15 Senior Narrative Designer jobs in the United States

Lead Narrative Designer

75215 Dallas, Texas ProbablyMonsters

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Description

We're looking for a Lead Narrative Designer who thrives at the intersection of storytelling and implementation. This is a unique preproduction opportunity for a narrative professional who can seamlessly move between high-level creative discussions and hands-on technical execution. Reporting to the Creative Services Director, you'll have narrative ownership while working closely with art, design, and engineering leadership to deliver a compelling experience in collaboration with the team that developed Storm Lancers. You'll be joining us at the perfect time to bring the narrative vision to life within an established creative framework, translating high-level direction into compelling storytelling and implementation.

WHO YOU ARE

  • You're equally comfortable discussing character arcs and implementing dialogue triggers
  • You excel at translating high-level narrative concepts (plot, theme, tone) into concrete, in-engine experiences
  • You're energized by the challenge of being a narrative generalist who can handle everything from worldbuilding to technical implementation
  • You have proven experience working within established creative frameworks and can execute a vision with both speed and quality
  • You understand that great game narrative lives in the details-the perfectly timed bark, the environmental storytelling moment, the dialogue that reinforces gameplay

  • You're a strong collaborator who can serve as the narrative backbone for cross-disciplinary teams

WHAT YOU'LL DO

  • Primary focus on narrative content creation with significant hands-on implementation in Unreal Engine
  • Execute on an existing narrative framework and direction, bringing it to life through both writing and design
  • Develop a cohesive and engaging science fiction world that players can explore and discover through environmental storytelling, dialogue, and in-game lore
  • Collaborate directly with engineering to define and refine narrative tools and systems

  • Partner with art and design leadership to ensure narrative seamlessly supports and enhances the overall game vision
  • Implement and tune dialogue systems, triggers, and other narrative elements to create perfectly orchestrated story moments
  • Provide narrative direction and support across all aspects of the game, from character backstories to environmental storytelling
  • Iterate and refine narrative elements based on playtesting feedback
  • Maintain consistency of tone, voice, and narrative quality across all game content
  • Balance narrative pacing with gameplay flow in a co-op side-scrolling experience

QUALIFICATIONS

  • 5+ years of game narrative experience with at least one shipped title in a narrative-focused role
  • Demonstrated experience with Unreal Engine, including Blueprint scripting for narrative implementation
  • Proven ability to both write compelling game narrative and implement it technically
  • Experience serving as the primary narrative owner on a project
  • Strong understanding of narrative systems design and implementation
  • Excellent communication skills and ability to collaborate across disciplines

Preferred Skills:

  • Background in co-op or local multiplayer narrative design
  • Experience in narrative tools development on a small project
  • Background in side-scroller or platformer narrative design
  • Experience joining projects during preproduction and seeing them through to ship

About ProbablyMonsters™

At Probably Monsters, we're building next-generation game studios where passionate creators come together to craft extraordinary experiences. We believe in setting a high-quality bar while treating each other with trust and respect.

This remote position offers the opportunity to have significant creative ownership while working with a talented, focused team. We're looking for someone who can work effectively within UK time zone hours. If you're ready to take full ownership of a game's narrative experience, we want to hear from you.
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Lead Narrative Designer

76102 Fort Worth, Texas ProbablyMonsters Inc

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Job Description

We're looking for a Lead Narrative Designer who thrives at the intersection of storytelling and implementation. This is a unique preproduction opportunity for a narrative professional who can seamlessly move between high-level creative discussions and hands-on technical execution. Reporting to the Creative Services Director, you'll have narrative ownership while working closely with art, design, and engineering leadership to deliver a compelling experience in collaboration with the team that developed Storm Lancers. You'll be joining us at the perfect time to bring the narrative vision to life within an established creative framework, translating high-level direction into compelling storytelling and implementation.

