70 Gameplay Mechanics jobs in the United States

Lead Audio Engineer - Game Development

23218 Richmond, Virginia $100000 Annually WhatJobs

Posted 2 days ago

Job Viewed

Tap Again To Close

Job Description

full-time
Our client, a renowned game development studio, is seeking a talented and experienced Lead Audio Engineer to spearhead the sound design and implementation for their exciting new game titles. Based in our vibrant studio in **Richmond, Virginia, US**, this role offers the opportunity to shape the sonic landscape of immersive gaming experiences. The ideal candidate will have a profound understanding of audio principles, game audio middleware (e.g., Wwise, FMOD), and real-time audio processing techniques. You will lead a team of audio designers and engineers, overseeing the creation, integration, and optimization of all in-game audio assets, including sound effects, music, and voiceovers. Your responsibilities will include designing and implementing dynamic audio systems, mixing game audio for various platforms, and ensuring high-quality sound reproduction across all target hardware. You will collaborate closely with game designers, programmers, and artists to ensure the audio effectively enhances gameplay, narrative, and overall player experience. This position requires exceptional technical proficiency, creative vision, and strong leadership skills. Experience in scripting audio events, developing audio tools, and working with game engines (e.g., Unreal Engine, Unity) is essential. We are looking for an innovative individual who can push the boundaries of interactive audio and deliver unforgettable auditory experiences that captivate players worldwide. A strong portfolio showcasing previous work in game audio is required.

Responsibilities:
  • Lead the audio department, overseeing sound design and implementation for game projects.
  • Design, create, and implement sound effects, music, and voiceovers for games.
  • Integrate audio assets using game engines and audio middleware (Wwise, FMOD).
  • Develop and manage dynamic audio systems that react to gameplay events.
  • Mix game audio to ensure high fidelity and balance across all platforms.
  • Collaborate with game design and programming teams to enhance gameplay through audio.
  • Optimize audio performance to meet technical requirements and memory budgets.
  • Mentor and guide junior audio engineers and sound designers.
  • Manage audio asset pipelines and maintain audio quality standards.
  • Stay current with advances in game audio technology and techniques.
Qualifications:
  • Bachelor's degree in Audio Engineering, Music Technology, Computer Science, or a related field.
  • 5+ years of experience in game audio design and implementation.
  • Proficiency with Wwise or FMOD audio middleware.
  • Experience with game engines like Unreal Engine or Unity.
  • Strong understanding of digital audio principles, mixing, and mastering.
  • Experience in sound design, Foley, and audio editing.
  • Familiarity with audio programming and scripting.
  • Excellent leadership, communication, and collaboration skills.
  • A strong portfolio of previous game audio work.
Apply Now

Lead Audio Engineer - Game Development

20004 Washington, District Of Columbia $120000 Annually WhatJobs

Posted 3 days ago

Job Viewed

Tap Again To Close

Job Description

full-time
Our client, a critically acclaimed game development studio, is seeking a talented and experienced Lead Audio Engineer to join their creative team in Washington, D.C., US . This role is perfect for an individual with a deep passion for video games and a proven ability to craft immersive and compelling audio experiences. You will lead the audio team, oversee the design and implementation of all in-game audio, including sound effects, music, and voiceovers, ensuring they align with the artistic vision and gameplay mechanics.

Responsibilities include managing the audio production pipeline, collaborating closely with game designers, programmers, and artists to integrate audio seamlessly into the game. You will be responsible for setting audio direction, mixing audio assets, and implementing audio systems using industry-standard middleware (e.g., Wwise, FMOD). The Lead Audio Engineer will also mentor junior audio designers, provide technical guidance, and ensure the highest quality audio output across multiple platforms.

The ideal candidate will have a Bachelor's degree in Audio Engineering, Sound Design, Computer Science, or a related field. A minimum of 7 years of professional experience in game audio development, with at least 2 years in a lead or senior role, is required. Strong proficiency in digital audio workstations (DAWs) such as Pro Tools, Logic Pro, or Cubase, and extensive experience with game audio middleware are essential. Excellent understanding of audio principles, signal processing, acoustics, and music composition is highly desirable. Exceptional leadership, communication, and problem-solving skills are necessary to effectively manage a team and collaborate with diverse disciplines. If you're ready to shape the sonic landscape of unforgettable gaming experiences in Washington, D.C., US , we encourage you to apply.
Apply Now

