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Lecturer - Game Design & Development

Posted 2 days ago
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**Description**
**Lecturer - Game Design and Development (pool)**
**College of Engineering & Applied Science**
**Engage. Educate. Empower. Join UCCS as a Lecturer!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking **Lecturers in Computer Science - Game Design and Development** to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Range** : Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
**Summary**
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of **Lecturers** in **Game Design and Development** from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
+ Introduction to Game Development (using GameMaker Studio 2)
+ Introductory Programming for Game Developers (using C# and Unity)
+ Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
+ Game Design for Diverse Populations (using GameMaker Studio 2)
+ Special Topics in Game Design (various topics in game design and game art)
+ Special Topics in Game Programming (various topics in game programming)
**Essential Functions**
The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
+ Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
+ Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
+ Be familiar with learning management systems, such as Canvas.
+ Other duties as determined by the Department Chair.
**Tentative Search Timeline**
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. **Applications will be reviewed on a semester-by-semester basis as business needs arise.**
+ **Priority Application Dates** : Applications submitted by the following dates will receive priority consideration:
+ Fall Semester: May 1
+ Spring Semester: October 1
+ Summer Semester: March 1
+ **Interview Dates** : Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
+ **Potential Start Dates** : Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs ( . You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
+ At least 3 years of experience designing and developing video games is required.
+ At least four months teaching experience is preferred.
+ Commercial game development experience is preferred.
Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current resume/CV. Must include date ranges and whether the position was full time or part time. 2. A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position. 3. List of at least 3 professional references. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Part-time
**Posting Date** : Jun 24, 2025
**Unposting Date** : Ongoing Posting Contact Name: Shouhuai Xu Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Assistant Professor - Game Design and Development
Posted 1 day ago
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Job Description
**Description**
**Assistant Professor - Game Design and Development**
**College of Engineering and Applied Science**
**Department of Computer Science**
**Elevate Your Career at UCCS: Innovate, Inspire, and Impact in the Rockies!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking an Assistant Professor to join our team! UCCS is committed to academic excellence, professional development, and fostering an environment that supports innovation and student success.
At the base of the Rocky Mountains, Colorado Springs ( is captivated by its stunning landscapes, making it a paradise for nature lovers. This city is more than its scenery-a mosaic of history, arts, and a vibrant tech scene. We invite you to join a community that cherishes outdoor adventure as much as forward-thinking growth, an exceptional setting for both career and lifestyle.
**Salary Range** : $96,000-102,000 per academic year. Compensation will be commensurate upon experience and qualifications. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : On-site
Benefits at a Glance ( UCCS, our employees are our most valued asset. We're proud to offer:
+ Robust Health Coverage: Our comprehensive medical plans cover preventative care at no cost, including a yearly mental health visit. Plus, benefit from affordable dental, vision plans, and competitive prescription drug prices.
+ Financial & Retirement Benefits: Take advantage of our health savings, flexible spending accounts, and life and disability insurance. Plan for your future with our retirement options.
+ Further Your Education: Avail nine waived credits per academic year for courses at any CU campus. We invest in your educational and professional growth.
+ Wellness & More: From wellness programs aimed at achieving your best self to various additional benefits through CU Advantage, we prioritize well-being and holistic development.
+ Want to know your total compensation? Use our calculator ( to get the complete picture!
**Summary**
An assistant professor in Computer Science will develop and teach undergraduate and graduate courses in computer science as assigned by the chair based on departmental needs, will possess a solid publication record, and be expected to develop or continue to develop a strong research group with an externally funded research program in one or more of the following areas:
+ Game design, development and related areas
+ Software engineering
+ Artificial intelligence/machine learning
+ Computing systems.
The Department of Computer Science at UCCS excels in preparing undergraduates for careers in the computing industry locally and nationally by providing ABET-accredited classes of high quality. The department has over 700 majors across several programs including graduate-level programs to suit the needs of full-time students and working individuals in the region.
The Department of Computer Science is an NSA/DHS designated National Center of Academic Excellence in Cyber Defense Education (CAE-CD) and in Research (CAE-R). We comprise 22 full-time faculty, including NSF CAREER, NIH MIRA, and AFOSR YIP winners, with approximately 600 undergraduates, 70 masters students, and 50 PhD students in two PhD programs---one in Computer Science and the other in Cybersecurity. In , the department averaged $650K in active funding per tenure track faculty member. We actively support students through NSF CyberCorps Scholarship for Service (SFS), DoD Cyber Scholarship Program (CySP), and DoD VICEROY grants. The department proudly advocates and pushes the university's efforts to continue to grow its high research activity.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Functions**
+ The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students.
