38 Game Development jobs in the United States

Producer (Casino Game Development)

89105 North Las Vegas, Nevada Light and Wonder, Inc.

Posted 4 days ago

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Job Description

Gaming:

Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.

Position Summary

Are you ready to level up your career? At Light & Wonder, we are committed to making the best games in the world. We are looking for smart, passionate, and creative people to join our team and help us transform the gaming world. We are a global, industry-leading gaming technology company that embraces challenge, fosters an inclusive culture, values integrity, innovation and winning, and is committed to developing and supporting its people. As a member of our award-winning game studios, you will be creating compelling games played around the world.

If you are ready to play. come join us and let's make games!

Job Summary

Bring our games to life by supporting the development team during the product development process-manage day-to-day communication, coordinate interdepartmental tasks, and track deliverables and milestones. Work in a collaborative small team environment with a group of exceptionally talented artists, animators, software engineers, and game designers to provide the best gaming experience for the slot player. The ability to work quickly and efficiently as part of a team, take direction, and maintain a positive attitude under pressure is crucial.

Job Responsibilities
  • Track project milestones and deliverables for one or more development teams
  • Maintain tasks in JIRA and other project management software
  • Attend team meetings to stay up to date on project changes, issues, and resolutions
  • Schedule and attend internal game reviews to compile and distribute comments and notes
  • Load games onto slot machines and maintain slot machine hardware
  • Secondary
  • Create and maintain reports to capture project status and communicate to stakeholders
  • Collaborate with other departments to support interdepartmental tasks, capturing and communicating requirements and status
Qualifications
  • Experience
  • 2-5 years of professional project management experience
  • Experience leading teams and managing software development projects a plus
  • Gaming industry experience is preferred, but not required
  • Knowledge, Skills, and Abilities
  • Enjoy working in a creative environment
  • Education
  • Bachelor's degree or equivalent work experience required
  • Have strong multi-tasking skills
  • Have excellent written and verbal communication skills
  • Ability to work well with others in a team environment
  • Have strong problem solving and analytical skills
  • Have strong organizational and time-management skills
  • Proficient in Microsoft Office programs
  • Familiarity with JIRA or other project/task management software a plus


Light & Wonder and its affiliates (collectively, L&W) are engaged in highly regulated gaming businesses. As a result, certain L&W employees may, among other things, be required to obtain a gaming or other license(s), undergo background investigations or security checks, or meet certain standards dictated by law, regulation or contracts. In order to ensure L&W complies with its regulatory and contractual commitments, as a condition to hiring and continuing to employ its employees, L&W requires all of its employees to meet those requirements that are necessary to fulfill their individual roles. As a prerequisite to employment with L&W (to the extent permitted by law), you shall be asked to consent to L&W conducting a due diligence/background investigation on you.

This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above.

#LI-ZD1

#LI-Hybrid

Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.
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Producer (Casino Game Development)

89105 North Las Vegas, Nevada Light & Wonder

Posted 6 days ago

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Job Description

Gaming:

Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.

Position Summary

Are you ready to level up your career? At Light & Wonder, we are committed to making the best games in the world. We are looking for smart, passionate, and creative people to join our team and help us transform the gaming world. We are a global, industry-leading gaming technology company that embraces challenge, fosters an inclusive culture, values integrity, innovation and winning, and is committed to developing and supporting its people. As a member of our award-winning game studios, you will be creating compelling games played around the world.

If you are ready to play. come join us and let's make games!

Job Summary

Bring our games to life by supporting the development team during the product development process-manage day-to-day communication, coordinate interdepartmental tasks, and track deliverables and milestones. Work in a collaborative small team environment with a group of exceptionally talented artists, animators, software engineers, and game designers to provide the best gaming experience for the slot player. The ability to work quickly and efficiently as part of a team, take direction, and maintain a positive attitude under pressure is crucial.

