76 Lead Technical Artist jobs in the United States

Lead Technical Artist - AAA Game Development

95101 San Jose, California $160000 Annually WhatJobs

Posted 7 days ago

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Job Description

full-time
Our client, a globally recognized leader in interactive entertainment, is seeking a visionary Lead Technical Artist to join their award-winning studio in **San Jose, California, US**. This is a pivotal role where you will bridge the gap between art and technology, empowering artists to create stunning visuals while ensuring technical feasibility and performance optimization for next-generation video games. You will be responsible for developing and maintaining art pipelines, tools, and workflows, as well as providing technical guidance and support to the art team.

Key responsibilities include collaborating with engineers and artists to define and implement cutting-edge rendering techniques, shaders, and visual effects. You will also be instrumental in optimizing game assets for various platforms, troubleshooting technical art issues, and driving innovation in art production. The ideal candidate possesses a deep understanding of 3D art creation software (e.g., Maya, 3ds Max, Blender), game engines (e.g., Unreal Engine, Unity), and shader development languages (e.g., HLSL, GLSL). You should have a proven track record of successfully delivering visually impressive AAA titles, demonstrating exceptional problem-solving skills and a strong artistic sensibility. This role requires excellent communication and leadership abilities, with the capacity to mentor junior technical artists and foster a collaborative and productive team environment. We are looking for a creative individual who is passionate about pushing the boundaries of visual fidelity in games and can effectively translate artistic vision into technically achievable realities. Your ability to anticipate and solve complex technical challenges will be crucial.

Qualifications:
  • Bachelor's degree in Computer Graphics, Art, or a related field, or equivalent professional experience.
  • 7+ years of experience as a Technical Artist in game development, with at least 2 years in a lead or senior capacity.
  • Proven experience in developing and optimizing art pipelines and tools for AAA titles.
  • Expertise in 3D modeling, texturing, and rigging principles.
  • Proficiency with game engines like Unreal Engine or Unity.
  • Strong knowledge of shader authoring (HLSL/GLSL) and rendering pipelines.
  • Experience with scripting languages (e.g., Python, MEL).
  • Excellent problem-solving, communication, and leadership skills.
  • A portfolio showcasing outstanding technical art contributions to shipped titles.
This hybrid position requires regular collaboration within our **San Jose, California, US** studio, alongside the flexibility to work remotely.
Apply Now

Lead Technical Artist

48201 Detroit, Michigan $110000 Annually WhatJobs

Posted 7 days ago

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Job Description

full-time
Our client, a renowned player in the **Arts & Entertainment** sector, is seeking a highly skilled and creative Lead Technical Artist to join their innovative studio located in **Detroit, Michigan, US**. This role is instrumental in bridging the gap between art and technology, ensuring the seamless integration of artistic assets into the game engine and optimizing workflows for the art team. The ideal candidate will possess a strong command of 3D art pipelines, scripting languages (e.g., Python, MEL), and shader development, alongside a deep understanding of game development principles. You will be responsible for developing tools and plugins, troubleshooting technical art challenges, establishing best practices, and mentoring junior technical artists. This position requires a blend of artistic talent and technical expertise, with a passion for creating visually stunning and performant digital experiences. You will collaborate closely with art directors, game designers, and programmers to bring imaginative worlds and characters to life.

Responsibilities:
  • Develop and maintain efficient art pipelines and workflows for game development.
  • Create, optimize, and implement shaders, materials, and lighting solutions.
  • Develop custom tools, scripts, and plugins to enhance artist productivity.
  • Troubleshoot and resolve technical issues related to art assets and engine integration.
  • Collaborate with engineers to define and implement engine features relevant to art production.
  • Establish and enforce art standards and best practices for performance and visual quality.
  • Mentor and guide junior technical artists, providing feedback and support.
  • Work closely with art directors to ensure artistic vision is achievable within technical constraints.
  • Create and manage documentation for tools, pipelines, and technical art processes.
  • Stay up-to-date with emerging technologies and industry trends in real-time graphics and game development.
Qualifications:
  • Bachelor's degree in Computer Graphics, Fine Arts, Computer Science, or a related field, or equivalent experience.
  • Minimum of 5 years of experience as a Technical Artist in the game industry.
  • Proficiency in industry-standard 3D modeling, texturing, and animation software (e.g., Maya, 3ds Max, Substance Painter, Photoshop).
  • Strong understanding of game engines (e.g., Unreal Engine, Unity).
  • Expertise in scripting languages such as Python, MEL, or C#.
  • Experience with shader development (e.g., HLSL, GLSL) and material creation.
  • Excellent understanding of rendering techniques, performance optimization, and asset management.
  • Strong problem-solving and debugging skills.
  • Excellent communication and collaboration abilities.
  • Ability to lead and mentor a team.
Apply Now

