33,302 Game Developers jobs in the United States
Lecturer - Game Design & Development
Posted 2 days ago
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**Description**
**Lecturer - Game Design and Development (pool)**
**College of Engineering & Applied Science**
**Engage. Educate. Empower. Join UCCS as a Lecturer!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking **Lecturers in Computer Science - Game Design and Development** to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Range** : Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
**Summary**
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of **Lecturers** in **Game Design and Development** from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
+ Introduction to Game Development (using GameMaker Studio 2)
+ Introductory Programming for Game Developers (using C# and Unity)
+ Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
+ Game Design for Diverse Populations (using GameMaker Studio 2)
+ Special Topics in Game Design (various topics in game design and game art)
+ Special Topics in Game Programming (various topics in game programming)
**Essential Functions**
The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
+ Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
+ Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
+ Be familiar with learning management systems, such as Canvas.
+ Other duties as determined by the Department Chair.
**Tentative Search Timeline**
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. **Applications will be reviewed on a semester-by-semester basis as business needs arise.**
+ **Priority Application Dates** : Applications submitted by the following dates will receive priority consideration:
+ Fall Semester: May 1
+ Spring Semester: October 1
+ Summer Semester: March 1
+ **Interview Dates** : Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
+ **Potential Start Dates** : Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs ( . You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
+ At least 3 years of experience designing and developing video games is required.
+ At least four months teaching experience is preferred.
+ Commercial game development experience is preferred.
Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current resume/CV. Must include date ranges and whether the position was full time or part time. 2. A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position. 3. List of at least 3 professional references. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Part-time
**Posting Date** : Jun 24, 2025
**Unposting Date** : Ongoing Posting Contact Name: Shouhuai Xu Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Assistant Professor - Game Design and Development
Posted 2 days ago
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Job Description
**Description**
**Assistant Professor - Game Design and Development**
**College of Engineering and Applied Science**
**Department of Computer Science**
**Elevate Your Career at UCCS: Innovate, Inspire, and Impact in the Rockies!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking an Assistant Professor to join our team! UCCS is committed to academic excellence, professional development, and fostering an environment that supports innovation and student success.
At the base of the Rocky Mountains, Colorado Springs ( is captivated by its stunning landscapes, making it a paradise for nature lovers. This city is more than its scenery-a mosaic of history, arts, and a vibrant tech scene. We invite you to join a community that cherishes outdoor adventure as much as forward-thinking growth, an exceptional setting for both career and lifestyle.
**Salary Range** : $96,000-102,000 per academic year. Compensation will be commensurate upon experience and qualifications. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : On-site
Benefits at a Glance ( UCCS, our employees are our most valued asset. We're proud to offer:
+ Robust Health Coverage: Our comprehensive medical plans cover preventative care at no cost, including a yearly mental health visit. Plus, benefit from affordable dental, vision plans, and competitive prescription drug prices.
+ Financial & Retirement Benefits: Take advantage of our health savings, flexible spending accounts, and life and disability insurance. Plan for your future with our retirement options.
+ Further Your Education: Avail nine waived credits per academic year for courses at any CU campus. We invest in your educational and professional growth.
+ Wellness & More: From wellness programs aimed at achieving your best self to various additional benefits through CU Advantage, we prioritize well-being and holistic development.
+ Want to know your total compensation? Use our calculator ( to get the complete picture!
**Summary**
An assistant professor in Computer Science will develop and teach undergraduate and graduate courses in computer science as assigned by the chair based on departmental needs, will possess a solid publication record, and be expected to develop or continue to develop a strong research group with an externally funded research program in one or more of the following areas:
+ Game design, development and related areas
+ Software engineering
+ Artificial intelligence/machine learning
+ Computing systems.
The Department of Computer Science at UCCS excels in preparing undergraduates for careers in the computing industry locally and nationally by providing ABET-accredited classes of high quality. The department has over 700 majors across several programs including graduate-level programs to suit the needs of full-time students and working individuals in the region.
The Department of Computer Science is an NSA/DHS designated National Center of Academic Excellence in Cyber Defense Education (CAE-CD) and in Research (CAE-R). We comprise 22 full-time faculty, including NSF CAREER, NIH MIRA, and AFOSR YIP winners, with approximately 600 undergraduates, 70 masters students, and 50 PhD students in two PhD programs---one in Computer Science and the other in Cybersecurity. In , the department averaged $650K in active funding per tenure track faculty member. We actively support students through NSF CyberCorps Scholarship for Service (SFS), DoD Cyber Scholarship Program (CySP), and DoD VICEROY grants. The department proudly advocates and pushes the university's efforts to continue to grow its high research activity.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Functions**
+ The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students.
