18 Riot Games jobs in the United States
Treasury Management Consultant - Gaming Industry
Posted 4 days ago
Job Viewed
Job Description
**Job Description**
This position is responsible for managing a regional territory of to develop new and existing Treasury Management business with an gaming focus. This person provides consultative advice on current cash flow practices in order to develop treasury management business. Manages relationships with existing customers to ensure proper servicing of accounts and to expand existing business. Prepares sales presentations, explains services offered, and recommends solutions which would benefit clients. Identifies opportunities to sell other U.S. Bancorp products and services to meet customer needs. Assists management in developing a market strategy and in setting sales objectives. Responsible for meeting or exceeding all assigned sales and revenue retention goals. Assists in the design and oversees the proper installation of treasury management services. Assists management in the development of new services or the modification of existing services.
Basic Qualifications
- Bachelor's degree, or equivalent work experience
- 10 or more years of related experience
Preferred Skills/Experience
- Extensive knowledge of treasury management products within the gaming space
- Thorough knowledge of the organization and its products, services and operations
- Strong sales and new business development skills
- Excellent customer service/relations skills
- Excellent presentation, verbal and written communication skills
If there's anything we can do to accommodate a disability during any portion of the application or hiring process, please refer to our disability accommodations for applicants ( .
**Benefits:**
Our approach to benefits and total rewards considers our team members' whole selves and what may be needed to thrive in and outside work. That's why our benefits are designed to help you and your family boost your health, protect your financial security and give you peace of mind. Our benefits include the following (some may vary based on role, location or hours):
+ Healthcare (medical, dental, vision)
+ Basic term and optional term life insurance
+ Short-term and long-term disability
+ Pregnancy disability and parental leave
+ 401(k) and employer-funded retirement plan
+ Paid vacation (from two to five weeks depending on salary grade and tenure)
+ Up to 11 paid holiday opportunities
+ Adoption assistance
+ Sick and Safe Leave accruals of one hour for every 30 worked, up to 80 hours per calendar year unless otherwise provided by law
U.S. Bank is an equal opportunity employer. We consider all qualified applicants without regard to race, religion, color, sex, national origin, age, sexual orientation, gender identity, disability or veteran status, and other factors protected under applicable law.
**E-Verify**
U.S. Bank participates in the U.S. Department of Homeland Security E-Verify program in all facilities located in the United States and certain U.S. territories. The E-Verify program is an Internet-based employment eligibility verification system operated by the U.S. Citizenship and Immigration Services. Learn more about the E-Verify program ( .
The salary range reflects figures based on the primary location, which is listed first. The actual range for the role may differ based on the location of the role. In addition to salary, U.S. Bank offers a comprehensive benefits package, including incentive and recognition programs, equity stock purchase 401(k) contribution and pension (all benefits are subject to eligibility requirements). Pay Range: $139,230.00 - $163,800.00
U.S. Bank will consider qualified applicants with arrest or conviction records for employment. U.S. Bank conducts background checks consistent with applicable local laws, including the Los Angeles County Fair Chance Ordinance and the California Fair Chance Act as well as the San Francisco Fair Chance Ordinance. U.S. Bank is subject to, and conducts background checks consistent with the requirements of Section 19 of the Federal Deposit Insurance Act (FDIA). In addition, certain positions may also be subject to the requirements of FINRA, NMLS registration, Reg Z, Reg G, OFAC, the NFA, the FCPA, the Bank Secrecy Act, the SAFE Act, and/or federal guidelines applicable to an agreement, such as those related to ethics, safety, or operational procedures.
Applicants must be able to comply with U.S. Bank policies and procedures including the Code of Ethics and Business Conduct and related workplace conduct and safety policies.
**Posting may be closed earlier due to high volume of applicants.**
[PRD] Senior Producer in Video Games - Multiplayer FPS
Posted 3 days ago
Job Viewed
Job Description
Location : Montreal Canada
Type : Full-time
We is looking for a Senior Producer with the leadership presence, organizational strength, and creative energy to help guide our team through the next stage of development. This isn’t just a producer role—it’s a springboard to Executive Producer-level ownership , for someone ready to grow into a bigger seat.
