34,389 Game Engineer jobs in the United States
Metal Game Engineer Manager
Posted today
Job Viewed
Job Description
Apple's Metal Game Ecosystem team is looking for an engineer to join our team with a passion for performance and quality. You will work closely with 3rd party game and game engine developers as they optimize their renderers for Apple's unified gaming platform including Mac, iPhone and iPad. You will be the technical voice of the game ecosystem back to Apple and help to inform future features and projects.
DescriptionWe are seeking a Metal Game Ecosystem Manager to lead our team of software engineers. In this critical role, you will be leading a team optimizing AAA games across various Apple platforms, ensuring our partners and internal teams deliver games at performance, quality and feature parity realizing the full potential of Apple Silicon. This position requires deep technical expertise in real-time graphics and game development, exceptional leadership skills, and a strategic mindset to foster innovation and drive impactful improvements within the gaming ecosystem. What You'll Do:
- Lead & Mentor: Lead, mentor, and grow a team of talented software engineers focused on graphics optimization and game ecosystem development. Foster a collaborative, high-performance, and technically excellent environment.
- Strategic Direction: Define team goals, project roadmaps, and individual development plans that help drive the Metal game ecosystem forward.
- Technical Oversight: Oversee the design, development, and optimization of performance, quality and feature improvements in AAA games and game engines leveraging Apple's Metal API.
- Performance Engineering: Drive initiatives for CPU, GPU, and memory optimization across a diverse set of game titles and engines. Utilize and evangelize advanced profiling and debugging tools to identify bottlenecks and propose robust, scalable solutions.
- Cross-Functional Collaboration: Collaborate closely with internal game teams, external partners, and Apple engineers to integrate optimizations, share best practices, and contribute to the advancement of Metal for gaming.
- Problem Solving: Dive deep into complex 3rd party codebases to understand performance characteristics and implement targeted improvements.
- Ecosystem Development: Contribute to the strategic direction of the Metal gaming ecosystem, identifying opportunities for innovation, tooling improvements, and scaling the ecosystem.
- Quality & Standards: Ensure high standards of code quality, performance, and maintainability across all team deliverables.
Experience: 5+ years of experience in software development, with at least 3 years in a lead or management role focusing on real-time graphics within the video game industry.
Real-time Graphics Expertise: Deep expertise in real-time graphics rendering pipelines, GPU architecture, and game engine design.
Optimization Experience: Proven track record in game profiling, optimization (CPU, GPU, memory), and debugging across complex gaming titles.
Programming Proficiency: Exceptional proficiency in C/C++ development.
Large Codebases: Proven experience working effectively within large, complex 3rd party codebases.
Game Production: Strong understanding of the end-to-end video game development lifecycle and production processes.
Leadership & Communication: Excellent communication, interpersonal, and organizational skills. Demonstrated ability to effectively articulate complex technical concepts to diverse audiences, lead, motivate, and manage high-performing engineering teams
Preferred QualificationsMetal API: Direct and significant experience with Apple's Metal graphics API.
Other Graphics APIs: Experience with DirectX and/or Vulkan.
AI/ML: Familiarity with AI/ML techniques, particularly as they apply to real-time graphics or game development (e.g., upscaling, content generation, character animation).
Platform Specifics: Experience developing for Apple platforms (iOS, macOS, visionOS) or game consoles.
Tooling: Experience with GPU performance counters, shader compilers, and platform-specific debugging tools (e.g., Xcode Instruments, RenderDoc).
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.
Game Engineer, Platform Architecture

Posted 2 days ago
Job Viewed
Job Description
**San Diego, California, United States**
**Hardware**
**Summary**
Posted: **Jul 09, 2025**
Weekly Hours: **40**
Role Number: **200612393**
Do you have a passion for games? Have you shipped AAA games? Do you enjoy working on custom game engines? Are you an expert in character animation, game play, graphics, machine learning and/or tools? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to our proprietary cross-platform game engine and tools.
