17 Senior Narrative Designer jobs in the United States

Narrative Designer

Stillfront

Posted 18 days ago

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We only consider candidates for this position who can work from our Miami office on a weekly basis.

Candywriter is a leading mobile game studio located in Miami, Florida and part of the Stillfront Group. We have been developing gaming experiences for our players since 2006. Our collaborative team of developers, designers, and storytellers pushes the boundaries of interactive entertainment by creating games that are as fun as they are impactful.

Over 100 million players play our popular life simulation game BitLife and experience the exciting journey from birth to death and making decisions that determine the fate of their character. Players simulate a character’s entire life, making decisions that range from the mundane to the extraordinary. From choosing schools and careers to navigating relationships and unexpected life events, every choice impacts the character’s happiness, health, and success. With its blend of humor, drama, and realism, BitLife offers an unparalleled life simulation experience that has captivated a global audience.

Do you love video games and also have a passion for writing? We're looking to expand our writing team at Candywriter with a talented Narrative Designer to contribute content to BitLife.

BitLife is a text-based narrative simulation game in which players take control of someone's life from beginning to end. Life—and death—are in the players' hands!

YOUR MISSION

  • Create compelling stories and scenarios that keep our players engaged with new content

  • Write and edit UX copy and in-game messages to immerse players

  • Collaborate with game designers, artists, and devs to align story with gameplay

  • Develop creative content for events, updates, and live ops

  • Contribute to brand voice and marketing narratives where needed

YOUR BACKSTORY

  • Detail-oriented and collaborative

  • Familiar with AI tools like ChatGPT, Sudowrite, or similar—and know when to use them (and when not to)

  • 2+ years of writing experience in games, entertainment, or digital media

  • Strong storytelling chops, especially in short-form and interactive formats

  • A deep understanding of mobile gaming trends, genres, and player motivations

  • Excellent English grammar, editing, and creative revision skills

  • Comfort working with deadlines and adapting to evolving game designs

CORPORATE LOOT BOX INCLUDES

  • Company-paid healthcare plan for employees

  • Access to a 401k

  • Work in the heart of Wynwood, Miami's up-and-coming art district

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Narrative Systems Designer

98052 Redmond, Washington Microsoft Corporation

Posted 5 days ago

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Overview HaloStudios is the developer of the award-winning Halo series of video games. As part of Xbox Game Studios, the Halo franchise encompasses games, television series, novels, comics, licensed collectibles, apparel, and more. We are looking for talented new voices to join our team to build the next generation of games and experiences in Halo's beloved sci-fi universe. We are looking for a Narrative Systems Designer to join Halo Studios. Do you love Halo's universe and lore and understand how to design and implement modern console/PC narrative systems? Do you closely collaborate with cross-disciplinary teams to drive immersive, cohesive narrative experiences across gameplay, environments, and characters? Do you enjoy editing world triggers, Blueprints, and event states of combat chatter to punctuate key emotional beats? If so, the Halo team would love to speak with you about becoming our next Narrative Systems Designer! Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities Collaborate with narrative writers, the audio team, level designers, and environment artists to define, prototype, iterate, and craft meaningful and compelling moments of incidental and environmental storytellingthroughout the development lifecycle. Create and collaborate on design documentation for all narrative experience vectors, capturing the experiential goals, tech considerations, implementation details, and working with User Research to test Narrative-focused flow and usability. Lead the creative expansion and refinement of Halo's narrative systems with an eye towards delivering deep and immersive experiences. Implement in-engine systems and narrative elements via Unreal editor, Blueprints, data files, and prove out fundamental narrative channels (e.g. VO pipelines, dialog hooks, etc.). Build and maintain collaborative relationships with all development disciplines to ensure a best-in-industry production process that avoids silos and reinforces a unified product vision. Be a partner with cross-disciplinary performance, user research, community, support, insights, and marketing teams to deliver high quality game systems that drive player excitement and engagement for the long run. Be a consistent source of clarity, positive energy and an exemplar of Microsoft and Xbox values.

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Narrative Systems Designer

98052 Redmond, Washington Microsoft Corporation

Posted 2 days ago

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HaloStudios is the developer of the award-winning Halo series of video games. As part of Xbox Game Studios, the Halo franchise encompasses games, television series, novels, comics, licensed collectibles, apparel, and more. We are looking for talented new voices to join our team to build the next generation of games and experiences in Halo's beloved sci-fi universe.

