67,480 Game Programming jobs in the United States

Lecturer - Game Design & Development

80932 Colorado Springs, Colorado University of Colorado

Posted 2 days ago

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Job Description

Lecturer - Game Design & Development - 36436 Faculty
**Description**
**Lecturer - Game Design and Development (pool)**
**College of Engineering & Applied Science**
**Engage. Educate. Empower. Join UCCS as a Lecturer!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking **Lecturers in Computer Science - Game Design and Development** to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Range** : Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
**Summary**
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of **Lecturers** in **Game Design and Development** from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
+ Introduction to Game Development (using GameMaker Studio 2)
+ Introductory Programming for Game Developers (using C# and Unity)
+ Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
+ Game Design for Diverse Populations (using GameMaker Studio 2)
+ Special Topics in Game Design (various topics in game design and game art)
+ Special Topics in Game Programming (various topics in game programming)
**Essential Functions**
The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
+ Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
+ Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
+ Be familiar with learning management systems, such as Canvas.
+ Other duties as determined by the Department Chair.
**Tentative Search Timeline**
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. **Applications will be reviewed on a semester-by-semester basis as business needs arise.**
+ **Priority Application Dates** : Applications submitted by the following dates will receive priority consideration:
+ Fall Semester: May 1
+ Spring Semester: October 1
+ Summer Semester: March 1
+ **Interview Dates** : Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
+ **Potential Start Dates** : Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs ( . You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
+ At least 3 years of experience designing and developing video games is required.
+ At least four months teaching experience is preferred.
+ Commercial game development experience is preferred.
Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current resume/CV. Must include date ranges and whether the position was full time or part time. 2. A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position. 3. List of at least 3 professional references. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Part-time
**Posting Date** : Jun 24, 2025
**Unposting Date** : Ongoing Posting Contact Name: Shouhuai Xu Posting Contact Email: ( Position Number: 00470392
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
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Game Design Mathematician

89550 Reno, Nevada IGT

Posted 3 days ago

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Job Description

About IGT

Within IGTs diverse product & services portfolio, our Global Gaming business is a world leader in the global gaming industry. In Gaming, the term innovation isnt just a cliche poster on a wall. It is the uniting force behind every interaction, idea, and decision, and is embodied by every single one of our team members. As an employer, our goal is to deliver an unrivaled career experience to you - one that constantly engages you as a player and drives your growth in the areas that matter most to you in life and at work.

We are committed to making our employees feel respected, empowered, valued and heard as the basis for our mutual success. At IGT, we offer the things that matter most, like a high degree of work-life flexibility, a deeply connected community, a true place of belonging for all, and a long, growth-oriented career runway.

About You
Have you always dreamed of doing what you love and enjoying your work every day? We are seeking a passionate, adaptive, and pioneering Game Design Mathematician that is ready to take their creativity, passion, and skills to the next generation of interactive gaming. Blending expertise with innovation, this individual will help design games that will provide exciting, engaging, and immersive game experiences to a wide player audience. In this role you will be part of shaping the industry with your innovative solutions and creativity.

Responsibilities

  • Participate in designing all aspects of a game design including entertainment, pacing, mathematical outcomes, and player communication.
  • Actively work on multiple projects concurrently.
  • Have meticulous attention to detail to achieve optimal designs, including math models, XML control files, par sheets and customer-facing communication.
  • Test mathematical outcomes to assure quality and that accurate calculations are achieved (through excel and programming).
  • Maintain active field research, analysis, and industry knowledge to clearly understand and convey player profiles to develop new features and products.
  • Create and own all design documentation and deliverables for projects, including game concepts, in-game messaging, marketing communication, game rules, some game documentation, and pay tables.
  • Generate initial and final excel-based math models, par sheets, and XML control files (or comparable code file/formats) used by the game engine.
  • Play test all games in studio development with detailed verbal or written feedback around all aspects of the player experience: math, art, sound, messaging, game pacing and user interface.
  • Jointly develop and adapt prototypes and simulators (XNA, C#, XML schema and Direct X) to play test, refine and troubleshoot calculations on game concepts.
  • Analyze performance data from the marketplace to help identify future game mechanics and industry trends.