**Description**
As Game Engineer on the Tools & Technology team, you will develop and maintain the bespoke engine, requiring architectural design, implementation, debugging and optimization of systems, while working with artists and designers in areas such as animation, game play, rendering and/or tools. In this role you will:
- Contribute to a proprietary game engine.
- Implement systems to showcase the capabilities of Apple platforms.
- Evaluate current and upcoming games.
- Research and implement state of the art game systems.
- Collaborate with art and design disciplines.
- Collaborate with other Apple teams.
**Minimum Qualifications**
+ Bachelor's degree or equivalent job-related experience.
+ Experience in C or C++ programming languages.
+ Experience with 3D math, such as linear algebra or vector math.
+ Experience with game technologies such as animation, AI, physics, graphics and/or animation.
**Preferred Qualifications**
+ 10+ years of experience working as an engineer in the games industry.
+ Familiarity using CPU and GPU performance profiling tools.
+ Contributed to the development of two or more shipped games, PC or console.
+ Experience with custom game engine development.
+ Experience with game asset pipelines.
+ Passion for games.
**Pay & Benefits**
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $171,600 and $302,200, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.Learn more about Apple Benefits. ( Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant ( .
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant ( .
Apple will not discriminate or retaliate against applicants who inquire about, disclose, or discuss their compensation.
Apple participates in the E-Verify program in certain locations as required by law.Learn more about the E-Verify program ( .
Apple is committed to working with and providing reasonable accommodation to applicants with physical and mental disabilities. Reasonable Accommodation and Drug Free Workplace policy Learn more .
Apple is a drug-free workplace. Reasonable Accommodation and Drug Free Workplace policy Learn more .
Apple will consider for employment all qualified applicants with criminal histories in a manner consistent with applicable law. If you're applying for a position in San Francisco, review the San Francisco Fair Chance Ordinance guidelines applicable in your area.
It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
Game Engineer, Platform Architecture

Posted 2 days ago
Job Viewed
Job Description
**Santa Clara, California, United States**
**Hardware**
**Summary**
Posted: **Jun 25, 2025**
Weekly Hours: **40**
Role Number: **200610132**
Do you have a passion for games? Have you shipped AAA games? Do you enjoy working on custom game engines? Are you an expert in character animation, game play, graphics, machine learning and/or tools? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to our proprietary cross-platform game engine and tools.
**Description**
As Game Engineer on the Tools & Technology team, you will develop and maintain the bespoke engine, requiring architectural design, implementation, debugging and optimization of systems, while working with artists and designers in areas such as animation, game play, rendering and/or tools. In this role you will:
- Contribute to a proprietary game engine.
- Implement systems to showcase the capabilities of Apple platforms.
- Evaluate current and upcoming games.
- Research and implement state of the art game systems.
- Collaborate with art and design disciplines.
- Collaborate with other Apple teams.
**Minimum Qualifications**
+ Bachelor's degree or equivalent job-related experience.
+ Experience in C or C++ programming languages.
+ Experience with 3D math, such as linear algebra or vector math.
+ Experience with game technologies such as animation, AI, physics, graphics and/or animation.
**Preferred Qualifications**
+ 10+ years of experience working as an engineer in the games industry.
+ Familiarity using CPU and GPU performance profiling tools.
+ Contributed to the development of two or more shipped games, PC or console.
+ Experience with custom game engine development.
+ Experience with game asset pipelines.
+ Passion for games.
**Pay & Benefits**
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.Learn more about Apple Benefits. ( Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant ( .
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant ( .
Apple will not discriminate or retaliate against applicants who inquire about, disclose, or discuss their compensation.
Apple participates in the E-Verify program in certain locations as required by law.Learn more about the E-Verify program ( .
Apple is committed to working with and providing reasonable accommodation to applicants with physical and mental disabilities. Reasonable Accommodation and Drug Free Workplace policy Learn more .
Apple is a drug-free workplace. Reasonable Accommodation and Drug Free Workplace policy Learn more .
