50,434 Game Developers jobs in the United States
Lecturer - Game Design & Development

Posted today
Job Viewed
Job Description
**Description**
**Lecturer - Game Design and Development (pool)**
**College of Engineering & Applied Science**
**Engage. Educate. Empower. Join UCCS as a Lecturer!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking **Lecturers in Computer Science - Game Design and Development** to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Range** : Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
**Summary**
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of **Lecturers** in **Game Design and Development** from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
+ Introduction to Game Development (using GameMaker Studio 2)
+ Introductory Programming for Game Developers (using C# and Unity)
+ Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
+ Game Design for Diverse Populations (using GameMaker Studio 2)
+ Special Topics in Game Design (various topics in game design and game art)
+ Special Topics in Game Programming (various topics in game programming)
**Essential Functions**
The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
+ Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
+ Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
+ Be familiar with learning management systems, such as Canvas.
+ Other duties as determined by the Department Chair.
**Tentative Search Timeline**
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. **Applications will be reviewed on a semester-by-semester basis as business needs arise.**
+ **Priority Application Dates** : Applications submitted by the following dates will receive priority consideration:
+ Fall Semester: May 1
+ Spring Semester: October 1
+ Summer Semester: March 1
+ **Interview Dates** : Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
+ **Potential Start Dates** : Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs ( . You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
+ At least 3 years of experience designing and developing video games is required.
+ At least four months teaching experience is preferred.
+ Commercial game development experience is preferred.
Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current resume/CV. Must include date ranges and whether the position was full time or part time. 2. A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position. 3. List of at least 3 professional references. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Part-time
**Posting Date** : Jun 24, 2025
**Unposting Date** : Ongoing Posting Contact Name: Shouhuai Xu Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Senior Game Design Director (Redwood City)
Posted 1 day ago
Job Viewed
Job Description
Join to apply for the Senior Game Design Director role at Glu Mobile .
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Welcome to EA Mobile, home to developers working on iconic franchises such as Plants vs. Zombies, Design Home, Star Wars, Sim City, Golf Clash, Pogo, and more. At EA Mobile, we value creativity, continuous learning, data-driven decision-making, and strong product knowledge. We are looking for passionate individuals who thrive in a growth-oriented environment and are committed to collaborating in dynamic teams to deliver compelling experiences to millions of players worldwide.
About The RoleAs a Design Director, you'll be a pivotal leader, driving both the creative vision and the cultural tone of our project. Your mission is to create compelling player experiences while fostering a vibrant and innovative work environment.
Key Responsibilities- Leadership and Culture: Lead and direct the mobile prototyping team in the development of playable prototypes. Drive a culture centered on player enjoyment and business success.
- Vision and Strategy: Work with the Game Director to define and promote the design vision for our new mobile game, guiding it from concept to live operations.
- Team Collaboration: Partner with an elite game team to develop engaging and lasting play experiences.
- Design Team Management: Oversee and nurture the design team, focusing on recruitment, mentorship, and empowerment. Prioritize development and career growth.
- Cultural Direction: Shape the values and direction of the game design discipline.
- Feature Simplification: Convert complex ideas into streamlined features that enhance player experiences.
- Must have experience in mobile shooter prototyping.
- Experience hands-on tuning and tweaking gameplays and features in-engine (Unity experience a plus)
- Strong growth mindset with a passion for deep, social games.
- Data-focused and iterative design approach.
- Adept at simplifying complex visions into refined feature sets.
- Skilled in building consensus and motivating teams.
- Expertise in systems design with an emphasis on interactive game systems.
- Extensive in-engine design implementation experience.
- Passionate about gaming across various genres.
- Over 5 years in a design leadership role in live service games.
- Experience leading prototype and mobile free-to-play live service teams.
- Knowledge of intellectual property processes.
- Skilled in Gunplay Mechanics, Systems Design Economy Design, and Design Tools.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES- California (depending on location e.g. Los Angeles vs. San Francisco) $178,200 - $69,500 USD
- Washington (depending on location e.g. Seattle vs. Spokane) 171,200 - 228,000 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic ArtsWere proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Seniority level- Director
- Full-time
- Design, Art/Creative, and Information Technology
- Computer Games
Referrals increase your chances of interviewing at Glu Mobile by 2x
Get notified about new Senior Design Director jobs in Redwood City, CA.
#J-18808-LjbffrGame Design - (Various Disciplines) - Talent Pool (N Americas)
Posted 3 days ago
Job Viewed
Job Description
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.
Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.
Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.
Experience our side of life! For more information, visit
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Requirements
- Design, implement, and iterate on game mechanics, systems, levels, encounters, or narratives, depending on your specialization.
- Work closely with cross-disciplinary teams, including programmers, artists, and producers, to ensure seamless gameplay integration.
- Develop and maintain design documentation, prototypes, and iterative improvements based on internal testing and player feedback.
- Balance and refine gameplay mechanics to achieve engaging and rewarding player experiences.
- Analyze player behavior, feedback, and data to inform design decisions and enhance engagement.
- Participate in design reviews, offering and receiving constructive feedback to refine design implementations.
- Ensure consistency and alignment with the game's creative vision and project objectives.
Qualifications
- Experience :
- 3+ years of professional experience in game design (level design, combat design, worldbuilding, narrative design, technical design, or encounter design).
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
- Technical Skills :
- Proficiency with game engines such as Unreal Engine or Unity.
- Familiarity with scripting languages, visual scripting tools, or proprietary game design tools.
- Strong understanding of player psychology, game mechanics, pacing, and balance.
- Collaboration and Communication Skills :
- Ability to work effectively within a cross-functional team and integrate feedback into iterative design.
- Strong written and verbal communication skills to convey complex design ideas clearly.
- Passion for Game Design :
- Deep knowledge of game design principles, industry trends, and player expectations.
- Enthusiasm for problem-solving and pushing the boundaries of interactive experiences.
Preferred Skills
- Experience working on AAA titles.
- Knowledge of procedural design, emergent gameplay systems, or AI-driven gameplay mechanics.
- Background in narrative design, interactive storytelling, or dialogue systems.
- Experience with multiplayer, live-service, or co-op game design.
Note: Specific requirements may vary depending on project needs.
Benefits
- Competitive Salary.
- Dynamic, multicultural and fun environment.
- You will be working for the world's leading provider of game services.
- We empower our people and offer regular progression opportunities to ensure our employees flourish.
Sr. Manager, Technical Game Design - Unpublished R&D Product
Posted 3 days ago
Job Viewed
Job Description
As a Senior Manager, Technical Game Design at Riot Games, you will grow and lead a skilled team of Technical Designers on an exciting R&D project focused on immersive combat, deep progression systems, and innovative co-op gameplay. Your extensive knowledge of Unreal Engine and passion for delivering robust, high-quality player experiences will empower the design team to push the boundaries of genre-defining interactive entertainment.
You will partner closely with design leads and engineering leads to translate ambitious creative visions into actionable, scalable technical designs. Through a mix of mentorship and content reviews, you also ensure that local designers are building the game with strong technical rigor. Reporting directly to the Design Director, your leadership will foster collaboration and innovation, directly influencing the gameplay foundations of an ambitious project.
Responsibilities:
- Hire, lead and manage a team of Technical Designers, fostering their growth and technical skill development.
- Collaborate with engineering to define the technical strategy and execution of gameplay systems, mechanics, combat encounters, and player progression.
- Implement content as a vanguard in the most technical areas of design. Building out solutions to design problems that require a deep level of technical expertise and leaving those problems with the ability to teach others how to work in those spaces in the future.
- Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software without being cumbersome to rapid prototyping culture.
- Implement gameplay workflows and tools within Unreal Engine to enable designers and artists to rapidly prototype and iterate.
- Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders.
- Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability.
- 8+ years of professional experience in Technical Game Design or related technical design roles.
- Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows.
- 3+ years of experience managing and mentoring teams, with demonstrated success developing and growing direct reports.
- Experience with C++ and C#
- Deep understanding of gameplay system architecture, online networking, combat mechanics, and progression systems.
- Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design.
- Experience developing multiplayer, online, persistent gameplay systems.
- Familiarity with networked action-based combat systems, player ability systems, and enemy AI design.
- Passion for discovering, understanding, and adapting new technologies that can improve our workflows and sustainability of design teams.
- Experience with technical optimization and performance profiling within Unreal Engine.
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Senior Manager, Technical Game Design - Unpublished R&D Product
Posted 3 days ago
Job Viewed
Job Description
As a Senior Manager, Technical Game Design at Riot Games, you will grow and lead a skilled team of Technical Designers on an exciting R&D project focused on immersive combat, deep progression systems, and innovative co-op gameplay. Your extensive knowledge of Unreal Engine and passion for delivering robust, high-quality player experiences will empower the design team to push the boundaries of genre-defining interactive entertainment.
