76 Lead Technical Artist jobs in the United States
Lead Technical Artist - AAA Game Development
Posted 7 days ago
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Job Description
Key responsibilities include collaborating with engineers and artists to define and implement cutting-edge rendering techniques, shaders, and visual effects. You will also be instrumental in optimizing game assets for various platforms, troubleshooting technical art issues, and driving innovation in art production. The ideal candidate possesses a deep understanding of 3D art creation software (e.g., Maya, 3ds Max, Blender), game engines (e.g., Unreal Engine, Unity), and shader development languages (e.g., HLSL, GLSL). You should have a proven track record of successfully delivering visually impressive AAA titles, demonstrating exceptional problem-solving skills and a strong artistic sensibility. This role requires excellent communication and leadership abilities, with the capacity to mentor junior technical artists and foster a collaborative and productive team environment. We are looking for a creative individual who is passionate about pushing the boundaries of visual fidelity in games and can effectively translate artistic vision into technically achievable realities. Your ability to anticipate and solve complex technical challenges will be crucial.
Qualifications:
- Bachelor's degree in Computer Graphics, Art, or a related field, or equivalent professional experience.
- 7+ years of experience as a Technical Artist in game development, with at least 2 years in a lead or senior capacity.
- Proven experience in developing and optimizing art pipelines and tools for AAA titles.
- Expertise in 3D modeling, texturing, and rigging principles.
- Proficiency with game engines like Unreal Engine or Unity.
- Strong knowledge of shader authoring (HLSL/GLSL) and rendering pipelines.
- Experience with scripting languages (e.g., Python, MEL).
- Excellent problem-solving, communication, and leadership skills.
- A portfolio showcasing outstanding technical art contributions to shipped titles.
Lead Technical Artist
Posted 7 days ago
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Job Description
Responsibilities:
- Develop and maintain efficient art pipelines and workflows for game development.
- Create, optimize, and implement shaders, materials, and lighting solutions.
- Develop custom tools, scripts, and plugins to enhance artist productivity.
- Troubleshoot and resolve technical issues related to art assets and engine integration.
- Collaborate with engineers to define and implement engine features relevant to art production.
- Establish and enforce art standards and best practices for performance and visual quality.
- Mentor and guide junior technical artists, providing feedback and support.
- Work closely with art directors to ensure artistic vision is achievable within technical constraints.
- Create and manage documentation for tools, pipelines, and technical art processes.
- Stay up-to-date with emerging technologies and industry trends in real-time graphics and game development.
- Bachelor's degree in Computer Graphics, Fine Arts, Computer Science, or a related field, or equivalent experience.
- Minimum of 5 years of experience as a Technical Artist in the game industry.
- Proficiency in industry-standard 3D modeling, texturing, and animation software (e.g., Maya, 3ds Max, Substance Painter, Photoshop).
- Strong understanding of game engines (e.g., Unreal Engine, Unity).
- Expertise in scripting languages such as Python, MEL, or C#.
- Experience with shader development (e.g., HLSL, GLSL) and material creation.
- Excellent understanding of rendering techniques, performance optimization, and asset management.
- Strong problem-solving and debugging skills.
- Excellent communication and collaboration abilities.
- Ability to lead and mentor a team.
Lead Technical Artist
Posted 7 days ago
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Job Description
Responsibilities:
- Lead and mentor a team of technical artists, providing guidance on art asset creation, optimization, and pipeline development.
- Develop, implement, and maintain efficient art pipelines and tools to support 3D asset creation, animation, and integration into the game engine.
- Collaborate closely with art directors, game designers, and programmers to translate artistic concepts into technically feasible solutions.
- Optimize 3D models, textures, shaders, and lighting for maximum performance across target platforms without compromising visual quality.
- Create and maintain high-quality materials, shaders, and visual effects using the game engine's scripting and material editor.
- Troubleshoot and resolve technical issues related to art assets, shaders, and engine integration.
- Research and implement new technologies and techniques to enhance visual quality and production efficiency.
