7,345 Game Engines jobs in the United States
Unreal Engine Developer

Posted 27 days ago
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Job Description
**Job Title:** Unreal Engine Developer
**Rate:** $60hr
**Location:** Hybrid in St Louis, MO, with satellite office locations in Dallas, TX or Tulsa, OK.
**What's the Job?**
+ Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal Engine.
+ Leverage, extend, or replace native Unreal Engine capabilities with a focus on performance and visual realism.
+ Contribute to subsystems including rendering, shading, lighting, and animation.
+ Provide guidance on estimation, scheduling, and software architecture decisions.
+ Engage in all facets of software development from requirements assessment to end-user support.
**What's Needed?**
+ Unreal Engine developer experience - minimum 5 years.
+ Proficiency in C++ programming.
+ Experience in game or graphics programming (e.g., OpenGL, Direct3D).
+ Strong understanding of software architecture and object-oriented design.
+ Technical experience in areas such as multi-threading, design patterns, or GIS is a plus.
**What's in it for me?**
+ Opportunity to work on a Level-D flight simulator project.
+ Collaborative and agile work environment.
+ Engagement with cutting-edge technology in the aviation industry.
+ Potential for professional growth and skill enhancement.
+ Contribute to a project that impacts the training of over 75,000 pilots annually.
**Upon completion of waiting period consultants are eligible for:**
+ Medical and Prescription Drug Plans
+ Dental Plan
+ Vision Plan
+ Health Savings Account
+ Health Flexible Spending Account
+ Dependent Care Flexible Spending Account
+ Supplemental Life Insurance
+ Short Term and Long Term Disability Insurance
+ Business Travel Insurance
+ 401(k), Plus Match
+ Weekly Pay
If this is a role that interests you and you'd like to learn more, click apply now and a recruiter will be in touch with you to discuss this great opportunity. We look forward to speaking with you!
**About ManpowerGroup, Parent Company of: Manpower, Experis, Talent Solutions, and Jefferson Wells**
_ManpowerGroup® (NYSE: MAN), the leading global workforce solutions company, helps organizations transform in a fast-changing world of work by sourcing, assessing, developing, and managing the talent that enables them to win. We develop innovative solutions for hundreds of thousands of organizations every year, providing them with skilled talent while finding meaningful, sustainable employment for millions of people across a wide range of industries and skills. Our expert family of brands -_ **_Manpower, Experis, Talent Solutions, and Jefferson Wells_** _-_ creates substantial value for candidates and clients across more than 75 countries and territories and has done so for over 70 years. We are recognized consistently for our diversity - as a best place to work for Women, Inclusion, Equality and Disability and in 2023 ManpowerGroup was named one of the World's Most Ethical Companies for the 14th year - all confirming our position as the brand of choice for in-demand talent.
ManpowerGroup is committed to providing equal employment opportunities in a professional, high quality work environment. It is the policy of ManpowerGroup and all of its subsidiaries to recruit, train, promote, transfer, pay and take all employment actions without regard to an employee's race, color, national origin, ancestry, sex, sexual orientation, gender identity, genetic information, religion, age, disability, protected veteran status, or any other basis protected by applicable law.
Unreal Engine Developer

Posted 27 days ago
Job Viewed
Job Description
**Job Title:** Unreal Engine Developer
**Rate:** $60hr
**Location:** Hybrid in St Louis, MO, with satellite office locations in Dallas, TX or Tulsa, OK.
**What's the Job?**
+ Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal Engine.
+ Leverage, extend, or replace native Unreal Engine capabilities with a focus on performance and visual realism.
+ Contribute to subsystems including rendering, shading, lighting, and animation.
+ Provide guidance on estimation, scheduling, and software architecture decisions.
+ Engage in all facets of software development from requirements assessment to end-user support.
**What's Needed?**
+ Unreal Engine developer experience - minimum 5 years.
+ Proficiency in C++ programming.
+ Experience in game or graphics programming (e.g., OpenGL, Direct3D).
+ Strong understanding of software architecture and object-oriented design.
+ Technical experience in areas such as multi-threading, design patterns, or GIS is a plus.
**What's in it for me?**
+ Opportunity to work on a Level-D flight simulator project.
+ Collaborative and agile work environment.
+ Engagement with cutting-edge technology in the aviation industry.
+ Potential for professional growth and skill enhancement.
+ Contribute to a project that impacts the training of over 75,000 pilots annually.