Lead Technical Artist

45201 Cincinnati, Ohio $110000 Annually WhatJobs

Posted 7 days ago

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Job Description

full-time
Our client, a renowned studio celebrated for its immersive and visually stunning interactive entertainment, is seeking a highly skilled and creative Lead Technical Artist. This role is crucial for bridging the gap between art and engineering, ensuring that artistic vision is realized efficiently and effectively within the game development pipeline. You will guide a team of technical artists, develop innovative tools and workflows, and optimize assets for performance and visual fidelity. This position offers a hybrid work arrangement, fostering collaboration while providing flexibility.

Responsibilities:
  • Lead and mentor a team of technical artists, providing guidance on art asset creation, optimization, and pipeline development.
  • Develop, implement, and maintain efficient art pipelines and tools to support 3D asset creation, animation, and integration into the game engine.
  • Collaborate closely with art directors, game designers, and programmers to translate artistic concepts into technically feasible solutions.
  • Optimize 3D models, textures, shaders, and lighting for maximum performance across target platforms without compromising visual quality.
  • Create and maintain high-quality materials, shaders, and visual effects using the game engine's scripting and material editor.
  • Troubleshoot and resolve technical issues related to art assets, shaders, and engine integration.
  • Research and implement new technologies and techniques to enhance visual quality and production efficiency.
  • Establish and enforce best practices for asset creation, naming conventions, and version control.
  • Develop and deliver clear technical documentation and training materials for the art team.
  • Actively participate in art reviews, providing constructive feedback on technical implementation and visual consistency.

Qualifications:
  • Bachelor's degree in Computer Graphics, Game Design, or a related field; equivalent professional experience will be considered.
  • 8+ years of experience in technical art roles within the game development industry, with demonstrated leadership experience.
  • Proficiency in 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Painter, Photoshop).
  • Expertise in modern game engines such as Unreal Engine or Unity, including shader creation, material authoring, and lighting systems.
  • Strong scripting skills (e.g., Python, MEL, C#) for tool development and pipeline automation.
  • Deep understanding of real-time rendering techniques, PBR workflows, and performance optimization strategies.
  • Excellent problem-solving skills and the ability to debug complex visual and technical issues.
  • Strong artistic eye and a passion for creating visually compelling experiences.
  • Effective communication, collaboration, and mentorship abilities.
  • Experience with animation systems and rigging is a plus.
This engaging hybrid role is located in Cincinnati, Ohio, US . If you are a visionary technical artist ready to elevate the visual standards of groundbreaking games, we invite you to apply.
Apply Now

Lead Technical Artist (Remote)

75201 Prairie View, Texas $140000 Annually WhatJobs

Posted 7 days ago

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Job Description

full-time
Our client, a pioneering studio in the interactive entertainment space, is seeking a highly skilled and creative Lead Technical Artist to join their fully remote team. In this pivotal role, you will bridge the gap between art and engineering, driving the technical execution of art assets and pipelines for cutting-edge video game development. You will be instrumental in establishing and optimizing workflows, empowering artists, and ensuring the visual fidelity and performance of game environments and characters. This position offers the unique opportunity to work from anywhere in the world, contributing to groundbreaking projects.