We're a small, scrappy team building a first-person multiplayer shooter in Unreal Engine 5 , designed to reward tactical creativity, risk-taking, and high-stakes decision-making. The experience is fast, player-driven, and shaped by user-generated content. We’re aiming for premium quality with independent agility , and we need a production leader who can match that ambition.
What You’ll Do
- Own production for a major area of the game, collaborating daily with art, design, engineering, and leadership to turn vision into executable plans .
- Create and manage development schedules that are clear, realistic, and aligned with team bandwidth and company goals.
- Keep the team focused and moving forward —tracking progress, solving problems, and adjusting to change without slowing momentum.
- Use lightweight, intentional process (yes, including Jira) to reduce friction , not create it.
- Help shape a culture of trust, accountability, and creativity —balancing structure with space for iteration and innovation.
- Champion tools and workflows that increase speed and effectiveness , especially in ways that reflect the evolving landscape of modern development
You Have.
Digital Video Content Creator / Games / Trailers
Posted 4 days ago
Job Viewed
Job Description
We are looking for a Content Creator to help and support the creation of exciting new projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we'll be able to find the most suitable role within our team.
The ideal candidate will create and develop online marketing materials, including videos, flyers, graphics, and unique content to increase brand awareness. This candidate will have previous content creation experience and be able to produce engaging and visually appealing content for the company's social media presence.
Our Orc tribe is a pool of brilliant Orcs from many disciplines, including 3D artists, concept artists, game developers, graphic designers, community moderators, front developers, and blockchain developers worldwide. We banded together to bring high-quality 3D content to the Meta Verse and NFT Space and self-publish our collections, games, and items.
WHO ARE WE LOOKING FORWARD TO HIRING?
Do you have experience in content creation, video production, graphic design, and/or social media marketing?
Do you have some projects to show experience with any of these skill sets listed or relevant to help with the continuation of improvement to our company?
Are you passionate and motivated about the future of gaming and driven with an entrepreneurial spirit?
Are you resourceful, innovative, forward-thinking, and committed?
Sounds like you? At 3MetaD, our people embrace these qualities, so if this sounds like you found the proper Horde!
HOW
We get better every day. Our technical abilities should always expand our ideas and direct our attention to the challenge; we question the status quo. We don't accept yesterday's answers to tomorrow's challenges.
We follow our moral compass. Our values guide our decisions.
We surround ourselves with people who believe in our mission.
We fail, learn, and grow. We want our successes and failures to contribute to the collective wisdom of our profession. We should learn from our successes and failures so that we can continue to make progress.
You know yours is better than ours because you have different clocks. You are expected to work 18 hours a week, with one day per weekend. The times were built around your availability and our team's hours.
COMPENSATION
Revenue-based / Percentage-based compensation model to its employees. , there is no upfront payment available at the moment.
This means that employees will receive a certain percentage of the company's profits as their salary. This compensation model is designed to incentivize employees to help the company succeed, as their personal success will be directly tied to its success.
Commission will depend on sales obtained to projects you contribute and distributed based on the contribution/output. Our default structure is a per collection/project basis and distributed at a department level.
This will be broken down to a individual level in the departments, each department will be assigned a % of all earnings, and all members of that department will receive a contribution based on the output and effort applied;
Department allocation: 20% / 4 (members of department) = equal load between department 5% percent of profits for that collection.
Equity:
We are also offering company equity as part of our long-term compensation package. This is an excellent opportunity for someone who wants to be a part of a growing company and have a real stake in its success.
You have the following skills:
Experience in content creation, graphic design, video editing, or social media marketing.
- Adobe Premiere Pro Best for professional game trailer and cinematic editing.
- Adobe After Effects Best for motion graphics, VFX, and title animations.
- OBS Studio (Free & Open Source) Best for high-quality screen recording with customizable settings.
- Adobe Audition Best for professional audio mixing and cleanup (or similar tools).
Interest and knowledge in the gaming industry.
Excellent US English skills (both written and verbal).
Precision and great attention to detail.
Ability to manage multiple tasks simultaneously.
Ability to work well individually and within a group.
Gameplay Content Capture & Editing
- Capture and edit high-quality gameplay footage to be used in trailers, walkthroughs, and story-driven videos.
