8,083 Hdr jobs in the United States

Graphics Engineer

98127 Seattle, Washington PIkemann LLC

Posted today

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Job Description

Benefits:
  • 401(k)
  • 401(k) matching
  • Competitive salary
  • Dental insurance
  • Flexible schedule
  • Health insurance
  • Paid time off
  • Profit sharing


Graphics Engineer

Permanent / Full Time

100% Remote

Our client is a growing studio in Seattle WA founded by game industry veterans that started AAA titles like Destiny & HALO. They are currently working on a tactical military FPS game in PC and console and is looking for a Generalist Engineer to join their team!

You will implement and support C++ and HLSL shader code and debug and diagnose problems with the system during development and future releases. Our ideal candidate will have experience programming on either Xbox or PlayStation, the curiosity to tackle cutting-edge technical challenges, the knowledge to apply tried-and-true solutions, and the experience to determine the difference.

• Drive features and performance of our multi-platform code on Unreal Engine across PlayStation and Xbox consoles

• Parse through large, complicated rendering systems in both C++ and shader code, and discern how the two are coupled and work together

• Utilize graphics debugging and performance tools like Render Doc and nVidia nSight, knowing when and how to use them

• Collaborate with team members of all disciplines to design and implement new features to the existing graphics pipeline

• Extensive math skills to draw upon when needed (ie, Spherical Harmonics)

Our ideal candidate will have:

• Shipped titles on either PlayStation or Xbox

• UE4 Rendering Pipeline experience.

• Strong C++ and HLSL coding skills.

• Experience with complicated GPU particle systems -- UE4's Niagara is a plus

• Experience with multithreaded programming.

• Graphics performance optimization and multithreading programming experience.

• Bachelor's Degree in Software Engineering, Computer Science, or equivalent.

• 4+ years' experience as an Engine, or Graphics Programmer

Experience with Unreal Engine is a big plus

This is a remote position.

Compensation: $160,000.00 per year

Pikemann is a recruiting company that was founded by three partners with over 40 years of experience providing contingent staffing and permanent placement services in the greater Seattle area. We partner with our clients to bring the right technology and finance candidates that meet their workforce needs.
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Senior Graphics Engineer

94199 San Francisco, California Adobe

Posted 4 days ago

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Job Description

Our Company

Changing the world through digital experiences is what Adobe's all about. We give everyone-from emerging artists to global brands-everything they need to design and deliver exceptional digital experiences! We're passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen.

We're on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours!

The Opportunity

We are looking for a senior application software engineer with a strong understanding of common UI toolkits, familiarity with 3D graphics applications and a deep sense of software craftsmanship to participate in the design, implementation, and deployment of our next generation multi surface collaborative 3D graphics software for creative professionals. Employing diverse technologies to build 3D content, this product offers outstanding capabilities for creative professionals.

We are a close team working on innovative software and providing strong, speedy, and resource-efficient components to product teams.

Our team will closely collaborate with Adobe's UX design and research teams to turn groundbreaking ideas and technologies into shipping features.

What you'll Do
  • Work collaboratively with UX designers, engineers and researchers to architect, develop, maintain and optimize new software solutions
  • Design and implement modern algorithms by writing robust, high-performance code
  • Develop experiments to explore tradeoffs between various possible implementations
  • Identify and fix application bugs and performance bottlenecks
  • Review code on a near daily basis and give detailed, constructive feedback
  • Work closely with many different product and teams across Adobe to integrate software across organizational boundaries
  • Provide leadership to the group and mentorship to junior-level engineers
What you'll need to succeed
  • 10+ years writing production code
  • Deep knowledge of C++ (C++17 preferred) design patterns
  • Experience writing cross platform code
  • Experience with design of high-level APIs and frameworks
  • Scene graph design and/or Entity Component System
  • Experience in profiling, debugging and testing native applications
  • Experience with optimization and profiling tools
  • Experience with build systems
  • Experience in at least one scripting language, Python in particular
  • Welcomed expertise:
  • Universal Scene Description (USD) API and frameworks
  • Modern graphics APIs (OpenGL, DirectX, Vulkan, Metal)
  • Qt application framework
  • 3D content creation tools (e.g. Maya, Cinema4D)
  • CMake build system experience
  • Strong communication skills and attention to detail
  • Bachelor's degree in Computer Science or equivalent professional experience or education


Our compensation reflects the cost of labor across several U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $170,500 -- $320,000 annually. Pay within this range varies by work location and may also depend on job-related knowledge, skills, and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process.

