30 Game Mechanics jobs in the United States
[PRD] Senior Producer in Video Games - Multiplayer FPS
Posted 3 days ago
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Job Description
Location : Montreal Canada
Type : Full-time
We is looking for a Senior Producer with the leadership presence, organizational strength, and creative energy to help guide our team through the next stage of development. This isn’t just a producer role—it’s a springboard to Executive Producer-level ownership , for someone ready to grow into a bigger seat.
We're a small, scrappy team building a first-person multiplayer shooter in Unreal Engine 5 , designed to reward tactical creativity, risk-taking, and high-stakes decision-making. The experience is fast, player-driven, and shaped by user-generated content. We’re aiming for premium quality with independent agility , and we need a production leader who can match that ambition.
What You’ll Do
- Own production for a major area of the game, collaborating daily with art, design, engineering, and leadership to turn vision into executable plans .
- Create and manage development schedules that are clear, realistic, and aligned with team bandwidth and company goals.
- Keep the team focused and moving forward —tracking progress, solving problems, and adjusting to change without slowing momentum.
- Use lightweight, intentional process (yes, including Jira) to reduce friction , not create it.
- Help shape a culture of trust, accountability, and creativity —balancing structure with space for iteration and innovation.
- Champion tools and workflows that increase speed and effectiveness , especially in ways that reflect the evolving landscape of modern development
You Have.
Game Programmer (Unity)
Posted 2 days ago
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Job Description
We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming anime mobile tactics game.
Our game programmers are mostly generalists , so you can work on lots of different areas of the game. It's important that you take pride in your work and know what it means to take responsibility and deliver quality and fun to players . You are comfortable taking a feature from a vague idea on a post-it to a fully working and polished implementation.
You may be a good fit if:
You love Strategy RPGs
Our team draws tons of inspiration from titles like Fire Emblem, Final Fantasy Tactics, and X-Com. Our next title aims to bring the best of this genre onto the mobile screen.
And you also love the anime aesthetic
We're also huge anime fans if you haven't noticed.
You deeply understand Unity
We're looking for someone with 5+ years of programming experience and a high level of familiarity with Unity. A good candidate must have shipped at least one game with Unity (personal projects are great!) and have built up a sixth sense for what is the "happy path" in modern Unity development.
You're comfortable working on small, fast-paced teams
Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.
You're excited about the potential of Generative AI
You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into the game. You will be at the literal cutting edge of what is possible with machine learning, art, and games.
Senior Game Programmer
Posted 6 days ago
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About Impact Theory
Impact Theory is a mission-driven modern media company designed to create positive change in people’s lives through the creation of entertaining and empowering content. Designed as an integrated studio, Impact Theory develops and produces video games (Project Kyzen), webcomics, film & TV, as well as world-class YouTube and podcast content that has garnered half a billion views on YouTube alone. Regardless of type, Impact Theory’s content underscores the company's mission to ensure the global spread of a growth mindset through ideas and entertainment.
About Kyzen
Project Kyzen, in its current public release, is a casual, multiplayer game in which players will have the choice to compete against each other in several different mini-games. Users can craft unique avatars and explore the Kyzen universe. Project Kyzen will be developed in phases throughout its lifetime in which players will be able to provide feedback to create the ultimate immersive experience in gaming. We are looking to assemble a team of A-players to work on our next game mode and achieve our goal of being the number one genre-defining game in our niche.
Job Summary
We are seeking a versatile Senior Unreal Engine Game Programmer with deep expertise in gameplay programming, character controls (3Cs), game mechanics, networked gameplay, and AI bot systems. This role demands a well-rounded programmer passionate about creating immersive experiences and skilled at collaborating across disciplines to deliver a polished, scalable game. You’ll be instrumental in developing AI bots, core gameplay mechanics, and character interactions that provide players with an engaging, responsive game world.
Responsibilities- AI Bot Development: Design, implement, and refine AI bot behaviors, enhancing interactions and responsiveness to create a challenging and immersive experience.
- Develop Gameplay Features: Build and integrate gameplay mechanics, character controls, player movement, combat, and UI to create a cohesive game experience.
- Collaborate Across Disciplines: Partner with designers, artists, and programmers to iterate on gameplay and AI features, contributing technical insights that enhance the player experience.
- Architect Core Systems: Develop foundational systems supporting gameplay, networking, and AI, with scalability and stability in mind.
