4 Motion Capture jobs in the United States
Motion Capture Lead
Posted 5 days ago
Job Viewed
Job Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Motion Capture Lead to join our team in the Boston hub and play a key role in building the motion capture foundation for our upcoming projects!
This role is part of the Shared Development Services (SDS) group, meaning you will be embedded within a collaborative, cross-studio collective supporting multiple productions. As a Mocap Lead, you will not only build the local mocap capabilities from the ground up, but also work closely with our established Motion Capture department in Poland to align workflows, share pipeline solutions, and ensure consistency across studios.
You'll be responsible for implementing and evolving our motion capture pipeline, managing and maintaining the Vicon, Optitrack, or Qualisys systems, and assembling a team of mocap professionals in Boston. If you're excited by the idea of shaping foundational technology and processes in a collaborative, international environment, this is the opportunity for you!
Daily Responsibilities
* Lead the design and implementation of the end-to-end motion capture pipeline for the Boston studio, focusing on performance quality, scalability, and integration with production workflows.
* Own the setup, operation, and maintenance of one of the optical motion capture systems: Vicon, Optitrack, or Qualisys (including camera calibration, shoot prep, and post-processing)
* Work closely with our Poland-based Motion Capture department to coordinate workflows, establish shared standards, and enable cross-studio pipeline continuity.
* Ensure smooth data exchange and alignment of tools and processes between studios.
* Collaborate with teams across animation, cinematics, and gameplay to ensure mocap processes support cross-discipline needs.
* Recruit, onboard, and manage a Boston-based mocap team, fostering a culture of collaboration and technical excellence.
* Supervise all aspects of the mocap shoot process-from planning and scheduling to execution and data delivery.
* Develop and maintain best practices for data capture, cleanup, and DCC/engine integration.
* Work with pipeline and tools developers to design and iterate on automation, retargeting, and review tools.
* Document workflows and provide training and mentorship to team members.
* Act as the local go-to expert for motion capture in the Boston hub.
* Ability to travel to Poland on occasion
Qualifications
* Proven experience designing and leading motion capture pipelines in a game or film production environment.
* Hands-on experience with Vicon systems, including camera calibration, troubleshooting, and data processing.
* Deep understanding of DCC tools like MotionBuilder or Maya and how they interact with mocap data.
* Experience working with animation retargeting and engine-ready mocap pipelines (e.g., Unreal Engine).
* Previous leadership experience and the ability to grow and manage a small to mid-size team.
* Effective communication skills and a collaborative mindset-especially in a distributed development setup.
* Well-organized, self-directed, and capable of owning full production cycles.
* Passion for animation, performance capture, and enabling creative teams through technology.
* Experience working across multiple disciplines including animation, rigging, and gameplay is a plus.
Nice to Have:
(Please note that these skills are not required to apply for the position)
* Experience working on multi-project pipelines is a plus.
* Familiarity with facial capture and performance capture systems is a plus.
* Knowledge of Python or MEL scripting is a plus.
* Experience setting up a mocap studio from scratch is a big plus.
Additional Information
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Health & Well-being
* Company paid medical healthcare (dental vision & mental).
* Paid Leave - 20 days of holiday for every team member per year (26 days after two years).
* No dress-code - we like to keep it casual.
* 401K with employer matching.
* Gym Membership Reimbursement.
Perks & Professional Growth
* Flexible working hours.
* Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
* Merch - gifts for newborn rebels and regular chances to nab some cool swag!
* A welcome pack filled with goodies - to help you feel right at home once you join the team.
Life in the Office
* Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
* Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
If you have observed any irregularities in our recruitment process please click here to report them.
Motion Capture Lead
Posted 5 days ago
Job Viewed
Job Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Motion Capture Lead to join our team in the Boston hub and play a key role in building the motion capture foundation for our upcoming projects!
This role is part of the Shared Development Services (SDS) group, meaning you will be embedded within a collaborative, cross-studio collective supporting multiple productions. As a Mocap Lead, you will not only build the local mocap capabilities from the ground up, but also work closely with our established Motion Capture department in Poland to align workflows, share pipeline solutions, and ensure consistency across studios.
You'll be responsible for implementing and evolving our motion capture pipeline, managing and maintaining the Vicon, Optitrack, or Qualisys systems, and assembling a team of mocap professionals in Boston. If you're excited by the idea of shaping foundational technology and processes in a collaborative, international environment, this is the opportunity for you!
Daily Responsibilities
- Lead the design and implementation of the end-to-end motion capture pipeline for the Boston studio, focusing on performance quality, scalability, and integration with production workflows.
