75 Graphics Programmer jobs in the United States

Graphics Programmer

92002 Carlsbad, California Rockstar Games

Posted 3 days ago

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Job Description

At Rockstar Games, we create world-class entertainment experiences.

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.

This is a full-time, in-office position based out of Rockstar's new state-of-the-art game development studio in Carlsbad, CA.
WHAT WE DO

  • We develop cutting-edge graphics and visual effect systems, working together with other departments to create optimal, attractive solutions for our games.
RESPONSIBILITIES
  • Develop new and enhance existing graphics technologies (rendering, lighting, shadows, shaders, culling, scene management and others) to help achieve state-of-the-art visuals.
  • Work closely with the rest of the programming team to assist in integrating graphics technologies, identify extensions to that technology, and help create those improvements.
  • Occasional mentoring of more junior members of the team.
QUALIFICATIONS
  • A degree in Computer Science / related discipline or equivalent experience.
  • 1+ years of PC or console graphics development experience.
SKILLS
  • Experience with C/C++ programming
  • Experience with HLSL or other vendor specific shader programming language.
  • Experience with 3D graphics APIs (Direct3D 11+, OpenGL, Vulkan and/or vendor specific).
  • Experience optimizing both performance factors and memory footprints using hardware and software profilers (PIX, Razor CPU/GPU, Tuner, Vtune, etc.).
  • Experience debugging graphics pipelines using relevant platform tooling (Renderdoc, Pix, Razor GPU, etc.).
  • Experience with multithreaded programming.
  • Experience working with large code bases.
  • Ability to work with artists, designers and other content creators to make sure they can get the most out of the technology.
PLUSES

Please note that these are desirable skills and are not required to apply for the position.
  • At least one shipped title; preferably on the Xbox and/or Playstation consoles.
  • Experience using modern real time ray tracing APIs (DXR, NVX or vendor specific).
  • Passionate about playing and making games.
HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar's reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.

If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

#LI-BW1

The pay range for this position in San Diego at the start of employment is expected to be between the range below* per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

*San Diego Base Pay Range

$87,400-$129,340 USD
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Technical Artist (Graphics Programmer)

90006 Los Angeles, California Insight Global

Posted 1 day ago

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Job Description

Job Description
- Design and develop graphics focused systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams.
 - Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind.
 - Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices.
 - Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements.
 - Document workflows, standards, and best practices to ensure consistency and scalability across teams.
 - Communicate and advocate for the technical system's role in building a platform that serves billions of users.
 - Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team.
We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy: and Requirements
- 6+ years of experience developing graphics focused features & systems in a real-time environment across various products
 - Experience in at least one low-level programming language (i.e. C++).
 - Understanding of architecture for complex tools and pipelines with a focus on content creators.
 - Expertise with game/real-time profiling and optimization techniques.
 - Demonstrated experience in communicating technical topics to non technical partners. - Proven experience with real-time rendering pipelines (deferred vs forward rendering, PBR, lighting, post-processing).
 - Proven experience of modern game engines (Unreal, Unity, or proprietary) and their rendering subsystems.
 - In depth knowledge of HLSL/GLSL shader authoring and debugging, including optimization for different platforms (console, PC, mobile, VR).
 - Experience with GPU performance profiling and optimization (PIX, RenderDoc, NSight, etc.).
 - Proven experience of graphics APIs (DirectX, Vulkan, Metal, OpenGL).
 - Proven experience to bridge between artistic goals and engineering constraints-ensuring visual fidelity without compromising performance.
 - Experience working hand-in-hand with graphics/engine programmers on rendering features, tools, and performance improvements.
 - Proven mentorship and leadership skills, supporting technical artists and content creators.
 - Proven experience to own features end-to-end, from prototype to ship.
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Graphics Tools Programmer

92189 San Diego Country Estates, California Sony Interactive Entertainment

Posted 3 days ago

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Job Description

Why PlayStation?

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

PlayStation Studios, San Diego Studio - Graphics Tools Programmer

Why PlayStation? Why San Diego Studio?