Job Responsibilities

  • Track project milestones and deliverables for one or more development teams
  • Maintain tasks in JIRA and other project management software
  • Attend team meetings to stay up to date on project changes, issues, and resolutions
  • Schedule and attend internal game reviews to compile and distribute comments and notes
  • Load games onto slot machines and maintain slot machine hardware
  • Secondary
  • Create and maintain reports to capture project status and communicate to stakeholders
  • Collaborate with other departments to support interdepartmental tasks, capturing and communicating requirements and status
Qualifications
  • Experience

  • 2-5 years of professional project management experience
  • Experience leading teams and managing software development projects a plus
  • Gaming industry experience is preferred, but not required
  • Knowledge, Skills, and Abilities

  • Enjoy working in a creative environment
  • Education

  • * Bachelor's degree or equivalent work experience required
  • Have strong multi-tasking skills
  • Have excellent written and verbal communication skills
  • Ability to work well with others in a team environment
  • Have strong problem solving and analytical skills
  • Have strong organizational and time-management skills
  • Proficient in Microsoft Office programs
  • Familiarity with JIRA or other project/task management software a plus

Light & Wonder and its affiliates (collectively, L&W) are engaged in highly regulated gaming businesses. As a result, certain L&W employees may, among other things, be required to obtain a gaming or other license(s), undergo background investigations or security checks, or meet certain standards dictated by law, regulation or contracts. In order to ensure L&W complies with its regulatory and contractual commitments, as a condition to hiring and continuing to employ its employees, L&W requires all of its employees to meet those requirements that are necessary to fulfill their individual roles. As a prerequisite to employment with L&W (to the extent permitted by law), you shall be asked to consent to L&W conducting a due diligence/background investigation on you.

This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above.

#LI-ZD1

#LI-Hybrid

Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.

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Senior Full-Stack Engineer - Game Development Tools

90211 Beverly Hills, California Snail Games USA

Posted today

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Job Description

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry. We are currently seeking a Senior Tools Engineer to lead development of next-generation game development tools. This role requires an engineer who has independently built complete software systems from scratch - not just enhanced existing engines or specialized in single domains. The ideal candidate can own entire application lifecycles while effectively translating senior technical vision into executable team plans.

Job Type: Full-Time
Location: Beverly Hills, CA
Primarily remote ; in-person presence required for select meetings or events.

Responsibilities

  • Lead a small team (3-4 people initially) in developing proprietary game development tools
  • Own complete application development cycles from UI/UX design through backend systems and deployment
  • Design and implement node-based visual workflows and editor interfaces
  • Create intuitive map-based tools for assigning systems and behaviors to game objects
  • Build data persistence layers, networking components, and integration APIs
  • Work directly with a veteran lead architect (20+ years, commercial engine development) to execute on established technical vision and architecture
  • Present development progress and milestones to leadership team
  • Plan and coordinate development milestones to enable focused execution by technical leadership
  • Serve as organizational layer between high-level architecture and day-to-day implementation
  • Prototype and iterate on user-facing development tools and workflows
Minimum Requirements
  • Must have built complete software applications from scratch (not engine modifications or feature additions)
  • 5+ years building full-stack systems independently - UI, backend, database, deployment
  • Strong C++ proficiency with game/tools development experience
  • Proven ability to translate senior architect guidance into executable team plans
  • Experience leading 2-4 person engineering teams through complete project lifecycles
  • Multi-engine background (Unity, Unreal, proprietary) with cross-platform deployment experience
  • Track record of user-facing tool development and editor interface creation
  • Comfortable executing within established technical architecture (not driving architectural decisions)
  • Experience with project planning, milestone tracking, and presenting progress to leadership
Nice to Have
  • Portfolio demonstrating complete applications built from scratch
  • Experience shipping as primary/sole developer on medium-sized software projects
  • Node-based visual scripting systems or workflow tool development
  • AI/ML integration experience in game development contexts
  • Cross-platform development (web, desktop, mobile)
  • Database design, networking, and system integration expertise
Why Join the Snail Games USA Team?
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • We offer medical, dental, vision, and Life/LTD
  • 401k with company match

Salary Range: $120,000 to $155,000

If you're a highly capable full stack engineer ready to lead by doing, we'd love to hear from you.
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Lecturer - Game Design & Development

