167 Lead Environment Artist jobs in the United States
Lead Environment Artist
Posted 2 days ago
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**Who We Are.**
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the _creators_ bringing them to your living rooms and the _dreamers_ creating what's next.
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Games family. With over 20 years of creation under our belts, NetherRealm's mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio's arcade room.
NetherRealm Studios is on the lookout for a Lead Environment Artist to help create standout, next-level game worlds. You'll work with the Art Director, Art Leads, and Tech Leads to set the look and feel for our environments, pushing both the art and tech boundaries. As Lead, you'll guide a team of artists and collaborate with external partners to make sure everything we create hits our high standards. We're looking for someone who's all about finding ways to make the game even better, values feedback and loves working in a team to bring amazing, and sometimes brutal, ideas to life.
**Please Note: Position is hybrid from studio in Chicago
+ Work with the Art Director, Art and Technical Leads to shape and maintain the overall vision for environments and environment-adjacent systems.
+ Mentor, support, and give regular feedback to build and maintain a strong, cohesive team.
+ Promote skill-sharing through training sessions, clear documentation, and both written and video tutorials.
+ Estimate tasks, coordinate with production, and ensure that environment goals align with other departments.
+ Collaborate closely with the team during prototyping to enable quick iterations on environment assets and game systems.
+ Create benchmark quality assets from concept art and breakouts to demonstrate visual and technical quality as a reference for the environment team.
+ Regularly review assets to maintain quality and ensure proper technical implementation.
**The Essentials**
+ At least 4-5 years of video games development experience with significant involvement in 2 published AAA games, with at least one project at the Lead level or equivalent experience.
+ Ability to quickly prototype and iterate in collaboration with other departments.
+ Strong skills in environmental design, layout, composition, and storytelling.
+ Great sense of scale and proportion.
+ Expert knowledge of Adobe Substance tools like Painter and Designer.
+ Knowledge of physically based rendering (PBR).
+ Experience with Unreal Engine 4 or newer
+ Self-motivated and proactive with a strong work ethic.
+ A creative, empathetic, and collaborative approach to teamwork.
+ Excellent oral and written communication skills.
**The Nice to Haves**
+ Familiar with Mortal Kombat, Injustice, and other fighting game properties
+ Experience with procedural content creation packages
**How We Get Things Done.**
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
**Championing Inclusion at WBD**
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page ( for instructions to submit your request.
In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $77,000.00 - $143,000.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.
Lead 3D Environment Artist
Posted 4 days ago
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Key Responsibilities:
- Define and execute the artistic direction for all in-game environments.
- Lead, mentor, and manage a team of 3D environment artists, providing clear direction and constructive feedback.
- Oversee the creation of high-quality environment assets, including terrain, foliage, structures, props, and lighting.
- Collaborate closely with level designers, art directors, and technical artists to achieve the desired game experience.
- Develop and implement efficient workflows and pipelines for environment asset creation.
- Ensure artistic consistency, adherence to style guides, and optimization for performance.
- Conduct regular art reviews and provide actionable critiques.
- Stay current with cutting-edge techniques, tools, and trends in 3D environment art.
- Contribute hands-on to asset creation, demonstrating mastery of relevant software.
- Maintain strong communication within the art team and with other development departments.
- Bachelor's degree in Digital Art, Game Design, or a related field, or equivalent professional experience.
- 7+ years of experience in 3D environment art for video games, with a minimum of 2 years in a leadership or lead artist role.
- Exceptional portfolio showcasing AAA quality environment art and a strong understanding of composition, lighting, and form.
- Proficiency in industry-standard 3D modeling, sculpting, texturing, and rendering software (e.g., Maya, Blender, ZBrush, Substance Suite, Photoshop).
- Experience with modern game engines such as Unreal Engine or Unity.
- Demonstrated ability to lead and inspire a team effectively in a remote setting.
- Excellent communication, collaboration, and problem-solving skills.
- Strong understanding of art pipelines and optimization techniques for real-time graphics.
Lead VR Environment Artist
Posted 7 days ago
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Responsibilities will include:
- Leading the art team in the creation of high-fidelity, performant VR environments from concept to completion.
- Developing and maintaining a consistent art style and quality bar for all environmental assets.
- Directing and providing feedback on 3D modeling, texturing, lighting, and post-processing within VR engines.
- Collaborating with cross-functional teams to define the aesthetic vision and technical requirements of virtual spaces.
- Optimizing assets and scenes for real-time rendering performance in VR, balancing visual fidelity with frame rate targets.
- Mentoring and guiding junior environment artists, fostering their growth and skill development.
- Creating benchmark assets and establishing pipelines for efficient content creation.
- Staying abreast of the latest trends and technologies in VR development and digital art.
- Troubleshooting and resolving artistic and technical challenges in environment production.
- Contributing to art pipeline improvements and documentation.
