45 Game Art jobs in the United States

Senior Visual Artist (Game Art)

68101 Omaha, Nebraska $80000 Annually WhatJobs

Posted 7 days ago

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Job Description

full-time
Our client is a rapidly growing independent game development studio seeking a highly creative and skilled Senior Visual Artist to join their fully remote team. This is an exceptional opportunity to shape the aesthetic vision of our upcoming projects and contribute to captivating gaming experiences. You will be responsible for creating high-quality 2D and/or 3D assets, including character models, environment art, UI elements, and visual effects, ensuring they align with the game's art direction and technical requirements. The ideal candidate possesses a strong understanding of art fundamentals, including composition, color theory, lighting, and perspective. Proficiency in industry-standard art software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter, Photoshop) is essential. You will collaborate closely with game designers, animators, and technical artists to bring game worlds to life. This role requires a keen eye for detail, a passion for pushing artistic boundaries, and the ability to adapt to different art styles. You will also contribute to establishing and maintaining art pipelines and best practices. We are looking for a motivated individual who can work independently, manage their time effectively, and deliver exceptional results within project deadlines. Your artistic talent will be instrumental in creating immersive and visually stunning games. Join our talented remote team and make a significant impact on the future of interactive entertainment.

Key Responsibilities:
  • Create high-quality 2D or 3D art assets (characters, environments, props, UI, VFX) according to art direction.
  • Develop concept art and visual style guides for game projects.
  • Optimize art assets for performance and memory constraints within the game engine.
  • Collaborate effectively with game designers, programmers, and other artists.
  • Ensure consistency and quality across all visual elements.
  • Participate in art reviews and provide constructive feedback to team members.
  • Stay updated on industry trends, new tools, and techniques in game art.
  • Contribute to the development and maintenance of art pipelines and workflows.
  • Troubleshoot and resolve art-related technical issues.
  • Mentor junior artists and share knowledge and best practices.
  • Manage personal workload and meet project deadlines consistently.
Required Qualifications:
  • Bachelor's degree in Fine Arts, Digital Art, Game Design, or a related field, or equivalent professional experience.
  • Minimum of 5 years of professional experience in game art creation, with a strong portfolio showcasing relevant work.
  • Proficiency in industry-standard 3D modeling, texturing, and rendering software (e.g., Maya, Blender, 3ds Max, ZBrush, Substance Painter).
  • Expertise in 2D art software (e.g., Photoshop, Illustrator) is required if the role involves 2D asset creation.
  • Strong understanding of art fundamentals: composition, color theory, anatomy, lighting, perspective.
  • Experience with game engines (e.g., Unreal Engine, Unity) and their asset integration workflows.
  • Excellent communication, collaboration, and problem-solving skills.
  • Ability to work independently and manage time effectively in a remote work environment.
  • Adaptability to various art styles and project requirements.
  • Familiarity with the Omaha, Nebraska, US game development community is a plus but not required for this remote role.
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Animation and Game Art Adjunct Faculty

32318 Crawfordville, Florida Tallahassee State College

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Job Description

Join Our Team at Tallahassee State College

Animation and Game Art Adjunct Faculty Opportunity

Tallahassee State College (TSC), recently recognized as one of the Most Promising Places to Work in Community Colleges for 2025 , is excited to announce openings for the position of Adjunct Faculty in the Computer Technology . Were looking for someone who shares our commitment to fostering a vibrant campus community.

What Youll Do
As Adjunct Faculty, the day-to-day responsibilities will include:

  • Provide instruction, service and support of college policies and procedures, along with opportunities for professional development.

Who Were Looking For
Were seeking a candidate who brings a passion for education and student success. Our ideal candidate must have

  • Master's degree in computer animation or related field (e.g., Master's degrees in TV & film production, digital media, media arts, commercial art, graphic arts, game development/design, digital arts)

OR

  • 18 graduate semester hours in religion or religious studies +(plus) Masters degree.

This position is primarily for Animation and Game Art courses taught online or on a variation of days (Monday through Friday) on the Main Campus in Tallahassee, Florida. The time blocks are during the morning and early afternoon. Some midday courses may be available.

All prospective faculty are expected to demonstrate the following characteristics:

  • Commitment to student retention and success.

  • Commitment to development and assessment of student learning.

  • Use of technology and innovative approaches to enhance teaching and learning, including distance learning and alternative delivery systems.