Qualifications

  • Has a Bachelor's degree in Mathematics, Game Design, Engineering or equivalent experience.
  • Has strong interest specifically in slot machine game design.
  • Has solid expertise with Excel; mastery through VBA preferred.
  • Has strong expertise in Combinatorics, Probability Theory and Statistics.
  • Demonstrates ability to create well-structured, well-documented, maintainable programs in C/C++/C# (or comparable language).
  • Demonstrates outstanding data analysis and presentation skills.
  • Must work well with creative conflict in a consensus-based, collaborative environment.
  • Has a passion for playing games of multiple genres and a solid background in slots and casino games.
  • Can communicate effectively with engineering, art, production, and business personnel.
  • Is a naturally curious mind interested in zeroing in on what existing and potential players and customers want.

Preferred:

  • Has a minimum of 3 years of slot game proposition design.
  • Has released one or more game titles in a lead game designer role.

Total Benefits

When we talk to our employees, what we hear time and time again is that they build some of the best relationships of their lives here and receive an exceptional return on their time. Beyond day-to-day fulfillment and learning at work we offer competitive pay and:

  • Paid Holidays & Generous PTO is part of IGTs commitment to work-life flexibility. Here youll enjoy freedom and time to balance life activities you enjoy and are inspired by with your work responsibilities.
  • Premium Health & Wellbeing Benefits including three different types of outstanding medical plan options, access to Teladoc options, free health coaching, discounted pet medication, gym membership reimbursement and more.
  • Extensive Financial Support including a 401(k) Savings Plan with Company contributions that are fully vested upon time of hire, tuition reimbursement, adoption expense reimbursement, competitive life insurance and free identity theft insurance.

These are just a few of our offerings. Dont hesitate to ask a member of our team about other benefits that are available.

IGT is committed to sustaining a workforce that reflects the diversity of the global customers and communities we serve, creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to sex, race, color, religion, age, national origin or ancestry, disability, veteran status, sexual orientation, genetic information, gender identity or expression, and any other personal attributes protected by federal, state, or other laws. We thank all applicants for applying; however, only those selected to interview will be contacted.

IGT (NYSE: IGT) is the global leader in gaming. For more information, please visit .

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Animation/Game Design Instructor

91520 Burbank, California N Y F A

Posted 8 days ago

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Job Description

Job Details

Level
Experienced

Job Location
Los Angeles - Burbank, CA

Position Type
Part Time

Education Level
4 Year Degree

Salary Range
$80.00 - $83.00 Hourly

Travel Percentage
Negligible

Job Shift
Day

Job Category
Education

Description

POSITION SUMMARY:

The Department of Animation and Game Design at The New York Film Academy Los Angeles Campus seeks talented and ambitious instructors who specialize in either Houdini/Python, Visual Effects, Animation, Stop-Motion and/or Compositing. Animation with the ability to execute and instruct on the entire animation pipeline. The individual in this role will be working in a diverse environment with students from all around the world.

REPRESENTATIVE RESPONSIBILITIES:

