86 Senior Gameplay Programmers jobs in the United States

Senior Game Engine Programmer

98127 Seattle, Washington Parallel Domain

Posted 3 days ago

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Job Description

At Parallel Domain, we believe that autonomous systems - from self-driving cars to contactless delivery drones - have the opportunity to drastically improve the quality of life for billions of people. That is why we love what we do: enabling our customers to develop their technology safely using the Parallel Domain simulated testing platform. Our software changes the way our customers test their systems, accelerating their ability to deploy safe and reliable AI. We're looking for people like you to join us in pushing the boundaries of artificial intelligence and simulation.

We're looking for a Senior Game Engine Programmer capable of thriving within a rapid development environment. We are a lean, focused team building a world-class platform for data generation for autonomy. The ideal candidate has at least 5-8 years experience in Games, Game Engine development and is willing to jump in and solve a variety of problems to move our technology forward.

Lead the design, implementation, and optimization of our real-time graphics engine with a primary focus on performance, scalability, and system-level efficiency. In this role, you'll architect and maintain the core runtime systems that drive sensor simulation at scale-including LiDAR, Radar, depth, and RGB-ensuring deterministic, low-latency execution across heterogeneous workloads.

In This Role, You Will Be Responsible For.

    • Build highly performant, multithreaded systems that scale across CPU and GPU.
    • Design memory-efficient data pipelines capable of supporting large-scale procedural environments and densely populated simulation scenes.
    • Work with our Senior Architect to implement core engine systems for real-time simulation, rendering, and sensor data output.
    • Work with the team to design profiling and debugging tools to monitor engine health, frame timing, memory usage, and system latency.
    • Optimize GPU compute workloads to ensure high throughput for both graphical rendering and sensor-specific data generation.
    • Develop tooling and metrics pipelines to continuously monitor and improve system bottlenecks.
    • Collaborate closely with simulation, graphics, and infrastructure teams to ensure platform performance meets the demands of parallelized, distributed workloads.
    • Your work will be central to enabling high-volume, high-fidelity synthetic data generation, powering cutting-edge autonomy and machine perception systems in production and research environments.
Qualifications.
    • 5-8+ years of experience in graphics or engine development, preferably within real-time or simulation-focused environments.
    • Deep proficiency in C++ and Game Engine Development .
    • Strong background in: Multithreaded engine architecture, Performance profiling (CPU/GPU, frame timing, load balancing), GPU compute and pipeline optimization, Shader development (e.g., HLSL, GLSL), Low-level memory management
    • Familiarity with real-time 3D math, spatial data structures, and camera/sensor modeling.
    • Experience driving technical projects from architecture through to deployment, with strong collaboration across cross-functional teams.
    • Shipped a AAA photorealistic game, with involvement in performance-critical systems.
    • Worked with Unreal Engine 4.x or newer, or another modern high-performance game engine.
    • Hands-on experience working directly with the core engine codebase, not just using the editor or scripting layer. e.g., modifying rendering systems, memory allocators, or runtime infrastructure.
Bonus Points.
    • Experience with simulation systems for autonomous vehicles, robotics, or related domains
    • Familiarity with sensor simulation technologies such as LiDAR, Radar, depth, and realistic simulation of a broad range of cameras with varying levels of quality and their image signal processing capabilities.
    • Prior work on deterministic simulation, fixed update loops, or real-time physics systems.
    • Experience scaling and optimizing engines for cloud or distributed compute environments
    • Knowledge of large-scale procedural content generation and streaming world systems
    • Exposure to AI/ML-based content and rendering methods such as NeRFs and Gaussian Splatting
    • Experience collaborating with technical artists, 3D artists, and product designers
    • Led roadmap planning, authored technical design documentation, and defined engineering milestones
What Success Looks Like
    • You've profiled and begun optimizing key engine subsystems for performance and efficiency
    • You've owned and delivered core components within the rendering infrastructure that enable larger and more performant scenes, helped guide best practices for data authoring and packaging, and become the teams go-to for performance vs quality tradeoffs in the pipeline.


$180,000 - $220,000 a year

Location Information: Most of our team works in a hybrid style in Vancouver, British Columbia. But we are also open to fully office-based employees or remote employees who can commit to working our core hours and travelling to our Vancouver office. In addition, we offer relocation support if candidates are open and interested in moving to Vancouver.

Why join Parallel Domain?

We are assembling a team of creative, talented visionaries seeking to build a new technology that will change the world. You will be able to learn, build, and scale our team and technology in a collaborative, creative culture that values every team member.

