38 Environment Artist jobs in the United States
Lead Environment Artist
Posted 1 day ago
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**Who We Are.**
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the _creators_ bringing them to your living rooms and the _dreamers_ creating what's next.
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Games family. With over 20 years of creation under our belts, NetherRealm's mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio's arcade room.
NetherRealm Studios is on the lookout for a Lead Environment Artist to help create standout, next-level game worlds. You'll work with the Art Director, Art Leads, and Tech Leads to set the look and feel for our environments, pushing both the art and tech boundaries. As Lead, you'll guide a team of artists and collaborate with external partners to make sure everything we create hits our high standards. We're looking for someone who's all about finding ways to make the game even better, values feedback and loves working in a team to bring amazing, and sometimes brutal, ideas to life.
**Please Note: Position is hybrid from studio in Chicago
+ Work with the Art Director, Art and Technical Leads to shape and maintain the overall vision for environments and environment-adjacent systems.
+ Mentor, support, and give regular feedback to build and maintain a strong, cohesive team.
+ Promote skill-sharing through training sessions, clear documentation, and both written and video tutorials.
+ Estimate tasks, coordinate with production, and ensure that environment goals align with other departments.
+ Collaborate closely with the team during prototyping to enable quick iterations on environment assets and game systems.
+ Create benchmark quality assets from concept art and breakouts to demonstrate visual and technical quality as a reference for the environment team.
+ Regularly review assets to maintain quality and ensure proper technical implementation.
**The Essentials**
+ At least 4-5 years of video games development experience with significant involvement in 2 published AAA games, with at least one project at the Lead level or equivalent experience.
+ Ability to quickly prototype and iterate in collaboration with other departments.
+ Strong skills in environmental design, layout, composition, and storytelling.
+ Great sense of scale and proportion.
+ Expert knowledge of Adobe Substance tools like Painter and Designer.
+ Knowledge of physically based rendering (PBR).
+ Experience with Unreal Engine 4 or newer
+ Self-motivated and proactive with a strong work ethic.
+ A creative, empathetic, and collaborative approach to teamwork.
+ Excellent oral and written communication skills.
**The Nice to Haves**
+ Familiar with Mortal Kombat, Injustice, and other fighting game properties
+ Experience with procedural content creation packages
**How We Get Things Done.**
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
**Championing Inclusion at WBD**
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page ( for instructions to submit your request.
In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $77,000.00 - $143,000.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.
Senior 3D Environment Artist
Posted 2 days ago
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Job Description
Responsibilities:
- Create high-quality 3D environment assets, including models, textures, and materials.
- Build and assemble game levels from initial block-out to final polish.
- Implement lighting, post-processing effects, and atmosphere to create immersive moods.
- Optimize environment assets for real-time rendering performance.
- Collaborate with level designers to ensure environments support gameplay mechanics.
- Work closely with art directors to maintain artistic vision and quality standards.
- Develop and refine environment art pipelines and workflows.
- Mentor and guide junior environment artists.
- Stay up-to-date with industry trends and cutting-edge environment art techniques.
- Troubleshoot and resolve technical art issues related to environments.
- Bachelor's degree in Fine Arts, Computer Graphics, or a related field, or equivalent professional experience.
- Minimum of 6 years of experience as a 3D Environment Artist in the game industry.
- Strong portfolio showcasing exceptional environment art for games.
- Proficiency in 3D modeling software (e.g., Maya, Blender, 3ds Max) and sculpting tools (e.g., ZBrush).
- Expertise in texture creation using software like Substance Painter/Designer and Photoshop.
- Experience with game engines such as Unreal Engine or Unity.
- Solid understanding of lighting, composition, and color theory.
- Ability to create both realistic and stylized assets.
- Excellent communication and collaboration skills in a remote team environment.
- Experience with asset optimization and performance tuning.
Senior 3D Environment Artist
Posted 2 days ago
Job Viewed
Job Description
Responsibilities:
- Create high-quality 3D environment assets, including props, architecture, and terrain.
- Model, sculpt, and texture game environments with meticulous attention to detail.
- Implement and optimize assets within a game engine (Unreal Engine/Unity).
- Collaborate with art directors and designers to establish and maintain environment art style.
- Ensure environments are optimized for performance and adhere to technical requirements.