+ Maintain a funded research program.
+ Engage in service activities to support the University, city, state, region, nation and/or professional associations.
+ Provide mentorship to students and junior faculty.
+ Participate in curriculum development, implementation, and evaluation.
+ Participate in meetings and other activities that advance the mission and goals of the department and college.
+ Other duties as determined by the Dean and Department Chair.
**Tentative Search Timeline**
+ Priority will be given to applications submitted by: **October 8, 2025.**
+ Potential interview dates: weeks of **November 3 and November 10, 2025.**
+ Potential start date: **August 17, 2026.**
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ PhD in Computer Science or a related field at the time of employment is required (August 2026).
+ Applicants must have at least 4 months teaching experience at the post-secondary level as a teaching assistant, instructor of record or the equivalent.
Special Instructions to Applicants: *Applications submitted by October 8, 2025 will receive full consideration. *Applications submitted through email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 37533). *Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. Application Materials Required: Cover Letter, Resume/CV, Statement of Research Philosophy, Statement of Teaching Philosophy, Additional Attachments - Refer to Application Materials Instructions Below Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your CV includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current CV. Must include date ranges to include month and year (mm/yyy). 2. A cover letter that specifically addresses reasons for applying, and particularly how your experience meets the minimum preferred criteria. 3. Research Statement 4. Teaching statement 5. OPTIONAL - digital portfolio. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Full-time
**Posting Date** : Sep 2, 2025
**Unposting Date** : Ongoing Posting Contact Name: Sudhanshu Semwal Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Game Design - Content Review, Minecraft Online
Posted 2 days ago
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Why play? Well, play is at the heart of everything we do. It's the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
We are seeking a Game Design - Content Review to help drive the overall content strategy and objectives for the Minecraft Marketplace. This role serves as a critical bridge between partner designers and the Marketplace organization, ensuring that all content meets the highest quality standards. As a Content Review Designer, you will facilitate communication across design, engineering, and marketplace teams, while also providing guidance to engineers on workflow improvements and AI (Artificial Intelligence) integration. You'll be responsible for creating and maintaining clear documentation on Marketplace guidelines and best practices in game design, as well as authoring workflow optimization documents that explain both the "why" and "how" of ingestion processes for design teams. Additionally, you will work closely with partners to ensure their content aligns with Marketplace standards and policies, acting as a vital source of communication between the partner program and the broader organization. Simply put, you will play a key role in shaping the continued design evolution of the Minecraft Marketplace.
Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
In the end, it's the people of Mojang Studios that make this place truly special. When you join, you'll find yourself in the company of incredibly bright, warm, and creative individuals - all united and working toward a single goal. Come help us reach it!
**Responsibilities**
+ Act as the main point of contact for partner designers, supporting collaboration and feedback.
+ Co-develop andmaintaindocumentation onMarketplace policies and best design practices.
+ Guideinternaldesign teams on workflow improvements and integration of AI technologies.
+ Facilitate communication between design, engineering, andMarketplace teams.
+ Provide actionable feedback to designersregardingMarketplace submissions.
+ Attend scrum meetings to manage backlog andimplement feature creation.
+ Manageremotecontractors, helping to defineresponsibilities for both single and multiplayer content.
+ Embody our Culture ( & Values ( qualifications:**
+ Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field AND 2+ years experience in game development and design, systems design, content production, or related field OR Associate's Degree in Computer Science, Art, Writing, Behavioral Science, Game Design, or related field AND 4+ years experience in game development and design, systems design, content production, or related field
+ OR equivalent experience.
+ 2+ years experience taking a product, feature, or experience to market.
**Preferred qualifications:**
+ 2+years experiencetaking a product, feature, or experience to market (e.g., design, addressing product market fit, and launch, internal tool/framework).
+ 4+years experienceimproving product metrics for a product,feature, or experience in a market (e.g., growing customer base, expanding customer usage, avoiding customer churn).
+ 4+yearsexperiencedisrupting a market for a product, feature, or experience (e.g., competitive disruption, taking the place of an established competing product).
+ 1+ year(s) of experience reviewing Game content.
