439 Sound jobs in the United States
Sound Designer
Posted 4 days ago
Job Viewed
Job Description
Creative Audio is a centralized team that touches every product Meta produces, making our team integral to the company. We collaborate with product and creative teams across Meta to design audio for video, post-production audio, final mixing and mastering, audio field recording, sound effects, and large scale content projects across a wide range of software and hardware, including but not limited to your phone, glasses, VR headsets a mix of AR/MR across these devices. We're a team of over 60 audio experts who design the experiences that connect people through the power of sound. Creative Audio is looking for an experienced Sound Designer to join our Metaverse work at Meta. As a Sound Designer, you must have a passion for sound, and a demonstrated history of sound design for interactive and immersive experiences. You will be an instrumental part in the day-to-day sound design across Meta audio experiences. Candidates must also have experience collaborating closely with other team members and cross-functional product teams, as well as provide creative feedback.
**Required Skills:**
Sound Designer Responsibilities:
1. Create world-class sound design for immersive experiences
2. Collaborate closely with all partners to determine scope of work, planning and execution of sound design and implementation
3. Gain an understanding of product voice in order to maintain quality and leverage existing content for product consistency and efficiency
4. Contribute to the development of sound design systems by establishing audio design standards, guidelines, and best practices, while being the go-to expert for all things sound, including design standards, best practices, and implementation guidelines
5. Prepping and testing for implementation accuracy, as well as collaborating with internal and external team members to address bugs and optimize sounds in the product
6. Execute in a fast-paced and highly fluid environment
7. Collaborate closely with other sound designers to ensure systems alignment across products
8. Collaborate closely with all partners to determine scope of work, planning and execution of sound design and implementation
9. Influence key business decisions within the organization and product/business areas, leveraging clear data-driven decision making
10. Influuence and create unique, memorable sonic experiences e in order to maintain quality and leverage existing resources for product consistency and efficiency
11. Communicate effectively with technical teams and software developers to ensure seamless and efficient sound implementation
**Minimum Qualifications:**
Minimum Qualifications:
12. 5+ years of experience creating sonic experiences for products in mobile, hardware, and non-traditional or immersive environments
13. Experience with audio middleware (Wwise, FMOD)
14. Experience creating original sound design for high-profile products or experiences
15. Experience with sound design synthesis and latest plugins
16. Proven communication and collaboration skills
17. Demonstrated music production experience
18. Demonstrated skills in Pro Tools and/or other professional DAW's
19. Understanding of human-centered design
20. Experience managing, scoping and communicating project milestones and deliverables
21. Experience testing implementation of sounds
22. Troubleshooting and problem solving skills
23. Time-management and organizational skills to meet delivery specifications and deadlines
24. Understanding of Design Systems and systems thinking
25. Understand accessibility requirements
**Preferred Qualifications:**
Preferred Qualifications:
26. Understanding of programming and technical sound paradigms in VR, AR, or other immersive mediums
27. Experience mixing in a variety of formats, including spatial audio
28. Experience recording in a studio and on location
29. Post-production skills, including editing and mastering
30. Knowledge of acoustics, equipment set ups and calibration
31. Experience with game engines (Unity, Unreal)
32. Experience in designing audio for AR and VR experiences
**Public Compensation:**
$137,000/year to $191,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
Sound Designer

Posted 4 days ago
Job Viewed
Job Description
Creative Audio is a centralized team that touches every product Meta produces, making our team integral to the company. We collaborate with product and creative teams across Meta to design audio for video, post-production audio, final mixing and mastering, audio field recording, sound effects, and large scale content projects across a wide range of software and hardware, including but not limited to your phone, glasses, VR headsets a mix of AR/MR across these devices. We're a team of over 60 audio experts who design the experiences that connect people through the power of sound. Creative Audio is looking for an experienced Sound Designer to join our Metaverse work at Meta. As a Sound Designer, you must have a passion for sound, and a demonstrated history of sound design for interactive and immersive experiences. You will be an instrumental part in the day-to-day sound design across Meta audio experiences. Candidates must also have experience collaborating closely with other team members and cross-functional product teams, as well as provide creative feedback.