+ Maintain a funded research program.
+ Engage in service activities to support the University, city, state, region, nation and/or professional associations.
+ Provide mentorship to students and junior faculty.
+ Participate in curriculum development, implementation, and evaluation.
+ Participate in meetings and other activities that advance the mission and goals of the department and college.
+ Other duties as determined by the Dean and Department Chair.
**Tentative Search Timeline**
+ Priority will be given to applications submitted by: **October 2, 2025.**
+ Potential interview dates: weeks of **November 3 and November 10, 2025.**
+ Potential start date: **August 17, 2026.**
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ PhD in Computer Science or a related field at the time of employment is required (August 2026).
+ Applicants must have at least 4 months teaching experience at the post-secondary level as a teaching assistant, instructor of record or the equivalent.
Special Instructions to Applicants: *Applications submitted by October 2, 2025 will receive full consideration. *Applications submitted through email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 37533). *Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, Statement of Research Philosophy, Statement of Teaching Philosophy, Additional Attachments - Refer to Application Materials Instructions Below Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your CV includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current CV. Must include date ranges to include month and year (mm/yyy). 2. A cover letter that specifically addresses reasons for applying, and particularly how your experience meets the minimum preferred criteria. 3. Research Statement 4. Teaching statement 5. OPTIONAL - digital portfolio. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Full-time
**Posting Date** : Sep 2, 2025
**Unposting Date** : Ongoing Posting Contact Name: Sudhanshu Semwal Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Game Design - (Various Disciplines) - Talent Pool (N Americas)
Posted 4 days ago
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Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.
Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.
Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.
Experience our side of life! For more information, visit
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Requirements
- Design, implement, and iterate on game mechanics, systems, levels, encounters, or narratives, depending on your specialization.
- Work closely with cross-disciplinary teams, including programmers, artists, and producers, to ensure seamless gameplay integration.
- Develop and maintain design documentation, prototypes, and iterative improvements based on internal testing and player feedback.
- Balance and refine gameplay mechanics to achieve engaging and rewarding player experiences.
- Analyze player behavior, feedback, and data to inform design decisions and enhance engagement.
- Participate in design reviews, offering and receiving constructive feedback to refine design implementations.
- Ensure consistency and alignment with the game's creative vision and project objectives.
Qualifications
- Experience :
- 3+ years of professional experience in game design (level design, combat design, worldbuilding, narrative design, technical design, or encounter design).
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
- Technical Skills :
- Proficiency with game engines such as Unreal Engine or Unity.
- Familiarity with scripting languages, visual scripting tools, or proprietary game design tools.
- Strong understanding of player psychology, game mechanics, pacing, and balance.
- Collaboration and Communication Skills :
- Ability to work effectively within a cross-functional team and integrate feedback into iterative design.
- Strong written and verbal communication skills to convey complex design ideas clearly.
- Passion for Game Design :
- Deep knowledge of game design principles, industry trends, and player expectations.
- Enthusiasm for problem-solving and pushing the boundaries of interactive experiences.
Preferred Skills
- Experience working on AAA titles.
- Knowledge of procedural design, emergent gameplay systems, or AI-driven gameplay mechanics.
- Background in narrative design, interactive storytelling, or dialogue systems.
- Experience with multiplayer, live-service, or co-op game design.
Note: Specific requirements may vary depending on project needs.
Benefits
- Competitive Salary.
- Dynamic, multicultural and fun environment.
- You will be working for the world's leading provider of game services.
- We empower our people and offer regular progression opportunities to ensure our employees flourish.
Sr. Manager, Technical Game Design - Unpublished R&D Product
Posted 4 days ago
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As a Senior Manager, Technical Game Design at Riot Games, you will grow and lead a skilled team of Technical Designers on an exciting R&D project focused on immersive combat, deep progression systems, and innovative co-op gameplay. Your extensive knowledge of Unreal Engine and passion for delivering robust, high-quality player experiences will empower the design team to push the boundaries of genre-defining interactive entertainment.
You will partner closely with design leads and engineering leads to translate ambitious creative visions into actionable, scalable technical designs. Through a mix of mentorship and content reviews, you also ensure that local designers are building the game with strong technical rigor. Reporting directly to the Design Director, your leadership will foster collaboration and innovation, directly influencing the gameplay foundations of an ambitious project.
