253 Aaa Titles jobs in the United States
Lead Video Game Composer - AAA Titles
Posted today
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Senior Game Designer, AAA Titles
Posted 7 days ago
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Responsibilities:
- Design, document, and implement core gameplay mechanics, systems, and player progression.
- Create detailed game design documents (GDDs), flowcharts, and wireframes.
- Collaborate with art and engineering teams to ensure design vision is realized effectively.
- Iterate on game mechanics based on internal feedback, playtesting, and market analysis.
- Define and balance game systems, including combat, economy, character development, and AI behavior.
- Contribute to level design, mission design, and narrative integration.
- Champion player experience, ensuring intuitive controls and engaging gameplay loops.
- Provide constructive feedback to team members and contribute to a positive and collaborative work environment.
- Stay current with industry trends, emerging technologies, and competitor game designs.
- Mentor junior designers and share best practices.
Qualifications:
- Bachelor's degree in Game Design, Computer Science, or a related field, or equivalent professional experience.
- Minimum of 6 years of professional game design experience, with a significant contribution to at least two shipped AAA titles.
- Strong portfolio showcasing exceptional game design skills and shipped projects.
- Deep understanding of game design principles, mechanics, systems, and player psychology.
- Proficiency in game design software and tools (e.g., Unity, Unreal Engine, scripting languages).
- Excellent documentation, communication, and presentation skills.
- Experience working within a cross-functional game development team.
- Ability to adapt to a hybrid work environment, balancing on-site collaboration with remote tasks.
- Passion for video games and a keen eye for detail in player experience.
- Experience in designing for multiple platforms (PC, console, mobile) is a plus.
Lead Game Designer - AAA Titles
Posted 7 days ago
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Senior Game Sound Designer, AAA Titles
Posted 7 days ago
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Senior Remote Gameplay Programmer, AAA Titles
Posted 7 days ago
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Responsibilities:
- Design, implement, and iterate on core gameplay mechanics and systems.
- Write clean, efficient, and maintainable C++ code.
- Collaborate with cross-functional teams to define and implement gameplay features.
- Debug and optimize gameplay systems for performance and stability.
- Contribute to technical design discussions and documentation.
- Champion best practices in game development and coding standards.
- Work effectively within a remote, agile development environment.
- Mentor junior programmers and share knowledge across the team.
- Bachelor's degree in Computer Science, Engineering, or a related field.
- Minimum of 7 years of experience in game programming, with a focus on gameplay.
- Expertise in C++ and object-oriented programming principles.
- Experience with major game engines (Unreal Engine, Unity).
- Strong understanding of game design principles and player experience.
- Excellent problem-solving, debugging, and communication skills.
- Proven ability to work independently and collaboratively in a remote setting.
Senior Video Game Artist - 3D Environment
Posted 7 days ago
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Key Responsibilities:
- Conceptualize, design, and create stunning 3D environment assets, including terrain, architecture, props, and lighting, adhering to the art direction and technical requirements of the project.
- Develop modular asset kits and establish efficient workflows for environmental creation, ensuring consistency and quality across the game world.
- Collaborate closely with level designers, art directors, and other artists to translate game design concepts into visually compelling and functional game spaces.
- Utilize industry-standard 3D modeling, texturing, and lighting software (e.g., Maya, Blender, 3ds Max, Substance Painter, Unreal Engine, Unity) to produce high-quality assets.
- Optimize 3D assets for performance, ensuring smooth frame rates and efficient memory usage without compromising visual fidelity.
- Establish and maintain style guides for environmental art, ensuring cohesive visual language throughout the game.
- Provide mentorship and guidance to junior artists, fostering their artistic and technical development.
- Participate actively in art reviews, providing constructive feedback and incorporating feedback from stakeholders.
- Stay abreast of the latest trends and technologies in video game art and development, continuously seeking ways to innovate and improve artistic output.
- Troubleshoot and resolve technical issues related to 3D asset creation and integration into the game engine.
- Ensure all created assets meet the established quality bar and artistic vision.
- Contribute to the overall aesthetic and player experience by crafting memorable and engaging virtual environments.
- Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent professional experience.
- A minimum of 5-7 years of professional experience as a 3D Environment Artist in the video game industry, with a portfolio showcasing exceptional work on shipped titles.
- Expertise in 3D modeling, sculpting, UV mapping, texturing (PBR workflows), and lighting.
- Proficiency in game engines such as Unreal Engine or Unity.
- Strong understanding of art fundamentals, including composition, color theory, form, and perspective.
- Experience with one or more leading 3D software packages (Maya, Blender, 3ds Max) and texturing tools (Substance Painter/Designer, Photoshop).
- Familiarity with version control systems (e.g., Perforce, Git).
- Excellent communication and collaboration skills, with the ability to articulate ideas clearly and work effectively in a remote team setting.
- A passion for video games and a deep understanding of what makes environments compelling and immersive.
- Self-motivated with strong time management skills and the ability to meet deadlines.
Game Artist
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Job Description
Eclipse Gaming Systems is an award-winning company that develops electronic gaming (slot) machines for the Native American gaming market. With a phenomenal office campus in the metro Atlanta area, and a strong focus on employee wellbeing, including benefits that are comparable to those seen in a Fortune 500 company, we are a team of innovative and passionate trailblazers. With a leadership team that combines experience from the casino gaming, technology, and entertainment sectors, we are extremely well positioned for growth and to deliver exceptional experiences to our customers.
Preferred locations for this role are Atlanta, Ga, and Las Vegas, Nev.