We are the team behind MLB The Show, a critically acclaimed AAA sports franchise developed for

PlayStation, Xbox, and Nintendo platforms. Our focus is on delivering innovative, high-quality gaming

experiences - and we're looking for talented developers to help us build the tools that make it all

possible. We are seeking a Graphics Tools Programmer to support our ongoing development of tools

that enhance artist workflows within our custom game engine.

Your contributions will help streamline the creative pipeline, enabling artists to work more efficiently

directly in the game environment.This is a great opportunity for recent graduates with strong C++ skills and a

passion for graphics and game development. The ideal candidate is enthusiastic about building high-

impact tools, has strong problem-solving skills, great attention to detail, and is comfortable working

both independently and collaboratively in a cross-functional team

Responsibilities:

* Design, implement, and maintain artist-focused tools within our custom engine.

* Collaborate with artists, designers, and engineers to identify and resolve workflow

bottlenecks.

* Improve engine integration with DCC (Digital Content Creation) tools.

* Contribute to development and optimization of rendering and graphics pipelines.

* Work with cross-platform toolsets and pipelines in a production environment.

Required Qualifications:

* Bachelor's degree in Computer Science, Mathematics, or a related technical field.

* Minimum 3 years of experience in C++ programming (academic, personal, or professional).

* Experience with low-level graphics programming using APIs such as DirectX or OpenGL.

* Strong foundational math skills (linear algebra, geometry, etc.).

* PC development experience, including use of Visual Studio, Perforce, and other standard

development tools.

Preferred Qualifications:

* Playstation, Microsoft or Nintendo console experience.

* Familiarity with graphics and rendering pipelines in game engines.

* Experience with Python.

* Exposure to DCC tools such as Autodesk Maya, Adobe Photoshop, Blender, and Substance

Painter.

* Maya scripting experience (Python or MEL).

* Coursework or personal projects in game development or graphics programming.* Experience working on or developing for MacOS (desired but not required).

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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Graphics Tools Programmer

92189 San Diego Country Estates, California PlayStation Global

Posted 3 days ago

Job Viewed

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Job Description

Why PlayStation?

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

PlayStation Studios, San Diego Studio - Graphics Tools Programmer

Why PlayStation? Why San Diego Studio?

We are the team behind MLB The Show, a critically acclaimed AAA sports franchise developed for

PlayStation, Xbox, and Nintendo platforms. Our focus is on delivering innovative, high-quality gaming

experiences - and we're looking for talented developers to help us build the tools that make it all

possible. We are seeking a Graphics Tools Programmer to support our ongoing development of tools

that enhance artist workflows within our custom game engine.

Your contributions will help streamline the creative pipeline, enabling artists to work more efficiently

directly in the game environment. This is a great opportunity for recent graduates with strong C++ skills and a

passion for graphics and game development. The ideal candidate is enthusiastic about building high-

impact tools, has strong problem-solving skills, great attention to detail, and is comfortable working

both independently and collaboratively in a cross-functional team

Responsibilities:
• Design, implement, and maintain artist-focused tools within our custom engine.
• Collaborate with artists, designers, and engineers to identify and resolve workflow

bottlenecks.
• Improve engine integration with DCC (Digital Content Creation) tools.
• Contribute to development and optimization of rendering and graphics pipelines.
• Work with cross-platform toolsets and pipelines in a production environment.

Required Qualifications:
• Bachelor's degree in Computer Science, Mathematics, or a related technical field.
• Minimum 3 years of experience in C++ programming (academic, personal, or professional).
• Experience with low-level graphics programming using APIs such as DirectX or OpenGL.
• Strong foundational math skills (linear algebra, geometry, etc.).
• PC development experience, including use of Visual Studio, Perforce, and other standard

development tools.

Preferred Qualifications:
• Playstation, Microsoft or Nintendo console experience.
• Familiarity with graphics and rendering pipelines in game engines.
• Experience with Python.
• Exposure to DCC tools such as Autodesk Maya, Adobe Photoshop, Blender, and Substance

Painter.
• Maya scripting experience (Python or MEL).
• Coursework or personal projects in game development or graphics programming.• Experience working on or developing for MacOS (desired but not required).