Responsibilities:
- Hire, lead and manage a team of Technical Designers, fostering their growth and technical skill development.
- Collaborate with engineering to define the technical strategy and execution of gameplay systems, mechanics, combat encounters, and player progression.
- Implement content as a vanguard in the most technical areas of design. Building out solutions to design problems that require a deep level of technical expertise and leaving those problems with the ability to teach others how to work in those spaces in the future.
- Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software without being cumbersome to rapid prototyping culture.
- Implement gameplay workflows and tools within Unreal Engine to enable designers and artists to rapidly prototype and iterate.
- Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders.
- Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability.
- 8+ years of professional experience in Technical Game Design or related technical design roles.
- Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows.
- 3+ years of experience managing and mentoring teams, with demonstrated success developing and growing direct reports.
- Experience with C++ and C#
- Deep understanding of gameplay system architecture, online networking, combat mechanics, and progression systems.
- Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design.
- Experience developing multiplayer, online, persistent gameplay systems.
- Familiarity with networked action-based combat systems, player ability systems, and enemy AI design.
- Passion for discovering, understanding, and adapting new technologies that can improve our workflows and sustainability of design teams.
- Experience with technical optimization and performance profiling within Unreal Engine.
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Senior Manager, Technical Game Design - Unpublished R&D Product
Posted 4 days ago
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Job Description
As a Senior Manager, Technical Game Design at Riot Games, you will grow and lead a skilled team of Technical Designers on an exciting R&D project focused on immersive combat, deep progression systems, and innovative co-op gameplay. Your extensive knowledge of Unreal Engine and passion for delivering robust, high-quality player experiences will empower the design team to push the boundaries of genre-defining interactive entertainment.
You will partner closely with design leads and engineering leads to translate ambitious creative visions into actionable, scalable technical designs. Through a mix of mentorship and content reviews, you also ensure that local designers are building the game with strong technical rigor. Reporting directly to the Design Director, your leadership will foster collaboration and innovation, directly influencing the gameplay foundations of an ambitious project.
Responsibilities:
Hire, lead and manage a team of Technical Designers, fostering their growth and technical skill development.
Collaborate with engineering to define the technical strategy and execution of gameplay systems, mechanics, combat encounters, and player progression.
Implement content as a vanguard in the most technical areas of design. Building out solutions to design problems that require a deep level of technical expertise and leaving those problems with the ability to teach others how to work in those spaces in the future.
Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software without being cumbersome to rapid prototyping culture.
Implement gameplay workflows and tools within Unreal Engine to enable designers and artists to rapidly prototype and iterate.
Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders.
Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability.
Required Qualifications:
8+ years of professional experience in Technical Game Design or related technical design roles.
Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows.
3+ years of experience managing and mentoring teams, with demonstrated success developing and growing direct reports.
Experience with C++ and C#
Deep understanding of gameplay system architecture, online networking, combat mechanics, and progression systems.
Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design.
Desired Qualifications:
Experience developing multiplayer, online, persistent gameplay systems.
Familiarity with networked action-based combat systems, player ability systems, and enemy AI design.
Passion for discovering, understanding, and adapting new technologies that can improve our workflows and sustainability of design teams.
Experience with technical optimization and performance profiling within Unreal Engine.
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming .
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Los Angeles Only) Base salary range between $206,700.00 - $289,000.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
Product Manager, Game Systems Design
Posted 3 days ago
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Job Description
Fanatics Collectibles, part of the Fanatics global digital sports platform, operates at the intersection of collectibles and technology, leveraging extensive sports partnerships and audience reach to innovate within the collectibles industry. Topps Digital's apps include MLB BUNT, Star Wars Card Trader, Disney Collect, Marvel Collect, WWE SLAM, and an upcoming NBA digital trading card app.
The Topps Company, Inc., is a key player in sports and entertainment collectibles, fostering enduring connections between fans and their heroes through trading cards and memorabilia.
We are seeking a technically proficient Product Manager, Game Systems Design to drive player facing systems design, calibrate feature & systems economics, and feature optimization across our portfolio of live, free-to-play digital collectibles apps.
Responsibilities:
- Own technical requirements, including detailed system design specifications, platform integrations, and economy modeling to achieve KPI-driven business goals.