- Optimize and Troubleshoot: Identify and address performance issues across CPU, GPU, and network, focusing on improving both the game's stability and the AI systems' efficiency.
- Maintain Code Quality: Write, review, and maintain robust, scalable code that supports efficient workflows and empowers the team.
- Prototype and Iterate: Rapidly prototype gameplay and AI features, integrating feedback and iterating to align with the game’s vision.
Requirements
Qualifications
- Experience: 4+ years in game development, with experience in Unreal Engine and at least one shipped title, ideally a multiplayer game.
- Technical Skills: Strong Blueprints and C++ skills with experience in gameplay mechanics, AI bot development, networking, character movement, and optimization.
- AI Systems Knowledge: Familiarity with AI techniques that encompass buildings engaging and interactive bots using Behavior Trees, EQS, SubTrees, Blackboards, and done with performance of these bot behaviors in mind.
- Collaborative Mindset: Excellent communication skills and the ability to work effectively with cross-disciplinary teams.
- Problem-Solving Ability: A proactive, innovative approach to solving technical challenges and improving the game experience across all systems.
- Passion and Drive: Personally driven to create insanely fun, engaging gameplay experiences that captivate players
Application questions:
- What are some of the favorite game mechanics you've programmed around player combat and movement? What did you make and how did you incorporate feedback to make it something you're proud of?
- Describe a challenging gameplay system you built in Unreal Engine that involved both multiplayer functionality and AI interaction.
- Share an example where you had to optimize a game feature for performance. What was the issue, and how did you resolve it?
Compensation range for this role is $120,000 to $210,000 salary per year.
Benefits
- Medical/Dental/Vision Insurance Plans
- Life Insurance
- 401k
- Flexible, “Unlimited” PTO Policy
- 1-year subscription to Audible
- Full employee access to Impact Theory University
- 2 Complimentary Books (Radical Confidence by Lisa Bilyeu and Principles by Ray Dalio)
FRAUD/SCAM NOTICE
Please note that Impact Theory interview requests and job offers only originate from an @impacttheory.com email address. We have a robust interview process that includes phone, video Google Meets calls, and in-person interviews at our Los Angeles, California-based office prior to any person receiving an offer of employment. Impact Theory will also never ask for bank account information (including routing or account numbers), social security numbers, passwords or any other sensitive information to be delivered over email or phone. Always reference our career site, Impact Theory Careers, to see if the position that you are applying to is legitimate. If you receive a scam issue or a security issue involving Impact Theory, please notify us at
EQUAL EMPLOYMENT OPPORTUNITY & FAIR CHANCE HIRING
Impact Theory is an Equal Opportunity employer. We celebrate and embrace diversity, and believe the strongest teams are from a broad tapestry of backgrounds, perspectives, and skills. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex including sexual orientation and gender identity, national origin, disability, protected veteran status, or any other characteristics protected by applicable federal, state, or local law. We will consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with the requirements of applicable state and local laws, including the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance.
Digital Video Content Creator / Games / Trailers
Posted 3 days ago
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Job Description
We are looking for a Content Creator to help and support the creation of exciting new projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we'll be able to find the most suitable role within our team.
The ideal candidate will create and develop online marketing materials, including videos, flyers, graphics, and unique content to increase brand awareness. This candidate will have previous content creation experience and be able to produce engaging and visually appealing content for the company's social media presence.
Our Orc tribe is a pool of brilliant Orcs from many disciplines, including 3D artists, concept artists, game developers, graphic designers, community moderators, front developers, and blockchain developers worldwide. We banded together to bring high-quality 3D content to the Meta Verse and NFT Space and self-publish our collections, games, and items.
WHO ARE WE LOOKING FORWARD TO HIRING?
Do you have experience in content creation, video production, graphic design, and/or social media marketing?
Do you have some projects to show experience with any of these skill sets listed or relevant to help with the continuation of improvement to our company?
Are you passionate and motivated about the future of gaming and driven with an entrepreneurial spirit?
Are you resourceful, innovative, forward-thinking, and committed?
Sounds like you? At 3MetaD, our people embrace these qualities, so if this sounds like you found the proper Horde!
HOW
We get better every day. Our technical abilities should always expand our ideas and direct our attention to the challenge; we question the status quo. We don't accept yesterday's answers to tomorrow's challenges.
We follow our moral compass. Our values guide our decisions.
We surround ourselves with people who believe in our mission.
