75 Graphics Programmer jobs in the United States
Graphics Programmer
Posted 3 days ago
Job Viewed
Job Description
At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
This is a full-time, in-office position based out of Rockstar's new state-of-the-art game development studio in Carlsbad, CA.
WHAT WE DO
- We develop cutting-edge graphics and visual effect systems, working together with other departments to create optimal, attractive solutions for our games.
- Develop new and enhance existing graphics technologies (rendering, lighting, shadows, shaders, culling, scene management and others) to help achieve state-of-the-art visuals.
- Work closely with the rest of the programming team to assist in integrating graphics technologies, identify extensions to that technology, and help create those improvements.
- Occasional mentoring of more junior members of the team.
- A degree in Computer Science / related discipline or equivalent experience.
- 1+ years of PC or console graphics development experience.
- Experience with C/C++ programming
- Experience with HLSL or other vendor specific shader programming language.
- Experience with 3D graphics APIs (Direct3D 11+, OpenGL, Vulkan and/or vendor specific).
- Experience optimizing both performance factors and memory footprints using hardware and software profilers (PIX, Razor CPU/GPU, Tuner, Vtune, etc.).
- Experience debugging graphics pipelines using relevant platform tooling (Renderdoc, Pix, Razor GPU, etc.).
- Experience with multithreaded programming.
- Experience working with large code bases.
- Ability to work with artists, designers and other content creators to make sure they can get the most out of the technology.
Please note that these are desirable skills and are not required to apply for the position.
- At least one shipped title; preferably on the Xbox and/or Playstation consoles.
- Experience using modern real time ray tracing APIs (DXR, NVX or vendor specific).
- Passionate about playing and making games.
Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar's reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.
If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
#LI-BW1
The pay range for this position in San Diego at the start of employment is expected to be between the range below* per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
*San Diego Base Pay Range
$87,400-$129,340 USD
Technical Artist (Graphics Programmer)

Posted 1 day ago
Job Viewed
Job Description
- Design and develop graphics focused systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams.
- Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind.
- Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices.
- Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements.
- Document workflows, standards, and best practices to ensure consistency and scalability across teams.
- Communicate and advocate for the technical system's role in building a platform that serves billions of users.
- Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team.
We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy: and Requirements
- 6+ years of experience developing graphics focused features & systems in a real-time environment across various products
- Experience in at least one low-level programming language (i.e. C++).
- Understanding of architecture for complex tools and pipelines with a focus on content creators.
- Expertise with game/real-time profiling and optimization techniques.
- Demonstrated experience in communicating technical topics to non technical partners. - Proven experience with real-time rendering pipelines (deferred vs forward rendering, PBR, lighting, post-processing).
- Proven experience of modern game engines (Unreal, Unity, or proprietary) and their rendering subsystems.
- In depth knowledge of HLSL/GLSL shader authoring and debugging, including optimization for different platforms (console, PC, mobile, VR).
- Experience with GPU performance profiling and optimization (PIX, RenderDoc, NSight, etc.).
- Proven experience of graphics APIs (DirectX, Vulkan, Metal, OpenGL).
- Proven experience to bridge between artistic goals and engineering constraints-ensuring visual fidelity without compromising performance.
- Experience working hand-in-hand with graphics/engine programmers on rendering features, tools, and performance improvements.
- Proven mentorship and leadership skills, supporting technical artists and content creators.
- Proven experience to own features end-to-end, from prototype to ship.
Graphics Tools Programmer
Posted 3 days ago
Job Viewed
Job Description
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
PlayStation Studios, San Diego Studio - Graphics Tools Programmer
Why PlayStation? Why San Diego Studio?
We are the team behind MLB The Show, a critically acclaimed AAA sports franchise developed for
PlayStation, Xbox, and Nintendo platforms. Our focus is on delivering innovative, high-quality gaming
experiences - and we're looking for talented developers to help us build the tools that make it all
possible. We are seeking a Graphics Tools Programmer to support our ongoing development of tools
that enhance artist workflows within our custom game engine.
Your contributions will help streamline the creative pipeline, enabling artists to work more efficiently
directly in the game environment.This is a great opportunity for recent graduates with strong C++ skills and a
passion for graphics and game development. The ideal candidate is enthusiastic about building high-
impact tools, has strong problem-solving skills, great attention to detail, and is comfortable working
both independently and collaboratively in a cross-functional team
Responsibilities:
* Design, implement, and maintain artist-focused tools within our custom engine.
* Collaborate with artists, designers, and engineers to identify and resolve workflow
bottlenecks.
* Improve engine integration with DCC (Digital Content Creation) tools.
* Contribute to development and optimization of rendering and graphics pipelines.
* Work with cross-platform toolsets and pipelines in a production environment.