At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP).

In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award.

State-Specific Notices:

California:

Fair Chance Ordinances

Adobe will consider qualified applicants with arrest or conviction records for employment in accordance with state and local laws and "fair chance" ordinances.

Colorado:

Application Window Notice

If this role is open to hiring in Colorado (as listed on the job posting), the application window will remain open until at least the date and time stated above in Pacific Time, in compliance with Colorado pay transparency regulations. If this role does not have Colorado listed as a hiring location, no specific application window applies, and the posting may close at any time based on hiring needs.

Massachusetts:

Massachusetts Legal Notice

It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.

Adobe is proud to be an Equal Employment Opportunity employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other applicable characteristics protected by law. Learn more.

Adobe aims to make Adobe.com accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email or call ( .
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Lead Graphics Engineer

92713 Irvine, California Tencent

Posted 18 days ago

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Job Description

About the Hiring Team
Welcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.

Why join Lightspeed LA?

For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.

• We encourage the showing of work that's still in progress.
• We don't attack or question unfinished work, we celebrate its promise.
• We have a No Blame Culture where we blame the problem, not the person.

This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.

What the Role Entails

LightSpeed LA is seeking a talented and enthusiastic Lead Graphics Engineer to join our studio in sunny Irvine California. The ideal candidate will have a strong passion for games and enabling content creators to deliver the most polished experience for our players and push the boundaries of what we can do today. Join our team of industry veterans and help us build a team and culture of respect that pushes boundaries while having lots of fun.

General:
  • Work with and lead a core technology engineering team to develop key engine systems and focus on performance and optimization
  • Work with design and production and engineering leadership to manage schedules and backlog
  • Own the rendering pipeline and tools
  • Work with the environment, character and vfx art teams team to get the most out of the system and implement new solutions to enable them to push the bar higher
  • Design and implement new and existing rendering related techniques
  • Implement innovative solutions to feature requests, taking account performance, maintainability and appropriate resource usage, creating stunning industry defining visuals
  • Collaborate with stakeholders to gather and analyze technical constraints and establish solutions
  • Mentor other engineers, help engineer team to solve the technical problems
  • Utilize profiling tools to identify CPU and GPU performance issues
  • Evolve iteratively existing systems into state of the art solutions
  • Author lean, high-performance, maintainable code
  • Cultivate strong cross-disciplinary working relationships based on honesty and transparency among various departments within the studio
Leadership and Management:
  • Provide technical leadership across multiple graphics systems and features
  • Mentor, develop, and learn from engineering colleagues
  • Be a leadership resource for engineers across the entire graphics team
  • Help build and maintain an open and energetic team culture
  • Conduct regular one-on-one meetings with team members to provide guidance, feedback, and support their professional development
  • Participate in the recruitment and onboarding of new team members, ensuring a highly skilled team that aligns with project requirements
  • Facilitate team-building activities to promote a positive and collaborative working environment
Who We Look For
  • Minimum 7 years experience in video game development, Unreal engine experience is a plus
  • At least one AAA shipped title
  • Strong understanding graphic technologies, experiences with physical simulation will be a plus
  • Thorough understanding of modern GPU architecture, such as PC / PS / XBOX
  • Experience with DX12, Vulkan or other modern graphics or compute APIs
  • Experience with HLSL/GLSL or other equivalent Shader languages
  • Deep understanding of performance considerations, with ability to design and implement well performance systems/features
  • Proven ability to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging
  • Good communication skills that support an open and enthusiastic working environment
  • Self-driven with a strong sense of quality
Preferred:
  • Experience working either AAA proprietary engines or third party engines like Unreal and Unity


Why Join Us?
Perks and Benefits:

Just some of the benefits of working with us here at our newly built studio in Irvine, CA.

• Free daily lunch
• Beverages, fresh fruit, and snacks
• 401k with employer match
• Monthly Cell phone bill reimbursement
• Financial wellness sessions
• Flexible spending account
• Team building and company outings
• Parental leave for new parents
• Company paid health insurance
• Life and disability insurance
• Employee assistance program
• Wellness training
• Travel insurance
• Preventive care

If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.

Location State(s)

US-California-Irvine

The expected base pay range for this position in the location(s) listed above is $116,200.00 to $269,100.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience.Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis.Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company's 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee's tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year.Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.