We are looking for a Narrative Systems Designer to join Halo Studios. Do you love Halo's universe and lore and understand how to design and implement modern console/PC narrative systems? Do you closely collaborate with cross- disciplin ary teams to drive immersive, cohesive narrative experiences across gameplay, environments, and characters? Do you enjoy editing world triggers, Blueprints, and event states of combat chatter to punctuate key emotional beats? If so, the Halo team would love to speak with you about becoming our next Narrative Systems Designer!

Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Responsibilities:

  • Collaborate with narrative writers, the audio team, level designers, and environment artists to define, prototype, iterate, and craft meaningful and compelling moments of incidental and environmental storytellingthroughout the development lifecycle.
  • Create and collaborate on design documentation for all narrative experience vectors, capturing the experiential goals, tech considerations, implementation details, and working with User Research to test Narrative-focused flow and usability.
  • Lead the creative expansion and refinement of Halo's narrative systems with an eye towards delivering deep and immersive experiences.
  • Implement in-engine systems and narrative elements via Unreal editor, Blueprints, data files, and prove out fundamental narrative channels ( e.g. VO pipelines, dialog hooks, etc.).
  • Build and maintain collaborative relationships with all development disciplines to ensure a best-in-industry production process that avoids silos and reinforces a unified product vision.
  • Be a partner with cross-disciplinary performance, user research, community, support, insights, and marketing teams to deliver high quality game systems that drive player excitement and engagement for the long run.
  • Be a consistent source of clarity, positive energy and an exemplar of Microsoft and Xbox values.
Qualifications:

Required qualifications:
  • Associate's Degree in Computer Science, Art, Writing, Behavioral Science, Game Design, or related field AND 4+ years experience in game development and design, systems design, content production, or related field
    • OR Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field AND 2+ years experience in game development and design, systems design, content production, or related field
    • OR equivalent experience.


  • Previous experience implementing narrative systems with Unreal.


Other Requirements:
  • Ability to meet Microsoft, customer and/or government security screening requirements is required for this role. These requirements include, but are not limited to, the following specialized security screenings:
  • Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.
Preferred qualifications:
  • Associate's Degree in Art , Game Design, or related field AND 4+ years relevant internship/work experience (e.g., game development and design, systems design, content production)
  • OR Bachelor's Degree in Computer Science , Art, Game Design, or related field AND 4+ years related work experience (e.g., game development and design, systems design, content production)
  • OR equivalent experience.
  • Have shipped at least 1 title released to consumers/shipped game.
  • Experience working with Unreal Engine Blueprints to implement narrative elements.
  • Comprehensive understanding of narrative game systems - especially in FPS and action genres combined with a demonstrated ability to identify , analyze, and rectify game design and systemic issues.
Game Design IC4 - The typical base pay range for this role across the U.S. is USD $98,300 - $93,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD 127,200 - 208,800 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Microsoft will accept applications for the role until January 15th, 2025.

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form .

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

#gamingjobs #halo #halojobs
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Lead Designer, Narrative

91520 Burbank, California Warner Bros. Discovery

Posted 3 days ago

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Job Description

Welcome to Warner Bros. Discovery. the stuff dreams are made of.

Who We Are.

When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next.

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!

The Job

As the Lead Designer, Narrative you will be responsible for collaborating with the Game and Creative directors to help shape the vision for a rich and immersive storytelling experience for the game. You will be collaborating with writers, game designers, artists, and other members of the game team to ensure that the narrative elements elevate both the individual and shared player experiences. Your ability to craft engaging narratives that fit the dynamic nature of multiplayer environments will be key to this role.

Your Role Accountabilities.

The Lead Designer, Narrative for an o nline multiplayer RPG game plays a crucial role in shaping the narrative of the world, setting, time period, character development, tone, and world-building.

  • Story Development : Collaborate with the Game Director, Creative Director, and other stakeholders to shape the overarching story, lore, and universe of the game. Ensure the narrative aligns with the multiplayer dynamics and enhances player immersion.

  • Character Development : Design compelling characters with unique backstories, motivations, and growth arcs that resonate with players across various game modes. Bring in favorite characters from the existing canon and IP. Collaborate with designers and artists to make these characters vibrant in the world and feel alive.

  • World-Building : Develop a cohesive and engaging world that players can explore, interact with, and discover through in-game lore, dialogue, and events. Collaborate closely with the World design team to make sure the narrative is present throughout the world, activities, and missions/quests.

