20 Game Mechanics jobs in the United States

Senior Producer in Video Games

Ironbelly Studios

Posted 4 days ago

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Job Description

Location : Montreal Canada

Type : Full-time

We is looking for a Senior Producer  with the leadership presence, organizational strength, and creative energy to help guide our team through the next stage of development. This isn’t just a producer role—it’s a springboard to Executive Producer-level ownership , for someone ready to grow into a bigger seat.

We're a small, scrappy team building a first-person extraction shooter in Unreal Engine 5 , designed to reward tactical creativity, risk-taking, and high-stakes decision-making. The experience is fast, player-driven, and shaped by user-generated content. We’re aiming for premium quality with independent agility , and we need a production leader who can match that ambition.

What You’ll Do

  • Own production for a major area of the game, collaborating daily with art, design, engineering, and leadership to turn vision into executable plans .
  • Create and manage development schedules that are clear, realistic, and aligned with team bandwidth and company goals.
  • Keep the team focused and moving forward —tracking progress, solving problems, and adjusting to change without slowing momentum.
  • Use lightweight, intentional process (yes, including Jira) to reduce friction , not create it.
  • Help shape a culture of trust, accountability, and creativity —balancing structure with space for iteration and innovation.
  • Champion tools and workflows that increase speed and effectiveness , especially in ways that reflect the evolving landscape of modern development


You Have.

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TiMi Bellevue- Data analyst (video games)

99302 Pasco, Washington TiMi Montréal

Posted 19 days ago

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Job Description

Business Unit
TiMi Studio Group is an award-winning game development and operations team that strives to improve global players' entertainment quality. TiMi is part of Tencent Games and is headquartered in Shenzhen, China with offices in Los Angeles, Montreal, Seattle, Shanghai and Chengdu. It strives to create high quality, high fidelity, highly creative games across a wide variety of genres and multiple platforms.

About the Hiring Team
TiMi Montreal is a new AAA development team making an innovative open world role-playing game in Unreal Engine 5 that is part of the award-winning TiMi Studio Group and Tencent. The studio's core team has a proven track record making hit open world games, including Assassin's Creed, Far Cry and Watch Dogs. This is an ambitious team who aspires to be a flagship first-party studio for TiMi, reaching global audiences of passionate gamers who appreciate the studio's optimistic and inclusive culture that rewards disruptive, risk-taking game development.

What the Role Entails

Award-winning TiMi Studio Group seeks a Data Analyst in Bellevue, WA, US. TiMi Studio Group, a subsidiary of Tencent Games, is passionate about creating compelling worlds for players to explore for years to come. Are you someone who loves participating in building new worlds, understands what captivates audiences, and cares deeply about gaming as a medium? Are you ready to channel your passion and energy into creating expansive open world games for global audiences? Then, come join us in our ambitious endeavor.

Job Responsibilities:

1. Responsible for a global publishing PC game data analysis, establishing a data metrics system (monitoring, alerting, and interpretation) and visualizing, tooling, and systematizing it.

2. Utilize game features and functionalities to deliver data analysis and support, driving product optimization while aiding R&D and publishing decision-making processes.

3. Monitor critical game metrics, proactively identify and alert on data anomalies, diagnose issues, and mitigate associated risks.

4. Implement and manage data tracking integration, adapting and optimizing data collection strategies in alignment with version updates.

Who We Look For

Qualifications:

1. 3+years of game industry experience, with a demonstrated interest in and deep knowledge of live service video games.

2. Strong data sensitivity and logical thinking, with proficiency in data analysis and statistical tools such as SQL, Excel, and similar platforms.

3. Proven experience collaborating with development teams to instrument data collection and maintain high data quality standards.