Lead Audio Engineer - Game Development

63101 St. Louis, Missouri $95000 Annually WhatJobs

Posted 12 days ago

Job Viewed

Tap Again To Close

Job Description

full-time
Our client, a renowned game development studio, is looking for a talented and experienced Lead Audio Engineer to join their creative team in **St. Louis, Missouri, US**. This role is crucial for shaping the sonic landscape of our upcoming video game titles, ensuring an immersive and engaging player experience. The Lead Audio Engineer will be responsible for the overall direction, implementation, and quality assurance of all audio assets, including music, sound effects, and voice-overs. You will collaborate closely with game designers, programmers, and artists to integrate audio seamlessly into the game. Responsibilities include directing sound design efforts, composing or overseeing music composition, and managing the audio engine integration. The ideal candidate will have a strong portfolio of work in game audio, a deep understanding of audio middleware (e.g., Wwise, FMOD), and proficiency in digital audio workstations (DAWs). Experience with audio implementation pipelines, mixing techniques, and acoustic principles is essential. You will lead and mentor a team of audio designers and engineers, providing technical guidance and creative feedback. This position requires excellent communication and organizational skills, as well as the ability to manage audio budgets and schedules effectively. We are seeking a passionate and innovative individual who can elevate the auditory experience of our games to new heights. This is an exciting opportunity to contribute your expertise to cutting-edge game development projects and make a significant impact on the player experience.
Apply Now

Lead Audio Engineer - Game Development

49501 Grand Rapids, Michigan $90000 Annually WhatJobs

Posted 12 days ago

Job Viewed

Tap Again To Close

Job Description

full-time
Our client, a critically acclaimed game development studio in Grand Rapids, Michigan, US , is searching for an innovative and experienced Lead Audio Engineer to spearhead the audio design and implementation for our upcoming AAA titles. This position is crucial for creating immersive and impactful soundscapes that elevate the player experience. The ideal candidate will have a deep passion for gaming, extensive experience in professional audio production, and a strong understanding of audio middleware and game engine integration. Responsibilities include leading the audio team, defining the overall audio vision for projects, overseeing the creation and implementation of all sound effects, music, and voice-overs, and ensuring high-quality audio output across all target platforms. You will work closely with design, art, and programming teams to seamlessly integrate audio into gameplay mechanics and environments. Expertise in audio middleware such as Wwise or FMOD, as well as game engines like Unreal Engine or Unity, is essential. The role also involves managing audio budgets, mentoring junior audio engineers, and staying current with emerging audio technologies and techniques in game development. A Bachelor's degree in Audio Engineering, Music Technology, or a related field, or equivalent professional experience, is required. A strong portfolio demonstrating exceptional sound design and implementation skills for games is mandatory. Excellent communication, leadership, and collaboration skills are necessary to effectively guide the audio team and interact with other departments. This role is based full-time at our Grand Rapids, Michigan, US studio, requiring on-site collaboration and access to our state-of-the-art audio facilities. We are looking for a creative visionary who can inspire and deliver truly unforgettable audio experiences.
Apply Now

Lead Audio Engineer - Game Development

23218 Richmond, Virginia $98000 Annually WhatJobs

Posted 17 days ago

Job Viewed

Tap Again To Close

Job Description

full-time
Our client is seeking a talented and experienced Lead Audio Engineer to spearhead audio design and implementation for their innovative game development projects. This is a fully remote position, offering a unique opportunity to contribute to cutting-edge titles from anywhere. You will be responsible for defining the overall soundscape of games, overseeing the creation, integration, and mixing of all audio elements, including sound effects, music, and voiceovers. The Lead Audio Engineer will manage a team of audio designers and sound engineers, providing technical guidance, creative direction, and ensuring the highest quality of audio output.

Key responsibilities include developing and maintaining audio pipelines, working closely with game designers, programmers, and artists to integrate audio seamlessly into gameplay. You will design and implement interactive audio systems using middleware such as Wwise or FMOD. Experience with digital audio workstations (DAWs) like Pro Tools, Cubase, or Reaper, and proficiency in audio editing, mixing, and mastering are essential. The ideal candidate will have a strong understanding of game engines (e.g., Unreal Engine, Unity) and their audio functionalities. A proven track record of shipping successful AAA or indie titles is highly desirable. Strong leadership, communication, and problem-solving skills are crucial, as is the ability to provide constructive feedback and foster a collaborative team environment. We are looking for a creative visionary with a deep passion for games and audio technology, capable of pushing the boundaries of interactive sound. This role demands meticulous attention to detail, a proactive approach to technical challenges, and the ability to thrive in a fully remote, fast-paced development cycle. Your expertise will be instrumental in crafting immersive and memorable audio experiences for players worldwide. This position is based in Richmond, Virginia, US .
Apply Now