  • Willingness to support a diverse population of learners inside and beyond the classroom.

  • Ability to work in a participatory and collegial setting.

APPLICATION PROCEDURE

The following documents are required when completing the online application:

  • Resume

  • Unofficial transcript(s) of all college coursework

Why Youll Love Working Here

At Tallahassee State College, were not just shaping the leaders of tomorrow we are committed to fostering the growth and development of every team member. As part of our College community, youll enjoy:

  • A dynamic campus atmosphere where your contributions directly impact student success.

  • A culture that champions continuous improvement, where students and staff alike are valued and empowered.

  • A supportive team that encourages collaboration, creativity, and innovation.

What We Offer

We offer more than just a competitive salary. When you join the team at TSC, youll also enjoy:

  • FICA alternative retirement plan with BENCOR

  • Optional 403b and 457 retirement plans.

  • Opportunities for professional development.

  • Free access to TSC athletics, fine arts, and performing arts events.

A Little About Us

Established in 1966, Tallahassee State College is dedicated to providing high-quality educational opportunities for students from Leon, Gadsden, and Wakulla counties, as well as from throughout the state, nation, and abroad. TSC offers a wide range of academic and workforce training programs, including associate degrees, bachelors degrees, and in-demand certifications. Consistently ranked as one of the top colleges in the nation, our vision is to be recognized as your College of Choice .

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Lecturer - Game Design & Development

80932 Colorado Springs, Colorado University of Colorado

Posted 1 day ago

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Job Description

Lecturer - Game Design & Development - 36436 Faculty
**Description**
**Lecturer - Game Design and Development (pool)**
**College of Engineering & Applied Science**
**Engage. Educate. Empower. Join UCCS as a Lecturer!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking **Lecturers in Computer Science - Game Design and Development** to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Range** : Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
**Summary**
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of **Lecturers** in **Game Design and Development** from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
+ Introduction to Game Development (using GameMaker Studio 2)
+ Introductory Programming for Game Developers (using C# and Unity)
+ Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
+ Game Design for Diverse Populations (using GameMaker Studio 2)
+ Special Topics in Game Design (various topics in game design and game art)
+ Special Topics in Game Programming (various topics in game programming)
**Essential Functions**
The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
+ Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
+ Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
+ Be familiar with learning management systems, such as Canvas.
+ Other duties as determined by the Department Chair.
**Tentative Search Timeline**
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. **Applications will be reviewed on a semester-by-semester basis as business needs arise.**
+ **Priority Application Dates** : Applications submitted by the following dates will receive priority consideration:
+ Fall Semester: May 1
+ Spring Semester: October 1
+ Summer Semester: March 1
+ **Interview Dates** : Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
+ **Potential Start Dates** : Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs ( . You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
+ At least 3 years of experience designing and developing video games is required.
+ At least four months teaching experience is preferred.
+ Commercial game development experience is preferred.
Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current resume/CV. Must include date ranges and whether the position was full time or part time. 2. A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position. 3. List of at least 3 professional references. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Part-time
**Posting Date** : Jun 24, 2025
**Unposting Date** : Ongoing Posting Contact Name: Shouhuai Xu Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
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Adjunct Faculty, Game Design & Simulation

77246 Houston, Texas Lone Star College

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Job Description

Job Title: Adjunct Faculty, Game Design & Simulation
Location: LSC-Kingwood
Regular/Temporary: Regular
Full/Part Time: Part-Time
Job ID: 42597
Commitment to Mission

This job carries with it the obligation to uphold the Mission of Lone Star College (LSC) in carrying out the duties of the position. A commitment to positive interpersonal behaviors, professional communication, integrity, leadership, stewardship, respect and accountability to LSC students and employees is essential.

Cultural Beliefs

  • One LSC
  • Student Focused
  • Own It
  • Foster Belonging
  • Cultivate Community
  • Choose Learning

The Chronicle of Higher Education's "Great Colleges to Work For" is designed to recognize colleges that have been successful in creating great workplaces and to further research and understanding of the factors, dynamics and influences that have the most impact on organizational culture at higher education institutions.

Lone Star College has been recognized in multiple categories.

Qualities of Excellence

As faculty members of Lone Star College, we strive to create a nation of world citizenry in our students. In that pursuit, we model ways of thinking and being that incorporate diversity, equality, and equity. Our culture, then, requires the possession of transcendent qualities that, while immeasurable, are evident in global citizens. We are compassionate with our students, colleagues, and ourselves. We are innovative in the pursuit of learning. Ultimately, we create a culture where learning thrives, people are safe, and we mirror the qualities of world citizenry.