WHO YOU ARE

* You're equally comfortable discussing character arcs and implementing dialogue triggers


* You excel at translating high-level narrative concepts (plot, theme, tone) into concrete, in-engine experiences


* You're energized by the challenge of being a narrative generalist who can handle everything from worldbuilding to technical implementation


* You have proven experience working within established creative frameworks and can execute a vision with both speed and quality


* You understand that great game narrative lives in the details-the perfectly timed bark, the environmental storytelling moment, the dialogue that reinforces gameplay


* You're a strong collaborator who can serve as the narrative backbone for cross-disciplinary teams



WHAT YOU'LL DO

* Primary focus on narrative content creation with significant hands-on implementation in Unreal Engine


* Execute on an existing narrative framework and direction, bringing it to life through both writing and design


* Develop a cohesive and engaging science fiction world that players can explore and discover through environmental storytelling, dialogue, and in-game lore


* Collaborate directly with engineering to define and refine narrative tools and systems


* Partner with art and design leadership to ensure narrative seamlessly supports and enhances the overall game vision


* Implement and tune dialogue systems, triggers, and other narrative elements to create perfectly orchestrated story moments


* Provide narrative direction and support across all aspects of the game, from character backstories to environmental storytelling


* Iterate and refine narrative elements based on playtesting feedback


* Maintain consistency of tone, voice, and narrative quality across all game content


* Balance narrative pacing with gameplay flow in a co-op side-scrolling experience



QUALIFICATIONS

* 5+ years of game narrative experience with at least one shipped title in a narrative-focused role


* Demonstrated experience with Unreal Engine, including Blueprint scripting for narrative implementation


* Proven ability to both write compelling game narrative and implement it technically


* Experience serving as the primary narrative owner on a project


* Strong understanding of narrative systems design and implementation


* Excellent communication skills and ability to collaborate across disciplines



Preferred Skills:

* Background in co-op or local multiplayer narrative design


* Experience in narrative tools development on a small project


* Background in side-scroller or platformer narrative design


* Experience joining projects during preproduction and seeing them through to ship



About ProbablyMonsters

At Probably Monsters, we're building next-generation game studios where passionate creators come together to craft extraordinary experiences. We believe in setting a high-quality bar while treating each other with trust and respect.

This remote position offers the opportunity to have significant creative ownership while working with a talented, focused team. We're looking for someone who can work effectively within UK time zone hours. If you're ready to take full ownership of a game's narrative experience, we want to hear from you.
View Now

Lead Game Narrative Designer

50301 Des Moines, Iowa $110000 Annually WhatJobs

Posted 1 day ago

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full-time
Our client, a critically acclaimed independent game studio, is seeking a visionary Lead Game Narrative Designer to spearhead the storytelling efforts for their next ambitious title. This position is fully remote, allowing top talent to contribute from anywhere, though candidates residing in or near **Des Moines, Iowa, US**, are particularly encouraged to apply. You will be instrumental in crafting compelling narratives, developing rich lore, and creating immersive storytelling experiences that captivate players.

Responsibilities:
  • Develop and execute the overarching narrative vision for the game, ensuring a cohesive and engaging story.
  • Write high-quality dialogue, character backstories, item descriptions, and other in-game narrative content.
  • Collaborate closely with the design, art, and programming teams to integrate narrative seamlessly into gameplay mechanics and environments.
  • Create narrative design documents, including story outlines, character profiles, world-building guides, and plot progression charts.
  • Guide and mentor junior narrative designers, providing constructive feedback and fostering their creative growth.
  • Oversee the implementation of narrative elements within the game engine, ensuring their effectiveness and coherence.
  • Contribute to the development of player choice and branching narrative systems.
  • Conduct research to inform world-building, historical accuracy, and thematic consistency.
  • Playtest and iterate on narrative elements to refine pacing, emotional impact, and player engagement.
  • Champion the importance of storytelling within the development team and articulate narrative goals to stakeholders.
Qualifications:
  • Minimum of 5-7 years of professional experience in narrative design or writing for video games, with at least one shipped AAA or notable indie title in a lead or senior capacity.
  • A strong portfolio showcasing exceptional writing samples and examples of narrative design work in games.
  • Proven ability to create deep, engaging lore and memorable characters.
  • Excellent understanding of narrative structure, pacing, and player psychology in interactive media.
  • Experience with game engines (e.g., Unreal Engine, Unity) and related scripting or dialogue tools.
  • Strong collaboration and communication skills, with the ability to articulate creative vision effectively.
  • Ability to work independently and manage multiple tasks in a fully remote, deadline-driven environment.
  • Bachelor's degree in Creative Writing, Game Design, Film Studies, or a related field, or equivalent professional experience.
  • Passion for video games and a deep understanding of various storytelling mediums.
  • Experience with branching narrative systems and player choice implementation is highly desirable.
This is a unique opportunity to leave your creative mark on a highly anticipated game, working remotely from anywhere, but especially from the **Des Moines, Iowa, US** area. If you are a master storyteller with a passion for interactive entertainment, we want to hear from you.
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Senior Game Narrative Designer

