36,059 Game Developers jobs in the United States
Account Manager (Game Developers Conference)
Posted 7 days ago
Job Viewed
Job Description
About GDC - The Game Developers Conference (GDC) is the gaming industry's premier professional event, bringing together the world's largest community of game developers, publishers, investors and business leaders for learning, deal-making, inspiratio Account Manager, Developer, Manager, Industry, Business, Project Management, Accounting
Account Manager, Delegate Relations (Game Developers Conference)
Posted today
Job Viewed
Job Description
- Full-time
- You will develop and implement GDC attendance strategies to achieve delegate pass sales and revenue targets for the GDC event
- You will collaborate with the marketing team to re-engage past GDC attendees and warm leads through outbound calls, targeted emails, personalized messages, and social media engagement supporting conversion at all stages of the funnel.
- You will identify and target key audience segments within the gaming community, including developers, publishers, investors and business leaders
- You will maximize revenue by identifying potential high-quality event delegate targets, developing compelling delegate packages, and utilizing a consultative sales approach to attract groups of attendees from key organizations
- You will support GDC marketing efforts by providing insights on key attendee demographics and messaging that resonates with the gaming community
- You will participate in post-event analysis to provide insights on attendee behavior, event experience satisfaction, and areas for improvement to inform future GDC strategies
- You will leverage GDCs audience personas and segmentation data to tailor outreach and messaging, ensuring relevance and resonance with diverse attendee types.
- You will use Salesforce and marketing dashboards to track outreach performance, report lead status, and share audience insights that inform messaging, creative testing, and campaign strategy.
- You will work closely with GDC content, operations, and marketing teams to align attendance acquisition strategies with the event objectives
- You will collaborate with the sponsorship and brand partnerships sales team to identify cross-promotional opportunities and to leverage GDC content and experiences to enhance sales efforts, and to provide value for strategic sponsors
- You will guide prospective attendees through the value of GDCs various pass types, identifying upsell opportunities and matching attendees with the best experience for their goals.
- Revenue Growth: Achieve or exceed delegate revenue targets
- Delegate Attendance: Meet target attendance goals for all GDC programs and experiences
- Attendee Satisfaction: Achieve high satisfaction scores among delegates
- Community Engagement: Develop and maintain ongoing engagement with the gaming community
- Market Penetration: Successfully expand GDCs reach and acquire new gaming audience segments
- Ideally you will have a Bachelor's degree in Sales, Marketing, Technology related disciplines, Game Development, or Festival/Event Management
- Ideally 5+ years of experience in audience/delegate ticket sales, event attendance marketing, or gaming community engagement
- Proven track record in meeting festival revenue targets and driving attendance growth
- Proven analytical and project management skills, with the ability to handle multiple priorities in a fast-paced festival environment
- Proven experience of having a fan-centric mindset and an ability to build relationships with gaming industry professionals and communities
- Ability to work collaboratively with cross-functional festival teams to achieve shared objectives and deliver exceptional gaming festival experiences
- Freedom & flexibility: colleagues rate us highly for the flexibility and trust they receive, and wesupport a range of working patterns
- Great community: a welcoming culture with in-person and online social events, our fantastic Walkthe World charity day and active diversity and inclusion networks
- Broader impact: take up to four days per year to volunteer, with charity match funding availabletoo
- Career opportunity: the opportunity to develop your career with bespoke training and learning,mentoring platforms and on-demand access to thousands of courses on LinkedIn Learning. Whenits time for the next step, we encourage and support internal job moves
- Time out: 15 days PTO rising to 20 after three years and 25 after six years, plus 10 national holidays, a birthday leave day and the chance to work from (almost!) anywhere for up to four weeks a year
- Competitive benefits, including a 401k match, health, vision and dental insurance, parental leaveand an ESPP offering company shares at a minimum 15% discount
- Strong wellbeing support through EAP assistance, mental health first aiders, free access to awellness app and more
- Recognition for great work, with global awards and kudos programs
- As an international company, the chance to collaborate with teams around the world
Informa Festivals marks an exciting new chapter in B2B events, bringing some of the world's most influential creative, technology, and business festivals together. Were combining prestigious eventslike Cannes Lions, Black Hat, Money20/20,GDC, and London Tech Week with cutting-edge marketing intelligence platforms and advisory services to deliver unmissable experiences and insights.
Our festival-led approach reimagines traditional B2B events, creating powerful, immersive experiences that drive innovation and industry advancement. Building on decades of expertise and powered by Informa's international reach, we're shaping the next generation of business festivals.