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
View Now

Senior Graphics PC Programmer

92189 San Diego Country Estates, California Sony Interactive Entertainment

Posted 3 days ago

Job Viewed

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Job Description

Why PlayStation?

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Role: PlayStation Studios - San Diego Studio - Senior Graphics PC Programmer Why PlayStation? Why San Diego Studio?

Come join San Diego Studio making a AAA PC title.Our focus is on delivering innovative, high quality gaming experiences. We are seeking a Senior PC Graphics Programmer to join our team in advancing the visual and technical quality of a AAA PC title. In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for PC, ensuring robust performance and high visual fidelity across a wide range of hardware configurations.

You will focus on writing and optimizing our PC engine, debugging performance issues, implementing new graphics features, and ensuring the game takes full advantage of platform specific technologies offered by NVIDIA and AMD.

The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in developing cross-platform graphics features.

Key Responsibilities:

  • Develop, optimize, and maintain real-time rendering systems and features specifically for PC.
  • Identify and resolve performance bottlenecks related to rendering, memory usage, and hardware-specific constraints. <>Ensure compatibility and performance across a broad range of PC hardware, from high-end to lower-spec systems. Integrate and leverage hardware-specific technologies (e.g., NVIDIA DLSS, AMD FSR, ray tracing, VRS, etc.). Implement requested graphics features and enhancements in collaboration with the broader engineering and rendering teams. Stay current with emerging rendering techniques and GPU technologies to drive visual improvements.

Required Qualifications:

Bachelor's degree in computer science, Mathematics, or a related technical field. 3+ years of experience programming in C++ with a focus on performance-critical applications. Strong experience with low-level graphics APIs such as DirectX, OpenGL, or Vulkan. Proficiency in GPU shader programming (compute, vertex, pixel). Strong foundational math skills (especially linear algebra, geometry and trigonometry). Hands-on experience with Visual Studio, Perforce, and other standard PC development tools. Proven ability to debug and optimize rendering performance across varied PC hardware configurations.

Preferred Qualifications:

Experience with modern graphics features such as ray tracing, variable rate shading, mesh shaders, or similar. Understanding of performance challenges associated with rendering highly detailed scenes and UIs on PC. Familiarity with scripting languages like Python is a plus. Experience working with or developing for MacOS (desired but not required).

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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Senior Graphics PC Programmer

92189 San Diego Country Estates, California PlayStation Global

Posted 3 days ago

Job Viewed

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Job Description

Why PlayStation?

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Role: PlayStation Studios - San Diego Studio - Senior Graphics PC Programmer Why PlayStation? Why San Diego Studio?

Come join San Diego Studio making a AAA PC title. Our focus is on delivering innovative, high quality gaming experiences. We are seeking a Senior PC Graphics Programmer to join our team in advancing the visual and technical quality of a AAA PC title. In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for PC, ensuring robust performance and high visual fidelity across a wide range of hardware configurations.

You will focus on writing and optimizing our PC engine, debugging performance issues, implementing new graphics features, and ensuring the game takes full advantage of platform specific technologies offered by NVIDIA and AMD.

The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in developing cross-platform graphics features.

Key Responsibilities:
  • Develop, optimize, and maintain real-time rendering systems and features specifically for PC.
  • Identify and resolve performance bottlenecks related to rendering, memory usage, and hardware-specific constraints. <>Ensure compatibility and performance across a broad range of PC hardware, from high-end to lower-spec systems. Integrate and leverage hardware-specific technologies (e.g., NVIDIA DLSS, AMD FSR, ray tracing, VRS, etc.). Implement requested graphics features and enhancements in collaboration with the broader engineering and rendering teams. Stay current with emerging rendering techniques and GPU technologies to drive visual improvements.


Required Qualifications:

Bachelor's degree in computer science, Mathematics, or a related technical field. 3+ years of experience programming in C++ with a focus on performance-critical applications. Strong experience with low-level graphics APIs such as DirectX, OpenGL, or Vulkan. Proficiency in GPU shader programming (compute, vertex, pixel). Strong foundational math skills (especially linear algebra, geometry and trigonometry). Hands-on experience with Visual Studio, Perforce, and other standard PC development tools. Proven ability to debug and optimize rendering performance across varied PC hardware configurations.

