33,945 Game Engineer jobs in the United States

Junior Software Engineer - Game Development

92101 San Diego Country Estates, California $85000 Annually WhatJobs

Posted 7 days ago

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full-time
Our client, a vibrant and innovative game studio located in the tech hub of **San Diego, California, US**, is seeking a passionate Junior Software Engineer to join their talented game development team. This role is perfect for a motivated recent graduate or early-career developer eager to contribute to the creation of exciting and engaging video games. You will work alongside experienced engineers, designers, and artists to implement game features, optimize performance, and help bring creative visions to life. The ideal candidate possesses a strong foundation in programming, a love for gaming, and a desire to learn and grow within a dynamic studio environment. Responsibilities include:
  • Writing clean, efficient, and maintainable code in C++ or C# for game features and systems.
  • Collaborating with senior engineers to design and implement gameplay mechanics, UI elements, and backend services.
  • Debugging and resolving issues across various game platforms.
  • Participating in code reviews to ensure code quality and share knowledge.
  • Assisting in the optimization of game performance for smooth gameplay.
  • Working closely with artists and designers to integrate assets and implement game logic.
  • Contributing to the development of game tools and pipelines.
  • Learning and applying best practices in game development methodologies.
  • Staying up-to-date with emerging technologies and trends in the gaming industry.
  • Providing input and ideas during game design and feature discussions.
Qualifications:
  • Bachelor's degree in Computer Science, Software Engineering, or a related technical field.
  • Strong programming skills in C++ or C#.
  • A passion for video games and an understanding of game development principles.
  • Familiarity with game engines such as Unity or Unreal Engine is a plus.
  • Basic understanding of data structures, algorithms, and software design patterns.
  • Excellent problem-solving and debugging skills.
  • Good communication and teamwork abilities.
  • Ability to work effectively in a fast-paced, collaborative environment.
  • Eagerness to learn and adapt to new technologies and challenges.
This remote-friendly position allows you to contribute to cutting-edge game development projects from anywhere.
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Lead Audio Engineer - Game Development

23218 Richmond, Virginia $98000 Annually WhatJobs

Posted 4 days ago

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full-time
Our client is seeking a talented and experienced Lead Audio Engineer to spearhead audio design and implementation for their innovative game development projects. This is a fully remote position, offering a unique opportunity to contribute to cutting-edge titles from anywhere. You will be responsible for defining the overall soundscape of games, overseeing the creation, integration, and mixing of all audio elements, including sound effects, music, and voiceovers. The Lead Audio Engineer will manage a team of audio designers and sound engineers, providing technical guidance, creative direction, and ensuring the highest quality of audio output.

Key responsibilities include developing and maintaining audio pipelines, working closely with game designers, programmers, and artists to integrate audio seamlessly into gameplay. You will design and implement interactive audio systems using middleware such as Wwise or FMOD. Experience with digital audio workstations (DAWs) like Pro Tools, Cubase, or Reaper, and proficiency in audio editing, mixing, and mastering are essential. The ideal candidate will have a strong understanding of game engines (e.g., Unreal Engine, Unity) and their audio functionalities. A proven track record of shipping successful AAA or indie titles is highly desirable. Strong leadership, communication, and problem-solving skills are crucial, as is the ability to provide constructive feedback and foster a collaborative team environment. We are looking for a creative visionary with a deep passion for games and audio technology, capable of pushing the boundaries of interactive sound. This role demands meticulous attention to detail, a proactive approach to technical challenges, and the ability to thrive in a fully remote, fast-paced development cycle. Your expertise will be instrumental in crafting immersive and memorable audio experiences for players worldwide. This position is based in Richmond, Virginia, US .
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Lead Audio Engineer - Game Development