  • Dialog Writing : Collaborate with designers and other writers on the integration of dynamic dialog that responds to player actions and interactions in real-time multiplayer settings.

  • Collaborate with Design Teams : Work closely with level designers, mission designers, and gameplay teams to ensure narrative elements are harmoniously integrated into gameplay mechanics, objectives, and environments.

  • Story Integration in Multiplayer Systems : Craft narratives that adapt to multiplayer frameworks, including PvP (player vs. player) and PvE (player vs. environment) experiences, matchmaking, and live-service updates.

  • Team Leadership & Collaboration : Collaborate with a team of writers, and other narrative designers through the narrative development process. Provide clear feedback and ensure narrative consistency across all aspects of the game.

  • Iteration & Feedback : Adapt and refine narrative elements based on player feedback, game testing, and live-service data to maintain and improve the game's storytelling.

Qualifications & Essentials.

  • 7+ years of experience in narrative design, with at least 3-5+ years leading or owning major online multiplayer story and narrative

  • Deep understanding of multiplayer storytelling as it relates to a living and breathing world

  • Deep understanding of what makes ongoing stories in large multiplayer worlds tick, what makes characters in those worlds compelling, and how player stories take the forefront of narrative development

  • Deep understanding of how narrative and story can be woven into the fabric of the overall game design

  • Strong collaboration and communication skills across departments, including design, engineering , art, narrative, and production.

  • Ability to conceptualize, prototype, and implement game features, strings, dialog, etc.

  • Proficiency with game design software (e.g., Unreal Engine, narrative pipeline tools, etc.).

  • Strong analytical skills, with the ability to interpret player data and adjust designs accordingly.

  • Management experience working with AAA quality design cross functional teams.

Nice to Haves.

  • Experience with implementing data informed game design and a passion for using metrics to enhance player experience.

  • Experience with scripting languages or a technical background is a plus.

  • Deep knowledge of industry trends, best practices, and emerging technologies in game design.

  • A passion for online multiplayer RPGs

  • A passion for the source material and IP we are working in

How We Get Things Done.

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page ( for instructions to submit your request.

In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $108,150.00 - $200,850.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.

If you're a qualified candidate with an arrest or conviction record, please know that your application will be considered in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.

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Lead Designer, Narrative

91506 Burbank, California Warner Bros. Discovery

Posted 2 days ago

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Job Description

**_Welcome to Warner Bros. Discovery. the stuff dreams are made of._**
**Who We Are.**
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the _creators_ bringing them to your living rooms and the _dreamers_ creating what's next.
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!
**The Job**
As the **Lead Designer, Narrative** you will be responsible for collaborating with the Game and Creative directors to help shape the vision for a rich and immersive storytelling experience for the game. You will be collaborating with writers, game designers, artists, and other members of the game team to ensure that the narrative elements elevate both the individual and shared player experiences. Your ability to craft engaging narratives that fit the dynamic nature of multiplayer environments will be key to this role.
**Your Role Accountabilities.**
The **Lead Designer, Narrative** for an o nline multiplayer RPG game plays a crucial role in shaping the narrative of the world, setting, time period, character development, tone, and world-building.
+ **Story Development** : Collaborate with the Game Director, Creative Director, and other stakeholders to shape the overarching story, lore, and universe of the game. Ensure the narrative aligns with the multiplayer dynamics and enhances player immersion.
+ **Character Development** : Design compelling characters with unique backstories, motivations, and growth arcs that resonate with players across various game modes. Bring in favorite characters from the existing canon and IP. Collaborate with designers and artists to make these characters vibrant in the world and feel alive.
+ **World-Building** : Develop a cohesive and engaging world that players can explore, interact with, and discover through in-game lore, dialogue, and events. Collaborate closely with the World design team to make sure the narrative is present throughout the world, activities, and missions/quests.
+ **Dialog Writing** : Collaborate with designers and other writers on the integration of dynamic dialog that responds to player actions and interactions in real-time multiplayer settings.
+ **Collaborate with Design Teams** : Work closely with level designers, mission designers, and gameplay teams to ensure narrative elements are harmoniously integrated into gameplay mechanics, objectives, and environments.
+ **Story Integration in Multiplayer Systems** : Craft narratives that adapt to multiplayer frameworks, including PvP (player vs. player) and PvE (player vs. environment) experiences, matchmaking, and live-service updates.
+ **Team Leadership & Collaboration** : Collaborate with a team of writers, and other narrative designers through the narrative development process. Provide clear feedback and ensure narrative consistency across all aspects of the game.
+ **Iteration & Feedback** : Adapt and refine narrative elements based on player feedback, game testing, and live-service data to maintain and improve the game's storytelling.
**Qualifications & Essentials.**
+ 7+ years of experience in narrative design, with at least 3-5+ years leading or owning major online multiplayer story and narrative
+ Deep understanding of multiplayer storytelling as it relates to a living and breathing world
+ Deep understanding of what makes ongoing stories in large multiplayer worlds tick, what makes characters in those worlds compelling, and how player stories take the forefront of narrative development
+ Deep understanding of how narrative and story can be woven into the fabric of the overall game design
+ Strong collaboration and communication skills across departments, including design, engineering , art, narrative, and production.
+ Ability to conceptualize, prototype, and implement game features, strings, dialog, etc.
+ Proficiency with game design software (e.g., Unreal Engine, narrative pipeline tools, etc.).
+ Strong analytical skills, with the ability to interpret player data and adjust designs accordingly.
+ Management experience working with AAA quality design cross functional teams.
**Nice to Haves.**
+ Experience with implementing data informed game design and a passion for using metrics to enhance player experience.
+ Experience with scripting languages or a technical background is a plus.
+ Deep knowledge of industry trends, best practices, and emerging technologies in game design.
+ A passion for online multiplayer RPGs
+ A passion for the source material and IP we are working in
**How We Get Things Done.**
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
**Championing Inclusion at WBD**
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page ( for instructions to submit your request.
In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $108,150.00 - $200,850.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.
If you're a qualified candidate with an arrest or conviction record, please know that your application will be considered in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.
View Now

