70 Character Rigging jobs in the United States
Game Development Instructor
Posted 3 days ago
Job Viewed
Job Description
Bay State Learning Center, a small nonprofit non-coercive self-directed learning center, is a different option for adolescents and teens to learn and grow. We have students from 10 to 18 years old. All of whom are excited to learn and dig deeper into subjects than public school allows them.
Bay State Learning Center (BSLC) is looking for a volunteer who can help a small group of interested teens with an introduction to game design and development, tapping into their love for creativity and technology. Help them understand the concepts, elements of game design, player design, and pro tools used for game design, starting from proof of concept to paper and digital prototyping to production level design and testing.Classes are small or maybe one-on-one and do not require any grading or assessment. All the volunteer instructor would be asked beyond teaching is to note who attended and make a very short summary of what was discussed.
We are flexible and love to add diversity to our students education, so any type of time commitment you are open to could help. We would very much love a volunteer who could commit to teach at least 8 weeks or one semester, but even one-time workshops add enrichment to our program.
Transportation to Dedham is required, and you must be available between 10am and 2pm Monday-Thursday.
THANKS!
Please view our website: baystatelearning.org
Lead Animator (Game Development)
Posted today
Job Viewed
Job Description
Responsibilities:
- Lead and mentor a team of animators, providing technical guidance, artistic direction, and constructive feedback.
- Develop and maintain high-quality animation pipelines, workflows, and standards for characters, creatures, and environments.
- Create compelling and lifelike animations that align with the artistic vision and gameplay requirements.
- Collaborate closely with game designers, art directors, and programmers to integrate animations seamlessly into the game.
- Oversee the animation process from initial blocking to final polish, ensuring consistency and quality across all assets.
- Implement motion capture data, clean it up, and adapt it for in-game use.
- Research and experiment with new animation techniques and technologies to enhance visual fidelity.
- Conduct animation reviews and provide clear, actionable feedback to the animation team.
- Contribute to the overall art direction and visual storytelling of the game.
- Bachelor's degree in Animation, Fine Arts, or a related field, or equivalent professional experience.
- Minimum of 6 years of professional animation experience in the video game industry, with at least 2 years in a lead or senior role.
- Mastery of 3D animation software (e.g., Maya, 3ds Max, Blender) and game engines (e.g., Unreal Engine, Unity).
- Deep understanding of animation principles, cinematography, and storytelling through movement.
- Proven experience in character rigging and skinning.
- Strong portfolio showcasing exceptional animation skills and creative range.
- Excellent leadership, communication, and interpersonal skills, with the ability to manage and inspire a remote team.
- Ability to multitask and manage priorities effectively in a fast-paced development environment.
- Passion for video games and a keen eye for detail.
Senior Animator - Game Development
Posted 7 days ago
Job Viewed
Job Description
Key Responsibilities:
- Create high-quality, believable, and engaging animations for characters, creatures, and in-game objects using industry-standard software (e.g., Maya, Blender).
- Work closely with game designers, art directors, and technical artists to interpret animation requirements and ensure alignment with game vision.
- Develop and refine animation cycles for locomotion, combat, emotives, cinematics, and other gameplay elements.
- Implement animations into the game engine (e.g., Unreal Engine, Unity), ensuring proper integration and performance.
- Create keyframe animations, motion capture cleanup, and retargeting as needed.
- Contribute to the development of animation style guides and pipelines.
- Provide feedback and guidance to junior animators, fostering their artistic and technical growth.
- Troubleshoot and resolve animation-related technical issues.
- Collaborate on the design and implementation of character rigging systems.
- Stay current with emerging animation technologies, techniques, and industry trends.
- Participate in brainstorming sessions and contribute creative ideas for game mechanics and character performances.
- Ensure all animations meet the project's quality standards and deadlines.
- Bachelor's degree in Animation, Fine Arts, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional animation experience in the video game industry.
- Strong portfolio demonstrating a wide range of animation skills, including character animation, creature animation, and facial animation.
- Proficiency in 3D animation software such as Autodesk Maya, Blender, or similar.
- Experience with game engines like Unreal Engine or Unity.
- Solid understanding of animation principles, timing, weight, and character performance.
- Experience with motion capture data editing and implementation.
- Familiarity with character rigging and skinning processes.
- Excellent artistic eye and a strong sense of form, anatomy, and movement.
- Good communication and collaboration skills, with the ability to receive and incorporate feedback.
- Ability to work effectively under pressure and meet tight deadlines.
- Passion for video games and a deep understanding of different game genres.