**Upon completion of waiting period consultants are eligible for:**
+ Medical and Prescription Drug Plans
+ Dental Plan
+ Vision Plan
+ Health Savings Account
+ Health Flexible Spending Account
+ Dependent Care Flexible Spending Account
+ Supplemental Life Insurance
+ Short Term and Long Term Disability Insurance
+ Business Travel Insurance
+ 401(k), Plus Match
+ Weekly Pay
If this is a role that interests you and you'd like to learn more, click apply now and a recruiter will be in touch with you to discuss this great opportunity. We look forward to speaking with you!
**About ManpowerGroup, Parent Company of: Manpower, Experis, Talent Solutions, and Jefferson Wells**
_ManpowerGroup® (NYSE: MAN), the leading global workforce solutions company, helps organizations transform in a fast-changing world of work by sourcing, assessing, developing, and managing the talent that enables them to win. We develop innovative solutions for hundreds of thousands of organizations every year, providing them with skilled talent while finding meaningful, sustainable employment for millions of people across a wide range of industries and skills. Our expert family of brands -_ **_Manpower, Experis, Talent Solutions, and Jefferson Wells_** _-_ creates substantial value for candidates and clients across more than 75 countries and territories and has done so for over 70 years. We are recognized consistently for our diversity - as a best place to work for Women, Inclusion, Equality and Disability and in 2023 ManpowerGroup was named one of the World's Most Ethical Companies for the 14th year - all confirming our position as the brand of choice for in-demand talent.
ManpowerGroup is committed to providing equal employment opportunities in a professional, high quality work environment. It is the policy of ManpowerGroup and all of its subsidiaries to recruit, train, promote, transfer, pay and take all employment actions without regard to an employee's race, color, national origin, ancestry, sex, sexual orientation, gender identity, genetic information, religion, age, disability, protected veteran status, or any other basis protected by applicable law.
Software Engineer – C++, Unreal Engine
Posted today
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Job Description
Software Engineer – C++, Unreal Engine (Orlando FL)
We are seeking a Software Engineer to join a leading global aerospace company. In this role, you will be responsible for designing and developing solutions using game engine technology, with a focus on Unreal Engine, and leveraging strong proficiency in C++ programming.
This is a 6-month contract (extensions likely), 40-hour-per-week (4-day 10-hour shifts per week) role, this is a Hybrid role in Orlando FL.
This is a W-2 role as a Stage 4 Solutions employee. Health benefits and 401K are offered.
Responsibilities
- Plans, conducts, and coordinates software development activities, designing, developing, documenting, testing, and debugging software that contains logical and mathematical solutions to business/mission problems or questions in computer language for solutions by means of data processing equipment.
- Applies the appropriate standards, processes, procedures, and tools throughout the development life cycle, utilizing knowledge of computer hardware and software, subject matter to be programmed in business/mission applications, information processing techniques used, and information gathered from system users to develop software.
- Candidate will also have experience with game engine technology, specifically Unreal Engine, and proficiency in C++ programming language, leveraging these skills to design, develop, and implement software solutions.
- Corrects program errors, prepares operating instructions, compiles documentation of program development, and analyzes system capabilities to resolve questions of program intent, output requirements, input data acquisition, programming techniques, and controls, ensuring software standards are met.
Requirements
- 4+ years of experience in C++ Programming.
- Experience with Unreal Engine Development.
- Full Software Development Lifecycle (SDLC) – Designing, developing, testing, debugging, documenting, and maintaining software.
- Bachelor's Degree
Please submit your resume to our network at (Please apply to the Software Engineer – C++, Unreal Engine (Orlando FL) role.
Please feel free to forward this opportunity to others who may be interested.
Stage 4 Solutions is an equal-opportunity employer. We celebrate diversity and are committed to providing employees with an inclusive environment that is free of discrimination and harassment. All employment decisions are based on the job requirements and candidates' qualifications, without regard to race, color, religion/belief, national origin, gender identity, age, disability, marital status, genetic information or other applicable legally protected characteristics.
Compensation: $80.00/hr - $100.00/hr
Senior 3D Environment Artist - Unreal Engine
Posted 17 days ago
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Job Description
Responsibilities:
- Create high-fidelity 3D environment assets, including architectural elements, props, foliage, and terrain, adhering to project art direction and technical constraints.
- Assemble and polish environments within Unreal Engine, focusing on composition, lighting, atmosphere, and player experience.
- Collaborate closely with level designers, art directors, and technical artists to ensure seamless integration of environmental assets and levels.
- Develop and implement efficient workflows for asset creation, optimization, and integration into the game engine.
- Optimize environment assets and scenes for performance, maintaining high visual quality while meeting target frame rates.