4. Passion for the gaming industry and turning data into insights into actions.

The expected base pay range for this position in the state(s) listed above is $140,000 to $85,000. Actual pay is based on market location and may vary depending on job-related knowledge, skills, actual location of work, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered. Employees (and their families) are covered by medical, dental, vision, and basic life insurance. Employees are also able eligible to participate in the Company's 401(k) plan, are eligible to accrue from 15 up to 25 days of vacation leave per year, up to 10 paid holidays per year, and accrue up to 10 days of paid sick leave per year. Your benefits eligibility requirement will be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may be pro-rated for those who start working during the calendar year.

Why Join Us?
Develop games that improve the entertainment quality for global audiences and make an impression on the entire industry. Join a studio featuring an ambitious, talented, and seasoned team working in an optimistic and inclusive environment. Create new worlds for players to explore, experience and enjoy as you join a team who cares about innovation and wants to delight players with new creative game design for open world experiences. Help create the next great game world for players to immerse in for decades to come.

Location State(s)

Washington

The base pay range for this position in the state(s) above is 33.5 to 60.0 per hour. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.

Employees (and their families) are covered by medical, dental, vision, and basic life insurance. Employees are also able eligible to participate in the Company's 401(k) plan, accrue from 15 up to 25 days of vacation leave per year, up to 10 paid holidays per year, 2 floating holidays and accrue up to 10 days of paid sick leave per year. Your benefits eligibility requirement will be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may be pro-rated for those who start working during the calendar year.

Equal Employment Opportunity at Tencent

As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
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TiMi Bellevue- Data analyst (video games)

99302 Pasco, Washington Tencent

Posted 19 days ago

Job Viewed

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Job Description

Business Unit
TiMi Studio Group is an award-winning game development and operations team that strives to improve global players' entertainment quality. TiMi is part of Tencent Games and is headquartered in Shenzhen, China with offices in Los Angeles, Montreal, Seattle, Shanghai and Chengdu. It strives to create high quality, high fidelity, highly creative games across a wide variety of genres and multiple platforms.

About the Hiring Team
TiMi Montreal is a new AAA development team making an innovative open world role-playing game in Unreal Engine 5 that is part of the award-winning TiMi Studio Group and Tencent. The studio's core team has a proven track record making hit open world games, including Assassin's Creed, Far Cry and Watch Dogs. This is an ambitious team who aspires to be a flagship first-party studio for TiMi, reaching global audiences of passionate gamers who appreciate the studio's optimistic and inclusive culture that rewards disruptive, risk-taking game development.

What the Role Entails

Award-winning TiMi Studio Group seeks a Data Analyst in Bellevue, WA, US. TiMi Studio Group, a subsidiary of Tencent Games, is passionate about creating compelling worlds for players to explore for years to come. Are you someone who loves participating in building new worlds, understands what captivates audiences, and cares deeply about gaming as a medium? Are you ready to channel your passion and energy into creating expansive open world games for global audiences? Then, come join us in our ambitious endeavor.

Job Responsibilities:

1. Responsible for a global publishing PC game data analysis, establishing a data metrics system (monitoring, alerting, and interpretation) and visualizing, tooling, and systematizing it.

2. Utilize game features and functionalities to deliver data analysis and support, driving product optimization while aiding R&D and publishing decision-making processes.

3. Monitor critical game metrics, proactively identify and alert on data anomalies, diagnose issues, and mitigate associated risks.

4. Implement and manage data tracking integration, adapting and optimizing data collection strategies in alignment with version updates.

Who We Look For

Qualifications:

1. 3+years of game industry experience, with a demonstrated interest in and deep knowledge of live service video games.

2. Strong data sensitivity and logical thinking, with proficiency in data analysis and statistical tools such as SQL, Excel, and similar platforms.

3. Proven experience collaborating with development teams to instrument data collection and maintain high data quality standards.

4. Passion for the gaming industry and turning data into insights into actions.

The expected base pay range for this position in the state(s) listed above is $140,000 to $85,000. Actual pay is based on market location and may vary depending on job-related knowledge, skills, actual location of work, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered. Employees (and their families) are covered by medical, dental, vision, and basic life insurance. Employees are also able eligible to participate in the Company's 401(k) plan, are eligible to accrue from 15 up to 25 days of vacation leave per year, up to 10 paid holidays per year, and accrue up to 10 days of paid sick leave per year. Your benefits eligibility requirement will be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may be pro-rated for those who start working during the calendar year.