Equal Employment Opportunity at Tencent

As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
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Senior Graphics Engineer

48170 Plymouth, Michigan Stardock Corporation

Posted 18 days ago

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Job Description

Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance will be provided.

Primary Responsibilities Include:

  • Develop and implement new and existing rendering techniques.
  • Create and optimize shaders and materials to run on a variety of platforms and machine specifications.
  • Develop systems for animations and special effects.
  • Work with the technical art team to create editors and tools that help improve the art pipeline.
  • Implement graphics using modern APIs (DirectX, OpenGL, Vulkan, Metal).
Education and/or Experience Desired:
  • Bachelor's Degree in Computer Science, Engineering, Mathematics or equivalent work experience.
  • 5+ years experience creating materials and shaders.
  • Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination.
  • A passion for optimization and familiarity with optimization tools.
  • Self-motivated, likes to identify and solve problems.
  • Very strong C++ background.
  • Familiarity with Unreal Engine is a plus.


The salary for this position ranges from $100,000 to $200,000 annually, depending on your qualifications, experience, and expertise. Stardock is committed to offering a competitive compensation package tailored to the right candidate.
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Senior Graphics Engineer II

99302 Pasco, Washington Skydance

Posted today

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Job Description

At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.

We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.

Following the success of our 2020 genre-defining hit The Walking Dead: Saints & Sinners and our Webby nominated, Best Immersive Experience, Behemoth, we are currently working on several highly anticipated games for emerging platforms that we can't wait for you to play!

For information on Skydance's privacy practices, see the Skydance U.S. Personnel Privacy Notice located at

You will be a key member of the growing engineering team for a new project. You will be

responsible for all aspects of the development related to graphics and visual presentation of the game. You will be a bridge between the engineering and hardware and the creative team and their game vision.

Responsiblities

    • Architect, refactor and maintain rendering pipelines and features
    • Design, write, debug and refine rendering systems, features, tools and infrastructure as needed
    • Work with the technical art team to develop specifications and new graphics features
    • Optimize graphics and effects to maximize performance and efficiency on CPU and GPU.
    • Optimize systems for performance across a wide range of devices, from mobile to PC to high-end console
Requirements
    • 5+ years of experience with graphics related responsibilities in commercial game project development
    • Advanced knowledge of C++ programming language applied in various areas of project development, other languages are a plus
    • Experience with Unreal Engine 4 or 5
    • Strong knowledge of shader languages and GPU hardware, and performance analysis tools
    • Strong math/3d geometry skills
    • Authorization to work in the United States
Advantages
    • Degree in Computer Science or related fields, or equivalent experience
    • Experience with multi-disciplinary work with large-scale game engine architecture
    • Strong work ethic, self-motivated and self-directing, strong communication skills
    • Experience with deep performance optimization and tuning
    • Prior work, personal or professional, that shows exceptional insight and skill of execution


The annual salary range for this position in Los Angeles is $150,000 - $210,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.

#Interactive #LI-hybrid

Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.

Recruitment Fraud Alert

It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official "@skydance.com" email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at
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Junior Computer Graphics Engineer

90079 Los Angeles, California Publicis Groupe Holdings B.V

Posted 10 days ago

Job Viewed

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Job Description

Company description

Team One is Publicis Groupe's premium brand agency dedicated to building and supporting remarkable brands. We were born with a goal: to launch an all-new luxury car brand and send it soaring to success. Since then, we've become architects of aspiration, constructing brands of elevated impact and worth.

Team One has six North American offices across the country, including its Los Angeles headquarters, Atlanta, Boise, Chicago, Dallas, and New York.

The chosen marketing partner of many of the world's high-worth brands, agency clients include Lexus, Lexus Dealer Association, Barclays, KB Home, Alarm.com, Marriott International Luxury Brands (The Ritz-Carlton Hotel Company, W Hotels, St. Regis Hotels and Resorts), Cathay Pacific Airways, Ste. Michelle Wine Estates, Wisk, Sparklight, Hewlett-Packard Enterprises, and Simplot.

Team One has one-of-a-kind insight into affluent consumers across the globe. We provide an ever-expanding body of knowledge to give brands, old and new, the tools to leverage their heritage and innovate for the future.