We are looking for an experienced and motivated Account Manager, Delegate Relations to lead our delegate acquisition strategy for the Game Developers Conference (GDC). In this pivotal role, you will drive attendance revenue, develop strategic relationships with gaming communities, and collaborate closely with internal teams to enhance the experience for attendees. This is an exciting opportunity to contribute to the future growth of our Gaming market team within our Informa Festivals division.
GDC is the leading gaming industry event in the Americas - attracting game developers, publishers, studios, business leaders, and investors who are all part of the mission to create successful games.
Key Responsibilities
Key Performance Indicators (KPIs)
The pay range for this position is $80,000 - $90,000, depending on experience
This posting will automatically expire on July 21, 2025
We work hard to make sure Life at Informa is rewarding, supportive and enjoyable for everyone. Heres some of what you can expect when you join us. But dont just take our word for it see what our colleagues have to say atLifeAt.Informa.com
Our benefits include:
Were not solely focused on a checklist of skills. We champion energy and ambition and look for colleagues who will roll their sleeves up, join in and help make things happen. If it sounds like a match and you have most although not all of the skills and experience listed, we welcome your application.
At Informa, you'll find inclusive experiences and environments where all perspectives and backgrounds are welcomed. As part of this approach and our diversity and inclusion commitments, we are also formally an Equal Opportunities Employer. This means we base decisions on relevant qualifications and merit and do not discriminate on the basis of key characteristics and statuses, including all of those protected by law. Ask us or see our website for full information.
See how Informa handles your personal data when you apply for a jobhere .
#J-18808-LjbffrAccount Manager, Delegate Sales (Game Developers Conference)
Posted today
Job Viewed
Job Description
Company Description Informa Festivals marks an exciting new chapter in B2B events, bringing some of the world's most influential creative, technology, and business festivals together. We’re combining prestigious eventslike Cannes Lions, Black Hat, Money20/20,GDC, and London Tech Week with cutting-edge marketing intelligence platforms and advisory services to deliver unmissable experiences and insights. Our festival-led approach reimagines traditional B2B events, creating powerful, immersive experiences that drive innovation and industry advancement. Building on decades of expertise and powered by Informa's international reach, we're shaping the next generation of business festivals. Job Description We are looking for an experienced and motivated Account Manager, Delegate Sales to lead our delegate acquisition strategy for the Game Developers Conference (GDC). In this pivotal role, you will drive attendance revenue, develop strategic relationships with gaming communities, and collaborate closely with internal teams to enhance the experience for attendees. This is an exciting opportunity to contribute to the future growth of our Gaming market team within our Informa Festivals division. GDC is the leading gaming industry event in the Americas - attracting game developers, publishers, studios, business leaders, and investors who are all part of the mission to create successful games. Key Responsibilities You will develop and implement GDC attendance strategies to achieve delegate pass sales and revenue targets for the GDC event You will collaborate with the marketing team to re-engage past GDC attendees and warm leads through outbound calls, targeted emails, personalized messages, and social media engagement – supporting conversion at all stages of the funnel. You will identify and target key audience segments within the gaming community, including developers, publishers, investors and business leaders You will maximize revenue by identifying potential high-quality event delegate targets, developing compelling delegate packages, and utilizing a consultative sales approach to attract groups of attendees from key organizations You will support GDC marketing efforts by providing insights on key attendee demographics and messaging that resonates with the gaming community You will participate in post-event analysis to provide insights on attendee behavior, event experience satisfaction, and areas for improvement to inform future GDC strategies You will leverage GDC’s audience personas and segmentation data to tailor outreach and messaging, ensuring relevance and resonance with diverse attendee types. You will use Salesforce and marketing dashboards to track outreach performance, report lead status, and share audience insights that inform messaging, creative testing, and campaign strategy. You will work closely with GDC content, operations, and marketing teams to align attendance acquisition strategies with the event objectives You will collaborate with the sponsorship and brand partnerships sales team to identify cross-promotional opportunities and to leverage GDC content and experiences to enhance sales efforts, and to provide value for strategic sponsors You will guide prospective attendees through the value of GDC’s various pass types, identifying upsell opportunities and matching attendees with the best experience for their goals. Key Performance Indicators (KPIs) Revenue Growth: Achieve or exceed delegate revenue targets Delegate Attendance: Meet target attendance goals for all GDC programs and experiences Attendee Satisfaction: Achieve high satisfaction scores among delegates Community Engagement: Develop and maintain ongoing engagement with