29 Character Rigging jobs in the United States
Senior Animator - Game Development
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FullStack Engineer Game Development Tools
Posted 14 days ago
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Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry. We are currently seeking a Junior Full-Stack Engineer to join a small, focused team building next-generation game development tools. You’ll work closely with senior developers and technical leadership to prototype, build, and refine core systems that empower our creative teams.
This role is designed for high-potential engineers with strong fundamentals, a passion for making things, and the drive to grow fast. If you've built ambitious personal projects, worked across multiple layers of a tech stack, and love the challenge of building systems that developers want to use, this is your shot.
Job Type: Full-Time
Location: Beverly Hills, CA
**Hybrid or Remote
Remote may be considered in the following states:
**Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.
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Work with senior engineers to implement full-stack tools and workflows used by internal teams
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Contribute to both UI/frontend and backend logic, integrating databases, file systems, or APIs as needed
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Help build node-based editors, map tools, and visual scripting systems
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Prototype ideas rapidly and iterate based on technical and user feedback
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Assist with debugging, testing, and polishing systems for internal use
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Document and maintain features as part of a growing toolchain
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Strong programming fundamentals (data structures, algorithms, OOP, debugging)
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Familiarity with at least one game engine (eg. Unreal, Unity, or proprietary)
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Experience building software projects through personal work, academic coursework, or professional roles, with attention to usability and long-term maintainability
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Proficient in C++, with additional experience in scripting or systems-level languages such as Rust, Python, JavaScript, or C# considered a plus
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Interest in building tools or platforms that empower other creators to build their own content
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Comfortable thinking about how technical decisions affect end-user workflows and long-term support
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Excited to contribute in a collaborative and rapidly evolving development environment
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Eagerness to grow, experiment, and contribute meaningfully to a small team
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Experience building or extending editor tools or custom pipelines
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Previous shipped projects to show off (personal, game jam, or commercial)
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Understanding of databases, networking, or multi-platform deployment
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Exposure to AI/ML toolchains or visual scripting systems
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True focus on work/life balance
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Paid company holidays, vacation, and separate sick leave
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We offer medical, dental, vision, and Life/LTD
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401k with company match
Salary Range: $70,000 to $95,000
If you’re a hands-on builder ready to take the next step in your engineering career, we’d love to hear from you.
Game Development: Senior Software Engineer
Posted 22 days ago
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Responsibilities:
Reporting to the Manager of Engineering, the Senior Software Engineer will serve as a technical leader across multiple projects, shaping the development company games and core technologies. This role is ideal for a highly experienced engineer ready to mentor others and take ownership of systems that power gameplay, tools, performance, and platform support across high-profile titles.
Whether optimizing a complex rendering system, leading the cross-platform implementation of engine features, or driving improvements in our internal tooling and infrastructure, the Senior Software Engineer will be a key player in achieving Company goal of delivering world-class player experiences.
Essential Functions:
- Design, implement, and maintain scalable, efficient C++ systems across gameplay, UI, tools, audio, graphics, and engine subsystems
- Drive architecture discussions and decisions, helping guide projects toward maintainable, high-performing codebases
- Collaborate with cross-functional teams including design, production, QA, and publishing to ensure alignment with technical goals and player experience
- Mentor other engineers through code reviews, design consultations, and technical guidance
- Profile and optimize CPU, GPU, and memory performance across platforms
- Lead debugging efforts for complex issues including concurrency, memory corruption, and platform-specific bugs
- Contribute to and help evolve Aspyr's cross-platform technology stack for Apple (macOS/iOS), Win32, and beyond
- Write and maintain high-quality technical documentation
- Degree in Computer Science, Math, or related discipline(s), or equivalent industry experience
- 8+ years of professional software engineering experience, including cross-platform development
- Deep expertise in C++ and strong architectural skills
- Extensive experience with concurrency, threading, and synchronization
- Proven track record in performance optimization and memory management
- Experience mentoring and providing technical leadership within engineering teams
- Strong collaboration and communication skills across disciplines
Senior 3D Animator - Game Development
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Responsibilities include:
- Creating high-quality character and environment animations for games.
- Collaborating with the art and design teams to achieve the desired visual style and gameplay feel.
- Implementing animations within the game engine, ensuring optimal performance and integration.
- Rigging characters and props for animation.
- Developing and maintaining animation pipelines and workflows.
- Providing feedback and mentorship to junior animators.
- Troubleshooting and resolving animation-related issues.
- Staying current with the latest animation techniques and industry trends.
- Contributing to the overall creative direction of the game's visual presentation.
We require a Bachelor's degree in Animation, Fine Arts, or a related field, or equivalent professional experience. A portfolio showcasing exceptional 3D animation work, particularly in game development, is mandatory. Proficiency in Maya, Blender, or 3ds Max, along with experience in game engines like Unreal Engine or Unity, is essential. Strong understanding of anatomy, physics, and storytelling through movement is crucial. As a fully remote position, you will have the flexibility to work from anywhere, collaborating with a talented team across different time zones. This role is perfect for a passionate animator looking to leave their mark on the gaming world.
Lead VFX Artist - Game Development
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Responsibilities:
- Lead the design, creation, and implementation of all visual effects (VFX), including magical spells, explosions, environmental effects, and atmospheric phenomena.