We fail, learn, and grow. We want our successes and failures to contribute to the collective wisdom of our profession. We should learn from our successes and failures so that we can continue to make progress.
You know yours is better than ours because you have different clocks. You are expected to work 18 hours a week, with one day per weekend. The times were built around your availability and our team's hours.
COMPENSATION
Revenue-based / Percentage-based compensation model to its employees. , there is no upfront payment available at the moment.
This means that employees will receive a certain percentage of the company's profits as their salary. This compensation model is designed to incentivize employees to help the company succeed, as their personal success will be directly tied to its success.
Commission will depend on sales obtained to projects you contribute and distributed based on the contribution/output. Our default structure is a per collection/project basis and distributed at a department level.
This will be broken down to a individual level in the departments, each department will be assigned a % of all earnings, and all members of that department will receive a contribution based on the output and effort applied;
Department allocation: 20% / 4 (members of department) = equal load between department 5% percent of profits for that collection.
Equity:
We are also offering company equity as part of our long-term compensation package. This is an excellent opportunity for someone who wants to be a part of a growing company and have a real stake in its success.
You have the following skills:
Experience in content creation, graphic design, video editing, or social media marketing.
- Adobe Premiere Pro Best for professional game trailer and cinematic editing.
- Adobe After Effects Best for motion graphics, VFX, and title animations.
- OBS Studio (Free & Open Source) Best for high-quality screen recording with customizable settings.
- Adobe Audition Best for professional audio mixing and cleanup (or similar tools).
Interest and knowledge in the gaming industry.
Excellent US English skills (both written and verbal).
Precision and great attention to detail.
Ability to manage multiple tasks simultaneously.
Ability to work well individually and within a group.
Gameplay Content Capture & Editing
- Capture and edit high-quality gameplay footage to be used in trailers, walkthroughs, and story-driven videos.
- Focus on dynamic and engaging presentation, ensuring pacing keeps players interestedno overly long puzzle segments or slow exploration.
- Highlight key moments from puzzles, combat, and interactions to showcase the games mechanics and lore.
- Ensure footage is clean, glitch-free, and visually polished with smooth transitions.
Trailer & Cinematic Video Production
- Edit and produce game trailers that hype up new releases, updates, or lore-driven content.
- Craft story-driven cinematic videos that introduce players to the world, characters, and overarching narrative.
- Add dynamic motion graphics, sound design, and effects to enhance engagement.
- Work with the team to match the games tone and visual style with the videos.
Deliverables & Workflow
- Gameplay Content: Capture highlight-worthy moments rather than full puzzle walkthroughs.
- Trailers & Narrative Videos: Create high-energy, engaging trailers that sell the world and mechanics.
- File Organization: Maintain a well-structured video library, clearly labeling content for easy retrieval.
- Quality Standards: Ensure smooth, polished footage with cinematic presentation.
- 18 hours per week (part-time, flexible schedule).
Stress resistant, flexible.
Positive, optimistic, and perseverant.
Strong work ethic and commitment.
Ability to manage multiple projects at the same time and work with minimal supervision
Strong organizational skills and attention to detail
Ability to manage and lead a team of professionals
Excellent communication skills, both written and verbal
Ability to work independently and successfully as a member of a team
Ability to work well under pressure and handle change
Self-motivated and results-oriented
Proactive, driven and organized
Teamwork and collaboration
Qualifications
Bachelor's degree in Graphic Design, Media Production, or related field.
Excellent understanding of digital marketing concepts
Experience with business-to-customer social media and content generation
Strong creative and analytical skills
At least one year of content creation experience in a professional setting.
We review resumes from all applicants within two weeks. We will send you a small challenge if your profile matches our requirements. We'll reach out to you again to schedule the first interview based on the results.
We conduct one interview to assess your character, passions, skills, and interest in what we do. We also take the time to share our vision and values, as you are interviewing us as much as we are interviewing you.
We make our final decision within two weeks after the final interview and send details of our work together.
Seniority level- Seniority level Entry level
- Employment type Part-time
- Job function Marketing, Public Relations, and Writing/Editing
- Industries Computer Games
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#J-18808-LjbffrGame Logic Programmer
Posted 6 days ago
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Job Description
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Job Title: Game Logic Programmer
Location: San Diego/Hybrid or Remote
PlayStation's San Diego Studio is seeking a Programmer to join the team behind the critically acclaimed "MLB - The Show" game series.