- Contribute to establishing and maintaining the visual style and quality bar for game environments.
- Mentor junior environment artists, providing guidance and feedback to foster artistic and technical growth.
- Research and stay updated on the latest trends and technologies in 3D environment art and game development.
- Participate in art reviews and provide constructive critiques to team members.
- Minimum of 5 years of professional experience as a 3D Environment Artist in the game industry, with a significant focus on Unreal Engine.
- A strong portfolio demonstrating exceptional artistry in 3D environment creation, including examples of modular asset design, terrain sculpting, and lighting.
- Expert proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Substance Painter, ZBrush).
- Advanced knowledge of Unreal Engine, including its material editor, lighting systems, and optimization tools.
- Understanding of PBR (Physically Based Rendering) workflows.
- Excellent sense of composition, color theory, and lighting.
- Ability to interpret and execute art direction effectively.
- Strong communication and collaboration skills, comfortable working in a remote team environment.
- Experience with scripting languages (e.g., Python) for pipeline tools is a plus.
- A passion for video games and a deep understanding of environmental storytelling.
Lead Artist - Game Development
Posted today
Job Viewed
Job Description
Key Responsibilities:
- Establish and communicate the overall artistic vision and style for game projects.
- Lead, mentor, and manage a team of game artists, providing direction, feedback, and support.
- Oversee the creation of all visual assets, including character models, environments, UI elements, and special effects, ensuring consistency and quality.
- Collaborate closely with game designers, programmers, and producers to integrate art assets seamlessly into the game engine.
- Develop and maintain art style guides, mood boards, and concept art to guide the art team.
- Review and approve art assets, providing constructive criticism to ensure alignment with project goals.
- Manage the art production pipeline, including asset creation, optimization, and integration.
- Stay current with industry trends, emerging technologies, and best practices in game art and visual design.
- Troubleshoot and resolve artistic challenges that arise during development.
- Contribute hands-on to art creation when necessary, particularly in areas requiring specialized expertise.
- Foster a positive and collaborative team environment that encourages creativity and innovation.
- A strong portfolio showcasing exceptional talent in 2D and/or 3D art for games, covering multiple areas such as character design, environment art, and/or UI/UX design.
- Minimum of 5 years of experience in game art production, with at least 2 years in a lead or senior artist role.
- Proficiency in industry-standard art software such as Maya, 3ds Max, ZBrush, Substance Painter, Photoshop, and Unity/Unreal Engine.
- Demonstrated leadership and team management skills, with the ability to inspire and motivate artists.
- Excellent understanding of art fundamentals, including composition, color theory, lighting, and anatomy.
- Strong communication and interpersonal skills, with the ability to collaborate effectively with cross-functional teams.
- Experience with optimization techniques for real-time rendering.
- Passion for video games and a deep understanding of different game genres and artistic styles.
- Bachelor's degree in Fine Arts, Digital Media, or a related field, or equivalent professional experience.
Lead Animator (Game Development)
Posted 12 days ago
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Job Description
Responsibilities:
- Lead and mentor a team of animators, providing technical guidance, artistic direction, and constructive feedback.
- Develop and maintain high-quality animation pipelines, workflows, and standards for characters, creatures, and environments.
- Create compelling and lifelike animations that align with the artistic vision and gameplay requirements.
- Collaborate closely with game designers, art directors, and programmers to integrate animations seamlessly into the game.
- Oversee the animation process from initial blocking to final polish, ensuring consistency and quality across all assets.
- Implement motion capture data, clean it up, and adapt it for in-game use.
- Research and experiment with new animation techniques and technologies to enhance visual fidelity.
- Conduct animation reviews and provide clear, actionable feedback to the animation team.
- Contribute to the overall art direction and visual storytelling of the game.
- Bachelor's degree in Animation, Fine Arts, or a related field, or equivalent professional experience.
- Minimum of 6 years of professional animation experience in the video game industry, with at least 2 years in a lead or senior role.
- Mastery of 3D animation software (e.g., Maya, 3ds Max, Blender) and game engines (e.g., Unreal Engine, Unity).
- Deep understanding of animation principles, cinematography, and storytelling through movement.
- Proven experience in character rigging and skinning.
- Strong portfolio showcasing exceptional animation skills and creative range.
- Excellent leadership, communication, and interpersonal skills, with the ability to manage and inspire a remote team.
- Ability to multitask and manage priorities effectively in a fast-paced development environment.
- Passion for video games and a keen eye for detail.
Lead Sound Designer (Game Development)
Posted 1 day ago
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Job Description
Responsibilities:
- Lead and manage the sound design team, providing creative direction and technical guidance.