Lead Audio Engineer - Game Development
Posted today
Job Viewed
Job Description
Lead Audio Engineer - Game Development
Posted today
Job Viewed
Job Description
Senior Concept Artist - Game Development
Posted 3 days ago
Job Viewed
Job Description
Responsibilities:
Qualifications:
If you are a passionate artist with a proven ability to create captivating visuals for interactive experiences, and you thrive in a collaborative hybrid environment, we encourage you to apply and help us build unforgettable game worlds.
Senior Sound Designer (Game Development)
Posted 4 days ago
Job Viewed
Job Description
Key responsibilities include:
- Designing, recording, editing, and mixing a wide range of sound effects for in-game assets, characters, environments, and UI.
- Developing and implementing dynamic audio systems that react to gameplay events and player actions.
- Creating immersive ambient soundscapes and atmospheric audio for diverse game environments.
- Collaborating with the audio director and other stakeholders to define the audio direction and style for projects.
- Working closely with game designers and programmers to integrate audio assets and systems into the game engine.
- Optimizing audio assets and systems for performance and memory usage.
- Recording and directing voice-over talent for character dialogue and narrative elements.
- Contributing to the sound design pipeline and advocating for best practices in audio implementation.
- Mentoring junior sound designers and providing constructive feedback.
- Staying abreast of the latest trends and technologies in game audio and interactive sound design.
- Troubleshooting and resolving audio-related bugs and technical issues.
- Managing and organizing audio assets and libraries.
Be The First To Know
About the latest Character rigging Jobs in United States !
Senior Concept Artist - Game Development
Posted 4 days ago
Job Viewed
Job Description
Key responsibilities include:
- Creating high-quality concept art for characters, environments, props, and mood pieces that establish the visual style and direction of game projects.
- Collaborating closely with the Art Director, Game Designers, and other artists to understand project vision and requirements.
- Developing a strong understanding of game mechanics, narrative, and player experience to inform artistic choices.
- Iterating on designs based on feedback from the art team and game directors.
- Producing detailed illustrations, sketches, and 3D blockouts to effectively communicate artistic ideas.
- Researching and gathering visual references to inform artistic creations.
- Contributing to the overall art pipeline and ensuring the quality and consistency of visual assets.
- Mentoring junior concept artists and providing constructive feedback.
- Staying up-to-date with the latest industry trends, tools, and techniques in concept art and game development.
- Participating in art reviews and contributing to art asset creation discussions.
- Exploring innovative visual solutions that push creative boundaries.
We are looking for candidates with a strong portfolio showcasing exceptional artistic talent and a deep understanding of form, color, composition, and anatomy. A minimum of 5 years of professional experience in concept art for video games is required. Proficiency in industry-standard software such as Photoshop, ZBrush, Maya, or equivalent is essential. Experience in creating a wide range of art styles is highly desirable. Excellent communication, collaboration, and problem-solving skills are critical. This role requires a passion for games and a keen eye for detail. This is a fully remote opportunity, offering the ultimate flexibility in your work location.
Lead Sound Designer - Game Development
Posted 4 days ago
Job Viewed
Job Description
Responsibilities:
- Lead the sound design efforts for game development projects.
- Create, record, edit, and mix sound effects, music, and dialogue.
- Implement audio assets into game engines using tools like Wwise or FMOD.
- Collaborate with cross-functional development teams to achieve audio goals.
- Mentor and guide junior sound designers.
- Develop and maintain audio pipelines and best practices.
- Ensure the sonic quality and technical requirements of all audio assets.
Lead Audio Engineer - Game Development
Posted 4 days ago
Job Viewed
Job Description
Key responsibilities include developing and maintaining audio pipelines, working closely with game designers, programmers, and artists to integrate audio seamlessly into gameplay. You will design and implement interactive audio systems using middleware such as Wwise or FMOD. Experience with digital audio workstations (DAWs) like Pro Tools, Cubase, or Reaper, and proficiency in audio editing, mixing, and mastering are essential. The ideal candidate will have a strong understanding of game engines (e.g., Unreal Engine, Unity) and their audio functionalities. A proven track record of shipping successful AAA or indie titles is highly desirable. Strong leadership, communication, and problem-solving skills are crucial, as is the ability to provide constructive feedback and foster a collaborative team environment. We are looking for a creative visionary with a deep passion for games and audio technology, capable of pushing the boundaries of interactive sound. This role demands meticulous attention to detail, a proactive approach to technical challenges, and the ability to thrive in a fully remote, fast-paced development cycle. Your expertise will be instrumental in crafting immersive and memorable audio experiences for players worldwide. This position is based in Richmond, Virginia, US .