To attract and inspire the right talent, we offer:

• Competitive compensation

• Employer-paid supplemental medical, mental health, dental, and vision benefits.

• Flexible paid vacation, sick time, winter shutdown, and 11+ holidays per year

• Paid parental leave

• Equipment budget to optimize your setup

• Annual learning and development stipend

Parallel Domain celebrates diversity and is committed to creating a safe and inclusive environment for all our people. We are committed to providing employees with an environment free of discrimination, bullying and harassment. All employment decisions at Parallel Domain are based on business needs, job requirements and individual qualifications. We will maintain our commitment to and support of equal employment opportunity for all individuals without regard to race, national/ethnic origin, colour, religion, age, sex (including pregnancy), sexual orientation, gender identity/expression, marital status, family status, genetic characteristics or physical/mental disability. Our commitment extends to any other protected classes which may exist under applicable law.
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Research Engineer, Game Engine / Systems

94010 Meta

Posted 1 day ago

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**Summary:**
At Reality Labs, our goal is to define and deliver novel input and interaction solutions to enable experiences with AI devices. We are looking for a skilled Research Engineer to join our research team and help us define the interaction solutions of the future. Our input and interaction research and development lies at the intersection of human-computer interaction and machine. We are seeking engineers to work on the "full stack" of HCI problems, from low-level input processing all the way up to the application and interface. Join our team of researchers, interaction designers, hardware engineers, neuroscientists as we bring a game changing technology to life and make science fiction a reality!
**Required Skills:**
Research Engineer, Game Engine / Systems Responsibilities:
1. Design and implement features in Unreal Engine , that power experiences across RL-R
2. Extend UE runtime features in deploying new tools and experiences
3. Work closely with other team members who are building experiences with the game engine
4. Investigate and improve software experience
5. Work on Windows and Linux platforms
6. Create high quality, performant, and maintainable code
7. Document and support game engine specific features and code
8. Partner closely with researchers to understand their tooling and experience needs
**Minimum Qualifications:**
Minimum Qualifications:
9. Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta
10. 3+ years of experience developing in C/C++
11. 3+ years of experience using Unreal Engine
12. 3+ years of experience working on game engine architecture experience or equivalent
**Preferred Qualifications:**
Preferred Qualifications:
13. Experience shipping AAA game titles
14. Experience with synthetic data generation systems for AI model training
15. Experience with 3d graphics programming, including shaders, rendering pipeline, and low level systems
**Public Compensation:**
$56.25/hour to $173,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
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Research Engineer, Game Engine / Systems

98073 Snoqualmie, Washington Meta

Posted 4 days ago

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Job Description

**Summary:**
At Reality Labs, our goal is to define and deliver novel input and interaction solutions to enable experiences with AI devices. We are looking for a skilled Research Engineer to join our research team and help us define the interaction solutions of the future. Our input and interaction research and development lies at the intersection of human-computer interaction and machine. We are seeking engineers to work on the "full stack" of HCI problems, from low-level input processing all the way up to the application and interface. Join our team of researchers, interaction designers, hardware engineers, neuroscientists as we bring a game changing technology to life and make science fiction a reality!
**Required Skills:**
Research Engineer, Game Engine / Systems Responsibilities:
1. Design and implement features in Unreal Engine , that power experiences across RL-R
2. Extend UE runtime features in deploying new tools and experiences
3. Work closely with other team members who are building experiences with the game engine
4. Investigate and improve software experience
5. Work on Windows and Linux platforms
6. Create high quality, performant, and maintainable code
7. Document and support game engine specific features and code
8. Partner closely with researchers to understand their tooling and experience needs
**Minimum Qualifications:**
Minimum Qualifications:
9. Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta
10. 3+ years of experience developing in C/C++
11. 3+ years of experience using Unreal Engine
12. 3+ years of experience working on game engine architecture experience or equivalent
**Preferred Qualifications:**
Preferred Qualifications:
13. Experience shipping AAA game titles
14. Experience with synthetic data generation systems for AI model training
15. Experience with 3d graphics programming, including shaders, rendering pipeline, and low level systems
**Public Compensation:**
$56.25/hour to $173,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
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Remote Lead Game Engine Developer

85001 Whispering Pines, Arizona $130000 Annually WhatJobs

Posted 7 days ago

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Job Description

full-time
Our client is a groundbreaking independent game studio recognized for its innovative gameplay and immersive worlds, seeking a highly experienced and visionary Remote Lead Game Engine Developer. This position is entirely remote, offering the opportunity to work from anywhere while shaping the core technology behind our next generation of titles. You will lead a dedicated team of engine programmers, responsible for the development, optimization, and maintenance of our proprietary game engine. The ideal candidate possesses deep expertise in C++, engine architecture, performance optimization, and rendering techniques, coupled with strong leadership and mentorship skills. This role demands a passion for games and a commitment to pushing the technical boundaries of interactive entertainment, all from the comfort of your home office.