Lone Star College faculty are dedicated to four qualities of excellence:

  • Student Invested
  • Content Expert
  • Pedagogically Excellent
  • Institutionally Dedicated
Campus Marketing Statement

Lone Star College-Kingwood

Lone Star College offers high-quality, low-cost academic transfer and career training education to 80,000+ students each semester. LSC has been named a 2023 Great Colleges to Work For institution by the Chronicle of Higher Education.

LSC consists of eight colleges, seven centers, eight Workforce Centers of Excellence and Lone Star Corporate College.

Lone Star College-Kingwood, an innovative and dynamic community college located in the pine-forested suburbs of northeast Houston, has an opening for someone interested in working with a diverse group of colleagues who want to make a difference in the lives of students and grow professionally. Kingwood focuses on fulfilling individual dreams and enhancing community life and offers unique programs in respiratory care, computer gaming and dental hygiene.

Location address is 2000 Kingwood Drive, Kingwood, TX 77339.

Job Description

PURPOSE AND SCOPE:

It is the responsibility of the teaching faculty to provide the learning activities and support that will lead to the achievement of the course objectives and contribute to the educational environment of the college and the community. Primary responsibilities are to plan, develop and teach courses within the curriculum in a manner that facilitates student learning.

Adjunct faculty are hired in a part-time capacity on a semester-by-semester basis, contingent upon the needs of the System. Lone Star College accepts application material year-round from qualified applicants willing to teach on a part-time basis. Adjunct (part-time) faculty hiring is based on student demand. We offer day, evening, and weekend classes. Classes are offered at various times and locations during the academic year. As a rule, adjunct faculty may teach a maximum of five classes per academic year.

ESSENTIAL JOB FUNCTIONS:

  1. Teaches Game Design and Simulation courses at a variety of times and locations
  2. Creates engaging lessons that promote student involvement and application of the material
  3. Submits required college reports and forms in a timely manner
  4. Utilizes a course syllabus for each course, following established institutional guidelines
  5. Meets with and advises students either before or after class or by appointment, electronic communication, or other appropriate methods
  6. Evaluates students to measure their progress in achieving course objectives and informs students in a timely manner of their progress
  7. Maintains professional relationships with students, colleagues, and the community
  8. Attends meetings, trainings, and orientations as required
  9. Responsible for other reasonable, related duties as assigned

KNOWLEDGE, SKILLS, AND ABILITIES:

  • Mastery of course content
  • Demonstrated leadership skills; Style that emphasizes collaboration, teamwork, and facilitation
  • Excellent oral and written communication skills and interpersonal skills
  • Ability to appreciate alternative viewpoints; Ability to work effectively with a wide variety of people
  • Demonstrates interest in interdisciplinary teaching, service learning, learning technologies, course development, and adult learning methodologies including collaborative learning, learning communities and distance learning
  • Commitment to academic excellence, exceptional service and providing a dynamic climate for life-long learning
  • Demonstrated ability to develop and implement instructional approaches such as service learning/civic engagement, learning communities, and the effective use of technology
  • Ability to use effective strategies to engage students in their learning

PHYSICAL ABILITIES:

The work is sedentary. Typically, the employee sits comfortably to do the work. However, there may be some walking; standing; bending; carrying of light items, such as papers, books, or small parts; or driving an automobile. No special physical demands are required to perform the work.

WORK SCHEDULE AND CONDITIONS:

  • Equipment used includes, PC workstation running on a LAN in a Microsoft Windows environment, calculator, phone and other general office equipment, and any specialized equipment standard within the discipline/industry
  • Interface with internal and external contacts as needed to carry out the functions of the position
  • Work is performed in a climate-controlled classroom and/or lab environment with minimal exposure to safety hazards
  • Hours will vary depending on class time; Instructors are required to meet with classes at all scheduled times and be available to students outside of class instruction

REQUIRED QUALIFICATIONS:

  • Associate's or Bachelor's degree in digital software media, computer science, computer information systems, computer engineering, computer information technology, or computer based information systems, instructional technology or related field and 3 years nonteaching work experience in the field or industry certification
Salary

$53.82 per contact hour.