- Focus on dynamic and engaging presentation, ensuring pacing keeps players interestedno overly long puzzle segments or slow exploration.
- Highlight key moments from puzzles, combat, and interactions to showcase the games mechanics and lore.
- Ensure footage is clean, glitch-free, and visually polished with smooth transitions.
Trailer & Cinematic Video Production
- Edit and produce game trailers that hype up new releases, updates, or lore-driven content.
- Craft story-driven cinematic videos that introduce players to the world, characters, and overarching narrative.
- Add dynamic motion graphics, sound design, and effects to enhance engagement.
- Work with the team to match the games tone and visual style with the videos.
Deliverables & Workflow
- Gameplay Content: Capture highlight-worthy moments rather than full puzzle walkthroughs.
- Trailers & Narrative Videos: Create high-energy, engaging trailers that sell the world and mechanics.
- File Organization: Maintain a well-structured video library, clearly labeling content for easy retrieval.
- Quality Standards: Ensure smooth, polished footage with cinematic presentation.
- 18 hours per week (part-time, flexible schedule).
Stress resistant, flexible.
Positive, optimistic, and perseverant.
Strong work ethic and commitment.
Ability to manage multiple projects at the same time and work with minimal supervision
Strong organizational skills and attention to detail
Ability to manage and lead a team of professionals
Excellent communication skills, both written and verbal
Ability to work independently and successfully as a member of a team
Ability to work well under pressure and handle change
Self-motivated and results-oriented
Proactive, driven and organized
Teamwork and collaboration
Qualifications
Bachelor's degree in Graphic Design, Media Production, or related field.
Excellent understanding of digital marketing concepts
Experience with business-to-customer social media and content generation
Strong creative and analytical skills
At least one year of content creation experience in a professional setting.
We review resumes from all applicants within two weeks. We will send you a small challenge if your profile matches our requirements. We'll reach out to you again to schedule the first interview based on the results.
We conduct one interview to assess your character, passions, skills, and interest in what we do. We also take the time to share our vision and values, as you are interviewing us as much as we are interviewing you.
We make our final decision within two weeks after the final interview and send details of our work together.
Seniority level- Seniority level Entry level
- Employment type Part-time
- Job function Marketing, Public Relations, and Writing/Editing
- Industries Computer Games
Referrals increase your chances of interviewing at 3METAD by 2x
Get notified about new Content Creator jobs in San Jose, CA .
Were unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.
#J-18808-LjbffrGame Development Engineer
Posted 1 day ago
Job Viewed
Job Description
SAIC is seeking multiple, **Fully Remote, Game Development Engineers** to support the **U.S. Army Hardware-in-the-Loop (HWIL) and Modeling and Simulation (M&S) development** contract to design, develop, and test code, fix bugs, profile, and optimize code while following best practices, development processes, and coding standards.
**NOTE: This position is 100% Remote / Work from Home.**
**JOB DESCRIPTION:**
+ Design, develop, and test code, fix bugs, profile, and optimize code while following best practices, development processes, and coding standards.
+ Develop and collaborate on technical designs with other software engineers, writing efficient code with descriptive comments.
+ Interact with team members, artists, and SMEs to develop training products for military and commercial clients using the Unity game engine.
+ Provide direction throughout the game/course design process, from prototype to completion and sustainment.
+ Take ownership of work as a motivated self-starter with a demonstrated ability to meet tight deadlines, prioritize workload, and work effectively in a team environment.
**Qualifications**
**REQUIRED EDUCATION AND EXPERIENCE:**
+ Bachelor's and zero (0)+ years of related experience; additional four (4) years of experience accepted in lieu of degree.
+ Experience using Unity Game Engine, C#, and JavaScript.
+ Knowledge of Windows and the Visual Studio IDE.
+ Experience with 3D game development and design process.
+ Experience with Agile development.
+ Experience with version control software, such as GitLab (Perforce is a plus).
+ Understanding of 3D transformation hierarchies.
**REQUIRED CLEARANCE:**
+ Must be able to obtain an Interim Secret within 60 days of hire with ability to obtain a full Secret Clearance.
+ Must be a current US Citizen.
Target salary range: $40,001 - $0,000. The estimate displayed represents the typical salary range for this position based on experience and other factors.
