5 Gaming Industry jobs in Cripple Creek
Lecturer - Game Design & Development

Posted 1 day ago
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**Description**
**Lecturer - Game Design and Development (pool)**
**College of Engineering & Applied Science**
**Engage. Educate. Empower. Join UCCS as a Lecturer!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking **Lecturers in Computer Science - Game Design and Development** to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Range** : Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
**Summary**
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of **Lecturers** in **Game Design and Development** from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
+ Introduction to Game Development (using GameMaker Studio 2)
+ Introductory Programming for Game Developers (using C# and Unity)
+ Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
+ Game Design for Diverse Populations (using GameMaker Studio 2)
+ Special Topics in Game Design (various topics in game design and game art)
+ Special Topics in Game Programming (various topics in game programming)
**Essential Functions**
The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
+ Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
+ Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
+ Be familiar with learning management systems, such as Canvas.
+ Other duties as determined by the Department Chair.
**Tentative Search Timeline**
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. **Applications will be reviewed on a semester-by-semester basis as business needs arise.**
+ **Priority Application Dates** : Applications submitted by the following dates will receive priority consideration:
+ Fall Semester: May 1
+ Spring Semester: October 1
+ Summer Semester: March 1
+ **Interview Dates** : Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
+ **Potential Start Dates** : Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs ( . You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
+ At least 3 years of experience designing and developing video games is required.
+ At least four months teaching experience is preferred.
+ Commercial game development experience is preferred.
Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current resume/CV. Must include date ranges and whether the position was full time or part time. 2. A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position. 3. List of at least 3 professional references. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Part-time
**Posting Date** : Jun 24, 2025
**Unposting Date** : Ongoing Posting Contact Name: Shouhuai Xu Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Assistant Professor - Game Design and Development

Posted 1 day ago
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**Description**
**Assistant Professor - Game Design and Development**
**College of Engineering and Applied Science**
**Department of Computer Science**
**Elevate Your Career at UCCS: Innovate, Inspire, and Impact in the Rockies!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking an Assistant Professor to join our team! UCCS is committed to academic excellence, professional development, and fostering an environment that supports innovation and student success.
At the base of the Rocky Mountains, Colorado Springs ( is captivated by its stunning landscapes, making it a paradise for nature lovers. This city is more than its scenery-a mosaic of history, arts, and a vibrant tech scene. We invite you to join a community that cherishes outdoor adventure as much as forward-thinking growth, an exceptional setting for both career and lifestyle.
**Salary Range** : $96,000-102,000 per academic year. Compensation will be commensurate upon experience and qualifications. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : On-site
Benefits at a Glance ( UCCS, our employees are our most valued asset. We're proud to offer:
+ Robust Health Coverage: Our comprehensive medical plans cover preventative care at no cost, including a yearly mental health visit. Plus, benefit from affordable dental, vision plans, and competitive prescription drug prices.
+ Financial & Retirement Benefits: Take advantage of our health savings, flexible spending accounts, and life and disability insurance. Plan for your future with our retirement options.
+ Further Your Education: Avail nine waived credits per academic year for courses at any CU campus. We invest in your educational and professional growth.
+ Wellness & More: From wellness programs aimed at achieving your best self to various additional benefits through CU Advantage, we prioritize well-being and holistic development.
+ Want to know your total compensation? Use our calculator ( to get the complete picture!
**Summary**
An assistant professor in Computer Science will develop and teach undergraduate and graduate courses in computer science as assigned by the chair based on departmental needs, will possess a solid publication record, and be expected to develop or continue to develop a strong research group with an externally funded research program in one or more of the following areas:
+ Game design, development and related areas
+ Software engineering
+ Artificial intelligence/machine learning
+ Computing systems.
The Department of Computer Science at UCCS excels in preparing undergraduates for careers in the computing industry locally and nationally by providing ABET-accredited classes of high quality. The department has over 700 majors across several programs including graduate-level programs to suit the needs of full-time students and working individuals in the region.
The Department of Computer Science is an NSA/DHS designated National Center of Academic Excellence in Cyber Defense Education (CAE-CD) and in Research (CAE-R). We comprise 22 full-time faculty, including NSF CAREER, NIH MIRA, and AFOSR YIP winners, with approximately 600 undergraduates, 70 masters students, and 50 PhD students in two PhD programs---one in Computer Science and the other in Cybersecurity. In , the department averaged $650K in active funding per tenure track faculty member. We actively support students through NSF CyberCorps Scholarship for Service (SFS), DoD Cyber Scholarship Program (CySP), and DoD VICEROY grants. The department proudly advocates and pushes the university's efforts to continue to grow its high research activity.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Functions**
+ The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students.
+ Maintain a funded research program.
+ Engage in service activities to support the University, city, state, region, nation and/or professional associations.