Benefits Marketing Statement

By joining our top-notch institution, you will enjoy being a part of an organization that offers a supportive, collegial work environment, excellent work/life balance, tuition waiver, participation in a tax deferred retirement plan, professional development opportunities and more.

Special Instructions

Go to the Job Search page, click on My Activities at the top of the page. Under My Cover Letters and Attachments you will click on Add Attachment. Please be sure to put the Job ID# in the title once you name your file for cover letters only, unless you attached your cover letter with your resume.

If you are applying for an Instructional position (i.e. Faculty, Adjunct Faculty, Instructor), please ensure you include the following to be considered: Resume/CV, Cover Letter, Teaching Philosophy, and unofficial transcripts.

You must limit your file name for any attachment to 40 characters or less.

How to Apply

ALL APPLICANTS MUST APPLY ONLINE ONLY

We will not accept application material received via fax, email, mail, or hand delivered.

Postings for part-time and adjunct positions are active for the academic year. By selecting the option to receive notifications on your profile, you will begin receiving electronic communication regarding new opportunities with Lone Star College (LSC).

If selected for an interview, a recruiter will contact you by phone, or email to schedule an interview.

Lone Star College participates in the E-Verify program, under which Lone Star College provides the federal government with information from each new employee's Form I-9 to confirm that the employee is authorized to work in the United States.

More information on the E-Verify program is available at

Lone Star College is an EEO Employer. All positions are subject to a criminal background check.

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Assistant Professor - Game Design and Development

80932 Colorado Springs, Colorado University of Colorado

Posted 1 day ago

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Assistant Professor - Game Design and Development - 37533 Faculty
**Description**
**Assistant Professor - Game Design and Development**
**College of Engineering and Applied Science**
**Department of Computer Science**
**Elevate Your Career at UCCS: Innovate, Inspire, and Impact in the Rockies!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking an Assistant Professor to join our team! UCCS is committed to academic excellence, professional development, and fostering an environment that supports innovation and student success.
At the base of the Rocky Mountains, Colorado Springs ( is captivated by its stunning landscapes, making it a paradise for nature lovers. This city is more than its scenery-a mosaic of history, arts, and a vibrant tech scene. We invite you to join a community that cherishes outdoor adventure as much as forward-thinking growth, an exceptional setting for both career and lifestyle.
**Salary Range** : $96,000-102,000 per academic year. Compensation will be commensurate upon experience and qualifications. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : On-site
Benefits at a Glance ( UCCS, our employees are our most valued asset. We're proud to offer:
+ Robust Health Coverage: Our comprehensive medical plans cover preventative care at no cost, including a yearly mental health visit. Plus, benefit from affordable dental, vision plans, and competitive prescription drug prices.
+ Financial & Retirement Benefits: Take advantage of our health savings, flexible spending accounts, and life and disability insurance. Plan for your future with our retirement options.
+ Further Your Education: Avail nine waived credits per academic year for courses at any CU campus. We invest in your educational and professional growth.
+ Wellness & More: From wellness programs aimed at achieving your best self to various additional benefits through CU Advantage, we prioritize well-being and holistic development.
+ Want to know your total compensation? Use our calculator ( to get the complete picture!
**Summary**
An assistant professor in Computer Science will develop and teach undergraduate and graduate courses in computer science as assigned by the chair based on departmental needs, will possess a solid publication record, and be expected to develop or continue to develop a strong research group with an externally funded research program in one or more of the following areas:
+ Game design, development and related areas
+ Software engineering
+ Artificial intelligence/machine learning
+ Computing systems.
The Department of Computer Science at UCCS excels in preparing undergraduates for careers in the computing industry locally and nationally by providing ABET-accredited classes of high quality. The department has over 700 majors across several programs including graduate-level programs to suit the needs of full-time students and working individuals in the region.
The Department of Computer Science is an NSA/DHS designated National Center of Academic Excellence in Cyber Defense Education (CAE-CD) and in Research (CAE-R). We comprise 22 full-time faculty, including NSF CAREER, NIH MIRA, and AFOSR YIP winners, with approximately 600 undergraduates, 70 masters students, and 50 PhD students in two PhD programs---one in Computer Science and the other in Cybersecurity. In , the department averaged $650K in active funding per tenure track faculty member. We actively support students through NSF CyberCorps Scholarship for Service (SFS), DoD Cyber Scholarship Program (CySP), and DoD VICEROY grants. The department proudly advocates and pushes the university's efforts to continue to grow its high research activity.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Functions**
+ The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students.
+ Maintain a funded research program.
+ Engage in service activities to support the University, city, state, region, nation and/or professional associations.
+ Provide mentorship to students and junior faculty.
+ Participate in curriculum development, implementation, and evaluation.
+ Participate in meetings and other activities that advance the mission and goals of the department and college.
+ Other duties as determined by the Dean and Department Chair.
**Tentative Search Timeline**
+ Priority will be given to applications submitted by: **October 8, 2025.**
+ Potential interview dates: weeks of **November 3 and November 10, 2025.**
+ Potential start date: **August 17, 2026.**
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ PhD in Computer Science or a related field at the time of employment is required (August 2026).
+ Applicants must have at least 4 months teaching experience at the post-secondary level as a teaching assistant, instructor of record or the equivalent.
Special Instructions to Applicants: *Applications submitted by October 8, 2025 will receive full consideration. *Applications submitted through email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 37533). *Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. Application Materials Required: Cover Letter, Resume/CV, Statement of Research Philosophy, Statement of Teaching Philosophy, Additional Attachments - Refer to Application Materials Instructions Below Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your CV includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current CV. Must include date ranges to include month and year (mm/yyy). 2. A cover letter that specifically addresses reasons for applying, and particularly how your experience meets the minimum preferred criteria. 3. Research Statement 4. Teaching statement 5. OPTIONAL - digital portfolio. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Full-time
**Posting Date** : Sep 2, 2025
**Unposting Date** : Ongoing Posting Contact Name: Sudhanshu Semwal Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
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Mentor Caribbean Youth in Tech, STEM, and Game Design (Remote)