73101 Oklahoma City, Oklahoma $100000 Annually WhatJobs

Posted 2 days ago

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full-time
Our client is seeking a visionary Senior Game Narrative Designer to join their acclaimed game development studio, operating remotely. This is a unique opportunity to shape the stories and lore of groundbreaking interactive experiences. As a Senior Narrative Designer, you will be responsible for crafting compelling narratives, developing rich characters, and writing engaging dialogue and in-game text that immerses players in our virtual worlds. You will collaborate closely with game directors, level designers, and artists to ensure the narrative is seamlessly integrated into the gameplay experience. This role requires a deep understanding of storytelling principles, exceptional writing skills, and a passion for interactive media.

Responsibilities:
  • Conceptualize and develop overarching narrative structures, plotlines, and character arcs for new game titles.
  • Write high-quality scripts, dialogue, lore documents, and in-game text.
  • Collaborate with the design team to integrate narrative elements effectively into gameplay mechanics and level design.
  • Create detailed narrative design documents, including character backstories, world-building guides, and event sequences.
  • Work with voice actors and localization teams to ensure the narrative's intent and quality are maintained across different languages and performances.
  • Mentor junior narrative designers and provide constructive feedback on their work.
  • Contribute to the visual storytelling and thematic consistency of the game.
  • Participate in playtesting and provide feedback on narrative pacing, clarity, and emotional impact.
  • Research historical, cultural, and mythological sources to inspire and inform world-building and narrative content.
  • Adapt and revise narrative content based on development progress and player feedback.
  • Champion the narrative vision throughout the development process, ensuring alignment with project goals.
  • Stay current with trends and innovations in game narrative and interactive storytelling.
  • Develop and maintain consistent tone and voice across all narrative assets.
  • Ensure the narrative serves the gameplay and enhances player engagement.
  • Contribute to post-launch narrative content plans, if applicable.
Qualifications:
  • Bachelor's degree in Creative Writing, Literature, Game Design, or a related field, or equivalent professional experience.
  • Minimum of 7 years of experience in game narrative design, with at least two shipped AAA titles in a senior capacity.
  • Exceptional writing, editing, and storytelling skills with a portfolio showcasing narrative design work.
  • Proven ability to craft engaging plots, complex characters, and compelling dialogue.
  • Experience with narrative scripting tools and game development pipelines.
  • Strong understanding of player psychology and engagement in interactive media.
  • Excellent collaboration and communication skills, with the ability to articulate narrative ideas clearly.
  • Experience leading or mentoring other narrative designers.
  • Familiarity with various game genres and their narrative conventions.
  • Ability to work independently and manage multiple tasks in a remote setting.
  • Passion for video games and a deep appreciation for narrative as a core component of the player experience.
  • Experience with narrative branching and choice-driven systems is a plus.
If you are a seasoned storyteller eager to make a significant impact on the future of interactive entertainment, this remote opportunity is for you.
Apply Now

Senior Game Narrative Designer

95113 San Jose, California $125000 Annually WhatJobs

Posted 2 days ago

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full-time
Our client, a pioneering force in the interactive entertainment space, is seeking a highly imaginative Senior Game Narrative Designer to join their globally distributed team. This fully remote position offers the chance to craft compelling stories and immersive worlds that captivate players. You will be responsible for developing game lore, character backstories, dialogue, quest narratives, and overall story arcs, ensuring a cohesive and engaging player experience. If you possess a masterful command of storytelling, a deep understanding of game design principles, and a passion for creating unforgettable narratives, this role is for you.