- Own the setup, operation, and maintenance of one of the optical motion capture systems: Vicon, Optitrack, or Qualisys (including camera calibration, shoot prep, and post-processing)
- Work closely with our Poland-based Motion Capture department to coordinate workflows, establish shared standards, and enable cross-studio pipeline continuity.
- Ensure smooth data exchange and alignment of tools and processes between studios.
- Collaborate with teams across animation, cinematics, and gameplay to ensure mocap processes support cross-discipline needs.
- Recruit, onboard, and manage a Boston-based mocap team, fostering a culture of collaboration and technical excellence.
- Supervise all aspects of the mocap shoot process-from planning and scheduling to execution and data delivery.
- Develop and maintain best practices for data capture, cleanup, and DCC/engine integration.
- Work with pipeline and tools developers to design and iterate on automation, retargeting, and review tools.
- Document workflows and provide training and mentorship to team members.
- Act as the local go-to expert for motion capture in the Boston hub.
- Ability to travel to Poland on occasion
Qualifications
- Proven experience designing and leading motion capture pipelines in a game or film production environment.
- Hands-on experience with Vicon systems, including camera calibration, troubleshooting, and data processing.
- Deep understanding of DCC tools like MotionBuilder or Maya and how they interact with mocap data.
- Experience working with animation retargeting and engine-ready mocap pipelines (e.g., Unreal Engine).
- Previous leadership experience and the ability to grow and manage a small to mid-size team.
- Effective communication skills and a collaborative mindset-especially in a distributed development setup.
- Well-organized, self-directed, and capable of owning full production cycles.
- Passion for animation, performance capture, and enabling creative teams through technology.
- Experience working across multiple disciplines including animation, rigging, and gameplay is a plus.
Nice to Have:
(Please note that these skills are not required to apply for the position)
- Experience working on multi-project pipelines is a plus.
- Familiarity with facial capture and performance capture systems is a plus.
- Knowledge of Python or MEL scripting is a plus.
- Experience setting up a mocap studio from scratch is a big plus.
Additional Information
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Health & Well-being
- Company paid medical healthcare (dental vision & mental).
- Paid Leave - 20 days of holiday for every team member per year (26 days after two years).
- No dress-code - we like to keep it casual.
- 401K with employer matching.
- Gym Membership Reimbursement.
Perks & Professional Growth
- Flexible working hours.
- Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
- Merch - gifts for newborn rebels and regular chances to nab some cool swag!
- A welcome pack filled with goodies - to help you feel right at home once you join the team.
Life in the Office
- Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
- Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
If you have observed any irregularities in our recruitment process please click here to report them.
Videos To Watch
Motion Capture Coordinator
Posted 2 days ago
Job Viewed
Job Description
Title:
Motion Capture Coordinator
Department:
Hillier College of Arch & Design
Reports To:
Assistant Professor, School of Art and Design
Position Type:
Staff
Position Summary:
The Strengthening American Infrastructure (SAI) project seeks to improve the usability of public transportation hubs for all Americans, regardless of ability. Using Virtual Reality (VR) simulations, we are studying how people with varying mobility and perceptual abilities navigate public spaces. This research will inform the design of more efficient and accessible public transportation hubs, expanding opportunities for all. We are in collaboration with the Rutgers University Dept. Of Psychology. Rutgers will be performing the human subject studies. At NJIT, we will be recording motion capture data of people that can be used for game design.
We are seeking a highly motivated and detail-oriented recent graduate to assist with the motion capture component of this research project. You will play a crucial role in supporting the development and implementation of the motion capture data collection process. This position will provide valuable experience in research methodology, data collection, and project management.
Essential Functions:
Recruitment:
-
Assist with the recruitment and screening of participants for motion capture sessions.
-
Manage participant scheduling and communication.
-
Ensure adherence to all ethical guidelines and informed consent procedures.
Motion Capture Sessions:
-
Assist with preparing the motion capture studio and equipment.
-
Provide guidance and support to participants during motion capture sessions.
-
Accurately capture motion data using specialized software and equipment.
-
Ensure data quality and integrity throughout the collection process.
Data Management:
-
Organize and manage motion capture data, ensuring proper labeling and storage.
-
Assist with data preprocessing and basic analysis.
Collaboration:
-
Collaborate with the research team on data collection protocols and procedures.
-
Contribute to the development and improvement of data collection processes.
Additional Functions:
-
Assist with project-related tasks as assigned.
-
Participate in team meetings and contribute to project discussions.
Prerequisite Qualifications:
-
Bachelor's degree in a relevant field (e.g., Human-Computer Interaction, Psychology, Human Factors, Computer Science).
-
Strong interest in human movement, human-computer interaction, and/or accessibility research.
-
Excellent communication and interpersonal skills.