- Collaborate closely with data science, engineering, and platform teams to ensure technical feasibility, scalability, and performance of in-app economies and gamified systems.
- Design and manage complex systems leveraging Python, Excel and other tools for simulations and data modeling to balance game economies and probabilitiy-based, collectibles-driven features.
- Develop comprehensive technical specifications and design documentation, ensuring clarity for cross-functional teams including engineering, data science, and content teams.
- Continuously evaluate system performance data and metrics, optimizing for user engagement, monetization, technical performance, and user satisfaction.
- Collaborate with UI/UX designers to translate complex technical system designs into intuitive, accessible, and compelling user experiences.
- Serve as a key liaison between product, engineering, data science, and platform teams, ensuring alignment and efficient execution of technical system initiatives.
Qualifications:
- 8+ years of total relevant experience, combining:
- 35 years in a Product Manager or product focused PM-adjacent role (Producer, Project Manager, Analyst, etc.)
- 35 years in a relevant non-PM role such as Game Designer, Systems Designer, or Economy Designer for free-to-play mobile games or digital collectibles ecosystems.
- Proven expertise in game systems design, economy management, and technical system documentation.
- Demonstrated experience using advanced analytics and data science tools (e.g., Python, Looker/Tableau, Excel) to model, analyze, and optimize technical game systems.
- Ability to craft clear, impactful presentations and technical documentation for executive and engineering audiences.
- Passionate about crafting exceptional user experiences through technical innovation and committed to continual enhancement based on user feedback, technical metrics, and business goals.
- Enthusiasm and familiarity with digital collectibles, trading cards, and gaming culture.
In Los Angeles, the salary range for this position is $144,000 - $80,000, which represents base pay only and does not include short-term or long-term incentive compensation. In New York City, the salary range is 160,000 - 200,000. These salary ranges are specific to Los Angeles or NYC and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training.
Software Engineer/Senior Software Engineer
Posted today
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A healthier future. It's what drives us to innovate. To continuously advance science and ensure everyone has access to the healthcare they need today and for generations to come. Creating a world where we all have more time with the people we love. That's what makes us Roche.
Advances in AI, data, and computational sciences are transforming drug discovery and development. Roche's Research and Early Development organisations at Genentech (gRED) and Pharma (pRED) have demonstrated how these technologies accelerate R&D, leveraging data and novel computational models to drive impact. Seamless data sharing and access to models across gRED and pRED are essential to maximising these opportunities. The new Computational Sciences Center of Excellence (CoE) is a strategic, unified group whose goal is to harness the transformative power of data and Artificial Intelligence (AI) to assist our scientists in both pRED and gRED to deliver more innovative and transformative medicines for patients worldwide.
The Opportunity
At Genentech and Roche, we're at the forefront of a revolutionary transformation in drug discovery powered by AI and machine learning. Our "lab in the loop" strategy processes massive quantities of experimental data to train AI models that accelerate the discovery of new medicines. To enable this vision, we're seeking exceptional Senior Software Development Engineers to be part of the team building and maintaining our next-generation Therapeutic Molecule Registration (TMR) platform - a foundational component of our AI-driven drug discovery infrastructure. This platform will serve as the central nervous system for managing and integrating molecular data across our global research organization, handling hundreds of billions of records and enabling unprecedented scale in virtual molecule design and testing. As the volume of AI-generated molecular designs grows exponentially, our TMR platform must evolve to become a high-performance, cloud-native system capable of supporting rapid iteration cycles between computational design and experimental validation. You will be instrumental in consolidating our molecule registration systems into a single, harmonized environment, unlocking the full potential of our data and accelerating the development of life-changing therapies.
In the role, you will:
You will combine software engineering expertise with an interest in chemical and biological data management systems.
You will work closely with Genentech Computational Sciences (gCS) colleagues, including our machine learning for drug development team, Genentech Research & Early Development (gRED) Drug Discovery teams including the Antibody Engineering division, and other teams across the Roche family of companies to identify, strategize, and productionalize high-impact applications from across the drug discovery and development pipeline.