Lead Designer, Narrative

84190 Salt Lake City, Utah Warner Bros. Discovery

Posted 12 days ago

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Job Description

**_Welcome to Warner Bros. Discovery. the stuff dreams are made of._**
**Who We Are.**
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the _creators_ bringing them to your living rooms and the _dreamers_ creating what's next.
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!
**The Job**
As the **Lead Designer, Narrative** you will be responsible for collaborating with the Game and Creative directors to help shape the vision for a rich and immersive storytelling experience for the game. You will be collaborating with writers, game designers, artists, and other members of the game team to ensure that the narrative elements elevate both the individual and shared player experiences. Your ability to craft engaging narratives that fit the dynamic nature of multiplayer environments will be key to this role.
**Your Role Accountabilities.**
The **Lead Designer, Narrative** for an o nline multiplayer RPG game plays a crucial role in shaping the narrative of the world, setting, time period, character development, tone, and world-building.
+ **Story Development** : Collaborate with the Game Director, Creative Director, and other stakeholders to shape the overarching story, lore, and universe of the game. Ensure the narrative aligns with the multiplayer dynamics and enhances player immersion.
+ **Character Development** : Design compelling characters with unique backstories, motivations, and growth arcs that resonate with players across various game modes. Bring in favorite characters from the existing canon and IP. Collaborate with designers and artists to make these characters vibrant in the world and feel alive.
+ **World-Building** : Develop a cohesive and engaging world that players can explore, interact with, and discover through in-game lore, dialogue, and events. Collaborate closely with the World design team to make sure the narrative is present throughout the world, activities, and missions/quests.
+ **Dialog Writing** : Collaborate with designers and other writers on the integration of dynamic dialog that responds to player actions and interactions in real-time multiplayer settings.
+ **Collaborate with Design Teams** : Work closely with level designers, mission designers, and gameplay teams to ensure narrative elements are harmoniously integrated into gameplay mechanics, objectives, and environments.
+ **Story Integration in Multiplayer Systems** : Craft narratives that adapt to multiplayer frameworks, including PvP (player vs. player) and PvE (player vs. environment) experiences, matchmaking, and live-service updates.
+ **Team Leadership & Collaboration** : Collaborate with a team of writers, and other narrative designers through the narrative development process. Provide clear feedback and ensure narrative consistency across all aspects of the game.
+ **Iteration & Feedback** : Adapt and refine narrative elements based on player feedback, game testing, and live-service data to maintain and improve the game's storytelling.
**Qualifications & Essentials.**
+ 7+ years of experience in narrative design, with at least 3-5+ years leading or owning major online multiplayer story and narrative
+ Deep understanding of multiplayer storytelling as it relates to a living and breathing world
+ Deep understanding of what makes ongoing stories in large multiplayer worlds tick, what makes characters in those worlds compelling, and how player stories take the forefront of narrative development
+ Deep understanding of how narrative and story can be woven into the fabric of the overall game design
+ Strong collaboration and communication skills across departments, including design, engineering , art, narrative, and production.
+ Ability to conceptualize, prototype, and implement game features, strings, dialog, etc.
+ Proficiency with game design software (e.g., Unreal Engine, narrative pipeline tools, etc.).
+ Strong analytical skills, with the ability to interpret player data and adjust designs accordingly.
+ Management experience working with AAA quality design cross functional teams.
**Nice to Haves.**
+ Experience with implementing data informed game design and a passion for using metrics to enhance player experience.
+ Experience with scripting languages or a technical background is a plus.
+ Deep knowledge of industry trends, best practices, and emerging technologies in game design.
+ A passion for online multiplayer RPGs
+ A passion for the source material and IP we are working in
**How We Get Things Done.**
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
**Championing Inclusion at WBD**
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page ( for instructions to submit your request.
In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $108,150.00 - $200,850.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.
If you're a qualified candidate with an arrest or conviction record, please know that your application will be considered in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.
View Now

