70 Gameplay Mechanics jobs in the United States
Lead Audio Engineer - Game Development
Posted 2 days ago
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Job Description
Responsibilities:
- Lead the audio department, overseeing sound design and implementation for game projects.
- Design, create, and implement sound effects, music, and voiceovers for games.
- Integrate audio assets using game engines and audio middleware (Wwise, FMOD).
- Develop and manage dynamic audio systems that react to gameplay events.
- Mix game audio to ensure high fidelity and balance across all platforms.
- Collaborate with game design and programming teams to enhance gameplay through audio.
- Optimize audio performance to meet technical requirements and memory budgets.
- Mentor and guide junior audio engineers and sound designers.
- Manage audio asset pipelines and maintain audio quality standards.
- Stay current with advances in game audio technology and techniques.
- Bachelor's degree in Audio Engineering, Music Technology, Computer Science, or a related field.
- 5+ years of experience in game audio design and implementation.
- Proficiency with Wwise or FMOD audio middleware.
- Experience with game engines like Unreal Engine or Unity.
- Strong understanding of digital audio principles, mixing, and mastering.
- Experience in sound design, Foley, and audio editing.
- Familiarity with audio programming and scripting.
- Excellent leadership, communication, and collaboration skills.
- A strong portfolio of previous game audio work.
Lead Audio Engineer - Game Development
Posted 3 days ago
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Job Description
Responsibilities include managing the audio production pipeline, collaborating closely with game designers, programmers, and artists to integrate audio seamlessly into the game. You will be responsible for setting audio direction, mixing audio assets, and implementing audio systems using industry-standard middleware (e.g., Wwise, FMOD). The Lead Audio Engineer will also mentor junior audio designers, provide technical guidance, and ensure the highest quality audio output across multiple platforms.
The ideal candidate will have a Bachelor's degree in Audio Engineering, Sound Design, Computer Science, or a related field. A minimum of 7 years of professional experience in game audio development, with at least 2 years in a lead or senior role, is required. Strong proficiency in digital audio workstations (DAWs) such as Pro Tools, Logic Pro, or Cubase, and extensive experience with game audio middleware are essential. Excellent understanding of audio principles, signal processing, acoustics, and music composition is highly desirable. Exceptional leadership, communication, and problem-solving skills are necessary to effectively manage a team and collaborate with diverse disciplines. If you're ready to shape the sonic landscape of unforgettable gaming experiences in Washington, D.C., US , we encourage you to apply.
Lead Audio Engineer - Game Development
Posted 12 days ago
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Job Description
Lead Audio Engineer - Game Development
Posted 12 days ago
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Job Description
Lead Audio Engineer - Game Development
Posted 17 days ago
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Job Description
Key responsibilities include developing and maintaining audio pipelines, working closely with game designers, programmers, and artists to integrate audio seamlessly into gameplay. You will design and implement interactive audio systems using middleware such as Wwise or FMOD. Experience with digital audio workstations (DAWs) like Pro Tools, Cubase, or Reaper, and proficiency in audio editing, mixing, and mastering are essential. The ideal candidate will have a strong understanding of game engines (e.g., Unreal Engine, Unity) and their audio functionalities. A proven track record of shipping successful AAA or indie titles is highly desirable. Strong leadership, communication, and problem-solving skills are crucial, as is the ability to provide constructive feedback and foster a collaborative team environment. We are looking for a creative visionary with a deep passion for games and audio technology, capable of pushing the boundaries of interactive sound. This role demands meticulous attention to detail, a proactive approach to technical challenges, and the ability to thrive in a fully remote, fast-paced development cycle. Your expertise will be instrumental in crafting immersive and memorable audio experiences for players worldwide. This position is based in Richmond, Virginia, US .
Lead Audio Engineer - Game Development
Posted 20 days ago
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Job Description
Key Responsibilities:
- Lead and mentor the game audio team.
- Oversee all aspects of in-game audio production and implementation.
- Design and implement sound effects, ambient audio, and UI sounds.
- Integrate music scores and manage dynamic music systems.
- Direct and edit voiceover performances.
- Manage audio middleware integration (Wwise, FMOD).
- Collaborate with game designers and engineers on audio features.
- Develop and maintain the audio pipeline and workflows.
- Ensure high-quality audio delivery across all platforms.
- Troubleshoot audio-related bugs and performance issues.
- Contribute to the overall audio vision and artistic direction.
- Manage audio outsourcing and vendor relationships.
Lead Audio Engineer - Game Development
Posted 20 days ago
Job Viewed
Job Description
- Lead the audio department, managing budgets, schedules, and team resources.
- Design, implement, and mix game audio, including sound effects, music, voice-overs, and ambient soundscapes.
- Develop and maintain audio systems and pipelines using industry-standard tools and middleware.
- Collaborate with cross-functional teams to ensure audio is integrated effectively and enhances gameplay.
- Mentor and guide junior audio engineers and sound designers.
- Conduct quality assurance testing for all audio elements.
- Stay abreast of emerging technologies and trends in game audio.
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Game Logic Programmer
Posted today
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Job Description
About The Company
PlayStation, renowned as the premier destination for gaming and entertainment, is also recognized as a leading employer in the industry. As part of Sony Interactive Entertainment, a subsidiary of Sony Group Corporation, PlayStation is committed to delivering innovative gaming experiences through a diverse portfolio of products and services, including the PlayStation5, PlayStation4, PlayStationVR, and PlayStationPlus. The company prides itself on fostering an inclusive and dynamic work environment that encourages creativity, collaboration, and diversity. With a global presence and a reputation for excellence, PlayStation continuously strives to be the best place to play and the best place to work, attracting talented professionals passionate about technology, entertainment, and innovation.