+ Provide mentorship to students and junior faculty.
+ Participate in curriculum development, implementation, and evaluation.
+ Participate in meetings and other activities that advance the mission and goals of the department and college.
+ Other duties as determined by the Dean and Department Chair.
**Tentative Search Timeline**
+ Priority will be given to applications submitted by: **October 8, 2025.**
+ Potential interview dates: weeks of **November 3 and November 10, 2025.**
+ Potential start date: **August 17, 2026.**
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ PhD in Computer Science or a related field at the time of employment is required (August 2026).
+ Applicants must have at least 4 months teaching experience at the post-secondary level as a teaching assistant, instructor of record or the equivalent.
Special Instructions to Applicants: *Applications submitted by October 8, 2025 will receive full consideration. *Applications submitted through email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 37533). *Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. Application Materials Required: Cover Letter, Resume/CV, Statement of Research Philosophy, Statement of Teaching Philosophy, Additional Attachments - Refer to Application Materials Instructions Below Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your CV includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current CV. Must include date ranges to include month and year (mm/yyy). 2. A cover letter that specifically addresses reasons for applying, and particularly how your experience meets the minimum preferred criteria. 3. Research Statement 4. Teaching statement 5. OPTIONAL - digital portfolio. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Full-time
**Posting Date** : Sep 2, 2025
**Unposting Date** : Ongoing Posting Contact Name: Sudhanshu Semwal Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Senior 3D Animator - Game Development
Posted 7 days ago
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Senior Animation Director - Game Development
Posted 7 days ago
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Key Responsibilities:
- Establish and maintain the overall animation vision and direction for game projects.
- Lead, mentor, and motivate a team of talented animators, providing clear feedback and guidance.
- Direct both keyframe and motion capture animation processes to achieve desired character performances.
- Collaborate with character artists, technical artists, and riggers to ensure optimal animation setup and integration.
- Work closely with game designers and narrative leads to ensure animations support gameplay mechanics and story progression.
- Oversee the animation pipeline, identifying and implementing improvements for efficiency and quality.
- Develop and refine animation style guides and best practices.
- Review animation assets for quality, consistency, and adherence to project goals.
- Troubleshoot technical challenges related to animation implementation and performance.
- Stay current with industry trends, tools, and techniques in game animation.
- Contribute to the overall creative direction and artistic quality of the games.
- Conduct performance reviews and support the professional development of the animation team.
- Proven experience as an Animation Director or Lead Animator in the video game industry, with shipped titles in a leadership role.
- Exceptional portfolio showcasing outstanding character animation and directing skills.
- Deep understanding of animation principles, including timing, spacing, weight, and personality.
- Experience directing motion capture shoots and working with mocap data.
- Proficiency with industry-standard animation software (e.g., Maya, Unreal Engine, Unity).
- Strong understanding of game development pipelines and engine integration.
- Excellent leadership, communication, and team-building skills.
- Ability to provide constructive feedback and foster a collaborative environment.
- Experience managing remote teams is highly desirable.
- A passion for video games and a keen eye for detail in character performance.
Senior 3D Artist - Game Development
Posted 7 days ago
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Job Description
Key Responsibilities:
- Create high-fidelity 3D models for characters, environments, props, and vehicles.
- Develop realistic and stylized textures, materials, and shaders using industry-standard software.
- Optimize 3D assets for real-time rendering in game engines (e.g., Unreal Engine, Unity).
- Collaborate with level designers and art directors to establish environmental aesthetics and asset requirements.
- Work closely with animators to ensure models are optimized for rigging and animation.
- Maintain a high level of artistic quality and consistency throughout the project.
- Participate in art reviews and provide constructive feedback to team members.
- Troubleshoot and resolve technical issues related to 3D asset integration and performance.
- Stay up-to-date with the latest trends and technologies in 3D art and game development.
- Contribute to the development of art pipelines and workflows.
- Create concept art and mood boards to guide the visual direction of projects.
- Manage asset libraries and ensure proper organization and version control.
Qualifications:
- Bachelor's degree in Fine Arts, Digital Art, Game Design, or a related field, or equivalent professional experience.
- 5+ years of professional experience in 3D art for video games.
- Strong portfolio demonstrating exceptional modeling, texturing, and PBR workflow skills.
- Proficiency in industry-standard 3D software such as Maya, 3ds Max, Blender, ZBrush, Substance Painter, and Photoshop.
- Experience with game engines like Unreal Engine or Unity.
- Understanding of art pipelines, optimization techniques, and asset integration.
- Excellent eye for detail, color theory, lighting, and composition.
- Strong communication and collaboration skills, essential for a remote team.
- Ability to work independently, manage time effectively, and meet deadlines.
- Passion for video games and a deep understanding of game art principles.
- Experience with character rigging and animation is a plus.
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