Game Design IC4 - The typical base pay range for this role across the U.S. is USD $100,600 - $99,000 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD 131,400 - 215,400 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: will accept applications for the role until October 26, 2025.
#mojangjobs
#gamingjobs
Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations ( .
Manager, Game Design, Creative Development- Disney & Pixar Games
Posted today
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Come and join our talented Creative Team at _Disney & Pixar Games_ . This unique position requires a highly creative and motivated individual to partner with the best game developers from across the globe to build the next generation of _Disney & Pixar Games_ .
The Manager, Game Design, Creative Development - Will be responsible for providing game design leadership across our portfolio of licensed games. They will manage our team of internal game designers, partner with our product development, marketing, and brand relations teams, as well as our world-class game partners to deliver exceptional and authentic Disney and Pixar experiences for gamers and fans alike.
They will provide game design/narrative guidance and brand feedback to our external development partners that will help elevate the overall quality of our diverse portfolio of mobile, console, and PC games. This role draws upon your expertise not only as a seasoned game designer, but also as an authority on gaming trends and a passionate Disney & Pixar enthusiast who can creatively support the games our external partners are making.
You will be the point person for game design and narrative submissions and discussions, leveraging best-in-class examples on the target platform and genre, and guiding gameplay and narrative through the lens of our characters and worlds, to ensure that each game is a compelling, appealing, and an authentic Disney & Pixar experience.
This is a full-time role.
You will report to the Senior Manager, Creative Development
This is an onsite position, and candidates must be willing to relocate to Southern California.
**What You Will Do:**
_Team Leadership:_
+ Oversees the game design & narrative quality of the projects for which they and their Designers are responsible.
+ Works with the Creative Department lead regarding goals, priorities and individual project progress.
+ Manages and mentor internal team members, providing game and narrative design guidance. Share best practices that foster inclusive creativity and elevate game design and storytelling in our products.
+ Identifies opportunities to improve processes and pipelines for yourself and other design team members. Apply best practices to elevate how the team approaches gameplay opportunities and challenges within our products.
+ Serves as an internal game critic for all Disney & Pixar Games, focusing on game design and narrative. Works to elevate the quality of all the games across our portfolio.
+ Leads internal game design/narrative initiatives based on direction from the _Disney & Pixar Games_ leaders.
+ Works with the Senior Manager, Creative Development, regarding goals, priorities, and individual project progress.
_Game & Narrative Design:_
+ Represents game design and narrative on the highest complexity projects as an authority on the worlds, stories, and characters of Disney & Pixar.
+ Manages their team of Game Designers to oversee game design and narrative assessments and discussions throughout the product lifecycle (from ideation to release to live operations) on all projects.
+ Provides editorial feedback and leads discussions on game design documentation, gameplay concepts, features, LiveOps plans, and playable builds, while fostering successful collaboration with partners and stakeholders.
+ Reviews and provides actionable recommendations on story arcs, beats, and scripts to ensure authenticity and quality in our games.
+ Proactively identifies areas of risk affecting product quality, story, and player experience; provides actionable solutions to mitigate game design and narrative risks.
+ Maintain familiarity with current game and game industry products and trends including popular gameplay features, trending genres, current platforms, and commonly leveraged retention and monetization techniques.
+ Independently balances a workload of diverse projects in varying stages of development and team management.
_Brand & Franchise Guidance:_
+ Collaborates with partners to create gameplay experiences that authentically represent our brands and engage gamers and fans alike.
+ Exemplifies the role of a creative negotiator, representing and advocating on behalf of our development partners, studio leadership, and key Walt Disney Company stakeholders to deliver against our collective product goals and gameplay needs.
+ Creatively works within existing and upcoming Disney and Pixar IP guidelines to provide guidance to our partners that ensure that the gameplay and stories within our products are being designed and executed mindfully, authentically, and respectfully.
**Required Qualifications & Skills:**
+ Expertise in game and narrative design, including system design, writing, and LiveOps.
+ A background in quality gameplay experiences across a variety of genres, platforms, and audiences for games.
+ Passionate Disney & Pixar enthusiasts are a must.
+ An avid fan of games and gaming. Stays up to date on new games and is a gameplayer. Clear understanding of various gaming platforms (Mobile, Console, and PC) and various game types and genres.
+ Experience in assessing and editing game design and narrative documentation including GDDs, feature specs, narrative outlines, dialogue scripts, etc.