- Establish and enforce best practices for asset creation, naming conventions, and version control.
- Develop and deliver clear technical documentation and training materials for the art team.
- Actively participate in art reviews, providing constructive feedback on technical implementation and visual consistency.
Qualifications:
- Bachelor's degree in Computer Graphics, Game Design, or a related field; equivalent professional experience will be considered.
- 8+ years of experience in technical art roles within the game development industry, with demonstrated leadership experience.
- Proficiency in 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Painter, Photoshop).
- Expertise in modern game engines such as Unreal Engine or Unity, including shader creation, material authoring, and lighting systems.
- Strong scripting skills (e.g., Python, MEL, C#) for tool development and pipeline automation.
- Deep understanding of real-time rendering techniques, PBR workflows, and performance optimization strategies.
- Excellent problem-solving skills and the ability to debug complex visual and technical issues.
- Strong artistic eye and a passion for creating visually compelling experiences.
- Effective communication, collaboration, and mentorship abilities.
- Experience with animation systems and rigging is a plus.
Lead Technical Artist (Remote)
Posted 7 days ago
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Job Description
Responsibilities:
- Lead the technical art team, providing direction, mentorship, and fostering a collaborative environment for remote team members.
- Develop, implement, and maintain robust art pipelines and workflows for 3D asset creation, texturing, and shading across multiple game engines.
- Create and optimize high-quality 3D assets, shaders, and visual effects that meet artistic and technical requirements.
- Collaborate closely with game designers, character artists, environment artists, and engineers to solve complex visual challenges.
- Develop and implement tools and scripts to automate art asset creation, improve efficiency, and enhance artist productivity.
- Troubleshoot and resolve technical issues related to art assets, rendering, and performance optimization.
- Research and evaluate new technologies, software, and techniques to advance the studio's art capabilities.
- Ensure art assets adhere to performance budgets and technical specifications for target platforms.
- Conduct technical reviews of art assets and provide constructive feedback to artists.
- Contribute to the overall art direction and visual quality of the game projects.
Qualifications:
- Bachelor's degree in Computer Graphics, Fine Arts, or a related field, or equivalent practical experience.
- Minimum of 7 years of experience as a Technical Artist in the game development industry, with at least 2 years in a lead or senior role.
- Expertise in industry-standard 3D modeling, texturing, and rendering software (e.g., Maya, 3ds Max, Substance Painter, Photoshop).
- Proficiency in one or more major game engines such as Unreal Engine or Unity.
- Strong programming or scripting skills (e.g., Python, C#, C++) for tool development and pipeline automation.
- Deep understanding of PBR workflows, shaders, lighting, and rendering techniques.
- Excellent problem-solving, debugging, and optimization skills.
- Strong artistic eye and a keen understanding of art principles.
- Exceptional communication and collaboration skills, vital for a remote-first team.
- Experience managing and mentoring remote artistic teams is a significant advantage.
Lead 3D Technical Artist
Posted 7 days ago
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Job Description
Responsibilities:
- Develop, maintain, and improve 3D art pipelines, tools, and workflows.
- Create high-quality 3D assets, including models, textures, and materials, adhering to technical and artistic specifications.
- Optimize 3D assets for real-time rendering engines, ensuring optimal performance and visual fidelity.
- Develop and implement shaders, scripts, and plugins to enhance the art creation process.
- Collaborate with art and engineering teams to define technical requirements and constraints.
- Mentor and guide junior technical artists, providing feedback and support.
- Troubleshoot technical issues related to 3D art assets and engine integration.
- Stay up-to-date with industry trends, new technologies, and best practices in 3D art and game development.
- Participate in art reviews and provide constructive feedback.
- Ensure consistency in art style and technical quality across the project.
Qualifications:
- Bachelor's degree in Computer Graphics, Art, or a related field, or equivalent professional experience.
- 5+ years of experience as a Technical Artist in the game development industry.
- Proficiency in 3D modeling software (e.g., Maya, 3ds Max, Blender) and texturing tools (e.g., Substance Painter, Photoshop).