- Design, implement, and mix all in-game audio elements, including sound effects, ambient audio, voice-overs, and music.
- Develop and maintain the audio vision and style guide for assigned game projects.
- Collaborate closely with game designers, artists, and programmers to integrate audio seamlessly into the game engine.
- Utilize audio middleware (e.g., Wwise, FMOD) for dynamic audio implementation.
- Record, edit, and process sound effects and dialogue.
- Compose or oversee the composition of original music scores.
- Troubleshoot and resolve audio-related bugs and technical issues.
- Stay abreast of the latest trends and technologies in game audio design.
- Mentor junior sound designers and provide constructive feedback.
- Manage audio assets and maintain clear documentation.
- Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent professional experience.
- Minimum of 8 years of experience in game audio design, with at least 3 years in a lead or senior role.
- Proven track record of shipping successful AAA or high-quality indie titles.
- Expertise in industry-standard DAWs (e.g., Pro Tools, Cubase) and audio editing software.
- Proficiency with game audio middleware such as Wwise or FMOD.
- Strong understanding of game development pipelines and engine integration (e.g., Unreal Engine, Unity).
- Excellent creative sound design skills, with a keen ear for detail and atmosphere.
- Experience with music composition and arrangement is highly desirable.
- Strong leadership, communication, and interpersonal skills.
- Ability to manage multiple projects and deadlines effectively.
- A passion for video games and a deep understanding of their audio component.
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Senior Technical Artist - Game Development
Posted 1 day ago
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Job Description
Responsibilities:
- Develop, maintain, and optimize art pipelines, shaders, and tools for game engines (e.g., Unreal Engine, Unity).
- Work with 3D artists to ensure assets meet technical specifications and performance budgets.
- Implement and troubleshoot complex visual effects (VFX) and character/environment integrations.
- Create and maintain efficient and high-quality 3D models, textures, and materials.
- Optimize game assets for performance across various platforms, ensuring smooth frame rates and visual fidelity.
- Collaborate with engineers to develop custom tools and workflows that enhance the art creation process.
- Provide technical guidance and support to the art team, fostering best practices.
- Research and implement new technologies and techniques to enhance visual quality and development efficiency.
- Conduct art reviews, providing constructive feedback on both artistic and technical aspects.
- Troubleshoot and resolve technical art issues encountered during development.
Qualifications:
- Bachelor's degree in Computer Graphics, Fine Arts, or a related field, or equivalent professional experience.
- Minimum of 5 years of experience as a Technical Artist in the game development industry.
- Proficiency in industry-standard 3D modeling, texturing, and rendering software (e.g., Maya, 3ds Max, Substance Painter, Photoshop).
- Expertise in at least one major game engine (Unreal Engine or Unity) and its associated tools and scripting languages (e.g., Blueprints, C#).
- Strong understanding of shader development, material creation, and lighting techniques.
- Experience with Python or other scripting languages for tool development.
- Excellent problem-solving skills and ability to debug complex technical issues.
- Strong communication and collaboration skills, with the ability to work effectively in a remote team.
- A portfolio showcasing technical art skills, pipeline development, and game assets is required.
This position is fully remote, supporting our client's studio operations that are rooted in Jacksonville, Florida, US .
Lead Audio Engineer - Game Development
Posted 1 day ago
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Job Description
Responsibilities:
- Lead the audio department, overseeing sound design and implementation for game projects.
- Design, create, and implement sound effects, music, and voiceovers for games.
- Integrate audio assets using game engines and audio middleware (Wwise, FMOD).
- Develop and manage dynamic audio systems that react to gameplay events.
- Mix game audio to ensure high fidelity and balance across all platforms.
- Collaborate with game design and programming teams to enhance gameplay through audio.
- Optimize audio performance to meet technical requirements and memory budgets.
- Mentor and guide junior audio engineers and sound designers.
- Manage audio asset pipelines and maintain audio quality standards.
- Stay current with advances in game audio technology and techniques.
- Bachelor's degree in Audio Engineering, Music Technology, Computer Science, or a related field.
- 5+ years of experience in game audio design and implementation.
- Proficiency with Wwise or FMOD audio middleware.
- Experience with game engines like Unreal Engine or Unity.
- Strong understanding of digital audio principles, mixing, and mastering.
- Experience in sound design, Foley, and audio editing.
- Familiarity with audio programming and scripting.
- Excellent leadership, communication, and collaboration skills.
- A strong portfolio of previous game audio work.
Lead Sound Designer - Game Development
Posted 1 day ago
Job Viewed