REQNUMBER:
SAIC is a premier technology integrator, solving our nation's most complex modernization and systems engineering challenges across the defense, space, federal civilian, and intelligence markets. Our robust portfolio of offerings includes high-end solutions in systems engineering and integration; enterprise IT, including cloud services; cyber; software; advanced analytics and simulation; and training. We are a team of 23,000 strong driven by mission, united purpose, and inspired by opportunity. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately 6.5 billion. For more information, visit saic.com. For information on the benefits SAIC offers, see Working at SAIC. EOE AA M/F/Vet/Disability
FullStack Engineer Game Development Tools
Posted 6 days ago
Job Viewed
Job Description
Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry. We are currently seeking a Junior Full-Stack Engineer to join a small, focused team building next-generation game development tools. You’ll work closely with senior developers and technical leadership to prototype, build, and refine core systems that empower our creative teams.
This role is designed for high-potential engineers with strong fundamentals, a passion for making things, and the drive to grow fast. If you've built ambitious personal projects, worked across multiple layers of a tech stack, and love the challenge of building systems that developers want to use, this is your shot.
Job Type: Full-Time
Location: Beverly Hills, CA
**Hybrid or Remote
Remote may be considered in the following states:
**Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.
-
Work with senior engineers to implement full-stack tools and workflows used by internal teams
-
Contribute to both UI/frontend and backend logic, integrating databases, file systems, or APIs as needed
-
Help build node-based editors, map tools, and visual scripting systems
-
Prototype ideas rapidly and iterate based on technical and user feedback
-
Assist with debugging, testing, and polishing systems for internal use
-
Document and maintain features as part of a growing toolchain
-
Strong programming fundamentals (data structures, algorithms, OOP, debugging)
-
Familiarity with at least one game engine (eg. Unreal, Unity, or proprietary)
-
Experience building software projects through personal work, academic coursework, or professional roles, with attention to usability and long-term maintainability
-
Proficient in C++, with additional experience in scripting or systems-level languages such as Rust, Python, JavaScript, or C# considered a plus
-
Interest in building tools or platforms that empower other creators to build their own content
-
Comfortable thinking about how technical decisions affect end-user workflows and long-term support
-
Excited to contribute in a collaborative and rapidly evolving development environment
-
Eagerness to grow, experiment, and contribute meaningfully to a small team
-
Experience building or extending editor tools or custom pipelines
-
Previous shipped projects to show off (personal, game jam, or commercial)
-
Understanding of databases, networking, or multi-platform deployment
-
Exposure to AI/ML toolchains or visual scripting systems
-
True focus on work/life balance
-
Paid company holidays, vacation, and separate sick leave
-
We offer medical, dental, vision, and Life/LTD
-
401k with company match
Salary Range: $70,000 to $95,000
If you’re a hands-on builder ready to take the next step in your engineering career, we’d love to hear from you.
Senior Technical Artist - Game Development
Posted today
Job Viewed
Job Description
Key Responsibilities:
- Collaborate closely with character artists, environment artists, animators, and programmers to integrate art assets into the game engine (e.g., Unreal Engine, Unity).
- Optimize 3D models, textures, and materials for real-time performance and visual quality.
- Develop and maintain art pipelines, tools, and scripts to streamline the art creation and integration process.
- Troubleshoot and resolve technical issues related to art assets, shaders, and engine performance.
- Create and implement shaders, materials, and lighting setups that meet artistic and technical requirements.
- Mentor junior technical artists and provide guidance on best practices.
- Stay current with the latest advancements in game engine technology, rendering techniques, and art tools.
- Work with the art director and leads to define and enforce artistic and technical standards.
- Assist in prototyping new art features and visual effects.
- Contribute to establishing and maintaining asset management workflows.
The ideal candidate will possess a Bachelor's degree in Computer Graphics, Art, Game Design, or a related field, or equivalent professional experience. A minimum of 5-7 years of experience as a Technical Artist in the video game industry is required, with a portfolio showcasing relevant work. Proficiency in 3D modeling software (e.g., Maya, 3ds Max, Blender), texturing tools (e.g., Substance Painter, Photoshop), and game engines (Unreal Engine, Unity) is essential. Strong scripting skills (e.g., Python, MEL) are highly desirable. Excellent understanding of PBR workflows, shader development, and optimization techniques is crucial. Strong communication and problem-solving skills are necessary to collaborate effectively with diverse teams. This is an exciting opportunity to contribute to high-profile game projects in **Minneapolis, Minnesota, US**, and shape the visual future of interactive entertainment.