80932 Colorado Springs, Colorado University of Colorado

Posted 2 days ago

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Job Description

Lecturer - Game Design & Development - 36436 Faculty
**Description**
**Lecturer - Game Design and Development (pool)**
**College of Engineering & Applied Science**
**Engage. Educate. Empower. Join UCCS as a Lecturer!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking **Lecturers in Computer Science - Game Design and Development** to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Range** : Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
**Summary**
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of **Lecturers** in **Game Design and Development** from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
+ Introduction to Game Development (using GameMaker Studio 2)
+ Introductory Programming for Game Developers (using C# and Unity)
+ Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
+ Game Design for Diverse Populations (using GameMaker Studio 2)
+ Special Topics in Game Design (various topics in game design and game art)
+ Special Topics in Game Programming (various topics in game programming)
**Essential Functions**
The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
+ Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
+ Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
+ Be familiar with learning management systems, such as Canvas.
+ Other duties as determined by the Department Chair.
**Tentative Search Timeline**
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. **Applications will be reviewed on a semester-by-semester basis as business needs arise.**
+ **Priority Application Dates** : Applications submitted by the following dates will receive priority consideration:
+ Fall Semester: May 1
+ Spring Semester: October 1
+ Summer Semester: March 1
+ **Interview Dates** : Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
+ **Potential Start Dates** : Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs ( . You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
+ At least 3 years of experience designing and developing video games is required.
+ At least four months teaching experience is preferred.
+ Commercial game development experience is preferred.
Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current resume/CV. Must include date ranges and whether the position was full time or part time. 2. A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position. 3. List of at least 3 professional references. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Part-time
**Posting Date** : Jun 24, 2025
**Unposting Date** : Ongoing Posting Contact Name: Shouhuai Xu Posting Contact Email: ( Position Number: 00470392
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
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Programmer - Game Development + Web Front End. (San Francisco)

94110 San Francisco, California Strong Compute

Posted 2 days ago

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Job Description

full time

We’re building a real-time 3D game designed to visualise AI workflows, GPU operations, and large-scale compute infrastructure in an interactive and engaging way. If you’re passionate about game engines, advanced 3D rendering, and making complex technical systems more intuitive through visualisation, this role is for you.

We’re hiring across Junior, Senior, and Principal levels to develop high-performance, interactive 3D environments that bring AI and GPU workloads to life.

What You’ll Work On:

Developing a 3D game that serves as an interactive tool for visualising AI and GPU compute operations

Real-time simulation & physics programming to represent large-scale compute processes

3D engine programming – working with rendering pipelines, shaders, and technical art for high-performance visualisation

Custom rendering & effects – building real-time visual feedback for AI training, GPU utilisation, and system operations

Optimising large-scale interactive environments for seamless user experience and high frame rates

Gameplay programming – designing intuitive interactions that allow users to explore and understand AI infrastructure

Multi-user experience – supporting multiplayer or collaborative features for team-based AI system visualisation

UI/UX design for interactive dashboards and visualisation tools


Your Core Background
  • Experience with developing 3D and interactive browser experiences (e.g., Svelte, Three.js , WebGL)
  • Proficiency in game engine development (Unity/Unreal Engine/custom/other - for clarity we’re working with our own engine in browser not a commercial engine)
  • Strong background in real-time rendering, physics simulation, and game mechanics
  • Experience with complex data visualization (e.g., massive-scale data, compute clusters, global networking)
Nice to haves
  • Expertise in shader programming, custom rendering pipelines, and technical art for WebGL
  • Ability to optimize performance for smooth real-time interaction
  • Experience with multiplayer networking and large-scale simulation is a plus
  • Familiarity with GPU operations and AI infrastructure concepts
Non-Engineering Responsibilities (Optional but Valuable)
  • Game & Interaction Design – creating engaging ways to explore complex compute systems
  • 3D Art & Animation – developing assets that represent real-world AI and GPU environments
  • Audio Engineering – integrating sound to enhance immersion in the 3D visualization experienceOur culture
  • We move fast. We ship weekly—new features, improvements, and fixes go live fast.
  • We test big. Every month, we stress test with large groups of users face to face, get real-world feedback, and iterate rapidly.
  • We build together. On site only, in SF or Sydney.
  • We iterate relentlessly. Direct user feedback shapes our roadmap—we release, test, refine, and keep moving.
  • ️ We travel when needed. Engineers may travel between SF and Sydney to run events and meet with clients.
  • Location: SF or Sydney (OG startup house vibe, great food, late nights, all the GPUs)
Equipment & Benefits
  • Top spec Macbook + separate GPU cluster dev environments for each engineer.
  • Weekly cash bonus when you workout out 3+ times a week.
  • Comprehensive health benefits, including a choice of Kaiser, Aetna OAMC, and HDHP (HSA-eligible) plans for our SF-based team members.
  • Highest in the world 20 year exercise window for options

Don’t have all the skills? Apply anyway! We’re looking for people who move fast, learn fast, and ship fast. If that’s you, let’s talk.

Want to get to know us first? Attend one of our upcoming events .