Required Qualifications:
* Bachelor's degree in Computer Science, Mathematics, or a related technical field.
* Minimum 3 years of experience in C++ programming (academic, personal, or professional).
* Experience with low-level graphics programming using APIs such as DirectX or OpenGL.
* Strong foundational math skills (linear algebra, geometry, etc.).
* PC development experience, including use of Visual Studio, Perforce, and other standard
development tools.
Preferred Qualifications:
* Playstation, Microsoft or Nintendo console experience.
* Familiarity with graphics and rendering pipelines in game engines.
* Experience with Python.
* Exposure to DCC tools such as Autodesk Maya, Adobe Photoshop, Blender, and Substance
Painter.
* Maya scripting experience (Python or MEL).
* Coursework or personal projects in game development or graphics programming.* Experience working on or developing for MacOS (desired but not required).
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Graphics Tools Programmer
Posted 3 days ago
Job Viewed
Job Description
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
PlayStation Studios, San Diego Studio - Graphics Tools Programmer
Why PlayStation? Why San Diego Studio?
We are the team behind MLB The Show, a critically acclaimed AAA sports franchise developed for
PlayStation, Xbox, and Nintendo platforms. Our focus is on delivering innovative, high-quality gaming
experiences - and we're looking for talented developers to help us build the tools that make it all
possible. We are seeking a Graphics Tools Programmer to support our ongoing development of tools
that enhance artist workflows within our custom game engine.
Your contributions will help streamline the creative pipeline, enabling artists to work more efficiently
directly in the game environment. This is a great opportunity for recent graduates with strong C++ skills and a
passion for graphics and game development. The ideal candidate is enthusiastic about building high-
impact tools, has strong problem-solving skills, great attention to detail, and is comfortable working
both independently and collaboratively in a cross-functional team
Responsibilities:
• Design, implement, and maintain artist-focused tools within our custom engine.
• Collaborate with artists, designers, and engineers to identify and resolve workflow
bottlenecks.
• Improve engine integration with DCC (Digital Content Creation) tools.
• Contribute to development and optimization of rendering and graphics pipelines.
• Work with cross-platform toolsets and pipelines in a production environment.
Required Qualifications:
• Bachelor's degree in Computer Science, Mathematics, or a related technical field.
• Minimum 3 years of experience in C++ programming (academic, personal, or professional).
• Experience with low-level graphics programming using APIs such as DirectX or OpenGL.
• Strong foundational math skills (linear algebra, geometry, etc.).
• PC development experience, including use of Visual Studio, Perforce, and other standard
development tools.
Preferred Qualifications:
• Playstation, Microsoft or Nintendo console experience.
• Familiarity with graphics and rendering pipelines in game engines.
• Experience with Python.
• Exposure to DCC tools such as Autodesk Maya, Adobe Photoshop, Blender, and Substance
Painter.
• Maya scripting experience (Python or MEL).
• Coursework or personal projects in game development or graphics programming.• Experience working on or developing for MacOS (desired but not required).
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Senior Graphics PC Programmer
Posted 3 days ago
Job Viewed
Job Description
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Role: PlayStation Studios - San Diego Studio - Senior Graphics PC Programmer Why PlayStation? Why San Diego Studio?
Come join San Diego Studio making a AAA PC title.Our focus is on delivering innovative, high quality gaming experiences. We are seeking a Senior PC Graphics Programmer to join our team in advancing the visual and technical quality of a AAA PC title. In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for PC, ensuring robust performance and high visual fidelity across a wide range of hardware configurations.
You will focus on writing and optimizing our PC engine, debugging performance issues, implementing new graphics features, and ensuring the game takes full advantage of platform specific technologies offered by NVIDIA and AMD.
The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in developing cross-platform graphics features.
Key Responsibilities:
- Develop, optimize, and maintain real-time rendering systems and features specifically for PC.
- Identify and resolve performance bottlenecks related to rendering, memory usage, and hardware-specific constraints. <>Ensure compatibility and performance across a broad range of PC hardware, from high-end to lower-spec systems. Integrate and leverage hardware-specific technologies (e.g., NVIDIA DLSS, AMD FSR, ray tracing, VRS, etc.). Implement requested graphics features and enhancements in collaboration with the broader engineering and rendering teams. Stay current with emerging rendering techniques and GPU technologies to drive visual improvements.
Required Qualifications:
Bachelor's degree in computer science, Mathematics, or a related technical field. 3+ years of experience programming in C++ with a focus on performance-critical applications. Strong experience with low-level graphics APIs such as DirectX, OpenGL, or Vulkan. Proficiency in GPU shader programming (compute, vertex, pixel). Strong foundational math skills (especially linear algebra, geometry and trigonometry). Hands-on experience with Visual Studio, Perforce, and other standard PC development tools. Proven ability to debug and optimize rendering performance across varied PC hardware configurations.