the gaming community Market Penetration: Successfully expand GDC’s reach and acquire new gaming audience segments Qualifications Ideally you will have a Bachelor's degree in Sales, Marketing, Technology related disciplines, Game Development, or Festival/Event Management Ideally 5+ years of experience in audience/delegate ticket sales, event attendance marketing, or gaming community engagement Proven track record in meeting festival revenue targets and driving attendance growth Proven analytical and project management skills, with the ability to handle multiple priorities in a fast-paced festival environment Proven experience of having a fan-centric mindset and an ability to build relationships with gaming industry professionals and communities Ability to work collaboratively with cross-functional festival teams to achieve shared objectives and deliver exceptional gaming festival experiences The pay range for this position is $80,000 - $90,000, depending on experience This posting will automatically expire on July 1, 2025 Additional Information We work hard to make sure Life at Informa is rewarding, supportive and enjoyable for everyone. Here’s some of what you can expect when you join us. But don’t just take our word for it – see what our colleagues have to say at LifeAt.Informa.com Our benefits include: Freedom & flexibility: colleagues rate us highly for the flexibility and trust they receive, and wesupport a range of working patterns Great community: a welcoming culture with in-person and online social events, our fantastic Walkthe World charity day and active diversity and inclusion networks Broader impact: take up to four days per year to volunteer, with charity match funding availabletoo Career opportunity: the opportunity to develop your career with bespoke training and learning,mentoring platforms and on-demand access to thousands of courses on LinkedIn Learning. Whenit’s time for the next step, we encourage and support internal job moves Time out: 15 days PTO rising to 20 after three years and 25 after six years, plus 10 national holidays, a birthday leave day and the chance to work from (almost!) anywhere for up to four weeks a year Competitive benefits, including a 401k match, health, vision and dental insurance, parental leaveand an ESPP offering company shares at a minimum 15% discount Strong wellbeing support through EAP assistance, mental health first aiders, free access to awellness app and more Recognition for great work, with global awards and kudos programs As an international company, the chance to collaborate with teams around the world We’re not solely focused on a checklist of skills. We champion energy and ambition and look for colleagues who will roll their sleeves up, join in and help make things happen. If it sounds like a match and you have most – although not all – of the skills and experience listed, we welcome your application. At Informa, you'll find inclusive experiences and environments where all perspectives and backgrounds are welcomed. As part of this approach and our diversity and inclusion commitments, we are also formally an Equal Opportunities Employer. This means we base decisions on relevant qualifications and merit and do not discriminate on the basis of key characteristics and statuses, including all of those protected by law. Ask us or see our website for full information. See how Informa handles your personal data when you apply for a job here . #J-18808-Ljbffr
Account Manager, Delegate Relations (Game Developers Conference)
Posted 7 days ago
Job Viewed
Job Description
We are looking for an experienced and motivated Account Manager, Delegate Relations to lead our delegate acquisition strategy for the Game Developers Conference (GDC). In this pivotal role, you will drive attendance revenue, develop strategic relatio Relations, Account Manager, Developer, Manager, Attendance, Sales, Business Services
Event Producer, Curated Meetings/Custom Events - Game Developers Conference (GDC)
Posted 3 days ago
Job Viewed
Job Description
Informa Festivals marks an exciting new chapter in B2B events, bringing some of the world's most influential creative, technology, and business festivals together. We're combining prestigious events like Cannes Lions, Black Hat, Money20/20, GDC, and London Tech Week with cutting-edge marketing intelligence platforms and advisory services to deliver unmissable experiences and insights.
Our festival-led approach reimagines traditional B2B events, creating powerful, immersive experiences that drive innovation and industry advancement. Building on decades of expertise and powered by Informa's international reach, we're shaping the next generation of business festivals.
Job Description
Job Description
We're seeking a proactive event producer with proven collaboration, project management, and problem-solving skills to deliver new curated meeting and custom event offerings at the Game Developers Conference.
As the lead driver for these new offerings, you will be responsible for supporting the vision of these products, then leading the planning and execution of complex project plans to ensure all milestones are met. You'll collaborate closely with sales, marketing, and operations to ensure these new products deliver significant value for our attendees and contribute to the growth and development of GDC.
Responsibilities
- Lead the development of curated meeting and custom event offerings, utilizing data and leadership input to shape offerings into high-value, sellable, executable products that are tailored specifically to the needs of our audience
- Develop comprehensive project plans including timelines and milestones, resource allocation, budgets, and risk management strategies. Generate and manage event brief and event plan for meeting spaces.