Preferred Qualifications:

Experience with modern graphics features such as ray tracing, variable rate shading, mesh shaders, or similar. Understanding of performance challenges associated with rendering highly detailed scenes and UIs on PC. Familiarity with scripting languages like Python is a plus. Experience working with or developing for MacOS (desired but not required).

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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Game Development Coordinator

90069 West Hollywood, California Impact Theory

Posted today

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Job Description

Overview
We're not looking for employees. We're looking for passionate builders, hackers, fanatics, and problem-solvers who see gaming as one of the most enjoyable and important hobbies in the world. If you've ever stayed up late trying to mod your favorite game or build your own Minecraft world in 72 hours and couldn't quit until it worked - you're our kind of people.
This is a role for driven, restless minds who want to prove themselves by building something extraordinary. Think of this less like a job and more like joining a skunkworks team of excited creators who want to be a part of a small, dynamic, team building something worth playing.
If the idea of outworking, outthinking, and out-creating the big boys excites you, read on.
Responsibilities
  • Translate the Game Director's creative vision into clear, detailed development tickets that the team can immediately act on.
  • Coordinate and manage tasks across a 7-person dev team, ensuring work is prioritized and delivered on schedule.
  • Run stand-ups, syncs, and coordination calls to keep everyone aligned and moving in the same direction.
  • Conduct hands-on QA testing across all aspects of the game (mechanics, systems, performance, UI, etc.), filing detailed bug/issue tickets.
  • Track and follow through on tickets to ensure issues are resolved effectively and nothing falls through the cracks.
  • Act as a bridge between creative vision and technical execution, ensuring details are never lost in translation.
  • Help build and refine our internal processes as the studio grows - from task pipelines to QA standards.
  • Offer feedback and suggestions on how to improve the game and player experience

Requirements
Qualifications
  • Strong organizational skills and attention to detail - you love making complex things clear and actionable.
  • Passion for video games and a sharp eye for quality, from mechanics to player experience.
  • Proficiency in Unreal Engine (UE4/UE5) development.
  • Hands-on experience building or testing games (your own projects count).
  • Exceptional aptitude for problem-solving, rapid learning, and obsessive iteration.
  • Excellent written and verbal communication skills for ticket-writing and team coordination.
  • Self-motivated and comfortable taking ownership of tasks while working closely with a small team.
Bonus Points For:
  • Experience with task management tools (e.g., Jira, Trello, Asana, Notion).
  • A portfolio of Unreal projects, mods, or game jam prototypes.
  • Prior QA experience (indie or professional).
  • Familiarity with survival, extraction, or systems-driven games.
Why Join Us
  • Direct impact - your ideas and effort won't get lost; they'll shape the final product.
  • Very limited hierarchy - bureaucracy won't slow us down
  • Elite squad - work alongside people as driven and obsessive as you are.
  • Acceleration - grow faster here than in any traditional studio.
  • Cultural Impact - We believe games are important
  • Self-funded - We have no one to answer to but the players

Benefits
  • Medical/Dental/Vision Insurance Plans
  • Life Insurance
  • 401k
  • Flexible, "Unlimited" PTO Policy
  • 1-year subscription to Audible
  • Full employee access to Impact Theory University
  • 2 Complimentary Books (Radical Confidence by Lisa Bilyeu and Principles by Ray Dalio)

Compensation for this role is salaried at $85,000 per year.
EQUAL EMPLOYMENT OPPORTUNITY & FAIR CHANCE HIRING
Impact Theory is an Equal Opportunity employer. We celebrate and embrace diversity, and believe the strongest teams are from a broad tapestry of backgrounds, perspectives, and skills. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex including sexual orientation and gender identity, national origin, disability, protected veteran status, or any other characteristics protected by applicable federal, state, or local law. We will consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with the requirements of applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance.
California Compliance Notice
As required by California law, Impact Theory provides reasonable accommodations for qualified individuals with disabilities.
Note: This job description is intended to outline the general nature and level of work performed in this role. Responsibilities, duties, and activities may evolve over time at the company's discretion.
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Game Development Instructor

02026 Dedham, Massachusetts Bay State Learning Center

Posted 3 days ago

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Game Design & Development Instructor @ Bay State Learning Center

Bay State Learning Center, a small nonprofit non-coercive self-directed learning center, is a different option for adolescents and teens to learn and grow. We have students from 10 to 18 years old. All of whom are excited to learn and dig deeper into subjects than public school allows them.