Agency capabilities include website development, CRM, brand and business strategy, data science and analytics, media planning, media buying, performance media, experiential/lifestyle marketing, public relations, influencer programs, social media, design, customer research, and full-service multimedia video production.

Overview

The Team One C.O.R.E.

C = COLLABORATIVE

We work together to get better stuff done than we could alone.

O = OPTIMISM

Honest and confident in our quest forward; believing the impossible is possible.

R = RESULTS-DRIVEN

Creativity is always in service of results and never for its own sake.

E = ENTREPRENEURIAL

Build something new. Shoot for the moon.

Job Summary:

The Junior CG Engineer will support and maintain our CG pipeline operations. This is an ideal role for a Python enthusiast who wants to grow their skills in production engineering, 3D data workflows, and scalable tool development. You'll work directly with assets, scripts, and tools that power our 3D production process, helping ensure data integrity, project stability, and efficient delivery.

Key Responsibilities:

Data & Asset Processing
  • Sanitize and validate incoming asset data using Python, focusing on JSON, dictionaries, and pandas workflows.
  • Execute and monitor data prep processes within the existing production pipeline.
  • Maintain consistency across assets by enforcing naming conventions and metadata standards.
Debugging & Optimization
  • Identify, log, and troubleshoot issues in data processing scripts and cleanup routines.
  • Work closely with senior engineers to propose and implement script improvements and fixes.
Tool Development
  • Develop lightweight Python tools for data processing, automation, or utility scripting.
  • Contribute to internal tools for use in Maya, Unreal Engine, or cross-platform production workflows.
Production & Project Support
  • Provide technical assistance to Unreal Engine project teams, particularly around data organization.
  • Support version control workflows via Perforce.
  • Document tools, workflows, and pipeline components for team reference.
Skills and Qualifications:
  • Proficiency in Python, with a focus on scripting and automation.
  • Experience working with structured data (e.g., JSON, dictionaries, pandas).
  • Familiarity with asset preparation processes: naming conventions, cleanup, and metadata validation.
  • Strong problem-solving and debugging skills.
  • Ability to collaborate within a team and adapt to shifting project priorities.
Preferred Skills:
  • Exposure to Unreal Engine workflows (Blueprints, asset structure, or basic C++).
  • Basic knowledge of version control using Perforce.
  • Interest in pipeline development for Maya or other DCC software.
  • Passion for digital content creation and scalable production systems.


Additional information

Our Publicis Groupe motto "Viva La Différence" means we're better together, and we believe that our differences make us stronger. It means we honor and celebrate all identities, across all facets of intersectionality, and it underpins all that we do as an organization. We are focused on fostering belonging and creating equitable & inclusive experiences for all talent.

Publicis Groupe provides robust and inclusive benefit programs and policies to support the evolving and diverse needs of our talent and enable every person to grow and thrive. Our benefits package includes medical coverage, dental, vision, disability, 401K, as well as parental and family care leave, family forming assistance, tuition reimbursement, and flexible time off.

If you require accommodation or assistance with the application or onboarding process specifically, please contact All your information will be kept confidential according to EEO guidelines.

Compensation Range: $72,390.00 - $104,720.00 annually. This is the pay range the Company believes it will pay for this position at the time of this posting. Consistent with applicable law, compensation will be determined based on the skills, qualifications, and experience of the applicant along with the requirements of the position, and the Company reserves the right to modify this pay range at any time. Temporary roles may be eligible to participate in our freelancer/temporary employee medical plan through a third-party benefits administration system once certain criteria have been met. Temporary roles may also qualify for participation in our 401(k) plan after eligibility criteria have been met. For regular roles, the Company will offer medical coverage, dental, vision, disability, 401k, and paid time off. The Company anticipates the application deadline for this job posting will be 7/15/25.

#DNI
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Junior Computer Graphics Engineer

90079 Los Angeles, California Publicis Groupe

Posted 18 days ago

Job Viewed

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Job Description

Company description

Team One is Publicis Groupe's premium brand agency dedicated to building and supporting remarkable brands. We were born with a goal: to launch an all-new luxury car brand and send it soaring to success. Since then, we've become architects of aspiration, constructing brands of elevated impact and worth.

Team One has six North American offices across the country, including its Los Angeles headquarters, Atlanta, Boise, Chicago, Dallas, and New York.

