49 Game Development jobs in the United States
Senior Animator - Game Development
Posted 3 days ago
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FullStack Engineer Game Development Tools
Posted 4 days ago
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Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry. We are currently seeking a Junior Full-Stack Engineer to join a small, focused team building next-generation game development tools. You’ll work closely with senior developers and technical leadership to prototype, build, and refine core systems that empower our creative teams.
This role is designed for high-potential engineers with strong fundamentals, a passion for making things, and the drive to grow fast. If you've built ambitious personal projects, worked across multiple layers of a tech stack, and love the challenge of building systems that developers want to use, this is your shot.
Job Type: Full-Time
Location: Beverly Hills, CA
**Hybrid or Remote
Remote may be considered in the following states:
**Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.
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Work with senior engineers to implement full-stack tools and workflows used by internal teams
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Contribute to both UI/frontend and backend logic, integrating databases, file systems, or APIs as needed
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Help build node-based editors, map tools, and visual scripting systems
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Prototype ideas rapidly and iterate based on technical and user feedback
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Assist with debugging, testing, and polishing systems for internal use
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Document and maintain features as part of a growing toolchain
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Strong programming fundamentals (data structures, algorithms, OOP, debugging)
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Familiarity with at least one game engine (eg. Unreal, Unity, or proprietary)
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Experience building software projects through personal work, academic coursework, or professional roles, with attention to usability and long-term maintainability
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Proficient in C++, with additional experience in scripting or systems-level languages such as Rust, Python, JavaScript, or C# considered a plus
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Interest in building tools or platforms that empower other creators to build their own content
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Comfortable thinking about how technical decisions affect end-user workflows and long-term support
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Excited to contribute in a collaborative and rapidly evolving development environment
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Eagerness to grow, experiment, and contribute meaningfully to a small team
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Experience building or extending editor tools or custom pipelines
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Previous shipped projects to show off (personal, game jam, or commercial)
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Understanding of databases, networking, or multi-platform deployment
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Exposure to AI/ML toolchains or visual scripting systems
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True focus on work/life balance
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Paid company holidays, vacation, and separate sick leave
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We offer medical, dental, vision, and Life/LTD
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401k with company match
Salary Range: $70,000 to $95,000
If you’re a hands-on builder ready to take the next step in your engineering career, we’d love to hear from you.
Game Development: Senior Software Engineer
Posted 4 days ago
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Responsibilities:
Reporting to the Manager of Engineering, the Senior Software Engineer will serve as a technical leader across multiple projects, shaping the development company games and core technologies. This role is ideal for a highly experienced engineer ready to mentor others and take ownership of systems that power gameplay, tools, performance, and platform support across high-profile titles.
Whether optimizing a complex rendering system, leading the cross-platform implementation of engine features, or driving improvements in our internal tooling and infrastructure, the Senior Software Engineer will be a key player in achieving Company goal of delivering world-class player experiences.
Essential Functions:
- Design, implement, and maintain scalable, efficient C++ systems across gameplay, UI, tools, audio, graphics, and engine subsystems
- Drive architecture discussions and decisions, helping guide projects toward maintainable, high-performing codebases
- Collaborate with cross-functional teams including design, production, QA, and publishing to ensure alignment with technical goals and player experience
- Mentor other engineers through code reviews, design consultations, and technical guidance
- Profile and optimize CPU, GPU, and memory performance across platforms
- Lead debugging efforts for complex issues including concurrency, memory corruption, and platform-specific bugs
- Contribute to and help evolve Aspyr's cross-platform technology stack for Apple (macOS/iOS), Win32, and beyond
- Write and maintain high-quality technical documentation
- Degree in Computer Science, Math, or related discipline(s), or equivalent industry experience
- 8+ years of professional software engineering experience, including cross-platform development
- Deep expertise in C++ and strong architectural skills
- Extensive experience with concurrency, threading, and synchronization
- Proven track record in performance optimization and memory management
- Experience mentoring and providing technical leadership within engineering teams
- Strong collaboration and communication skills across disciplines
Senior Technical Animator - Game Development
Posted 2 days ago
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Key Responsibilities:
- Create high-quality character and creature animations, focusing on weight, timing, and performance.
- Develop and maintain character rigs, ensuring they are optimized for animation and game engine integration.
- Implement and iterate on animation systems within the game engine (e.g., Unreal Engine, Unity).
- Collaborate with game designers and engineers to define animation requirements and implement gameplay mechanics through animation.
- Troubleshoot and solve complex animation-related issues throughout the development cycle.
- Optimize animation assets for performance and memory usage.
- Work closely with concept artists and modelers to ensure animation readiness of assets.
- Provide technical guidance and feedback to other animators and team members.
- Stay current with the latest animation technologies, techniques, and industry best practices.
- Contribute to the development of animation tools and pipelines to improve efficiency.
- Ensure animations meet the artistic vision and quality bar of the project.
Qualifications:
- Bachelor's degree in Animation, Fine Arts, Computer Graphics, or a related field, or equivalent experience.
- 5+ years of experience as a Technical Animator in the video game industry.
- Strong portfolio showcasing exceptional character animation and rigging skills for games.
- Proficiency in Maya, Blender, or similar 3D animation software.
- Experience with game engines such as Unreal Engine or Unity.
- Solid understanding of animation principles, body mechanics, and acting.
- Experience with scripting languages (e.g., Python, MEL) for pipeline development is a strong plus.
- Knowledge of motion capture data cleanup and integration.
- Excellent problem-solving and communication skills.
- Ability to work collaboratively in a team environment.
- Passion for video games and a keen eye for detail.