Bay State Learning Center (BSLC) is looking for a volunteer who can help a small group of interested teens with an introduction to game design and development, tapping into their love for creativity and technology. Help them understand the concepts, elements of game design, player design, and pro tools used for game design, starting from proof of concept to paper and digital prototyping to production level design and testing.

Classes are small or maybe one-on-one and do not require any grading or assessment. All the volunteer instructor would be asked beyond teaching is to note who attended and make a very short summary of what was discussed.

We are flexible and love to add diversity to our students education, so any type of time commitment you are open to could help. We would very much love a volunteer who could commit to teach at least 8 weeks or one semester, but even one-time workshops add enrichment to our program.

Transportation to Dedham is required, and you must be available between 10am and 2pm Monday-Thursday.

THANKS!

Please view our website: baystatelearning.org

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Senior Animator - Game Development

92101 San Diego Country Estates, California $95000 Annually WhatJobs

Posted 7 days ago

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Job Description

full-time
Our client is an award-winning game development studio renowned for creating immersive and visually stunning interactive experiences. They are seeking a highly talented Senior Animator to bring characters and environments to life in **San Diego, California, US**. This role requires exceptional artistic skill, a deep understanding of animation principles, and a passion for video games. You will be responsible for creating high-quality character and creature animations, contributing to the overall aesthetic and gameplay experience. The ideal candidate possesses a strong portfolio showcasing a range of animation styles and techniques, with experience working within game development pipelines.

Key Responsibilities:
  • Create high-quality, believable, and engaging animations for characters, creatures, and in-game objects using industry-standard software (e.g., Maya, Blender).
  • Work closely with game designers, art directors, and technical artists to interpret animation requirements and ensure alignment with game vision.
  • Develop and refine animation cycles for locomotion, combat, emotives, cinematics, and other gameplay elements.
  • Implement animations into the game engine (e.g., Unreal Engine, Unity), ensuring proper integration and performance.
  • Create keyframe animations, motion capture cleanup, and retargeting as needed.
  • Contribute to the development of animation style guides and pipelines.
  • Provide feedback and guidance to junior animators, fostering their artistic and technical growth.
  • Troubleshoot and resolve animation-related technical issues.
  • Collaborate on the design and implementation of character rigging systems.
  • Stay current with emerging animation technologies, techniques, and industry trends.
  • Participate in brainstorming sessions and contribute creative ideas for game mechanics and character performances.
  • Ensure all animations meet the project's quality standards and deadlines.
Qualifications:
  • Bachelor's degree in Animation, Fine Arts, Game Design, or a related field, or equivalent professional experience.
  • Minimum of 5 years of professional animation experience in the video game industry.
  • Strong portfolio demonstrating a wide range of animation skills, including character animation, creature animation, and facial animation.
  • Proficiency in 3D animation software such as Autodesk Maya, Blender, or similar.
  • Experience with game engines like Unreal Engine or Unity.
  • Solid understanding of animation principles, timing, weight, and character performance.
  • Experience with motion capture data editing and implementation.
  • Familiarity with character rigging and skinning processes.
  • Excellent artistic eye and a strong sense of form, anatomy, and movement.
  • Good communication and collaboration skills, with the ability to receive and incorporate feedback.
  • Ability to work effectively under pressure and meet tight deadlines.
  • Passion for video games and a deep understanding of different game genres.
Our client offers a competitive salary, comprehensive benefits, a creative and collaborative work environment, and the chance to work on exciting, high-profile game projects.
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Senior Concept Artist - Game Development

80202 Denver, Colorado $90000 Annually WhatJobs

Posted 2 days ago

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Job Description

full-time
Our client, a renowned video game development studio, is seeking a highly creative and skilled Senior Concept Artist to join their talented team in Denver, Colorado, US . In this exciting hybrid role, you will be instrumental in shaping the visual identity and aesthetic of our upcoming game titles. You will bring imaginative worlds, compelling characters, and immersive environments to life through your artistic vision and technical expertise. This position offers a dynamic work environment with the flexibility of hybrid work, balancing collaborative studio time with focused remote creation.