The following responsibilities are general duties that a particular employee in this position may or may not be required to perform. The day-to-day duties required of this position may vary.
  • Deliver instruction in accordance with the learning objectives set for the course, including practical skills, methods, theories and techniques
  • Provide one-on-one consultations with students, if and when necessary
  • Manage course syllabus materials & lesson plans, and develop as needed
  • Facilitate peer assessment and encourage discussion & constructive criticism in class
  • Assess student work, including but not limited to, assigning projects, papers and exercises
  • Submit attendance & grades promptly to the Registrar's Office, and inform the appropriate administrative staff if students are not meeting academic standards and need academic support; if students are suspected of committing plagiarism; if incidents occur in class which cause an unsafe learning environment for students & faculty
  • Adhere to institution-wide policies & procedures and follow the correct protocol with respect to disciplining students
  • Attend & participate in faculty meetings and/or departmental curricular meetings, as requested by Department Chair
  • If requested, serve as advisors or on Thesis Committees and evaluate undergraduate or graduate student Thesis work
  • Prep and organize gear for class; can include, but is not limited to film and digital cameras, lights and various stands if appropriate to courses taught
  • Making safety the first priority for any activity on set
  • Participate in day long production workshops on the backlot as a supervising instructor (no lifting) if needed (if appropriate to courses taught)
  • Guide students through hands on classes
  • Other duties as assigned
KNOWLEDGE AND COMPETENCIES:
  • Broad & in-depth knowledge of the subject area or discipline where they teach
  • Substantial professional experience in the discipline of Animation
  • Excellent oral and written communication skills
  • Excellent interpersonal skills
  • Excellent computer skills in a Microsoft Office environment.
  • Ethical/Honest confidentiality, honesty, transparence, and open communication
  • Excellent organizational skills
  • Collaborative willing to work with fellow instructors on any required departmental work, such as curricular development and planning
EXPERIENCE, EDUCATION, CERTIFICATION:
  • Minimum of a Bachelor's degree or equivalent in industry experience and proven success.
  • Master (equivalent professional experience) in Houdini/Python, Visual Effects, Animation Stop-Motion or Compositing Animation or related field
    • 2-3 years of Houdini/Python, Visual Effects, Animation Stop-Motion or Compositing experience for television or feature film
    • Experience in armature creation- wire and ball-joint, modeling and skinning
    • Program skills: Dragon, After-Effects, Premiere, Photoshop
    • Camera & Lighting Skills needed to light and produce Stop-Motion
  • Broad & in-depth knowledge of the subject area or discipline where they teach
    • Substantial professional experience in their respective department
    • Excellent oral and written communication skills
    • Excellent interpersonal skills
    • Ethical/Honest - evidence of the practice of a high level confidentiality
    • Excellent organizational skills
  • Collaborative willing to work with fellow instructors on any required departmental work, such as curricular development and planning
  • In the absence of an undergraduate or graduate degree, the instructor's training exceptional body of work, relevant experience, teaching experience and training in their specified field will be evaluated & documented in a formal degree-level rubric
REPRESENTATIVE MACHINES, TOOLS, EQUIPMENT AND/OR SOFTWARE USED:

THE FOLLOWING MACHINES, TOOLS, EQUIPMENT AND / OR SOFTWARE ARE COMMONLY, BUT NOT ALWAYS, ASSOCIATED WITH THE PERFORMANCE OF THIS POSITION. ACTUAL MACHINES, TOOLS, EQUIPMENT AND/ OR SOFTWARE USED WILL VARY.
  • Office equipment including, but not limited to, computer, phone, fax machine, copier and calculator
  • Filmmaking Equipment (if appropriate to courses taught)
  • Microsoft Office
  • Google Suite
ENVIRONMENTAL / ATMOSPHERIC WORKING CONDITIONS:

The following environmental / atmospheric working conditions are commonly, but not always, associated with the performance of this position. The actual working conditions will vary.
  • School environment.
  • Film Shoots (if appropriate to courses taught)


The above statements describe the general nature and level of work being performed by people assigned to

this job. They are not intended to be an exhaustive list of all responsibilities, duties, and skills required by

employees in this position. Employees are expected to be flexible and responsive to changes in the scope of

their duties. Furthermore, they do not establish a contract for employment and are subject to change at the

discretion of the company. All employees are expected to be familiar with and adhere to New York Film

Academy's Personnel Policies & Procedures.

Reasonable accommodations may be made to enable individuals with disabilities to perform the essential

functions.

