116 Unreal Engine jobs in the United States
Unreal Engine Developer

Posted today
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**Job Title:** Unreal Engine Developer
**Rate:** $60hr
**Location:** Hybrid in St Louis, MO, with satellite office locations in Dallas, TX or Tulsa, OK.
**What's the Job?**
+ Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal Engine.
+ Leverage, extend, or replace native Unreal Engine capabilities with a focus on performance and visual realism.
+ Contribute to subsystems including rendering, shading, lighting, and animation.
+ Provide guidance on estimation, scheduling, and software architecture decisions.
+ Engage in all facets of software development from requirements assessment to end-user support.
**What's Needed?**
+ Unreal Engine developer experience - minimum 5 years.
+ Proficiency in C++ programming.
+ Experience in game or graphics programming (e.g., OpenGL, Direct3D).
+ Strong understanding of software architecture and object-oriented design.
+ Technical experience in areas such as multi-threading, design patterns, or GIS is a plus.
**What's in it for me?**
+ Opportunity to work on a Level-D flight simulator project.
+ Collaborative and agile work environment.
+ Engagement with cutting-edge technology in the aviation industry.
+ Potential for professional growth and skill enhancement.
+ Contribute to a project that impacts the training of over 75,000 pilots annually.
**Upon completion of waiting period consultants are eligible for:**
+ Medical and Prescription Drug Plans
+ Dental Plan
+ Vision Plan
+ Health Savings Account
+ Health Flexible Spending Account
+ Dependent Care Flexible Spending Account
+ Supplemental Life Insurance
+ Short Term and Long Term Disability Insurance
+ Business Travel Insurance
+ 401(k), Plus Match
+ Weekly Pay
If this is a role that interests you and you'd like to learn more, click apply now and a recruiter will be in touch with you to discuss this great opportunity. We look forward to speaking with you!
**About ManpowerGroup, Parent Company of: Manpower, Experis, Talent Solutions, and Jefferson Wells**
_ManpowerGroup® (NYSE: MAN), the leading global workforce solutions company, helps organizations transform in a fast-changing world of work by sourcing, assessing, developing, and managing the talent that enables them to win. We develop innovative solutions for hundreds of thousands of organizations every year, providing them with skilled talent while finding meaningful, sustainable employment for millions of people across a wide range of industries and skills. Our expert family of brands -_ **_Manpower, Experis, Talent Solutions, and Jefferson Wells_** _-_ creates substantial value for candidates and clients across more than 75 countries and territories and has done so for over 70 years. We are recognized consistently for our diversity - as a best place to work for Women, Inclusion, Equality and Disability and in 2023 ManpowerGroup was named one of the World's Most Ethical Companies for the 14th year - all confirming our position as the brand of choice for in-demand talent.
ManpowerGroup is committed to providing equal employment opportunities in a professional, high quality work environment. It is the policy of ManpowerGroup and all of its subsidiaries to recruit, train, promote, transfer, pay and take all employment actions without regard to an employee's race, color, national origin, ancestry, sex, sexual orientation, gender identity, genetic information, religion, age, disability, protected veteran status, or any other basis protected by applicable law.
Unreal Engine Developer

Posted 28 days ago
Job Viewed
Job Description
**Job Title:** Unreal Engine Developer
**Rate:** $60hr
**Location:** Hybrid in St Louis, MO, with satellite office locations in Dallas, TX or Tulsa, OK.
**What's the Job?**
+ Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal Engine.
+ Leverage, extend, or replace native Unreal Engine capabilities with a focus on performance and visual realism.
+ Contribute to subsystems including rendering, shading, lighting, and animation.
+ Provide guidance on estimation, scheduling, and software architecture decisions.
+ Engage in all facets of software development from requirements assessment to end-user support.
**What's Needed?**
+ Unreal Engine developer experience - minimum 5 years.
+ Proficiency in C++ programming.
+ Experience in game or graphics programming (e.g., OpenGL, Direct3D).
+ Strong understanding of software architecture and object-oriented design.
+ Technical experience in areas such as multi-threading, design patterns, or GIS is a plus.
**What's in it for me?**
+ Opportunity to work on a Level-D flight simulator project.
+ Collaborative and agile work environment.
+ Engagement with cutting-edge technology in the aviation industry.
+ Potential for professional growth and skill enhancement.
+ Contribute to a project that impacts the training of over 75,000 pilots annually.
**Upon completion of waiting period consultants are eligible for:**
+ Medical and Prescription Drug Plans
+ Dental Plan
+ Vision Plan
+ Health Savings Account
+ Health Flexible Spending Account
+ Dependent Care Flexible Spending Account
+ Supplemental Life Insurance
+ Short Term and Long Term Disability Insurance
+ Business Travel Insurance
+ 401(k), Plus Match
+ Weekly Pay
If this is a role that interests you and you'd like to learn more, click apply now and a recruiter will be in touch with you to discuss this great opportunity. We look forward to speaking with you!
**About ManpowerGroup, Parent Company of: Manpower, Experis, Talent Solutions, and Jefferson Wells**
_ManpowerGroup® (NYSE: MAN), the leading global workforce solutions company, helps organizations transform in a fast-changing world of work by sourcing, assessing, developing, and managing the talent that enables them to win. We develop innovative solutions for hundreds of thousands of organizations every year, providing them with skilled talent while finding meaningful, sustainable employment for millions of people across a wide range of industries and skills. Our expert family of brands -_ **_Manpower, Experis, Talent Solutions, and Jefferson Wells_** _-_ creates substantial value for candidates and clients across more than 75 countries and territories and has done so for over 70 years. We are recognized consistently for our diversity - as a best place to work for Women, Inclusion, Equality and Disability and in 2023 ManpowerGroup was named one of the World's Most Ethical Companies for the 14th year - all confirming our position as the brand of choice for in-demand talent.
ManpowerGroup is committed to providing equal employment opportunities in a professional, high quality work environment. It is the policy of ManpowerGroup and all of its subsidiaries to recruit, train, promote, transfer, pay and take all employment actions without regard to an employee's race, color, national origin, ancestry, sex, sexual orientation, gender identity, genetic information, religion, age, disability, protected veteran status, or any other basis protected by applicable law.
Software Engineer – C++, Unreal Engine
Posted today
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Software Engineer – C++, Unreal Engine (Orlando FL)
We are seeking a Software Engineer to join a leading global aerospace company. In this role, you will be responsible for designing and developing solutions using game engine technology, with a focus on Unreal Engine, and leveraging strong proficiency in C++ programming.
This is a 6-month contract (extensions likely), 40-hour-per-week (4-day 10-hour shifts per week) role, this is a Hybrid role in Orlando FL.
This is a W-2 role as a Stage 4 Solutions employee. Health benefits and 401K are offered.
Responsibilities
- Plans, conducts, and coordinates software development activities, designing, developing, documenting, testing, and debugging software that contains logical and mathematical solutions to business/mission problems or questions in computer language for solutions by means of data processing equipment.
- Applies the appropriate standards, processes, procedures, and tools throughout the development life cycle, utilizing knowledge of computer hardware and software, subject matter to be programmed in business/mission applications, information processing techniques used, and information gathered from system users to develop software.
- Candidate will also have experience with game engine technology, specifically Unreal Engine, and proficiency in C++ programming language, leveraging these skills to design, develop, and implement software solutions.
- Corrects program errors, prepares operating instructions, compiles documentation of program development, and analyzes system capabilities to resolve questions of program intent, output requirements, input data acquisition, programming techniques, and controls, ensuring software standards are met.
Requirements
- 4+ years of experience in C++ Programming.
- Experience with Unreal Engine Development.
- Full Software Development Lifecycle (SDLC) – Designing, developing, testing, debugging, documenting, and maintaining software.
- Bachelor's Degree
Please submit your resume to our network at (Please apply to the Software Engineer – C++, Unreal Engine (Orlando FL) role.
Please feel free to forward this opportunity to others who may be interested.
Stage 4 Solutions is an equal-opportunity employer. We celebrate diversity and are committed to providing employees with an inclusive environment that is free of discrimination and harassment. All employment decisions are based on the job requirements and candidates' qualifications, without regard to race, color, religion/belief, national origin, gender identity, age, disability, marital status, genetic information or other applicable legally protected characteristics.
Compensation: $80.00/hr - $100.00/hr
Senior 3D Environment Artist - Unreal Engine
Posted 18 days ago
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Job Description
Responsibilities:
- Create high-fidelity 3D environment assets, including architectural elements, props, foliage, and terrain, adhering to project art direction and technical constraints.
- Assemble and polish environments within Unreal Engine, focusing on composition, lighting, atmosphere, and player experience.
- Collaborate closely with level designers, art directors, and technical artists to ensure seamless integration of environmental assets and levels.
- Develop and implement efficient workflows for asset creation, optimization, and integration into the game engine.
- Optimize environment assets and scenes for performance, maintaining high visual quality while meeting target frame rates.
- Contribute to establishing and maintaining the visual style and quality bar for game environments.
- Mentor junior environment artists, providing guidance and feedback to foster artistic and technical growth.
- Research and stay updated on the latest trends and technologies in 3D environment art and game development.
- Participate in art reviews and provide constructive critiques to team members.
- Minimum of 5 years of professional experience as a 3D Environment Artist in the game industry, with a significant focus on Unreal Engine.
- A strong portfolio demonstrating exceptional artistry in 3D environment creation, including examples of modular asset design, terrain sculpting, and lighting.
- Expert proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Substance Painter, ZBrush).
- Advanced knowledge of Unreal Engine, including its material editor, lighting systems, and optimization tools.
- Understanding of PBR (Physically Based Rendering) workflows.
- Excellent sense of composition, color theory, and lighting.
- Ability to interpret and execute art direction effectively.
- Strong communication and collaboration skills, comfortable working in a remote team environment.
- Experience with scripting languages (e.g., Python) for pipeline tools is a plus.
- A passion for video games and a deep understanding of environmental storytelling.
Lecturer - Game Design & Development

Posted 1 day ago
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**Description**
**Lecturer - Game Design and Development (pool)**
**College of Engineering & Applied Science**
**Engage. Educate. Empower. Join UCCS as a Lecturer!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking **Lecturers in Computer Science - Game Design and Development** to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Range** : Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
**Summary**
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of **Lecturers** in **Game Design and Development** from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
+ Introduction to Game Development (using GameMaker Studio 2)
+ Introductory Programming for Game Developers (using C# and Unity)
+ Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
+ Game Design for Diverse Populations (using GameMaker Studio 2)
+ Special Topics in Game Design (various topics in game design and game art)
+ Special Topics in Game Programming (various topics in game programming)
**Essential Functions**
The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
+ Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
+ Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
+ Be familiar with learning management systems, such as Canvas.
+ Other duties as determined by the Department Chair.
**Tentative Search Timeline**
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. **Applications will be reviewed on a semester-by-semester basis as business needs arise.**
+ **Priority Application Dates** : Applications submitted by the following dates will receive priority consideration:
+ Fall Semester: May 1
+ Spring Semester: October 1
+ Summer Semester: March 1
+ **Interview Dates** : Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
+ **Potential Start Dates** : Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs ( . You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
+ At least 3 years of experience designing and developing video games is required.
+ At least four months teaching experience is preferred.
+ Commercial game development experience is preferred.
Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current resume/CV. Must include date ranges and whether the position was full time or part time. 2. A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position. 3. List of at least 3 professional references. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Part-time
**Posting Date** : Jun 24, 2025
**Unposting Date** : Ongoing Posting Contact Name: Shouhuai Xu Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Assistant Professor - Game Design and Development

Posted 1 day ago
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Job Description
**Description**
**Assistant Professor - Game Design and Development**
**College of Engineering and Applied Science**
**Department of Computer Science**
**Elevate Your Career at UCCS: Innovate, Inspire, and Impact in the Rockies!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking an Assistant Professor to join our team! UCCS is committed to academic excellence, professional development, and fostering an environment that supports innovation and student success.
At the base of the Rocky Mountains, Colorado Springs ( is captivated by its stunning landscapes, making it a paradise for nature lovers. This city is more than its scenery-a mosaic of history, arts, and a vibrant tech scene. We invite you to join a community that cherishes outdoor adventure as much as forward-thinking growth, an exceptional setting for both career and lifestyle.
**Salary Range** : $96,000-102,000 per academic year. Compensation will be commensurate upon experience and qualifications. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : On-site
Benefits at a Glance ( UCCS, our employees are our most valued asset. We're proud to offer:
+ Robust Health Coverage: Our comprehensive medical plans cover preventative care at no cost, including a yearly mental health visit. Plus, benefit from affordable dental, vision plans, and competitive prescription drug prices.
+ Financial & Retirement Benefits: Take advantage of our health savings, flexible spending accounts, and life and disability insurance. Plan for your future with our retirement options.
+ Further Your Education: Avail nine waived credits per academic year for courses at any CU campus. We invest in your educational and professional growth.
+ Wellness & More: From wellness programs aimed at achieving your best self to various additional benefits through CU Advantage, we prioritize well-being and holistic development.
+ Want to know your total compensation? Use our calculator ( to get the complete picture!
**Summary**
An assistant professor in Computer Science will develop and teach undergraduate and graduate courses in computer science as assigned by the chair based on departmental needs, will possess a solid publication record, and be expected to develop or continue to develop a strong research group with an externally funded research program in one or more of the following areas:
+ Game design, development and related areas
+ Software engineering
+ Artificial intelligence/machine learning
+ Computing systems.
The Department of Computer Science at UCCS excels in preparing undergraduates for careers in the computing industry locally and nationally by providing ABET-accredited classes of high quality. The department has over 700 majors across several programs including graduate-level programs to suit the needs of full-time students and working individuals in the region.
The Department of Computer Science is an NSA/DHS designated National Center of Academic Excellence in Cyber Defense Education (CAE-CD) and in Research (CAE-R). We comprise 22 full-time faculty, including NSF CAREER, NIH MIRA, and AFOSR YIP winners, with approximately 600 undergraduates, 70 masters students, and 50 PhD students in two PhD programs---one in Computer Science and the other in Cybersecurity. In , the department averaged $650K in active funding per tenure track faculty member. We actively support students through NSF CyberCorps Scholarship for Service (SFS), DoD Cyber Scholarship Program (CySP), and DoD VICEROY grants. The department proudly advocates and pushes the university's efforts to continue to grow its high research activity.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Functions**
+ The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students.
+ Maintain a funded research program.
+ Engage in service activities to support the University, city, state, region, nation and/or professional associations.
+ Provide mentorship to students and junior faculty.
+ Participate in curriculum development, implementation, and evaluation.
+ Participate in meetings and other activities that advance the mission and goals of the department and college.
+ Other duties as determined by the Dean and Department Chair.
**Tentative Search Timeline**
+ Priority will be given to applications submitted by: **October 8, 2025.**
+ Potential interview dates: weeks of **November 3 and November 10, 2025.**
+ Potential start date: **August 17, 2026.**
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ PhD in Computer Science or a related field at the time of employment is required (August 2026).
+ Applicants must have at least 4 months teaching experience at the post-secondary level as a teaching assistant, instructor of record or the equivalent.
Special Instructions to Applicants: *Applications submitted by October 8, 2025 will receive full consideration. *Applications submitted through email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 37533). *Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. Application Materials Required: Cover Letter, Resume/CV, Statement of Research Philosophy, Statement of Teaching Philosophy, Additional Attachments - Refer to Application Materials Instructions Below Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your CV includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current CV. Must include date ranges to include month and year (mm/yyy). 2. A cover letter that specifically addresses reasons for applying, and particularly how your experience meets the minimum preferred criteria. 3. Research Statement 4. Teaching statement 5. OPTIONAL - digital portfolio. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Full-time
**Posting Date** : Sep 2, 2025
**Unposting Date** : Ongoing Posting Contact Name: Sudhanshu Semwal Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Game Design - Content Review, Minecraft Online

Posted today
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Why play? Well, play is at the heart of everything we do. It's the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
We are seeking a Game Design - Content Review to help drive the overall content strategy and objectives for the Minecraft Marketplace. This role serves as a critical bridge between partner designers and the Marketplace organization, ensuring that all content meets the highest quality standards. As a Content Review Designer, you will facilitate communication across design, engineering, and marketplace teams, while also providing guidance to engineers on workflow improvements and AI (Artificial Intelligence) integration. You'll be responsible for creating and maintaining clear documentation on Marketplace guidelines and best practices in game design, as well as authoring workflow optimization documents that explain both the "why" and "how" of ingestion processes for design teams. Additionally, you will work closely with partners to ensure their content aligns with Marketplace standards and policies, acting as a vital source of communication between the partner program and the broader organization. Simply put, you will play a key role in shaping the continued design evolution of the Minecraft Marketplace.
Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
In the end, it's the people of Mojang Studios that make this place truly special. When you join, you'll find yourself in the company of incredibly bright, warm, and creative individuals - all united and working toward a single goal. Come help us reach it!
**Responsibilities**
+ Act as the main point of contact for partner designers, supporting collaboration and feedback.
+ Co-develop andmaintaindocumentation onMarketplace policies and best design practices.
+ Guideinternaldesign teams on workflow improvements and integration of AI technologies.
+ Facilitate communication between design, engineering, andMarketplace teams.
+ Provide actionable feedback to designersregardingMarketplace submissions.
+ Attend scrum meetings to manage backlog andimplement feature creation.
+ Manageremotecontractors, helping to defineresponsibilities for both single and multiplayer content.
+ Embody our Culture ( & Values ( qualifications:**
+ Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field AND 2+ years experience in game development and design, systems design, content production, or related field OR Associate's Degree in Computer Science, Art, Writing, Behavioral Science, Game Design, or related field AND 4+ years experience in game development and design, systems design, content production, or related field
+ OR equivalent experience.
+ 2+ years experience taking a product, feature, or experience to market.
**Preferred qualifications:**
+ 2+years experiencetaking a product, feature, or experience to market (e.g., design, addressing product market fit, and launch, internal tool/framework).
+ 4+years experienceimproving product metrics for a product,feature, or experience in a market (e.g., growing customer base, expanding customer usage, avoiding customer churn).
+ 4+yearsexperiencedisrupting a market for a product, feature, or experience (e.g., competitive disruption, taking the place of an established competing product).
+ 1+ year(s) of experience reviewing Game content.
Game Design IC4 - The typical base pay range for this role across the U.S. is USD $100,600 - $99,000 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD 131,400 - 215,400 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: will accept applications for the role until October 26, 2025.
#mojangjobs
#gamingjobs
Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations ( .
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Senior Game Writer (Narrative Design)
Posted 13 days ago
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Job Description
Responsibilities:
- Develop and write high-quality narrative content, including storylines, character backstories, dialogue, item descriptions, and in-game text.
- Collaborate closely with the game design team to ensure narrative consistency and integration with gameplay mechanics.
- Create and maintain comprehensive narrative bibles and documentation for game worlds and lore.
- Brainstorm and pitch innovative story concepts and narrative approaches.
- Write clear and concise scripts for cinematic sequences and in-game events.
- Contribute to the overall thematic direction and emotional arc of the game.
- Work with voice actors and audio teams to ensure authentic performance of written content.
- Participate in playtesting and provide feedback on narrative elements and player experience.
- Mentor junior writers and provide guidance on narrative development.
- Stay current with trends in interactive storytelling and the video game industry.
Qualifications:
- Bachelor's degree in Creative Writing, English, Journalism, Game Design, or a related field, or equivalent professional experience.
- 5+ years of professional writing experience, with at least 3 years specifically in game narrative design or scriptwriting for interactive media.
- A strong portfolio showcasing exceptional writing samples, preferably including published game titles or significant indie projects.
- Deep understanding of narrative structure, character development, and world-building.
- Experience with game development tools and pipelines (e.g., Unreal Engine Blueprints, Unity TextMeshPro) is a plus.
- Excellent command of grammar, syntax, and style.
- Ability to adapt writing style to different genres and tones.
- Strong collaboration and communication skills, with the ability to articulate creative ideas clearly.
- Passion for video games and interactive entertainment.
Virtual Reality Artist
Posted 20 days ago
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Job Description
Virtual Reality Technology Developer

Posted 1 day ago
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Job Description
**Category:** Software Development/ Engineering
**Main location:** United States, Florida, Jacksonville
**Position ID:** J
**Employment Type:** Full Time
**Position Description:**
CGI is seeking a visionary Immersive VR Technology Developer to lead the development of next-generation training simulations, virtual reality applications, and interactive 3D experiences supporting aviation and ground equipment logistics training and operations. This is the highest-level technical role in our digital innovation initiative, requiring expertise in Unreal Engine and/or Unity to create cutting-edge applications that bring logistics-related virtual, augmented, mixed, or extended technologies to enable training in, and to improve execution of, logistics functions supporting warehousing, maintenance, transportation, materiel handling/processing, facility/port, and distribution operations.
You'll pioneer the development of immersive training environments, such as virtual equipment maintenance simulators, and augmented reality applications intended to enhance operational readiness.
This role offers unparalleled opportunities to work at the forefront of military technology innovation, collaborate with subject matter logistics-related and technical experts and engineers, and create solutions that directly impact mission success. Based primarily in Jacksonville. FL, you will have access to, the equipment, facilities, expert operational personnel, and leading technology companies to inform your development-security-operations (DevSecOps) and agile-based development of transformative digital experiences. Possible occasional travel opportunities.
This position is located onsite 100% Jacksonville, Florida.
US Citizenship is required due to the nature of this government contract.
**Your future duties and responsibilities:**
. Design and develop immersive VR/AR/MR/XR applications using Unreal Engine 5 and/or Unity for logistics training and operations
. Create interactive 3D simulations of logistics processes and systems, maintenance procedures, and operational environments
. Implement advanced rendering techniques, lighting systems, and visual effects for photorealistic simulations
. Develop user interfaces and interaction systems optimized for VR/AR/MR/XR hardware platforms
. Integrate real-world data and 3D assets into engine environments for authentic training and operational process & procedure experiences
. Program gameplay mechanics, physics simulations, and interactive systems using C++, C#, and Blueprint scripting
. Optimize applications for various platforms including PC, mobile devices, and VR/AR/MR/XR headsets
. Collaborate with subject matter experts to ensure technical accuracy of simulations
. Implement or support networking solutions for multi-user training environments
. Develop and maintain custom tools and pipelines for content creation teams
. Conduct performance profiling and optimization for complex 3D scenes
. Create comprehensive documentation for developed systems and applications
. Lead technical reviews and provide guidance on emerging immersive technologies
. Support integration with existing training systems and databases
. Manage version control and deployment processes for large-scale applications
**Required qualifications to be successful in this role:**
. US Citizenship is required with ability to obtain Secret security clearance (We will sponsor DOD Interim Clearance)
. Bachelor's degree in Computer Science, Game Development, Software Engineering, or related technical field, or equivalent experience plus certifications/training certificate(s)
. Minimum 2 years of professional experience with Unreal Engine 4/5 or Unity development
. Expert-level proficiency in C++ programming for Unreal Engine or C# for Unity development
. Strong experience with Blueprint visual scripting in Unreal Engine or equivalent visual scripting systems
. Deep understanding of 3D graphics programming, shaders, and rendering pipelines
. Experience developing one or more VR/AR/MR/XR applications using industry-standard hardware (Oculus, HTC Vive, HoloLens, etc.)
. Knowledge of physics engines, collision detection, and real-time simulation systems
. Experience with performance optimization techniques for real-time 3D applications
. Understanding of 3D mathematics including linear algebra, quaternions, and transformation matrices
. Customer-focused and ability to have the Customer's / Users' perspectives
. Proficiency with version control systems (Perforce, Git) in team development environments
. Strong problem-solving abilities and experience debugging complex real-time applications
. Excellent communication skills for technical collaboration and documentation
. Ability to work independently and lead technical initiatives
. Experience with agile development methodologies and project management tools
. Ability to understand the total environment associated with the AR/VR/MR/XR tool development to both conceptualize and then produce operationalized usable outcomes delivering training or operational capabilities and improvements
. Ability to critically think, create, and then apply discipline to achieve desired outcomes within the time required
Desired qualifications/non-essential skills required:
. Experience with both Unreal Engine and Unity platforms
. Knowledge of military or aviation systems and procedures
. Knowledge of instructional design principles to deliver user-friendly applications and improve user-adoption
. Background in game development or interactive entertainment industry
. Experience with motion capture systems and animation pipelines
. Knowledge of networking and multiplayer system development
. Familiarity with cloud computing platforms and scalable architectures
. Experience with AI/ML integration in interactive applications
. Understanding of human factors and user experience / user interface (UX/UI) design for VR/AR
. Knowledge of real-time ray tracing and advanced lighting techniques
. Experience with procedural generation and terrain systems
. Background in technical art or pipeline development
. Leadership experience and ability to mentor junior developers
. Experience with streaming and content delivery for large applications
. Knowledge of accessibility standards for immersive applications
CGI is required by law in some jurisdictions to include a reasonable estimate of the compensation range for this role. The determination of this range includes various factors not limited to skill set, level, experience, relevant training, and licensure and certifications. To support the ability to reward for merit-based performance, CGI typically does not hire individuals at or near the top of the range for their role. Compensation decisions are dependent on the facts and circumstances of each case. A reasonable estimate of the current range for this role in the U.S. is $100,900.00 - $160,100.00.
CGI Federal's benefits are offered to eligible professionals on their first day of employment to include:
. Competitive compensation
. Comprehensive insurance options
. Matching contributions through the 401(k) plan and the share purchase plan
. Paid time off for vacation, holidays, and sick time
. Paid parental leave
. Learning opportunities and tuition assistance
. Wellness and Well-being programs
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**Skills:**
+ JavaScript
+ Agile UX
**What you can expect from us:**
**Together, as owners, let's turn meaningful insights into action.**
Life at CGI is rooted in ownership, teamwork, respect and belonging. Here, you'll reach your full potential because.
You are invited to be an owner from day 1 as we work together to bring our Dream to life. That's why we call ourselves CGI Partners rather than employees. We benefit from our collective success and actively shape our company's strategy and direction.
Your work creates value. You'll develop innovative solutions and build relationships with teammates and clients while accessing global capabilities to scale your ideas, embrace new opportunities, and benefit from expansive industry and technology expertise.
You'll shape your career by joining a company built to grow and last. You'll be supported by leaders who care about your health and well-being and provide you with opportunities to deepen your skills and broaden your horizons.
Come join our team-one of the largest IT and business consulting services firms in the world.
Qualified applicants will receive consideration for employment without regard to their race, ethnicity, ancestry, color, sex, religion, creed, age, national origin, citizenship status, disability, pregnancy, medical condition, military and veteran status, marital status, sexual orientation or perceived sexual orientation, gender, gender identity, and gender expression, familial status or responsibilities, reproductive health decisions, political affiliation, genetic information, height, weight, or any other legally protected status or characteristics to the extent required by applicable federal, state, and/or local laws where we do business.
CGI provides reasonable accommodations to qualified individuals with disabilities. If you need an accommodation to apply for a job in the U.S., please email the CGI U.S. Employment Compliance mailbox at . You will need to reference the Position ID of the position in which you are interested. Your message will be routed to the appropriate recruiter who will assist you. **Please note, this email address is only to be used for those individuals who need an accommodation to apply for a job. Emails for any other reason or those that do not include a Position ID will not be returned.**
We make it easy to translate military experience and skills! Clickhere ( to be directed to our site that is dedicated to veterans and transitioning service members.
All CGI offers of employment in the U.S. are contingent upon the ability to successfully complete a background investigation. Background investigation components can vary dependent upon specific assignment and/or level of US government security clearance held. Dependent upon role and/or federal government security clearance requirements, and in accordance with applicable laws, some background investigations may include a credit check. CGI will consider for employment qualified applicants with arrests and conviction records in accordance with all local regulations and ordinances.
CGI will not discharge or in any other manner discriminate against employees or applicants because they have inquired about, discussed, or disclosed their own pay or the pay of another employee or applicant. However, employees who have access to the compensation information of other employees or applicants as a part of their essential job functions cannot disclose the pay of other employees or applicants to individuals who do not otherwise have access to compensation information, unless the disclosure is (a) in response to a formal complaint or charge, (b) in furtherance of an investigation, proceeding, hearing, or action, including an investigation conducted by the employer, or (c) consistent with CGI's legal duty to furnish information.