Director, Game Design

27601 Raleigh, North Carolina Light & Wonder

Posted 1 day ago

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Job Description

Get AI-powered advice on this job and more exclusive features. Direct message the job poster from Light & Wonder Manager, Content & Technology Recruitment Position Summary Now part of Light & Wonder, Grover Gaming brings a legacy of innovation, integrity, and game design excellence to our growing team. Known for its award-winning electronic gaming experiences and vibrant culture, Grover Gaming has built a reputation as a top workplace and a trusted name in the industry. Together, we’re expanding our impact and shaping the future of charitable gaming with even greater creativity, purpose, and reach. Job Summary: The Director of Game Design is a key leadership role responsible for managing a game development team consisting of engineers, game artists, mathematicians, and sound designers. They will be supporting the design, development, and delivery of gaming products that meet business objectives in the gaming industry. Essential Job Functions: Manage and lead a game development team of designers, engineers, artists, and producers. Drive the creative vision and direction for our games, in collaboration with game designers along with internal teams and external partners to bring ideas to life. Oversee the entire game development lifecycle, from concept and prototyping to production and launch. Establish and maintain best practices, processes, and workflows for game development, ensuring efficiency and quality. Collaborate with cross-functional teams to define requirements and drive product development. Identify and mitigate risks and issues, communicate them clearly to stakeholders, and develop mitigation plans. Develop and maintain a positive, collaborative, high-performance culture that encourages innovation, creativity, and accountability. Mentor and coach team members to foster their professional growth and development. Work closely with other departments, including QA, PMO, product management, marketing, and sales to ensure successful game launches and post-launch support. Qualifications Training and/or Experience: 15+ years of experience in software engineering, mathematics, and/or game development with at least 5 years in a leadership role Knowledge, Skills and Abilities: Proven track record of successfully leading and delivering high-quality games from concept to launch. Proven track record in managing and leading software engineering teams Strong problem-solving and analytical skills Strong understanding of game design principles, mechanics, and player psychology. Passion for gaming and a commitment to creating exceptional gaming experiences for players. Experience in working with artists, product managers and designers. Experience in building embedded applications. Strong interest in understanding game design principles, mechanics, and player psychology. Excellent leadership, communication, and interpersonal skills, with the ability to motivate and inspire a team. In office 5 days a week, and up to 20% travel required Education: Bachelor’s or Master’s degree in computer science, mathematics, or other game design related field Physical Requirements: The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this job, the employee is regularly required to sit, stand, walk, bend, use hands, operate a computer, and have specific vision abilities to include close and distance vision, and ability to adjust focus working with computer and business equipment Work Conditions: The work conditions are representative and typical of similar jobs in comparable organizations Some domestic and international travel required Light & Wonder and its affiliates (collectively, L&W) are engaged in highly regulated gaming businesses. As a result, certain L&W employees may, among other things, be required to obtain a gaming or other license(s), undergo background investigations or security checks, or meet certain standards dictated by law, regulation or contracts. In order to ensure L&W complies with its regulatory and contractual commitments, as a condition to hiring and continuing to employ its employees, L&W requires all of its employees to meet those requirements that are necessary to fulfill their individual roles. As a prerequisite to employment with L&W (to the extent permitted by law), you shall be asked to consent to L&W conducting a due diligence/background investigation on you. This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above. Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you’d like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster. Seniority level Seniority level Director Employment type Employment type Full-time Job function Job function Design, Art/Creative, and Information Technology Industries Gambling Facilities and Casinos Referrals increase your chances of interviewing at Light & Wonder by 2x Get notified about new Game Director jobs in Raleigh, NC . Raleigh-Durham-Chapel Hill Area 1 day ago Senior Director, Player Growth & Lifecycle Marketing Regional Director of Sales & Marketing (Eastern NC) - North Carolina Raleigh-Durham-Chapel Hill Area $215,000 - $275,000 6 hours ago Associate Strategy & Brand Director, Patient Relations Director of Investor Relations Brand Marketing Retail Banking Analytics Product Director - YOD Director of Product Management, Marketplace Director of Product Management, Trust & Safety Director, Product Management - Software Defined Infrastructure We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI. #J-18808-Ljbffr