Responsibilities:
  • Lead the technical art team, providing direction, mentorship, and fostering a collaborative environment for remote team members.
  • Develop, implement, and maintain robust art pipelines and workflows for 3D asset creation, texturing, and shading across multiple game engines.
  • Create and optimize high-quality 3D assets, shaders, and visual effects that meet artistic and technical requirements.
  • Collaborate closely with game designers, character artists, environment artists, and engineers to solve complex visual challenges.
  • Develop and implement tools and scripts to automate art asset creation, improve efficiency, and enhance artist productivity.
  • Troubleshoot and resolve technical issues related to art assets, rendering, and performance optimization.
  • Research and evaluate new technologies, software, and techniques to advance the studio's art capabilities.
  • Ensure art assets adhere to performance budgets and technical specifications for target platforms.
  • Conduct technical reviews of art assets and provide constructive feedback to artists.
  • Contribute to the overall art direction and visual quality of the game projects.

Qualifications:
  • Bachelor's degree in Computer Graphics, Fine Arts, or a related field, or equivalent practical experience.
  • Minimum of 7 years of experience as a Technical Artist in the game development industry, with at least 2 years in a lead or senior role.
  • Expertise in industry-standard 3D modeling, texturing, and rendering software (e.g., Maya, 3ds Max, Substance Painter, Photoshop).
  • Proficiency in one or more major game engines such as Unreal Engine or Unity.
  • Strong programming or scripting skills (e.g., Python, C#, C++) for tool development and pipeline automation.
  • Deep understanding of PBR workflows, shaders, lighting, and rendering techniques.
  • Excellent problem-solving, debugging, and optimization skills.
  • Strong artistic eye and a keen understanding of art principles.
  • Exceptional communication and collaboration skills, vital for a remote-first team.
  • Experience managing and mentoring remote artistic teams is a significant advantage.
This is a fully remote position, offering a highly competitive salary, excellent benefits, and the chance to be part of a passionate team creating immersive digital experiences.
Apply Now

Lead 3D Technical Artist

02101 Boston, Massachusetts $120000 Annually WhatJobs

Posted 7 days ago

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Job Description

full-time
Our client, a renowned game development studio, is seeking a talented and experienced Lead 3D Technical Artist to join their innovative team in Boston, Massachusetts, US . This role offers a unique opportunity to blend artistic vision with technical expertise, pushing the boundaries of visual fidelity in next-generation games. You will be responsible for developing and maintaining art pipelines, creating complex 3D assets, and optimizing them for performance across multiple platforms. The ideal candidate will have a deep understanding of 3D modeling, texturing, rigging, and animation, combined with strong scripting and shader development skills. You will collaborate closely with art directors, game designers, and engineers to ensure that the visual style and technical requirements of the game are met. This position involves mentoring junior technical artists, establishing best practices, and troubleshooting technical challenges related to art assets. The hybrid work model allows for flexibility, blending collaborative studio time with focused remote work, ensuring a productive and engaging environment. We are looking for a creative problem-solver with a passion for games and a commitment to delivering high-quality visual experiences. Your contributions will be instrumental in shaping the aesthetic and technical foundation of our client's upcoming titles.

Responsibilities:
  • Develop, maintain, and improve 3D art pipelines, tools, and workflows.
  • Create high-quality 3D assets, including models, textures, and materials, adhering to technical and artistic specifications.
  • Optimize 3D assets for real-time rendering engines, ensuring optimal performance and visual fidelity.
  • Develop and implement shaders, scripts, and plugins to enhance the art creation process.
  • Collaborate with art and engineering teams to define technical requirements and constraints.
  • Mentor and guide junior technical artists, providing feedback and support.
  • Troubleshoot technical issues related to 3D art assets and engine integration.
  • Stay up-to-date with industry trends, new technologies, and best practices in 3D art and game development.
  • Participate in art reviews and provide constructive feedback.
  • Ensure consistency in art style and technical quality across the project.