Why Join Us?
Develop games that improve the entertainment quality for global audiences and make an impression on the entire industry. Join a studio featuring an ambitious, talented, and seasoned team working in an optimistic and inclusive environment. Create new worlds for players to explore, experience and enjoy as you join a team who cares about innovation and wants to delight players with new creative game design for open world experiences. Help create the next great game world for players to immerse in for decades to come.

Location State(s)

Washington

The base pay range for this position in the state(s) above is 33.5 to 60.0 per hour. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.

Employees (and their families) are covered by medical, dental, vision, and basic life insurance. Employees are also able eligible to participate in the Company's 401(k) plan, accrue from 15 up to 25 days of vacation leave per year, up to 10 paid holidays per year, 2 floating holidays and accrue up to 10 days of paid sick leave per year. Your benefits eligibility requirement will be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may be pro-rated for those who start working during the calendar year.

Equal Employment Opportunity at Tencent

As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
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Senior Game Programmer

90079 Los Angeles, California Impact Theory

Posted 1 day ago

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Job Description

About Impact Theory Impact Theory is a mission-driven modern media company designed to create positive change in people’s lives through the creation of entertaining and empowering content. Designed as an integrated studio, Impact Theory develops and produces video games (Project Kyzen), webcomics, film & TV, as well as world-class YouTube and podcast content that has garnered half a billion views on YouTube alone. Regardless of type, Impact Theory’s content underscores the company's mission to ensure the global spread of a growth mindset through ideas and entertainment. About Kyzen Project Kyzen, in its current public release, is a casual, multiplayer game in which players will have the choice to compete against each other in several different mini-games. Users can craft unique avatars and explore the Kyzen universe. Project Kyzen will be developed in phases throughout its lifetime in which players will be able to provide feedback to create the ultimate immersive experience in gaming. We are looking to assemble a team of A-players to work on our next game mode and achieve our goal of being the number one genre-defining game in our niche. Job Summary We are seeking a versatile Senior Unreal Engine Game Programmer with deep expertise in gameplay programming, character controls (3Cs), game mechanics, networked gameplay, and AI bot systems. This role demands a well-rounded programmer passionate about creating immersive experiences and skilled at collaborating across disciplines to deliver a polished, scalable game. You’ll be instrumental in developing AI bots, core gameplay mechanics, and character interactions that provide players with an engaging, responsive game world. Responsibilities AI Bot Development: Design, implement, and refine AI bot behaviors, enhancing interactions and responsiveness to create a challenging and immersive experience. Develop Gameplay Features: Build and integrate gameplay mechanics, character controls, player movement, combat, and UI to create a cohesive game experience. Collaborate Across Disciplines: Partner with designers, artists, and programmers to iterate on gameplay and AI features, contributing technical insights that enhance the player experience. Architect Core Systems: Develop foundational systems supporting gameplay, networking, and AI, with scalability and stability in mind. Optimize and Troubleshoot: Identify and address performance issues across CPU, GPU, and network, focusing on improving both the game's stability and the AI systems' efficiency. Maintain Code Quality: Write, review, and maintain robust, scalable code that supports efficient workflows and empowers the team. Prototype and Iterate: Rapidly prototype gameplay and AI features, integrating feedback and iterating to align with the game’s vision. Qualifications Experience: 4+ years in game development, with experience in Unreal Engine and at least one shipped title, ideally a multiplayer game. Technical Skills: Strong Blueprints and C++ skills with experience in gameplay mechanics, AI bot development, networking, character movement, and optimization. AI Systems Knowledge: Familiarity with AI techniques that encompass building engaging and interactive bots using Behavior Trees, EQS, SubTrees, Blackboards, and done with performance of these bot behaviors in mind. Collaborative Mindset: Excellent communication skills and the ability to work effectively with cross-disciplinary teams. Problem-Solving Ability: A proactive, innovative approach to solving technical challenges and improving the game experience across all systems. Passion and Drive: Personally driven to create insanely fun, engaging gameplay experiences that captivate players. Application questions: What are some of the favorite game mechanics you've programmed around player combat and movement? What did you make and how did you incorporate feedback to make it something you're proud of? Describe a challenging gameplay system you built in Unreal Engine that involved both multiplayer functionality and AI interaction. Share an example where you had to optimize a game feature for performance. What was the issue, and how did you resolve it? Compensation range for this role is $120,000 to $210,000 salary per year. Medical/Dental/Vision Insurance Plans Life Insurance 401k Flexible, “Unlimited” PTO Policy 1-year subscription to Audible Full employee access to Impact Theory University 2 Complimentary Books (Radical Confidence by Lisa Bilyeu and Principles by Ray Dalio) #J-18808-Ljbffr