You will develop and maintain core features of our TMR platform
You will write high-quality, testable code for chemical registration workflows
You will design and implement RESTful APIs and microservices
You will contribute to technical design discussions and architecture decisions
Who you are
Software Development Engineer
Bachelor's degree in Computer Science or related field (or equivalent experience)
3+ years of software engineering experience
Strong Python programming skills
Basic Java/Kotlin knowledge
Experience with SQL databases
Understanding of REST APIs
Strong testing practices
Cloud platform exposure (preferably AWS)
The expected salary range for this position based on the location of California is $98,400 182,700. Actual pay will be determined based on experience, qualifications, geographic location, and other job-related factors permitted by law. A discretionary annual bonus may be available based on individual and Company performance. This position also qualifies for the benefits detailed at the link provided below.
Senior Software Development Engineer
Bachelor's degree in Computer Science or related field (or equivalent experience)
7+ years of software engineering experience
Strong Python programming skills
Ability to work with Java/Kotlin codebases
Working knowledge of Postgres and SQL
Experience with REST APIs and microservices
Strong testing practices and test automation
Experience with cloud platforms (preferably AWS)
Understanding of CI/CD pipelines
Experience with agile development methodologies
The expected salary range for this position based on the location of California is $118,400 - 220,000. Actual pay will be determined based on experience, qualifications, geographic location, and other job-related factors permitted by law. A discretionary annual bonus may be available based on individual and Company performance. This position also qualifies for the benefits detailed at the link provided below.
Preferred experience for both levels
Open source cheminformatics experience (e.g., RDKit, chemfp, Indigo, HELM toolkit)
Chemical database cartridge expertise
Familiarity with biological sequence alignment
Chemical & biological structure notation expertise
Familiarity with chemical structure canonicalization
Molecular structure searching algorithm expertise
Experience with scientific software development
Familiarity with Docker and Kubernetes
Experience with event-driven architectures
Knowledge of security best practices
Relocation benefits are available for this job posting
Benefit
#ComputationCoE
#tech4lifeComputationalScience
Genentech is an equal opportunity employer. It is our policy and practice to employ, promote, and otherwise treat any and all employees and applicants on the basis of merit, qualifications, and competence. The company's policy prohibits unlawful discrimination, including but not limited to, discrimination on the basis of Protected Veteran status, individuals with disabilities status, and consistent with all federal, state, or local laws.
If you have a disability and need an accommodation in relation to the online application process, please contact us by completing this form Accommodations for Applicants.
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Software Engineer - Senior Software Engineer
Posted 4 days ago
Job Viewed
Job Description
Agentio enables marketers to buy creator led ads as easily and scalably as Meta or Google ads-automating sourcing, pricing, contracting, delivery, and measurement-so work that took months now happens in minutes.
We're on a mission to transform a $600B digital ad ecosystem by shifting digital ad spend into the hands of creators. That means better outcomes for marketers and enabling creators to live off their work-finally being paid in proportion to the value they create. That shift is accelerating: Unilever's CEO has said the company will move roughly half of its ad budget into social and creators-Unilever is among the world's largest advertisers, spending around $-10B annually. As these dollars move, they need performance-grade pipes; Agentio is how those dollars flow to creators with the speed, control, and measurement marketers expect. We enable brands like Uber, DoorDash, and Bombas to run creator campaigns with the same rigor, control, and accountability as their core performance channels.
Agentio's investors include Benchmark, Craft, and AlleyCorp. Agentio has been named to Forbes' list of Next Billion Dollar Startups, 2025. We've raised 16M to date, our product is already used and loved by the world's leading marketers and creators- and we're just getting started.
About the Role
We're looking for a senior software engineer with experience in early-stage or high-growth environments to join our team. As a foundational member of engineering, you'll work directly with our founders to design, build, and launch new product features-from first lines of code to production. Every week, you'll ship real functionality and have the autonomy to tackle meaningful, complex engineering problems.
You'll be tackling complex challenges in marketplace design, multimodal content understanding with large models, and campaign optimization in a high-performance environment where technical decisions directly shape product direction and business outcomes.
This is a rare opportunity to get in early at a generational company redefining how advertising works for brands and creators. If you're excited by ownership, fast execution, and real-world impact, this could be a great fit.
What You Need
- Experience building and scaling high-quality, maintainable, products from the client to the server
- Experience and interest in working across the stack
- You enjoy building features, as well as designing and scaling architecture
Nimble, hungry, humble, and adaptive to change
You appreciate good design, and you get excited to translate that into functional experiences that people use every day - You are a human-centric product thinker who loves thinking about how technology can best be used to enhance people's lives
- You are excited to learn and grow in a fast-paced environment
- A true problem-solver and self-starter, with incredible ambition and drive
- Competitive and highly motivated to exceed expectations
- Ready to roll up your sleeves, get things done, and work harder than you've likely ever worked before, but with far greater reward
- A fun, honest, empathetic, and curious teammate
- The opportunity to build a first-of-its kind business as an early team-member and make a meaningful impact in the way brands share their stories and creators live off their work.