#J-18808-Ljbffr
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Software Development Engineer - Media & Game Technology

98127 Seattle, Washington Amazon

Posted 4 days ago

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Job Description

Are you ready to lead, engineer, and deliver innovative software solutions that empower media, entertainment, and gaming customers to overcome their most strategic challenges using cloud technologies? If you have a passion for helping customers maximize their value from the cloud and enjoy tackling ambiguous problems proactively, we invite you to join our dynamic Solutions Engineering team!

Key Responsibilities:

  • Design, engineer, and deliver impactful software solutions for AWS customers.
  • Collaborate with product management, clients, and your development team to create software assets that enhance media and gaming innovation on AWS.
  • Efficiently address complex problems while delivering high-quality software with minimal guidance.
  • Make informed technical and business trade-offs based on your understanding of system impacts.
  • Identify and resolve root causes of continual problems to eliminate bottlenecks.

About Our Team:

The Specialist Engineering team is dedicated to creating user-friendly, scalable software solutions that tackle industry challenges. We focus on integrating AWS services and capabilities to support critical customer use cases, ultimately driving faster outcomes with less effort and risk for our clients.

Why Choose AWS?

Amazon Web Services (AWS) is the leading and most trusted cloud platform, continuously innovating to meet the demands of businesses ranging from startups to Global 500 companies.

Diversity and Inclusion:

We embrace diverse experiences and encourage all candidates to apply, regardless of their background. We believe that every journey is unique and valuable.

Work-Life Balance:

At AWS, we prioritize work-life harmony, striving for a flexible and supportive work culture that enables our employees to achieve success both professionally and personally.

Inclusive Team Culture:

Our culture emphasizes continuous learning and inclusion, ensuring that every team member feels recognized and empowered.

Mentorship and Career Growth:

We are committed to raising our performance bar, offering ample opportunities for knowledge sharing and mentorship to support your professional development.

Basic Qualifications:

  • 3+ years of professional software development experience.
  • 2+ years of experience in design or architecture of systems, focusing on design patterns, reliability, and scaling.
  • Proficiency in at least one programming language.

Preferred Qualifications:

  • 3+ years of experience in the complete software development life cycle, including coding standards, code reviews, version control, build processes, testing, and operations.
  • Bachelor's degree in computer science or a related field.

This position will include responsibilities related to safety, effective communication, and adherence to company policies to ensure exceptional service and professionalism.

We actively consider qualified applicants with arrest and conviction records, in compliance with applicable laws.

Compensation reflects labor costs across various US markets, with a base salary ranging from $129,300 to $223,600 depending on location, job-related knowledge, skills, and experience.

Join us to make a difference in the cloud and help our customers succeed!

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Coordinator, Programming - Game Shows

90403 Santa Monica, California Sony Pictures Entertainment

Posted today

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Job Description

Coordinator Position at Game Show Network

Game Show Network is looking for a dynamic and detail-oriented coordinator to support the Current Programming department. This person will serve as a department liaison, handle communication with internal Game Show Network divisions and in-house productions, as well as the external production companies and producers for our current programming team.

You will be responsible for (not limited to)

  • Maintaining files, status reports and logging notes while on set for current shows
  • Watching final locked cuts of episodes and coordinating between the network and current shows' post departments
  • Organizing and participating in the notes process for casting and content presentation, while coordinating between the network and current shows' production departments
  • Actively participating and contributing in production department meetings. This includes game show formatting, run-throughs and design meetings
  • Serving as point person for all contestant inquiries and liaise with GSN accounting department on any prizing questions
  • Coordinating internal and external meetings and show run-throughs
  • Booking contestants for run throughs and rehearsals
  • Retrieving episode links for internal and external distribution
  • Maintaining Google Docs tracking all incoming and outgoing material
  • Supporting the department with general administrative duties when needed including: answering telephones, calendar management, copying and filing, booking Executive's travel, managing expense reports

You must have

  • Willingness to work nights and weekends when needed during heavy production periods
  • Ability to travel to studio locations as needed
  • Extreme attention to detail and organization
  • Ability to problem solve
  • Competence in managing projects, situations and people
  • The willingness to embody our culture of being collaborative, a self-starter, competitive, passionate, bold, distinctive, innovative, creative and able to have fun!
  • Strong team orientation and interpersonal skills
  • Excellent verbal and written communication skills
  • Experience working in a fast-paced, deadline driven environment
  • The ability to work well with others and across the organization to achieve goals

Education Qualifications:

Preferred Minimum: BA/BS Degree

Experience Qualifications:

Required Minimum: The ideal candidate will have 1-2 years' experience in a similar role, industry, department, etc.