- Strong understanding of game engines (e.g., Unreal Engine, Unity).
- Experience with scripting languages (e.g., Python, MEL) and shader development (e.g., HLSL, GLSL).
- Excellent problem-solving and analytical skills.
- Strong artistic eye and a good understanding of form, color, and light.
- Effective communication and teamwork skills.
- Experience leading or mentoring junior team members is a plus.
Lead Video Game Technical Artist
Posted 7 days ago
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Job Description
Key Responsibilities:
- Develop and maintain art pipelines for 3D asset creation.
- Create and optimize shaders, tools, and scripts for game art.
- Collaborate with artists to ensure assets meet technical requirements and performance budgets.
- Work closely with programmers to implement and refine art-related features.
- Optimize 3D models, textures, and animations for real-time rendering.
- Troubleshoot and resolve technical art issues.
- Mentor and guide junior technical artists.
- Conduct performance analysis and implement optimization strategies.
- Research and implement new art technologies and workflows.
- Ensure consistent visual quality and technical integrity across game assets.
- Bachelor's degree in Computer Science, Digital Art, Game Design, or a related field.
- 5+ years of experience as a Technical Artist in the video game industry.
- Strong proficiency in 3D modeling, texturing, and animation software (e.g., Maya, 3ds Max, Substance Painter).
- Expertise in game engines like Unreal Engine or Unity.
- Proficiency in scripting languages (e.g., Python, MEL, C#).
- Experience with shader development (HLSL, GLSL).
- Strong understanding of real-time rendering techniques and optimization.
- Excellent problem-solving and analytical skills.
- Good communication and collaboration abilities.
- A portfolio showcasing relevant technical art work is required.
Lead 3D Animator & Technical Artist (Remote)
Posted 5 days ago
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Job Description
Responsibilities:
- Lead and inspire a team of 3D animators and technical artists, fostering a collaborative and productive remote work environment.
- Create high-quality, character and environment animations that are compelling, technically sound, and meet project requirements.
- Develop and maintain robust rigging systems for characters and props, ensuring flexibility and ease of use for animators.
- Implement and optimize 3D assets, textures, shaders, and lighting within the game engine to achieve stunning visual fidelity and maintain performance targets.
- Collaborate with engineers to develop and refine animation tools, pipelines, and engine integrations.
- Establish and enforce technical and artistic guidelines for 3D asset creation and animation.
- Troubleshoot and resolve technical issues related to animation, rigging, and asset integration.
- Stay current with industry trends, emerging technologies, and best practices in 3D animation and technical art.
- Provide constructive feedback and mentorship to team members.
- Contribute to the overall artistic vision and quality of the project.
- Bachelor's degree in Computer Animation, Digital Art, Game Design, or a related field, or equivalent professional experience.
- Minimum of 7 years of experience in 3D animation and technical art, with at least 2 years in a leadership role.
- Expert proficiency in 3D modeling, rigging, and animation software (e.g., Maya, Blender, 3ds Max).
- Advanced knowledge of real-time rendering engines (e.g., Unreal Engine, Unity).
- Strong understanding of shaders, material creation (PBR workflows), and texture optimization.
- Experience with scripting languages (e.g., Python, MEL) for tool development and pipeline automation.
- Excellent understanding of animation principles, character performance, and storytelling.
- Ability to diagnose and solve complex technical challenges in a fast-paced production environment.
- Strong communication, collaboration, and leadership skills, essential for a remote team.
- A compelling portfolio showcasing exceptional 3D animation, rigging, and technical art skills is mandatory.
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Game Development Instructor
Posted 3 days ago
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Job Description
Bay State Learning Center, a small nonprofit non-coercive self-directed learning center, is a different option for adolescents and teens to learn and grow. We have students from 10 to 18 years old. All of whom are excited to learn and dig deeper into subjects than public school allows them.