- Crash-course in what it takes to scale a start-up with first-hand exposure to the different foundational business drivers and needs.
- The chance to work with an exceptional team and help build our engineering culture
- A collaborative, transparent, and engaging work environment.
- Flexible PTO - Take the time you need to recharge
- Comprehensive Health Coverage - Top medical plan through Aetna
- Dental & Vision Plans - Protect your smile and your sight with coverage from Guardian
- 401(k) Retirement Plan - Invest in your future while you build your career
- 100 Monthly Lifestyle Credit - Use it to shop with our amazing Agentio Brand Partners
- Free Lunch 3x a week! - We order lunch as a team on Mondays, Wednesdays, and Fridays
- Gym in the building! - Your workout, right downstairs
The estimated base compensation for this role is between 130,000 & 225,000. Individual compensation is determined by skills, qualifications, and experience. In addition, this role is eligible for equity and competitive benefits.
Agentio is an equal-opportunity employer. All aspects of employment will be based on merit, competence, performance, and business needs. We do not discriminate on the basis of race, color, religion, marital status, age, national origin, ancestry, physical or mental disability, medical condition, pregnancy, genetic information, gender, sexual orientation, gender identity or expression, veteran status, or any other status protected under federal, state, or local law.
Software Engineer/Principal Software Engineer
Posted 4 days ago
Job Viewed
Job Description
RELOCATION ASSISTANCE: Relocation assistance may be available
CLEARANCE TYPE: Secret
TRAVEL: Yes, 10% of the Time
Description
At Northrop Grumman, our employees have incredible opportunities to work on revolutionary systems that impact people's lives around the world today, and for generations to come. Our pioneering and inventive spirit has enabled us to be at the forefront of many technological advancements in our nation's history - from the first flight across the Atlantic Ocean, to stealth bombers, to landing on the moon. We look for people who have bold new ideas, courage and a pioneering spirit to join forces to invent the future, and have fun along the way. Our culture thrives on intellectual curiosity, cognitive diversity and bringing your whole self to work - and we have an insatiable drive to do what others think is impossible. Our employees are not only part of history, they're making history.
Northrop Grumman Mission Systems is a trusted provider of mission-enabling solutions for global security. Our Engineering and Sciences (E&S) organization pushes the boundaries of innovation, redefines engineering capabilities, and drives advances in various sciences. Our team is chartered with providing the skills, innovative technologies to develop, design, produce and sustain optimized product lines across the sector while providing a decisive advantage to the warfighter. Come be a part of our mission!
We are looking for you to join our team as a Software Engineer/Principal Software Engineer based out of Pt. Mugu, CA. As a Software Engineer at Northrop Grumman you will have a challenging and rewarding opportunity to be a part of our Enterprise-wide digital transformation. Through the use of Model-based Engineering, DevSecOps and Agile practices we continue to evolve how we deliver critical national defense products and capabilities for the warfighter. Our success is grounded in our ability to embrace change, move quickly and continuously drive innovation. The successful candidate will be collaborative, open, transparent, and team-oriented with a focus on team empowerment & shared responsibility, flexibility, continuous learning, and a culture of automation.
What You'll get to Do:
The team is looking for you to join our organization as a Full-Stack Software Developer. While supporting the EA-18G programs, you'll get to:
-
Collaborate with our customer, internal NG sites and other engineering disciplines
-
Support Requirements Development and Test
-
Document use cases, user stories, acceptance criteria, design, and test cases
-
Contribute to peer reviews, demonstrations, planning meetings, and status meetings
-
Design and implement software for quality, robustness, and scale
-
Participate in Continuous Integration setups
-
Prepare application containers for deployment
This position can be filled at either the Software or Principal Software level:
Basic Qualifications for Software Engineer:
-
BS degree in a STEM related field (Science, Technology, Engineering and Mathematics) with 2+ years of related experience or a Master's Degree in a STEM related field. An additional 4 years of experience can be considered in lieu of degree.
-
Must have experience with C#.