**Required Skills:**
Sound Designer Responsibilities:
1. Create world-class sound design for immersive experiences
2. Collaborate closely with all partners to determine scope of work, planning and execution of sound design and implementation
3. Gain an understanding of product voice in order to maintain quality and leverage existing content for product consistency and efficiency
4. Contribute to the development of sound design systems by establishing audio design standards, guidelines, and best practices, while being the go-to expert for all things sound, including design standards, best practices, and implementation guidelines
5. Prepping and testing for implementation accuracy, as well as collaborating with internal and external team members to address bugs and optimize sounds in the product
6. Execute in a fast-paced and highly fluid environment
7. Collaborate closely with other sound designers to ensure systems alignment across products
8. Collaborate closely with all partners to determine scope of work, planning and execution of sound design and implementation
9. Influence key business decisions within the organization and product/business areas, leveraging clear data-driven decision making
10. Influuence and create unique, memorable sonic experiences e in order to maintain quality and leverage existing resources for product consistency and efficiency
11. Communicate effectively with technical teams and software developers to ensure seamless and efficient sound implementation
**Minimum Qualifications:**
Minimum Qualifications:
12. 5+ years of experience creating sonic experiences for products in mobile, hardware, and non-traditional or immersive environments
13. Experience with audio middleware (Wwise, FMOD)
14. Experience creating original sound design for high-profile products or experiences
15. Experience with sound design synthesis and latest plugins
16. Proven communication and collaboration skills
17. Demonstrated music production experience
18. Demonstrated skills in Pro Tools and/or other professional DAW's
19. Understanding of human-centered design
20. Experience managing, scoping and communicating project milestones and deliverables
21. Experience testing implementation of sounds
22. Troubleshooting and problem solving skills
23. Time-management and organizational skills to meet delivery specifications and deadlines
24. Understanding of Design Systems and systems thinking
25. Understand accessibility requirements
**Preferred Qualifications:**
Preferred Qualifications:
26. Understanding of programming and technical sound paradigms in VR, AR, or other immersive mediums
27. Experience mixing in a variety of formats, including spatial audio
28. Experience recording in a studio and on location
29. Post-production skills, including editing and mastering
30. Knowledge of acoustics, equipment set ups and calibration
31. Experience with game engines (Unity, Unreal)
32. Experience in designing audio for AR and VR experiences
**Public Compensation:**
$137,000/year to $191,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
Senior Sound Designer
Posted today
Job Viewed
Job Description
Senior Sound Designer
Posted today
Job Viewed
Job Description
Key Responsibilities:
- Conceptualize, design, and create high-quality sound effects, ambient soundscapes, and Foley for projects across various media (e.g., film, television, gaming, interactive experiences).
- Record, edit, mix, and master audio assets to professional standards.
- Collaborate closely with directors, producers, editors, and other creative team members to define and achieve the desired sonic vision.
- Implement audio assets within relevant software engines or post-production pipelines.
- Develop and maintain a comprehensive library of sound assets.
- Stay current with the latest audio technologies, software, and industry trends.
- Troubleshoot and resolve technical audio issues that may arise during the production process.
- Provide creative input and innovative solutions to enhance the overall audio experience.
- Manage audio project timelines and deliverables, ensuring efficient workflow.
- Conduct sound mixing sessions and provide final audio masters.
- Bachelor's degree in Audio Engineering, Music Technology, Film Production, or a related field, or equivalent practical experience.
- Minimum of 6 years of professional experience in sound design, with a strong portfolio showcasing diverse projects.
- Proficiency in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro, Ableton Live, or Cubase.
- Expertise in audio editing, mixing, mastering, and sound synthesis.
- Familiarity with game audio middleware (e.g., Wwise, FMOD) and engine integration is a plus.
- Excellent understanding of acoustics, psychoacoustics, and music theory.
- Strong creative and artistic sensibility with a keen ear for detail.
- Excellent communication and collaboration skills.
- Ability to work independently and as part of a team in a deadline-driven environment.
- Passion for the arts and entertainment industry.