You will partner closely with design leads and engineering leads to translate ambitious creative visions into actionable, scalable technical designs. Through a mix of mentorship and content reviews, you also ensure that local designers are building the game with strong technical rigor. Reporting directly to the Design Director, your leadership will foster collaboration and innovation, directly influencing the gameplay foundations of an ambitious project.
Responsibilities:
Hire, lead and manage a team of Technical Designers, fostering their growth and technical skill development.
Collaborate with engineering to define the technical strategy and execution of gameplay systems, mechanics, combat encounters, and player progression.
Implement content as a vanguard in the most technical areas of design. Building out solutions to design problems that require a deep level of technical expertise and leaving those problems with the ability to teach others how to work in those spaces in the future.
Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software without being cumbersome to rapid prototyping culture.
Implement gameplay workflows and tools within Unreal Engine to enable designers and artists to rapidly prototype and iterate.
Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders.
Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability.
Required Qualifications:
8+ years of professional experience in Technical Game Design or related technical design roles.
Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows.
3+ years of experience managing and mentoring teams, with demonstrated success developing and growing direct reports.
Experience with C++ and C#
Deep understanding of gameplay system architecture, online networking, combat mechanics, and progression systems.
Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design.
Desired Qualifications:
Experience developing multiplayer, online, persistent gameplay systems.
Familiarity with networked action-based combat systems, player ability systems, and enemy AI design.
Passion for discovering, understanding, and adapting new technologies that can improve our workflows and sustainability of design teams.
Experience with technical optimization and performance profiling within Unreal Engine.
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming .
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Los Angeles Only) Base salary range between $206,700.00 - $289,000.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
Video Game Animator
Posted 2 days ago
Job Viewed
Job Description
Key responsibilities include animating characters, creatures, and environmental elements, ensuring fluid motion, weight, and personality. You will collaborate closely with game designers and artists to achieve the desired aesthetic and gameplay feel. This role involves creating animations for various game states, including idle, walk, run, attack, and special abilities. You may also be involved in motion capture editing, facial animation, and creating cinematic sequences. Proficiency in one or more animation software packages such as Maya, Blender, 3ds Max, or Unity's animation tools is essential. The ability to interpret and execute animation direction effectively is crucial.
Qualifications include a Bachelor's degree in Animation, Fine Arts, Game Design, or a related field, or equivalent professional experience. A strong portfolio showcasing a range of animation skills, including character animation, is mandatory. Experience in game development pipelines and familiarity with game engines like Unity or Unreal Engine is highly desirable. Excellent communication and collaboration skills are necessary for working effectively within a remote team environment. The ability to manage time efficiently and meet deadlines in a remote setting is critical for success in this role. A passion for video games and a keen eye for detail are highly valued.
Video Game Test Director
Posted 3 days ago
Job Viewed
Job Description
Join to apply for the Video Game Test Director role at Experis
1 day ago Be among the first 25 applicants
Join to apply for the Video Game Test Director role at Experis
Get AI-powered advice on this job and more exclusive features.
Experis is seeking a highly experienced Test Director to own the testing strategy across multiple titles for our partner that is a leader in AAA game and devise development. This role will be critical to driving relationships with our partner as well as being an advocate for and a model of an inclusive, positive, and collaborative team culture.
Job Title: Video Game Test Director
Location: Tempe, AZ
Pay Range: $160,000 - $175,000 (depending on experience)
Relocation Assistance
What's the Job?
- Own the testing strategy across multiple titles, ensuring quality delivery of all in-flight projects.
- Manage and support both remote and onsite teams, driving performance management and mentoring of Test Managers and Test Leads.
- Continually improve project teams reporting and drive cross-team strategic initiatives.
- Positively manage client relations while proactively identifying problem areas and presenting solutions.
- Conduct regular project review meetings with customer leadership to ensure alignment and satisfaction.
- 5+ years in Quality Assurance progressive roles, with strong preference for Games industry experience.
- 3+ years minimum experience in a Games QA Manager or equivalent position.
- Demonstrated experience managing managers and developing talent.
- Solid understanding of utilizing data analytics to lead data-driven decision-making.
- Strong written and oral communication skills, preferably with experience in data visualization tools like Power BI or Tableau.
- Opportunity to work with a leading partner in the AAA game development industry.
