38,431 Unreal Engine jobs in the United States
Unreal Engine Developer
Posted 2 days ago
Job Viewed
Job Description
Our client is the world leader in professional aviation training and simulation systems. Their flight simulation systems are used to train and certify over 75,000 pilots every year on 135+ commercial and military aircraft. We are looking for intelligent, creative, motivated software developers to join their software teams working to build the most realistic, immersive simulation possible. These positions are based out of St. Louis, Missouri, but the team can also support developers working out of their Tulsa or Dallas locations.
Positions available for entry, mid, and senior level candidates.
Job Description
Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine. Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability. Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more. Provide guidance on estimation, scheduling, and software architecture decisions.
The team is agile and multi-disciplinary. The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support.
Minimum skills required:
-
Unreal engine developer experience - minimum 5 years
-
C++ programming
-
Game or graphics programming: e.g., OpenGL, Direct3D, HLSL, GLSL
-
Software architecture and object-oriented design
-
Data structures and algorithms
-
Technical experience in any of the following areas is a plus:
-
Strong mathematics capability - matrix algebra, projective geometry, vector math, etc.
-
Game development
-
STL and/or Boost libraries and data structures
-
Design patterns and/or multi-threading experience
-
MS Visual Studio
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Python or other scripting experience
-
Reading and using technical specifications
-
Lean/Agile software development
-
Multispectral sensors, night vision and/or radar systems
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Geographic information systems (GIS)
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Atlassian product experience: e.g. Jira, Confluence, Crucible
Notes
These positions are for a 6-12 month contract. The project goals is to create a Level-D flight simulator on top of Unreal Engine. Much of this project is "under the hood" so developers must have a deeper understanding of Unreal Engine than just Blueprints.
Ref: #208-Eng Tulsa
System One, and its subsidiaries including Joulé, ALTA IT Services, CM Access, TPGS, and MOUNTAIN, LTD., are leaders in delivering workforce solutions and integrated services across North America. We help clients get work done more efficiently and economically, without compromising quality. System One not only serves as a valued partner for our clients, but we offer eligible full-time employees health and welfare benefits coverage options including medical, dental, vision, spending accounts, life insurance, voluntary plans, as well as participation in a 401(k) plan.
System One is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender identity, age, national origin, disability, family care or medical leave status, genetic information, veteran status, marital status, or any other characteristic protected by applicable federal, state, or local law.
Unreal Engine Developer
Posted 2 days ago
Job Viewed
Job Description
The Engineered Innovation Group - Unreal Engine Developer Please note: This job posting is not for immediate hire but rather an opportunity to submit an application for future consideration. We are seeking a talented and dedicated Unreal Engine Developer for a 6-month contract-to-hire role, specifically focusing on creating high-fidelity digital humans. This exciting project requires a unique blend of artistic vision and technical expertise, primarily utilizing Unreal Engine and C++. If you have a deep passion for digital animation and motion capture, this opportunity is tailor-made for you. This role offers the unique chance to delve into high-fidelity digital human creation, where your enthusiasm for animation and motion capture technologies will be at the forefront of your daily work. You'll be part of an innovative project that blends cutting-edge technology with creative artistry, making it an ideal fit for someone who thrives in a dynamic and pioneering environment in the realm of digital human simulation. About The Company Founded in December 2021 by Jake Miller, the Engineered Innovation Group is an innovation agency with the mission to help organizations create new and meaningful products and services that drive growth and a competitive edge. We are a fast-paced team developing minimally viable and minimally marketable SaaS products for startups and corporate innovation partners. EIG is headquartered in Indianapolis, IN, with an office on Monument Circle, but we are a remote-first workforce. We believe people should be able to live and work wherever they choose. Our Core Values Trust: We build trusted relationships with our employees, contractors, customers, vendors, and partners. Trust encompasses delivering projects on time, delivering quality work, and ensuring the privacy and protection of our customers’ proprietary information. Diversity: Not only does science reveal that the crux of creativity is in having a team of diverse backgrounds and voices, but it is also the right thing to do. Measured Creativity: Contrary to popular belief, creativity is not free form. Creativity is served by free-form thinking and techniques, but we believe creativity is as much science as an art. About You Digital Human Enthusiast: You want to create high-fidelity digital humans, with Unreal Engine as your tool of choice. C++ Expertise: Proficient in C++, you can write efficient code essential for detailed digital human simulations. Unreal Engine Savvy: Your skill set extends beyond traditional game development, focusing on Unreal Engine for realistic human character creation. Metahuman Experience (Bonus): Experience with Unreal Engine's Metahuman technology is highly valued for this project. Creative Problem Solver: You bring innovative solutions to unique challenges in digital human simulation. Team Player: Your ability to collaborate effectively is crucial as you will work closely with a diverse team dedicated to digital human technology. Why You Will Love It Innovative Project: Engage in pioneering work in MetaHuman technology, contributing to a cutting-edge project. Skill Development: Enhance your artistic and technical prowess in the niche area of digital human simulation. Collaborative Environment: Work in a collaborative and supportive team pushing the envelope in digital human technology. What You Will Do Realistic Digital Human Creation: Utilize Unreal Engine, MetaHuman add-in, and C++ to craft lifelike digital humans for diverse applications, extending beyond gaming. Focus on Realism and Efficiency: Strive for the highest level of realism in digital human representation, ensuring efficient performance across platforms. Creative and Technical Synergy: Collaborate with cross-disciplinary teams to meld artistry with technology in digital human creation. Innovation and Problem-Solving: Tackle complex technical problems unique to digital human simulation and animation. Design and Development Input: Actively contribute to our digital human projects' artistic and technical sides. Preferred Skills and Experience C++ and Unreal Engine Experience: Robust background in C++ and deep familiarity with Unreal Engine, especially in creating realistic human characters. Metahuman Expertise (Desired): Prior experience with Metahuman technology or similar platforms for digital human creation is a significant advantage. High Fidelity and Performance Optimization: Proficiency in achieving high fidelity in digital human creation while optimizing for performance. Artistic and Technical Acumen: Ability to harmonize artistic vision with technical requirements in digital human simulation. Strong Communicator: Excellent communication skills for effective multidisciplinary collaboration. Relevant Educational Background: A degree in computer science, digital arts, animation, or a related field is preferred but not mandatory. #J-18808-Ljbffr
Unreal Engine Developer
Posted 2 days ago
Job Viewed
Job Description
Positions available for entry, mid, and senior level candidates.
Job Description
Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine. Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability. Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more. Provide guidance on estimation, scheduling, and software architecture decisions.
The team is agile and multi-disciplinary. The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support.
Minimum skills required:
+ Unreal engine developer experience - minimum 5 years
+ C++ programming
+ Game or graphics programming: e.g., OpenGL, Direct3D, HLSL, GLSL
+ Software architecture and object-oriented design
+ Data structures and algorithms
+ Technical experience in any of the following areas is a plus:
+ Strong mathematics capability - matrix algebra, projective geometry, vector math, etc.
+ Game development
+ STL and/or Boost libraries and data structures
+ Design patterns and/or multi-threading experience
+ MS Visual Studio
+ Python or other scripting experience
+ Reading and using technical specifications
+ Lean/Agile software development
+ Multispectral sensors, night vision and/or radar systems
+ Geographic information systems (GIS)
+ Atlassian product experience: e.g. Jira, Confluence, Crucible
Notes
These positions are for a 6-12 month contract. The project goals is to create a Level-D flight simulator on top of Unreal Engine. Much of this project is "under the hood" so developers must have a deeper understanding of Unreal Engine than just Blueprints.
Ref: #208-Eng Tulsa
System One, and its subsidiaries including Joulé, ALTA IT Services, CM Access, TPGS, and MOUNTAIN, LTD., are leaders in delivering workforce solutions and integrated services across North America. We help clients get work done more efficiently and economically, without compromising quality. System One not only serves as a valued partner for our clients, but we offer eligible full-time employees health and welfare benefits coverage options including medical, dental, vision, spending accounts, life insurance, voluntary plans, as well as participation in a 401(k) plan.
System One is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender identity, age, national origin, disability, family care or medical leave status, genetic information, veteran status, marital status, or any other characteristic protected by applicable federal, state, or local law.