33435 Boynton Beach, Florida CORNERSTONE COLLABORATIVE FLORIDA INC

Posted 10 days ago

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Share your experience, mentor students, and help them see what’s possible in tech, STEM, and game design.

Description:

Do you want to use your skills in technology, STEM, coding, or game design to make a real difference? Cornerstone Collaborative Jamaica is looking for volunteer mentors to inspire talented Caribbean students as they explore careers in the tech industry.

During our Fall Semester Techquity sessions -held Tuesdays at 6:00 PM CST (online) -you’ll connect with high school and early college students, share your career journey, and guide them toward opportunities in technology, STEM, and creative industries.

Between sessions, we stay connected on Discord , where you can answer questions, share resources, and encourage students as they work on projects. No formal teaching experience required-just enthusiasm, empathy, and a passion for helping young people succeed.

Responsibilities:

  • Join weekly virtual mentoring sessions (Tuesdays, 6:00 PM CST)

  • Offer guidance and insight into careers in technology, STEM, or game design

  • Encourage students through positive feedback and support on Discord

  • Share personal stories, lessons learned, and industry tips

Ideal Volunteers:

  • Professionals or advanced students in technology, coding, game design, animation, or STEM fields

  • Comfortable speaking with high school and early college students

  • Passionate about diversity, inclusion, and empowering Caribbean youth

  • Able to commit for the fall semester

Impact:

By volunteering, you’ll be opening doors for young Caribbean students-many of whom are exploring tech for the first time. You can help them build confidence, expand their skills, and envision new career possibilities in STEM and creative tech fields.

Location:

Remote

When:

Tuesdays, 6:00 PM CST (Fall Semester)

How to Join:

Send your resume to and we’ll contact you with next steps.

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Game Artist

Duluth, Georgia Eclipse Gaming Systems, LLC

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Job Description

Job Description

Eclipse Gaming Systems is an award-winning company that develops electronic gaming (slot) machines for the Native American gaming market. With a phenomenal office campus in the metro Atlanta area, and a strong focus on employee wellbeing, including benefits that are comparable to those seen in a Fortune 500 company, we are a team of innovative and passionate trailblazers. With a leadership team that combines experience from the casino gaming, technology, and entertainment sectors, we are extremely well positioned for growth and to deliver exceptional experiences to our customers.

Preferred locations for this role are Atlanta, Ga, and Las Vegas, Nev.

Travel may be required. Candidates with casino gaming experience are strongly preferred for this role. Remote candidates with the appropriate background will be considered.