Bay State Learning Center (BSLC) is looking for a volunteer who can help a small group of interested teens with an introduction to game design and development, tapping into their love for creativity and technology. Help them understand the concepts, elements of game design, player design, and pro tools used for game design, starting from proof of concept to paper and digital prototyping to production level design and testing.Classes are small or maybe one-on-one and do not require any grading or assessment. All the volunteer instructor would be asked beyond teaching is to note who attended and make a very short summary of what was discussed.
We are flexible and love to add diversity to our students education, so any type of time commitment you are open to could help. We would very much love a volunteer who could commit to teach at least 8 weeks or one semester, but even one-time workshops add enrichment to our program.
Transportation to Dedham is required, and you must be available between 10am and 2pm Monday-Thursday.
THANKS!
Please view our website: baystatelearning.org
Lead Animator (Game Development)
Posted today
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Job Description
Responsibilities:
- Lead and mentor a team of animators, providing technical guidance, artistic direction, and constructive feedback.
- Develop and maintain high-quality animation pipelines, workflows, and standards for characters, creatures, and environments.
- Create compelling and lifelike animations that align with the artistic vision and gameplay requirements.
- Collaborate closely with game designers, art directors, and programmers to integrate animations seamlessly into the game.
- Oversee the animation process from initial blocking to final polish, ensuring consistency and quality across all assets.
- Implement motion capture data, clean it up, and adapt it for in-game use.
- Research and experiment with new animation techniques and technologies to enhance visual fidelity.
- Conduct animation reviews and provide clear, actionable feedback to the animation team.
- Contribute to the overall art direction and visual storytelling of the game.
- Bachelor's degree in Animation, Fine Arts, or a related field, or equivalent professional experience.
- Minimum of 6 years of professional animation experience in the video game industry, with at least 2 years in a lead or senior role.
- Mastery of 3D animation software (e.g., Maya, 3ds Max, Blender) and game engines (e.g., Unreal Engine, Unity).
- Deep understanding of animation principles, cinematography, and storytelling through movement.
- Proven experience in character rigging and skinning.
- Strong portfolio showcasing exceptional animation skills and creative range.
- Excellent leadership, communication, and interpersonal skills, with the ability to manage and inspire a remote team.
- Ability to multitask and manage priorities effectively in a fast-paced development environment.
- Passion for video games and a keen eye for detail.
Senior Animator - Game Development
Posted 7 days ago
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Job Description
Key Responsibilities:
- Create high-quality, believable, and engaging animations for characters, creatures, and in-game objects using industry-standard software (e.g., Maya, Blender).
- Work closely with game designers, art directors, and technical artists to interpret animation requirements and ensure alignment with game vision.
- Develop and refine animation cycles for locomotion, combat, emotives, cinematics, and other gameplay elements.
- Implement animations into the game engine (e.g., Unreal Engine, Unity), ensuring proper integration and performance.
- Create keyframe animations, motion capture cleanup, and retargeting as needed.
- Contribute to the development of animation style guides and pipelines.
- Provide feedback and guidance to junior animators, fostering their artistic and technical growth.
- Troubleshoot and resolve animation-related technical issues.
- Collaborate on the design and implementation of character rigging systems.
- Stay current with emerging animation technologies, techniques, and industry trends.
- Participate in brainstorming sessions and contribute creative ideas for game mechanics and character performances.
- Ensure all animations meet the project's quality standards and deadlines.
- Bachelor's degree in Animation, Fine Arts, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional animation experience in the video game industry.
- Strong portfolio demonstrating a wide range of animation skills, including character animation, creature animation, and facial animation.
- Proficiency in 3D animation software such as Autodesk Maya, Blender, or similar.
- Experience with game engines like Unreal Engine or Unity.
- Solid understanding of animation principles, timing, weight, and character performance.
- Experience with motion capture data editing and implementation.
- Familiarity with character rigging and skinning processes.
- Excellent artistic eye and a strong sense of form, anatomy, and movement.
- Good communication and collaboration skills, with the ability to receive and incorporate feedback.
- Ability to work effectively under pressure and meet tight deadlines.
- Passion for video games and a deep understanding of different game genres.