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Game Design Manager

55130 Minnesota, Minnesota Asmodee Group

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Founded in 2022 as Asmodee North Americas developmental studio, Office Dog works directly with community game designers and developers to bring fresh new titles to the Asmodee catalogue. With a passionate focus on the hobby market, Office Dog games aim to meet gamers where they are with relevant themes and engaging experiences. We work closely with other Asmodee teams and studios around the world to create amazing games.

Job Summary

A Game Design Manager is responsible for managing a team of tabletop game designers and leading the development of new Office Dog titles, created by freelance game designers. These games will include original franchises and licensed properties from top entertainment brands. The position will collaborate with Studio leaders in Creative, Production & Marketing, taking new games from an initial concept to market launch.

What will your role involve
  • Manage a team of tabletop game designers. Set project goals, maintain schedules, establish career growth pathways, approve PTO requests and conduct performance reviews.
  • Lead development of Office Dog games. Create development goals, place games with appropriate developers, and keep in regular contact to ensure production deliverables.
  • Ensure final game products are fun, inclusive, in the spirit of the intellectual property involved, and within the scope of the vision and budget of the product.
  • Partner with Asmodee Distribution Units. Supply distribution teams with game prototypes, product overview presentations and answer localization questions.
  • Contribute to Studio selections of new game systems, licenses and freelance game designers & developers.
  • Manage the status and progress of all active, assigned projects to meet deadlines.
  • Communicate and deliver project requirements to the Production Manager and Creative Director.
  • Lead internal and external playtesting by providing all necessary test components, answering questions, collecting feedback, and analyzing it to improve the balance and usability of the games design, rules, and content.
  • Provide documentation to other creative departments (Art, Graphic Design, Sculpting, etc.) using defined document specifications to detail what elements are required to support the game design.
  • Collaborate with freelance contractors and review their content to ensure deliverables are up to standard and meet project deadlines.
  • Maintain community and product life-cycle awareness for active game lines.
  • Develop errata, FAQs, and tournament rules for active game lines.
  • Work with Print Production partners to ensure our products are correctly translated and all questions and concerns are addressed in a timely manner.
  • Work with game testing programs to upload game files and coordinate remote playtest sessions.
  • Schedule and host game demo sessions to inform intra-company teams about future releases.
  • All other assignments as required by management.
What do you bring

Position Skills & Qualifications

  • Ability to provide game development direction to game designers and developers.
  • Proficiency with Tabletop Simulator and/or other digital game playtesting software.
  • Experience playing and appreciation of a broad variety of games categories.
  • A deep understanding of hobby market trends and recent game design innovations.
  • Knowledge of top entertainment franchises in the fantasy, sci-fi and horror genres.
  • Ability to teach and demo new game products.
  • Strong written and verbal communication skills.
  • Proficiency in Microsoft and/or Google office suites.
  • Ability to self-organize and multitask.
  • Ability to self-motivate and work independently on projects.
  • Detail oriented and dedicated to making great games.
  • Ability to collaborate effectively with other teams and individuals.

Education/Experience

  • Minimum of 5 years experience in game design, management and/or related experiences.
  • Experience managing a team of game designers.
  • Experience collaborating with freelance game designers and developers.
  • Familiarity with the scheduling, deliverables and production of hobby games.
  • At least 3 published game credits on tabletop board, card or RPG games.

