88 Animator jobs in the United States
Senior Technical Animator, Camouflaj Game Studio

Posted today
Job Viewed
Job Description
Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment.As a Technical Animator you'll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You'll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.
**Required Skills:**
Senior Technical Animator, Camouflaj Game Studio Responsibilities:
1. Directly contribute to experiments, including designing experimental details, writing reusable code, running evaluations, and organizing results
2. Contribute to publications and open-sourcing efforts
3. Work with a large team
4. Help identify long-term ambitious research goals as well as intermediate milestones
5. Prioritize research that can be applied to Meta's product development
6. Mentor other team members. Play a significant role in healthy cross-functional collaboration
**Minimum Qualifications:**
Minimum Qualifications:
7. 5+ years of professional experience as a Technical Animator or Technical Artist
8. Experience maintaining and further developing an existing codebase of tools
9. Experience creating tools for Maya and Motion Builder with Python
10. Proficient with creating body & face rigs and skinning in Maya using proprietary tools
11. Experience in model topology and directing character artists with best practices
12. Experience with animation controllers and state machines using Mecanim or equivalent
13. Experience working in Unity and using C# or equivalent
14. Experience in 3D math skills such as linear algebra and matrix math
15. Experience giving and receiving feedback in a highly collaborative environment
**Preferred Qualifications:**
Preferred Qualifications:
16. Familiarity with motion capture workflows.
17. Experience in VR development.
18. Experience with Motionbuilder.
19. Familiarity with FACS based character rigs and facial tracking.
20. Experience with Maya C++ API.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
Senior Technical Animator, Camouflaj Game Studio

Posted today
Job Viewed
Job Description
Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment.As a Technical Animator you'll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You'll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.
**Required Skills:**
Senior Technical Animator, Camouflaj Game Studio Responsibilities:
1. Directly contribute to experiments, including designing experimental details, writing reusable code, running evaluations, and organizing results
2. Contribute to publications and open-sourcing efforts
3. Work with a large team
4. Help identify long-term ambitious research goals as well as intermediate milestones
5. Prioritize research that can be applied to Meta's product development
6. Mentor other team members. Play a significant role in healthy cross-functional collaboration
**Minimum Qualifications:**
Minimum Qualifications:
7. 5+ years of professional experience as a Technical Animator or Technical Artist
8. Experience maintaining and further developing an existing codebase of tools
9. Experience creating tools for Maya and Motion Builder with Python
10. Proficient with creating body & face rigs and skinning in Maya using proprietary tools
11. Experience in model topology and directing character artists with best practices
12. Experience with animation controllers and state machines using Mecanim or equivalent
13. Experience working in Unity and using C# or equivalent
14. Experience in 3D math skills such as linear algebra and matrix math
15. Experience giving and receiving feedback in a highly collaborative environment
**Preferred Qualifications:**
Preferred Qualifications:
16. Familiarity with motion capture workflows.
17. Experience in VR development.
18. Experience with Motionbuilder.
19. Familiarity with FACS based character rigs and facial tracking.
20. Experience with Maya C++ API.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
Motion Designer/Animator (Disney Entertainment Television)

Posted today
Job Viewed
Job Description
**Responsibilities**
+ Extraordinary visual design with strong communication skills.
+ Experience working in a fast-paced environment.
+ Ability to take on a project from start to finish - from concept/storyboard to completion (animation).
+ Ability to identify and troubleshoot video/animation issues and provide solutions.
+ Passion for television and motion design.
+ Occasional late shifts and weekends may be required.
**Basic Qualifications**
+ Experience as a Motion Designer / Animator at a Television Network or Agency as well as a strong portfolio of sample projects.
+ Exceptional proficiency with Adobe Creative Suite: After Effects, Photoshop, and Illustrator.
**Preferred Qualifications**
+ Cinema 4D knowledge a plus.
**Preferred Education**
+ Degree in Design, Fine Arts, or a related field.
#JConference2025
The hiring range for this position in Burbank, CA is $85,800 to $115,000 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
**Job ID:** 10124332
**Location:** Burbank,California
**Job Posting Company:** Disney Entertainment Television
The Walt Disney Company is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability or protected veteran status. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.
Senior Technical Animator, Camouflaj Game Studio

