66 Motion Capture jobs in the United States
Lead Animator (Motion Capture Specialist)
Posted 18 days ago
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Job Description
Responsibilities:
- Lead and mentor a team of animators in the creation of high-quality character and environmental animations.
- Oversee the motion capture pipeline, including data acquisition, cleanup, retargeting, and integration.
- Develop and refine animation styles and techniques to meet project requirements.
- Collaborate with art and design teams to establish animation benchmarks and ensure consistency.
- Ensure all animations are optimized for in-game performance and visual fidelity.
- Provide constructive feedback and technical guidance to animation team members.
- Work closely with technical teams to resolve animation-related issues and implement new tools.
- Contribute to the overall artistic direction and vision of the project.
- Manage animation assets and ensure efficient workflow within the team.
- Stay up-to-date with the latest animation technologies and industry trends.
Qualifications:
- 5+ years of experience in game animation, with a significant focus on motion capture.
- Proven experience in a lead or senior animation role.
- Expert proficiency in Maya, MotionBuilder, or similar 3D animation software.
- Strong understanding of animation principles, character rigging, and skinning.
- Experience with Unreal Engine or Unity is a strong plus.
- Excellent artistic eye for detail, form, and movement.
- Strong leadership, communication, and interpersonal skills, essential for remote team collaboration.
- Ability to manage multiple tasks and deadlines effectively.
- Portfolio demonstrating exceptional animation quality and technical skill.
- Bachelor's degree in Animation, Game Design, or a related field, or equivalent experience.
Lead Animator (Game Development)
Posted 11 days ago
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Job Description
Responsibilities:
- Lead and mentor a team of animators, providing technical guidance, artistic direction, and constructive feedback.
- Develop and maintain high-quality animation pipelines, workflows, and standards for characters, creatures, and environments.
- Create compelling and lifelike animations that align with the artistic vision and gameplay requirements.
- Collaborate closely with game designers, art directors, and programmers to integrate animations seamlessly into the game.
- Oversee the animation process from initial blocking to final polish, ensuring consistency and quality across all assets.
- Implement motion capture data, clean it up, and adapt it for in-game use.
- Research and experiment with new animation techniques and technologies to enhance visual fidelity.
- Conduct animation reviews and provide clear, actionable feedback to the animation team.
- Contribute to the overall art direction and visual storytelling of the game.
- Bachelor's degree in Animation, Fine Arts, or a related field, or equivalent professional experience.
- Minimum of 6 years of professional animation experience in the video game industry, with at least 2 years in a lead or senior role.
- Mastery of 3D animation software (e.g., Maya, 3ds Max, Blender) and game engines (e.g., Unreal Engine, Unity).
- Deep understanding of animation principles, cinematography, and storytelling through movement.
- Proven experience in character rigging and skinning.
- Strong portfolio showcasing exceptional animation skills and creative range.
- Excellent leadership, communication, and interpersonal skills, with the ability to manage and inspire a remote team.
- Ability to multitask and manage priorities effectively in a fast-paced development environment.
- Passion for video games and a keen eye for detail.
Lead Sound Designer (Game Development)
Posted today
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Job Description
Responsibilities:
- Lead and manage the sound design team, providing creative direction and technical guidance.
- Design, implement, and mix all in-game audio elements, including sound effects, ambient audio, voice-overs, and music.
- Develop and maintain the audio vision and style guide for assigned game projects.
- Collaborate closely with game designers, artists, and programmers to integrate audio seamlessly into the game engine.
- Utilize audio middleware (e.g., Wwise, FMOD) for dynamic audio implementation.
- Record, edit, and process sound effects and dialogue.
- Compose or oversee the composition of original music scores.
- Troubleshoot and resolve audio-related bugs and technical issues.
- Stay abreast of the latest trends and technologies in game audio design.
- Mentor junior sound designers and provide constructive feedback.
- Manage audio assets and maintain clear documentation.
- Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent professional experience.
- Minimum of 8 years of experience in game audio design, with at least 3 years in a lead or senior role.