Additional Qualifications

  • In addition to the qualifications laid out above, an exceptional candidate will have some of the following qualifications:
    • Experience with Tabletop Simulator prototype creation.
    • Experience supporting demos and tournaments for industry conventions and trade shows.
    • Experience using social media on game related topics.
    • Experience with games developed and launched through crowdfunded platforms.
    • Existing relationships with freelance game designers and game developers.

Hesitant to apply because you dont have all the experience or qualifications listed? Let us decide! The right candidate doesnt always match up perfectly on paper. We believe that diverse perspectives and experiences bring fresh ideas and innovation to our team. If youre passionate about this role and believe your unique background and skills could contribute to our mission, wed love to hear from you!

  • 22 Days of PTO Annually
  • 12 Paid Holidays
  • Competitive 401K Match
  • Flexible & Hybrid Schedules
  • Extensive Game Discounts
  • $250 Annually in Game Bucks
  • Mental Health Programs
  • Virtual Healthcare Options
  • Employee Assistance Program
  • Employee Referral Program

At Asmodee, we care about the health and wellbeing of our employees. Our commitment extends beyond the workplace, offering comprehensive healthcare and 401(k) retirement plans, as well as generous paid time off and hybrid schedules to support our team members in every aspect of their lives. We understand the importance of work-life balance, which is why we are proud to provide a competitive total rewards and compensation package, with several benefits listed below.

Actual compensation for this role is based on several factors, including but not limited to job-related skills, qualifications, experience, market conditions and specific work location. Base Salary Range: $5,000- 80,000.

Our Commitment

Asmodees purpose is Bringing People Together. To us that means all kinds of people, no matter their perceived differences.

We strive to create a workplace where everyone feels empowered to show up as their full and authentic selves. We seek to support our diverse community of players by creating representative gaming experiences that celebrate a variety of backgrounds, skills, and views. Diversity and Inclusion fuels our creativity and promotes internal and external equity which allows us to continue in our efforts to bring people together around the game table. Games are for everyone.

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Game Design Mathematician

89550 Reno, Nevada IGT

Posted 1 day ago

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Job Description

About IGT

Within IGTs diverse product & services portfolio, our Global Gaming business is a world leader in the global gaming industry. In Gaming, the term innovation isnt just a cliche poster on a wall. It is the uniting force behind every interaction, idea, and decision, and is embodied by every single one of our team members. As an employer, our goal is to deliver an unrivaled career experience to you - one that constantly engages you as a player and drives your growth in the areas that matter most to you in life and at work.

We are committed to making our employees feel respected, empowered, valued and heard as the basis for our mutual success. At IGT, we offer the things that matter most, like a high degree of work-life flexibility, a deeply connected community, a true place of belonging for all, and a long, growth-oriented career runway.

About You
Have you always dreamed of doing what you love and enjoying your work every day? We are seeking a passionate, adaptive, and pioneering Game Design Mathematician that is ready to take their creativity, passion, and skills to the next generation of interactive gaming. Blending expertise with innovation, this individual will help design games that will provide exciting, engaging, and immersive game experiences to a wide player audience. In this role you will be part of shaping the industry with your innovative solutions and creativity.

Responsibilities

  • Participate in designing all aspects of a game design including entertainment, pacing, mathematical outcomes, and player communication.
  • Actively work on multiple projects concurrently.
  • Have meticulous attention to detail to achieve optimal designs, including math models, XML control files, par sheets and customer-facing communication.
  • Test mathematical outcomes to assure quality and that accurate calculations are achieved (through excel and programming).
  • Maintain active field research, analysis, and industry knowledge to clearly understand and convey player profiles to develop new features and products.
  • Create and own all design documentation and deliverables for projects, including game concepts, in-game messaging, marketing communication, game rules, some game documentation, and pay tables.
  • Generate initial and final excel-based math models, par sheets, and XML control files (or comparable code file/formats) used by the game engine.
  • Play test all games in studio development with detailed verbal or written feedback around all aspects of the player experience: math, art, sound, messaging, game pacing and user interface.
  • Jointly develop and adapt prototypes and simulators (XNA, C#, XML schema and Direct X) to play test, refine and troubleshoot calculations on game concepts.
  • Analyze performance data from the marketplace to help identify future game mechanics and industry trends.