84097 Orem, Utah $95000 Annually WhatJobs

Posted 7 days ago

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full-time
Our client is a renowned game development studio seeking a highly creative and technically proficient Lead Audio Engineer to join their innovative team in Provo, Utah, US . This on-site role is pivotal in shaping the auditory landscape of their upcoming titles. You will be responsible for directing all aspects of audio production, including sound design, music integration, voiceover recording, and implementation within the game engine. The ideal candidate will possess a deep understanding of game audio middleware (e.g., Wwise, FMOD), digital audio workstations (DAWs), and audio engine integration. You will lead a team of audio designers and engineers, providing technical guidance, creative direction, and mentorship. Your responsibilities will include developing and maintaining the audio pipeline, establishing best practices, and ensuring the highest quality audio experience for players. This role requires exceptional problem-solving skills, a strong artistic sensibility, and the ability to collaborate effectively with game designers, programmers, and artists. You will work closely with the creative director to define the overall audio vision and ensure it aligns with the game's narrative and artistic goals. Experience in composing, sound design, and audio implementation for AAA games is highly desirable. You will also be involved in managing audio budgets and vendor relationships. We are looking for a passionate individual who can inspire and motivate an audio team, push creative boundaries, and deliver immersive, unforgettable audio experiences that enhance gameplay and player engagement. A portfolio showcasing your expertise in game audio is a must.

Key Responsibilities:
  • Lead and mentor the game audio team.
  • Oversee all aspects of in-game audio production and implementation.
  • Design and implement sound effects, ambient audio, and UI sounds.
  • Integrate music scores and manage dynamic music systems.
  • Direct and edit voiceover performances.
  • Manage audio middleware integration (Wwise, FMOD).
  • Collaborate with game designers and engineers on audio features.
  • Develop and maintain the audio pipeline and workflows.
  • Ensure high-quality audio delivery across all platforms.
  • Troubleshoot audio-related bugs and performance issues.
  • Contribute to the overall audio vision and artistic direction.
  • Manage audio outsourcing and vendor relationships.
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Lead Audio Engineer - Game Development

46204 Indianapolis, Indiana $120000 Annually WhatJobs

Posted 7 days ago

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full-time
Our client is seeking a highly skilled and experienced Lead Audio Engineer to join their dynamic virtual development team. This is a fully remote, permanent position, offering the flexibility and autonomy to work from anywhere within the United States. As the Lead Audio Engineer, you will be instrumental in shaping the sonic landscape of our innovative gaming projects. You will oversee all aspects of audio design, implementation, and management, ensuring a high-fidelity, immersive player experience. Your responsibilities will include directing sound designers and audio programmers, setting audio quality standards, and developing audio systems that are both technically robust and creatively inspiring. You will collaborate closely with game designers, narrative writers, and art directors to seamlessly integrate audio into the game's core mechanics, story, and overall atmosphere. A deep understanding of game audio middleware (e.g., Wwise, FMOD) is essential, as is proficiency in digital audio workstations (DAWs) such as Pro Tools, Cubase, or Reaper. You should have a proven track record of shipping critically acclaimed titles and possess excellent leadership and communication skills, capable of mentoring junior team members and advocating for audio within cross-functional teams. We are looking for someone with a keen ear for detail, a passion for interactive audio, and a commitment to pushing the boundaries of what's possible in game sound. A Bachelor's degree in Audio Engineering, Music Technology, or a related field is preferred, but extensive professional experience will be strongly considered. The ideal candidate will have a minimum of 7 years of experience in game audio, with at least 2 years in a leadership role. Responsibilities include:
  • Lead the audio department, managing budgets, schedules, and team resources.
  • Design, implement, and mix game audio, including sound effects, music, voice-overs, and ambient soundscapes.
  • Develop and maintain audio systems and pipelines using industry-standard tools and middleware.
  • Collaborate with cross-functional teams to ensure audio is integrated effectively and enhances gameplay.
  • Mentor and guide junior audio engineers and sound designers.
  • Conduct quality assurance testing for all audio elements.
  • Stay abreast of emerging technologies and trends in game audio.
We offer a competitive salary, comprehensive benefits package, and the opportunity to work on exciting, next-generation gaming titles. Join our client's vibrant and collaborative remote environment and make a significant impact on the future of interactive entertainment. The opportunity to work from anywhere in the US in the **Indianapolis, Indiana, US** area for this role is unparalleled.
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Lead Audio Engineer (Game Development)