-
Ability to work effectively independently and as part of a team.
-
Strong organizational and time management skills.
-
Experience with motion capture technology and software (e.g., Vicon, MotionBuilder) is a plus.
-
Familiarity with data analysis software (e.g., MATLAB, Python) is desirable.
-
Commitment to ethical research practices.
-
At the university's discretion, the education and experience prerequisites may be exempted where the candidate can demonstrate to the satisfaction of the university, an equivalent combination of education and experience specifically preparing the candidate for success in the position.
Salary Information:
In compliance with the NJ Pay Transparency Law, the hourly rate/range for this position is $25.00 (USD). NJIT considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/training, key skills, internal peer equity, as well as, market and organizational considerations when extending an offer. This pay range represents base pay only and excludes any additional items such as incentives, bonuses or other items.
FLSA:
Non-Exempt
Part-Time
Special Instructions to Applicants:
Benefits:
-
Gain hands-on research experience in a cutting-edge virtual reality lab.
-
Contribute to a project with real-world impact on accessibility and public transportation design.
-
Develop valuable skills in motion capture technology, data analysis, and project management.
-
Work alongside experienced researchers and learn about the field of human-computer interaction.
Motion Capture Lead
Posted 5 days ago
Job Viewed
Job Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Motion Capture Lead to join our team in the Boston hub and play a key role in building the motion capture foundation for our upcoming projects!
This role is part of the Shared Development Services (SDS) group, meaning you will be embedded within a collaborative, cross-studio collective supporting multiple productions. As a Mocap Lead, you will not only build the local mocap capabilities from the ground up, but also work closely with our established Motion Capture department in Poland to align workflows, share pipeline solutions, and ensure consistency across studios.
You'll be responsible for implementing and evolving our motion capture pipeline, managing and maintaining the Vicon, Optitrack, or Qualisys systems, and assembling a team of mocap professionals in Boston. If you're excited by the idea of shaping foundational technology and processes in a collaborative, international environment, this is the opportunity for you!
Daily Responsibilities
- Lead the design and implementation of the end-to-end motion capture pipeline for the Boston studio, focusing on performance quality, scalability, and integration with production workflows.
- Own the setup, operation, and maintenance of one of the optical motion capture systems: Vicon, Optitrack, or Qualisys (including camera calibration, shoot prep, and post-processing)
- Work closely with our Poland-based Motion Capture department to coordinate workflows, establish shared standards, and enable cross-studio pipeline continuity.
- Ensure smooth data exchange and alignment of tools and processes between studios.
- Collaborate with teams across animation, cinematics, and gameplay to ensure mocap processes support cross-discipline needs.
- Recruit, onboard, and manage a Boston-based mocap team, fostering a culture of collaboration and technical excellence.
- Supervise all aspects of the mocap shoot process-from planning and scheduling to execution and data delivery.
- Develop and maintain best practices for data capture, cleanup, and DCC/engine integration.
- Work with pipeline and tools developers to design and iterate on automation, retargeting, and review tools.
- Document workflows and provide training and mentorship to team members.
- Act as the local go-to expert for motion capture in the Boston hub.
- Ability to travel to Poland on occasion
- Proven experience designing and leading motion capture pipelines in a game or film production environment.
- Hands-on experience with Vicon systems, including camera calibration, troubleshooting, and data processing.
- Deep understanding of DCC tools like MotionBuilder or Maya and how they interact with mocap data.
- Experience working with animation retargeting and engine-ready mocap pipelines (e.g., Unreal Engine).
- Previous leadership experience and the ability to grow and manage a small to mid-size team.
- Effective communication skills and a collaborative mindset-especially in a distributed development setup.
- Well-organized, self-directed, and capable of owning full production cycles.
- Passion for animation, performance capture, and enabling creative teams through technology.
- Experience working across multiple disciplines including animation, rigging, and gameplay is a plus.
(Please note that these skills are not required to apply for the position)
- Experience working on multi-project pipelines is a plus.
- Familiarity with facial capture and performance capture systems is a plus.
- Knowledge of Python or MEL scripting is a plus.
- Experience setting up a mocap studio from scratch is a big plus.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Health & Well-being
- Company paid medical healthcare (dental vision & mental).
- Paid Leave - 20 days of holiday for every team member per year (26 days after two years).
- No dress-code - we like to keep it casual.
- 401K with employer matching.
- Gym Membership Reimbursement.
- Flexible working hours.
- Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
- Merch - gifts for newborn rebels and regular chances to nab some cool swag!
- A welcome pack filled with goodies - to help you feel right at home once you join the team.
- Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
- Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
If you have observed any irregularities in our recruitment process please click here to report them.
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