-
Demonstrated ability to function as a member of an integrated team.
-
Experience working in an Agile environment.
-
Design Patterns and Tech Stack experience with one or more of the following tools: Dependency Injection, MEF, REST API, MVVM, WPF, Unit Test, C#, React OR Multithread applications
-
Experience with 3 or more of the following toolsets: Azure DevOps, Git, SonarQube, Docker, Kubernetes, PostGreSQL, Microsoft SQL, RabbitMQ or Nexus/JFrog
-
US Citizenship
-
Active Secret Clearance
Basic Qualifications for Principal Software Engineer:
-
BS degree in a STEM related field (Science, Technology, Engineering and Mathematics) with 5+ years of related experience or a Master's Degree in a STEM related field with 3+ years of related experience. An additional 4 years of experience can be considered in lieu of degree.
-
Must have experience with C#.
-
Demonstrated ability to function as a member of an integrated team.
-
Experience working in an Agile environment.
-
Design Patterns and Tech Stack experience with one or more of the following tools: Dependency Injection, MEF, REST API, MVVM, WPF, Unit Test, C#, React OR Multithread applications
-
Experience with 3 or more of the following toolsets: Azure DevOps, Git, SonarQube, Docker, Kubernetes, PostGreSQL, Microsoft SQL, RabbitMQ or Nexus/JFrog
-
US Citizenship
-
Active Secret Clearance
Preferred Qualifications:
-
.NET Core, Java, JavaScript, ReactJS, Reduc, CSS
-
Microservices - NetFlix, OSS (Zuul, Eureka, etc)
-
Docker, Containers, Terraform, OpenShift, Kubernetes, HELM Charts
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MSQL, TSQL, Views, Triggers
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Visual Studio, Visual Studio Code, TFS
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Operating Systems such as Windows 10, REHL and use of Virtual Machines
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Agile Methodologies and Atlassian Tool Suite (Git, Jira, Bitbucket, Confluence)
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Strong verbal communication skills
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Experience with Docker
-
Experience with Javascript and general web development.
-
Knowledge of Electronic Warfare
-
Active Secret Clearance
This position in contingent upon clearance and customer approval. Must be able to work on site for this position.
Salary Range: $89,400.00 - $34,200.00Salary Range 2: 110,300.00 - 165,500.00
The above salary range represents a general guideline; however, Northrop Grumman considers a number of factors when determining base salary offers such as the scope and responsibilities of the position and the candidate's experience, education, skills and current market conditions.
Depending on the position, employees may be eligible for overtime, shift differential, and a discretionary bonus in addition to base pay. Annual bonuses are designed to reward individual contributions as well as allow employees to share in company results. Employees in Vice President or Director positions may be eligible for Long Term Incentives. In addition, Northrop Grumman provides a variety of benefits including health insurance coverage, life and disability insurance, savings plan, Company paid holidays and paid time off (PTO) for vacation and/or personal business.
The application period for the job is estimated to be 20 days from the job posting date. However, this timeline may be shortened or extended depending on business needs and the availability of qualified candidates.
Northrop Grumman is committed to hiring and retaining a diverse workforce. We are proud to be an Equal Opportunity/Affirmative Action Employer, making decisions without regard to race, color, religion, creed, sex, sexual orientation, gender identity, marital status, national origin, age, veteran status, disability, or any other protected class. For our complete EEO/AA and Pay Transparency statement, please visit U.S. Citizenship is required for all positions with a government clearance and certain other restricted positions.
Software Engineer/ Principal Software Engineer
Posted 4 days ago
Job Viewed
Job Description
RELOCATION ASSISTANCE: Relocation assistance may be available
CLEARANCE TYPE: Top Secret
TRAVEL: Yes, 10% of the Time
Description
At Northrop Grumman, our employees have incredible opportunities to work on revolutionary systems that impact people's lives around the world today, and for generations to come. Our pioneering and inventive spirit has enabled us to be at the forefront of many technological advancements in our nation's history - from the first flight across the Atlantic Ocean, to stealth bombers, to landing on the moon. We look for people who have bold new ideas, courage and a pioneering spirit to join forces to invent the future, and have fun along the way. Our culture thrives on intellectual curiosity, cognitive diversity and bringing your whole self to work - and we have an insatiable drive to do what others think is impossible. Our employees are not only part of history, they're making history.