The ideal candidate will possess a strong portfolio showcasing exceptional talent in 3D environment art, with a specific focus on VR or real-time applications. A deep understanding of art fundamentals, including composition, color theory, lighting, and form, is essential. Proficiency in industry-standard 3D software such as Maya, 3ds Max, Blender, and ZBrush is required. Extensive experience with game engines like Unity or Unreal Engine, including their environment creation tools and shaders, is mandatory. Experience with VR development platforms and best practices for VR asset creation is a significant plus. You should have demonstrable leadership experience, with the ability to inspire and manage a remote art team effectively. Excellent communication, collaboration, and problem-solving skills are crucial for this role, as is a passion for creating groundbreaking VR experiences. Join us in building the future of virtual reality from the comfort of your home, based in or near Sacramento, California, US .
Lead 3D Environment Artist
Posted 14 days ago
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Job Description
Responsibilities:
- Lead the art direction and execution of 3D environments for unannounced AAA titles, ensuring a consistent and compelling visual style.
- Mentor, guide, and provide constructive feedback to a team of 3D environment artists, fostering their artistic and technical growth.
- Create high-quality 3D assets, including architectural elements, props, foliage, and terrain, adhering to technical and artistic requirements.
- Develop and maintain style guides and best practices for environment art creation.
- Collaborate closely with level designers, art directors, and technical artists to achieve the desired gameplay and visual experience.
- Optimize environment assets for performance across various platforms, ensuring smooth frame rates and efficient memory usage.
- Utilize industry-standard software such as Maya, 3ds Max, ZBrush, Substance Painter, Photoshop, and game engines (e.g., Unreal Engine, Unity).
- Oversee and contribute to the texturing, lighting, and post-processing of game environments to create atmosphere and immersion.
- Participate in art reviews and provide insightful feedback to ensure artistic quality and consistency.
- Proactively identify and solve complex artistic and technical challenges within the environment art pipeline.
- Contribute to the development and refinement of the environment art workflow and tools.
- Manage project timelines and deliverables for the environment art team in a remote setting.
Qualifications:
- Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent professional experience.
- A minimum of 7 years of experience in 3D environment art for video games, with at least 2 years in a lead or senior artist role.
- A strong portfolio showcasing exceptional environment art assets, lighting, and overall scene composition.
- Proficiency in 3D modeling, sculpting, texturing, and material creation.
- Expertise in at least one major game engine (Unreal Engine or Unity).
- Solid understanding of art pipelines, asset optimization, and real-time rendering techniques.
- Excellent leadership, communication, and interpersonal skills, crucial for remote team management.
- Ability to provide clear and constructive feedback to artists.
- A keen eye for detail, composition, color theory, and lighting.
- Passion for video games and a deep understanding of visual storytelling in interactive media.
- Experience working effectively in a remote, distributed team environment.
Lead 3D Environment Artist
Posted 20 days ago
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Lead 3D Environment Artist
Posted 20 days ago
Job Viewed
Job Description
Responsibilities will include:
- Leading and mentoring a team of 3D environment artists, fostering a collaborative and productive work environment.
- Overseeing the creation of high-quality 3D environment assets, including modeling, texturing, and lighting, adhering to established art direction and technical constraints.
- Developing and maintaining a consistent art style and quality bar for all environments.
- Collaborating with level designers to ensure environments are not only visually stunning but also functionally sound and engaging for players.
- Providing constructive feedback to team members and participating in art reviews.
- Troubleshooting technical challenges related to environment asset creation and integration.
- Researching and implementing new technologies and techniques to enhance environment art production.
- Working closely with the technical art team to optimize assets for performance and scalability.
- Contributing to the overall artistic vision and design of the project.
- Managing asset pipelines and ensuring efficient workflow for environment asset creation.
Qualifications:
- Minimum of 5 years of professional experience as a 3D Environment Artist, with at least 2 years in a lead or senior role.
- Strong portfolio showcasing exceptional skills in 3D modeling, PBR texturing, and environmental lighting.
- Proficiency in industry-standard software such as Maya, 3ds Max, ZBrush, Substance Painter/Designer, and Photoshop.
- Experience with game engines like Unreal Engine or Unity.
- Excellent understanding of environmental art pipelines, asset optimization, and performance considerations.
- Strong leadership, communication, and interpersonal skills, with the ability to motivate and guide a team.
- A keen eye for detail, composition, and color theory.
- Ability to adapt to different art styles and project requirements.
- Experience with photogrammetry techniques is a plus.
- Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent professional experience.
This is an exciting opportunity to make a significant impact on visually rich and innovative projects. Join our client and help craft the worlds of tomorrow.
Lead 3D Environment Artist
Posted 20 days ago
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Job Description
Responsibilities:
- Lead and mentor a team of 3D environment artists, providing art direction, feedback, and support.
- Oversee the creation of high-quality 3D environment assets, including terrain, foliage, architecture, and props, ensuring artistic and technical consistency.
- Collaborate closely with level designers, technical artists, and art directors to realize the game's visual style and narrative.
- Establish and enforce environment art pipelines, best practices, and quality standards.
- Develop detailed art direction documents, style guides, and mood boards for environments.
- Optimize environment assets for performance and scalability across multiple platforms.
- Conduct regular team reviews, provide constructive critiques, and ensure projects meet deadlines and quality targets.
- Troubleshoot and resolve any art-related technical issues encountered during development.