Qualifications:
  • Bachelor's degree in Computer Graphics, Art, or a related field, or equivalent professional experience.
  • 5+ years of experience as a Technical Artist in the game development industry.
  • Proficiency in 3D modeling software (e.g., Maya, 3ds Max, Blender) and texturing tools (e.g., Substance Painter, Photoshop).
  • Strong understanding of game engines (e.g., Unreal Engine, Unity).
  • Experience with scripting languages (e.g., Python, MEL) and shader development (e.g., HLSL, GLSL).
  • Excellent problem-solving and analytical skills.
  • Strong artistic eye and a good understanding of form, color, and light.
  • Effective communication and teamwork skills.
  • Experience leading or mentoring junior team members is a plus.
Apply Now

Lead Video Game Technical Artist

94103 San Francisco, California $130000 Annually WhatJobs

Posted 7 days ago

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full-time
Our client, a renowned game development studio based in the vibrant **San Francisco, California, US**, is seeking a talented and experienced Lead Video Game Technical Artist to join their creative team. This crucial role bridges the gap between artistic vision and technical implementation, ensuring that game assets are optimized for performance and rendered beautifully within the game engine. The Lead Technical Artist will be responsible for developing and maintaining art pipelines, creating tools and shaders, optimizing 3D models and textures, and collaborating closely with both artists and programmers. You will mentor junior technical artists, define best practices for asset creation, and troubleshoot complex technical art challenges. Key responsibilities include scripting for automation, developing shaders for various visual effects, performance profiling and optimization, and ensuring the efficient integration of art assets into the game engine (e.g., Unreal Engine, Unity). The ideal candidate will possess a strong understanding of 3D art principles, programming/scripting skills, and deep experience with game engines. This is an exciting opportunity to contribute to the development of visually stunning and technically advanced video games with a passionate and innovative team. We are looking for a creative problem-solver with a keen eye for detail and a passion for pushing the boundaries of game art technology. Your expertise will be vital in ensuring the high-quality delivery of art assets for upcoming titles.

Key Responsibilities:
  • Develop and maintain art pipelines for 3D asset creation.
  • Create and optimize shaders, tools, and scripts for game art.
  • Collaborate with artists to ensure assets meet technical requirements and performance budgets.
  • Work closely with programmers to implement and refine art-related features.
  • Optimize 3D models, textures, and animations for real-time rendering.
  • Troubleshoot and resolve technical art issues.
  • Mentor and guide junior technical artists.
  • Conduct performance analysis and implement optimization strategies.
  • Research and implement new art technologies and workflows.
  • Ensure consistent visual quality and technical integrity across game assets.
Qualifications:
  • Bachelor's degree in Computer Science, Digital Art, Game Design, or a related field.
  • 5+ years of experience as a Technical Artist in the video game industry.
  • Strong proficiency in 3D modeling, texturing, and animation software (e.g., Maya, 3ds Max, Substance Painter).
  • Expertise in game engines like Unreal Engine or Unity.
  • Proficiency in scripting languages (e.g., Python, MEL, C#).
  • Experience with shader development (HLSL, GLSL).
  • Strong understanding of real-time rendering techniques and optimization.
  • Excellent problem-solving and analytical skills.
  • Good communication and collaboration abilities.
  • A portfolio showcasing relevant technical art work is required.
Apply Now

Lead 3D Animator & Technical Artist (Remote)

80202 Denver, Colorado $100000 Annually WhatJobs

Posted 5 days ago

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Job Description

full-time
Our client is seeking a highly skilled and visionary Lead 3D Animator & Technical Artist to join their acclaimed entertainment division. This is a fully remote, full-time position, allowing you to contribute your talents from anywhere in the US. You will play a pivotal role in bringing our client's creative visions to life, bridging the gap between artistic expression and technical implementation for immersive interactive experiences. The ideal candidate will have a strong portfolio demonstrating exceptional animation skills and a deep understanding of 3D asset pipelines, rigging, shaders, and optimization. You'll work closely with game designers, art directors, and engineers to ensure the highest quality visual output and performance.