37201 Nashville, Tennessee $130000 Annually WhatJobs

Posted 7 days ago

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full-time
Our client, a renowned leader in the entertainment industry, is seeking a Lead Audio Engineer to join our innovative game development studio in **Nashville, Tennessee**. This hybrid role offers the opportunity to blend on-site creative collaboration with remote flexibility. You will be responsible for overseeing all aspects of audio design and implementation for our cutting-edge video game projects. This includes composing, sound design, mixing, and ensuring the seamless integration of audio assets into the game engine. You will lead a team of audio designers and engineers, providing direction, mentorship, and quality assurance. Key responsibilities include establishing audio style guides, managing audio budgets, and collaborating closely with game designers, programmers, and artists to realize the project's auditory vision. The ideal candidate will have extensive experience in game audio production, with a strong portfolio showcasing high-quality sound design and implementation. A Bachelor's degree in Music Production, Audio Engineering, or a related field, along with a minimum of 8 years of experience in the game industry, is required. Proficiency in industry-standard DAWs (e.g., Pro Tools, Cubase), audio middleware (e.g., Wwise, FMOD), and game engines (e.g., Unreal Engine, Unity) is essential. Strong leadership, communication, and problem-solving skills are crucial. You should have a keen ear for detail, a deep understanding of acoustics, and a passion for creating immersive audio experiences. This position offers the chance to work on critically acclaimed titles and shape the sonic landscape of interactive entertainment. We are committed to fostering a creative and collaborative environment where innovation thrives. The hybrid model is designed to maximize team synergy during key development phases while retaining flexibility. Join our talented team and help us craft unforgettable auditory experiences that captivate players worldwide.
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Lead Audio Engineer - Game Development

73101 Oklahoma City, Oklahoma $90000 Annually WhatJobs

Posted 7 days ago

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Job Description

full-time
Our client is a highly acclaimed independent game development studio, celebrated for creating immersive and engaging interactive entertainment experiences. We are seeking a talented and experienced Lead Audio Engineer to spearhead the audio department and shape the sonic landscape of our upcoming AAA title. This hybrid role offers the opportunity to blend creative vision with technical expertise, leading the design, implementation, and mixing of all game audio assets. You will work closely with game designers, programmers, and artists to ensure audio is seamlessly integrated and enhances the player's experience.

Key responsibilities include directing the audio team, managing audio asset pipelines, implementing audio systems using middleware (e.g., Wwise, FMOD), and overseeing the recording, editing, and mixing of sound effects, dialogue, and music. The Lead Audio Engineer will be responsible for setting audio quality standards, troubleshooting technical issues, and ensuring that audio implementation meets the creative and technical requirements of the project. The ideal candidate will possess a deep understanding of game audio principles, including spatial audio, dynamic mixing, and interactive sound design. Proficiency in digital audio workstations (DAWs) and audio middleware is essential. Strong leadership, communication, and problem-solving skills are vital for guiding the audio team and collaborating effectively with other departments.

We are looking for a creative innovator with a passion for video games and a portfolio showcasing exceptional game audio work. A Bachelor's degree in Audio Engineering, Music Technology, or a related field, or equivalent professional experience, is required. A minimum of 7 years of experience in game audio development, with at least 3 years in a lead or senior role, is expected. Experience across multiple platforms (PC, console) and a strong understanding of game development pipelines are highly beneficial. This role requires a commitment to working both remotely and in our Oklahoma City studio, ensuring strong team collaboration and project oversight. If you are a visionary audio professional ready to lead the sound of our next groundbreaking game, we encourage you to apply.
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Lead Audio Engineer - Game Development

19103 William Penn Annex West, Pennsylvania $115000 Annually WhatJobs

Posted 7 days ago

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full-time
Our client, a renowned video game studio, is seeking an experienced Lead Audio Engineer to join their innovative team in Philadelphia, Pennsylvania, US . This hybrid role offers the opportunity to shape the soundscapes of next-generation gaming experiences. The Lead Audio Engineer will be responsible for overseeing all aspects of audio implementation, sound design, and music integration within their game projects. You will lead a team of talented audio professionals, ensuring the highest quality of audio output and maintaining a cohesive sonic vision across titles. Responsibilities include designing and implementing interactive audio systems, developing and mixing sound effects, and collaborating closely with game designers and programmers to integrate audio seamlessly into gameplay. The ideal candidate will have a deep understanding of audio middleware (e.g., Wwise, FMOD), digital audio workstations (DAWs), and game engine audio systems (e.g., Unreal Engine, Unity). A strong portfolio showcasing exceptional sound design and audio engineering work in games is mandatory. Excellent leadership, communication, and problem-solving skills are essential, as is the ability to provide constructive feedback and direction to the audio team. A minimum of 7 years of experience in game audio development, with at least 3 years in a leadership or senior role, is required. Bachelor's degree in Audio Engineering, Music Technology, Computer Science, or a related field, or equivalent professional experience. This role requires regular in-office presence for critical team collaboration and production workflows at our Philadelphia studio, with flexibility for remote work on designated days.
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Software Dev Engineer, Game-Based Learning

