4 Competitive Gaming jobs in the United States
Lead Sound Designer - Video Games
Posted today
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Job Description
Key responsibilities include defining the audio vision for projects, collaborating closely with game designers, engineers, and artists to integrate sound seamlessly into gameplay. You will manage audio assets, implement interactive audio logic, and optimize audio performance for various platforms. The Lead Sound Designer will also be responsible for mixing and mastering all audio elements to ensure a polished and impactful final product. We are looking for a visionary leader with exceptional artistic talent, strong technical acumen, and excellent communication and team management skills. A passion for video games and a keen ear for detail are essential. This is a unique opportunity to work on exciting projects with a talented and passionate team, contributing to the creation of memorable and engaging gaming experiences. Join us and help shape the future of interactive audio!
Responsibilities:
- Lead the audio team and define the sound design vision for video game projects.
- Create high-quality sound effects, ambient environments, and musical compositions.
- Implement and integrate audio assets using game engines (e.g., Unreal Engine, Unity).
- Utilize audio middleware (e.g., Wwise, FMOD) for interactive audio implementation.
- Collaborate with game designers, programmers, and artists to ensure seamless audio integration.
- Direct voice acting sessions and manage voiceover localization.
- Mix and master all audio elements to achieve a professional and immersive soundscape.
- Manage audio assets and maintain audio documentation.
- Mentor and provide technical/artistic guidance to junior sound designers.
- Bachelor's degree in Music Production, Sound Engineering, Game Design, or a related field.
- 6+ years of professional experience in game sound design, with at least 2 years in a lead or senior role.
- Strong portfolio demonstrating exceptional sound design skills for games.
- Proficiency with DAWs (Pro Tools, Cubase), audio middleware (Wwise, FMOD), and game engines.
- Excellent understanding of audio principles, mixing, and mastering techniques.
- Creative talent and a passion for interactive audio.
- Strong leadership, communication, and interpersonal skills.
- Ability to work effectively in a collaborative team environment.
Lead Sound Designer (Video Games)
Posted today
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Job Description
Key responsibilities include conceptualizing and creating immersive soundscapes, designing and implementing dynamic sound effects using industry-standard audio middleware (e.g., Wwise, FMOD), directing voice-over recording sessions, collaborating with composers to integrate music seamlessly into gameplay, mixing game audio to ensure clarity and impact across different platforms, leading and mentoring a team of junior sound designers, managing audio assets and pipelines, and ensuring audio implementation adheres to technical requirements and artistic vision. You will also be responsible for establishing and maintaining audio quality standards throughout the development cycle.
The ideal candidate will possess a Bachelor's degree in Sound Design, Audio Engineering, or a related field, or equivalent professional experience. A minimum of 7 years of professional experience in video game sound design, with at least 2 years in a lead or senior role, is required. Proven expertise in audio middleware, digital audio workstations (DAWs like Reaper, Pro Tools, Nuendo), and game engines (e.g., Unreal Engine, Unity) is essential. Strong understanding of acoustics, sound theory, and audio mixing techniques is a must. Excellent leadership, communication, and collaboration skills are paramount. A portfolio showcasing exceptional game audio work is required for consideration. If you are passionate about creating unforgettable audio experiences and leading a talented team, this is the role for you.
Lead Sound Designer - AAA Video Games
Posted today
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Job Description
Key responsibilities include leading the sound design team, providing creative direction, feedback, and mentorship to achieve project audio goals. You will be responsible for the conceptualization, creation, implementation, and mixing of all in-game sound effects, ambient environments, and Foley. This involves working closely with game designers, programmers, and artists to integrate audio seamlessly into the game engine, ensuring it complements gameplay mechanics and narrative. You will manage the audio asset pipeline, ensuring quality control and efficient workflow. Developing and maintaining the game's audio technology and tools, including middleware (e.g., Wwise, FMOD) and proprietary engines, is crucial. Creating immersive surround sound mixes and ensuring audio fidelity across various platforms will be a key focus. You will also be responsible for managing the audio budget and schedule, ensuring timely delivery of high-quality audio assets. Staying abreast of the latest advancements in game audio technology and interactive audio techniques is essential. Contributing creative ideas and solutions to elevate the overall player experience will be a core part of the role. Championing the importance of sound design within the development team and collaborating effectively with external vendors when necessary are also important aspects.
A Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent professional experience, is required. A minimum of 7 years of experience in professional sound design, with at least 3 years in a lead or senior role within the video game industry, is essential. A strong portfolio showcasing significant contributions to AAA titles, with examples of creative sound design, implementation, and mixing, is mandatory. Proficiency in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Reaper, or Cubase is required. Experience with game audio middleware like Wwise or FMOD is essential. Knowledge of audio integration within game engines (e.g., Unreal Engine, Unity) is critical. Strong understanding of acoustics, signal processing, and audio programming concepts is beneficial. Excellent leadership, communication, collaboration, and problem-solving skills are paramount. The ability to provide constructive feedback and manage creative teams is vital. A deep passion for video games and a commitment to pushing the boundaries of interactive audio are necessary. This is an exceptional opportunity to lead audio for genre-defining games.
[PRD] Senior Producer in Video Games
Posted 14 days ago
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Job Description
Location : Montreal Canada
Type : Full-time
We is looking for a Senior Producer with the leadership presence, organizational strength, and creative energy to help guide our team through the next stage of development. This isn’t just a producer role—it’s a springboard to Executive Producer-level ownership , for someone ready to grow into a bigger seat.
We're a small, scrappy team building a first-person extraction shooter in Unreal Engine 5 , designed to reward tactical creativity, risk-taking, and high-stakes decision-making. The experience is fast, player-driven, and shaped by user-generated content. We’re aiming for premium quality with independent agility , and we need a production leader who can match that ambition.
What You’ll Do
- Own production for a major area of the game, collaborating daily with art, design, engineering, and leadership to turn vision into executable plans .
- Create and manage development schedules that are clear, realistic, and aligned with team bandwidth and company goals.
- Keep the team focused and moving forward —tracking progress, solving problems, and adjusting to change without slowing momentum.
- Use lightweight, intentional process (yes, including Jira) to reduce friction , not create it.
- Help shape a culture of trust, accountability, and creativity —balancing structure with space for iteration and innovation.
- Champion tools and workflows that increase speed and effectiveness , especially in ways that reflect the evolving landscape of modern development
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