About The Role
We are seeking a skilled Game Logic Programmer to join our San Diego Studio, working remotely or in a hybrid capacity. In this role, you will be instrumental in developing and refining core gameplay systems that enhance the overall player experience in our critically acclaimed "MLB - The Show" series. Your primary focus will be on designing, implementing, and maintaining game logic systems, including baseball-specific mechanics, AI behavior for CPU-controlled teams, user interface support, and other gameplay functionalities. You will collaborate closely with designers, producers, and testers to identify issues, develop solutions, and ensure high-quality, performant code. This position offers a unique opportunity to contribute to a flagship sports title, leveraging your expertise to create engaging, realistic, and immersive gameplay experiences. PlayStation values talent, self-motivation, and teamwork, providing an environment that encourages autonomy and innovation.
Qualifications
- Expertise in C++ programming language
- Strong understanding of baseball rules, strategies, statistics, and roster management
- Self-motivated with excellent communication skills
- Ability to work collaboratively within a team environment
- Commitment to writing high-quality, maintainable, and portable code
- Experience with profiling and performance optimization of game systems
- Proven ability to test and debug complex code effectively
- B.S. degree in computer science or equivalent professional experience
Preferred Qualifications
- Previous experience in game development
- Knowledge of game engine architecture and tools
- Experience working on sports or simulation games
- Familiarity with scripting languages and development pipelines
Responsibilities
- Maintain, optimize, and enhance existing game logic systems to improve gameplay quality and performance
- Design and develop new systems and tools to support game designers and facilitate creative workflows
- Write clear, efficient, portable, and highly functional code following established coding standards and best practices
- Collaborate with cross-disciplinary teams to identify issues, troubleshoot bugs, and implement effective solutions
- Profile and optimize code and systems to eliminate bottlenecks and ensure smooth gameplay experiences
- Conduct thorough testing and debugging of your own code and review code contributions from team members
- Participate in code reviews, team meetings, and design discussions to contribute ideas and ensure alignment with project goals
Benefits
- Competitive salary and comprehensive health benefits
- Flexible work arrangements including remote and hybrid options
- Opportunities for career growth and professional development
- Access to cutting-edge gaming technology and tools
- Inclusive and diverse work environment that values innovation and creativity
- Paid time off, holidays, and wellness programs
Equal Opportunity
Sony is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership, or membership in any other legally protected category.
Research Engineer, Game Engine / Systems

Posted 1 day ago
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Job Description
At Reality Labs, our goal is to define and deliver novel input and interaction solutions to enable experiences with AI devices. We are looking for a skilled Research Engineer to join our research team and help us define the interaction solutions of the future. Our input and interaction research and development lies at the intersection of human-computer interaction and machine. We are seeking engineers to work on the "full stack" of HCI problems, from low-level input processing all the way up to the application and interface. Join our team of researchers, interaction designers, hardware engineers, neuroscientists as we bring a game changing technology to life and make science fiction a reality!
**Required Skills:**
Research Engineer, Game Engine / Systems Responsibilities:
1. Design and implement features in Unreal Engine , that power experiences across RL-R
2. Extend UE runtime features in deploying new tools and experiences
3. Work closely with other team members who are building experiences with the game engine
4. Investigate and improve software experience
5. Work on Windows and Linux platforms
6. Create high quality, performant, and maintainable code
7. Document and support game engine specific features and code
8. Partner closely with researchers to understand their tooling and experience needs
**Minimum Qualifications:**
Minimum Qualifications:
9. Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta
10. 3+ years of experience developing in C/C++
11. 3+ years of experience using Unreal Engine
12. 3+ years of experience working on game engine architecture experience or equivalent
**Preferred Qualifications:**
Preferred Qualifications:
13. Experience shipping AAA game titles
14. Experience with synthetic data generation systems for AI model training
15. Experience with 3d graphics programming, including shaders, rendering pipeline, and low level systems
**Public Compensation:**
$56.25/hour to $173,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
Research Engineer, Game Engine / Systems
Posted 1 day ago
Job Viewed
Job Description
At Reality Labs, our goal is to define and deliver novel input and interaction solutions to enable experiences with AI devices. We are looking for a skilled Research Engineer to join our research team and help us define the interaction solutions of the future. Our input and interaction research and development lies at the intersection of human-computer interaction and machine. We are seeking engineers to work on the "full stack" of HCI problems, from low-level input processing all the way up to the application and interface. Join our team of researchers, interaction designers, hardware engineers, neuroscientists as we bring a game changing technology to life and make science fiction a reality!
**Required Skills:**
Research Engineer, Game Engine / Systems Responsibilities:
1. Design and implement features in Unreal Engine , that power experiences across RL-R
2. Extend UE runtime features in deploying new tools and experiences
3. Work closely with other team members who are building experiences with the game engine
4. Investigate and improve software experience
5. Work on Windows and Linux platforms
6. Create high quality, performant, and maintainable code
7. Document and support game engine specific features and code
8. Partner closely with researchers to understand their tooling and experience needs
**Minimum Qualifications:**
Minimum Qualifications:
9. Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta
10. 3+ years of experience developing in C/C++
11. 3+ years of experience using Unreal Engine
12. 3+ years of experience working on game engine architecture experience or equivalent
**Preferred Qualifications:**
Preferred Qualifications:
13. Experience shipping AAA game titles
14. Experience with synthetic data generation systems for AI model training
15. Experience with 3d graphics programming, including shaders, rendering pipeline, and low level systems
**Public Compensation:**
$56.25/hour to $173,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at