Key Responsibilities:
  • Develop and own the overall narrative vision for AAA game titles, from concept to completion.
  • Create rich lore, world-building documents, character biographies, and plot outlines.
  • Write high-quality dialogue, in-game text, cinematic scripts, and quest descriptions.
  • Collaborate closely with level designers, art directors, and systems designers to integrate narrative seamlessly into gameplay mechanics and player experience.
  • Ensure narrative consistency and thematic coherence across all aspects of the game.
  • Lead and mentor junior narrative designers, providing constructive feedback and guidance.
  • Work with voice actors and localization teams to ensure faithful and impactful delivery of the narrative.
  • Develop and maintain narrative documentation, including style guides and story bibles.
  • Champion narrative quality and innovation throughout the development process.
  • Analyze player feedback and playtesting results to refine narrative elements.
  • Contribute creative ideas for story, characters, and overall game design.
Qualifications:
  • Bachelor's degree in Creative Writing, Literature, Game Design, Film, or a related field.
  • Minimum of 5 years of professional experience in narrative design for video games, with at least one shipped AAA title in a senior capacity.
  • Exceptional writing, storytelling, and world-building skills, with a portfolio demonstrating proficiency.
  • Deep understanding of game design principles and how narrative interacts with gameplay.
  • Experience in creating compelling characters and engaging plot structures.
  • Ability to adapt writing style to fit different genres and tones.
  • Strong collaboration and communication skills, with the ability to work effectively in a remote, cross-disciplinary team.
  • Experience with game development tools and engines (e.g., Unreal Engine, Unity) is a plus.
  • Knowledge of narrative design software and techniques.
  • A passion for gaming and a keen eye for player engagement.
This is a fully remote position, offering unparalleled flexibility and the opportunity to contribute to industry-leading projects from anywhere in the world. Join us in building worlds and crafting stories that resonate.
Apply Now

Senior Game Designer - Narrative

78205 San Antonio, Texas $100000 Annually WhatJobs

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full-time
Our client, a renowned video game development studio, is looking for a talented and experienced Senior Game Designer specializing in Narrative to join their innovative team in **San Antonio, Texas, US**. This hybrid role offers a blend of in-office collaboration and remote flexibility, allowing you to contribute your creative vision to groundbreaking interactive entertainment. The ideal candidate will possess a deep understanding of storytelling, character development, and world-building within the context of video games. You will be responsible for crafting compelling narratives, developing engaging storylines, and ensuring a cohesive and immersive player experience across all game elements. Responsibilities include:

  • Designing and implementing core narrative systems, including quest structures, dialogue trees, and branching storylines.
  • Writing high-quality narrative content, including character backstories, dialogue, item descriptions, and in-game lore.
  • Collaborating closely with writers, level designers, artists, and engineers to integrate narrative seamlessly into gameplay.
  • Developing character arcs and ensuring emotional resonance with the player.
  • Creating detailed narrative design documents, style guides, and world-building bibles.
  • Prototyping and iterating on narrative mechanics to enhance player engagement and immersion.
  • Providing creative direction and feedback on narrative elements throughout the development cycle.
  • Ensuring consistency in tone, voice, and thematic elements across the game.
  • Contributing to the overall vision and goals of the game project.
  • Mentoring junior narrative designers and contributing to the creative culture of the studio.

A Bachelor's degree in Creative Writing, Game Design, Film Studies, or a related field is preferred. A strong portfolio showcasing exceptional narrative design and writing skills for games is essential. A minimum of 5-7 years of experience in game narrative design, with at least two shipped AAA titles, is required. Proficiency with game development tools and engines (e.g., Unreal Engine, Unity) and scripting languages is highly desirable. Excellent written and verbal communication skills, with a keen eye for detail and a passion for interactive storytelling, are paramount. The ability to think critically, solve creative problems, and work collaboratively in a fast-paced environment is crucial. This is a fantastic opportunity to shape the stories that players experience and leave a lasting mark on the interactive entertainment landscape.
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Senior Game Designer - Narrative & Systems

75201 Prairie View, Texas $135000 Annually WhatJobs

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full-time
Our client, a renowned game development studio, is seeking a highly creative and experienced Senior Game Designer with a specialization in Narrative and Systems to join their fully remote team. This is an exceptional opportunity to craft compelling stories and intricate gameplay mechanics for groundbreaking interactive experiences. You will be responsible for conceptualizing, designing, and implementing rich narratives, character arcs, and branching storylines, seamlessly integrated with core game systems. Your expertise will be crucial in defining player progression, combat mechanics, economy design, and AI behaviors, ensuring they synergistically support the overarching narrative and player engagement. You will collaborate closely with writers, artists, engineers, and other designers to bring imaginative worlds and unforgettable characters to life. This role requires a deep understanding of player psychology, a passion for storytelling in interactive media, and the ability to translate complex design concepts into elegant, functional gameplay.