Lead Audio Engineer - Game Development

84097 Orem, Utah $95000 Annually WhatJobs

Posted 20 days ago

Job Viewed

Tap Again To Close

Job Description

full-time
Our client is a renowned game development studio seeking a highly creative and technically proficient Lead Audio Engineer to join their innovative team in Provo, Utah, US . This on-site role is pivotal in shaping the auditory landscape of their upcoming titles. You will be responsible for directing all aspects of audio production, including sound design, music integration, voiceover recording, and implementation within the game engine. The ideal candidate will possess a deep understanding of game audio middleware (e.g., Wwise, FMOD), digital audio workstations (DAWs), and audio engine integration. You will lead a team of audio designers and engineers, providing technical guidance, creative direction, and mentorship. Your responsibilities will include developing and maintaining the audio pipeline, establishing best practices, and ensuring the highest quality audio experience for players. This role requires exceptional problem-solving skills, a strong artistic sensibility, and the ability to collaborate effectively with game designers, programmers, and artists. You will work closely with the creative director to define the overall audio vision and ensure it aligns with the game's narrative and artistic goals. Experience in composing, sound design, and audio implementation for AAA games is highly desirable. You will also be involved in managing audio budgets and vendor relationships. We are looking for a passionate individual who can inspire and motivate an audio team, push creative boundaries, and deliver immersive, unforgettable audio experiences that enhance gameplay and player engagement. A portfolio showcasing your expertise in game audio is a must.

Key Responsibilities:
  • Lead and mentor the game audio team.
  • Oversee all aspects of in-game audio production and implementation.
  • Design and implement sound effects, ambient audio, and UI sounds.
  • Integrate music scores and manage dynamic music systems.
  • Direct and edit voiceover performances.
  • Manage audio middleware integration (Wwise, FMOD).
  • Collaborate with game designers and engineers on audio features.
  • Develop and maintain the audio pipeline and workflows.
  • Ensure high-quality audio delivery across all platforms.
  • Troubleshoot audio-related bugs and performance issues.
  • Contribute to the overall audio vision and artistic direction.
  • Manage audio outsourcing and vendor relationships.
Apply Now

Lead Audio Engineer - Game Development

46204 Indianapolis, Indiana $120000 Annually WhatJobs

Posted 20 days ago

Job Viewed

Tap Again To Close

Job Description

full-time
Our client is seeking a highly skilled and experienced Lead Audio Engineer to join their dynamic virtual development team. This is a fully remote, permanent position, offering the flexibility and autonomy to work from anywhere within the United States. As the Lead Audio Engineer, you will be instrumental in shaping the sonic landscape of our innovative gaming projects. You will oversee all aspects of audio design, implementation, and management, ensuring a high-fidelity, immersive player experience. Your responsibilities will include directing sound designers and audio programmers, setting audio quality standards, and developing audio systems that are both technically robust and creatively inspiring. You will collaborate closely with game designers, narrative writers, and art directors to seamlessly integrate audio into the game's core mechanics, story, and overall atmosphere. A deep understanding of game audio middleware (e.g., Wwise, FMOD) is essential, as is proficiency in digital audio workstations (DAWs) such as Pro Tools, Cubase, or Reaper. You should have a proven track record of shipping critically acclaimed titles and possess excellent leadership and communication skills, capable of mentoring junior team members and advocating for audio within cross-functional teams. We are looking for someone with a keen ear for detail, a passion for interactive audio, and a commitment to pushing the boundaries of what's possible in game sound. A Bachelor's degree in Audio Engineering, Music Technology, or a related field is preferred, but extensive professional experience will be strongly considered. The ideal candidate will have a minimum of 7 years of experience in game audio, with at least 2 years in a leadership role. Responsibilities include:
  • Lead the audio department, managing budgets, schedules, and team resources.
  • Design, implement, and mix game audio, including sound effects, music, voice-overs, and ambient soundscapes.
  • Develop and maintain audio systems and pipelines using industry-standard tools and middleware.
  • Collaborate with cross-functional teams to ensure audio is integrated effectively and enhances gameplay.
  • Mentor and guide junior audio engineers and sound designers.
  • Conduct quality assurance testing for all audio elements.
  • Stay abreast of emerging technologies and trends in game audio.
We offer a competitive salary, comprehensive benefits package, and the opportunity to work on exciting, next-generation gaming titles. Join our client's vibrant and collaborative remote environment and make a significant impact on the future of interactive entertainment. The opportunity to work from anywhere in the US in the **Indianapolis, Indiana, US** area for this role is unparalleled.
Apply Now
Be The First To Know

About the latest Gameplay mechanics Jobs in United States !