In this role you will work on logic systems that help enhance the gameplay experience. Systems worked on may include baseball related game logic, AI logic for CPU controlled teams, UI support, and many more. You will work closely with the designers, producers, and testers to identify problems, provide solutions, and improve the quality of the series.
We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy.
Responsibilities:
- Helping maintain and improve existing logic systems.
- Designing and implementing systems and tools to support designer needs.
- Writing clear, maintainable, portable, and highly functional code.
- Follow coding standards and best practices.
- Profiling and performance tuning of code and systems to remove bottlenecks.
- Testing and debugging of your code and that of others past and present.
Required:
- Expertise in C++.
- General baseball knowledge including rules, strategies, statistics and roster makeup is essential.
- Self-motivated with good communication skills.
- Able and motivated to work with other team members.
- Commitment to code quality and sound testing procedures.
- B.S. degree in computer science or equivalent experience.
Plus:
- Game development experience.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Game Logic Programmer
Posted 6 days ago
Job Viewed
Job Description
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Job Title: Game Logic Programmer
Location: San Diego/Hybrid or Remote
PlayStation's San Diego Studio is seeking a Programmer to join the team behind the critically acclaimed "MLB - The Show" game series.
In this role you will work on logic systems that help enhance the gameplay experience. Systems worked on may include baseball related game logic, AI logic for CPU controlled teams, UI support, and many more. You will work closely with the designers, producers, and testers to identify problems, provide solutions, and improve the quality of the series.
We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy.
Responsibilities:
- Helping maintain and improve existing logic systems.
- Designing and implementing systems and tools to support designer needs.
- Writing clear, maintainable, portable, and highly functional code.
- Follow coding standards and best practices.
- Profiling and performance tuning of code and systems to remove bottlenecks.
- Testing and debugging of your code and that of others past and present.
- Expertise in C++.
- General baseball knowledge including rules, strategies, statistics and roster makeup is essential.
- Self-motivated with good communication skills.
- Able and motivated to work with other team members.
- Commitment to code quality and sound testing procedures.
- B.S. degree in computer science or equivalent experience.
- Game development experience.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Casual Mobile Free To Play Unity Game Programmer
Posted 6 days ago
Job Viewed
Job Description
About Us: Funkitron, Inc., at the forefront of innovation in mobile free-to-play games, is a prominent long time developer in the casual gaming industry. Based in the Boston area, we are dedicated to creating games that are not only immensely enjoyable for players but also demonstrate excellent free-to-play KPIs, ensuring long-term success and sustainability. Our commitment to balancing player satisfaction with robust business performance is the driving force behind our popular game titles.
Job Description: We are looking for a skilled and experienced Unity Programmer to join our dynamic team. In this role, you will play a pivotal part in the development of our next top casual game, collaborating closely with designers, artists, and other programmers to bring new game concepts to life.
Requirements
Key Responsibilities:
- Collaborate with cross-functional teams to design and implement game features.
- Write clean, maintainable, and efficient code in C# using the Unity engine.
- Optimize game performance for mobile platforms.
- Participate in code reviews and contribute to team best practices.
- Assist in debugging and resolving technical issues.
- Keep up with the latest trends and technologies in game development.
Qualifications:
- Bachelor's degree in Computer Science, Game Development, or related field (or equivalent experience).
- 2+ years of experience in game development with Unity and C#.
- Strong understanding of object-oriented programming and design patterns.
- Experience with mobile game development (iOS and Android).
- Familiarity with version control systems, preferably Git.
- Excellent problem-solving and communication skills.
- A passion for games, especially in the casual and free-to-play sector.
Nice to Have:
- Experience with Unity's UI system and animation tools.
- Knowledge of backend systems and multiplayer game development.
- Familiarity with agile development methodologies.
Benefits
What We Offer:
- A creative, collaborative work environment at the forefront of mobile game innovation.
- Opportunities for professional growth and development.
- The chance to work on exciting projects with a talented team.
- Remote work from home.
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Senior Game Engine Programmer
Posted 6 days ago
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At Parallel Domain, we believe that autonomous systems - from self-driving cars to contactless delivery drones - have the opportunity to drastically improve the quality of life for billions of people. That is why we love what we do: enabling our customers to develop their technology safely using the Parallel Domain simulated testing platform. Our software changes the way our customers test their systems, accelerating their ability to deploy safe and reliable AI. We're looking for people like you to join us in pushing the boundaries of artificial intelligence and simulation.