Preferred: Experience working in an office and on a production set

The anticipated base salary for this position is $23.31/hour to $30.28/hour. This role may also qualify for incentives and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law. To request an accommodation for purposes of participating in the hiring process, you may contact us at

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Coordinator, Programming - Game Shows

90232 Culver City, California Sony Pictures

Posted 5 days ago

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Job Description

Game Show Network is looking for a dynamic and detail-oriented coordinator to support the Current Programming department. This person will serve as a department liaison, handle communication with internal Game Show Network divisions and in-house productions, as well as the external production companies and producers for our current programming team.

You will be responsible for. (not limited to)

  • Maintaining files, status reports and logging notes while on set for current shows
  • Watching final locked cuts of episodes and coordinating between the network and current shows' post departments
  • Organizing and participating in the notes process for casting and content presentation, while coordinating between the network and current shows' production departments
  • Actively participating and contributing in production department meetings. This includes game show formatting, run-throughs and design meetings
  • Serving as point person for all contestant inquiries and liaise with GSN accounting department on any prizing questions
  • Coordinating internal and external meetings and show run-throughs
  • Booking contestants for run throughs and rehearsals
  • Retrieving episode links for internal and external distribution
  • Maintaining Google Docs tracking all incoming and outgoing material
  • Supporting the department with general administrative duties when needed including: answering telephones, calendar management, copying and filing, booking Executive's travel, managing expense reports
You must have.
  • Willingness to work nights and weekends when needed during heavy production periods
  • Ability to travel to studio locations as needed
  • Extreme attention to detail and organization
  • Ability to problem solve
  • Competence in managing projects, situations and people
  • The willingness to embody our culture of being collaborative, a self-starter, competitive, passionate, bold, distinctive, innovative, creative and able to have fun!
  • Strong team orientation and interpersonal skills
  • Excellent verbal and written communication skills
  • Experience working in a fast-paced, deadline driven environment
  • The ability to work well with others and collaborate across the organization to achieve goals


Education Qualifications:

Preferred Minimum: BA/BS Degree

Experience Qualifications:

Required Minimum: The ideal candidate will have 1-2 years' experience in a similar role, industry, department, etc.

Preferred: Experience working in an office and on a production set

The anticipated base salary for this position is $23.31/hour to $30.28/hour. This role may also qualify for incentives and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.

SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.

To request an accommodation for purposes of participating in the hiring process, you may contact us at
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Coordinator, Programming - Game Shows

90231 Culver City, California Sony Pictures Entertainment

Posted 2 days ago

Job Viewed

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Job Description

Game Show Network is looking for a dynamic and detail-oriented coordinator to support the Current Programming department. This person will serve as a department liaison, handle communication with internal Game Show Network divisions and in-house productions, as well as the external production companies and producers for our current programming team.
You will be responsible for. (not limited to)
+ Maintaining files, status reports and logging notes while on set for current shows
+ Watching final locked cuts of episodes and coordinating between the network and current shows' post departments
+ Organizing and participating in the notes process for casting and content presentation, while coordinating between the network and current shows' production departments
+ Actively participating and contributing in production department meetings. This includes game show formatting, run-throughs and design meetings
+ Serving as point person for all contestant inquiries and liaise with GSN accounting department on any prizing questions
+ Coordinating internal and external meetings and show run-throughs
+ Booking contestants for run throughs and rehearsals
+ Retrieving episode links for internal and external distribution
+ Maintaining Google Docs tracking all incoming and outgoing material
+ Supporting the department with general administrative duties when needed including: answering telephones, calendar management, copying and filing, booking Executive's travel, managing expense reports
You must have.
+ Willingness to work nights and weekends when needed during heavy production periods
+ Ability to travel to studio locations as needed
+ Extreme attention to detail and organization
+ Ability to problem solve
+ Competence in managing projects, situations and people
+ The willingness to e mbody our c u l t u re of b e i ng c o l l a bo r a t i ve, a sel f - star t e r , c o m p et i t i v e, p a s s i o n a t e, bo l d, d i st i n c t i v e, i nn o v at i ve, c r e at i ve and a ble to have fun!
+ St r o n g team o r i enta t i on and i n t e rp e rso n al s k il l s
+ E xce l l ent v e r b a l and w r i t t en c o mm u n i c at i o n sk i l l s
+ Exper i e n c e w ork i ng i n a fa st - p a c ed, d e adl i ne dr i ven e n v i ro nm ent
+ The a bility to w ork w e l l wi th o t he r s and c o l l a bo r ate a c ro s s t h e org a n i z at i on to a c h i e ve goa l s
Education Qualifications:
Preferred Minimum: BA/BS Degree
Experience Qualifications:
Required Minimum: The ideal candidate will have 1-2 years' experience in a similar role, industry, department, etc.
Preferred: Experience working in an office and on a production set
Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. To request an accommodation for purposes of participating in the hiring process, you may contact us at
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Director, Game Design