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Game Programmer (Unity)

94199 San Francisco, California Spellbrush

Posted 20 days ago

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Here at Spellbrush , we're passionate about making a good anime game. We also happen to be the world's leading generative AI studio — we're the team behind niji・journey . We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: videogames. Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts. If you love turn-based tactics games, please consider applying! The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming anime mobile tactics game. Our game programmers are mostly generalists , so you can work on lots of different areas of the game. It’s important that you take pride in your work and know what it means to take responsibility and deliver quality and fun to players . You are comfortable taking a feature from a vague idea on a post-it to a fully working and polished implementation. You may be a good fit if: You love Strategy RPGs Our team draws tons of inspiration from titles like Fire Emblem, Final Fantasy Tactics, and X-Com. Our next title aims to bring the best of this genre onto the mobile screen. And you also love the anime aesthetic We're also huge anime fans if you haven't noticed. You deeply understand Unity We're looking for someone with 5+ years of programming experience and a high level of familiarity with Unity. A good candidate must have shipped at least one game with Unity (personal projects are great!) and have built up a sixth sense for what is the "happy path" in modern Unity development. You're comfortable working on small, fast-paced teams Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility. You're excited about the potential of Generative AI You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into the game. You will be at the literal cutting edge of what is possible with machine learning, art, and games. #J-18808-Ljbffr