Preferred Qualifications:
Experience with modern graphics features such as ray tracing, variable rate shading, mesh shaders, or similar. Understanding of performance challenges associated with rendering highly detailed scenes and UIs on PC. Familiarity with scripting languages like Python is a plus. Experience working with or developing for MacOS (desired but not required).
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Senior Graphics PC Programmer
Posted 3 days ago
Job Viewed
Job Description
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Role: PlayStation Studios - San Diego Studio - Senior Graphics PC Programmer Why PlayStation? Why San Diego Studio?
Come join San Diego Studio making a AAA PC title. Our focus is on delivering innovative, high quality gaming experiences. We are seeking a Senior PC Graphics Programmer to join our team in advancing the visual and technical quality of a AAA PC title. In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for PC, ensuring robust performance and high visual fidelity across a wide range of hardware configurations.
You will focus on writing and optimizing our PC engine, debugging performance issues, implementing new graphics features, and ensuring the game takes full advantage of platform specific technologies offered by NVIDIA and AMD.
The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in developing cross-platform graphics features.
Key Responsibilities:
- Develop, optimize, and maintain real-time rendering systems and features specifically for PC.
- Identify and resolve performance bottlenecks related to rendering, memory usage, and hardware-specific constraints. <>Ensure compatibility and performance across a broad range of PC hardware, from high-end to lower-spec systems. Integrate and leverage hardware-specific technologies (e.g., NVIDIA DLSS, AMD FSR, ray tracing, VRS, etc.). Implement requested graphics features and enhancements in collaboration with the broader engineering and rendering teams. Stay current with emerging rendering techniques and GPU technologies to drive visual improvements.
Required Qualifications:
Bachelor's degree in computer science, Mathematics, or a related technical field. 3+ years of experience programming in C++ with a focus on performance-critical applications. Strong experience with low-level graphics APIs such as DirectX, OpenGL, or Vulkan. Proficiency in GPU shader programming (compute, vertex, pixel). Strong foundational math skills (especially linear algebra, geometry and trigonometry). Hands-on experience with Visual Studio, Perforce, and other standard PC development tools. Proven ability to debug and optimize rendering performance across varied PC hardware configurations.
Preferred Qualifications:
Experience with modern graphics features such as ray tracing, variable rate shading, mesh shaders, or similar. Understanding of performance challenges associated with rendering highly detailed scenes and UIs on PC. Familiarity with scripting languages like Python is a plus. Experience working with or developing for MacOS (desired but not required).
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Game Development Coordinator
Posted today
Job Viewed
Job Description
We're not looking for employees. We're looking for passionate builders, hackers, fanatics, and problem-solvers who see gaming as one of the most enjoyable and important hobbies in the world. If you've ever stayed up late trying to mod your favorite game or build your own Minecraft world in 72 hours and couldn't quit until it worked - you're our kind of people.
This is a role for driven, restless minds who want to prove themselves by building something extraordinary. Think of this less like a job and more like joining a skunkworks team of excited creators who want to be a part of a small, dynamic, team building something worth playing.
If the idea of outworking, outthinking, and out-creating the big boys excites you, read on.
Responsibilities
- Translate the Game Director's creative vision into clear, detailed development tickets that the team can immediately act on.
- Coordinate and manage tasks across a 7-person dev team, ensuring work is prioritized and delivered on schedule.
- Run stand-ups, syncs, and coordination calls to keep everyone aligned and moving in the same direction.
- Conduct hands-on QA testing across all aspects of the game (mechanics, systems, performance, UI, etc.), filing detailed bug/issue tickets.
- Track and follow through on tickets to ensure issues are resolved effectively and nothing falls through the cracks.
- Act as a bridge between creative vision and technical execution, ensuring details are never lost in translation.
- Help build and refine our internal processes as the studio grows - from task pipelines to QA standards.
- Offer feedback and suggestions on how to improve the game and player experience
Requirements
Qualifications
- Strong organizational skills and attention to detail - you love making complex things clear and actionable.
- Passion for video games and a sharp eye for quality, from mechanics to player experience.
- Proficiency in Unreal Engine (UE4/UE5) development.
- Hands-on experience building or testing games (your own projects count).
- Exceptional aptitude for problem-solving, rapid learning, and obsessive iteration.
- Excellent written and verbal communication skills for ticket-writing and team coordination.
- Self-motivated and comfortable taking ownership of tasks while working closely with a small team.
- Experience with task management tools (e.g., Jira, Trello, Asana, Notion).
- A portfolio of Unreal projects, mods, or game jam prototypes.
- Prior QA experience (indie or professional).
- Familiarity with survival, extraction, or systems-driven games.