22095 Herndon, Virginia Amazon

Posted 15 days ago

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Job Description

Description
AWS Game-Based Learning Products is looking for a Software Development Engineer to join a fast-paced, startup-minded innovation team where fun is an integral part of your job. Joining our team, you will collaborate with a team of architects, artists, designers, engineers, and testers responsible for the conception, development and operations of highly technical game-based learning solutions that rely on extensive use of hands-on labs, virtual environments, and interactive simulations to get customers to develop practical skills using AWS services.
As a Software Development Engineer, you will partner with fellow backend engineers to build cloud services platforms that are foundational to our games; you will collaborate with Unity3d engineers to create rich gameplays; you will cooperate with designers and artists to develop a compelling end-to-end visual gaming experience; and you will assist learning architects and instructional designers map learning objectives and game elements to deliver a unique cloud learning experience to our players.
For more information about some of our products:
- job responsibilities
- Collaborate with a multi-disciplinary team of architects, artists, designers, engineers, and testers to design, deliver, maintain, and operate multiple game-based learning products;
- Drive our system architecture and promote best practices to produce high quality games, and coach less tenured engineers;
- Partner with technical and business stakeholders to influence our long-term strategy and establish the team's roadmap;
- Make data-driven decisions by leveraging industry landscape from engineering, gaming and training, as well as user feedback and telemetry data;
- Write high quality code.
A day in the life
You will work with engineering and product stakeholders closely on a day-to-day basis. You will contribute to the production of multiple games and features and collaborate with other learning products teams (e.g.: AWS SkillBuilder, AWS Labs, AWS Jam, Exam Prep). You will solve, learn, and mentor team members on web-scale challenges, distributed systems problems, and game development best practices. You will regularly review technical work with peers, stakeholders, and leadership.
About the team
AWS Game-Based Learning team members are spread across the US, Canada, and Brazil. Our mission is to build learning products that use game thinking principles. We combine learning strategies with game technologies and theories to develop appealing knowledge transfer experiences that target customer needs.
AWS Global Services
AWS Global Services includes experts from across AWS who help our customers design, build, operate, and secure their cloud environments. Customers innovate with AWS Professional Services, upskill with AWS Training and Certification, optimize with AWS Support and Managed Services, and meet objectives with AWS Security Assurance Services. Our expertise and emerging technologies include AWS Partners, AWS Sovereign Cloud, AWS International Product, and the Generative AI Innovation Center. You'll join a diverse team of technical experts in dozens of countries who help customers achieve more with the AWS cloud.
About AWS
Diverse Experiences
AWS values diverse experiences. Even if you do not meet all of the preferred qualifications and skills listed in the job description, we encourage candidates to apply. If your career is just starting, hasn't followed a traditional path, or includes alternative experiences, don't let it stop you from applying.
Why AWS?
Amazon Web Services (AWS) is the world's most comprehensive and broadly adopted cloud platform. We pioneered cloud computing and never stopped innovating - that's why customers from the most successful startups to Global 500 companies trust our robust suite of products and services to power their businesses.
Inclusive Team Culture
Here at AWS, it's in our nature to learn and be curious. Our employee-led affinity groups foster a culture of inclusion that empower us to be proud of our differences. Ongoing events and learning experiences, including our Conversations on Race and Ethnicity (CORE) and AmazeCon (gender diversity) conferences, inspire us to never stop embracing our uniqueness.
Mentorship & Career Growth
We're continuously raising our performance bar as we strive to become Earth's Best Employer. That's why you'll find endless knowledge-sharing, mentorship and other career-advancing resources here to help you develop into a better-rounded professional.
Work/Life Balance
We value work-life harmony. Achieving success at work should never come at the expense of sacrifices at home, which is why we strive for flexibility as part of our working culture. When we feel supported in the workplace and at home, there's nothing we can't achieve in the cloud.
Basic Qualifications
- 3+ years of non-internship professional software development experience
- 2+ years of non-internship design or architecture (design patterns, reliability and scaling) of new and existing systems experience
- Experience programming with at least one modern language such as Java, C++, or C# including object-oriented design
- Ability to communicate in English (verbal and written)
Preferred Qualifications
- Experience with full software development life cycle, including coding standards, code reviews, source control management, build processes, testing, and operations
- Experience in Games Industry (supporting title Development, Release, or Live Ops)
- Bachelor's degree in computer science or equivalent
Amazon is an equal opportunity employer and does not discriminate on the basis of protected veteran status, disability, or other legally protected status.
Our inclusive culture empowers Amazonians to deliver the best results for our customers. If you have a disability and need a workplace accommodation or adjustment during the application and hiring process, including support for the interview or onboarding process, please visit for more information. If the country/region you're applying in isn't listed, please contact your Recruiting Partner.
Our compensation reflects the cost of labor across several US geographic markets. The base pay for this position ranges from $129,300/year in our lowest geographic market up to $223,600/year in our highest geographic market. Pay is based on a number of factors including market location and may vary depending on job-related knowledge, skills, and experience. Amazon is a total compensation company. Dependent on the position offered, equity, sign-on payments, and other forms of compensation may be provided as part of a total compensation package, in addition to a full range of medical, financial, and/or other benefits. For more information, please visit . This position will remain posted until filled. Applicants should apply via our internal or external career site.
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Research Engineer, Game Engine / Systems