Responsibilities:
  • Lead and inspire a team of 3D animators and technical artists, fostering a collaborative and productive remote work environment.
  • Create high-quality, character and environment animations that are compelling, technically sound, and meet project requirements.
  • Develop and maintain robust rigging systems for characters and props, ensuring flexibility and ease of use for animators.
  • Implement and optimize 3D assets, textures, shaders, and lighting within the game engine to achieve stunning visual fidelity and maintain performance targets.
  • Collaborate with engineers to develop and refine animation tools, pipelines, and engine integrations.
  • Establish and enforce technical and artistic guidelines for 3D asset creation and animation.
  • Troubleshoot and resolve technical issues related to animation, rigging, and asset integration.
  • Stay current with industry trends, emerging technologies, and best practices in 3D animation and technical art.
  • Provide constructive feedback and mentorship to team members.
  • Contribute to the overall artistic vision and quality of the project.
Qualifications:
  • Bachelor's degree in Computer Animation, Digital Art, Game Design, or a related field, or equivalent professional experience.
  • Minimum of 7 years of experience in 3D animation and technical art, with at least 2 years in a leadership role.
  • Expert proficiency in 3D modeling, rigging, and animation software (e.g., Maya, Blender, 3ds Max).
  • Advanced knowledge of real-time rendering engines (e.g., Unreal Engine, Unity).
  • Strong understanding of shaders, material creation (PBR workflows), and texture optimization.
  • Experience with scripting languages (e.g., Python, MEL) for tool development and pipeline automation.
  • Excellent understanding of animation principles, character performance, and storytelling.
  • Ability to diagnose and solve complex technical challenges in a fast-paced production environment.
  • Strong communication, collaboration, and leadership skills, essential for a remote team.
  • A compelling portfolio showcasing exceptional 3D animation, rigging, and technical art skills is mandatory.
This is an exceptional opportunity to leave your mark on groundbreaking projects while enjoying the flexibility of a fully remote role. If you're a master of your craft and a proven leader, we want to hear from you.
Apply Now
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About the latest Lead technical artist Jobs in United States !

Game Development Instructor

02026 Dedham, Massachusetts Bay State Learning Center

Posted 3 days ago

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Game Design & Development Instructor @ Bay State Learning Center

Bay State Learning Center, a small nonprofit non-coercive self-directed learning center, is a different option for adolescents and teens to learn and grow. We have students from 10 to 18 years old. All of whom are excited to learn and dig deeper into subjects than public school allows them.

Bay State Learning Center (BSLC) is looking for a volunteer who can help a small group of interested teens with an introduction to game design and development, tapping into their love for creativity and technology. Help them understand the concepts, elements of game design, player design, and pro tools used for game design, starting from proof of concept to paper and digital prototyping to production level design and testing.

Classes are small or maybe one-on-one and do not require any grading or assessment. All the volunteer instructor would be asked beyond teaching is to note who attended and make a very short summary of what was discussed.

We are flexible and love to add diversity to our students education, so any type of time commitment you are open to could help. We would very much love a volunteer who could commit to teach at least 8 weeks or one semester, but even one-time workshops add enrichment to our program.

Transportation to Dedham is required, and you must be available between 10am and 2pm Monday-Thursday.

THANKS!

Please view our website: baystatelearning.org

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Lead Animator (Game Development)

84097 Provo, Utah $130000 Annually WhatJobs

Posted today

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Job Description

full-time
Our client, a groundbreaking force in the Arts & Entertainment industry, is actively seeking a visionary Lead Animator to spearhead animation initiatives within their fully remote game development studio. This role is central to shaping the visual narrative and character performance of our cutting-edge projects. The ideal candidate will be a master of animation principles, possess exceptional leadership qualities, and be adept at guiding a team of artists in a virtual collaborative environment. You will be responsible for defining and implementing animation pipelines, ensuring high-quality character and environmental animations, and fostering a creative atmosphere.