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Senior Game Programmer

19133 Philadelphia, Pennsylvania The Boeing Company

Posted 8 days ago

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**Job Description**
At Boeing, we innovate and collaborate to make the world a better place. We're committed to fostering an environment for every teammate that's welcoming, respectful and inclusive, with great opportunity for professional growth. Find your future with us.
Boeing Global Services (BGS) is seeking a **Senior Game Developer** to support operations in Philadelphia, PA. The successful candidate will be responsible for the development, maintenance, and delivery of virtual training solutions in compliance with relevant standards and requirements. This role involves close collaboration with subject matter experts, instructional designers, and other stakeholders to gather and refine training requirements. The Senior Game Developer will design, code, test, and document virtual training content, as well as update existing training modules to ensure course materials remain current. Additionally, the candidate will provide technical support for virtual training to both internal and external customers. The role also includes researching and evaluating emerging technologies to enhance virtual training capabilities and streamline the development process.
**This position is expected to be 100% onsite. The selected candidate will be required to work onsite at the Philadelphia, PA facility.**
**Position Responsibilities:**
+ Develops, supports, and delivers computer-based training courseware in accordance with applicable requirements and standards.
+ Coordinates with subject matter experts, instructional designers and others to gather requirements.
+ Creates or codes, tests and documents computer-based training and updates existing computer-based training elements to maintain currency of course materials.
+ Provides technical support for computer-based training courseware to internal and external customers.
+ Supports exploring and evaluating new technologies in computer-based training to enhance courseware and the development process.
**This position requires the ability to obtain a U.S. Security Clearance for which the U.S. Government requires U.S. Citizenship. An interim and/or final U.S. Secret Clearance Post-Start is required.**
**Basic Qualifications (Required Skills/Experience):**
5+ years' experience with the required software skills:
+ Unreal Development Experience (Blueprints)
+ Unity Development Experience
+ XR development
+ UI/UX Development
**Preferred Qualifications (Desired Skills/Experience):**
+ SAFe Agile workflow
+ 3DS MAX / Maya / Blender
+ PiXYZ Studio
+ Adobe CC
+ Substance Painter
**Typical Education/Experience:**
+ Education/experience typically acquired through advanced technical education (e.g. Bachelor) and typically 5 or more years' related work experience or an equivalent combination of technical education and experience (e.g. PhD, Master+3 years' related work experience, 9 years' related work experience, etc.).
Boeing Global Services (BGS) is seeking a **Senior Game Developer** to support operations in Philadelphia, PA. The successful candidate will be responsible for the development, maintenance, and delivery of virtual training solutions in compliance with relevant standards and requirements. This role involves close collaboration with subject matter experts, instructional designers, and other stakeholders to gather and refine training requirements. The Senior Game Developer will design, code, test, and document virtual training content, as well as update existing training modules to ensure course materials remain current. Additionally, the candidate will provide technical support for virtual training to both internal and external customers. The role also includes researching and evaluating emerging technologies to enhance virtual training capabilities and streamline the development process.
**This position is expected to be 100% onsite. The selected candidate will be required to work onsite at the Philadelphia, PA facility.**
**Position Responsibilities:**
+ Develops, supports, and delivers computer-based training courseware in accordance with applicable requirements and standards.
+ Coordinates with subject matter experts, instructional designers and others to gather requirements.
+ Creates or codes, tests and documents computer-based training and updates existing computer-based training elements to maintain currency of course materials.
+ Provides technical support for computer-based training courseware to internal and external customers.
+ Supports exploring and evaluating new technologies in computer-based training to enhance courseware and the development process.
**This position requires the ability to obtain a U.S. Security Clearance for which the U.S. Government requires U.S. Citizenship. An interim and/or final U.S. Secret Clearance Post-Start is required.**
**Basic Qualifications (Required Skills/Experience):**
+ 5+ years' experience with the required software skills:
+ Unreal Development Experience (Blueprints)
+ Unity Development Experience
+ XR development
+ UI/UX Development
**Preferred Qualifications (Desired Skills/Experience):**
+ SAFe Agile workflow
+ 3DS MAX / Maya / Blender
+ PiXYZ Studio
+ Adobe CC
+ Substance Painter
**Typical Education/Experience:**
+ Education/experience typically acquired through advanced technical education (e.g. Bachelor) and typically 5 or more years' related work experience or an equivalent combination of technical education and experience (e.g. PhD, Master+3 years' related work experience, 9 years' related work experience, etc.).
**Relocation:**
**This position offers relocation based on candidate eligibility.**
**Drug Free Workplace:**
Boeing is a Drug Free Workplace where post offer applicants and employees are subject to testing for marijuana, cocaine, opioids, amphetamines, PCP, and alcohol when criteria is met as outlined in our policies _._
**Shift:**
This position is for 1st shift.
At Boeing, we strive to deliver a Total Rewards package that will attract, engage and retain the top talent. Elements of the Total Rewards package include competitive base pay and variable compensation opportunities.
The Boeing Company also provides eligible employees with an opportunity to enroll in a variety of benefit programs, generally including health insurance, flexible spending accounts, health savings accounts, retirement savings plans, life and disability insurance programs, and several programs that provide for both paid and unpaid time away from work.
The specific programs and options available to any given employee may vary depending on eligibility factors such as geographic location, date of hire, and the applicability of collective bargaining agreements.
Pay is based upon candidate experience and qualifications, as well as market and business considerations.
Summary pay range: 85,000 - 115,000
**Drug Free Workplace:**
Boeing is a Drug Free Workplace where post offer applicants and employees are subject to testing for marijuana, cocaine, opioids, amphetamines, PCP, and alcohol when criteria is met as outlined in our policies _._
**Shift:**
This position is for 1st shift.
At Boeing, we strive to deliver a Total Rewards package that will attract, engage and retain the top talent. Elements of the Total Rewards package include competitive base pay and variable compensation opportunities.
The Boeing Company also provides eligible employees with an opportunity to enroll in a variety of benefit programs, generally including health insurance, flexible spending accounts, health savings accounts, retirement savings plans, life and disability insurance programs, and several programs that provide for both paid and unpaid time away from work.
The specific programs and options available to any given employee may vary depending on eligibility factors such as geographic location, date of hire, and the applicability of collective bargaining agreements.
Pay is based upon candidate experience and qualifications, as well as market and business considerations.
Summary pay range: 85,000 - 115,000
Applications for this position will be accepted until **Jul. 22, 2025**
**Export Control Requirements:** This position must meet export control compliance requirements. To meet export control compliance requirements, a "U.S. Person" as defined by 22 C.F.R. §120.15 is required. "U.S. Person" includes U.S. Citizen, lawful permanent resident, refugee, or asylee.
**Export Control Details:** US based job, US Person required
**Relocation**
This position offers relocation based on candidate eligibility.
**Security Clearance**
This position requires the ability to obtain a U.S. Security Clearance for which the U.S. Government requires U.S. Citizenship. An interim U.S. Secret Clearance Pre-Start and final U.S. Secret Clearance Post-Start is required.
**Visa Sponsorship**
Employer will not sponsor applicants for employment visa status.
**Shift**
This position is for 1st shift
**Equal Opportunity Employer:**
Boeing is an Equal Opportunity Employer. Employment decisions are made without regard to race, color, religion, national origin, gender, sexual orientation, gender identity, age, physical or mental disability, genetic factors, military/veteran status or other characteristics protected by law.
Boeing is an Equal Opportunity Employer. Employment decisions are made without regard to race, color, religion, national origin, gender, sexual orientation, gender identity, age, physical or mental disability, genetic factors, military/veteran status or other characteristics protected by law.
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Lecturer - Game Design & Development