Key Responsibilities:
  • Design and document engaging game narratives, including plotlines, character development, lore, and dialogue systems.
  • Create and refine core gameplay systems, such as combat, progression, economy, and AI, ensuring they align with narrative goals.
  • Develop detailed design specifications for features, mechanics, and content that enhance player immersion and agency.
  • Collaborate with narrative writers to ensure seamless integration of story elements into gameplay.
  • Work with level designers and artists to ensure environments and visual elements support the narrative and gameplay.
  • Prototype and iterate on game mechanics, using analytical data and player feedback to inform design decisions.
  • Champion player experience, advocating for intuitive controls, clear feedback, and meaningful choices.
  • Mentor junior designers and contribute to a positive and collaborative team environment.
  • Stay current with industry trends, emerging technologies, and player expectations in game design.
  • Participate in playtesting sessions and provide constructive feedback for design improvements.
Qualifications:
  • Bachelor's degree in Game Design, Computer Science, Creative Writing, or a related field, or equivalent professional experience.
  • Minimum of 6 years of experience in game design, with a strong portfolio showcasing narrative design and systems design work on shipped titles.
  • Proven ability to design and implement complex, interconnected game systems.
  • Exceptional storytelling and writing skills, with experience in narrative design for games.
  • Familiarity with various game development engines (e.g., Unity, Unreal Engine) and design tools.
  • Strong understanding of player psychology and engagement loops.
  • Excellent communication, collaboration, and problem-solving skills.
  • Ability to manage multiple tasks and prioritize effectively in a fast-paced, remote setting.
  • Passion for video games and a deep understanding of the gaming landscape.
  • Experience with scripting languages (e.g., Lua, Python) is a plus.
This role is 100% remote, offering a flexible and dynamic work environment. While the role is remote, the vibrant tech and creative hub of Dallas, Texas, US , inspires our forward-thinking approach.
Apply Now
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Administrative Assistant IV, The Shapiro Center for Creative Writing and Criticism

06457 Middletown, Connecticut Wesleyan University

Posted 14 days ago

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Reporting to the Director of The Shapiro Center for Creative Writing and Criticism, the Administrative Assistant IV is responsible for providing administrative support to the director and the Center's faculty.

Responsibilities include:

* Represent the Center appropriately to a variety of constituents in writing, on the phone and in person. Establish effective relationships with staff, faculty, students, and other Wesleyan departments, and with guest speakers and members of the general public.
* Receive visitors, answer phone, respond to inquiries of students and visitors via phone, email and in person
* Prepare and edit memos and letters, email correspondence, and brief press releases.
* Assist with the preparation of reports, write correspondence and memorandums; create flyers, brochures, newsletters, etc.
* Create and maintain confidential files for faculty and staff.
* Provide support for writing faculty searches, tenure, and promotion cases, colloquia, and special projects as needed.
* Provide support for the Center's minor(s).
* Coordinate meetings and logistical details; organize speakers' visits and talks: arrange for facilities and AV (podcasts), coordinate catering of dinners, receptions; order book-signings; make speakers' travel arrangements.
* Schedule campus events for the Director, faculty members, and fellows.
* Manage/reconcile accounts; process payroll, A/P vouchers, travel reimbursements and other financial transactions. Track event expenses and income from multiple sources.
* Coordinate annual prizes.
* Assist in compiling course offerings using the Curriculum Development System for the Writing Certificate Program; liaison with departmental staff to manage crosslistings, edit material for course catalog and university publications.
* Oversee class scheduling and booking requests for The Shapiro Center classrooms and outdoor patio space.
* Serve as building steward, order and assign keys, and submit work orders.
* Distribute mail, order supplies, and collect office hours and syllabi from faculty.
* Maintain and update website.
* Oversee student employment hiring and training
* Perform additional duties as assigned.