Senior Sound Designer
Posted today
Job Viewed
Job Description
Responsibilities:
- Design, record, edit, and mix sound effects, Foley, atmospheres, and music for various entertainment media.
- Develop and implement sound concepts that align with project creative direction and vision.
- Collaborate with directors, producers, and other creative team members to achieve desired sonic outcomes.
- Operate and master Digital Audio Workstations (DAWs) and audio editing software.
- Utilize sound synthesis and manipulation techniques to create unique audio assets.
- Implement audio into game engines or other relevant platforms using audio middleware (e.g., Wwise, FMOD).
- Manage audio assets and maintain organized sound libraries.
- Troubleshoot audio-related technical issues and provide solutions.
- Stay current with emerging trends and technologies in sound design and audio production.
- Mentor junior sound designers and provide constructive feedback.
- Bachelor's degree in Sound Design, Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
- Minimum of 6 years of professional experience in sound design for games, film, or interactive media.
- Proficiency in industry-standard DAWs (e.g., Pro Tools, Cubase, Reaper) and audio editing software.
- Experience with audio middleware such as Wwise or FMOD.
- Strong understanding of audio mixing, mastering, and signal processing.
- Knowledge of sound synthesis and creative sound manipulation techniques.
- Excellent communication, collaboration, and problem-solving skills.
- Ability to work independently and manage multiple projects in a remote environment.
- Strong portfolio demonstrating a range of sound design capabilities.
- A passion for creating immersive and engaging audio experiences.
Lead Sound Designer
Posted today
Job Viewed
Job Description
Lead Sound Designer
Posted today
Job Viewed
Job Description
As the Lead Sound Designer, you will be responsible for defining and executing the overall audio vision for our games. This includes creating and implementing high-quality sound effects, ambient soundscapes, and voice-over direction. You will manage a team of sound designers, providing mentorship, guidance, and feedback to ensure artistic and technical excellence. Collaboration is key; you will work closely with game designers, narrative writers, and composers to seamlessly integrate audio into the gameplay experience. Responsibilities extend to developing audio systems, implementing audio assets using industry-standard middleware (e.g., Wwise, FMOD), and optimizing audio performance. You will also be responsible for budgeting and scheduling for the audio department.
The ideal candidate will have a proven track record of success in sound design for video games, with at least 5-7 years of experience, including significant experience in a lead or supervisory role. A strong portfolio showcasing diverse sound design work across multiple platforms is essential. Expertise in digital audio workstations (DAWs) such as Pro Tools, Reaper, or Cubase, as well as proficiency with audio middleware, is required. A deep understanding of acoustics, sound mixing, audio engineering principles, and real-time audio implementation is crucial. Excellent leadership, communication, and interpersonal skills are necessary to effectively manage a team and collaborate with other departments. Creative thinking, problem-solving abilities, and a passion for creating impactful audio experiences are highly valued. Join our team and help us craft unforgettable auditory worlds in Seattle, Washington .
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Lead Sound Designer
Posted today
Job Viewed
Job Description
Key Responsibilities:
- Oversee all aspects of the sound design process for various entertainment projects, from conceptualization to final delivery.
- Create, record, edit, and mix high-quality sound effects, ambient sounds, dialogue, and music.
- Develop unique sound concepts and sonic identities for projects.
- Collaborate closely with directors, producers, composers, and other creative team members to achieve the desired auditory vision.
- Manage and mentor a team of sound engineers and designers, providing direction and feedback.
- Operate and manage audio recording equipment, digital audio workstations (DAWs), and related software.
- Ensure the technical quality and consistency of all audio assets.
- Stay current with the latest advancements in audio technology, techniques, and industry trends.
- Manage sound project timelines and budgets effectively.
- Conduct sound mixing sessions and ensure audio meets broadcast or delivery specifications.
- Troubleshoot audio issues and implement effective solutions.
Qualifications:
- Bachelor's degree in Audio Engineering, Music Technology, Film Production, or a related field.
- Minimum of 7 years of experience in professional sound design, with a significant portion in a leadership capacity.
- A strong portfolio showcasing diverse sound design work in film, television, gaming, or theatre.