New York Film Academy (NYFA) is an equal opportunity employer. Prospective employees will receive consideration without discrimination because of race, creed, color, sex, gender, gender expression, gender identity, sexual orientation, age, religion, national origin, ancestry, mental disability, physical disability, medical condition, genetic information, marital status, military and veteran status, or any other basis protected by law.
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Experienced Game Design Lead

60290 Chicago, Illinois Rebecca Everlene Trust Company

Posted 21 days ago

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Job Description

Project Overview:

Join our innovative gaming team as a Game Design Lead, where you will spearhead the creation of engaging, medically focused educational games for kids. With 60 diverse topics to explore, your creative vision and leadership will be essential in designing games that inspire learning and curiosity while delivering accurate, research-backed information.

Responsibilities:

  • Develop innovative game concepts and oversee the design process for medically focused topics.
  • Conduct thorough research to ensure the accuracy and relevance of game content.
  • Work closely with a dedicated team of designers and educators to craft interactive and educational experiences.
  • Manage project timelines and deliver high-quality game designs across multiple topics.
  • Provide clear guidance and feedback to ensure that each game is engaging, educational, and aligned with our vision.

Ideal Candidate:

  • Experience: Proven background as a Game Design Lead or in a similar creative role, with a portfolio that showcases your innovative game designs.
  • Ability to integrate research into compelling game concepts that are both informative and fun.
  • Strong interpersonal and team management skills, with the ability to inspire and direct a creative team.
  • Excellent written and verbal communication skills to effectively articulate ideas and feedback.
  • A genuine passion for educational content, with a special interest in creating engaging learning experiences for kids.
  • Experience in designing medically focused educational games is a plus.

Work Hours and Location:

  • Remote Opportunity: This volunteer role offers a flexible, remote work schedule.

How to Apply:

Please email with your resume, cover letter, and portfolio demonstrating your relevant experience

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Online Adjunct Instructor- Game Design

19130 Philadelphia, Pennsylvania Hussian College, Inc.

Posted 7 days ago

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Job Description

Adjunct Faculty - Game Design - Online/Remote

Hussian College, Clarksville, TN

  • If you are an experienced Game Designer and have a passion for teaching and training others, then this may be the opportunity for you!

Position Summary: Adjunct faculty deliver quality instruction to students by utilizing approved course curriculum and instructional methods that accommodate multiple learning styles. All teaching is delivered online; teaching is primarily asynchronous, with a flexible, weekly synchronous requirement of 3 hours per week.

Position Responsibilities:

  • Conduct weekly synchronous calls, requiring up to 3 hours of time per week
  • Monitor and evaluate student progress; provide feedback to students on a weekly basis
  • Assess student learning
  • Monitor student attendance
  • Collaborate with academic leadership team and student success department to provide appropriate student support
  • Participate in professional development activities to maintain currency in the field and with instructional and educational practices and methods
  • Other duties as required

Education: Certificate, Diploma, or degree in Game Design or related discipline preferred but not required.

Experience:
  • Minimum of three years' work experience in Game Design; prior supervisory or leadership role preferred
  • Experience using Unity and/or Unreal Engine
  • Prior online teaching experience preferred, but Hussian College provides training for those with no prior teaching experience
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Assistant/Associate Professor - CSIT (Game Design)

46703 Angola, Indiana Trine University

Posted 7 days ago

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Job Description

Thank you for your interest in Trine University.

By clicking the apply button you will be routed to our online application system where you will create your applicant account. By creating this account, you will have to ability to log back in at any time to modify your personal information.

Upon successful set up of your applicant account, you will be re-directed to this screen where you can start the formal application process by clicking on the apply button.

Thank you,

Trine Human Resource Department
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Web Developer (with Game Design experience)

77353 Magnolia, Texas Collabera

Posted 5 days ago

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Web Developer (with Game Design experience)
  • Contract
  • World's Largest Oil & Gas Firm - a top notch fortune client.