Posted today
Job Viewed
Job Description
Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment.As a Technical Animator you'll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You'll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.
**Required Skills:**
Senior Technical Animator, Camouflaj Game Studio Responsibilities:
1. Directly contribute to experiments, including designing experimental details, writing reusable code, running evaluations, and organizing results
2. Contribute to publications and open-sourcing efforts
3. Work with a large team
4. Help identify long-term ambitious research goals as well as intermediate milestones
5. Prioritize research that can be applied to Meta's product development
6. Mentor other team members. Play a significant role in healthy cross-functional collaboration
**Minimum Qualifications:**
Minimum Qualifications:
7. 5+ years of professional experience as a Technical Animator or Technical Artist
8. Experience maintaining and further developing an existing codebase of tools
9. Experience creating tools for Maya and Motion Builder with Python
10. Proficient with creating body & face rigs and skinning in Maya using proprietary tools
11. Experience in model topology and directing character artists with best practices
12. Experience with animation controllers and state machines using Mecanim or equivalent
13. Experience working in Unity and using C# or equivalent
14. Experience in 3D math skills such as linear algebra and matrix math
15. Experience giving and receiving feedback in a highly collaborative environment
**Preferred Qualifications:**
Preferred Qualifications:
16. Familiarity with motion capture workflows.
17. Experience in VR development.
18. Experience with Motionbuilder.
19. Familiarity with FACS based character rigs and facial tracking.
20. Experience with Maya C++ API.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
Senior Technical Animator, Camouflaj Game Studio

Posted today
Job Viewed
Job Description
Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment.As a Technical Animator you'll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You'll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.
**Required Skills:**
Senior Technical Animator, Camouflaj Game Studio Responsibilities:
1. Directly contribute to experiments, including designing experimental details, writing reusable code, running evaluations, and organizing results
2. Contribute to publications and open-sourcing efforts
3. Work with a large team
4. Help identify long-term ambitious research goals as well as intermediate milestones
5. Prioritize research that can be applied to Meta's product development
6. Mentor other team members. Play a significant role in healthy cross-functional collaboration
**Minimum Qualifications:**
Minimum Qualifications:
7. 5+ years of professional experience as a Technical Animator or Technical Artist
8. Experience maintaining and further developing an existing codebase of tools
9. Experience creating tools for Maya and Motion Builder with Python
10. Proficient with creating body & face rigs and skinning in Maya using proprietary tools
11. Experience in model topology and directing character artists with best practices
12. Experience with animation controllers and state machines using Mecanim or equivalent
13. Experience working in Unity and using C# or equivalent
14. Experience in 3D math skills such as linear algebra and matrix math
15. Experience giving and receiving feedback in a highly collaborative environment
**Preferred Qualifications:**
Preferred Qualifications:
16. Familiarity with motion capture workflows.
17. Experience in VR development.
18. Experience with Motionbuilder.
19. Familiarity with FACS based character rigs and facial tracking.
20. Experience with Maya C++ API.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
Senior Technical Animator, Camouflaj Game Studio

Posted today
Job Viewed
Job Description
Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment.As a Technical Animator you'll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You'll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.
**Required Skills:**
Senior Technical Animator, Camouflaj Game Studio Responsibilities:
1. Directly contribute to experiments, including designing experimental details, writing reusable code, running evaluations, and organizing results
2. Contribute to publications and open-sourcing efforts
3. Work with a large team
4. Help identify long-term ambitious research goals as well as intermediate milestones
5. Prioritize research that can be applied to Meta's product development
6. Mentor other team members. Play a significant role in healthy cross-functional collaboration
**Minimum Qualifications:**
Minimum Qualifications:
7. 5+ years of professional experience as a Technical Animator or Technical Artist
8. Experience maintaining and further developing an existing codebase of tools
9. Experience creating tools for Maya and Motion Builder with Python
10. Proficient with creating body & face rigs and skinning in Maya using proprietary tools
11. Experience in model topology and directing character artists with best practices
12. Experience with animation controllers and state machines using Mecanim or equivalent
13. Experience working in Unity and using C# or equivalent
14. Experience in 3D math skills such as linear algebra and matrix math
15. Experience giving and receiving feedback in a highly collaborative environment
**Preferred Qualifications:**
Preferred Qualifications:
16. Familiarity with motion capture workflows.
17. Experience in VR development.
18. Experience with Motionbuilder.
19. Familiarity with FACS based character rigs and facial tracking.
20. Experience with Maya C++ API.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
Senior Technical Animator, Camouflaj Game Studio

Posted today
Job Viewed
Job Description
Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment.As a Technical Animator you'll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You'll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.
**Required Skills:**
Senior Technical Animator, Camouflaj Game Studio Responsibilities:
1. Directly contribute to experiments, including designing experimental details, writing reusable code, running evaluations, and organizing results
2. Contribute to publications and open-sourcing efforts
3. Work with a large team
4. Help identify long-term ambitious research goals as well as intermediate milestones
5. Prioritize research that can be applied to Meta's product development
6. Mentor other team members. Play a significant role in healthy cross-functional collaboration
**Minimum Qualifications:**
Minimum Qualifications:
7. 5+ years of professional experience as a Technical Animator or Technical Artist
8. Experience maintaining and further developing an existing codebase of tools
9. Experience creating tools for Maya and Motion Builder with Python
10. Proficient with creating body & face rigs and skinning in Maya using proprietary tools
11. Experience in model topology and directing character artists with best practices
12. Experience with animation controllers and state machines using Mecanim or equivalent
13. Experience working in Unity and using C# or equivalent
14. Experience in 3D math skills such as linear algebra and matrix math
15. Experience giving and receiving feedback in a highly collaborative environment
**Preferred Qualifications:**
Preferred Qualifications:
16. Familiarity with motion capture workflows.
17. Experience in VR development.
18. Experience with Motionbuilder.
19. Familiarity with FACS based character rigs and facial tracking.
20. Experience with Maya C++ API.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
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Senior Technical Animator, Camouflaj Game Studio