Apple will consider for employment all qualified applicants with criminal histories in a manner consistent with applicable law. If you're applying for a position in San Francisco, review the San Francisco Fair Chance Ordinance guidelines applicable in your area.
It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
Game Engineer, Platform Architecture
Posted 9 days ago
Job Viewed
Job Description
**Beaverton, Oregon, United States**
**Hardware**
**Summary**
Posted: **Jul 09, 2025**
Weekly Hours: **40**
Role Number: **200612391**
Do you have a passion for games? Have you shipped AAA games? Do you enjoy working on custom game engines? Are you an expert in character animation, game play, graphics, machine learning and/or tools? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to our proprietary cross-platform game engine and tools.
**Description**
As Game Engineer on the Tools & Technology team, you will develop and maintain the bespoke engine, requiring architectural design, implementation, debugging and optimization of systems, while working with artists and designers in areas such as animation, game play, rendering and/or tools. In this role you will:
- Contribute to a proprietary game engine.
- Implement systems to showcase the capabilities of Apple platforms.
- Evaluate current and upcoming games.
- Research and implement state of the art game systems.
- Collaborate with art and design disciplines.
- Collaborate with other Apple teams.
**Minimum Qualifications**
+ Bachelor's degree or equivalent job-related experience.
+ Experience in C or C++ programming languages.
+ Experience with 3D math, such as linear algebra or vector math.
+ Experience with game technologies such as animation, AI, physics, graphics and/or animation.
**Preferred Qualifications**
+ 10+ years of experience working as an engineer in the games industry.
+ Familiarity using CPU and GPU performance profiling tools.
+ Contributed to the development of two or more shipped games, PC or console.
+ Experience with custom game engine development.
+ Experience with game asset pipelines.
+ Passion for games.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant ( .
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant ( .
Apple will not discriminate or retaliate against applicants who inquire about, disclose, or discuss their compensation.
Apple participates in the E-Verify program in certain locations as required by law.Learn more about the E-Verify program ( .
Apple is committed to working with and providing reasonable accommodation to applicants with physical and mental disabilities. Reasonable Accommodation and Drug Free Workplace policy Learn more .
Apple is a drug-free workplace. Reasonable Accommodation and Drug Free Workplace policy Learn more .
Apple will consider for employment all qualified applicants with criminal histories in a manner consistent with applicable law. If you're applying for a position in San Francisco, review the San Francisco Fair Chance Ordinance guidelines applicable in your area.
It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
Game Engineer, Platform Architecture
Posted 9 days ago
Job Viewed
Job Description
**Austin, Texas, United States**
**Hardware**
**Summary**
Posted: **Jul 09, 2025**
Weekly Hours: **40**
Role Number: **200612387**
Do you have a passion for games? Have you shipped AAA games? Do you enjoy working on custom game engines? Are you an expert in character animation, game play, graphics, machine learning and/or tools? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to our proprietary cross-platform game engine and tools.
**Description**
As Game Engineer on the Tools & Technology team, you will develop and maintain the bespoke engine, requiring architectural design, implementation, debugging and optimization of systems, while working with artists and designers in areas such as animation, game play, rendering and/or tools. In this role you will:
- Contribute to a proprietary game engine.
- Implement systems to showcase the capabilities of Apple platforms.
- Evaluate current and upcoming games.
- Research and implement state of the art game systems.
- Collaborate with art and design disciplines.
- Collaborate with other Apple teams.
**Minimum Qualifications**
+ Bachelor's degree or equivalent job-related experience.
+ Experience in C or C++ programming languages.
+ Experience with 3D math, such as linear algebra or vector math.
+ Experience with game technologies such as animation, AI, physics, graphics and/or animation.
**Preferred Qualifications**
+ 10+ years of experience working as an engineer in the games industry.
+ Familiarity using CPU and GPU performance profiling tools.
+ Contributed to the development of two or more shipped games, PC or console.
+ Experience with custom game engine development.
+ Experience with game asset pipelines.
+ Passion for games.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant ( .
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant ( .