+ Experience in leading game design and narrative conversations and initiatives.
+ Experience in successfully collaborating and providing creative feedback to external teams, vendors, or agencies.
+ Exceptional time management skills with the ability to prioritize effectively in a fast-paced and dynamic environment.
+ A highly motivated, flexible, and solutions-oriented mindset.
+ Strong interpersonal, communication, and presentation skills.
+ Ability to travel and have a valid passport.
**You Have:**
+ AA/BA/BS preferred or advanced proficiency demonstrated via an industry standard level of videogame design.
+ 10+ years of experience in game design for mobile/console/PC/online.
+ 2+ years of people management experience required.
+ Has shipped mobile, console, and/or PC games with live operations components.
+ Experience working on content based on intellectual properties.
+ Experience with large-scale, high-profile, high complexity projects preferred.
**Preferred Knowledge, Skills, and Abilities:**
In addition to strong generalist skills, demonstrated specialization within any of the following categories:
+ Narrative/Writing
+ LiveOps Design
+ System Design
**Additional Information:**
Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities, and special extras that only Disney can provide. Learn more about our benefits and perks at .
#Gamesjobs
#DCPJobs
#DXMedia
The hiring range for this position in Glendale, CA is $126,800 to $170,000 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
**Job ID:**
**Location:** Glendale,California
**Job Posting Company:** Disney Experiences
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
Video Game Composer
Posted 7 days ago
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Job Description
Responsibilities:
- Compose, arrange, and produce original musical scores for a video game project.
- Develop thematic material and leitmotifs that represent characters, locations, and moods within the game.
- Create adaptive music systems that respond dynamically to in-game events and player actions.
- Collaborate remotely with game designers, directors, and audio engineers to understand musical requirements and implement feedback.
- Deliver high-quality audio stems in various formats suitable for game integration.
- Ensure musical consistency in style, tone, and emotional impact throughout the game.
- Manage project timelines and deliverables effectively within a remote work structure.
- Conduct research into relevant musical styles and influences to inform the composition process.
- Provide revisions as needed based on game development progress and team feedback.
- Contribute creative ideas to elevate the overall audio experience of the game.
Qualifications:
- Proven experience as a composer for video games or other interactive media, with a strong portfolio showcasing relevant work.
- Exceptional skills in music composition, arrangement, and orchestration across various genres.
- Proficiency with Digital Audio Workstations (DAWs) such as Cubase, Logic Pro, Pro Tools, or Ableton Live.
- Experience in sound design and audio implementation within game engines (e.g., Unity, Unreal Engine) is a plus.
- A deep understanding of music theory and its application in storytelling.
- Ability to work independently, manage time effectively, and meet strict deadlines in a remote setting.
- Excellent communication and collaboration skills, with the ability to articulate creative ideas clearly.
- A passion for video games and an understanding of their interactive nature.
- Access to professional recording equipment and a dedicated, quiet workspace.
This contract position offers a competitive hourly rate and the exciting opportunity to leave your musical signature on a new video game. If you are a creative composer ready to score your next big project from home, we encourage you to apply.
Video Game Composer
Posted 7 days ago
Job Viewed
Job Description
Responsibilities:
- Compose original music scores for a narrative-driven video game, encompassing themes, ambient tracks, and dynamic gameplay music.
- Collaborate with the game director and audio lead to understand the game's narrative, atmosphere, and musical direction.
- Create musical concepts and demos for approval.
- Produce high-quality, polished audio assets for integration into the game engine.
- Adapt music to fit interactive gameplay elements and narrative cues.
- Implement music using industry-standard DAWs (Digital Audio Workstations) and audio middleware if required.
- Manage project timelines and deliver music assets according to agreed-upon milestones.
- Incorporate feedback from the development team to refine and perfect the score.
- Maintain clear and consistent communication throughout the project lifecycle.
- Ensure music licensing and rights are handled appropriately.
- Explore and experiment with different musical styles and instrumentation to find the perfect fit for the game.
- Contribute creative ideas to the overall audio design of the game.
- Demonstrated experience as a video game composer, with a portfolio showcasing original scores for games.
- Proficiency in composing for various genres and moods.
- Expertise in using DAWs such as Logic Pro, Cubase, Pro Tools, or Ableton Live.
- Strong understanding of music theory, orchestration, and arrangement.
- Ability to create compelling melodies and harmonic structures.