- Be part of a collaborative and inclusive team culture.
- Engage in professional development and career pathing opportunities.
- Drive strategic initiatives that impact the gaming industry.
- Work in a dynamic environment that values innovation and creativity.
- Paid time off
- Medical and Prescription Drug Plans
- Dental Plan
- Vision Plan
- Health Savings
Be The First To Know
About the latest Game developers Jobs in United States !
Video Game Tester - QA
Posted 3 days ago
Job Viewed
Job Description
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.
Experience our side of life. For more information, visit
Job Overview:
We are dedicated to empowering our clients in the gaming sector in the Charleston, South Carolina area. If you are a passionate gamer seeking to make your mark in the gaming industry, we invite you to apply.
We are currently in the process of building a team of full-time, entry-level Game Testers for a gaming studio located in Charleston, South Carolina, to better serve our gaming clients.
Requirements
We are searching for Entry Level Video Game Testers for our new Gaming studio in Charleston, South Carolina servicing our major gaming client. This is an in-studio position, no remote work will be considered . Only local candidates in the Charleston, SC area or candidates in the U.S that are willing to relocate will be considered. No visa sponsorship will be provided.
Skills Required:
- Ability to work either independently or in a team and with other colleagues, sometimes under pressure to meet deadlines.
- Gaming experience on one or more platforms.
- The ability to communicate complex information in a clear and concise manner.
- A keen ability to identify subtle issues or inconsistencies that may affect the quality or functionality of the software.
- The capacity to prioritize tasks efficiently and manage testing deadlines to ensure timely delivery of quality software.
Benefits
Full-time employee benefits
Video Game Store Manager
Posted 3 days ago
Job Viewed
Job Description
Do you enjoy leading teams, helping others grow, having autonomy in your position, hitting metrics and sharing in the profits when you succeed? If so, you could be a great fit for our Store Manager position at Disc Replay!
At Disc Replay, we buy and sell video games, movies, electronics, and collectibles. Our customers bring us cool stuff all day long. We pay cash on the spot to buy their stuff and then we resell it to others. Disc Replay is a great environment to be in for video gamers, movie buffs, and those into pop culture.
As the Store Manager, you will oversee the everyday operations of the store and lead a team to create a fun environment for our customers. This is not a desk job. You'll be on your feet all day, every day, constantly interacting and engaging with team members and customers.
Responsibilities
- Staff up a store of passionate team members who love our products and customer service
- Work with owners to hit store performance metrics and share in the profits when you do
- Foster a team culture that embraces our 6 Core Values
- Embrace change, take risks, and try new ideas to help our store grow and evolve
- Prior management experience (retail preferred, but not required)
- Strong organizational and multitasking skills
- Ability to work in a fast-paced retail environment
- Good with numbers. We'll teach you what our margin goals are, how to calculate cost of goods, etc. We just need you to be able to learn and retain that knowledge.
- Able to stand for long periods of time and safely lift 50lbs without assistance
If you think that you would thrive in this type of environment, we'd love to hear from you!
Video Game Store Manager
Posted 3 days ago
Job Viewed
Job Description
Do you enjoy leading teams, helping others grow, having autonomy in your position, hitting metrics and sharing in the profits when you succeed? If so, you could be a great fit for our Store Manager position at Disc Replay!
At Disc Replay, we buy and sell video games, movies, electronics, and collectibles. Our customers bring us cool stuff all day long. We pay cash on the spot to buy their stuff and then we resell it to others. Disc Replay is a great environment to be in for video gamers, movie buffs, and those into pop culture.
As the Store Manager, you will oversee the everyday operations of the store and lead a team to create a fun environment for our customers. This is not a desk job. You'll be on your feet all day, every day, constantly interacting and engaging with team members and customers.
Responsibilities
- Staff up a store of passionate team members who love our products and customer service
- Work with owners to hit store performance metrics and share in the profits when you do
- Foster a team culture that embraces our 6 Core Values
- Embrace change, take risks, and try new ideas to help our store grow and evolve
- Prior management experience (retail preferred, but not required)
- Strong organizational and multitasking skills
- Ability to work in a fast-paced retail environment
- Good with numbers. We'll teach you what our margin goals are, how to calculate cost of goods, etc. We just need you to be able to learn and retain that knowledge.
- Able to stand for long periods of time and safely lift 50lbs without assistance
If you think that you would thrive in this type of environment, we'd love to hear from you!