33,945 Game Engineer jobs in the United States
Junior Software Engineer - Game Development
Posted 7 days ago
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Job Description
- Writing clean, efficient, and maintainable code in C++ or C# for game features and systems.
- Collaborating with senior engineers to design and implement gameplay mechanics, UI elements, and backend services.
- Debugging and resolving issues across various game platforms.
- Participating in code reviews to ensure code quality and share knowledge.
- Assisting in the optimization of game performance for smooth gameplay.
- Working closely with artists and designers to integrate assets and implement game logic.
- Contributing to the development of game tools and pipelines.
- Learning and applying best practices in game development methodologies.
- Staying up-to-date with emerging technologies and trends in the gaming industry.
- Providing input and ideas during game design and feature discussions.
- Bachelor's degree in Computer Science, Software Engineering, or a related technical field.
- Strong programming skills in C++ or C#.
- A passion for video games and an understanding of game development principles.
- Familiarity with game engines such as Unity or Unreal Engine is a plus.
- Basic understanding of data structures, algorithms, and software design patterns.
- Excellent problem-solving and debugging skills.
- Good communication and teamwork abilities.
- Ability to work effectively in a fast-paced, collaborative environment.
- Eagerness to learn and adapt to new technologies and challenges.
Lead Audio Engineer - Game Development
Posted 4 days ago
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Job Description
Key responsibilities include developing and maintaining audio pipelines, working closely with game designers, programmers, and artists to integrate audio seamlessly into gameplay. You will design and implement interactive audio systems using middleware such as Wwise or FMOD. Experience with digital audio workstations (DAWs) like Pro Tools, Cubase, or Reaper, and proficiency in audio editing, mixing, and mastering are essential. The ideal candidate will have a strong understanding of game engines (e.g., Unreal Engine, Unity) and their audio functionalities. A proven track record of shipping successful AAA or indie titles is highly desirable. Strong leadership, communication, and problem-solving skills are crucial, as is the ability to provide constructive feedback and foster a collaborative team environment. We are looking for a creative visionary with a deep passion for games and audio technology, capable of pushing the boundaries of interactive sound. This role demands meticulous attention to detail, a proactive approach to technical challenges, and the ability to thrive in a fully remote, fast-paced development cycle. Your expertise will be instrumental in crafting immersive and memorable audio experiences for players worldwide. This position is based in Richmond, Virginia, US .
Lead Audio Engineer - Game Development
Posted 7 days ago
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Job Description
Key Responsibilities:
- Lead and mentor the game audio team.
- Oversee all aspects of in-game audio production and implementation.
- Design and implement sound effects, ambient audio, and UI sounds.
- Integrate music scores and manage dynamic music systems.
- Direct and edit voiceover performances.
- Manage audio middleware integration (Wwise, FMOD).
- Collaborate with game designers and engineers on audio features.
- Develop and maintain the audio pipeline and workflows.
- Ensure high-quality audio delivery across all platforms.
- Troubleshoot audio-related bugs and performance issues.
- Contribute to the overall audio vision and artistic direction.
- Manage audio outsourcing and vendor relationships.
Lead Audio Engineer - Game Development
Posted 7 days ago
Job Viewed
Job Description
- Lead the audio department, managing budgets, schedules, and team resources.
- Design, implement, and mix game audio, including sound effects, music, voice-overs, and ambient soundscapes.
- Develop and maintain audio systems and pipelines using industry-standard tools and middleware.
- Collaborate with cross-functional teams to ensure audio is integrated effectively and enhances gameplay.
- Mentor and guide junior audio engineers and sound designers.
- Conduct quality assurance testing for all audio elements.
- Stay abreast of emerging technologies and trends in game audio.
Lead Audio Engineer (Game Development)
Posted 7 days ago
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Job Description
Lead Audio Engineer - Game Development
Posted 7 days ago
Job Viewed
Job Description
Key responsibilities include directing the audio team, managing audio asset pipelines, implementing audio systems using middleware (e.g., Wwise, FMOD), and overseeing the recording, editing, and mixing of sound effects, dialogue, and music. The Lead Audio Engineer will be responsible for setting audio quality standards, troubleshooting technical issues, and ensuring that audio implementation meets the creative and technical requirements of the project. The ideal candidate will possess a deep understanding of game audio principles, including spatial audio, dynamic mixing, and interactive sound design. Proficiency in digital audio workstations (DAWs) and audio middleware is essential. Strong leadership, communication, and problem-solving skills are vital for guiding the audio team and collaborating effectively with other departments.