We're looking for a Senior Game Engine Programmer capable of thriving within a rapid development environment. We are a lean, focused team building a world-class platform for data generation for autonomy. The ideal candidate has at least 5-8 years experience in Games, Game Engine development and is willing to jump in and solve a variety of problems to move our technology forward.
Lead the design, implementation, and optimization of our real-time graphics engine with a primary focus on performance, scalability, and system-level efficiency. In this role, you'll architect and maintain the core runtime systems that drive sensor simulation at scale-including LiDAR, Radar, depth, and RGB-ensuring deterministic, low-latency execution across heterogeneous workloads.
In This Role, You Will Be Responsible For.
- Build highly performant, multithreaded systems that scale across CPU and GPU.
- Design memory-efficient data pipelines capable of supporting large-scale procedural environments and densely populated simulation scenes.
- Work with our Senior Architect to implement core engine systems for real-time simulation, rendering, and sensor data output.
- Work with the team to design profiling and debugging tools to monitor engine health, frame timing, memory usage, and system latency.
- Optimize GPU compute workloads to ensure high throughput for both graphical rendering and sensor-specific data generation.
- Develop tooling and metrics pipelines to continuously monitor and improve system bottlenecks.
- Collaborate closely with simulation, graphics, and infrastructure teams to ensure platform performance meets the demands of parallelized, distributed workloads.
- Your work will be central to enabling high-volume, high-fidelity synthetic data generation, powering cutting-edge autonomy and machine perception systems in production and research environments.
- 5-8+ years of experience in graphics or engine development, preferably within real-time or simulation-focused environments.
- Deep proficiency in C++ and Game Engine Development .
- Strong background in: Multithreaded engine architecture, Performance profiling (CPU/GPU, frame timing, load balancing), GPU compute and pipeline optimization, Shader development (e.g., HLSL, GLSL), Low-level memory management
- Familiarity with real-time 3D math, spatial data structures, and camera/sensor modeling.
- Experience driving technical projects from architecture through to deployment, with strong collaboration across cross-functional teams.
- Shipped a AAA photorealistic game, with involvement in performance-critical systems.
- Worked with Unreal Engine 4.x or newer, or another modern high-performance game engine.
- Hands-on experience working directly with the core engine codebase, not just using the editor or scripting layer. e.g., modifying rendering systems, memory allocators, or runtime infrastructure.
- Experience with simulation systems for autonomous vehicles, robotics, or related domains
- Familiarity with sensor simulation technologies such as LiDAR, Radar, depth, and realistic simulation of a broad range of cameras with varying levels of quality and their image signal processing capabilities.
- Prior work on deterministic simulation, fixed update loops, or real-time physics systems.
- Experience scaling and optimizing engines for cloud or distributed compute environments
- Knowledge of large-scale procedural content generation and streaming world systems
- Exposure to AI/ML-based content and rendering methods such as NeRFs and Gaussian Splatting
- Experience collaborating with technical artists, 3D artists, and product designers
- Led roadmap planning, authored technical design documentation, and defined engineering milestones
- You've profiled and begun optimizing key engine subsystems for performance and efficiency
- You've owned and delivered core components within the rendering infrastructure that enable larger and more performant scenes, helped guide best practices for data authoring and packaging, and become the teams go-to for performance vs quality tradeoffs in the pipeline.
$180,000 - $220,000 a year
Location Information: Most of our team works in a hybrid style in Vancouver, British Columbia. But we are also open to fully office-based employees or remote employees who can commit to working our core hours and travelling to our Vancouver office. In addition, we offer relocation support if candidates are open and interested in moving to Vancouver.
Why join Parallel Domain?
We are assembling a team of creative, talented visionaries seeking to build a new technology that will change the world. You will be able to learn, build, and scale our team and technology in a collaborative, creative culture that values every team member.
To attract and inspire the right talent, we offer:
• Competitive compensation
• Employer-paid supplemental medical, mental health, dental, and vision benefits.
• Flexible paid vacation, sick time, winter shutdown, and 11+ holidays per year
• Paid parental leave
• Equipment budget to optimize your setup
• Annual learning and development stipend
Parallel Domain celebrates diversity and is committed to creating a safe and inclusive environment for all our people. We are committed to providing employees with an environment free of discrimination, bullying and harassment. All employment decisions at Parallel Domain are based on business needs, job requirements and individual qualifications. We will maintain our commitment to and support of equal employment opportunity for all individuals without regard to race, national/ethnic origin, colour, religion, age, sex (including pregnancy), sexual orientation, gender identity/expression, marital status, family status, genetic characteristics or physical/mental disability. Our commitment extends to any other protected classes which may exist under applicable law.