Apple will not discriminate or retaliate against applicants who inquire about, disclose, or discuss their compensation.
Apple participates in the E-Verify program in certain locations as required by law.Learn more about the E-Verify program ( .
Apple is committed to working with and providing reasonable accommodation to applicants with physical and mental disabilities. Reasonable Accommodation and Drug Free Workplace policy Learn more .
Apple is a drug-free workplace. Reasonable Accommodation and Drug Free Workplace policy Learn more .
Apple will consider for employment all qualified applicants with criminal histories in a manner consistent with applicable law. If you're applying for a position in San Francisco, review the San Francisco Fair Chance Ordinance guidelines applicable in your area.
It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
Game Engineer, Platform Architecture
Posted 9 days ago
Job Viewed
Job Description
**Seattle, Washington, United States**
**Hardware**
**Summary**
Posted: **Jul 09, 2025**
Weekly Hours: **40**
Role Number: **200612394**
Do you have a passion for games? Have you shipped AAA games? Do you enjoy working on custom game engines? Are you an expert in character animation, game play, graphics, machine learning and/or tools? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to our proprietary cross-platform game engine and tools.
**Description**
As Game Engineer on the Tools & Technology team, you will develop and maintain the bespoke engine, requiring architectural design, implementation, debugging and optimization of systems, while working with artists and designers in areas such as animation, game play, rendering and/or tools. In this role you will:
- Contribute to a proprietary game engine.
- Implement systems to showcase the capabilities of Apple platforms.
- Evaluate current and upcoming games.
- Research and implement state of the art game systems.
- Collaborate with art and design disciplines.
- Collaborate with other Apple teams.
**Minimum Qualifications**
+ Bachelor's degree or equivalent job-related experience.
+ Experience in C or C++ programming languages.
+ Experience with 3D math, such as linear algebra or vector math.
+ Experience with game technologies such as animation, AI, physics, graphics and/or animation.
**Preferred Qualifications**
+ 10+ years of experience working as an engineer in the games industry.
+ Familiarity using CPU and GPU performance profiling tools.
+ Contributed to the development of two or more shipped games, PC or console.
+ Experience with custom game engine development.
+ Experience with game asset pipelines.
+ Passion for games.
**Pay & Benefits**
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $171,600 and $302,200, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.Learn more about Apple Benefits. ( Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant ( .
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant ( .
Apple will not discriminate or retaliate against applicants who inquire about, disclose, or discuss their compensation.
Apple participates in the E-Verify program in certain locations as required by law.Learn more about the E-Verify program ( .
Apple is committed to working with and providing reasonable accommodation to applicants with physical and mental disabilities. Reasonable Accommodation and Drug Free Workplace policy Learn more .
Apple is a drug-free workplace. Reasonable Accommodation and Drug Free Workplace policy Learn more .
Apple will consider for employment all qualified applicants with criminal histories in a manner consistent with applicable law. If you're applying for a position in San Francisco, review the San Francisco Fair Chance Ordinance guidelines applicable in your area.
It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
Game Engineer, Platform Architecture
Posted 9 days ago
Job Viewed
Job Description
**Cambridge, Massachusetts, United States**
**Hardware**
**Summary**
Posted: **Jul 09, 2025**
Weekly Hours: **40**
Role Number: **200612388**
Do you have a passion for games? Have you shipped AAA games? Do you enjoy working on custom game engines? Are you an expert in character animation, game play, graphics, machine learning and/or tools? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to our proprietary cross-platform game engine and tools.
**Description**
As Game Engineer on the Tools & Technology team, you will develop and maintain the bespoke engine, requiring architectural design, implementation, debugging and optimization of systems, while working with artists and designers in areas such as animation, game play, rendering and/or tools. In this role you will:
- Contribute to a proprietary game engine.
- Implement systems to showcase the capabilities of Apple platforms.
- Evaluate current and upcoming games.
- Research and implement state of the art game systems.
- Collaborate with art and design disciplines.
- Collaborate with other Apple teams.