80932 Colorado Springs, Colorado University of Colorado

Posted 2 days ago

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Job Description

Lecturer - Game Design & Development - 36436 Faculty
**Description**
**Lecturer - Game Design and Development (pool)**
**College of Engineering & Applied Science**
**Engage. Educate. Empower. Join UCCS as a Lecturer!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking **Lecturers in Computer Science - Game Design and Development** to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Range** : Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
**Summary**
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of **Lecturers** in **Game Design and Development** from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
+ Introduction to Game Development (using GameMaker Studio 2)
+ Introductory Programming for Game Developers (using C# and Unity)
+ Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
+ Game Design for Diverse Populations (using GameMaker Studio 2)
+ Special Topics in Game Design (various topics in game design and game art)
+ Special Topics in Game Programming (various topics in game programming)
**Essential Functions**
The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
+ Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
+ Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
+ Be familiar with learning management systems, such as Canvas.
+ Other duties as determined by the Department Chair.
**Tentative Search Timeline**
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. **Applications will be reviewed on a semester-by-semester basis as business needs arise.**
+ **Priority Application Dates** : Applications submitted by the following dates will receive priority consideration:
+ Fall Semester: May 1
+ Spring Semester: October 1
+ Summer Semester: March 1
+ **Interview Dates** : Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
+ **Potential Start Dates** : Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs ( . You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
+ At least 3 years of experience designing and developing video games is required.
+ At least four months teaching experience is preferred.
+ Commercial game development experience is preferred.
Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current resume/CV. Must include date ranges and whether the position was full time or part time. 2. A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position. 3. List of at least 3 professional references. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Part-time
**Posting Date** : Jun 24, 2025
**Unposting Date** : Ongoing Posting Contact Name: Shouhuai Xu Posting Contact Email: ( Position Number: 00470392
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
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Producer (Casino Game Development)

89105 North Las Vegas, Nevada Light and Wonder, Inc.

Posted 5 days ago

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Job Description

Gaming:

Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.