Game Logic Programmer

Wiraa

Posted today

Job Viewed

Tap Again To Close

Job Description

About The Company

PlayStation, renowned as the premier destination for gaming and entertainment, is also recognized as a leading employer in the industry. As part of Sony Interactive Entertainment, a subsidiary of Sony Group Corporation, PlayStation is committed to delivering innovative gaming experiences through a diverse portfolio of products and services, including the PlayStation5, PlayStation4, PlayStationVR, and PlayStationPlus. The company prides itself on fostering an inclusive and dynamic work environment that encourages creativity, collaboration, and diversity. With a global presence and a reputation for excellence, PlayStation continuously strives to be the best place to play and the best place to work, attracting talented professionals passionate about technology, entertainment, and innovation.

About The Role

We are seeking a skilled Game Logic Programmer to join our San Diego Studio, working remotely or in a hybrid capacity. In this role, you will be instrumental in developing and refining core gameplay systems that enhance the overall player experience in our critically acclaimed "MLB - The Show" series. Your primary focus will be on designing, implementing, and maintaining game logic systems, including baseball-specific mechanics, AI behavior for CPU-controlled teams, user interface support, and other gameplay functionalities. You will collaborate closely with designers, producers, and testers to identify issues, develop solutions, and ensure high-quality, performant code. This position offers a unique opportunity to contribute to a flagship sports title, leveraging your expertise to create engaging, realistic, and immersive gameplay experiences. PlayStation values talent, self-motivation, and teamwork, providing an environment that encourages autonomy and innovation.

Qualifications

  • Expertise in C++ programming language
  • Strong understanding of baseball rules, strategies, statistics, and roster management
  • Self-motivated with excellent communication skills
  • Ability to work collaboratively within a team environment
  • Commitment to writing high-quality, maintainable, and portable code
  • Experience with profiling and performance optimization of game systems
  • Proven ability to test and debug complex code effectively
  • B.S. degree in computer science or equivalent professional experience

Preferred Qualifications

  • Previous experience in game development
  • Knowledge of game engine architecture and tools
  • Experience working on sports or simulation games
  • Familiarity with scripting languages and development pipelines

Responsibilities

  • Maintain, optimize, and enhance existing game logic systems to improve gameplay quality and performance
  • Design and develop new systems and tools to support game designers and facilitate creative workflows
  • Write clear, efficient, portable, and highly functional code following established coding standards and best practices
  • Collaborate with cross-disciplinary teams to identify issues, troubleshoot bugs, and implement effective solutions
  • Profile and optimize code and systems to eliminate bottlenecks and ensure smooth gameplay experiences
  • Conduct thorough testing and debugging of your own code and review code contributions from team members
  • Participate in code reviews, team meetings, and design discussions to contribute ideas and ensure alignment with project goals

Benefits

  • Competitive salary and comprehensive health benefits
  • Flexible work arrangements including remote and hybrid options
  • Opportunities for career growth and professional development
  • Access to cutting-edge gaming technology and tools
  • Inclusive and diverse work environment that values innovation and creativity
  • Paid time off, holidays, and wellness programs

Equal Opportunity

Sony is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership, or membership in any other legally protected category.

View Now

Research Engineer, Game Engine / Systems

94010 Meta

Posted 1 day ago

Job Viewed

Tap Again To Close

Job Description

**Summary:**
At Reality Labs, our goal is to define and deliver novel input and interaction solutions to enable experiences with AI devices. We are looking for a skilled Research Engineer to join our research team and help us define the interaction solutions of the future. Our input and interaction research and development lies at the intersection of human-computer interaction and machine. We are seeking engineers to work on the "full stack" of HCI problems, from low-level input processing all the way up to the application and interface. Join our team of researchers, interaction designers, hardware engineers, neuroscientists as we bring a game changing technology to life and make science fiction a reality!
**Required Skills:**
Research Engineer, Game Engine / Systems Responsibilities:
1. Design and implement features in Unreal Engine , that power experiences across RL-R
2. Extend UE runtime features in deploying new tools and experiences
3. Work closely with other team members who are building experiences with the game engine
4. Investigate and improve software experience
5. Work on Windows and Linux platforms
6. Create high quality, performant, and maintainable code
7. Document and support game engine specific features and code
8. Partner closely with researchers to understand their tooling and experience needs
**Minimum Qualifications:**
Minimum Qualifications:
9. Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta
10. 3+ years of experience developing in C/C++
11. 3+ years of experience using Unreal Engine
12. 3+ years of experience working on game engine architecture experience or equivalent
**Preferred Qualifications:**
Preferred Qualifications:
13. Experience shipping AAA game titles
14. Experience with synthetic data generation systems for AI model training
15. Experience with 3d graphics programming, including shaders, rendering pipeline, and low level systems
**Public Compensation:**
$56.25/hour to $173,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
View Now