We are looking for a creative innovator with a passion for video games and a portfolio showcasing exceptional game audio work. A Bachelor's degree in Audio Engineering, Music Technology, or a related field, or equivalent professional experience, is required. A minimum of 7 years of experience in game audio development, with at least 3 years in a lead or senior role, is expected. Experience across multiple platforms (PC, console) and a strong understanding of game development pipelines are highly beneficial. This role requires a commitment to working both remotely and in our Oklahoma City studio, ensuring strong team collaboration and project oversight. If you are a visionary audio professional ready to lead the sound of our next groundbreaking game, we encourage you to apply.
Lead Audio Engineer - Game Development
Posted 7 days ago
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Job Description
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Software Dev Engineer, Game-Based Learning

Posted 15 days ago
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Job Description
AWS Game-Based Learning Products is looking for a Software Development Engineer to join a fast-paced, startup-minded innovation team where fun is an integral part of your job. Joining our team, you will collaborate with a team of architects, artists, designers, engineers, and testers responsible for the conception, development and operations of highly technical game-based learning solutions that rely on extensive use of hands-on labs, virtual environments, and interactive simulations to get customers to develop practical skills using AWS services.
As a Software Development Engineer, you will partner with fellow backend engineers to build cloud services platforms that are foundational to our games; you will collaborate with Unity3d engineers to create rich gameplays; you will cooperate with designers and artists to develop a compelling end-to-end visual gaming experience; and you will assist learning architects and instructional designers map learning objectives and game elements to deliver a unique cloud learning experience to our players.
For more information about some of our products:
- job responsibilities
- Collaborate with a multi-disciplinary team of architects, artists, designers, engineers, and testers to design, deliver, maintain, and operate multiple game-based learning products;
- Drive our system architecture and promote best practices to produce high quality games, and coach less tenured engineers;
- Partner with technical and business stakeholders to influence our long-term strategy and establish the team's roadmap;
- Make data-driven decisions by leveraging industry landscape from engineering, gaming and training, as well as user feedback and telemetry data;
- Write high quality code.
A day in the life
You will work with engineering and product stakeholders closely on a day-to-day basis. You will contribute to the production of multiple games and features and collaborate with other learning products teams (e.g.: AWS SkillBuilder, AWS Labs, AWS Jam, Exam Prep). You will solve, learn, and mentor team members on web-scale challenges, distributed systems problems, and game development best practices. You will regularly review technical work with peers, stakeholders, and leadership.
About the team
AWS Game-Based Learning team members are spread across the US, Canada, and Brazil. Our mission is to build learning products that use game thinking principles. We combine learning strategies with game technologies and theories to develop appealing knowledge transfer experiences that target customer needs.
AWS Global Services
AWS Global Services includes experts from across AWS who help our customers design, build, operate, and secure their cloud environments. Customers innovate with AWS Professional Services, upskill with AWS Training and Certification, optimize with AWS Support and Managed Services, and meet objectives with AWS Security Assurance Services. Our expertise and emerging technologies include AWS Partners, AWS Sovereign Cloud, AWS International Product, and the Generative AI Innovation Center. You'll join a diverse team of technical experts in dozens of countries who help customers achieve more with the AWS cloud.
About AWS
Diverse Experiences
AWS values diverse experiences. Even if you do not meet all of the preferred qualifications and skills listed in the job description, we encourage candidates to apply. If your career is just starting, hasn't followed a traditional path, or includes alternative experiences, don't let it stop you from applying.
Why AWS?
Amazon Web Services (AWS) is the world's most comprehensive and broadly adopted cloud platform. We pioneered cloud computing and never stopped innovating - that's why customers from the most successful startups to Global 500 companies trust our robust suite of products and services to power their businesses.
Inclusive Team Culture
Here at AWS, it's in our nature to learn and be curious. Our employee-led affinity groups foster a culture of inclusion that empower us to be proud of our differences. Ongoing events and learning experiences, including our Conversations on Race and Ethnicity (CORE) and AmazeCon (gender diversity) conferences, inspire us to never stop embracing our uniqueness.
Mentorship & Career Growth
We're continuously raising our performance bar as we strive to become Earth's Best Employer. That's why you'll find endless knowledge-sharing, mentorship and other career-advancing resources here to help you develop into a better-rounded professional.
Work/Life Balance
We value work-life harmony. Achieving success at work should never come at the expense of sacrifices at home, which is why we strive for flexibility as part of our working culture. When we feel supported in the workplace and at home, there's nothing we can't achieve in the cloud.