Senior Concept Artist - Game Development
Posted 1 day ago
Job Viewed
Job Description
As a Senior Concept Artist, you will work closely with the art director, game designers, and other artists to translate game mechanics and narrative elements into visually stunning concepts. Your ability to create diverse styles and adapt to project needs will be highly valued. You will produce high-quality concept art, mood boards, design sheets, and detailed illustrations that clearly communicate your vision to the wider development team. This role requires not only exceptional artistic skill but also a strong understanding of game development pipelines and the ability to iterate rapidly based on feedback.
The ideal candidate will have a robust portfolio showcasing a wide range of concept art for games, demonstrating mastery in digital painting, sketching, and potentially 3D modeling software for concepting purposes. You should possess a keen eye for form, color, composition, and lighting, with a deep understanding of anatomy, architecture, and visual storytelling. Leadership qualities and the ability to mentor junior artists, provide constructive feedback, and contribute to a positive and collaborative team environment are essential.
Responsibilities:
- Create high-quality concept art for characters, environments, props, and vehicles.
- Develop visual style guides and mood boards to establish the aesthetic direction of game projects.
- Collaborate with art directors, game designers, and other artists to define and refine game art assets.
- Produce detailed design sheets and callouts for 3D modelers and other production artists.
- Explore and present multiple artistic solutions for design challenges.
- Iterate on designs based on feedback from the art director and development team.
- Mentor and guide junior concept artists, providing feedback and support.
- Maintain a consistent art style across all concept deliverables.
- Stay up-to-date with the latest trends and technologies in game art and concept design.
- Proven experience as a Concept Artist in the video game industry, with at least 5-7 years in a senior or lead role.
- A strong portfolio demonstrating exceptional skills in digital painting, illustration, and character/environment design.
- Proficiency in industry-standard art software such as Adobe Photoshop, Procreate, and potentially 3D software like ZBrush or Blender for concepting.
- Excellent understanding of anatomy, perspective, color theory, composition, and lighting.
- Ability to adapt to various art styles and project requirements.
- Strong communication and collaboration skills, with the ability to articulate creative ideas effectively.
- Experience with game development pipelines and asset creation workflows.
- Leadership qualities and a passion for mentoring junior artists.
- Ability to work effectively in a hybrid environment, balancing in-office collaboration with remote focus.
Be The First To Know
About the latest Riot games Jobs in United States !
Lead Animator - Video Game Development
Posted 1 day ago
Job Viewed
Job Description
Responsibilities:
- Lead, mentor, and inspire a team of animators to achieve artistic and technical excellence.
- Direct the creation of high-fidelity character, creature, and environmental animations for video games.
- Establish and maintain animation pipelines, standards, and best practices for the team.
- Collaborate closely with game designers, art directors, and programmers to define animation requirements and achieve the desired gameplay feel.
- Provide constructive feedback and technical guidance to animators throughout the development process.
- Implement and refine animations within game engines (e.g., Unreal Engine, Unity).
- Ensure animations are performant, optimized, and meet technical constraints.
- Develop and animate key cinematic sequences and in-game moments.
- Contribute hands-on to animation tasks when required, showcasing a high level of skill.
- Stay current with the latest animation techniques, software, and industry trends.
- Bachelor's degree in Animation, Fine Arts, Game Design, or a related field, or equivalent professional experience.
- Minimum of 7 years of professional animation experience in the video game industry, with at least 2 years in a lead or senior capacity.
- Proven experience creating exceptional character and cinematic animations for AAA or high-quality indie titles.
- Strong portfolio showcasing a range of animation skills, including body mechanics, facial animation, and motion capture editing.
- Proficiency in industry-standard animation software (e.g., Maya, 3ds Max) and game engines (Unreal Engine, Unity).
- Deep understanding of animation principles, storytelling, and character performance.
- Excellent leadership, communication, and interpersonal skills.
- Ability to manage schedules, prioritize tasks, and deliver high-quality work under deadlines.