Posted today
Job Viewed
Job Description
Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment.As a Technical Animator you'll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You'll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.
**Required Skills:**
Senior Technical Animator, Camouflaj Game Studio Responsibilities:
1. Directly contribute to experiments, including designing experimental details, writing reusable code, running evaluations, and organizing results
2. Contribute to publications and open-sourcing efforts
3. Work with a large team
4. Help identify long-term ambitious research goals as well as intermediate milestones
5. Prioritize research that can be applied to Meta's product development
6. Mentor other team members. Play a significant role in healthy cross-functional collaboration
**Minimum Qualifications:**
Minimum Qualifications:
7. 5+ years of professional experience as a Technical Animator or Technical Artist
8. Experience maintaining and further developing an existing codebase of tools
9. Experience creating tools for Maya and Motion Builder with Python
10. Proficient with creating body & face rigs and skinning in Maya using proprietary tools
11. Experience in model topology and directing character artists with best practices
12. Experience with animation controllers and state machines using Mecanim or equivalent
13. Experience working in Unity and using C# or equivalent
14. Experience in 3D math skills such as linear algebra and matrix math
15. Experience giving and receiving feedback in a highly collaborative environment
**Preferred Qualifications:**
Preferred Qualifications:
16. Familiarity with motion capture workflows.
17. Experience in VR development.
18. Experience with Motionbuilder.
19. Familiarity with FACS based character rigs and facial tracking.
20. Experience with Maya C++ API.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
Senior Technical Animator, Camouflaj Game Studio

Posted today
Job Viewed
Job Description
Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment.As a Technical Animator you'll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You'll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.
**Required Skills:**
Senior Technical Animator, Camouflaj Game Studio Responsibilities:
1. Directly contribute to experiments, including designing experimental details, writing reusable code, running evaluations, and organizing results
2. Contribute to publications and open-sourcing efforts
3. Work with a large team
4. Help identify long-term ambitious research goals as well as intermediate milestones
5. Prioritize research that can be applied to Meta's product development
6. Mentor other team members. Play a significant role in healthy cross-functional collaboration
**Minimum Qualifications:**
Minimum Qualifications:
7. 5+ years of professional experience as a Technical Animator or Technical Artist
8. Experience maintaining and further developing an existing codebase of tools
9. Experience creating tools for Maya and Motion Builder with Python
10. Proficient with creating body & face rigs and skinning in Maya using proprietary tools
11. Experience in model topology and directing character artists with best practices
12. Experience with animation controllers and state machines using Mecanim or equivalent
13. Experience working in Unity and using C# or equivalent
14. Experience in 3D math skills such as linear algebra and matrix math
15. Experience giving and receiving feedback in a highly collaborative environment
**Preferred Qualifications:**
Preferred Qualifications:
16. Familiarity with motion capture workflows.
17. Experience in VR development.
18. Experience with Motionbuilder.
19. Familiarity with FACS based character rigs and facial tracking.
20. Experience with Maya C++ API.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
Senior Technical Animator, Camouflaj Game Studio

Posted today
Job Viewed
Job Description
Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment.As a Technical Animator you'll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You'll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.
**Required Skills:**
Senior Technical Animator, Camouflaj Game Studio Responsibilities:
1. Directly contribute to experiments, including designing experimental details, writing reusable code, running evaluations, and organizing results
2. Contribute to publications and open-sourcing efforts
3. Work with a large team
4. Help identify long-term ambitious research goals as well as intermediate milestones
5. Prioritize research that can be applied to Meta's product development
6. Mentor other team members. Play a significant role in healthy cross-functional collaboration
**Minimum Qualifications:**
Minimum Qualifications:
7. 5+ years of professional experience as a Technical Animator or Technical Artist
8. Experience maintaining and further developing an existing codebase of tools
9. Experience creating tools for Maya and Motion Builder with Python
10. Proficient with creating body & face rigs and skinning in Maya using proprietary tools
11. Experience in model topology and directing character artists with best practices
12. Experience with animation controllers and state machines using Mecanim or equivalent
13. Experience working in Unity and using C# or equivalent
14. Experience in 3D math skills such as linear algebra and matrix math
15. Experience giving and receiving feedback in a highly collaborative environment
**Preferred Qualifications:**
Preferred Qualifications:
16. Familiarity with motion capture workflows.
17. Experience in VR development.
18. Experience with Motionbuilder.
19. Familiarity with FACS based character rigs and facial tracking.
20. Experience with Maya C++ API.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at