The chosen marketing partner of many of the world's high-worth brands, agency clients include Lexus, Lexus Dealer Association, Barclays, KB Home, Alarm.com, Marriott International Luxury Brands (The Ritz-Carlton Hotel Company, W Hotels, St. Regis Hotels and Resorts), Cathay Pacific Airways, Ste. Michelle Wine Estates, Wisk, Sparklight, Hewlett-Packard Enterprises, and Simplot.

Team One has one-of-a-kind insight into affluent consumers across the globe. We provide an ever-expanding body of knowledge to give brands, old and new, the tools to leverage their heritage and innovate for the future.

Agency capabilities include website development, CRM, brand and business strategy, data science and analytics, media planning, media buying, performance media, experiential/lifestyle marketing, public relations, influencer programs, social media, design, customer research, and full-service multimedia video production.

Overview

The Team One C.O.R.E.

C = COLLABORATIVE

We work together to get better stuff done than we could alone.

O = OPTIMISM

Honest and confident in our quest forward; believing the impossible is possible.

R = RESULTS-DRIVEN

Creativity is always in service of results and never for its own sake.

E = ENTREPRENEURIAL

Build something new. Shoot for the moon.

Job Summary:

The Junior CG Engineer will support and maintain our CG pipeline operations. This is an ideal role for a Python enthusiast who wants to grow their skills in production engineering, 3D data workflows, and scalable tool development. You’ll work directly with assets, scripts, and tools that power our 3D production process, helping ensure data integrity, project stability, and efficient delivery.

Key Responsibilities:

Data & Asset Processing

  • Sanitize and validate incoming asset data using Python, focusing on JSON, dictionaries, and pandas workflows.

  • Execute and monitor data prep processes within the existing production pipeline.

  • Maintain consistency across assets by enforcing naming conventions and metadata standards.

Debugging & Optimization

  • Identify, log, and troubleshoot issues in data processing scripts and cleanup routines.

  • Work closely with senior engineers to propose and implement script improvements and fixes.

Tool Development

  • Develop lightweight Python tools for data processing, automation, or utility scripting.

  • Contribute to internal tools for use in Maya, Unreal Engine, or cross-platform production workflows.

Production & Project Support

  • Provide technical assistance to Unreal Engine project teams, particularly around data organization.

  • Support version control workflows via Perforce.

  • Document tools, workflows, and pipeline components for team reference.

Skills and Qualifications:

  • Proficiency in Python, with a focus on scripting and automation.

  • Experience working with structured data (e.g., JSON, dictionaries, pandas).

  • Familiarity with asset preparation processes: naming conventions, cleanup, and metadata validation.

  • Strong problem-solving and debugging skills.

  • Ability to collaborate within a team and adapt to shifting project priorities.

Preferred Skills:

  • Exposure to Unreal Engine workflows (Blueprints, asset structure, or basic C++).

  • Basic knowledge of version control using Perforce.

  • Interest in pipeline development for Maya or other DCC software.

  • Passion for digital content creation and scalable production systems.

Additional information

Our Publicis Groupe motto “Viva La Différence” means we’re better together, and we believe that our differences make us stronger. It means we honor and celebrate all identities, across all facets of intersectionality, and it underpins all that we do as an organization. We are focused on fostering belonging and creating equitable & inclusive experiences for all talent.

Publicis Groupe provides robust and inclusive benefit programs and policies to support the evolving and diverse needs of our talent and enable every person to grow and thrive. Our benefits package includes medical coverage, dental, vision, disability, 401K, as well as parental and family care leave, family forming assistance, tuition reimbursement, and flexible time off.

If you require accommodation or assistance with the application or onboarding process specifically, please contact All your information will be kept confidential according to EEO guidelines.

Compensation Range: $72,390.00 - $104,720.00 annually. This is the pay range the Company believes it will pay for this position at the time of this posting. Consistent with applicable law, compensation will be determined based on the skills, qualifications, and experience of the applicant along with the requirements of the position, and the Company reserves the right to modify this pay range at any time. Temporary roles may be eligible to participate in our freelancer/temporary employee medical plan through a third-party benefits administration system once certain criteria have been met. Temporary roles may also qualify for participation in our 401(k) plan after eligibility criteria have been met. For regular roles, the Company will offer medical coverage, dental, vision, disability, 401k, and paid time off. The Company anticipates the application deadline for this job posting will be 7/15/25.