This position is a 1.0FTE in the Secretarial/Clerical Bargaining Unit that works 1820 annual hours.

This is an on-campus position.

MINIMUM QUALIFICATIONS:

Associate's degree and four years related experience or an equivalent combination of education, training, and experience.

Effective writing skills, including proper grammar and sentence structure.

Advanced Word and Excel skills (creating form letters and mail merges; creating spreadsheets and building formulas).

Experience with maintaining webpages.

Proven experience in conducting simple Internet research.

Demonstrated experience with maintaining budgets and departmental accounts.

PREFERRED QUALIFICATIONS:

Demonstrated experience writing letters or reports.

Demonstrated experience with database management.

Experience with Workday.

Additional Applicant Instructions:

Position is opened until filled. First review of applications will begin on August 8, 2025.

Applicants must submit a cover letter and resume.

Salary Range: $28.08/hr. - $33.37/hr.

Work Location: On Campus

All offers to external applicants are contingent on the candidate's completion of a pre-employment background check screening to the satisfaction of Wesleyan University.

Wesleyan University, located in Middletown, Connecticut, does not discriminate on the basis of race, color, religious creed, age, gender, gender identity or expression, national origin, marital status, ancestry, present or past history of mental disorder, learning disability or physical disability, political belief, veteran status, sexual orientation, genetic information or non-position-related criminal record. We welcome applications from women and historically underrepresented minority groups. Inquiries regarding Title IX, Section 504 or any other non-discrimination policies should be directed to Vice President for Equity and Inclusion, Title IX and ADA/504 Coordinator.

Wesleyan University complies with the Clery Act and maintains records of campus crime statistics and security policies. Copies of Wesleyan University's Clery Act Report are available on request and online at is taken into consideration in the determination of salary offers. For more information visit offers a broad range of employee benefits and development opportunities, including comprehensive group insurance plans, wellness programs and incentives, generous paid time off and retirement plans, flexible work schedules, employee and dependent tuition programs for those who qualify.

Detailed information on the benefits of working at Wesleyan is located at:
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Lecturer - Game Design & Development

80932 Colorado Springs, Colorado University of Colorado

Posted 5 days ago

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Lecturer - Game Design & Development - 36436 Faculty
**Description**
**Lecturer - Game Design and Development (pool)**
**College of Engineering & Applied Science**
**Engage. Educate. Empower. Join UCCS as a Lecturer!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking **Lecturers in Computer Science - Game Design and Development** to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Range** : Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
**Summary**
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of **Lecturers** in **Game Design and Development** from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
+ Introduction to Game Development (using GameMaker Studio 2)
+ Introductory Programming for Game Developers (using C# and Unity)
+ Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
+ Game Design for Diverse Populations (using GameMaker Studio 2)
+ Special Topics in Game Design (various topics in game design and game art)
+ Special Topics in Game Programming (various topics in game programming)
**Essential Functions**
The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
+ Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
+ Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
+ Be familiar with learning management systems, such as Canvas.
+ Other duties as determined by the Department Chair.
**Tentative Search Timeline**
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. **Applications will be reviewed on a semester-by-semester basis as business needs arise.**
+ **Priority Application Dates** : Applications submitted by the following dates will receive priority consideration:
+ Fall Semester: May 1
+ Spring Semester: October 1
+ Summer Semester: March 1
+ **Interview Dates** : Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
+ **Potential Start Dates** : Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs ( . You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
+ At least 3 years of experience designing and developing video games is required.
+ At least four months teaching experience is preferred.
+ Commercial game development experience is preferred.
Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current resume/CV. Must include date ranges and whether the position was full time or part time. 2. A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position. 3. List of at least 3 professional references. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Part-time
**Posting Date** : Jun 24, 2025
**Unposting Date** : Ongoing Posting Contact Name: Shouhuai Xu Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
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Assistant Professor - Game Design and Development