Responsibilities:
  • Lead the design, development, and implementation of core game engine systems and features.
  • Manage and mentor a team of game engine programmers, fostering a collaborative and high-performance environment.
  • Drive innovation in engine architecture, rendering, physics, AI, and other critical systems.
  • Optimize engine performance for target platforms, ensuring smooth frame rates and efficient resource utilization.
  • Collaborate closely with game designers and other disciplines to integrate engine features and meet project requirements.
  • Develop and maintain robust, scalable, and maintainable C++ codebase.
  • Identify and resolve complex technical challenges and performance bottlenecks.
  • Establish and enforce coding standards, best practices, and documentation.
  • Conduct code reviews, provide constructive feedback, and ensure code quality.
  • Stay at the forefront of game engine technology, researching and implementing cutting-edge solutions.
  • Work with cross-functional teams to define technical requirements and roadmaps.
  • Contribute to the long-term technical vision of the studio.
  • Troubleshoot and debug critical issues across various platforms.
  • Promote knowledge sharing and continuous learning within the programming team.
  • Ensure the engine pipeline is efficient and supports the needs of game development teams.
Qualifications:
  • Master's degree in Computer Science, Engineering, or a related field, or equivalent professional experience.
  • 10+ years of experience in game development, with at least 5 years focused on game engine programming.
  • 3+ years of experience in a lead or senior leadership role within a programming team.
  • Expert proficiency in C++ and object-oriented design principles.
  • Deep understanding of game engine architecture, including rendering, physics, animation, memory management, and multithreading.
  • Proven experience with performance profiling and optimization across various hardware.
  • Experience with graphics APIs such as DirectX, Vulkan, or Metal.
  • Familiarity with shader languages (HLSL, GLSL) and real-time rendering techniques.
  • Strong understanding of software engineering best practices, including version control (Git) and agile development.
  • Excellent leadership, communication, and problem-solving skills.
  • Ability to work independently and manage time effectively in a remote setting.
  • Passion for video games and a deep appreciation for their technical foundations.
This is a fully remote position. While the company is based in Phoenix, Arizona, US , this role offers complete flexibility to work from any location.
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Unreal Engine Game Developer (Senior+)

94061 Redwood City, California Dreamworld

Posted 2 days ago

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Job Description

We're looking for great gameplay developers that know: Unreal Engine, C++, Game Development, and Git.

You will implement major gameplay features, contribute to game design, prioritize projects, and coordinate with other developers on the team.

Example features you will work on: Procedural Biomes, Trade Professions, RPG Combat Classes, Mob AI, Farming/Food/Hunger system, and more.

Please include a link to your Unreal Engine gameplay portfolio when applying.

You should take this job if:

  1. Passionate about making and playing games
  2. Want to be a founding member of a company where you steer product design, technical architecture, and future growth.
  3. Want to have visible, critical impact on weekly releases.
  4. Enjoy minimal process and deciding what you build every week.
  5. Enjoy collaborating with other hard working teammates.
  6. Experienced with Unreal Engine.
  7. Portfolio demonstrates game development skills.
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Sr. Game Developer (Unreal Engine)