Northrop Grumman Defense Systems (NGDS), Beavercreek Ohio, is seeking Full Stack Software Engineers. Successful candidates will demonstrate a broad skill set balanced between interpersonal and technical capabilities achieving sustainable quality products. They will have a track record as an effective communicator and problem solver who is able to develop and maintain good working relationships with internal and external stakeholders. The selected candidates will participate in the entire software development lifecycle with a concentration in software engineering. They will implement solutions in a web-based environment and integrate them into a microservice cloud-based architecture. The candidates will work closely with other software developers accomplishing the following:
-
Support team in completing necessary software on schedule
-
Complete work independently and as a part of an Agile team
-
Solve complex problems through innovative and creative solutions
-
Collaborate with software designers and/or software engineers in the planning, design, development, and utilization of software systems
-
Regularly demonstrate progress to customers
This position description does not represent a current opening but may be used to identify candidates with skills and experience for positions within Northrop Grumman that frequently become available. Candidates who express an interest may be considered for future positions at Northrop Grumman.
Basic Qualifications for a Software Engineer:
-
One of the following:
-
A high school diploma with a minimum of 6 years of software development experience
-
A bachelor's degree with a minimum of 2 years of software development experience
-
A master's degree with a minimum of 0 years of software development experience
-
Full Stack Web Development programming experience
-
Working knowledge and experience in the Agile development processes
-
Strong interpersonal skills to communicate effectively with small technical teams
-
Ability to prioritize and adjust tasks to accomplish project results
-
Ability to comprehend and analyze complex problems and develop solutions
-
U.S. Citizenship with an active TS/SCI security clearance
Basic Qualifications for a Principal Software Engineer:
-
One of the following:
-
A high school diploma with a minimum of 9 years of software development experience
-
A bachelor's degree with a minimum of 5 years of software development experience
-
A master's in degree with a minimum of 3 years of software development experience
-
A PhD with a minimum of 4 years of software development experience
-
Full Stack Web Development programming experience
-
Working knowledge and experience in the Agile development processes
-
Strong interpersonal skills to communicate effectively with small technical teams
-
Ability to prioritize and adjust tasks to accomplish project results
-
Ability to comprehend and analyze complex problems and develop solutions
-
U.S. Citizenship with an active TS/SCI security clearance
Preferred Qualifications:
-
Experience with front-end development frameworks such as Vue, React, Angular for visualization and analysis of geospatial content in map-based applications.
-
Experience with Graph and Document NoSQL databases
-
Experience with back-end development frameworks such as Spring, NodeJS, Django
-
Experience with microservices, swagger and API definitions
-
Experience with:
-
Geospatial 2D/3D Mapping
-
Geospatial Information Systems
-
JavaScript
-
TypeScript
-
Graph Databases (ex. ArrangoDB, MarkLogic)
-
NoSQL Databases (ex. MongoDB, Cassandra)
-
Java
-
Python
-
Docker
-
Kubernetes
-
Helm
-
Elastic
-
HTML
-
CSS
-
DevOps / DevSecOps experience
-
Continuous Integration (CI) / Continuous Deployment (CD)
-
Software Security Tools
-
Claire / Trivy
-
SonarQube
-
Demonstrated use of configuration management (Git, Bitbucket)
Salary Range: $81,300.00 - $21,900.00Salary Range 2: 100,300.00 - 150,500.00
The above salary range represents a general guideline; however, Northrop Grumman considers a number of factors when determining base salary offers such as the scope and responsibilities of the position and the candidate's experience, education, skills and current market conditions.
Depending on the position, employees may be eligible for overtime, shift differential, and a discretionary bonus in addition to base pay. Annual bonuses are designed to reward individual contributions as well as allow employees to share in company results. Employees in Vice President or Director positions may be eligible for Long Term Incentives. In addition, Northrop Grumman provides a variety of benefits including health insurance coverage, life and disability insurance, savings plan, Company paid holidays and paid time off (PTO) for vacation and/or personal business.
The application period for the job is estimated to be 20 days from the job posting date. However, this timeline may be shortened or extended depending on business needs and the availability of qualified candidates.
Northrop Grumman is an Equal Opportunity Employer, making decisions without regard to race, color, religion, creed, sex, sexual orientation, gender identity, marital status, national origin, age, veteran status, disability, or any other protected class. For our complete EEO and pay transparency statement, please visit U.S. Citizenship is required for all positions with a government clearance and certain other restricted positions.