**Minimum Qualifications**
+ Bachelor's degree or equivalent job-related experience.
+ Experience in C or C++ programming languages.
+ Experience with 3D math, such as linear algebra or vector math.
+ Experience with game technologies such as animation, AI, physics, graphics and/or animation.
**Preferred Qualifications**
+ 10+ years of experience working as an engineer in the games industry.
+ Familiarity using CPU and GPU performance profiling tools.
+ Contributed to the development of two or more shipped games, PC or console.
+ Experience with custom game engine development.
+ Experience with game asset pipelines.
+ Passion for games.
**Pay & Benefits**
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $162,500 and $286,400, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.Learn more about Apple Benefits. ( Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant ( .
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant ( .
Apple will not discriminate or retaliate against applicants who inquire about, disclose, or discuss their compensation.
Apple participates in the E-Verify program in certain locations as required by law.Learn more about the E-Verify program ( .
Apple is committed to working with and providing reasonable accommodation to applicants with physical and mental disabilities. Reasonable Accommodation and Drug Free Workplace policy Learn more .
Apple is a drug-free workplace. Reasonable Accommodation and Drug Free Workplace policy Learn more .
Apple will consider for employment all qualified applicants with criminal histories in a manner consistent with applicable law. If you're applying for a position in San Francisco, review the San Francisco Fair Chance Ordinance guidelines applicable in your area.
It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
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Metal Game Engineer Manager

Posted 12 days ago
Job Viewed
Job Description
**Austin, Texas, United States**
**Software and Services**
**Summary**
Posted: **May 03, 2025**
Weekly Hours: **40**
Role Number: **200602986**
Apple's Metal Game Ecosystem team is looking for an engineer to join our team with a passion for performance and quality. You will work closely with 3rd party game and game engine developers as they optimize their renderers for Apple's unified gaming platform including Mac,
iPhone and iPad. You will be the technical voice of the game ecosystem back to Apple and help to inform future features and projects.
**Description**
We are seeking a Metal Game Ecosystem Manager to lead our team of software engineers. In this critical role, you will be leading a team optimizing AAA games across various Apple platforms, ensuring our partners and internal teams deliver games at performance, quality and feature parity realizing the full potential of Apple Silicon. This position requires deep technical expertise in real-time graphics and game development, exceptional leadership skills, and a strategic mindset to foster innovation and drive impactful improvements within the gaming ecosystem.
What You'll Do:
Lead & Mentor: Lead, mentor, and grow a team of talented software engineers focused on graphics optimization and game ecosystem development. Foster a collaborative, high-performance, and technically excellent environment.
Strategic Direction: Define team goals, project roadmaps, and individual development plans that help drive the Metal game ecosystem forward.
Technical Oversight: Oversee the design, development, and optimization of performance, quality and feature improvements in AAA games and game engines leveraging Apple's Metal API.
Performance Engineering: Drive initiatives for CPU, GPU, and memory optimization across a diverse set of game titles and engines. Utilize and evangelize advanced profiling and debugging tools to identify bottlenecks and propose robust, scalable solutions.
Cross-Functional Collaboration: Collaborate closely with internal game teams, external partners, and Apple engineers to integrate optimizations, share best practices, and contribute to the advancement of Metal for gaming.
Problem Solving: Dive deep into complex 3rd party codebases to understand performance characteristics and implement targeted improvements.
Ecosystem Development: Contribute to the strategic direction of the Metal gaming ecosystem, identifying opportunities for innovation, tooling improvements, and scaling the ecosystem.
Quality & Standards: Ensure high standards of code quality, performance, and maintainability across all team deliverables.
**Minimum Qualifications**
+ Experience: 5+ years of experience in software development, with at least 3 years in a lead or management role focusing on real-time graphics within the video game industry.
+ Real-time Graphics Expertise: Deep expertise in real-time graphics rendering pipelines, GPU architecture, and game engine design.
+ Optimization Experience: Proven track record in game profiling, optimization (CPU, GPU, memory), and debugging across complex gaming titles.