Unreal Engine Generalist
Posted 10 days ago
Job Viewed
Job Description
Position: Senior Unreal Generalist Engineer
Location: Montreal (Hybrid - Remote/In-Person Available)
Experience Required: 5+ years
We're seeking a versatile Senior Unreal Generalist Engineer to work across multiple systems and disciplines. You'll contribute to various aspects of our UE5 extraction shooter, from core engine systems to gameplay features, helping polish and optimize a mature codebase.
Key Responsibilities- Develop and maintain systems across multiple game disciplines (gameplay, rendering, audio, UI)
- Integrate third-party tools and middleware into the existing framework
- Optimize performance and memory usage across different platforms
- Implement and maintain build systems and deployment pipelines
- Collaborate with cross-functional teams to solve complex technical challenges
- Contribute to technical architecture decisions and code reviews
- Support content creators with tools and workflow improvements
- 5+ years of professional Unreal Engine development experience (UE4/UE5)
- Strong C++ programming skills with broad engine knowledge
- Experience working across multiple game systems and disciplines
- Shipped at least 2 commercial games in various roles
- Proficiency with version control systems (Perforce, Git)
- Experience with build automation and CI/CD pipelines
- Strong debugging and problem-solving skills
- Ability to work independently and adapt to changing requirements
- Experience with multiplayer game development
- Knowledge of rendering systems and graphics programming
- Familiarity with audio systems and middleware integration
- Experience with platform-specific optimization (PC, Console)
- Background in tools development and editor extensions
Unreal Engine Game Developer (Senior+)
Posted today
Job Viewed
Job Description
We're looking for great gameplay developers that know: Unreal Engine, C++, Game Development, and Git. You will implement major gameplay features, contribute to game design, prioritize projects, and coordinate with other developers on the team. Example features you will work on: Procedural Biomes, Trade Professions, RPG Combat Classes, Mob AI, Farming/Food/Hunger system, and more. Please include a link to your Unreal Engine gameplay portfolio when applying. You should take this job if: Passionate about making and playing games Want to be a founding member of a company where you steer product design, technical architecture, and future growth. Want to have visible, critical impact on weekly releases. Enjoy minimal process and deciding what you build every week. Enjoy collaborating with other hard working teammates. Experienced with Unreal Engine. Portfolio demonstrates game development skills. #J-18808-Ljbffr
Core Game Designer (Unreal Engine 5 / Sports)
Posted 5 days ago
Job Viewed
Job Description
Get AI-powered advice on this job and more exclusive features. Refactor Games is a AAA sports video game studio . We are developing the next generation of professional football (soccer) video games using Unreal Engine 5 . We are looking for a Core Game Designer to own the design of core moment-to-moment gameplay for our football game. If you know what makes a pass feel great in EA FC , why ball physics matters in Pro Evo , or why a well-designed first-touch mechanic can make or break immersion, this is the job for you. Experience: 3+ years developing games for console and/or PC, ideally sports or competitive multiplayer. At least 1 shipped high-quality football game or a similar sports game. Responsibilities: Design and iterate on core gameplay systems : player control, ball physics, shooting, passing, skill moves, dribbling, defending, collisions, player interactions. Work closely with engineers and animators to prototype and refine gameplay mechanics. Own tuning of player attributes, input responsiveness, animation transitions, and gameplay balance. Study and deconstruct the best football games on the market. Ensure authenticity , fluidity , and fun in every on-pitch interaction. Requirements: Deep knowledge of football video games (EA FC, Pro Evo, UFL, Football Manager, etc.). Passion for real-world football: player behaviors, tactics, styles of play. Proven experience designing and tuning core gameplay in Unreal Engine 5. Ability to analyze player feedback and telemetry data to refine gameplay. Experience shipping at least one football or sports title (or demonstrable equivalent experience). Pluses: Knowledge of broadcast camera angles and camera behavior for sports games. Experience tuning AI difficulty, skill systems, and input latency mitigation. Seniority level Seniority level Mid-Senior level Employment type Employment type Full-time Job function Job function Design, Art/Creative, and Information Technology Industries Computer Games Referrals increase your chances of interviewing at Refactor Games by 2x Sign in to set job alerts for “Game Designer” roles. Los Angeles, CA $53,200.00-$3,920.00 7 hours ago Game Designer III - VALORANT, Competitive Systems Los Angeles, CA 150,000.00- 209,600.00 3 weeks ago Beverly Hills, CA 70,000.00- 100,000.00 3 months ago West Hollywood, CA 30.51- 33.65 1 week ago Los Angeles, CA 85,000.00- 113,000.00 6 hours ago Los Angeles, CA 68,640.00- 80,000.00 3 weeks ago Freelance Unreal Technical Designer - IATSE Union Los Angeles, CA 84,500.00- 110,000.00 2 weeks ago REMOTE Social Media Content Creator/Motion Designer Universal City, CA 68,640.00- 75,000.00 2 weeks ago Freelance Motion Graphics Designer/Realtime Artist - IATSE Union Los Angeles, CA 79,100.00- 133,000.00 2 weeks ago Freelance Digital Graphic Designer Fashion We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI. #J-18808-Ljbffr