Position Summary

Are you ready to level up your career? At Light & Wonder, we are committed to making the best games in the world. We are looking for smart, passionate, and creative people to join our team and help us transform the gaming world. We are a global, industry-leading gaming technology company that embraces challenge, fosters an inclusive culture, values integrity, innovation and winning, and is committed to developing and supporting its people. As a member of our award-winning game studios, you will be creating compelling games played around the world.

If you are ready to play. come join us and let's make games!

Job Summary

Bring our games to life by supporting the development team during the product development process-manage day-to-day communication, coordinate interdepartmental tasks, and track deliverables and milestones. Work in a collaborative small team environment with a group of exceptionally talented artists, animators, software engineers, and game designers to provide the best gaming experience for the slot player. The ability to work quickly and efficiently as part of a team, take direction, and maintain a positive attitude under pressure is crucial.

Job Responsibilities
  • Track project milestones and deliverables for one or more development teams
  • Maintain tasks in JIRA and other project management software
  • Attend team meetings to stay up to date on project changes, issues, and resolutions
  • Schedule and attend internal game reviews to compile and distribute comments and notes
  • Load games onto slot machines and maintain slot machine hardware
  • Secondary
  • Create and maintain reports to capture project status and communicate to stakeholders
  • Collaborate with other departments to support interdepartmental tasks, capturing and communicating requirements and status
Qualifications
  • Experience
  • 2-5 years of professional project management experience
  • Experience leading teams and managing software development projects a plus
  • Gaming industry experience is preferred, but not required
  • Knowledge, Skills, and Abilities
  • Enjoy working in a creative environment
  • Education
  • Bachelor's degree or equivalent work experience required
  • Have strong multi-tasking skills
  • Have excellent written and verbal communication skills
  • Ability to work well with others in a team environment
  • Have strong problem solving and analytical skills
  • Have strong organizational and time-management skills
  • Proficient in Microsoft Office programs
  • Familiarity with JIRA or other project/task management software a plus


Light & Wonder and its affiliates (collectively, L&W) are engaged in highly regulated gaming businesses. As a result, certain L&W employees may, among other things, be required to obtain a gaming or other license(s), undergo background investigations or security checks, or meet certain standards dictated by law, regulation or contracts. In order to ensure L&W complies with its regulatory and contractual commitments, as a condition to hiring and continuing to employ its employees, L&W requires all of its employees to meet those requirements that are necessary to fulfill their individual roles. As a prerequisite to employment with L&W (to the extent permitted by law), you shall be asked to consent to L&W conducting a due diligence/background investigation on you.

This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above.

#LI-ZD1

#LI-Hybrid

Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.
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Producer (Casino Game Development)

89105 North Las Vegas, Nevada Light & Wonder

Posted 7 days ago

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Job Description

Gaming:

Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.

Position Summary

Are you ready to level up your career? At Light & Wonder, we are committed to making the best games in the world. We are looking for smart, passionate, and creative people to join our team and help us transform the gaming world. We are a global, industry-leading gaming technology company that embraces challenge, fosters an inclusive culture, values integrity, innovation and winning, and is committed to developing and supporting its people. As a member of our award-winning game studios, you will be creating compelling games played around the world.

If you are ready to play. come join us and let's make games!

Job Summary

Bring our games to life by supporting the development team during the product development process-manage day-to-day communication, coordinate interdepartmental tasks, and track deliverables and milestones. Work in a collaborative small team environment with a group of exceptionally talented artists, animators, software engineers, and game designers to provide the best gaming experience for the slot player. The ability to work quickly and efficiently as part of a team, take direction, and maintain a positive attitude under pressure is crucial.