- Direct impact - your ideas and effort won't get lost; they'll shape the final product.
- Very limited hierarchy - bureaucracy won't slow us down
- Elite squad - work alongside people as driven and obsessive as you are.
- Acceleration - grow faster here than in any traditional studio.
- Cultural Impact - We believe games are important
- Self-funded - We have no one to answer to but the players
Benefits
- Medical/Dental/Vision Insurance Plans
- Life Insurance
- 401k
- Flexible, "Unlimited" PTO Policy
- 1-year subscription to Audible
- Full employee access to Impact Theory University
- 2 Complimentary Books (Radical Confidence by Lisa Bilyeu and Principles by Ray Dalio)
Compensation for this role is salaried at $85,000 per year.
EQUAL EMPLOYMENT OPPORTUNITY & FAIR CHANCE HIRING
Impact Theory is an Equal Opportunity employer. We celebrate and embrace diversity, and believe the strongest teams are from a broad tapestry of backgrounds, perspectives, and skills. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex including sexual orientation and gender identity, national origin, disability, protected veteran status, or any other characteristics protected by applicable federal, state, or local law. We will consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with the requirements of applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance.
California Compliance Notice
As required by California law, Impact Theory provides reasonable accommodations for qualified individuals with disabilities.
Note: This job description is intended to outline the general nature and level of work performed in this role. Responsibilities, duties, and activities may evolve over time at the company's discretion.
Be The First To Know
About the latest Graphics programmer Jobs in United States !
Game Development Instructor
Posted 3 days ago
Job Viewed
Job Description
Bay State Learning Center, a small nonprofit non-coercive self-directed learning center, is a different option for adolescents and teens to learn and grow. We have students from 10 to 18 years old. All of whom are excited to learn and dig deeper into subjects than public school allows them.
Bay State Learning Center (BSLC) is looking for a volunteer who can help a small group of interested teens with an introduction to game design and development, tapping into their love for creativity and technology. Help them understand the concepts, elements of game design, player design, and pro tools used for game design, starting from proof of concept to paper and digital prototyping to production level design and testing.Classes are small or maybe one-on-one and do not require any grading or assessment. All the volunteer instructor would be asked beyond teaching is to note who attended and make a very short summary of what was discussed.
We are flexible and love to add diversity to our students education, so any type of time commitment you are open to could help. We would very much love a volunteer who could commit to teach at least 8 weeks or one semester, but even one-time workshops add enrichment to our program.
Transportation to Dedham is required, and you must be available between 10am and 2pm Monday-Thursday.
THANKS!
Please view our website: baystatelearning.org
Senior Animator - Game Development
Posted 7 days ago
Job Viewed
Job Description
Key Responsibilities:
- Create high-quality, believable, and engaging animations for characters, creatures, and in-game objects using industry-standard software (e.g., Maya, Blender).
- Work closely with game designers, art directors, and technical artists to interpret animation requirements and ensure alignment with game vision.
- Develop and refine animation cycles for locomotion, combat, emotives, cinematics, and other gameplay elements.
- Implement animations into the game engine (e.g., Unreal Engine, Unity), ensuring proper integration and performance.
- Create keyframe animations, motion capture cleanup, and retargeting as needed.
- Contribute to the development of animation style guides and pipelines.
- Provide feedback and guidance to junior animators, fostering their artistic and technical growth.
- Troubleshoot and resolve animation-related technical issues.
- Collaborate on the design and implementation of character rigging systems.
- Stay current with emerging animation technologies, techniques, and industry trends.
- Participate in brainstorming sessions and contribute creative ideas for game mechanics and character performances.
- Ensure all animations meet the project's quality standards and deadlines.
- Bachelor's degree in Animation, Fine Arts, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional animation experience in the video game industry.
- Strong portfolio demonstrating a wide range of animation skills, including character animation, creature animation, and facial animation.
- Proficiency in 3D animation software such as Autodesk Maya, Blender, or similar.
- Experience with game engines like Unreal Engine or Unity.
- Solid understanding of animation principles, timing, weight, and character performance.
- Experience with motion capture data editing and implementation.
- Familiarity with character rigging and skinning processes.
- Excellent artistic eye and a strong sense of form, anatomy, and movement.
- Good communication and collaboration skills, with the ability to receive and incorporate feedback.
- Ability to work effectively under pressure and meet tight deadlines.
- Passion for video games and a deep understanding of different game genres.
Senior Concept Artist - Game Development
Posted 2 days ago
Job Viewed
Job Description
Responsibilities:
Qualifications:
If you are a passionate artist with a proven ability to create captivating visuals for interactive experiences, and you thrive in a collaborative hybrid environment, we encourage you to apply and help us build unforgettable game worlds.