- Experience with rigging and scripting is a plus.
- Passion for video games and a strong understanding of game development pipelines.
Senior Technical Artist - Game Development
Posted 1 day ago
Job Viewed
Job Description
Responsibilities:
- Develop, maintain, and optimize art pipelines and workflows for 3D asset creation, ensuring efficiency and consistency.
- Create and implement shaders, materials, and visual effects within the game engine (e.g., Unreal Engine, Unity) to achieve desired artistic aesthetics.
- Develop custom tools, scripts, and plugins to automate repetitive tasks and enhance artist productivity.
- Collaborate closely with art directors, concept artists, modelers, animators, and programmers to ensure art assets meet technical and artistic requirements.
- Optimize 3D models, textures, and animations for performance across various platforms, managing polygon counts, draw calls, and memory usage.
- Troubleshoot and resolve technical issues related to art assets and engine integration.
- Stay up-to-date with the latest advancements in game engine technology, graphics programming, and art tools.
- Provide technical support and training to the art team on pipeline processes and best practices.
- Contribute to the artistic direction and visual quality of game projects through technical expertise.
- Document technical processes and guidelines for the art department.
- Bachelor's degree in Computer Graphics, Game Design, Fine Arts, or a related field, or equivalent practical experience.
- Minimum of 6 years of experience as a Technical Artist in the game development industry.
- Proficiency in industry-standard 3D modeling, sculpting, and texturing software (e.g., Maya, Blender, ZBrush, Substance Painter).
- Extensive experience with game engines such as Unreal Engine or Unity, including shader development and material creation.
- Strong scripting skills in languages like Python, MEL, or C# for tool development and pipeline automation.
- Deep understanding of PBR workflows, lighting, and rendering techniques.
- Excellent problem-solving, debugging, and analytical skills.
- Strong communication and collaboration abilities, with experience working effectively in a team environment.
- Ability to manage multiple tasks and prioritize effectively in a fast-paced development cycle.
- Passion for video games and a strong understanding of art principles in interactive media.
Full-Stack Engineer - Game Development Tools
Posted 6 days ago
Job Viewed
Job Description
Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry. We are currently seeking a Junior Full-Stack Engineer to join a small, focused team building next-generation game development tools. You’ll work closely with senior developers and technical leadership to prototype, build, and refine core systems that empower our creative teams.
This role is designed for high-potential engineers with strong fundamentals, a passion for making things, and the drive to grow fast. If you've built ambitious personal projects, worked across multiple layers of a tech stack, and love the challenge of building systems that developers want to use, this is your shot.
Job Type: Full-Time
Location: Beverly Hills, CA
Hybrid or Remote
Remote may be considered in the following states:
Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.
Work with senior engineers to implement full-stack tools and workflows used by internal teams
Contribute to both UI/frontend and backend logic, integrating databases, file systems, or APIs as needed
Help build node-based editors, map tools, and visual scripting systems
Prototype ideas rapidly and iterate based on technical and user feedback
Assist with debugging, testing, and polishing systems for internal use
Document and maintain features as part of a growing toolchain
Strong programming fundamentals (data structures, algorithms, OOP, debugging)
Familiarity with at least one game engine (eg. Unreal, Unity, or proprietary)
Experience building software projects through personal work, academic coursework, or professional roles, with attention to usability and long-term maintainability
Proficient in C++, with additional experience in scripting or systems-level languages such as Rust, Python, JavaScript, or C# considered a plus
Interest in building tools or platforms that empower other creators to build their own content
Comfortable thinking about how technical decisions affect end-user workflows and long-term support
Excited to contribute in a collaborative and rapidly evolving development environment
Eagerness to grow, experiment, and contribute meaningfully to a small team
Experience building or extending editor tools or custom pipelines
Previous shipped projects to show off (personal, game jam, or commercial)
Understanding of databases, networking, or multi-platform deployment
Exposure to AI/ML toolchains or visual scripting systems
True focus on work/life balance
Paid company holidays, vacation, and separate sick leave
We offer medical, dental, vision, and Life/LTD
401k with company match
Salary Range: $70,000 to $95,000
If you’re a hands-on builder ready to take the next step in your engineering career, we’d love to hear from you.