- Stay current with industry trends, emerging technologies, and innovative techniques in 3D environment art.
- Contribute personally to the creation of key environment assets, setting a high bar for the team.
- Manage asset creation schedules and ensure efficient workflow within the environment art team.
- Work with tools such as Maya, 3ds Max, ZBrush, Substance Painter, and game engines (e.g., Unreal Engine, Unity).
- Ensure that environments align with the game's narrative, lore, and overall player experience.
- Foster a positive and collaborative team environment.
Qualifications:
- Minimum of 6 years of experience in 3D environment art for video games, with at least 2 years in a lead or senior capacity.
- A strong portfolio showcasing exceptional artistic skill in environment creation, demonstrating a keen eye for composition, lighting, color, and form.
- Expert proficiency in industry-standard 3D modeling, sculpting, and texturing software (e.g., Maya, 3ds Max, ZBrush, Substance Suite).
- Extensive experience with modern game engines (Unreal Engine or Unity) and their environment creation tools.
- Solid understanding of PBR texturing workflows and material creation.
- Experience with photogrammetry and procedural generation techniques is a plus.
- Proven ability to lead, mentor, and manage a team of artists effectively.
- Excellent communication, collaboration, and interpersonal skills.
- Strong understanding of game development pipelines and asset optimization techniques.
- Ability to interpret and translate concept art and art direction into final game assets.
- Passion for video games and a deep understanding of environmental storytelling.
If you are a visionary artist with leadership experience ready to shape the worlds of tomorrow's most exciting games, we encourage you to apply.
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Lead 3D Environment Artist
Posted 20 days ago
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Job Description
The Lead 3D Environment Artist will be responsible for the creation of high-fidelity 3D models, textures, lighting, and shaders for game environments. You will work with game engines (e.g., Unreal Engine, Unity) to integrate assets and optimize performance. This role requires a strong understanding of composition, color theory, lighting principles, and architectural design as applied to interactive experiences. You will ensure that all environmental assets meet the project's artistic and technical specifications, pushing the boundaries of visual fidelity and player immersion. Cross-functional collaboration with other art disciplines, engineering, and production teams is essential.
We are looking for candidates with a Bachelor's degree in Fine Arts, Digital Art, or a related field, or equivalent professional experience. A minimum of 7 years of professional experience in 3D environment art for video games is required, with at least 2 years in a lead or supervisory role. Proven expertise in 3D modeling software (e.g., Maya, 3ds Max), sculpting tools (e.g., ZBrush), texturing software (e.g., Substance Painter/Designer), and game engines is mandatory. A strong portfolio showcasing exceptional environmental art and leadership is essential. Excellent communication, problem-solving, and artistic leadership skills are critical.
This hybrid position offers a dynamic blend of in-studio collaboration and remote flexibility. Our client provides a competitive salary, comprehensive benefits, stock options, and a creative environment that encourages innovation and artistic expression. Join a passionate team and help build unforgettable virtual worlds.
Lead 3D Environment Artist
Posted 20 days ago
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Lead 3D Environment Artist, AAA Games
Posted 3 days ago
Job Viewed
Job Description
Responsibilities:
- Lead and mentor a team of 3D environment artists, providing art direction, feedback, and technical guidance throughout the development cycle.
- Establish and maintain the overall artistic vision and style for game environments, ensuring consistency and quality across all assets and levels.
- Create high-quality 3D environment assets, including architectural elements, props, foliage, and terrain, optimized for real-time rendering.
- Develop and implement efficient workflows for asset creation, texturing, lighting, and level assembly.
- Collaborate closely with level designers, art directors, and technical artists to realize the game's world and gameplay objectives.
- Set and enforce quality standards for environmental art, ensuring visual fidelity and performance targets are met.
- Oversee the integration of environment assets into the game engine, troubleshooting any visual or technical issues.
- Develop and refine environment art best practices, documentation, and pipelines.
- Conduct regular art reviews and provide constructive feedback to team members.
- Manage task allocation and project timelines for the environment art team.
- Contribute to the creation of compelling mood boards, concept art, and visual targets for environments.
- Stay current with industry trends, emerging technologies, and best practices in 3D environment art and game development.
- Champion a positive and collaborative team culture, fostering creativity and innovation.
- Ensure all environmental art assets are performant and optimized for target platforms.
- Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent professional experience.
- Minimum of 7 years of experience in 3D environment art for video games, with at least 3 years in a lead or senior artist role.
- A strong portfolio showcasing exceptional 3D environment art skills, including PBR texturing, modeling, and lighting, for AAA titles.
- Proficiency in industry-standard 3D software such as Maya, 3ds Max, Blender, ZBrush, Substance Painter, and Photoshop.
- Experience with game engines like Unreal Engine or Unity.
- Proven ability to lead, inspire, and manage a team of artists.
- Excellent understanding of composition, color theory, form, and light.
- Strong communication, collaboration, and problem-solving skills.
- Ability to provide clear and constructive artistic direction and feedback.
- Experience in optimizing assets for performance and memory constraints.
- Passion for video games and a deep understanding of art trends in the industry.