Qualifications

  • Has a Bachelor's degree in Mathematics, Game Design, Engineering or equivalent experience.
  • Has strong interest specifically in slot machine game design.
  • Has solid expertise with Excel; mastery through VBA preferred.
  • Has strong expertise in Combinatorics, Probability Theory and Statistics.
  • Demonstrates ability to create well-structured, well-documented, maintainable programs in C/C++/C# (or comparable language).
  • Demonstrates outstanding data analysis and presentation skills.
  • Must work well with creative conflict in a consensus-based, collaborative environment.
  • Has a passion for playing games of multiple genres and a solid background in slots and casino games.
  • Can communicate effectively with engineering, art, production, and business personnel.
  • Is a naturally curious mind interested in zeroing in on what existing and potential players and customers want.

Preferred:

  • Has a minimum of 3 years of slot game proposition design.
  • Has released one or more game titles in a lead game designer role.

Total Benefits

When we talk to our employees, what we hear time and time again is that they build some of the best relationships of their lives here and receive an exceptional return on their time. Beyond day-to-day fulfillment and learning at work we offer competitive pay and:

  • Paid Holidays & Generous PTO is part of IGTs commitment to work-life flexibility. Here youll enjoy freedom and time to balance life activities you enjoy and are inspired by with your work responsibilities.
  • Premium Health & Wellbeing Benefits including three different types of outstanding medical plan options, access to Teladoc options, free health coaching, discounted pet medication, gym membership reimbursement and more.
  • Extensive Financial Support including a 401(k) Savings Plan with Company contributions that are fully vested upon time of hire, tuition reimbursement, adoption expense reimbursement, competitive life insurance and free identity theft insurance.

These are just a few of our offerings. Dont hesitate to ask a member of our team about other benefits that are available.

IGT is committed to sustaining a workforce that reflects the diversity of the global customers and communities we serve, creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to sex, race, color, religion, age, national origin or ancestry, disability, veteran status, sexual orientation, genetic information, gender identity or expression, and any other personal attributes protected by federal, state, or other laws. We thank all applicants for applying; however, only those selected to interview will be contacted.

IGT (NYSE: IGT) is the global leader in gaming. For more information, please visit

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Senior Game Design Director

94061 Redwood City, California Electronic Arts

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Job Description

Locations : Los Angeles - Del Rey, California, United States of America Location: Redwood City Country: United States of America Location: Kirkland Country: United States of America Location: Austin Country: United States of America Location: Los Angeles - Del Rey Country: United States of America Location: Los Angeles - Chatsworth Country: United States of America Role ID 209215 Worker Type Regular Employee Studio/Department Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Welcome to EA Mobile, home to developers working on iconic franchises such as Plants vs. Zombies, Design Home, Star Wars, Sim City, Golf Clash, Pogo, and more. At EA Mobile, we value creativity, continuous learning, data-driven decision-making, and strong product knowledge. We are looking for passionate individuals who thrive in a growth-oriented environment and are committed to collaborating in dynamic teams to deliver compelling experiences to millions of players worldwide. About the Role: As a Design Director, you'll be a pivotal leader, driving both the creative vision and the cultural tone of our project. Your mission is to create compelling player experiences while fostering a vibrant and innovative work environment. Key Responsibilities: Leadership and Culture: Lead and direct the mobile prototyping team in the development of playable prototypes . Drive a culture centered on player enjoyment and business success. Vision and Strategy: Work with the Game Director to define and promote the design vision for our new mobile game, guiding it from concept to live operations. Team Collaboration: Partner with an elite game team to develop engaging and lasting play experiences. Design Team Management: Oversee and nurture the design team, focusing on recruitment, mentorship, and empowerment. Prioritize development and career growth. Cultural Direction: Shape the values and direction of the game design discipline. Feature Simplification: Convert complex ideas into streamlined features that enhance player experiences. Qualifications & Experience: Demonstrated experience in mobile shooter prototyping. Experience hands-on tuning and tweaking gameplays and features in-engine (Unity experience a plus) Strong growth mindset with a passion for deep, social games. Data-focused and iterative design approach. Adept at simplifying complex visions into refined feature sets. Skilled in building consensus and motivating teams. Expertise in systems design with an emphasis on interactive game systems. Passionate about gaming across various genres. Over 5 years in a design leadership role in live service games. Experience leading prototype and mobile free-to-play live service teams. Knowledge of intellectual property processes. Skilled in Gunplay Mechanics, Systems Design Economy Design, and Design Tools. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * Washington (depending on location e.g. Seattle vs. Spokane) * $167,300 - $238,500 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr

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