- Motivate, guide, and support diverse internal stakeholders to ensure all milestones are met; proactively engage and hold stakeholders accountable for deliverables
- Approve, direct and/or execute on key event production aspects for the events including F&B, graphics, printed materials, presenters, hosts, and more
- Run weekly team meetings to report project progress and proactively address challenges
- Collaborate closely with internal partners, including:
- Sales and Sponsorship Team to identify additional revenue generating opportunities that meet client needs and define sponsorship opportunities
- Marketing, to ensure events are promoted to the right audience and are easily accessible onsite
- Operations, to ensure costs are in-line with budgets and to deliver the events on the day
- Manage changes to project scope, schedule, and costs using appropriate verification techniques and implement contingency plans when necessary
- Develop concierge program to curate meetings and support vendor selection for matchmaking
- Support shaping of the onsite experience and strategy for future events by collecting and analyzing feedback, including production of the post-conference report and post-event analysis
- Support special projects related to other GDC products throughout the year
- 3-5 years' experience leading event production, event operations, or event management with at least 2 years' direct experience managing meeting-style events
- Ability to effectively review, analyze, and draw actionable takeaways from data
- Demonstrated ability to successfully manage multiple projects/events at once
- Creative problem solver with the ability to contribute new ideas and new solutions
- Understanding/previous experience working with video editing and production
- Proven prior experience in building and maintaining relationships with internal and external partners, and understanding customer needs
- Budget management skills
- Familiar with vendor contracts
- Strong collaboration and communication skills written, verbal, and executive-level presentation
- Contribute to our entrepreneurial, resourceful, positive, and hard-working team culture
- Able to balance independent and collaborative work
- You will be commercially astute with a constant desire to find out more about the Gaming sector
- Preferred software knowledge: Asana or other PM software, Microsoft Office Suite, Google Suite, Vimeo or another video review/editing software, Adobe Acrobat, Sharepoint or another shared document software.
This posting will automatically expire on July 22, 2025
Additional Information
We work hard to make sure Life at Informa is rewarding, supportive and enjoyable for everyone. Here's some of what you can expect when you join us. But don't just take our word for it - see what our colleagues have to say at LifeAt.Informa.com
Our benefits include:
- Freedom & flexibility: colleagues rate us highly for the flexibility and trust they receive, and we support a range of working patterns
- Great community: a welcoming culture with in-person and online social events, our fantastic Walk the World charity day and active diversity and inclusion networks
- Broader impact: take up to four days per year to volunteer, with charity match funding available too
- Career opportunity: the opportunity to develop your career with bespoke training and learning, mentoring platforms and on-demand access to thousands of courses on LinkedIn Learning. When it's time for the next step, we encourage and support internal job moves
- Time out: 15 days PTO rising to 20 after three years and 25 after six years, plus 10 national holidays, a birthday leave day and the chance to work from (almost!) anywhere for up to four weeks a year
- Competitive benefits, including a 401k match, health, vision and dental insurance, parental leave and an ESPP offering company shares at a minimum 15% discount
- Strong wellbeing support through EAP assistance, mental health first aiders, free access to a wellness app and more
- Recognition for great work, with global awards and kudos programs
- As an international company, the chance to collaborate with teams around the world
We're not solely focused on a checklist of skills. We champion energy and ambition and look for colleagues who will roll their sleeves up, join in and help make things happen. If it sounds like a match and you have most - although not all - of the skills and experience listed, we welcome your application.
At Informa, you'll find inclusive experiences and environments where all perspectives and backgrounds are welcomed. As part of this approach and our diversity and inclusion commitments, we are also formally an Equal Opportunities Employer. This means we base decisions on relevant qualifications and merit and do not discriminate on the basis of key characteristics and statuses, including all of those protected by law. Ask us or see our website for full information.
See how Informa handles your personal data when you apply for a job here.