+ Programming Proficiency: Exceptional proficiency in C/C++ development.
+ Large Codebases: Proven experience working effectively within large, complex 3rd party codebases.
+ Game Production: Strong understanding of the end-to-end video game development lifecycle and production processes.
+ Leadership & Communication: Excellent communication, interpersonal, and organizational skills. Demonstrated ability to effectively articulate complex technical concepts to diverse audiences, lead, motivate, and manage high-performing engineering teams
**Preferred Qualifications**
+ Metal API: Direct and significant experience with Apple's Metal graphics API.
+ Other Graphics APIs: Experience with DirectX and/or Vulkan.
+ AI/ML: Familiarity with AI/ML techniques, particularly as they apply to real-time graphics or game development (e.g., upscaling, content generation, character animation).
+ Platform Specifics: Experience developing for Apple platforms (iOS, macOS, visionOS) or game consoles.
+ Tooling: Experience with GPU performance counters, shader compilers, and platform-specific debugging tools (e.g., Xcode Instruments, RenderDoc).
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant ( .
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant ( .
Apple will not discriminate or retaliate against applicants who inquire about, disclose, or discuss their compensation.
Apple participates in the E-Verify program in certain locations as required by law.Learn more about the E-Verify program ( .
Apple is committed to working with and providing reasonable accommodation to applicants with physical and mental disabilities. Reasonable Accommodation and Drug Free Workplace policy Learn more .
Apple is a drug-free workplace. Reasonable Accommodation and Drug Free Workplace policy Learn more .
Apple will consider for employment all qualified applicants with criminal histories in a manner consistent with applicable law. If you're applying for a position in San Francisco, review the San Francisco Fair Chance Ordinance guidelines applicable in your area.
It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
Senior Game Engineer (Unreal) (San Mateo)
Posted 4 days ago
Job Viewed
Job Description
Who We Are
Monomi Park, headquartered in San Mateo, CA, are the creators of Slime Rancher and Slime Rancher 2, both critical and commercial successes with over 17 million players worldwide. Monomi Park is committed to creating inclusive and innovative gaming experiences that defy expectations. We are small but mighty with 40+ team members scattered across the US (with some international team members). The success of the Slime Rancher Series has put us in a special spot among indies, where we can continue to make games on our own terms while offering the benefits usually limited to larger studios. As an independent studio, our goals are to be people-first and develop unique games to delight and inspire players.
The Challenge
We’re looking for a Senior Game Engineer . You are highly experienced in Unreal Engine, have a deep understanding of game development principles and possess the ability to solve complex technical challenges. This is a hybrid role from our headquarters in San Mateo, CA that requires 3 days in office.
In this role, you will…
- develop complex gameplay systems, mechanics and features using Unreal Engine, ensuring they align with the project’s vision
- work closely with game designers, artists and other stakeholders to understand project requirements, gameplay mechanics and technical specifications
- conduct code reviews and provide constructive feedback to improve performance and resolve bugs
- collaborate with the technical team to solve complex technical challenges, optimize performance and improve the overall quality of the game
- mentor and provide guidance to junior engineers, fostering their growth and development in Unreal Engine and game development practices
- contribute to the continuous improvement of development processes, tools and workflows, identifying opportunities for increased efficiency and productivity
In your early days…
- onboard and immerse yourself into Monomi Park, our people, practices and values
- begin laying the foundation for immersive gameplay using Unreal Engine
- start developing your relationships with your direct team and other stakeholders
Once you’re in the groove…
- develop scalable and sustainable solutions to support the ongoing evolution of our game(s)
- fine-tune crossfunctional workflows and tools to assist in making our processes smoother and faster
- continue developing your relationships with your direct team, key leaders and stakeholders across the Studio
As you make your mark here, you will…
- be our primary expert on all things Unreal
- coach, mentor and hype up our junior engineers as they level up in game development
To succeed, you should have:
- shipped at least one game
- 8+ years of experience in game development
- 4+ years of experience in Unreal Engine 4 and/or 5, including Blueprints and C++
- experience in developing 3D single-player and multiplayer games, guiding features, systems and tools from concept to launch
- proficiency in source control, ticketing and test frameworks
- creative mindset and strong problem-solving skills to overcome complex challenges
- self-motivated and proactive, capable of working independently while contributing to a highly collaborative team
- exceptional communication skills, including writing technical documentation and working with non-engineers
- strong mentoring abilities with a passion for sharing knowledge
- bonus points if you have experience with:
- Player Controller and Movement features
- Procedural Generation
- Enemy AI Logic
- working in an agile, flexible development environment and contributing to major team decisions
Don’t check every box above? Research shows that while some apply when they meet ~60% of the criteria, candidates from marginalized groups, particularly within our industry, do not. If you think you have what it takes to do the job and can provide the materials necessary for the application, apply! Monomi Park strives to be an inclusive workplace for people of all backgrounds.