Basic Qualifications
- 3+ years of non-internship professional software development experience
- 2+ years of non-internship design or architecture (design patterns, reliability and scaling) of new and existing systems experience
- Experience programming with at least one modern language such as Java, C++, or C# including object-oriented design
- Ability to communicate in English (verbal and written)
Preferred Qualifications
- Experience with full software development life cycle, including coding standards, code reviews, source control management, build processes, testing, and operations
- Experience in Games Industry (supporting title Development, Release, or Live Ops)
- Bachelor's degree in computer science or equivalent
Amazon is an equal opportunity employer and does not discriminate on the basis of protected veteran status, disability, or other legally protected status.
Our inclusive culture empowers Amazonians to deliver the best results for our customers. If you have a disability and need a workplace accommodation or adjustment during the application and hiring process, including support for the interview or onboarding process, please visit for more information. If the country/region you're applying in isn't listed, please contact your Recruiting Partner.
Our compensation reflects the cost of labor across several US geographic markets. The base pay for this position ranges from $129,300/year in our lowest geographic market up to $223,600/year in our highest geographic market. Pay is based on a number of factors including market location and may vary depending on job-related knowledge, skills, and experience. Amazon is a total compensation company. Dependent on the position offered, equity, sign-on payments, and other forms of compensation may be provided as part of a total compensation package, in addition to a full range of medical, financial, and/or other benefits. For more information, please visit . This position will remain posted until filled. Applicants should apply via our internal or external career site.
Research Engineer, Game Engine / Systems

Posted 1 day ago
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Job Description
At Reality Labs, our goal is to define and deliver novel input and interaction solutions to enable experiences with AI devices. We are looking for a skilled Research Engineer to join our research team and help us define the interaction solutions of the future. Our input and interaction research and development lies at the intersection of human-computer interaction and machine. We are seeking engineers to work on the "full stack" of HCI problems, from low-level input processing all the way up to the application and interface. Join our team of researchers, interaction designers, hardware engineers, neuroscientists as we bring a game changing technology to life and make science fiction a reality!
**Required Skills:**
Research Engineer, Game Engine / Systems Responsibilities:
1. Design and implement features in Unreal Engine , that power experiences across RL-R
2. Extend UE runtime features in deploying new tools and experiences
3. Work closely with other team members who are building experiences with the game engine
4. Investigate and improve software experience
5. Work on Windows and Linux platforms
6. Create high quality, performant, and maintainable code
7. Document and support game engine specific features and code
8. Partner closely with researchers to understand their tooling and experience needs
**Minimum Qualifications:**
Minimum Qualifications:
9. Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta
10. 3+ years of experience developing in C/C++
11. 3+ years of experience using Unreal Engine
12. 3+ years of experience working on game engine architecture experience or equivalent
**Preferred Qualifications:**
Preferred Qualifications:
13. Experience shipping AAA game titles
14. Experience with synthetic data generation systems for AI model training
15. Experience with 3d graphics programming, including shaders, rendering pipeline, and low level systems
**Public Compensation:**
$56.25/hour to $173,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
Research Engineer, Game Engine / Systems
Posted 4 days ago
Job Viewed
Job Description
At Reality Labs, our goal is to define and deliver novel input and interaction solutions to enable experiences with AI devices. We are looking for a skilled Research Engineer to join our research team and help us define the interaction solutions of the future. Our input and interaction research and development lies at the intersection of human-computer interaction and machine. We are seeking engineers to work on the "full stack" of HCI problems, from low-level input processing all the way up to the application and interface. Join our team of researchers, interaction designers, hardware engineers, neuroscientists as we bring a game changing technology to life and make science fiction a reality!
**Required Skills:**
Research Engineer, Game Engine / Systems Responsibilities:
1. Design and implement features in Unreal Engine , that power experiences across RL-R
2. Extend UE runtime features in deploying new tools and experiences
3. Work closely with other team members who are building experiences with the game engine
4. Investigate and improve software experience
5. Work on Windows and Linux platforms
6. Create high quality, performant, and maintainable code
7. Document and support game engine specific features and code
8. Partner closely with researchers to understand their tooling and experience needs
**Minimum Qualifications:**
Minimum Qualifications:
9. Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta
10. 3+ years of experience developing in C/C++
11. 3+ years of experience using Unreal Engine
12. 3+ years of experience working on game engine architecture experience or equivalent
**Preferred Qualifications:**
Preferred Qualifications:
13. Experience shipping AAA game titles
14. Experience with synthetic data generation systems for AI model training
15. Experience with 3d graphics programming, including shaders, rendering pipeline, and low level systems
**Public Compensation:**
$56.25/hour to $173,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at