- Develop and maintain a high standard of visual quality and artistic consistency for all VFX assets.
- Mentor, guide, and provide constructive feedback to a team of VFX artists, fostering their artistic and technical development.
- Collaborate with game designers to integrate VFX seamlessly into gameplay mechanics and player experiences.
- Work closely with technical artists and programmers to optimize VFX performance for target platforms without compromising visual fidelity.
- Create compelling concept art and mood boards for VFX to establish the visual direction.
- Develop and refine VFX pipelines, tools, and workflows to enhance efficiency and quality.
- Manage VFX asset creation schedules and ensure timely delivery of assets in collaboration with the production team.
- Stay current with industry trends, emerging technologies, and new software for VFX creation.
- Contribute to the overall art direction and vision of the game.
- Troubleshoot technical issues related to VFX implementation and performance.
- Animate and composite complex particle systems and simulations.
- Create high-quality textures, shaders, and materials for VFX elements.
- Conduct performance profiling and optimization for VFX assets across all target platforms.
Qualifications:
- A strong portfolio showcasing exceptional real-time VFX work for games, demonstrating artistic skill, technical proficiency, and creative flair.
- 5+ years of experience in the game industry as a VFX Artist, with at least 1-2 years in a lead or senior capacity.
- Proficiency in industry-standard 3D software such as Maya, 3ds Max, Houdini.
- Expertise in particle systems and simulation software.
- Advanced knowledge of real-time rendering techniques and game engines (e.g., Unreal Engine, Unity).
- Strong understanding of color theory, composition, lighting, and animation principles.
- Experience with texture creation tools like Substance Painter and Photoshop.
- Excellent communication, leadership, and team management skills.
- Ability to provide clear and constructive feedback to artists.
- Experience with scripting languages (e.g., Python) for tool development is a plus.
- Passion for video games and a deep understanding of game development pipelines.
- Bachelor’s degree in Fine Arts, Computer Graphics, or a related field, or equivalent professional experience.
Senior Sound Designer - Game Development
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Remote Senior Animator - Game Development
Posted today
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Key Responsibilities:
- Create high-quality character animations for various game genres, including gameplay, cinematics, and facial animations.
- Develop expressive and believable character performances that align with the game's art style and narrative.
- Rig characters and props, ensuring efficient and effective animation workflows.
- Collaborate with concept artists and 3D modelers to understand character design and requirements.
- Work closely with game designers and programmers to integrate animations seamlessly into the game engine (e.g., Unity, Unreal Engine).
- Create and implement motion capture data, cleaning and editing it as necessary.
- Develop animation systems, state machines, and blend trees.
- Troubleshoot and resolve animation-related issues during development.
- Provide constructive feedback to junior animators and contribute to team development.
- Maintain consistent animation quality and style across the project.
- Stay updated on the latest animation techniques, tools, and industry trends.
- Contribute to the overall artistic direction and vision of the game.
Qualifications:
- Bachelor's degree in Animation, Fine Arts, Computer Graphics, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience as an animator in the video game industry.
- Strong portfolio showcasing exceptional animation skills in gameplay, cinematics, and facial animation.
- Proficiency in industry-standard animation software such as Maya, Blender, 3ds Max.
- Experience with game engines like Unity or Unreal Engine.
- Knowledge of rigging, skinning, and character setup.
- Understanding of animation principles, cinematography, and storytelling.
- Excellent artistic eye, attention to detail, and a strong sense of timing and motion.
- Strong communication and collaboration skills, with the ability to work effectively in a remote team environment.
- Ability to receive and implement feedback constructively.
- Experience with motion capture pipelines is a plus.
This remote position offers the chance to work on groundbreaking projects with a passionate team, providing creative freedom and professional growth.
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Senior Technical Artist, Game Development
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Senior Technical Writer - Game Development
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- Writing and editing game manuals, in-game tutorials, and help documentation.
- Documenting gameplay mechanics, systems, and features in a clear and accessible manner.
- Collaborating with narrative designers to ensure lore and story elements are accurately represented.
- Creating compelling marketing copy and website content related to game features.
- Developing and maintaining style guides for in-game text and documentation.
- Working with localization teams to ensure content is suitable for international markets.
- Conducting user testing on documentation to ensure clarity and usability.
- Managing documentation projects from conception to delivery, adhering to strict deadlines.
- Creating visual aids, diagrams, and flowcharts to enhance understanding of complex systems.
- Proofreading and editing content for grammar, style, and accuracy.
- Staying up-to-date with game development trends and technical writing best practices.
- Providing feedback on game design and user interface from a documentation perspective.
- Working closely with QA to identify and address documentation bugs or inconsistencies.
- Contributing to the overall player experience through high-quality documentation.
A Bachelor's degree in English, Communications, Technical Writing, or a related field is preferred, along with a minimum of 6 years of experience in technical writing, preferably within the gaming or software industry. A strong portfolio showcasing game-related documentation or technical writing samples is required. Familiarity with game engines (e.g., Unreal Engine, Unity) and documentation tools (e.g., MadCap Flare, Confluence) is a significant advantage. Excellent organizational skills and the ability to manage time effectively are essential. If you're ready to shape the narrative of immersive gaming experiences, we want to hear from you.
Lead Audio Engineer - Game Development
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