27601 Raleigh, North Carolina Light & Wonder

Posted 1 day ago

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Job Description

Get AI-powered advice on this job and more exclusive features. Direct message the job poster from Light & Wonder Manager, Content & Technology Recruitment Position Summary Now part of Light & Wonder, Grover Gaming brings a legacy of innovation, integrity, and game design excellence to our growing team. Known for its award-winning electronic gaming experiences and vibrant culture, Grover Gaming has built a reputation as a top workplace and a trusted name in the industry. Together, we’re expanding our impact and shaping the future of charitable gaming with even greater creativity, purpose, and reach. Job Summary: The Director of Game Design is a key leadership role responsible for managing a game development team consisting of engineers, game artists, mathematicians, and sound designers. They will be supporting the design, development, and delivery of gaming products that meet business objectives in the gaming industry. Essential Job Functions: Manage and lead a game development team of designers, engineers, artists, and producers. Drive the creative vision and direction for our games, in collaboration with game designers along with internal teams and external partners to bring ideas to life. Oversee the entire game development lifecycle, from concept and prototyping to production and launch. Establish and maintain best practices, processes, and workflows for game development, ensuring efficiency and quality. Collaborate with cross-functional teams to define requirements and drive product development. Identify and mitigate risks and issues, communicate them clearly to stakeholders, and develop mitigation plans. Develop and maintain a positive, collaborative, high-performance culture that encourages innovation, creativity, and accountability. Mentor and coach team members to foster their professional growth and development. Work closely with other departments, including QA, PMO, product management, marketing, and sales to ensure successful game launches and post-launch support. Qualifications Training and/or Experience: 15+ years of experience in software engineering, mathematics, and/or game development with at least 5 years in a leadership role Knowledge, Skills and Abilities: Proven track record of successfully leading and delivering high-quality games from concept to launch. Proven track record in managing and leading software engineering teams Strong problem-solving and analytical skills Strong understanding of game design principles, mechanics, and player psychology. Passion for gaming and a commitment to creating exceptional gaming experiences for players. Experience in working with artists, product managers and designers. Experience in building embedded applications. Strong interest in understanding game design principles, mechanics, and player psychology. Excellent leadership, communication, and interpersonal skills, with the ability to motivate and inspire a team. In office 5 days a week, and up to 20% travel required Education: Bachelor’s or Master’s degree in computer science, mathematics, or other game design related field Physical Requirements: The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this job, the employee is regularly required to sit, stand, walk, bend, use hands, operate a computer, and have specific vision abilities to include close and distance vision, and ability to adjust focus working with computer and business equipment Work Conditions: The work conditions are representative and typical of similar jobs in comparable organizations Some domestic and international travel required Light & Wonder and its affiliates (collectively, L&W) are engaged in highly regulated gaming businesses. As a result, certain L&W employees may, among other things, be required to obtain a gaming or other license(s), undergo background investigations or security checks, or meet certain standards dictated by law, regulation or contracts. In order to ensure L&W complies with its regulatory and contractual commitments, as a condition to hiring and continuing to employ its employees, L&W requires all of its employees to meet those requirements that are necessary to fulfill their individual roles. As a prerequisite to employment with L&W (to the extent permitted by law), you shall be asked to consent to L&W conducting a due diligence/background investigation on you. This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above. Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you’d like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster. Seniority level Seniority level Director Employment type Employment type Full-time Job function Job function Design, Art/Creative, and Information Technology Industries Gambling Facilities and Casinos Referrals increase your chances of interviewing at Light & Wonder by 2x Get notified about new Game Director jobs in Raleigh, NC . 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