Job Responsibilities

  • Track project milestones and deliverables for one or more development teams
  • Maintain tasks in JIRA and other project management software
  • Attend team meetings to stay up to date on project changes, issues, and resolutions
  • Schedule and attend internal game reviews to compile and distribute comments and notes
  • Load games onto slot machines and maintain slot machine hardware
  • Secondary
  • Create and maintain reports to capture project status and communicate to stakeholders
  • Collaborate with other departments to support interdepartmental tasks, capturing and communicating requirements and status
Qualifications
  • Experience

  • 2-5 years of professional project management experience
  • Experience leading teams and managing software development projects a plus
  • Gaming industry experience is preferred, but not required
  • Knowledge, Skills, and Abilities

  • Enjoy working in a creative environment
  • Education

  • * Bachelor's degree or equivalent work experience required
  • Have strong multi-tasking skills
  • Have excellent written and verbal communication skills
  • Ability to work well with others in a team environment
  • Have strong problem solving and analytical skills
  • Have strong organizational and time-management skills
  • Proficient in Microsoft Office programs
  • Familiarity with JIRA or other project/task management software a plus

Light & Wonder and its affiliates (collectively, L&W) are engaged in highly regulated gaming businesses. As a result, certain L&W employees may, among other things, be required to obtain a gaming or other license(s), undergo background investigations or security checks, or meet certain standards dictated by law, regulation or contracts. In order to ensure L&W complies with its regulatory and contractual commitments, as a condition to hiring and continuing to employ its employees, L&W requires all of its employees to meet those requirements that are necessary to fulfill their individual roles. As a prerequisite to employment with L&W (to the extent permitted by law), you shall be asked to consent to L&W conducting a due diligence/background investigation on you.

This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above.

#LI-ZD1

#LI-Hybrid

Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.

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Senior Full-Stack Engineer - Game Development Tools

90211 Beverly Hills, California Snail Games USA

Posted today

Job Viewed

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Job Description

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry. We are currently seeking a Senior Tools Engineer to lead development of next-generation game development tools. This role requires an engineer who has independently built complete software systems from scratch - not just enhanced existing engines or specialized in single domains. The ideal candidate can own entire application lifecycles while effectively translating senior technical vision into executable team plans.

Job Type: Full-Time
Location: Beverly Hills, CA
Primarily remote ; in-person presence required for select meetings or events.

Responsibilities

  • Lead a small team (3-4 people initially) in developing proprietary game development tools
  • Own complete application development cycles from UI/UX design through backend systems and deployment
  • Design and implement node-based visual workflows and editor interfaces
  • Create intuitive map-based tools for assigning systems and behaviors to game objects
  • Build data persistence layers, networking components, and integration APIs
  • Work directly with a veteran lead architect (20+ years, commercial engine development) to execute on established technical vision and architecture
  • Present development progress and milestones to leadership team
  • Plan and coordinate development milestones to enable focused execution by technical leadership
  • Serve as organizational layer between high-level architecture and day-to-day implementation
  • Prototype and iterate on user-facing development tools and workflows
Minimum Requirements
  • Must have built complete software applications from scratch (not engine modifications or feature additions)
  • 5+ years building full-stack systems independently - UI, backend, database, deployment
  • Strong C++ proficiency with game/tools development experience
  • Proven ability to translate senior architect guidance into executable team plans
  • Experience leading 2-4 person engineering teams through complete project lifecycles
  • Multi-engine background (Unity, Unreal, proprietary) with cross-platform deployment experience
  • Track record of user-facing tool development and editor interface creation
  • Comfortable executing within established technical architecture (not driving architectural decisions)
  • Experience with project planning, milestone tracking, and presenting progress to leadership
Nice to Have
  • Portfolio demonstrating complete applications built from scratch
  • Experience shipping as primary/sole developer on medium-sized software projects
  • Node-based visual scripting systems or workflow tool development
  • AI/ML integration experience in game development contexts
  • Cross-platform development (web, desktop, mobile)
  • Database design, networking, and system integration expertise
Why Join the Snail Games USA Team?
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • We offer medical, dental, vision, and Life/LTD
  • 401k with company match

Salary Range: $120,000 to $155,000

If you're a highly capable full stack engineer ready to lead by doing, we'd love to hear from you.
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