For local San Francisco Bay Area candidates with 8 to 12 years of direct experience, the starting base pay salary range is $175,000 - $00,000 in addition to a target annual bonus. The final base pay will be determined by individualized factors such as candidate location, skills and level of experience. For highly qualified candidates outside of the area, we will offer relocation assistance with specific details to be discussed during the hiring process.
As a small studio, we pride ourselves on offering competitive benefits. This includes:
- competitive pay & annual performance bonus
- 100% covered health benefits for you and your dependents
- optional Flexible Spending Account (FSA) plan
- 401(k) with 4% company match
- flexible PTO + 9 paid holidays + paid winter break
- parental leave offering 24 weeks of paid leave after your first year
- compassionate leave (a more flexible bereavement leave)
- generous stipends for your home workspace, internet, fitness, Monomi Park merchandise and professional development
- 30 lunch stipend, available every other Friday during our team happy hour
- employee referral bonus program
- bi-annual Studio workshops
The Process
- Complete the application below
- Phone screen with the hiring manager, Mike Thomas, CTO
- Complete a paid challenge and evaluation
- Reference check + team interview with our Lead Engineer and our Principal Engineer
- Have a team interview with our CEO, Nick Popovich and our Principal Artist
- Offer!
If you require assistance or special accommodations during the application process, please let us know! Not sure what you may need? Ask!
#J-18808-LjbffrUnity Developer
Posted 5 days ago
Job Viewed
Job Description
Location: Sunnyvale, CA
Duration: Contract
Required Skills:
•Minimum of 5+ years of experience with Unity 3D, C#
•Minimum of 2+ years of experience with Unreal, C++
•Knack for writing clean, readable, and easily maintainable code
•Strong knowledge of object oriented design patterns with C#, 3D Vector math and data structures
•Experience designing immersive applications XR and web/mobile games/apps using Unity
•Good knowledge of SDKs like OpenVR, Google Daydream ARCore, ARKit and other XR SDKs for Unity
•Experience with level design 8. Experience in the full game lifecycle, working from early concept through launch
•Experience designing for and implementing Unity Services
•Proficient with using version control (e.g. SVN or Git)
•Experience with game asset and animation pipelines, including character and environment setups
•Proficient with prefabs, particle systems, game physics, animation, scriptable objects, asset bundles, navigation and scene lighting in Unity
•Expert understanding of all aspects of game design (level, non-player characters (NPCs), game mechanics)
•Solid organization skills with adherence to file structures, naming conventions and other established protocols
•Knowledge about Networking and Database
Good-to-Have
•Passion for mobile games/XR technologies and stay in touch with evolving game standards and development technologies
•Good knowledge of 2D workflow in Unity and Unreal
•Good knowledge of different versions of platforms and how to tackle OS specific issues
•Proven experience implementing best practices for software code development, re-use, and componentization
•Experience with 3d modeling/rendering and content creation tools like 3ds Max, Maya or similar platforms 6. Experience with other game web JS based engines
Regards,
Pallavi Verma
Sr. Technical Recruiter | Syntricate Technologies Inc.
Direct : |
Email : | Web:
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