90211 Beverly Hills, California Prosum

Posted 3 days ago

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Job Description

Job Title: Senior Game Developer (Unreal Engine)
Salary Range: $140k to $210k
Job Overview
We're on the hunt for a Senior Unreal Engine Game Developer with strong technical expertise and a passion for crafting compelling, responsive gameplay experiences. This is a key role focused on gameplay programming, AI bot systems, networked features, and character controls (3Cs). You'll work closely with designers, artists, and fellow engineers to deliver immersive and polished game systems that scale effectively in a multiplayer environment.
What You'll Do
  • AI Bot Development : Design, implement, and iterate on AI behaviors that challenge and engage players in both solo and multiplayer contexts.
  • Gameplay Systems : Develop and refine mechanics such as player movement, combat, character controls, and UI integration to support a seamless player experience.
  • Collaboration : Work cross-functionally with design, art, and engineering to bring features from concept to reality, providing technical feedback throughout.
  • Core Systems Architecture : Create scalable, maintainable systems that support networking, gameplay logic, and AI integration.
  • Optimization : Identify and resolve performance bottlenecks across CPU, GPU, and network layers, ensuring smooth and stable gameplay.
  • Code Quality : Write clean, modular, and well-documented C++ and Blueprint code. Participate in code reviews and maintain best development practices.
  • Rapid Prototyping : Experiment with new features, mechanics, and AI behaviors to align with evolving game direction and player feedback.
What We're Looking For
  • Experience : 4+ years of professional game development experience, with at least one shipped Unreal Engine title (preferably multiplayer).
  • Technical Skills : Proficiency in C++ and Blueprints; strong understanding of gameplay programming, character systems, and multiplayer networking.
  • AI Expertise : Experience developing AI bots using Behavior Trees, EQS, SubTrees, and Blackboards, with performance in mind.
  • Team Player : Strong communication and collaboration skills, with the ability to work closely with multidisciplinary teams.
  • Problem Solver : Creative, self-motivated, and proactive in identifying issues and delivering solutions that enhance the player experience.
  • Passion : A deep enthusiasm for gameplay systems and creating immersive, fun, and responsive game experiences.
Bonus Points
  • Experience with live-service or large-scale multiplayer games
  • Familiarity with animation systems and physics in Unreal Engine
  • A personal portfolio or prototypes demonstrating gameplay or AI systems


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Game Development Instructor

02026 Dedham, Massachusetts Bay State Learning Center

Posted 3 days ago

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Job Description

Game Design & Development Instructor @ Bay State Learning Center

Bay State Learning Center, a small nonprofit non-coercive self-directed learning center, is a different option for adolescents and teens to learn and grow. We have students from 10 to 18 years old. All of whom are excited to learn and dig deeper into subjects than public school allows them.

Bay State Learning Center (BSLC) is looking for a volunteer who can help a small group of interested teens with an introduction to game design and development, tapping into their love for creativity and technology. Help them understand the concepts, elements of game design, player design, and pro tools used for game design, starting from proof of concept to paper and digital prototyping to production level design and testing.

Classes are small or maybe one-on-one and do not require any grading or assessment. All the volunteer instructor would be asked beyond teaching is to note who attended and make a very short summary of what was discussed.

We are flexible and love to add diversity to our students education, so any type of time commitment you are open to could help. We would very much love a volunteer who could commit to teach at least 8 weeks or one semester, but even one-time workshops add enrichment to our program.

Transportation to Dedham is required, and you must be available between 10am and 2pm Monday-Thursday.

THANKS!

Please view our website: baystatelearning.org

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About the latest Senior gameplay programmers Jobs in United States !

Lead Animator (Game Development)

84097 Provo, Utah $130000 Annually WhatJobs

Posted today

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full-time
Our client, a groundbreaking force in the Arts & Entertainment industry, is actively seeking a visionary Lead Animator to spearhead animation initiatives within their fully remote game development studio. This role is central to shaping the visual narrative and character performance of our cutting-edge projects. The ideal candidate will be a master of animation principles, possess exceptional leadership qualities, and be adept at guiding a team of artists in a virtual collaborative environment. You will be responsible for defining and implementing animation pipelines, ensuring high-quality character and environmental animations, and fostering a creative atmosphere.

Responsibilities:
  • Lead and mentor a team of animators, providing technical guidance, artistic direction, and constructive feedback.
  • Develop and maintain high-quality animation pipelines, workflows, and standards for characters, creatures, and environments.
  • Create compelling and lifelike animations that align with the artistic vision and gameplay requirements.
  • Collaborate closely with game designers, art directors, and programmers to integrate animations seamlessly into the game.
  • Oversee the animation process from initial blocking to final polish, ensuring consistency and quality across all assets.
  • Implement motion capture data, clean it up, and adapt it for in-game use.
  • Research and experiment with new animation techniques and technologies to enhance visual fidelity.
  • Conduct animation reviews and provide clear, actionable feedback to the animation team.
  • Contribute to the overall art direction and visual storytelling of the game.
Qualifications:
  • Bachelor's degree in Animation, Fine Arts, or a related field, or equivalent professional experience.
  • Minimum of 6 years of professional animation experience in the video game industry, with at least 2 years in a lead or senior role.
  • Mastery of 3D animation software (e.g., Maya, 3ds Max, Blender) and game engines (e.g., Unreal Engine, Unity).
  • Deep understanding of animation principles, cinematography, and storytelling through movement.
  • Proven experience in character rigging and skinning.
  • Strong portfolio showcasing exceptional animation skills and creative range.
  • Excellent leadership, communication, and interpersonal skills, with the ability to manage and inspire a remote team.
  • Ability to multitask and manage priorities effectively in a fast-paced development environment.
  • Passion for video games and a keen eye for detail.
This is a unique opportunity for a talented Lead Animator to shape the future of interactive entertainment from the comfort of their home. If you are driven by creativity and excel in a remote collaborative setting, we encourage you to apply.
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Senior Animator - Game Development