Lecturer - Game Design & Development

Posted 3 days ago
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Job Description
**Description**
**Lecturer - Game Design and Development (pool)**
**College of Engineering & Applied Science**
**Engage. Educate. Empower. Join UCCS as a Lecturer!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking **Lecturers in Computer Science - Game Design and Development** to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Range** : Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
**Summary**
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of **Lecturers** in **Game Design and Development** from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
+ Introduction to Game Development (using GameMaker Studio 2)
+ Introductory Programming for Game Developers (using C# and Unity)
+ Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
+ Game Design for Diverse Populations (using GameMaker Studio 2)
+ Special Topics in Game Design (various topics in game design and game art)
+ Special Topics in Game Programming (various topics in game programming)
**Essential Functions**
The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
+ Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
+ Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
+ Be familiar with learning management systems, such as Canvas.
+ Other duties as determined by the Department Chair.
**Tentative Search Timeline**
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. **Applications will be reviewed on a semester-by-semester basis as business needs arise.**
+ **Priority Application Dates** : Applications submitted by the following dates will receive priority consideration:
+ Fall Semester: May 1
+ Spring Semester: October 1
+ Summer Semester: March 1
+ **Interview Dates** : Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
+ **Potential Start Dates** : Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs ( . You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
+ At least 3 years of experience designing and developing video games is required.
+ At least four months teaching experience is preferred.
+ Commercial game development experience is preferred.
Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current resume/CV. Must include date ranges and whether the position was full time or part time. 2. A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position. 3. List of at least 3 professional references. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Part-time
**Posting Date** : Jun 24, 2025
**Unposting Date** : Ongoing Posting Contact Name: Shouhuai Xu Posting Contact Email: ( Position Number:
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Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Game Development Engineer
Posted today
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Job Description
SAIC is seeking multiple, **Fully Remote, Game Development Engineers** to support the **U.S. Army Hardware-in-the-Loop (HWIL) and Modeling and Simulation (M&S) development** contract to design, develop, and test code, fix bugs, profile, and optimize code while following best practices, development processes, and coding standards.
**NOTE: This position is 100% Remote / Work from Home.**
**JOB DESCRIPTION:**
+ Design, develop, and test code, fix bugs, profile, and optimize code while following best practices, development processes, and coding standards.
+ Develop and collaborate on technical designs with other software engineers, writing efficient code with descriptive comments.
+ Interact with team members, artists, and SMEs to develop training products for military and commercial clients using the Unity game engine.
+ Provide direction throughout the game/course design process, from prototype to completion and sustainment.
+ Take ownership of work as a motivated self-starter with a demonstrated ability to meet tight deadlines, prioritize workload, and work effectively in a team environment.
**Qualifications**
**REQUIRED EDUCATION AND EXPERIENCE:**
+ Bachelor's and zero (0)+ years of related experience; additional four (4) years of experience accepted in lieu of degree.
+ Experience using Unity Game Engine, C#, and JavaScript.
+ Knowledge of Windows and the Visual Studio IDE.
+ Experience with 3D game development and design process.
+ Experience with Agile development.
+ Experience with version control software, such as GitLab (Perforce is a plus).
+ Understanding of 3D transformation hierarchies.
**REQUIRED CLEARANCE:**
+ Must be able to obtain an Interim Secret within 60 days of hire with ability to obtain a full Secret Clearance.
+ Must be a current US Citizen.
Target salary range: $40,001 - $0,000. The estimate displayed represents the typical salary range for this position based on experience and other factors.
REQNUMBER:
SAIC is a premier technology integrator, solving our nation's most complex modernization and systems engineering challenges across the defense, space, federal civilian, and intelligence markets. Our robust portfolio of offerings includes high-end solutions in systems engineering and integration; enterprise IT, including cloud services; cyber; software; advanced analytics and simulation; and training. We are a team of 23,000 strong driven by mission, united purpose, and inspired by opportunity. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately 6.5 billion. For more information, visit saic.com. For information on the benefits SAIC offers, see Working at SAIC. EOE AA M/F/Vet/Disability