Lead Technical Artist - Game Development
Posted 2 days ago
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Key responsibilities include developing and maintaining art pipelines, tools, and workflows to support the art team's needs. You will collaborate closely with artists, programmers, and designers to troubleshoot technical issues related to art assets, shaders, lighting, and rendering. This involves optimizing 3D models, textures, and animations for various platforms, ensuring high-quality visuals while meeting performance targets. Creating and implementing complex shaders, scripting tools to automate tasks, and defining art asset standards and best practices are also core duties. The Lead Technical Artist will also be responsible for R&D of new technologies and techniques to enhance visual fidelity and artistic capabilities.
The ideal candidate will possess a Bachelor's degree in Computer Graphics, Digital Art, or a related field, or equivalent professional experience. A minimum of 7-9 years of experience as a Technical Artist in game development, with at least 2-3 years in a lead or senior role, is required. Strong proficiency in 3D modeling software (e.g., Maya, 3ds Max), texturing tools (e.g., Substance Painter, Photoshop), and game engines (e.g., Unreal Engine, Unity) is essential. Experience with shader development languages (e.g., HLSL, GLSL) and scripting languages (e.g., Python, MEL) is highly desirable. Excellent problem-solving abilities, strong communication skills, and a passion for creating visually stunning games are mandatory. This is an exceptional opportunity to lead technical art efforts on exciting game projects.
Lead Technical Artist - Game Development
Posted 3 days ago
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Job Description
The ideal candidate will possess a deep understanding of modern game engines (e.g., Unreal Engine, Unity) and extensive experience with 3D modeling, texturing, and rigging software. You will collaborate closely with game designers, programmers, and other artists to implement game features and ensure artistic integrity is maintained. Key duties involve performance profiling and optimization of visual assets to meet target hardware specifications. You will also mentor junior technical artists, provide technical guidance, and contribute to establishing best practices for the art team.
A strong portfolio showcasing your technical art skills and contributions to shipped titles is required. Excellent problem-solving abilities, a keen eye for detail, and strong communication skills are essential for success in this collaborative environment. This is an exciting opportunity to influence the visual direction of our games and contribute to the success of a passionate development team.
Senior 3D Artist - Game Development
Posted 3 days ago
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Job Description
- Creating stunning and optimized 3D models for characters, props, and environments from concept art or blockouts.
- Developing high-quality textures, materials, and shaders using PBR workflows.
- Implementing assets into the game engine and ensuring seamless integration.
- Sculpting high-poly models and baking normal maps and other details.
- Maintaining consistency with the overall art direction and technical requirements.
- Providing feedback and guidance to junior 3D artists.
- Participating in art reviews and contributing to the improvement of art pipelines and workflows.
- Troubleshooting technical art issues and optimizing assets for performance.
Qualifications:
- Bachelor's degree in Fine Arts, Computer Graphics, or a related field, or equivalent professional experience.
- 5+ years of professional experience in 3D art creation for video games.
- Expertise in 3D modeling software such as Maya, 3ds Max, or Blender.
- Proficiency in texturing software like Substance Painter, Substance Designer, and Photoshop.
- Experience with game engines such as Unreal Engine or Unity.
- Strong portfolio showcasing high-quality 3D art assets and artistic versatility.
- Excellent understanding of anatomy, form, and visual storytelling.
- Ability to work collaboratively in a fast-paced, team-oriented environment.
If you are passionate about creating immersive game experiences and have a portfolio that showcases your exceptional 3D art skills, we encourage you to apply. Join our client and help shape the future of interactive entertainment.
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Lead Lighting Artist - Game Development
Posted 3 days ago
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Responsibilities:
- Lead and mentor a team of lighting artists, providing technical and artistic direction.
- Develop and maintain the lighting style and technical standards for game projects.
- Implement and optimize lighting solutions using industry-standard game engines (e.g., Unreal Engine, Unity).
- Create realistic and stylized lighting setups that enhance gameplay and narrative.
- Collaborate closely with level designers, environment artists, and technical artists to achieve artistic goals.
- Troubleshoot lighting-related issues and ensure optimal performance across target platforms.
- Develop and refine lighting pipelines and tools to improve efficiency and quality.
- Conduct regular reviews of lighting work and provide constructive feedback to the team.
- Stay up-to-date with the latest trends and technologies in real-time lighting and rendering.
- Contribute to the artistic vision of the game by actively participating in art reviews and discussions.
- Bachelor's degree in Game Art, Computer Graphics, Fine Arts, or a related field.
- 7+ years of experience in game development lighting, with at least 2 years in a lead or senior role.
- Strong portfolio showcasing exceptional lighting work in AAA games or similar interactive projects.
- Proficiency with game engines such as Unreal Engine or Unity, particularly their lighting systems.
- Expertise in 3D modeling, texturing, and PBR workflows.
- Solid understanding of light physics, color theory, and composition.
- Experience with real-time lighting techniques, including global illumination, baked lighting, and dynamic lighting.
- Familiarity with scripting languages (e.g., Python, C#) for tool development is a plus.
- Excellent leadership, communication, and team management skills.
- Ability to provide clear and actionable feedback to artists.
Remote Sound Designer - Game Development
Posted 3 days ago
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Responsibilities:
- Create high-quality sound effects, ambient audio, and music cues.
- Record, edit, and mix audio assets for games.
- Integrate audio into game engines using middleware like Wwise or FMOD.
- Collaborate with development teams to define and implement audio requirements.
- Develop and maintain sound design documentation.
- Ensure audio quality and performance optimization.
- Stay current with industry trends and emerging audio technologies.
- Contribute to the overall artistic direction of game audio.
- Provide feedback and technical support on audio implementation.
Senior 3D Artist - Game Development
Posted 3 days ago
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