- Proven track record of shipping successful AAA or high-quality indie titles.
- Expertise in industry-standard DAWs (e.g., Pro Tools, Cubase) and audio editing software.
- Proficiency with game audio middleware such as Wwise or FMOD.
- Strong understanding of game development pipelines and engine integration (e.g., Unreal Engine, Unity).
- Excellent creative sound design skills, with a keen ear for detail and atmosphere.
- Experience with music composition and arrangement is highly desirable.
- Strong leadership, communication, and interpersonal skills.
- Ability to manage multiple projects and deadlines effectively.
- A passion for video games and a deep understanding of their audio component.
Senior Technical Artist - Game Development
Posted today
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Job Description
Responsibilities:
- Develop, maintain, and optimize art pipelines, shaders, and tools for game engines (e.g., Unreal Engine, Unity).
- Work with 3D artists to ensure assets meet technical specifications and performance budgets.
- Implement and troubleshoot complex visual effects (VFX) and character/environment integrations.
- Create and maintain efficient and high-quality 3D models, textures, and materials.
- Optimize game assets for performance across various platforms, ensuring smooth frame rates and visual fidelity.
- Collaborate with engineers to develop custom tools and workflows that enhance the art creation process.
- Provide technical guidance and support to the art team, fostering best practices.
- Research and implement new technologies and techniques to enhance visual quality and development efficiency.
- Conduct art reviews, providing constructive feedback on both artistic and technical aspects.
- Troubleshoot and resolve technical art issues encountered during development.
Qualifications:
- Bachelor's degree in Computer Graphics, Fine Arts, or a related field, or equivalent professional experience.
- Minimum of 5 years of experience as a Technical Artist in the game development industry.
- Proficiency in industry-standard 3D modeling, texturing, and rendering software (e.g., Maya, 3ds Max, Substance Painter, Photoshop).
- Expertise in at least one major game engine (Unreal Engine or Unity) and its associated tools and scripting languages (e.g., Blueprints, C#).
- Strong understanding of shader development, material creation, and lighting techniques.
- Experience with Python or other scripting languages for tool development.
- Excellent problem-solving skills and ability to debug complex technical issues.
- Strong communication and collaboration skills, with the ability to work effectively in a remote team.
- A portfolio showcasing technical art skills, pipeline development, and game assets is required.
This position is fully remote, supporting our client's studio operations that are rooted in Jacksonville, Florida, US .
Lead Audio Engineer - Game Development
Posted 1 day ago
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Job Description
Responsibilities:
- Lead the audio department, overseeing sound design and implementation for game projects.
- Design, create, and implement sound effects, music, and voiceovers for games.
- Integrate audio assets using game engines and audio middleware (Wwise, FMOD).
- Develop and manage dynamic audio systems that react to gameplay events.
- Mix game audio to ensure high fidelity and balance across all platforms.
- Collaborate with game design and programming teams to enhance gameplay through audio.
- Optimize audio performance to meet technical requirements and memory budgets.
- Mentor and guide junior audio engineers and sound designers.
- Manage audio asset pipelines and maintain audio quality standards.
- Stay current with advances in game audio technology and techniques.
- Bachelor's degree in Audio Engineering, Music Technology, Computer Science, or a related field.
- 5+ years of experience in game audio design and implementation.
- Proficiency with Wwise or FMOD audio middleware.
- Experience with game engines like Unreal Engine or Unity.
- Strong understanding of digital audio principles, mixing, and mastering.
- Experience in sound design, Foley, and audio editing.
- Familiarity with audio programming and scripting.
- Excellent leadership, communication, and collaboration skills.
- A strong portfolio of previous game audio work.
Lead Sound Designer - Game Development
Posted 1 day ago
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Job Description
Senior 3D Artist (Game Development)
Posted 1 day ago
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Job Description
Key Responsibilities:
- Create high-fidelity 3D models for characters, props, environments, and other game assets using industry-standard software.
- Develop realistic and visually appealing textures, materials, and shaders.
- Optimize 3D assets for real-time rendering engines (e.g., Unity, Unreal Engine), ensuring efficient polygon counts and texture memory usage.