Director, Game Design
Posted 3 days ago
Job Viewed
Job Description
Get AI-powered advice on this job and more exclusive features. Direct message the job poster from Light & Wonder Manager, Content & Technology Recruitment Position Summary Now part of Light & Wonder, Grover Gaming brings a legacy of innovation, integrity, and game design excellence to our growing team. Known for its award-winning electronic gaming experiences and vibrant culture, Grover Gaming has built a reputation as a top workplace and a trusted name in the industry. Together, we’re expanding our impact and shaping the future of charitable gaming with even greater creativity, purpose, and reach. Job Summary: The Director of Game Design is a key leadership role responsible for managing a game development team consisting of engineers, game artists, mathematicians, and sound designers. They will be supporting the design, development, and delivery of gaming products that meet business objectives in the gaming industry. Essential Job Functions: Manage and lead a game development team of designers, engineers, artists, and producers. Drive the creative vision and direction for our games, in collaboration with game designers along with internal teams and external partners to bring ideas to life. Oversee the entire game development lifecycle, from concept and prototyping to production and launch. Establish and maintain best practices, processes, and workflows for game development, ensuring efficiency and quality. Collaborate with cross-functional teams to define requirements and drive product development. Identify and mitigate risks and issues, communicate them clearly to stakeholders, and develop mitigation plans. Develop and maintain a positive, collaborative, high-performance culture that encourages innovation, creativity, and accountability. Mentor and coach team members to foster their professional growth and development. Work closely with other departments, including QA, PMO, product management, marketing, and sales to ensure successful game launches and post-launch support. Qualifications Training and/or Experience: 15+ years of experience in software engineering, mathematics, and/or game development with at least 5 years in a leadership role Knowledge, Skills and Abilities: Proven track record of successfully leading and delivering high-quality games from concept to launch. Proven track record in managing and leading software engineering teams Strong problem-solving and analytical skills Strong understanding of game design principles, mechanics, and player psychology. Passion for gaming and a commitment to creating exceptional gaming experiences for players. Experience in working with artists, product managers and designers. Experience in building embedded applications. Strong interest in understanding game design principles, mechanics, and player psychology. Excellent leadership, communication, and interpersonal skills, with the ability to motivate and inspire a team. In office 5 days a week, and up to 20% travel required Education: Bachelor’s or Master’s degree in computer science, mathematics, or other game design related field Physical Requirements: The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this job, the employee is regularly required to sit, stand, walk, bend, use hands, operate a computer, and have specific vision abilities to include close and distance vision, and ability to adjust focus working with computer and business equipment Work Conditions: The work conditions are representative and typical of similar jobs in comparable organizations Some domestic and international travel required Light & Wonder and its affiliates (collectively, L&W) are engaged in highly regulated gaming businesses. As a result, certain L&W employees may, among other things, be required to obtain a gaming or other license(s), undergo background investigations or security checks, or meet certain standards dictated by law, regulation or contracts. In order to ensure L&W complies with its regulatory and contractual commitments, as a condition to hiring and continuing to employ its employees, L&W requires all of its employees to meet those requirements that are necessary to fulfill their individual roles. As a prerequisite to employment with L&W (to the extent permitted by law), you shall be asked to consent to L&W conducting a due diligence/background investigation on you. This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above. Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you’d like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster. Seniority level Seniority level Director Employment type Employment type Full-time Job function Job function Design, Art/Creative, and Information Technology Industries Gambling Facilities and Casinos Referrals increase your chances of interviewing at Light & Wonder by 2x Get notified about new Game Director jobs in Raleigh, NC . Raleigh-Durham-Chapel Hill Area 1 day ago Senior Director, Player Growth & Lifecycle Marketing Regional Director of Sales & Marketing (Eastern NC) - North Carolina Raleigh-Durham-Chapel Hill Area $215,000 - $275,000 6 hours ago Associate Strategy & Brand Director, Patient Relations Director of Investor Relations Brand Marketing Retail Banking Analytics Product Director - YOD Director of Product Management, Marketplace Director of Product Management, Trust & Safety Director, Product Management - Software Defined Infrastructure We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI. #J-18808-Ljbffr
Game Design Mathematician
Posted today
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Job Description
About IGT
Within IGTs diverse product & services portfolio, our Global Gaming business is a world leader in the global gaming industry. In Gaming, the term innovation isnt just a cliche poster on a wall. It is the uniting force behind every interaction, idea, and decision, and is embodied by every single one of our team members. As an employer, our goal is to deliver an unrivaled career experience to you - one that constantly engages you as a player and drives your growth in the areas that matter most to you in life and at work.
We are committed to making our employees feel respected, empowered, valued and heard as the basis for our mutual success. At IGT, we offer the things that matter most, like a high degree of work-life flexibility, a deeply connected community, a true place of belonging for all, and a long, growth-oriented career runway.
About You
Have you always dreamed of doing what you love and enjoying your work every day? We are seeking a passionate, adaptive, and pioneering Game Design Mathematician that is ready to take their creativity, passion, and skills to the next generation of interactive gaming. Blending expertise with innovation, this individual will help design games that will provide exciting, engaging, and immersive game experiences to a wide player audience. In this role you will be part of shaping the industry with your innovative solutions and creativity.