- Proficiency in industry-standard DAWs such as Pro Tools, Logic Pro, Ableton Live, etc.
- Expertise in audio editing, mixing, mastering, and sound synthesis.
- Knowledge of acoustics, microphone techniques, and signal processing.
- Excellent understanding of cinematic storytelling and the role of sound in enhancing it.
- Strong leadership, communication, and collaboration skills.
- Ability to work under pressure and meet tight deadlines.
- Creative problem-solving abilities and a keen ear for detail.
Lead Sound Designer
Posted today
Job Viewed
Job Description
Key Responsibilities:
- Lead the sound design process from concept to completion for various projects, including film, games, and interactive media.
- Develop and implement innovative audio strategies and sound palettes.
- Record, edit, and mix audio elements, including dialogue, sound effects, and music.
- Collaborate closely with directors, producers, and other creative team members to achieve the desired artistic vision.
- Manage and mentor junior sound designers and audio engineers.
- Oversee the audio post-production pipeline and ensure timely delivery of high-quality assets.
- Stay abreast of the latest trends and technologies in sound design and audio engineering.
- Troubleshoot and resolve technical audio issues.
- Maintain clear communication channels with all stakeholders, providing regular updates on project progress.
- Ensure all audio deliverables meet technical specifications and quality standards.
- Proven track record as a Sound Designer, with a minimum of 5 years of professional experience, including experience in a lead role.
- Extensive experience with Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro, or Cubase.
- Proficiency in sound editing, mixing, and mastering techniques.
- Strong understanding of acoustics, audio signal flow, and microphone techniques.
- Excellent creative and artistic sensibilities, with a keen ear for detail.
- Experience with middleware like Wwise or FMOD is highly desirable for game audio projects.
- Ability to work collaboratively in a remote team environment.
- Exceptional communication and interpersonal skills.
- Bachelor's degree in Sound Engineering, Music Technology, Film Production, or a related field, or equivalent practical experience.
- A portfolio showcasing diverse and high-quality sound design work is required.
Senior Sound Designer
Posted today
Job Viewed
Job Description
Responsibilities:
- Design, record, edit, and mix high-quality sound effects, ambient environments, character voices, and musical elements for video games.
- Collaborate closely with game designers, artists, programmers, and directors to understand the vision and requirements for each game's audio.
- Implement audio assets into the game engine using industry-standard tools (e.g., Wwise, FMOD).
- Create dynamic and interactive audio systems that respond to gameplay events and player actions.
- Develop and maintain a clear and consistent audio style for each project.
- Provide direction and feedback to junior sound designers and external audio vendors.
- Manage audio asset libraries and ensure efficient organization and workflow.
- Troubleshoot audio-related bugs and technical issues.
- Stay current with the latest advancements in audio technology, game engines, and sound design techniques.
- Contribute to the overall audio direction and artistic vision of the games.
- Mix final game audio to ensure optimal balance, clarity, and impact across different platforms.
- Design and implement voice-over scripts and character audio performances.
- Create immersive spatial audio experiences using advanced techniques.
- Ensure audio assets are optimized for performance without compromising quality.
- Proactively identify opportunities to enhance the player experience through innovative audio design.
Qualifications:
- Bachelor's degree in Sound Design, Music Technology, Game Development, or a related field, or equivalent professional experience.
- Minimum of 7 years of professional experience in sound design, with a significant focus on video games.
- A strong portfolio showcasing diverse sound design work for games is essential.
- Proficiency with digital audio workstations (DAWs) such as Pro Tools, Reaper, Cubase, or Logic Pro.
- Experience with game audio middleware (Wwise, FMOD) is required.
- Knowledge of game engines like Unreal Engine or Unity is highly desirable.
- Understanding of acoustics, psychoacoustics, and spatial audio principles.
- Excellent creative, technical, and critical listening skills.
- Strong understanding of music theory and composition is a plus.
- Ability to work effectively in a collaborative, team-oriented, and remote environment.
- Excellent communication and interpersonal skills.
- Strong project management and organizational skills, with the ability to meet deadlines.
- Experience with voice acting direction and recording is beneficial.