***Candidates must include a link to their portfolio, or examples of their work, to be considered for this position***

Primary Responsibilities:

  • Concept and create innovative casino games and features from beginning to end
  • Work in 2D and 3D to compose game assets, including character development, scenes, messaging, logo treatments and reel symbols
  • Collaborate with mathematicians, animators, designers and product managers to produce strong performing content
  • Provide regular art updates in a team setting
  • Maintain file organization including proper asset and component naming convention
  • Implement game elements based on design documentations and gameplay feedback
  • Stay current with trends in casino games, including play on mobile devices and casino visits
  • Optimization practices in step with industry standards

Required Qualifications:

  • 3-5 years’ experience in casino game development
  • Proven understanding of game design, playability, and user experience
  • Strong artistic abilities in drawing, rendering, graphic design, color theory, layout, character design, typography, and animation
  • Demonstrable ability to work in a variety of styles from realistic to stylized
  • Conceptualize and create logos, UI, graphic animation, VFX, and support marketing
  • Proficient in Photoshop, traditional drawing and rendering skills
  • Experience with JIRA, Confluence and Sharepoint
  • Eagerness to source and incorporate feedback from all disciplines
  • Strong communication skills and problem-solving skills
  • Proficient in managing their objectives within set schedules

Preferred Qualifications:

  • AAS or BAS in Graphic Design or equivalent
  • Proficient in After Effects
  • Experience working in Unity

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Senior Lead Game Artist

73102 Oklahoma City, Oklahoma $90000 Annually WhatJobs

Posted 7 days ago

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Job Description

full-time
Our client, a dynamic and innovative game development studio, is seeking a talented Senior Lead Game Artist to guide their visual development efforts. This leadership role is crucial for setting the artistic direction and ensuring the delivery of high-quality visual assets that define the player experience. The Senior Lead Game Artist will be responsible for overseeing a team of talented artists, providing creative direction, and maintaining artistic consistency across projects. You will work closely with game designers, programmers, and producers to translate game concepts into compelling visual realities. Key responsibilities include defining art styles, creating high-fidelity 3D models, environments, characters, and visual effects, and ensuring all assets meet technical requirements and project timelines. The ideal candidate will possess a strong portfolio showcasing exceptional artistic skill in game development, along with proven leadership experience. You should have a deep understanding of the entire art pipeline, from concept to implementation, and proficiency in industry-standard art creation tools. This is an exciting opportunity to shape the visual identity of acclaimed games and contribute to the success of a passionate development team, located in **Oklahoma City, Oklahoma, US**. We are looking for a visionary artist with a proven ability to inspire and lead, creating visually stunning and engaging game worlds.

Responsibilities:
  • Define and maintain the overall art style and direction for game projects.
  • Lead, mentor, and manage a team of game artists, fostering a collaborative and productive environment.
  • Create high-quality 2D and 3D art assets, including characters, environments, props, and UI elements.
  • Oversee the art pipeline from concept to final implementation in the game engine.
  • Ensure artistic consistency and quality across all game assets.
  • Collaborate closely with game designers and programmers to integrate art into gameplay.
  • Review and provide constructive feedback on art assets created by the team.
  • Stay up-to-date with industry trends, technologies, and best practices in game art.
  • Manage art team schedules and deliverables, ensuring projects are completed on time.
  • Contribute to the artistic vision and creative problem-solving for game development.
Qualifications:
  • Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent professional experience.
  • Minimum of 5-7 years of experience in game art production, with at least 2 years in a lead or supervisory role.
  • Strong portfolio demonstrating exceptional artistic skills in 3D modeling, texturing, lighting, and concept art.
  • Proficiency in industry-standard 3D art software (e.g., Maya, 3ds Max, Blender) and 2D art software (e.g., Photoshop, Substance Painter).
  • Experience with game engines such as Unreal Engine or Unity.
  • Excellent understanding of art fundamentals, including composition, color theory, and anatomy.
  • Proven leadership and team management skills.
  • Strong communication and collaboration abilities.
  • Ability to provide clear and constructive feedback to artists.
Apply Now