Responsibilities
- Participate in designing all aspects of a game design including entertainment, pacing, mathematical outcomes, and player communication.
- Actively work on multiple projects concurrently.
- Have meticulous attention to detail to achieve optimal designs, including math models, XML control files, par sheets and customer-facing communication.
- Test mathematical outcomes to assure quality and that accurate calculations are achieved (through excel and programming).
- Maintain active field research, analysis, and industry knowledge to clearly understand and convey player profiles to develop new features and products.
- Create and own all design documentation and deliverables for projects, including game concepts, in-game messaging, marketing communication, game rules, some game documentation, and pay tables.
- Generate initial and final excel-based math models, par sheets, and XML control files (or comparable code file/formats) used by the game engine.
- Play test all games in studio development with detailed verbal or written feedback around all aspects of the player experience: math, art, sound, messaging, game pacing and user interface.
- Jointly develop and adapt prototypes and simulators (XNA, C#, XML schema and Direct X) to play test, refine and troubleshoot calculations on game concepts.
- Analyze performance data from the marketplace to help identify future game mechanics and industry trends.
Qualifications
- Has a Bachelor's degree in Mathematics, Game Design, Engineering or equivalent experience.
- Has strong interest specifically in slot machine game design.
- Has solid expertise with Excel; mastery through VBA preferred.
- Has strong expertise in Combinatorics, Probability Theory and Statistics.
- Demonstrates ability to create well-structured, well-documented, maintainable programs in C/C++/C# (or comparable language).
- Demonstrates outstanding data analysis and presentation skills.
- Must work well with creative conflict in a consensus-based, collaborative environment.
- Has a passion for playing games of multiple genres and a solid background in slots and casino games.
- Can communicate effectively with engineering, art, production, and business personnel.
- Is a naturally curious mind interested in zeroing in on what existing and potential players and customers want.
Preferred:
- Has a minimum of 3 years of slot game proposition design.
- Has released one or more game titles in a lead game designer role.
Total Benefits
When we talk to our employees, what we hear time and time again is that they build some of the best relationships of their lives here and receive an exceptional return on their time. Beyond day-to-day fulfillment and learning at work we offer competitive pay and:
- Paid Holidays & Generous PTO is part of IGTs commitment to work-life flexibility. Here youll enjoy freedom and time to balance life activities you enjoy and are inspired by with your work responsibilities.
- Premium Health & Wellbeing Benefits including three different types of outstanding medical plan options, access to Teladoc options, free health coaching, discounted pet medication, gym membership reimbursement and more.
- Extensive Financial Support including a 401(k) Savings Plan with Company contributions that are fully vested upon time of hire, tuition reimbursement, adoption expense reimbursement, competitive life insurance and free identity theft insurance.
These are just a few of our offerings. Dont hesitate to ask a member of our team about other benefits that are available.
IGT is committed to sustaining a workforce that reflects the diversity of the global customers and communities we serve, creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to sex, race, color, religion, age, national origin or ancestry, disability, veteran status, sexual orientation, genetic information, gender identity or expression, and any other personal attributes protected by federal, state, or other laws. We thank all applicants for applying; however, only those selected to interview will be contacted.
IGT (NYSE: IGT) is the global leader in gaming. For more information, please visit
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Game Design Manager
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Founded in 2022 as Asmodee North Americas developmental studio, Office Dog works directly with community game designers and developers to bring fresh new titles to the Asmodee catalogue. With a passionate focus on the hobby market, Office Dog games aim to meet gamers where they are with relevant themes and engaging experiences. We work closely with other Asmodee teams and studios around the world to create amazing games.
Job SummaryA Game Design Manager is responsible for managing a team of tabletop game designers and leading the development of new Office Dog titles, created by freelance game designers. These games will include original franchises and licensed properties from top entertainment brands. The position will collaborate with Studio leaders in Creative, Production & Marketing, taking new games from an initial concept to market launch.
What will your role involve- Manage a team of tabletop game designers. Set project goals, maintain schedules, establish career growth pathways, approve PTO requests and conduct performance reviews.
- Lead development of Office Dog games. Create development goals, place games with appropriate developers, and keep in regular contact to ensure production deliverables.
- Ensure final game products are fun, inclusive, in the spirit of the intellectual property involved, and within the scope of the vision and budget of the product.
- Partner with Asmodee Distribution Units. Supply distribution teams with game prototypes, product overview presentations and answer localization questions.