    Job Description:

    Responsible for architecting, developing, and supporting various new and existing Responsive-Web Applications for internal business users.

    Basic Function: Developer

    Job Responsibilities (Day to Day Activities of the Role):

    This role will be asked to help contribute to maturing development processes and assisting teammates.

    They will have to both collaborate with the team on larger features as well as work independently on smaller ones.

    Technical Skills:

    Write clean, concise, robust and well-documented code.

    Strong understanding of HTML5 Semantics

    Proficient in Object oriented CSS

    Experience with SASS

    Understand MVC Both for front end and back end site architecture

    Experience with task runners Grunt or Gulp

    Strong understanding of web services and object oriented principles.

    Desired Skills or Experience:

    Experience with designing responsive web sites

    Design and development of RESTful APIs using .NET webapi

    Education:

    BS in Computer Science or Equivalent

    Certifications:

    Soft Skills:

    Proficient in English (written & oral)

    Accepts criticism / feedback

    Have exceptional problem solving and communication skills.

    Additional Skills:

    Strong understanding of cloud based development and infrastructure (using compute engines, server less models like Lambda & Cloud Functions, etc)

    Proficient in DevOps practices and concepts

    Proficient in Python

    Proficient in SQL

    Proficient in Object oriented CSS

    Strong understanding of web services and object oriented principles.

    Desired Skills or Experience:

    Experience with implementations web applications using Cloud based platforms and development (especially on Google Cloud Platform)

    Experience with designing responsive web sites

    Design and development of RESTful APIs using .NET webapi

    To discuss further about this position, please reach out to me at ( .

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Manager, Game Design - Teamfight Tactics, Gameplay

90079 Los Angeles, California Riot Games

Posted 14 days ago

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Job Description

Game Designers at Riot craft the systems, mechanics, and content that make up a deeply resonant player experience. We explore how to best push the boundaries of that experience to build new and engaging moments for players.

As a Game Design Manager on the Teamfight Tactics team , you will report into the Game Director. Leveraging a combination of design craft and people management skills, you will guide the growth of the designers that report to you. You will be instrumental in helping to lead a cross-discipline team responsible for the development and delivery of new sets for Teamfight Tactics, with opportunities to directly contribute gameplay content development as well.

Having an understanding of Teamfight Tactics or other deep strategy games will be crucial to understanding what appeals to our players, as well as assisting in the design of a variety of interconnected systems of content to create rewarding decision making experiences. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world.

Responsibilities:

  • Manage and coach designers on the Teamfight Tactics team

  • Work with a diverse team of developers to deliver world-class content

  • Ensure that Design on Teamfight Tactics is a highly performing team

  • Contribute to the vision for Teamfight Tactic’s set design and set mechanics that gives players constant exploration and mastery

Required Qualifications:

Successful candidates will need…

  • …5+ years of professional game design experience or equivalent.

  • …1+ years people management experience

  • … strong ability to mentor other designers leading to a promotion or substantial positive improvements in their work

  • … a high comfort level when it comes to sharing and asking for feedback.

  • …empathy and understanding with respect to many different player audiences

  • … to be a driver for a healthy culture of collaboration, respect, and inclusion

Desired Qualifications:

Bonus XP for…

  • … experience designing mobile games

  • … growing high-functioning game design teams

  • … a strong understanding of TFT gameplay and characters

  • …familiarity with implementing/scripting game content

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming .

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data

  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors

  • Accessing Company assets, secure digital systems, and networks

  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

  • (Los Angeles Only) Base salary range between $166,600.00 - $232,800.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.

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Game Design - (Various Disciplines) - Talent Pool (N Americas)

90079 Los Angeles, California Side

Posted 4 days ago

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Job Description

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.  

Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.  

Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.   