- Experience with virtual instrument libraries and sound design is highly beneficial.
- Excellent communication and collaboration skills, with the ability to work effectively in a remote team environment.
- Strong organizational skills and the ability to manage multiple tasks and deadlines.
- Passion for video games and a deep understanding of how music impacts gameplay.
- Bachelor's degree in Music Composition, Sound Design, or a related field, or equivalent professional experience.
- Knowledge of game audio middleware (e.g., Wwise, FMOD) is a plus.
Video Game Test Director
Posted 3 days ago
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Job Description
**Job Title:** Video Game Test Director
**Location:** Tempe, AZ
**Pay Range:** $160,000 - $175,000 (depending on experience)
**Relocation Assistance**
**What's the Job?**
+ Own the testing strategy across multiple titles, ensuring quality delivery of all in-flight projects.
+ Manage and support both remote and onsite teams, driving performance management and mentoring of Test Managers and Test Leads.
+ Continually improve project teams reporting and drive cross-team strategic initiatives.
+ Positively manage client relations while proactively identifying problem areas and presenting solutions.
+ Conduct regular project review meetings with customer leadership to ensure alignment and satisfaction.
**What's Needed?**
+ 10+ years in Quality Assurance progressive roles, with strong Video Games industry experience.
+ 3+ years minimum experience in a Gaming QA Manager or equivalent position.
+ Demonstrated experience managing managers and developing talent.
+ Solid understanding of utilizing data analytics to lead data-driven decision-making.
+ Strong written and oral communication skills, preferably with experience in data visualization tools like Power BI or Tableau.
**What's in it for me?**
+ Opportunity to work with a leading partner in the AAA game development industry.
+ Be part of a collaborative and inclusive team culture.
+ Engage in professional development and career pathing opportunities.
+ Drive strategic initiatives that impact the gaming industry.
+ Work in a dynamic environment that values innovation and creativity.
**Upon completion of waiting period consultants are eligible for:**
+ Paid time off
+ Medical and Prescription Drug Plans
+ Dental Plan
+ Vision Plan
+ Health Savings Account
+ Health Flexible Spending Account
+ Dependent Care Flexible Spending Account
+ Supplemental Life Insurance
+ Short Term and Long Term Disability Insurance
+ Business Travel Insurance
+ 401(k), Plus Match
+ Weekly Pay
If this is a role that interests you and you'd like to learn more, click apply now and a recruiter will be in touch with you to discuss this great opportunity. We look forward to speaking with you!
**About ManpowerGroup, Parent Company of: Manpower, Experis, Talent Solutions, and Jefferson Wells**
_ManpowerGroup® (NYSE: MAN), the leading global workforce solutions company, helps organizations transform in a fast-changing world of work by sourcing, assessing, developing, and managing the talent that enables them to win. We develop innovative solutions for hundreds of thousands of organizations every year, providing them with skilled talent while finding meaningful, sustainable employment for millions of people across a wide range of industries and skills. Our expert family of brands -_ **_Manpower, Experis, Talent Solutions, and Jefferson Wells_** _-_ creates substantial value for candidates and clients across more than 75 countries and territories and has done so for over 70 years. We are recognized consistently for our diversity - as a best place to work for Women, Inclusion, Equality and Disability and in 2023 ManpowerGroup was named one of the World's Most Ethical Companies for the 14th year - all confirming our position as the brand of choice for in-demand talent.
ManpowerGroup is committed to providing equal employment opportunities in a professional, high quality work environment. It is the policy of ManpowerGroup and all of its subsidiaries to recruit, train, promote, transfer, pay and take all employment actions without regard to an employee's race, color, national origin, ancestry, sex, sexual orientation, gender identity, genetic information, religion, age, disability, protected veteran status, or any other basis protected by applicable law.
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Senior Video Game Composer
Posted today
Job Viewed
Job Description
Responsibilities:
- Compose original musical scores for various game scenarios, environments, and emotional beats, adhering to the game's artistic direction and narrative.
- Develop leitmotifs and thematic material that can be dynamically implemented within the game engine.
- Collaborate with the Audio Director, game designers, and narrative team to understand musical needs and integrate music seamlessly into gameplay.
- Create adaptive and interactive music systems that respond to player actions and in-game events.
- Produce high-quality orchestral, electronic, or hybrid musical pieces using professional DAWs and virtual instruments.
- Record and mix final audio assets, ensuring they meet technical specifications for game integration.