80932 Colorado Springs, Colorado University of Colorado

Posted 4 days ago

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Assistant Professor - Game Design and Development - 37533 Faculty
**Description**
**Assistant Professor - Game Design and Development**
**College of Engineering and Applied Science**
**Department of Computer Science**
**Elevate Your Career at UCCS: Innovate, Inspire, and Impact in the Rockies!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking an Assistant Professor to join our team! UCCS is committed to academic excellence, professional development, and fostering an environment that supports innovation and student success.
At the base of the Rocky Mountains, Colorado Springs ( is captivated by its stunning landscapes, making it a paradise for nature lovers. This city is more than its scenery-a mosaic of history, arts, and a vibrant tech scene. We invite you to join a community that cherishes outdoor adventure as much as forward-thinking growth, an exceptional setting for both career and lifestyle.
**Salary Range** : $96,000-102,000 per academic year. Compensation will be commensurate upon experience and qualifications. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : On-site
Benefits at a Glance ( UCCS, our employees are our most valued asset. We're proud to offer:
+ Robust Health Coverage: Our comprehensive medical plans cover preventative care at no cost, including a yearly mental health visit. Plus, benefit from affordable dental, vision plans, and competitive prescription drug prices.
+ Financial & Retirement Benefits: Take advantage of our health savings, flexible spending accounts, and life and disability insurance. Plan for your future with our retirement options.
+ Further Your Education: Avail nine waived credits per academic year for courses at any CU campus. We invest in your educational and professional growth.
+ Wellness & More: From wellness programs aimed at achieving your best self to various additional benefits through CU Advantage, we prioritize well-being and holistic development.
+ Want to know your total compensation? Use our calculator ( to get the complete picture!
**Summary**
An assistant professor in Computer Science will develop and teach undergraduate and graduate courses in computer science as assigned by the chair based on departmental needs, will possess a solid publication record, and be expected to develop or continue to develop a strong research group with an externally funded research program in one or more of the following areas:
+ Game design, development and related areas
+ Software engineering
+ Artificial intelligence/machine learning
+ Computing systems.
The Department of Computer Science at UCCS excels in preparing undergraduates for careers in the computing industry locally and nationally by providing ABET-accredited classes of high quality. The department has over 700 majors across several programs including graduate-level programs to suit the needs of full-time students and working individuals in the region.
The Department of Computer Science is an NSA/DHS designated National Center of Academic Excellence in Cyber Defense Education (CAE-CD) and in Research (CAE-R). We comprise 22 full-time faculty, including NSF CAREER, NIH MIRA, and AFOSR YIP winners, with approximately 600 undergraduates, 70 masters students, and 50 PhD students in two PhD programs---one in Computer Science and the other in Cybersecurity. In , the department averaged $650K in active funding per tenure track faculty member. We actively support students through NSF CyberCorps Scholarship for Service (SFS), DoD Cyber Scholarship Program (CySP), and DoD VICEROY grants. The department proudly advocates and pushes the university's efforts to continue to grow its high research activity.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Functions**
+ The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students.
+ Maintain a funded research program.
+ Engage in service activities to support the University, city, state, region, nation and/or professional associations.
+ Provide mentorship to students and junior faculty.
+ Participate in curriculum development, implementation, and evaluation.
+ Participate in meetings and other activities that advance the mission and goals of the department and college.
+ Other duties as determined by the Dean and Department Chair.
**Tentative Search Timeline**
+ Priority will be given to applications submitted by: **October 2, 2025.**
+ Potential interview dates: weeks of **November 3 and November 10, 2025.**
+ Potential start date: **August 17, 2026.**
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ PhD in Computer Science or a related field at the time of employment is required (August 2026).
+ Applicants must have at least 4 months teaching experience at the post-secondary level as a teaching assistant, instructor of record or the equivalent.
Special Instructions to Applicants: *Applications submitted by October 2, 2025 will receive full consideration. *Applications submitted through email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 37533). *Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, Statement of Research Philosophy, Statement of Teaching Philosophy, Additional Attachments - Refer to Application Materials Instructions Below Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your CV includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current CV. Must include date ranges to include month and year (mm/yyy). 2. A cover letter that specifically addresses reasons for applying, and particularly how your experience meets the minimum preferred criteria. 3. Research Statement 4. Teaching statement 5. OPTIONAL - digital portfolio. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Full-time
**Posting Date** : Sep 2, 2025
**Unposting Date** : Ongoing Posting Contact Name: Sudhanshu Semwal Posting Contact Email: ( Position Number:
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Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
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