Experience our side of life! For more information, visit

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Requirements

  • Design, implement, and iterate on game mechanics, systems, levels, encounters, or narratives, depending on your specialization.
  • Work closely with cross-disciplinary teams, including programmers, artists, and producers, to ensure seamless gameplay integration.
  • Develop and maintain design documentation, prototypes, and iterative improvements based on internal testing and player feedback.
  • Balance and refine gameplay mechanics to achieve engaging and rewarding player experiences.
  • Analyze player behavior, feedback, and data to inform design decisions and enhance engagement.
  • Participate in design reviews, offering and receiving constructive feedback to refine design implementations.
  • Ensure consistency and alignment with the game's creative vision and project objectives.

Qualifications

  • Experience :
    • 3+ years of professional experience in game design (level design, combat design, worldbuilding, narrative design, technical design, or encounter design).
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
  • Technical Skills :
    • Proficiency with game engines such as Unreal Engine or Unity.
    • Familiarity with scripting languages, visual scripting tools, or proprietary game design tools.
    • Strong understanding of player psychology, game mechanics, pacing, and balance.
  • Collaboration and Communication Skills :
    • Ability to work effectively within a cross-functional team and integrate feedback into iterative design.
    • Strong written and verbal communication skills to convey complex design ideas clearly.
  • Passion for Game Design :
    • Deep knowledge of game design principles, industry trends, and player expectations.
    • Enthusiasm for problem-solving and pushing the boundaries of interactive experiences.

Preferred Skills

  • Experience working on AAA titles.
  • Knowledge of procedural design, emergent gameplay systems, or AI-driven gameplay mechanics.
  • Background in narrative design, interactive storytelling, or dialogue systems.
  • Experience with multiplayer, live-service, or co-op game design.

Note: Specific requirements may vary depending on project needs.

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.
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Sr. Manager, Technical Game Design - Unpublished R&D Product

90079 Los Angeles, California Riot Games

Posted 7 days ago

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Job Description

As a Senior Manager, Technical Game Design at Riot Games, you will grow and lead a skilled team of Technical Designers on an exciting R&D project focused on immersive combat, deep progression systems, and innovative co-op gameplay. Your extensive knowledge of Unreal Engine and passion for delivering robust, high-quality player experiences will empower the design team to push the boundaries of genre-defining interactive entertainment.

You will partner closely with design leads and engineering leads to translate ambitious creative visions into actionable, scalable technical designs. Through a mix of mentorship and content reviews, you also ensure that local designers are building the game with strong technical rigor. Reporting directly to the Design Director, your leadership will foster collaboration and innovation, directly influencing the gameplay foundations of an ambitious project.
Responsibilities:

  • Hire, lead and manage a team of Technical Designers, fostering their growth and technical skill development.
  • Collaborate with engineering to define the technical strategy and execution of gameplay systems, mechanics, combat encounters, and player progression.
  • Implement content as a vanguard in the most technical areas of design. Building out solutions to design problems that require a deep level of technical expertise and leaving those problems with the ability to teach others how to work in those spaces in the future.
  • Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software without being cumbersome to rapid prototyping culture.
  • Implement gameplay workflows and tools within Unreal Engine to enable designers and artists to rapidly prototype and iterate.
  • Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders.
  • Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability.
Required Qualifications:
  • 8+ years of professional experience in Technical Game Design or related technical design roles.
  • Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows.
  • 3+ years of experience managing and mentoring teams, with demonstrated success developing and growing direct reports.
  • Experience with C++ and C#
  • Deep understanding of gameplay system architecture, online networking, combat mechanics, and progression systems.
  • Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design.
Desired Qualifications:
  • Experience developing multiplayer, online, persistent gameplay systems.
  • Familiarity with networked action-based combat systems, player ability systems, and enemy AI design.
  • Passion for discovering, understanding, and adapting new technologies that can improve our workflows and sustainability of design teams.
  • Experience with technical optimization and performance profiling within Unreal Engine.
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
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