Responsibilities:
  • Lead and mentor a team of animators, providing technical guidance, artistic direction, and constructive feedback.
  • Develop and maintain high-quality animation pipelines, workflows, and standards for characters, creatures, and environments.
  • Create compelling and lifelike animations that align with the artistic vision and gameplay requirements.
  • Collaborate closely with game designers, art directors, and programmers to integrate animations seamlessly into the game.
  • Oversee the animation process from initial blocking to final polish, ensuring consistency and quality across all assets.
  • Implement motion capture data, clean it up, and adapt it for in-game use.
  • Research and experiment with new animation techniques and technologies to enhance visual fidelity.
  • Conduct animation reviews and provide clear, actionable feedback to the animation team.
  • Contribute to the overall art direction and visual storytelling of the game.
Qualifications:
  • Bachelor's degree in Animation, Fine Arts, or a related field, or equivalent professional experience.
  • Minimum of 6 years of professional animation experience in the video game industry, with at least 2 years in a lead or senior role.
  • Mastery of 3D animation software (e.g., Maya, 3ds Max, Blender) and game engines (e.g., Unreal Engine, Unity).
  • Deep understanding of animation principles, cinematography, and storytelling through movement.
  • Proven experience in character rigging and skinning.
  • Strong portfolio showcasing exceptional animation skills and creative range.
  • Excellent leadership, communication, and interpersonal skills, with the ability to manage and inspire a remote team.
  • Ability to multitask and manage priorities effectively in a fast-paced development environment.
  • Passion for video games and a keen eye for detail.
This is a unique opportunity for a talented Lead Animator to shape the future of interactive entertainment from the comfort of their home. If you are driven by creativity and excel in a remote collaborative setting, we encourage you to apply.
Apply Now

Senior Animator - Game Development

92101 San Diego Country Estates, California $95000 Annually WhatJobs

Posted 7 days ago

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full-time
Our client is an award-winning game development studio renowned for creating immersive and visually stunning interactive experiences. They are seeking a highly talented Senior Animator to bring characters and environments to life in **San Diego, California, US**. This role requires exceptional artistic skill, a deep understanding of animation principles, and a passion for video games. You will be responsible for creating high-quality character and creature animations, contributing to the overall aesthetic and gameplay experience. The ideal candidate possesses a strong portfolio showcasing a range of animation styles and techniques, with experience working within game development pipelines.

Key Responsibilities:
  • Create high-quality, believable, and engaging animations for characters, creatures, and in-game objects using industry-standard software (e.g., Maya, Blender).
  • Work closely with game designers, art directors, and technical artists to interpret animation requirements and ensure alignment with game vision.
  • Develop and refine animation cycles for locomotion, combat, emotives, cinematics, and other gameplay elements.
  • Implement animations into the game engine (e.g., Unreal Engine, Unity), ensuring proper integration and performance.
  • Create keyframe animations, motion capture cleanup, and retargeting as needed.
  • Contribute to the development of animation style guides and pipelines.
  • Provide feedback and guidance to junior animators, fostering their artistic and technical growth.
  • Troubleshoot and resolve animation-related technical issues.
  • Collaborate on the design and implementation of character rigging systems.
  • Stay current with emerging animation technologies, techniques, and industry trends.
  • Participate in brainstorming sessions and contribute creative ideas for game mechanics and character performances.
  • Ensure all animations meet the project's quality standards and deadlines.
Qualifications:
  • Bachelor's degree in Animation, Fine Arts, Game Design, or a related field, or equivalent professional experience.
  • Minimum of 5 years of professional animation experience in the video game industry.
  • Strong portfolio demonstrating a wide range of animation skills, including character animation, creature animation, and facial animation.
  • Proficiency in 3D animation software such as Autodesk Maya, Blender, or similar.
  • Experience with game engines like Unreal Engine or Unity.
  • Solid understanding of animation principles, timing, weight, and character performance.
  • Experience with motion capture data editing and implementation.
  • Familiarity with character rigging and skinning processes.
  • Excellent artistic eye and a strong sense of form, anatomy, and movement.
  • Good communication and collaboration skills, with the ability to receive and incorporate feedback.
  • Ability to work effectively under pressure and meet tight deadlines.
  • Passion for video games and a deep understanding of different game genres.
Our client offers a competitive salary, comprehensive benefits, a creative and collaborative work environment, and the chance to work on exciting, high-profile game projects.
Apply Now
 

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