Travel may be required. Candidates with casino gaming experience are strongly preferred for this role. Remote candidates with the appropriate background will be considered.
***Candidates must include a link to their portfolio, or examples of their work, to be considered for this position***
Primary Responsibilities:
- Concept and create innovative casino games and features from beginning to end
- Work in 2D and 3D to compose game assets, including character development, scenes, messaging, logo treatments and reel symbols
- Collaborate with mathematicians, animators, designers and product managers to produce strong performing content
- Provide regular art updates in a team setting
- Maintain file organization including proper asset and component naming convention
- Implement game elements based on design documentations and gameplay feedback
- Stay current with trends in casino games, including play on mobile devices and casino visits
- Optimization practices in step with industry standards
Required Qualifications:
- 3-5 years’ experience in casino game development
- Proven understanding of game design, playability, and user experience
- Strong artistic abilities in drawing, rendering, graphic design, color theory, layout, character design, typography, and animation
- Demonstrable ability to work in a variety of styles from realistic to stylized
- Conceptualize and create logos, UI, graphic animation, VFX, and support marketing
- Proficient in Photoshop, traditional drawing and rendering skills
- Experience with JIRA, Confluence and Sharepoint
- Eagerness to source and incorporate feedback from all disciplines
- Strong communication skills and problem-solving skills
- Proficient in managing their objectives within set schedules
Preferred Qualifications:
- AAS or BAS in Graphic Design or equivalent
- Proficient in After Effects
- Experience working in Unity
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Lead Video Game Concept Artist
Posted 2 days ago
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Key Responsibilities:
- Lead the development of concept art for characters, environments, props, and visual effects.
- Establish and maintain the visual style and artistic direction for game projects.
- Create high-quality concept art that effectively communicates design ideas and inspires the development team.
- Mentor and guide a team of concept artists, providing feedback and technical direction.
- Collaborate with game designers and art directors to translate game mechanics and narrative into visual concepts.
- Develop detailed sketches, illustrations, and mood boards to define the game's aesthetic.
- Ensure visual consistency and quality throughout the game's development lifecycle.
- Stay updated on industry trends, artistic techniques, and emerging technologies in game art.
- Participate in art reviews and contribute to the overall creative vision of the game.
Qualifications:
- Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent professional experience.
- Minimum of 7 years of professional experience in concept art for video games, with at least 2 years in a lead or senior role.
- Exceptional portfolio demonstrating strong artistic fundamentals, creativity, and mastery of digital painting.
- Proficiency in Adobe Photoshop, Procreate, and other relevant 2D art software.
- Experience with 3D concepting software (e.g., ZBrush, Blender, Maya) is highly desirable.
- Strong understanding of character design, environment design, and visual storytelling.
- Excellent communication, collaboration, and leadership skills.
- Ability to work effectively in a fast-paced, team-oriented environment.
- Passion for video games and a keen eye for artistic trends in the industry.
Lead Video Game Technical Artist
Posted 7 days ago
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Key Responsibilities:
- Develop and maintain art pipelines for 3D asset creation.
- Create and optimize shaders, tools, and scripts for game art.
- Collaborate with artists to ensure assets meet technical requirements and performance budgets.
- Work closely with programmers to implement and refine art-related features.
- Optimize 3D models, textures, and animations for real-time rendering.
- Troubleshoot and resolve technical art issues.
- Mentor and guide junior technical artists.
- Conduct performance analysis and implement optimization strategies.
- Research and implement new art technologies and workflows.
- Ensure consistent visual quality and technical integrity across game assets.
- Bachelor's degree in Computer Science, Digital Art, Game Design, or a related field.
- 5+ years of experience as a Technical Artist in the video game industry.
- Strong proficiency in 3D modeling, texturing, and animation software (e.g., Maya, 3ds Max, Substance Painter).
- Expertise in game engines like Unreal Engine or Unity.
- Proficiency in scripting languages (e.g., Python, MEL, C#).
- Experience with shader development (HLSL, GLSL).
- Strong understanding of real-time rendering techniques and optimization.
- Excellent problem-solving and analytical skills.
- Good communication and collaboration abilities.
- A portfolio showcasing relevant technical art work is required.
Senior Video Game Concept Artist
Posted 7 days ago
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Key responsibilities include conceptualizing and developing visual styles for new game projects, creating detailed concept art for characters, environments, vehicles, and props, and collaborating closely with game designers, art directors, and 3D modelers to ensure cohesive visual direction. You will be expected to provide clear visual documentation and communicate your ideas effectively through sketches, paintings, and mood boards. The Senior Concept Artist will also contribute to establishing and maintaining the overall art direction of the game, ensuring consistency and quality throughout the development process. This role demands a high degree of creativity, technical skill, and the ability to work independently in a remote setting. You will be responsible for iterating on designs based on feedback and pushing the boundaries of visual storytelling in gaming. Strong understanding of game development pipelines and asset creation workflows is highly beneficial.
Qualifications include a Bachelor's degree in Fine Arts, Illustration, or a related field, or equivalent professional experience. A minimum of 5-7 years of experience in concept art for the video game industry, with a portfolio showcasing exceptional character, environment, and prop design skills is mandatory. Proficiency in industry-standard software such as Adobe Photoshop, Procreate, and 3D concepting tools (e.g., ZBrush, Blender) is required. A strong understanding of anatomy, perspective, and color theory is essential. Excellent communication and collaboration skills are vital for working effectively within a remote team environment. This role offers a competitive salary, comprehensive benefits, and the opportunity to work on exciting, high-profile projects from the comfort of your home office. Join us and help define the future of interactive entertainment.