#DNI

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Junior Computer Graphics Engineer

90079 Los Angeles, California Starcom Mediavest Group Germany Gmbh

Posted 18 days ago

Job Viewed

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Job Description

Company Description

Team One is Publicis Groupe's premium brand agency dedicated to building and supporting remarkable brands. We were born with a goal: to launch an all-new luxury car brand and send it soaring to success. Since then, we've become architects of aspiration, constructing brands of elevated impact and worth.

Team One has six North American offices across the country, including its Los Angeles headquarters, Atlanta, Boise, Chicago, Dallas, and New York.

The chosen marketing partner of many of the world's high-worth brands, agency clients include Lexus, Lexus Dealer Association, Barclays, KB Home, Alarm.com, Marriott International Luxury Brands (The Ritz-Carlton Hotel Company, W Hotels, St. Regis Hotels and Resorts), Cathay Pacific Airways, Ste. Michelle Wine Estates, Wisk, Sparklight, Hewlett-Packard Enterprises, and Simplot.

Team One has one-of-a-kind insight into affluent consumers across the globe. We provide an ever-expanding body of knowledge to give brands, old and new, the tools to leverage their heritage and innovate for the future.

Agency capabilities include website development, CRM, brand and business strategy, data science and analytics, media planning, media buying, performance media, experiential/lifestyle marketing, public relations, influencer programs, social media, design, customer research, and full-service multimedia video production.

Job Description

The Team One C.O.R.E.

C = COLLABORATIVE

We work together to get better stuff done than we could alone.

O = OPTIMISM

Honest and confident in our quest forward; believing the impossible is possible.

R = RESULTS-DRIVEN

Creativity is always in service of results and never for its own sake.

E = ENTREPRENEURIAL

Build something new. Shoot for the moon.

Job Summary:

The Junior CG Engineer will support and maintain our CG pipeline operations. This is an ideal role for a Python enthusiast who wants to grow their skills in production engineering, 3D data workflows, and scalable tool development. You'll work directly with assets, scripts, and tools that power our 3D production process, helping ensure data integrity, project stability, and efficient delivery.

Key Responsibilities:

Data & Asset Processing
  • Sanitize and validate incoming asset data using Python, focusing on JSON, dictionaries, and pandas workflows.
  • Execute and monitor data prep processes within the existing production pipeline.
  • Maintain consistency across assets by enforcing naming conventions and metadata standards.
Debugging & Optimization
  • Identify, log, and troubleshoot issues in data processing scripts and cleanup routines.
  • Work closely with senior engineers to propose and implement script improvements and fixes.
Tool Development
  • Develop lightweight Python tools for data processing, automation, or utility scripting.
  • Contribute to internal tools for use in Maya, Unreal Engine, or cross-platform production workflows.
Production & Project Support
  • Provide technical assistance to Unreal Engine project teams, particularly around data organization.
  • Support version control workflows via Perforce.
  • Document tools, workflows, and pipeline components for team reference.
Skills and Qualifications:
  • Proficiency in Python, with a focus on scripting and automation.
  • Experience working with structured data (e.g., JSON, dictionaries, pandas).
  • Familiarity with asset preparation processes: naming conventions, cleanup, and metadata validation.
  • Strong problem-solving and debugging skills.
  • Ability to collaborate within a team and adapt to shifting project priorities.
Preferred Skills:
  • Exposure to Unreal Engine workflows (Blueprints, asset structure, or basic C++).
  • Basic knowledge of version control using Perforce.
  • Interest in pipeline development for Maya or other DCC software.
  • Passion for digital content creation and scalable production systems.


Additional Information

Our Publicis Groupe motto "Viva La Différence" means we're better together, and we believe that our differences make us stronger. It means we honor and celebrate all identities, across all facets of intersectionality, and it underpins all that we do as an organization. We are focused on fostering belonging and creating equitable & inclusive experiences for all talent.

Publicis Groupe provides robust and inclusive benefit programs and policies to support the evolving and diverse needs of our talent and enable every person to grow and thrive. Our benefits package includes medical coverage, dental, vision, disability, 401K, as well as parental and family care leave, family forming assistance, tuition reimbursement, and flexible time off.

If you require accommodation or assistance with the application or onboarding process specifically, please contact All your information will be kept confidential according to EEO guidelines.