Senior Game Artist - Environment

53201 West Milwaukee, Wisconsin $95000 Annually WhatJobs

Posted 7 days ago

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Job Description

full-time
Our client is a critically acclaimed game development studio celebrated for its visually stunning and immersive gaming experiences. They are actively seeking a talented Senior Game Artist specializing in environments to join their creative team in **Milwaukee, Wisconsin, US**. In this role, you will be instrumental in crafting breathtaking and believable game worlds that captivate players. You will conceptualize, design, and execute high-quality 2D and 3D art assets for environments, including landscapes, architecture, props, and set dressing. The ideal candidate will possess a strong artistic foundation in composition, color theory, lighting, and form, with a keen eye for detail and a passion for world-building. Proficiency in industry-standard digital art software such as Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop is essential. You will work closely with level designers, art directors, and technical artists to ensure that environmental art seamlessly integrates with gameplay mechanics and overall artistic vision. Responsibilities include creating detailed concept art, building detailed 3D models, texturing, lighting, and optimizing assets for performance. You will also be expected to mentor junior artists, provide constructive feedback, and contribute to establishing and maintaining art style consistency across the project. This is an exceptional opportunity to contribute your artistic talents to a studio known for its innovation and artistic excellence, working on exciting new titles.

Responsibilities:
  • Create high-quality 2D and 3D art assets for game environments, including landscapes, buildings, props, and natural elements.
  • Develop detailed concept art and mood boards to establish environmental aesthetics.
  • Build, texture, and light 3D models for game environments, ensuring visual fidelity and artistic integrity.
  • Optimize art assets for performance and memory usage without compromising visual quality.
  • Collaborate closely with Art Directors, Level Designers, and Technical Artists to realize the game's vision.
  • Ensure artistic consistency and adherence to project art style guidelines.
  • Mentor and provide guidance to junior environment artists.
  • Participate in art reviews and contribute to establishing best practices.
  • Stay current with emerging trends and technologies in game environment art.

Qualifications:
  • Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent professional experience.
  • Minimum of 5 years of professional experience in environment art for video games.
  • Demonstrated portfolio showcasing exceptional 2D and 3D environment art skills.
  • Proficiency in Maya, 3ds Max, ZBrush, Substance Painter, and Adobe Photoshop.
  • Strong understanding of composition, color theory, lighting, and architectural design principles.
  • Experience with game engines such as Unreal Engine or Unity.
  • Ability to work effectively in a collaborative team environment.
  • Excellent communication and problem-solving skills.
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Senior Game Writer (Narrative Design)

92101 San Diego Country Estates, California $110000 Annually WhatJobs

Posted today

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Job Description

full-time
Our client is seeking a creative and passionate Senior Game Writer to contribute to groundbreaking interactive storytelling, working remotely. This position is ideal for a narrative enthusiast with a proven track record in crafting compelling game worlds, characters, and storylines. You will be instrumental in defining the narrative voice and emotional impact of our upcoming titles, collaborating with designers, artists, and engineers to weave immersive experiences for players worldwide.

Responsibilities:
  • Develop and write high-quality narrative content, including storylines, character backstories, dialogue, item descriptions, and in-game text.
  • Collaborate closely with the game design team to ensure narrative consistency and integration with gameplay mechanics.
  • Create and maintain comprehensive narrative bibles and documentation for game worlds and lore.
  • Brainstorm and pitch innovative story concepts and narrative approaches.
  • Write clear and concise scripts for cinematic sequences and in-game events.
  • Contribute to the overall thematic direction and emotional arc of the game.
  • Work with voice actors and audio teams to ensure authentic performance of written content.
  • Participate in playtesting and provide feedback on narrative elements and player experience.
  • Mentor junior writers and provide guidance on narrative development.
  • Stay current with trends in interactive storytelling and the video game industry.

Qualifications:
  • Bachelor's degree in Creative Writing, English, Journalism, Game Design, or a related field, or equivalent professional experience.
  • 5+ years of professional writing experience, with at least 3 years specifically in game narrative design or scriptwriting for interactive media.
  • A strong portfolio showcasing exceptional writing samples, preferably including published game titles or significant indie projects.
  • Deep understanding of narrative structure, character development, and world-building.
  • Experience with game development tools and pipelines (e.g., Unreal Engine Blueprints, Unity TextMeshPro) is a plus.
  • Excellent command of grammar, syntax, and style.
  • Ability to adapt writing style to different genres and tones.
  • Strong collaboration and communication skills, with the ability to articulate creative ideas clearly.
  • Passion for video games and interactive entertainment.
This is a fully remote role, offering the flexibility to contribute your exceptional writing talents from anywhere, shaping the narratives that will captivate players across the globe.
Apply Now
 

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