- Provide variations and stings for specific gameplay moments (e.g., combat, exploration, cutscenes).
- Manage musical assets, including organization, labeling, and delivery to the audio team.
- Conduct research into musical styles and instrumentation relevant to the game's setting and themes.
- Be open to feedback and revisions, iterating on compositions to achieve the desired artistic outcome.
- Potentially contribute to sound design elements as needed.
- Maintain an organized project workflow and meet deadlines consistently.
Qualifications:
- Demonstrated professional experience composing music for video games, with a portfolio showcasing a range of styles and genres.
- Expertise in music theory, harmony, counterpoint, and orchestration.
- Proficiency in professional Digital Audio Workstations (DAWs) such as Logic Pro X, Cubase, Pro Tools, or Ableton Live.
- Experience with high-quality virtual instrument libraries (e.g., EastWest, Spitfire Audio, Kontakt).
- Strong understanding of game audio implementation techniques and middleware (e.g., Wwise, FMOD).
- Ability to compose in various musical styles, from orchestral to electronic and ambient.
- Excellent communication, collaboration, and interpersonal skills.
- Ability to work effectively both independently and as part of a team in a hybrid work environment.
- Strong organizational skills and meticulous attention to detail.
- A deep passion for video games and interactive entertainment.
- Bachelor's degree in Music Composition, or equivalent professional experience.
Senior Video Game Composer
Posted today
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Job Description
Key responsibilities include:
- Composing original musical scores that enhance the player's emotional experience and game narrative.
- Developing a cohesive musical identity for the game, including leitmotifs and thematic development.
- Producing high-quality audio assets, including orchestral recordings and electronic sound design elements.
- Collaborating closely with game designers, directors, and audio leads to align music with gameplay and visual elements.
- Implementing music using interactive audio middleware (e.g., Wwise, FMOD), ensuring seamless transitions and dynamic playback.
- Creating ambient soundscapes and sound effects that complement the musical score.
- Managing music production schedules and delivering assets according to project milestones.
- Staying updated on the latest trends and technologies in video game audio and music production.
- Seeking inspiration from diverse musical styles and genres to create innovative and memorable soundtracks.
A minimum of 5 years of professional experience composing music for video games is required, with a portfolio demonstrating a range of styles and adaptability. Proficiency with Digital Audio Workstations (DAWs) such as Cubase, Logic Pro, or Pro Tools, and experience with audio middleware are essential. Strong understanding of music theory, orchestration, and sound design principles is mandatory. Excellent communication and collaboration skills are vital for this remote role, enabling effective interaction with the development team. This position is fully remote, offering the flexibility to work from anywhere, but requires consistent availability and responsiveness. We are looking for a composer who can bring a unique artistic vision and technical mastery to our project, based in Omaha, Nebraska, US .
Lead Video Game Composer
Posted 1 day ago
Job Viewed
Job Description
Key Responsibilities:
- Compose original musical scores for video games across various genres, ensuring thematic coherence and emotional impact.
- Collaborate with game development teams to integrate music and sound effects seamlessly into the game engine.
- Direct and manage the work of freelance composers and sound designers, providing clear feedback and artistic direction.
- Develop and maintain audio style guides and documentation for projects.
- Implement interactive music systems and adaptive audio technologies.
- Oversee the recording, mixing, and mastering of all musical assets.
- Stay current with the latest trends and technologies in game audio and interactive music.
- Contribute to the overall artistic vision of the game through sonic storytelling.
- Conduct research into historical periods, cultures, or specific moods to inform musical composition.
- Ensure all audio deliverables meet technical specifications and quality standards.
Qualifications:
- A strong portfolio showcasing extensive experience in composing music for video games, with a track record of successful titles.
- Proficiency in digital audio workstations (DAWs) such as Cubase, Logic Pro, or Pro Tools, and audio middleware (e.g., Wwise, FMOD).
- Deep understanding of music theory, harmony, orchestration, and composition techniques.
- Experience with MIDI programming, synthesis, and sample library utilization.
- Excellent communication, collaboration, and leadership skills, particularly in a remote setting.
- Ability to translate abstract concepts and gameplay mechanics into compelling musical themes.
- Familiarity with game development pipelines and agile methodologies.
- A degree in Music Composition, Sound Design, or a related field, or equivalent professional experience.
- Passion for video games and a keen sense of what makes interactive audio effective.