Compensation Range: $72,390.00 - $104,720.00 annually. This is the pay range the Company believes it will pay for this position at the time of this posting. Consistent with applicable law, compensation will be determined based on the skills, qualifications, and experience of the applicant along with the requirements of the position, and the Company reserves the right to modify this pay range at any time. Temporary roles may be eligible to participate in our freelancer/temporary employee medical plan through a third-party benefits administration system once certain criteria have been met. Temporary roles may also qualify for participation in our 401(k) plan after eligibility criteria have been met. For regular roles, the Company will offer medical coverage, dental, vision, disability, 401k, and paid time off. The Company anticipates the application deadline for this job posting will be 7/15/25.

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Senior Graphics Engineer - NBA 2K

94949 Novato, California Visual Concepts

Posted 10 days ago

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Job Description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

What We Need:

Our talented NBA 2K team is looking for a Senior Graphics Engineer with a passion for cutting-edge rendering technology. In this role, you'll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games. If you're a creative problem solver who thrives on pushing the boundaries of real-time graphics and enjoys collaborating in a high-caliber engineering environment, we want to hear from you. This position reports to the Lead Graphics Engineer.

What You Will Do:

  • Explore and implement new rendering technologies to elevate visual quality
  • Optimize GPU performance to support smooth, high-fidelity gameplay
  • Partner with art and design teams to define and enhance the look and feel of the NBA 2K series
  • Lead improvements in VFX, lighting, and post-processing graphics features
  • Participate in system-wide upgrade initiatives to keep our rendering tech current
Who Will Be A Great Fit:
  • Most importantly: thoughtful, passionate, and driven
  • 5+ years of experience in game or graphics development
  • Bachelor's degree in Computer Science or equivalent professional experience
  • Advanced proficiency in HLSL or a comparable shading language
  • Strong grasp of 3D math concepts and applications
  • Deep understanding of optimization techniques and trade-offs
  • Demonstrate ability to write efficient, portable, reliable, and readable code
  • Fluent in English, both written and verbal
  • Love for video games (not just ours!)
Might Be Nice:
  • Experience shipping a AAA title
  • Deep expertise in areas such as physically-based rendering, real-time global illumination, post-processing effects, or simulating natural phenomena
  • Familiarity with applying machine learning techniques to graphics-related challenges


This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $130,700 - $74,300 per year. New York State (inclusive of New York City): 117,700 - 157,000 per year. Washington: 130,700 - 174,300 per year. New Jersey: 117,700 - 157,000 per year. British Columbia: 115,700 - 154,300 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

To learn more about Visual Concepts and our studio locations, check out our website at
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Senior Graphics Engineer - NBA 2K

94949 Novato, California 2K

Posted 18 days ago

Job Viewed

Tap Again To Close

Job Description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

What We Need:

Our talented NBA 2K team is looking for a Senior Graphics Engineer with a passion for cutting-edge rendering technology. In this role, you'll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games. If you're a creative problem solver who thrives on pushing the boundaries of real-time graphics and enjoys collaborating in a high-caliber engineering environment, we want to hear from you. This position reports to the Lead Graphics Engineer.

What You Will Do:

  • Explore and implement new rendering technologies to elevate visual quality
  • Optimize GPU performance to support smooth, high-fidelity gameplay
  • Partner with art and design teams to define and enhance the look and feel of the NBA 2K series
  • Lead improvements in VFX, lighting, and post-processing graphics features
  • Participate in system-wide upgrade initiatives to keep our rendering tech current
Who Will Be A Great Fit:
  • Most importantly: thoughtful, passionate, and driven
  • 5+ years of experience in game or graphics development
  • Bachelor's degree in Computer Science or equivalent professional experience
  • Advanced proficiency in HLSL or a comparable shading language
  • Strong grasp of 3D math concepts and applications
  • Deep understanding of optimization techniques and trade-offs
  • Demonstrate ability to write efficient, portable, reliable, and readable code
  • Fluent in English, both written and verbal
  • Love for video games (not just ours!)
Might Be Nice:
  • Experience shipping a AAA title
  • Deep expertise in areas such as physically-based rendering, real-time global illumination, post-processing effects, or simulating natural phenomena
  • Familiarity with applying machine learning techniques to graphics-related challenges


This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $130,700 - $74,300 per year. New York State (inclusive of New York City): 117,700 - 157,000 per year. Washington: 130,700 - 174,300 per year. New Jersey: 117,700 - 157,000 per year. British Columbia: 115,700 - 154,300 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

To learn more about Visual Concepts and our studio locations, check out our website at
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