Game Producer - Unreal Engine 5
Posted 9 days ago
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Job Description
Refactor Games is a AAA sports video game studio . We are developing the next generation of professional football (soccer) video games using Unreal Engine 5 . We are looking for a Game Producer to keep our Unreal Engine 5 team running smoothly and help us ship a polished, competitive football game. Experience: 3+ years developing games for console and/or PC, ideally sports or competitive multiplayer. At least 1 shipped high-quality football game or a similar sports game. Responsibilities: Run daily standups, sprint planning, retrospectives, and manage backlogs. Track progress across multiple feature teams (gameplay, rendering, UI, audio). Help unblock team members and foster clear communication. Work with leadership to align production schedules with business goals. Ensure smooth collaboration between gameplay teams and art/animation pipelines. Requirements: 4+ years of game production experience on multi-disciplinary teams. Certified Scrum Master or equivalent agile project management experience. Strong familiarity with Unreal Engine 5 production workflows. Experience shipping at least one console/PC game. Strong organizational and leadership skills. Pluses: Experience with large sports game teams or multi-season live games. #J-18808-Ljbffr
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System Designer (Unreal Engine 5 / Sports)
Posted 16 days ago
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Job Description
Refactor Games is a AAA sports video game studio . We are developing the next generation of professional football (soccer) video games using Unreal Engine 5 . We are looking for a System Designer to build compelling progression and economy systems for our football game with a Free-to-Play structure. You will design the systems that drive player retention, engagement, and monetization , balancing them against the needs of competitive integrity and fair play. Experience: 3+ years developing games for console and/or PC, ideally sports or competitive multiplayer. At least 1 shipped high-quality football game or a similar sports game. Responsibilities: Balance systems for competitive fairness while driving monetization. Work with data teams to analyze engagement and iterate on systems. Ensure all systems support the core football experience, not detract from it. Requirements: 3+ years of experience designing systems in live games, including at least one free to play (F2P) game. Deep understanding of player motivation and engagement loops . Experience tuning live economies and reward systems. Familiarity with competitive sports games and their communities. Pluses: Experience designing progression and economies in football or sports games. Experience balancing monetization with player goodwill in competitive games. Seniority level Seniority level Mid-Senior level Employment type Employment type Full-time Job function Job function Engineering and Information Technology Industries Computer Games Referrals increase your chances of interviewing at Refactor Games by 2x Sign in to set job alerts for “System Designer” roles. Don't see a job that matches your experience? Submit your resume here! East Rancho Dominguez, CA $100,000.00-$40,000.00 13 hours ago Santa Fe Springs, CA 66,560.00- 85,000.00 4 months ago System and Network Administrator Engineer (Associate or Mid-Level) Los Angeles, CA 85,200.00- 162,700.00 8 hours ago Hawthorne, CA 95,000.00- 115,000.00 2 weeks ago Los Angeles, CA 110,000.00- 140,000.00 2 weeks ago Associate/Systems Engineer -Requirements & Developments 1/2 (AHT) - R10197728 Systems Designer, 3+ years of experience We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI. #J-18808-Ljbffr
Senior Technical Game Lead (Unreal Engine 5)
Posted 5 days ago
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Job Description
4 months ago Be among the first 25 applicants
Early-Stage Equity Position | Technical Leadership Role
Vision & Role
We're developing an ambitious game with established narrative and design foundations. As our Senior Technical Game Lead, you'll own the technical implementation while collaborating with the founder/creative director who handles story, design, and creative direction. This is an early-stage opportunity with meaningful equity, ideal for a technical expert who wants to focus on technical excellence.
Time commitment is flexible and to be discussed.
Technical Leadership Scope
- Development of technical architecture and implementation
- Technical decision-making and leadership within established project vision
- Leadership of development workflow and processes
- Direct collaboration with founder on technical execution
- Independence to drive technical excellence
- Proven track record shipping games with Unreal Engine
- Expert-level C++ programming and system architecture skills
- Deep understanding of Blueprint visual scripting best practices
- Strong background in performance optimization and scalability
- Experience with modern game development pipelines
- Technical team leadership experience
- Architect and implement robust game systems
- Build efficient technical pipelines and workflows
- Optimize performance and maintain technical excellence
- Transform creative vision into technical reality
- Drive key technical decisions
- Set technical standards and best practices
- 5+ years of professional game development experience
- Multiple shipped titles using Unreal Engine
- Strong portfolio demonstrating technical excellence
- Experience leading technical implementation of major features
- Passion for creating efficient, maintainable game systems
- Ability to balance technical ideals with practical delivery
- Significant equity compensation package
- Direct collaboration with founder
- Clear separation of technical and creative responsibilities
- Future technical team leadership opportunities
- Flexible remote work arrangements
- Salary aligned with funding milestones
- Comprehensive game design documentation
- Established creative direction and narrative
- Clear project scope and milestone planning
- Strong vision with room for technical innovation
- Patent-pending game mechanics ready for implementation
- Thrives in technically focused leadership roles
- Values ownership of technical execution
- Enjoys collaboration while respecting established project vision
- Motivated by equity upside and technical challenges
- Comfortable with early-stage environment
Share Your Technical Journey, Including
- Games you've shipped and your technical role in them
- Most significant technical challenges you've overcome
- Experience leading technical implementation
- Your approach to balancing creativity with technical constraints
- Vision for technical excellence in game development
- Seniority level Mid-Senior level
- Employment type Full-time
- Job function Engineering and Information Technology
- Industries Blockchain Services
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#J-18808-LjbffrSenior Unreal Engine Interactive Pro (Hybrid Telework)

Posted 12 days ago
Job Viewed
Job Description
Want to join a Visual Communications team doing some of the coolest work on the planet?
At Lockheed Martin Rotary and Mission Systems (RMS), we are at the forefront of cutting-edge technology and mission-critical systems. Our goal is to create innovative solutions that make a meaningful impact, advancing the defense, aerospace, and technology industries. By applying the highest standards of business ethics and visionary thinking, we continue to set new benchmarks for performance, reliability, and excellence in mission systems. As part of our team, you will contribute to groundbreaking projects that push the boundaries of what's possible in defense and mission-critical systems.
**THE WORK**
In this role, you will utilize your exceptional skills in Unreal Engine (UE) interactive development (UI systems, Blueprints, coding) and interface design to complete tasking such as:
**Interactive Design**
- Development using your strong understanding of Variant Manager and enums
- Design and programming of Blueprints, understanding the majority of Blueprint nodes, and at very least what each node does; Creation of Blueprint Macros
- Rigging inside of UE and deep understanding of control rigs
- Metahuman rigging and clothing design from scratch
- Set-up of Static Meshes and Skeletal Meshes and determination of best use-cases
- Application of expertise with level sequencer and creation of animations that can later be played back on button clicks
**Interface Design**
- Utilization of strong widget design experience with extensive understanding of UE presets inside widget designer and activation of widgets in Blueprints to run inside of an interactive
- Expert development of common user interface and common widget design
- Creation of drop-down menus, scrolling menus, and other special effect buttons
**Modeling and Texturing**
- Creation of photorealistic 3D models of advanced technology products using creativity to bring them to life in engaging animations and interactives. 3D modeling, texture mapping, model cleanup/retopology, UV map creation, animation/rigging, and creation of assets for Unreal.
Please Note: This position requires a government security clearance; you must be a US Citizen for consideration. This position may involve travel.
**WHO WE ARE**
You will collaborate with a diverse team of technical professionals including 3D generalists, Unreal Engine architects, other visual communications professionals, program communicators and staff on key programs both within Rotary and Mission Systems and across the Lockheed Martin portfolio.
**WHO YOU ARE**
As a skilled Unreal Engine Interactive Pro, you possess a unique blend of technical, creative, and analytical skills, allowing you to balance artistic vision with technical feasibility. You are a reliable team-player using top-notch communication skills for effective collaboration. You mentor and guide junior team members in Unreal Engine development best practices. You possess senior-level expertise in the field and are looking for long-term stability and career growth in a top-tier defense contractor. You are passionate about immersive technologies and are excited to contribute to the development of innovative interactive experiences that demonstrate Lockheed Martin's portfolio of products to a worldwide audience.
**Basic Qualifications:**
- Expert in Unreal Engine interactive and interface development.
- Knowledge and proficiency with 3D Studio Max / Maya / Blender, Substance Design Suite, Adobe Creative Suite (specifically Photoshop, Illustrator, After Effects, Premiere).
- Experience with version control systems.
- Ability to develop models from engineering CAD for real-time applications.
- Bachelor's degree from an accredited college in a related discipline, or equivalent experience/combined education, with 5 years of professional experience; or 3 years of professional experience with a related Master's degree. Considered career, or journey, level.
**Desired Skills:**
- Department of Defense (DoD) experience and an understanding of DoD programs and priorities is preferred. Aerospace / automotive industry experience.
- Experience with other game/interactive platforms such as Unity, Ceros and/or SketchFab.
- Knowledge of programming languages and visual scripting, such as C#, Java, or Python.
- Experience with virtual reality (VR) or augmented reality (AR) development.
- Digital compositing and sound design experience a bonus.
- Certification in Unreal Engine development, such as the Unreal Engine Certified Developer program.
**Security Clearance Statement:** This position requires a government security clearance, you must be a US Citizen for consideration.
**Clearance Level:** Secret
**Other Important Information You Should Know**
**Expression of Interest:** By applying to this job, you are expressing interest in this position and could be considered for other career opportunities where similar skills and requirements have been identified as a match. Should this match be identified you may be contacted for this and future openings.
**Ability to Work Remotely:** Part-time Remote Telework: The employee selected for this position will work part of their work schedule remotely and part of their work schedule at a designated Lockheed Martin facility. The specific weekly schedule will be discussed during the hiring process.
**Work Schedules:** Lockheed Martin supports a variety of alternate work schedules that provide additional flexibility to our employees. Schedules range from standard 40 hours over a five day work week while others may be condensed. These condensed schedules provide employees with additional time away from the office and are in addition to our Paid Time off benefits.
**Schedule for this Position:** 4x10 hour day, 3 days off per week
**Lockheed Martin is an equal opportunity employer. Qualified candidates will be considered without regard to legally protected characteristics.**
**The application window will close in 90 days; applicants are encouraged to apply within 5 - 30 days of the requisition posting date in order to receive optimal consideration.**
At Lockheed Martin, we use our passion for purposeful innovation to help keep people safe and solve the world's most complex challenges. Our people are some of the greatest minds in the industry and truly make Lockheed Martin a great place to work.
With our employees as our priority, we provide diverse career opportunities designed to propel, develop, and boost agility. Our flexible schedules, competitive pay, and comprehensive benefits enable our employees to live a healthy, fulfilling life at and outside of work. We place an emphasis on empowering our employees by fostering an inclusive environment built upon integrity and corporate responsibility.
If this sounds like a culture you connect with, you're invited to apply for this role. Or, if you are unsure whether your experience aligns with the requirements of this position, we encourage you to search on Lockheed Martin Jobs , and apply for roles that align with your qualifications.
**Experience Level:** Experienced Professional
**Business Unit:** RMS
**Relocation Available:** No
**Career Area:** Publications and Graphic Arts
**Type:** Full-Time
**Shift:** First