92101 San Diego Country Estates, California $95000 Annually WhatJobs

Posted 7 days ago

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full-time
Our client is an award-winning game development studio renowned for creating immersive and visually stunning interactive experiences. They are seeking a highly talented Senior Animator to bring characters and environments to life in **San Diego, California, US**. This role requires exceptional artistic skill, a deep understanding of animation principles, and a passion for video games. You will be responsible for creating high-quality character and creature animations, contributing to the overall aesthetic and gameplay experience. The ideal candidate possesses a strong portfolio showcasing a range of animation styles and techniques, with experience working within game development pipelines.

Key Responsibilities:
  • Create high-quality, believable, and engaging animations for characters, creatures, and in-game objects using industry-standard software (e.g., Maya, Blender).
  • Work closely with game designers, art directors, and technical artists to interpret animation requirements and ensure alignment with game vision.
  • Develop and refine animation cycles for locomotion, combat, emotives, cinematics, and other gameplay elements.
  • Implement animations into the game engine (e.g., Unreal Engine, Unity), ensuring proper integration and performance.
  • Create keyframe animations, motion capture cleanup, and retargeting as needed.
  • Contribute to the development of animation style guides and pipelines.
  • Provide feedback and guidance to junior animators, fostering their artistic and technical growth.
  • Troubleshoot and resolve animation-related technical issues.
  • Collaborate on the design and implementation of character rigging systems.
  • Stay current with emerging animation technologies, techniques, and industry trends.
  • Participate in brainstorming sessions and contribute creative ideas for game mechanics and character performances.
  • Ensure all animations meet the project's quality standards and deadlines.
Qualifications:
  • Bachelor's degree in Animation, Fine Arts, Game Design, or a related field, or equivalent professional experience.
  • Minimum of 5 years of professional animation experience in the video game industry.
  • Strong portfolio demonstrating a wide range of animation skills, including character animation, creature animation, and facial animation.
  • Proficiency in 3D animation software such as Autodesk Maya, Blender, or similar.
  • Experience with game engines like Unreal Engine or Unity.
  • Solid understanding of animation principles, timing, weight, and character performance.
  • Experience with motion capture data editing and implementation.
  • Familiarity with character rigging and skinning processes.
  • Excellent artistic eye and a strong sense of form, anatomy, and movement.
  • Good communication and collaboration skills, with the ability to receive and incorporate feedback.
  • Ability to work effectively under pressure and meet tight deadlines.
  • Passion for video games and a deep understanding of different game genres.
Our client offers a competitive salary, comprehensive benefits, a creative and collaborative work environment, and the chance to work on exciting, high-profile game projects.
Apply Now

Lead Audio Engineer - Game Development

63101 St. Louis, Missouri $95000 Annually WhatJobs

Posted today

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full-time
Our client, a renowned game development studio, is looking for a talented and experienced Lead Audio Engineer to join their creative team in **St. Louis, Missouri, US**. This role is crucial for shaping the sonic landscape of our upcoming video game titles, ensuring an immersive and engaging player experience. The Lead Audio Engineer will be responsible for the overall direction, implementation, and quality assurance of all audio assets, including music, sound effects, and voice-overs. You will collaborate closely with game designers, programmers, and artists to integrate audio seamlessly into the game. Responsibilities include directing sound design efforts, composing or overseeing music composition, and managing the audio engine integration. The ideal candidate will have a strong portfolio of work in game audio, a deep understanding of audio middleware (e.g., Wwise, FMOD), and proficiency in digital audio workstations (DAWs). Experience with audio implementation pipelines, mixing techniques, and acoustic principles is essential. You will lead and mentor a team of audio designers and engineers, providing technical guidance and creative feedback. This position requires excellent communication and organizational skills, as well as the ability to manage audio budgets and schedules effectively. We are seeking a passionate and innovative individual who can elevate the auditory experience of our games to new heights. This is an exciting opportunity to contribute your expertise to cutting-edge game development projects and make a significant impact on the player experience.
Apply Now
 

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