- Contribute to Studio selections of new game systems, licenses and freelance game designers & developers.
- Manage the status and progress of all active, assigned projects to meet deadlines.
- Communicate and deliver project requirements to the Production Manager and Creative Director.
- Lead internal and external playtesting by providing all necessary test components, answering questions, collecting feedback, and analyzing it to improve the balance and usability of the games design, rules, and content.
- Provide documentation to other creative departments (Art, Graphic Design, Sculpting, etc.) using defined document specifications to detail what elements are required to support the game design.
- Collaborate with freelance contractors and review their content to ensure deliverables are up to standard and meet project deadlines.
- Maintain community and product life-cycle awareness for active game lines.
- Develop errata, FAQs, and tournament rules for active game lines.
- Work with Print Production partners to ensure our products are correctly translated and all questions and concerns are addressed in a timely manner.
- Work with game testing programs to upload game files and coordinate remote playtest sessions.
- Schedule and host game demo sessions to inform intra-company teams about future releases.
- All other assignments as required by management.
Position Skills & Qualifications
- Ability to provide game development direction to game designers and developers.
- Proficiency with Tabletop Simulator and/or other digital game playtesting software.
- Experience playing and appreciation of a broad variety of games categories.
- A deep understanding of hobby market trends and recent game design innovations.
- Knowledge of top entertainment franchises in the fantasy, sci-fi and horror genres.
- Ability to teach and demo new game products.
- Strong written and verbal communication skills.
- Proficiency in Microsoft and/or Google office suites.
- Ability to self-organize and multitask.
- Ability to self-motivate and work independently on projects.
- Detail oriented and dedicated to making great games.
- Ability to collaborate effectively with other teams and individuals.
Education/Experience
- Minimum of 5 years experience in game design, management and/or related experiences.
- Experience managing a team of game designers.
- Experience collaborating with freelance game designers and developers.
- Familiarity with the scheduling, deliverables and production of hobby games.
- At least 3 published game credits on tabletop board, card or RPG games.
Additional Qualifications
- In addition to the qualifications laid out above, an exceptional candidate will have some of the following qualifications:
- Experience with Tabletop Simulator prototype creation.
- Experience supporting demos and tournaments for industry conventions and trade shows.
- Experience using social media on game related topics.
- Experience with games developed and launched through crowdfunded platforms.
- Existing relationships with freelance game designers and game developers.
Hesitant to apply because you dont have all the experience or qualifications listed? Let us decide! The right candidate doesnt always match up perfectly on paper. We believe that diverse perspectives and experiences bring fresh ideas and innovation to our team. If youre passionate about this role and believe your unique background and skills could contribute to our mission, wed love to hear from you!
- 22 Days of PTO Annually
- 12 Paid Holidays
- Competitive 401K Match
- Flexible & Hybrid Schedules
- Extensive Game Discounts
- $250 Annually in Game Bucks
- Mental Health Programs
- Virtual Healthcare Options
- Employee Assistance Program
- Employee Referral Program
At Asmodee, we care about the health and wellbeing of our employees. Our commitment extends beyond the workplace, offering comprehensive healthcare and 401(k) retirement plans, as well as generous paid time off and hybrid schedules to support our team members in every aspect of their lives. We understand the importance of work-life balance, which is why we are proud to provide a competitive total rewards and compensation package, with several benefits listed below.
Actual compensation for this role is based on several factors, including but not limited to job-related skills, qualifications, experience, market conditions and specific work location. Base Salary Range: $5,000- 80,000.
Our Commitment
Asmodees purpose is Bringing People Together. To us that means all kinds of people, no matter their perceived differences.
We strive to create a workplace where everyone feels empowered to show up as their full and authentic selves. We seek to support our diverse community of players by creating representative gaming experiences that celebrate a variety of backgrounds, skills, and views. Diversity and Inclusion fuels our creativity and promotes internal and external equity which allows us to continue in our efforts to bring people together around the game table. Games are for everyone.
#J-18808-LjbffrSenior Game Design Director
Posted 3 days ago
Job Viewed
Job Description
Locations : Los Angeles - Del Rey, California, United States of America
- Location: Redwood City
- Country: United States of America
- Location: Kirkland
- Country: United States of America
- Location: Austin
- Country: United States of America
- Location: Los Angeles - Del Rey
- Country: United States of America
- Location: Los Angeles - Chatsworth
- Country: United States of America
Role ID
209215
Worker Type
Regular Employee
Studio/Department
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Welcome to EA Mobile, home to developers working on iconic franchises such as Plants vs. Zombies, Design Home, Star Wars, Sim City, Golf Clash, Pogo, and more. At EA Mobile, we value creativity, continuous learning, data-driven decision-making, and strong product knowledge. We are looking for passionate individuals who thrive in a growth-oriented environment and are committed to collaborating in dynamic teams to deliver compelling experiences to millions of players worldwide.