- Collaborate closely with art directors, concept artists, and game designers to translate artistic concepts into tangible 3D assets.
- Ensure consistency in art style and quality across all game assets.
- Participate in the development and refinement of art pipelines and workflows.
- Provide technical and artistic guidance to junior artists.
- Stay up-to-date with the latest trends and technologies in 3D art and game development.
- Troubleshoot and resolve technical issues related to 3D asset creation and integration.
- Contribute to the overall visual quality and immersive experience of the game.
The ideal candidate will have a Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent professional experience. A minimum of 5 years of professional experience as a 3D Artist in the game industry is required. A strong portfolio showcasing exceptional 3D modeling, texturing, and PBR workflow skills is essential. Proficiency in 3D modeling software (e.g., Maya, 3ds Max, Blender) and texturing software (e.g., Substance Painter, Photoshop) is mandatory. Experience with game engines like Unity or Unreal Engine is highly desirable. Solid understanding of polygon modeling techniques, UV mapping, and PBR principles is crucial. Excellent artistic eye, attention to detail, and strong communication skills are required. Ability to work effectively in a collaborative team environment is essential.
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Lead Technical Artist - Game Development
Posted 1 day ago
Job Viewed
Job Description
Responsibilities:
- Develop, maintain, and improve art pipelines for game asset creation and integration.
- Create and optimize complex materials, shaders, and visual effects using engine tools.
- Optimize 3D models, textures, and animations for real-time rendering performance.
- Develop tools and scripts to automate art-related tasks and improve workflow efficiency.
- Collaborate closely with 3D artists, animators, and engineers to implement art assets.
- Troubleshoot and resolve technical art issues across various game platforms.
- Research and implement cutting-edge visual technologies and techniques.
- Mentor and provide technical guidance to junior technical artists.
- Ensure art assets meet performance budgets and quality standards.
- Communicate technical constraints and solutions effectively to both technical and artistic teams.
- Contribute to the overall artistic direction and visual quality of the game.
- Bachelor's degree in Computer Graphics, Fine Arts, Game Design, or a related field.
- Minimum of 7 years of experience in technical art for video games, with a strong portfolio demonstrating relevant skills.
- Expertise in one or more major game engines (Unreal Engine, Unity).
- Proficiency in 3D modeling and texturing software (e.g., Maya, 3ds Max, Substance Painter, Photoshop).
- Strong understanding of shader development and visual effects creation.
- Experience with scripting languages (e.g., Python, Mel, C#, Lua) for tool development.
- Knowledge of performance optimization techniques for real-time graphics.
- Excellent problem-solving and analytical skills.
- Strong communication and interpersonal skills, with the ability to collaborate effectively in a hybrid team.
- Passion for video games and staying current with industry trends.
Lead Digital Artist - Game Development
Posted 2 days ago
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Job Description
Senior Digital Artist - Game Development
Posted 2 days ago
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Job Description
- Conceptualizing and creating high-quality game assets, including characters, environments, props, and UI elements.
- Developing and maintaining artistic consistency across all game assets.
- Collaborating with the art director to establish and adhere to project art style guides.
- Optimizing 3D models and textures for performance on various platforms.
- Mentoring junior artists and providing constructive feedback.
- Participating in art pipeline development and improvement.
- Troubleshooting and resolving art-related technical issues.
- Staying up-to-date with the latest industry trends and technologies in digital art and game development.
- Minimum 5 years of professional experience in game art creation.
- Proven proficiency in industry-standard 3D modeling, texturing, and rendering software (e.g., Maya, Blender, 3ds Max, Substance Painter, ZBrush).
- Strong understanding of game engines (e.g., Unity, Unreal Engine).
- Excellent understanding of color theory, composition, and lighting.
- Ability to adapt to different art styles and project requirements.
- Strong communication and teamwork skills.
- A portfolio demonstrating a wide range of artistic skills and shipped titles is required.
- Bachelor's degree in Fine Arts, Digital Media, or a related field, or equivalent professional experience.