Responsibilities:
  • Conceptualize and create high-quality concept art for characters, environments, props, vehicles, and UI elements, adhering to the game's art direction.
  • Collaborate closely with the art director, game designers, and 3D artists to translate ideas into visually stunning and functional designs.
  • Develop detailed sketches, mood boards, color palettes, and final rendered illustrations to effectively communicate artistic vision.
  • Explore various artistic styles and approaches to find the most compelling visual solutions for game assets.
  • Iterate on designs based on feedback from the art team and game development leads.
  • Maintain a high level of artistic quality and consistency throughout the concept development process.
  • Stay current with industry trends in game art, technology, and visual design.
  • Mentor junior concept artists and provide constructive feedback to foster their growth.
  • Contribute to the overall visual storytelling and thematic coherence of the game.
  • Manage time effectively to meet project deadlines in a hybrid work setting.

  • Qualifications:
  • Bachelor's degree in Fine Arts, Illustration, Game Design, or a related field, or equivalent professional experience.
  • Minimum of 5-7 years of professional experience as a Concept Artist in the video game industry, with a strong portfolio demonstrating expertise in various aspects of game art.
  • Exceptional drawing, painting, and digital art skills using industry-standard software such as Photoshop, Procreate, and potentially 3D sketching tools.
  • Strong understanding of anatomy, perspective, color theory, composition, and lighting.
  • Ability to create diverse character designs, believable environments, and interesting prop designs.
  • Excellent communication, collaboration, and problem-solving skills.
  • Ability to adapt to different artistic styles and project requirements.
  • Familiarity with game development pipelines and the constraints of real-time rendering is highly advantageous.
  • Experience with 3D concepting tools (e.g., ZBrush, Blender) is a plus.

  • If you are a passionate artist with a proven ability to create captivating visuals for interactive experiences, and you thrive in a collaborative hybrid environment, we encourage you to apply and help us build unforgettable game worlds.
    Apply Now
     

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    11. local_florist Beauty & Wellness
    12. restaurant Catering
    13. volunteer_activism Charity & Voluntary
    14. science Chemical Engineering
    15. child_friendly Childcare
    16. foundation Civil Engineering
    17. clean_hands Cleaning & Sanitation
    18. diversity_3 Community & Social Care
    19. construction Construction
    20. brush Creative & Digital
    21. currency_bitcoin Crypto & Blockchain
    22. support_agent Customer Service & Helpdesk
    23. medical_services Dental
    24. medical_services Driving & Transport
    25. medical_services E Commerce & Social Media
    26. school Education & Teaching
    27. electrical_services Electrical Engineering
    28. bolt Energy
    29. local_mall Fmcg
    30. gavel Government & Non Profit
    31. emoji_events Graduate
    32. health_and_safety Healthcare
    33. beach_access Hospitality & Tourism
    34. groups Human Resources
    35. precision_manufacturing Industrial Engineering
    36. security Information Security
    37. handyman Installation & Maintenance
    38. policy Insurance
    39. code IT & Software
    40. gavel Legal
    41. sports_soccer Leisure & Sports
    42. inventory_2 Logistics & Warehousing
    43. supervisor_account Management
    44. supervisor_account Management Consultancy
    45. supervisor_account Manufacturing & Production
    46. campaign Marketing
    47. build Mechanical Engineering
    48. perm_media Media & PR
    49. local_hospital Medical
    50. local_hospital Military & Public Safety
    51. local_hospital Mining
    52. medical_services Nursing
    53. local_gas_station Oil & Gas
    54. biotech Pharmaceutical
    55. checklist_rtl Project Management
    56. shopping_bag Purchasing
    57. home_work Real Estate
    58. person_search Recruitment Consultancy
    59. store Retail
    60. point_of_sale Sales
    61. science Scientific Research & Development
    62. wifi Telecoms
    63. psychology Therapy
    64. pets Veterinary
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