Research Engineer, Game Engine / Systems

98073 Snoqualmie, Washington Meta

Posted 1 day ago

Job Viewed

Tap Again To Close

Job Description

**Summary:**
At Reality Labs, our goal is to define and deliver novel input and interaction solutions to enable experiences with AI devices. We are looking for a skilled Research Engineer to join our research team and help us define the interaction solutions of the future. Our input and interaction research and development lies at the intersection of human-computer interaction and machine. We are seeking engineers to work on the "full stack" of HCI problems, from low-level input processing all the way up to the application and interface. Join our team of researchers, interaction designers, hardware engineers, neuroscientists as we bring a game changing technology to life and make science fiction a reality!
**Required Skills:**
Research Engineer, Game Engine / Systems Responsibilities:
1. Design and implement features in Unreal Engine , that power experiences across RL-R
2. Extend UE runtime features in deploying new tools and experiences
3. Work closely with other team members who are building experiences with the game engine
4. Investigate and improve software experience
5. Work on Windows and Linux platforms
6. Create high quality, performant, and maintainable code
7. Document and support game engine specific features and code
8. Partner closely with researchers to understand their tooling and experience needs
**Minimum Qualifications:**
Minimum Qualifications:
9. Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta
10. 3+ years of experience developing in C/C++
11. 3+ years of experience using Unreal Engine
12. 3+ years of experience working on game engine architecture experience or equivalent
**Preferred Qualifications:**
Preferred Qualifications:
13. Experience shipping AAA game titles
14. Experience with synthetic data generation systems for AI model training
15. Experience with 3d graphics programming, including shaders, rendering pipeline, and low level systems
**Public Compensation:**
$56.25/hour to $173,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
View Now
 

Nearby Locations

Other Jobs Near Me

Industry

  1. request_quote Accounting
  2. work Administrative
  3. eco Agriculture Forestry
  4. smart_toy AI & Emerging Technologies
  5. school Apprenticeships & Trainee
  6. apartment Architecture
  7. palette Arts & Entertainment
  8. directions_car Automotive
  9. flight_takeoff Aviation
  10. account_balance Banking & Finance
  11. local_florist Beauty & Wellness
  12. restaurant Catering
  13. volunteer_activism Charity & Voluntary
  14. science Chemical Engineering
  15. child_friendly Childcare
  16. foundation Civil Engineering
  17. clean_hands Cleaning & Sanitation
  18. diversity_3 Community & Social Care
  19. construction Construction
  20. brush Creative & Digital
  21. currency_bitcoin Crypto & Blockchain
  22. support_agent Customer Service & Helpdesk
  23. medical_services Dental
  24. medical_services Driving & Transport
  25. medical_services E Commerce & Social Media
  26. school Education & Teaching
  27. electrical_services Electrical Engineering
  28. bolt Energy
  29. local_mall Fmcg
  30. gavel Government & Non Profit
  31. emoji_events Graduate
  32. health_and_safety Healthcare
  33. beach_access Hospitality & Tourism
  34. groups Human Resources
  35. precision_manufacturing Industrial Engineering
  36. security Information Security
  37. handyman Installation & Maintenance
  38. policy Insurance
  39. code IT & Software
  40. gavel Legal
  41. sports_soccer Leisure & Sports
  42. inventory_2 Logistics & Warehousing
  43. supervisor_account Management
  44. supervisor_account Management Consultancy
  45. supervisor_account Manufacturing & Production
  46. campaign Marketing
  47. build Mechanical Engineering
  48. perm_media Media & PR
  49. local_hospital Medical
  50. local_hospital Military & Public Safety
  51. local_hospital Mining
  52. medical_services Nursing
  53. local_gas_station Oil & Gas
  54. biotech Pharmaceutical
  55. checklist_rtl Project Management
  56. shopping_bag Purchasing
  57. home_work Real Estate
  58. person_search Recruitment Consultancy
  59. store Retail
  60. point_of_sale Sales
  61. science Scientific Research & Development
  62. wifi Telecoms
  63. psychology Therapy
  64. pets Veterinary
View All Gameplay Mechanics Jobs