94010 Meta

Posted 1 day ago

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Job Description

**Summary:**
At Reality Labs, our goal is to define and deliver novel input and interaction solutions to enable experiences with AI devices. We are looking for a skilled Research Engineer to join our research team and help us define the interaction solutions of the future. Our input and interaction research and development lies at the intersection of human-computer interaction and machine. We are seeking engineers to work on the "full stack" of HCI problems, from low-level input processing all the way up to the application and interface. Join our team of researchers, interaction designers, hardware engineers, neuroscientists as we bring a game changing technology to life and make science fiction a reality!
**Required Skills:**
Research Engineer, Game Engine / Systems Responsibilities:
1. Design and implement features in Unreal Engine , that power experiences across RL-R
2. Extend UE runtime features in deploying new tools and experiences
3. Work closely with other team members who are building experiences with the game engine
4. Investigate and improve software experience
5. Work on Windows and Linux platforms
6. Create high quality, performant, and maintainable code
7. Document and support game engine specific features and code
8. Partner closely with researchers to understand their tooling and experience needs
**Minimum Qualifications:**
Minimum Qualifications:
9. Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta
10. 3+ years of experience developing in C/C++
11. 3+ years of experience using Unreal Engine
12. 3+ years of experience working on game engine architecture experience or equivalent
**Preferred Qualifications:**
Preferred Qualifications:
13. Experience shipping AAA game titles
14. Experience with synthetic data generation systems for AI model training
15. Experience with 3d graphics programming, including shaders, rendering pipeline, and low level systems
**Public Compensation:**
$56.25/hour to $173,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
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Research Engineer, Game Engine / Systems

98073 Snoqualmie, Washington Meta

Posted 4 days ago

Job Viewed

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Job Description

**Summary:**
At Reality Labs, our goal is to define and deliver novel input and interaction solutions to enable experiences with AI devices. We are looking for a skilled Research Engineer to join our research team and help us define the interaction solutions of the future. Our input and interaction research and development lies at the intersection of human-computer interaction and machine. We are seeking engineers to work on the "full stack" of HCI problems, from low-level input processing all the way up to the application and interface. Join our team of researchers, interaction designers, hardware engineers, neuroscientists as we bring a game changing technology to life and make science fiction a reality!
**Required Skills:**
Research Engineer, Game Engine / Systems Responsibilities:
1. Design and implement features in Unreal Engine , that power experiences across RL-R
2. Extend UE runtime features in deploying new tools and experiences
3. Work closely with other team members who are building experiences with the game engine
4. Investigate and improve software experience
5. Work on Windows and Linux platforms
6. Create high quality, performant, and maintainable code
7. Document and support game engine specific features and code
8. Partner closely with researchers to understand their tooling and experience needs
**Minimum Qualifications:**
Minimum Qualifications:
9. Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta
10. 3+ years of experience developing in C/C++
11. 3+ years of experience using Unreal Engine
12. 3+ years of experience working on game engine architecture experience or equivalent
**Preferred Qualifications:**
Preferred Qualifications:
13. Experience shipping AAA game titles
14. Experience with synthetic data generation systems for AI model training
15. Experience with 3d graphics programming, including shaders, rendering pipeline, and low level systems
**Public Compensation:**
$56.25/hour to $173,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
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