About the Role:
As a Design Director, you'll be a pivotal leader, driving both the creative vision and the cultural tone of our project. Your mission is to create compelling player experiences while fostering a vibrant and innovative work environment.
Key Responsibilities:
- Leadership and Culture: Lead and direct the mobile prototyping team in the development of playable prototypes . Drive a culture centered on player enjoyment and business success.
- Vision and Strategy: Work with the Game Director to define and promote the design vision for our new mobile game, guiding it from concept to live operations.
- Team Collaboration: Partner with an elite game team to develop engaging and lasting play experiences.
- Design Team Management: Oversee and nurture the design team, focusing on recruitment, mentorship, and empowerment. Prioritize development and career growth.
- Cultural Direction: Shape the values and direction of the game design discipline.
- Feature Simplification: Convert complex ideas into streamlined features that enhance player experiences.
Qualifications & Experience:
- Demonstrated experience in mobile shooter prototyping.
- Experience hands-on tuning and tweaking gameplays and features in-engine (Unity experience a plus)
- Strong growth mindset with a passion for deep, social games.
- Data-focused and iterative design approach.
- Adept at simplifying complex visions into refined feature sets.
- Skilled in building consensus and motivating teams.
- Expertise in systems design with an emphasis on interactive game systems.
- Passionate about gaming across various genres.
- Over 5 years in a design leadership role in live service games.
- Experience leading prototype and mobile free-to-play live service teams.
- Knowledge of intellectual property processes.
- Skilled in Gunplay Mechanics, Systems Design Economy Design, and Design Tools.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* Washington (depending on location e.g. Seattle vs. Spokane) * $167,300 - $238,500 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Were proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
#J-18808-LjbffrSenior Game Design Director
Posted 3 days ago
Job Viewed
Job Description
Locations : Los Angeles - Del Rey, California, United States of America Location: Redwood City Country: United States of America Location: Kirkland Country: United States of America Location: Austin Country: United States of America Location: Los Angeles - Del Rey Country: United States of America Location: Los Angeles - Chatsworth Country: United States of America Role ID 209215 Worker Type Regular Employee Studio/Department Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Welcome to EA Mobile, home to developers working on iconic franchises such as Plants vs. Zombies, Design Home, Star Wars, Sim City, Golf Clash, Pogo, and more. At EA Mobile, we value creativity, continuous learning, data-driven decision-making, and strong product knowledge. We are looking for passionate individuals who thrive in a growth-oriented environment and are committed to collaborating in dynamic teams to deliver compelling experiences to millions of players worldwide. About the Role: As a Design Director, you'll be a pivotal leader, driving both the creative vision and the cultural tone of our project. Your mission is to create compelling player experiences while fostering a vibrant and innovative work environment. Key Responsibilities: Leadership and Culture: Lead and direct the mobile prototyping team in the development of playable prototypes . Drive a culture centered on player enjoyment and business success. Vision and Strategy: Work with the Game Director to define and promote the design vision for our new mobile game, guiding it from concept to live operations. Team Collaboration: Partner with an elite game team to develop engaging and lasting play experiences. Design Team Management: Oversee and nurture the design team, focusing on recruitment, mentorship, and empowerment. Prioritize development and career growth. Cultural Direction: Shape the values and direction of the game design discipline. Feature Simplification: Convert complex ideas into streamlined features that enhance player experiences. Qualifications & Experience: Demonstrated experience in mobile shooter prototyping. Experience hands-on tuning and tweaking gameplays and features in-engine (Unity experience a plus) Strong growth mindset with a passion for deep, social games. Data-focused and iterative design approach. Adept at simplifying complex visions into refined feature sets. Skilled in building consensus and motivating teams. Expertise in systems design with an emphasis on interactive game systems. Passionate about gaming across various genres. Over 5 years in a design leadership role in live service games. Experience leading prototype and mobile free-to-play live service teams. Knowledge of intellectual property processes. Skilled in Gunplay Mechanics, Systems Design Economy Design, and Design Tools. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * Washington (depending on location e.g. Seattle vs. Spokane) * $167,300 - $238,500 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr