30,839 Nintendo jobs in the United States

Ambassador - Nintendo SF

94199 San Francisco, California Nintendo

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About Nintendo of America

From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo’s mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo’s iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.

Based in Redmond, Wash., Nintendo of America serves as headquarters for Nintendo’s operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company’s website at

Description Of Duties
  • Proactively engages and assists customers by providing information, product demonstrations, and resolving customer issues.
  • Cross-sells merchandise, recommending products to anticipate and meet customer needs.
  • Promptly and accurately processes all point of sale transactions.
  • Performs Greeter duties including welcoming guests upon entry/exit and addressing customer needs.
  • Restocks the sales floor and as needed, performs back of house duties including merchandise tagging, restocking, and organization.
  • Supports a clean, visually stimulating environment by performing daily cleaning duties as outlined in the store checklist and maintaining store displays.
  • Supports daily accurate record keeping through focused cycle count procedures and product counts.
  • Engages in consistent communication with others to strengthen teamwork, in addition to providing suggestions and feedback for continuous improvement while maintaining a positive attitude.
  • Assists with product events including line management, product demonstrations, and sales processing.
  • Occasionally represents Nintendo at off-site consumer events.
  • Maintains area inventory including performing cycle-counts and ordering products and supplies.
  • Coordinates with co-workers and shipping/receiving teams to maintain an organized & effective stock room.
  • Maintains departmental lists, databases, customer profiles, and resource materials.
  • Creates, updates, and maintains departmental process & training documents.
  • Manipulates files for appropriate output processing (mail merge, print request, batch shipment, etc.).
  • Compiles and prepares daily and month-end reporting.
Summary Of Requirements
  • Minimum of one year of related retail experience
  • Previous retail experience, preferably at a high volume or flagship location.
  • Ability and willingness to develop game knowledge and experience.
  • Ability to perform routine display repair/maintenance.
  • Accurate cash and inventory control experience.
  • High school diploma or equivalent
  • Valid driver license and insurance.

This position includes a base pay range of $ - $per hour, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information.

Seniority level
  • Not Applicable
Employment type
  • Full-time
Job function / Industries
  • Industries: Computer Games, Computers and Electronics Manufacturing, and Entertainment Providers

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Ambassador - Nintendo SF

94199 San Francisco, California Nintendo of America Inc.

Posted 2 days ago

Job Viewed

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Job Description

About Nintendo of America

About Nintendo of America : From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.

Based in Redmond, Wash., Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at

DESCRIPTION OF DUTIES
  • Proactively engages and assists customers by providing information, product demonstrations, and resolving customer issues.
  • Cross-sells merchandise, recommending products to anticipate and meet customer needs.
  • Promptly and accurately processes all point of sale transactions.
  • Performs Greeter duties including welcoming guests upon entry/exit and addressing customer needs.
  • Restocks the sales floor and as needed, performs back of house duties including merchandise tagging, restocking, and organization.
  • Supports a clean, visually stimulating environment by performing daily cleaning duties as outlined in the store checklist and maintaining store displays.
  • Supports daily accurate record keeping through focused cycle count procedures and product counts.
  • Engages in consistent communication with others to strengthen teamwork, in addition to providing suggestions and feedback for continuous improvement while maintaining a positive attitude.
  • Assists with product events including line management, product demonstrations, and sales processing.
  • Occasionally represents Nintendo at off-site consumer events.
  • Maintains area inventory including performing cycle-counts and ordering products and supplies.
  • Coordinates with co-workers and shipping/receiving teams to maintain an organized & effective stock room.
  • Maintains departmental lists, databases, customer profiles, and resource materials.
  • Creates, updates, and maintains departmental process & training documents.
  • Manipulates files for appropriate output processing (mail merge, print request, batch shipment, etc.)
  • Compiles and prepares daily and month-end reporting.
SUMMARY OF REQUIREMENTS
  • Minimum of one year of related retail experience
  • Previous retail experience, preferably at a high volume or flagship location.
  • Ability and willingness to develop game knowledge and experience.
  • Ability to perform routine display repair/maintenance.
  • Accurate cash and inventory control experience.
  • High school diploma or equivalent
  • Valid driver license and insurance.

This position includes a base pay range of $ - $per hour, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information.

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Ambassador - Nintendo SF

94199 San Francisco, California Nintendo of America Inc.

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Job Viewed

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Job Description

null

About Nintendo of America : From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.

Based in Redmond, Wash., Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at .

DESCRIPTION OF DUTIES:

  • Proactively engages and assists customers by providing information, product demonstrations, and resolving customer issues.
  • Cross-sells merchandise, recommending products to anticipate and meet customer needs.
  • Promptly and accurately processes all point of sale transactions.
  • Performs Greeter duties including welcoming guests upon entry/exit and addressing customer needs.
  • Restocks the sales floor and as needed, performs back of house duties including merchandise tagging, restocking, and organization.
  • Supports a clean, visually stimulating environment by performing daily cleaning duties as outlined in the store checklist and maintaining store displays.
  • Supports daily accurate record keeping through focused cycle count procedures and product counts.
  • Engages in consistent communication with others to strengthen teamwork, in addition to providing suggestions and feedback for continuous improvement while maintaining a positive attitude.
  • Assists with product events including line management, product demonstrations, and sales processing.
  • Occasionally represents Nintendo at off-site consumer events.
  • Maintains area inventory including performing cycle-counts and ordering products and supplies.
  • Coordinates with co-workers and shipping/receiving teams to maintain an organized & effective stock room.
  • Maintains departmental lists, databases, customer profiles, and resource materials.
  • Creates, updates, and maintains departmental process & training documents.
  • Manipulates files for appropriate output processing (mail merge, print request, batch shipment, etc.)
  • Compiles and prepares daily and month-end reporting.

SUMMARY OF REQUIREMENTS:

  • Minimum of one year of related retail experience
  • Previous retail experience, preferably at a high volume or flagship location.
  • Ability and willingness to develop game knowledge and experience.
  • Ability to perform routine display repair/maintenance.
  • Accurate cash and inventory control experience.
  • High school diploma or equivalent
  • Valid driver license and insurance.

This position includes a base pay range of $ - $per hour, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information.

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Director, My Nintendo Store

98052 Redmond, Washington Nintendo of America Inc.

Posted 1 day ago

Job Viewed

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Job Description

Nintendo of America Inc.



About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.



Based in Redmond, Wash., Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home . For more information about Nintendo, please visit the company's website at .



Team/Job Summary: Within Nintendo of America (NOA)'s Digital Marketing department, the eCommerce team leads the strategy, development, execution, and expansion of digital commerce capabilities on our direct-to-consumer (DTC) platforms on and off-device while supporting our digital-at-retail initiatives. The team mission is to build a player-focused digital ecosystem that deepens engagement with Nintendo IP and is comprised of four primary functions - feature development, digital marketing, digital release, and business expansion. This job directs the eCommerce experience of Nintendo's online presence, manages the P&L of the business unit and day-to-day operations, and works closely with stakeholders on developing and delivering initiatives to grow and scale the DTC business and operations. Browse the My Nintendo Store here -



DESCRIPTION OF DUTIES:


* Develops and directs strategy implementations to drive traffic and sales to Nintendo's eCommerce site(s).


* Builds, motivates, develops, and manages a team of eCommerce professionals.


* Establish and manage performance goals, objectives and metrics for the business unit and team.


* Plans and aligns with senior leadership on strategic direction.


* Provides overall direction and manages the team to maximize productivity, optimize workflows, and ensure timely and quality delivery of products and customer experiences.


* Leads strategy for day-to-day eCommerce operations including tracking, planning, and execution.


* Manages and drives deliverables for features and platform development with global partners.


* Communicates and collaborates across internal and external project team members, stakeholders and/or global partners.


* Develops and drives QA protocols and processes for all online content released.


* Develops backend and key process strategies for product and feature launches.


* Ensures the quality of deliverables conforms to Nintendo of America (NOA) standards.


SUMMARY OF REQUIREMENTS:


* Minimum of 10 years of P&L experience managing eCommerce businesses, preferably in the B2C space for major consumer brands.


* Minimum of 7 years of management experience.


* Minimum of 3 years of experience with website design or related program management.


* Leadership experience in building and managing cross-functional teams and strategic planning processes.


* Strong communication skills to articulate strategy, progress, and results to inform and influence senior leadership and stakeholders.


* Technical understanding of eCommerce platforms, payment gateways, and APIs.


* Strong Microsoft Office proficiency.


* Experience with standard analytics tools and packages.


* Experience in the games business or familiarity a plus.


* Experience with Agile development a plus.


* Undergraduate degree in a related field, or equivalent experience.


* MBA or PMP certification preferred.



Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.



This position is HYBRID in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.



This position includes a base salary range of $164,000 - $296,000 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information.




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Director, My Nintendo Store

20022 Washington, District Of Columbia Nintendo of America Inc.

Posted 1 day ago

Job Viewed

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Job Description

Nintendo of America Inc.



About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.



Based in Redmond, Wash., Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home . For more information about Nintendo, please visit the company's website at .



Team/Job Summary: Within Nintendo of America (NOA)'s Digital Marketing department, the eCommerce team leads the strategy, development, execution, and expansion of digital commerce capabilities on our direct-to-consumer (DTC) platforms on and off-device while supporting our digital-at-retail initiatives. The team mission is to build a player-focused digital ecosystem that deepens engagement with Nintendo IP and is comprised of four primary functions - feature development, digital marketing, digital release, and business expansion. This job directs the eCommerce experience of Nintendo's online presence, manages the P&L of the business unit and day-to-day operations, and works closely with stakeholders on developing and delivering initiatives to grow and scale the DTC business and operations. Browse the My Nintendo Store here -



DESCRIPTION OF DUTIES:


* Develops and directs strategy implementations to drive traffic and sales to Nintendo's eCommerce site(s).


* Builds, motivates, develops, and manages a team of eCommerce professionals.


* Establish and manage performance goals, objectives and metrics for the business unit and team.


* Plans and aligns with senior leadership on strategic direction.


* Provides overall direction and manages the team to maximize productivity, optimize workflows, and ensure timely and quality delivery of products and customer experiences.


* Leads strategy for day-to-day eCommerce operations including tracking, planning, and execution.


* Manages and drives deliverables for features and platform development with global partners.


* Communicates and collaborates across internal and external project team members, stakeholders and/or global partners.


* Develops and drives QA protocols and processes for all online content released.


* Develops backend and key process strategies for product and feature launches.


* Ensures the quality of deliverables conforms to Nintendo of America (NOA) standards.


SUMMARY OF REQUIREMENTS:


* Minimum of 10 years of P&L experience managing eCommerce businesses, preferably in the B2C space for major consumer brands.


* Minimum of 7 years of management experience.


* Minimum of 3 years of experience with website design or related program management.


* Leadership experience in building and managing cross-functional teams and strategic planning processes.


* Strong communication skills to articulate strategy, progress, and results to inform and influence senior leadership and stakeholders.


* Technical understanding of eCommerce platforms, payment gateways, and APIs.


* Strong Microsoft Office proficiency.


* Experience with standard analytics tools and packages.


* Experience in the games business or familiarity a plus.


* Experience with Agile development a plus.


* Undergraduate degree in a related field, or equivalent experience.


* MBA or PMP certification preferred.



Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.



This position is HYBRID in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.



This position includes a base salary range of $164,000 - $296,000 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information.




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Director, Game Design

89550 Reno, Nevada Light & Wonder

Posted 3 days ago

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Job Description

Gaming:

Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.

Position Summary

Bring our games to life by leading the creation of exciting new concepts that drive slot game play. The Director, Game Design role is a key leadership position that guides a studio through the full game design and development process-all with the goal of providing the best gaming experience for the slot player.

Job Responsibilities

Primary

* Manage and lead a team of artists, animators, and engineers through the entire game development lifecycle, from concept and prototyping to production and launch

* Lead the game design of land-based slot machines, including defining the game theme, game mechanic, and style of play

* Create original game designs, as well as games based on existing Light & Wonder brands, current market trends, and/or stakeholder requirements

* Own the development of your game throughout the development process, establishing and maintaining best practices, processes, and workflows to ensure efficiency and quality

* Develop and maintain a positive, collaborative, high-performance culture that encourages innovation, creativity, and accountability

* Mentor and coach team members to foster their professional growth and development

* Work closely with other departments, including QA, PMO, Product Management, Marketing, and Sales to define requirements, identify and mitigate risks, and ensure successful game launches and post-launch support

Secondary

* Collaborate with the studio head and other game designers in game reviews, brainstorm sessions, and by providing feedback on game play

* Maintain a thorough and current knowledge of land-based gaming markets and industry trends

* Develop an understanding of competitive products and technologies

Qualifications

Experience

* 7+ years of professional experience in slot game design and/or mathematics for real-money markets

* 5+ years of professional experience leading cross-functional development teams and/or directing game design and development projects

Knowledge, Skills, and Abilities

* Proven track record of successfully leading and delivering high-quality games from concept to launch

* Knowledge of and experience with various game development workflows and methodologies

* Knowledge of land-based slot games and the casino industry, including the current market landscape

* Ability to work with multiple creative and technical disciplines, including mathematicians, artists, and engineers, to create games or products

* Excellent leadership, communication, and interpersonal skills, with the ability to motivate and inspire a team

Education

* Bachelor's degree in a field related to game design, mathematics, or any discipline related to game development including but not limited to Art, Computer Science, or Digital Production, or equivalent work experience

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Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law , please click here for EEOC Poster .

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Web QA Specialist Redmond (USA) Nintendo USD 37.26-59.62 per hour Quality Assurance (QA) Interm[...]

20022 Washington, District Of Columbia Gamecompanies

Posted 3 days ago

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Job Description

workfromhome

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo’s mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo’s iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.

Based in Redmond, Washington, Nintendo of America (NOA) serves as headquarters for Nintendo’s operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company’s website at .

Team/Job Summary: This role is within NOA’s Digital Marketing department and will comprehensively test various experiences for My Nintendo Store and other digital platforms at the pre-launch phase, ensuring quality of releases.

DESCRIPTION OF DUTIES:

Identifies, reviews and documents bugs or defects that are inconsistent with requirements.

Creates tools to optimize or automate testing.

Organizes and maintains Nintendo hardware and software for daily use by testing staff.

Provides technical support and best practices to team.

Communicates with internal testing teams, external development partners, and global business partners (Nintendo of Europe | Nintendo of Japan).

Collects and analyzes test metrics to improve on testing process, and curates documentation.

Creates, follows, and maintains project checklists or test suites.

Identifies missing test cases to ensure complete testing coverage of the project and/or guidelines.

Applies knowledge of programming for testing and tracking tools to anticipate areas of likely bugs.

SUMMARY OF REQUIREMENTS:

Strong level of expertise in Ad-hoc/Exploratory testing and/or Test Automation.

Three years of professional testing or development experience.

Strong familiarity with MS Office, particularly PowerPoint and Excel.

Familiarity with web development languages.

Working knowledge of quality assurance methodologies.

Bachelor’s Degree, or equivalent experience or certifications.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is HYBRID in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes a base pay range of $37.26 - $59.62 per hour, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information

About the company

Nintendo was founded in Kyoto, Japan in 1889 as a manufacturer of hanafuda playing cards. The company went through several small niche businesses before becoming a video game company.

History

On September , Fusajiro Yamauchi founded Nintendo Koppai, a small Japanese business based in Kyoto, Japan, which produced and marketed a playing card game called Hanafuda. The name Nintendo translates to "leave luck to heaven. " Originally, Yamauchi produced all of the cards himself, painting them by hand- but as the business grew in popularity, he had to hire assistants to keep up with demand.

In 1956, Fusajiro Yamauchi's grandson Hiroshi Yamauchi went to visit and began talks with the leading playing card manufacturer in the the US, The United States Playing Card Company. Realizing the limitations of the playing card business, Hiroshi Yamauchi acquired the licenses to Disney's characters and put them on Nintendo's playing cards to help drive sales. The company was renamed in 1963 from Nintendo Playing Card Company Limited to Nintendo Company, and began experimenting in other ventures and other areas of business. In just 5 years from 1963 to 1968, Nintendo expanded to include a taxi company, a "Love Hotel" chain, a TV station and a food company which sold instant rice - similar to the popular instant noodles in Japan. However the new business ventures did not last and were eventually closed, and Nintendo was left with 60 Yen in stock with a dwindling playing card market.

Undeterred by its failed business ventures, Nintendo refocused its business strategy to the Japanese toy industry. Nintendo's first toy was the Ultra Hand, an extending arm that was developed by Gunpei Yokoi in his free time. Yokoi was promoted from the company's maintenance engineer to product developer in Nintendo's newly formed Nintendo Games department. Nintendo continued to produce popular toys, including the Ultra Machine, Love Tester, and the Kousenjuu series of light gun games; the Kousenjuu, produced in partnership with Sharp, were the first light guns available for home use. Despite some successful products, Nintendo struggled to meet the fast development and manufacturing turnaround required of the toy market, and fell behind the well-established companies such as Bandai and Tomy.

Nintendo's business strategy again re shifted in 1973 to family entertainment with the Laser Clay Shooting System, using the same light gun technology used in Nintendo's Kousenjuu series of toys, and set up in abandoned bowling alleys. Following some success, Nintendo developed several more light gun machines for the emerging arcade scene. While the Laser Clay Shooting System ranges had to be shut down following excessive costs, Nintendo had found a new untapped market.

Video Games

Nintendo's roots in the video game industry began as early as 1971. That was the year when they began working with Magnavox on the Shooting Gallery light gun, building on their experience with the Kousenjuu light guns. According to video game historian Martin Picard: "

in 1971, Nintendo had -- even before the marketing of the first home console in the United States -- an alliance with the American pioneer Magnavox to develop and produce optoelectronic guns for the Odyssey (released in 1972), since it was similar to what Nintendo was able to offer in the Japanese toy market in 1970s

".

In 1974, Nintendo went on to create the light-gun shooter electro-mechanical arcade game Wild Gunman, and they they were given the rights to distribute the Magnavox Odyssey home video game system in Japan. It wasn't until 1977 that Nintendo began to make its own video game console - four systems to be exact, each playing variations on a single game; for example, Color TV Game 6 featured six versions of Light Tennis. The Color TV Game was Nintendo's first success with video games in Japan. During this time, Nintendo hired student product developer Shigeru Miyamoto, who worked under Gunpei Yokoi. One of Miyamoto's projects at Nintendo was to design the casing for several of the Color TV Game systems and went on to create some of Nintendo's most famous video games. He has since become one of the most recognizable faces in the video game industry today.

Nintendo moved into the arcade video game industry in 1978, which produced little success at first. They began gaining some modest success in the arcades with Sheriff and Radar Scope, though the latter became a flop in North America despite its modest success in Japan. It was not until Nintendo launched the Game & Watch (a hand-held video game series developed by Yokoi) in 1980 and especially the 1981 arcade release of Donkey Kong, designed by Miyamoto, that Nintendo began to see worldwide success and a huge boost in profits.

The Family Computer, or the Famicom as it was more commonly called, was launched in 1983 in Japan with ports of its most popular arcade titles. The system launched in North America as the Nintendo Entertainment System (NES) in 1985, and was accompanied by Super Mario Bros. , which became the best-selling video game of all time, and remained so for the next three decades (up until the 2006 release of Wii Sports). The NES was credited with reviving the declining North American video game industry. The Nintendo Entertainment System was superseded by the Super Famicom, known outside Japan as the Super Nintendo Entertainment System (SNES), which introduced shoulder buttons and pseudo-3D tilemap scaling to console gaming. The Nintendo 64, most notable for its 3D graphics capabilities, introduced the analog stick and multi-player for up to four players instead of two. The Nintendo GameCube followed, and was the first Nintendo system to use optical disc storage instead of cartridges, and popularized the use of wireless contollers. The Wii then introduced accelerometer-based motion sensing controllers and had a more developed online functionality, used for services such as Nintendo Wi-Fi Connection, Virtual Console and Wii Ware. The latest Nintendo console is the Wii U, which uses a touch-screen controller.

Nintendo's hand-held video game market grew in parallel with its home console counterpart. After the Game & Watch, hand-held development continued with the Game Boy, followed soon after by the Super Game Boy and Game Boy Color, each differing in minor aspects. The Game Boy continued for more than a decade until the release of the Game Boy Advance, featuring technical specifications similar to the SNES. The Game Boy Advance SP, a front lit, flip-screen version with a lighted screen, introduced a rechargeable built-in battery that replaced the AA batteries of its predecessors. The next Nintendo hand-held console was the Nintendo DS which utilizes two screens, the bottom of which is a touchscreen. It also offers online functionality, and possesses technical power similar to that of the Nintendo 64. Nintendo soon released the DS Lite, a smaller and lighter version of the hand-held. The next redesign of the DS was the DSi which increased the size of the the screens, offered a DSi shop, and allowed users to take pictures with a built-in camera. The DSi XL offered even larger screens. Nintendo's most recent hand-held, the Nintendo 3DS, allows stereoscopic 3D effects without the use of glasses, i. e. autostereoscopic 3D.

Today, Nintendo Company Ltd. is the longest-surviving video game console manufacturer to date, outlasting Atari and Sega. Nintendo is still considered one of "The Big 3" in the gaming industry, alongside Microsoft and Sony. Before that, their main competitor was Sega, prior to its exit from the console manufacturing sector of the video game industry.

The Nintendo LogoThe new Nintendo logo (in use since 2006)

In 2006 Nintendo began using a gray logo, instead of it's traditional red logo.

In 2008 Nintendo issued a press release asking media publications to stop using the traditional red logo, and to use the up to date gray logo.

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Adjunct Faculty, Game Design & Simulation

77339 Kingwood, Texas Lone Star College

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Job Description

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Commitment to Mission

This job carries with it the obligation to uphold the Mission of Lone Star College (LSC) in carrying out the duties of the position. A commitment to positive interpersonal behaviors, professional communication, integrity, leadership, stewardship, respect and accountability to LSC students and employees is essential.

Cultural Beliefs

  • One LSC
  • Student Focused
  • Own It
  • Foster Belonging
  • Cultivate Community
  • Choose Learning

The Chronicle of Higher Education's "Great Colleges to Work For" is designed to recognize colleges that have been successful in creating great workplaces and to further research and understanding of the factors, dynamics and influences that have the most impact on organizational culture at higher education institutions.

Lone Star College has been recognized in multiple categories.

Qualities of Excellence

As faculty members of Lone Star College, we strive to create a nation of world citizenry in our students. In that pursuit, we model ways of thinking and being that incorporate diversity, equality, and equity. Our culture, then, requires the possession of transcendent qualities that, while immeasurable, are evident in global citizens. We are compassionate with our students, colleagues, and ourselves. We are innovative in the pursuit of learning. Ultimately, we create a culture where learning thrives, people are safe, and we mirror the qualities of world citizenry.

Lone Star College faculty are dedicated to four qualities of excellence:

  • Student Invested
  • Content Expert
  • Pedagogically Excellent
  • Institutionally Dedicated

Campus Marketing Statement

Lone Star College-Kingwood

Lone Star College offers high-quality, low-cost academic transfer and career training education to 80,000+ students each semester. LSC has been named a 2023 Great Colleges to Work For institution by the Chronicle of Higher Education.

LSC consists of eight colleges, seven centers, eight Workforce Centers of Excellence and Lone Star Corporate College.

Lone Star College-Kingwood, an innovative and dynamic community college located in the pine-forested suburbs of northeast Houston, has an opening for someone interested in working with a diverse group of colleagues who want to make a difference in the lives of students and grow professionally. Kingwood focuses on fulfilling individual dreams and enhancing community life and offers unique programs in respiratory care, computer gaming and dental hygiene.

Location address is 2000 Kingwood Drive, Kingwood, TX 77339.

Job Description

PURPOSE AND SCOPE:

It is the responsibility of the teaching faculty to provide the learning activities and support that will lead to the achievement of the course objectives and contribute to the educational environment of the college and the community. Primary responsibilities are to plan, develop and teach courses within the curriculum in a manner that facilitates student learning.

Adjunct faculty are hired in a part-time capacity on a semester-by-semester basis, contingent upon the needs of the System. Lone Star College accepts application material year-round from qualified applicants willing to teach on a part-time basis. Adjunct (part-time) faculty hiring is based on student demand. We offer day, evening, and weekend classes. Classes are offered at various times and locations during the academic year. As a rule, adjunct faculty may teach a maximum of five classes per academic year.

ESSENTIAL JOB FUNCTIONS:

  1. Teaches Game Design and Simulation courses at a variety of times and locations
  2. Creates engaging lessons that promote student involvement and application of the material
  3. Submits required college reports and forms in a timely manner
  4. Utilizes a course syllabus for each course, following established institutional guidelines
  5. Meets with and advises students either before or after class or by appointment, electronic communication, or other appropriate methods
  6. Evaluates students to measure their progress in achieving course objectives and informs students in a timely manner of their progress
  7. Maintains professional relationships with students, colleagues, and the community
  8. Attends meetings, trainings, and orientations as required
  9. Responsible for other reasonable, related duties as assigned

KNOWLEDGE, SKILLS, AND ABILITIES:

  • Mastery of course content
  • Demonstrated leadership skills; Style that emphasizes collaboration, teamwork, and facilitation
  • Excellent oral and written communication skills and interpersonal skills
  • Ability to appreciate alternative viewpoints; Ability to work effectively with a wide variety of people
  • Demonstrates interest in interdisciplinary teaching, service learning, learning technologies, course development, and adult learning methodologies including collaborative learning, learning communities and distance learning
  • Commitment to academic excellence, exceptional service and providing a dynamic climate for life-long learning
  • Demonstrated ability to develop and implement instructional approaches such as service learning/civic engagement, learning communities, and the effective use of technology
  • Ability to use effective strategies to engage students in their learning

PHYSICAL ABILITIES:

The work is sedentary. Typically, the employee sits comfortably to do the work. However, there may be some walking; standing; bending; carrying of light items, such as papers, books, or small parts; or driving an automobile. No special physical demands are required to perform the work.

WORK SCHEDULE AND CONDITIONS:

  • Equipment used includes, PC workstation running on a LAN in a Microsoft Windows environment, calculator, phone and other general office equipment, and any specialized equipment standard within the discipline/industry
  • Interface with internal and external contacts as needed to carry out the functions of the position
  • Work is performed in a climate-controlled classroom and/or lab environment with minimal exposure to safety hazards
  • Hours will vary depending on class time; Instructors are required to meet with classes at all scheduled times and be available to students outside of class instruction

REQUIRED QUALIFICATIONS:

  • Associate's or Bachelor's degree in digital software media, computer science, computer information systems, computer engineering, computer information technology, or computer based information systems, instructional technology or related field and 3 years nonteaching work experience in the field or industry certification

Salary

$55.44 per contact hour.

Benefits Marketing Statement

By joining our top-notch institution, you will enjoy being a part of an organization that offers a supportive, collegial work environment, excellent work/life balance, tuition waiver, participation in a tax deferred retirement plan, professional development opportunities and more.

Special Instructions

Go to the Job Search page, click on 'My Activities' at the top of the page. Under My Cover Letters and Attachments you will click on 'Add Attachment.' Please be sure to put the Job ID# in the title once you name your file for cover letters only, unless you attached your cover letter with your resume.

If you are applying for an Instructional position (i.e. Faculty, Adjunct Faculty, Instructor), please ensure you include the following to be considered: Resume/CV, Cover Letter, Teaching Philosophy, and unofficial transcripts.

You must limit your file name for any attachment to 40 characters or less.

How to Apply

ALL APPLICANTS MUST APPLY ONLINE ONLY

We will not accept application material received via fax, email, mail, or hand delivered.

Postings for part-time and adjunct positions are active for the academic year. By selecting the option to receive notifications on your profile, you will begin receiving electronic communication regarding new opportunities with Lone Star College (LSC).

If selected for an interview, a recruiter will contact you by phone, or email to schedule an interview.

Lone Star College participates in the E-Verify program, under which Lone Star College provides the federal government with information from each new employee's Form I-9 to confirm that the employee is authorized to work in the United States.

More information on the E-Verify program is available at

Lone Star College is an EEO Employer. All positions are subject to a criminal background check.

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Adjunct Faculty in Game Design

60604 Willis Tower, Illinois DePaul University

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Job Description

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Adjunct Faculty in Game Design

Full-time Faculty Positions

Full-time faculty positions will be posted on a per-opening basis. Postings are organized by college/school and department. Applicants will be evaluated at the college/school level for the position which they are submitting an application. Unless noted by a close date, positions will remain open until they are filled. Qualified applicants are encouraged to apply.

Part-time Faculty Positions

DePaul University invites expressions of interest for a pool of qualified Part Time Faculty to teach courses in a variety of disciplines across all 10 colleges and schools. Individuals may enter expressions of interest by submitting their credentials to any posting for which they are qualified to teach. Postings are organized by college/school and department. Screening of individuals in the pool is ongoing, depending on curricular need and funding. Individuals will be contacted by the department if they reach the finalist stage for teaching a particular course or set of courses. The pool will remain in place until the closing date specified in the posting details; those interested in remaining in the pool beyond that time must resubmit. All individuals in the pool will be notified by email when the posting is closed.

Below you will find the details for the posting including any supplementary documentation and questions you should review before applying for the opening or submitting your interest in teaching. To apply for the position, please click the Apply for this Job link/button.

Apply for this Job

Posting Details

Job ID: 47764

College/School: Chicago, IL - Jarvis College of Computing & Digital Media

Position Description: .indent-list ul {list-style-position:inside;}

DePaul's Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago's Loop, the central business district of Chicago. CDM students come from a variety of backgrounds and cultures therefore CDM is interested in recruiting and maintaining a diverse faculty. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.

The School of Design (SoD) offers a learning environment that nurtures the development of innovative designers, who embrace interdisciplinary methods to solve challenging problems. SoD offers a variety of undergraduate and graduate programs including Digital Communication and Media Arts, Game Design, Graphic Design, Human Centered Design, Industrial Design, and User Experience Design.

Qualifications:

Minimum requirements include a master's degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.

The candidate must have demonstrated experience in working in teaching in a diverse learning environment.

Application Instructions:

The BS in Game Design degree prepares students to become leaders in the diversifying field of games. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, writers, and audio designers. The curriculum focuses on the entire development cycle from ideation to documentation, prototyping, implementation, iteration, and testing towards creating polished experiences. Students learn to evaluate and critique each other's work, communicate, problem-solve and design for clients. Throughout the process students will build a portfolio showcasing the diversity of their skill-sets ranging from indie games, to art games, and games for change on established and experimental platforms.

In addition to the required documents listed below, you may also submit a portfolio, teaching evaluations and a course syllabus as optional documents.

Considerations:
Exceptions to standard rates may apply to courses with unique credit hours, supervision, labs, clinical/practicum courses, coaching, administrative tasks, and courses that are either over-enrolled or under-enrolled.

General Compensation/Benefits Statement:
DePaul University has provided a compensation range that represents its good faith estimate of what the University may pay for the position at the time of posting. The salary offered to the selected candidate will be determined based on factors such as (but not limited to) the qualifications, education, experience, and training of the selected candidate, the scope and responsibilities of the position, departmental budget availability, internal salary equity considerations, and available market information.

DePaul University offers a variety of benefit options for qualified part-time employees. Further information regarding benefits can be found here:

About DePaul University's Academic Calendar:
Except for the College of Law, DePaul University operates on a quarter system. Classes in Autumn, Winter, and Spring quarters are 11 weeks in length (including finals week) and Summer courses, in two sessions, are typically 5 weeks in length. The College of Law operates on the semester system. Classes in the Fall and Spring semesters are 16 weeks in length (including finals week) and it offers a Summer Session of 7 weeks (including final exams).


Salary Information: The anticipated hiring rate of this position is between $4,700 and $6,000 per course, commensurate with qualifications and experience.

Applicant Documents Cover Letter(1)
C.V.(1)
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Assistant Professor of Game Design - Production

22032 Fairfax, Virginia George Mason University

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Job Description

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Assistant Professor of Game Design - Production





















  • Fairfax, VA














  • Instructional Faculty












  • Opening on: Aug


































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Department: Col of Visual and Performing Arts


Classification: 9-month Instructional Faculty


Job Category: Instructional Faculty


Job Type: Full-Time


Work Schedule: N/A - I/R Faculty


Location: Fairfax, VA


Workplace Type: Hybrid Eligible


Salary: Salary commensurate with education and experience


Criminal Background Check: Yes






About the Department:


1. Offer undergraduate game design courses leading to a BFA in Computer Game Design,
2. Provide mentorship and guidance in game production to students pursuing majors and minors in Computer Game Design, and
3. Support a cohesive faculty and staff to carry out objectives 1 and 2.






About the Position:


The role of the Assistant Professor of Game Design is to teach the undergraduate game design and production courses, and help develop this future track in the Computer Game Design Program. The Assistant Professor is expected to pursue research (traditional or applied) and/or creative endeavors to make a significant contribution to the field.






Responsibilities:



  • Teaches a 4-4 load each academic year from an approved curriculum and develops future courses in game design/production;

  • Participates in school recruitment and retention initiatives, and activities determined by the Program Director;

  • Motivates students to actively participate in all aspects of the educational process;

  • Completes professional development and in-service activities in accordance with university standards;

  • Maintains expertise in subject area and recommends improvements in curriculum design;

  • When possible, participates in core course academic support programs, student mentoring and student professional associations;

  • Serves on program, college and university committees in consultation with the Program Director;

  • Actively seeks external grants and contracts to support research and creative endeavors; and

  • Participates in professional game design and game production-related organizations and conferences.






Required Qualifications:



  • Bachelor's degree in related field;

  • 5+ years experience in the Game or related industry, or Master's degree in related field;

  • Experienced in all facets of Production for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;

  • Extensive experience working with all primary game design, production, and management software applications, engines, and tools, as well as related hardware;

  • Applicable experience (minimum of five years is desired) in the industry; and expertise using current professional game engines, editors and project management software;

  • Knowledgeable about all facets of the game design and production field, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;

  • Extensive knowledge working with and teaching all primary game design, production, and management software applications, engines, and tools, as well as related hardware;

  • Knowledge of multi-platform game production and publication;

  • Knowledge of C# and C++;

  • Excellent interpersonal and presentation skills;

  • Proven critical thinking, problem-solving and judgment skills;

  • Ability to successfully interact with the industry business and governmental communities;

  • Possesses an approach that fosters a respectful, nonthreatening workplace environment; and

  • Has a demonstrated commitment and ability to work collaboratively within a complex work environment.






Preferred Qualifications:



  • Master's degree in related field;

  • 5+ years experience in the Game Design industry and publication of major entertainment or serious games or Terminal degree in Game related discipline;

  • Two years of higher education teaching in the subject matter area; and

  • Demonstrated ability working with a diverse population of artists, students, faculty, staff, and community members.






Instructions to Applicants:


For full consideration, applicants must apply for Assistant Professor of Game Design - Production at . Complete and submit the online application to include three professional references with contact information, and provide a Cover Letter/Letter of Intent with Resume for review.






Posting Open Date: August 18, 2025


For Full Consideration, Apply by: September 12, 2025


Open Until Filled: Yes











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