- Develop tileable textures, materials, and shaders for various environmental elements.
- Utilize PBR (Physically Based Rendering) workflows for realistic material creation.
- Light game environments to establish mood, atmosphere, and visual clarity.
- Participate in the review process, providing and receiving constructive feedback.
- Stay current with industry trends, techniques, and emerging technologies in game art.
- Troubleshoot and resolve technical issues related to environment art pipeline.
- Mentor junior environment artists and share best practices.
- Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent experience.
- Minimum of 5 years of professional experience in 3D environment art for video games.
- Exceptional portfolio showcasing stunning game environments and assets.
- Proficiency in industry-standard 3D modeling software (e.g., Maya, 3ds Max, ZBrush).
- Expertise in texturing software (e.g., Substance Painter, Photoshop).
- Strong understanding of game engines (Unreal Engine or Unity).
- Knowledge of lighting, PBR materials, and shader creation.
- Excellent sense of composition, color theory, and architectural detail.
- Ability to work collaboratively in a team environment and communicate effectively.
- Experience with performance optimization techniques for game assets.
- A passion for video games and creating immersive worlds.
Senior 3D Environment Artist
Posted 3 days ago
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Job Description
Key Responsibilities:
- Create high-quality 3D environment assets, including modeling, texturing, and material creation.
- Develop realistic and stylized environments that align with game art direction.
- Optimize assets for real-time rendering in game engines, ensuring performance and visual fidelity.
- Collaborate with level designers to create compelling and playable game spaces.
- Implement lighting and post-processing effects to enhance environmental mood and atmosphere.
- Participate in art reviews, providing and receiving constructive feedback.
- Mentor and guide junior environment artists.
- Contribute to the development of art pipelines and best practices.
- Stay current with industry trends and emerging technologies in 3D art and game development.
- Ensure consistency in artistic quality and style across all environmental assets.
Qualifications:
- Bachelor's degree in Fine Arts, Digital Art, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience in 3D environment art for video games.
- Strong portfolio demonstrating exceptional 3D modeling, texturing, and scene composition skills.
- Proficiency in industry-standard 3D software (Maya, 3ds Max, ZBrush).
- Expertise in texturing software (Substance Painter/Designer) and game engines (Unreal Engine, Unity).
- Solid understanding of PBR (Physically Based Rendering) workflows.
- Knowledge of lighting techniques and composition principles for game environments.
- Excellent communication, collaboration, and problem-solving skills.
- Ability to work effectively in a hybrid work environment.
Senior 3D Environment Artist
Posted 3 days ago
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Job Description
Responsibilities:
- Create high-fidelity 3D environment assets, including terrain, buildings, props, and foliage, adhering to art direction and technical requirements.
- Develop detailed and PBR-compliant textures, materials, and shaders to bring environments to life.
- Implement and optimize assets within the game engine (e.g., Unreal Engine, Unity), ensuring high performance and visual quality.
- Collaborate closely with Art Directors, Lead Artists, and Level Designers to establish and maintain the artistic vision for environments.
- Set up lighting, post-processing effects, and atmosphere to enhance the mood and storytelling of the game world.
- Optimize 3D assets for performance, balancing visual fidelity with frame rate targets.
- Contribute to the development and maintenance of the studio's asset library and art pipeline.
- Provide constructive feedback and mentorship to junior environment artists.
- Stay up-to-date with the latest industry trends, tools, and techniques in 3D environment art.
- Participate in art reviews and contribute to problem-solving for art-related challenges.
- Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience as a 3D Environment Artist in the video game industry, with a strong portfolio showcasing diverse environmental work.
- Expertise in 3D modeling software such as Maya, 3ds Max, or Blender.
- Proficiency in texturing software such as Substance Painter/Designer, Photoshop, and Quixel Mixer.
- Experience with game engines like Unreal Engine or Unity.
- Strong understanding of form, composition, color theory, and lighting.
- Familiarity with photogrammetry and asset optimization techniques.
- Excellent communication, collaboration, and problem-solving skills.
- Ability to work independently and manage time effectively in a remote work environment.
- Passion for video games and a deep understanding of different art styles and genres.
Lead 3D Environment Artist
Posted 4 days ago
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Job Description
Key Responsibilities:
- Define and execute the artistic direction for all in-game environments.
- Lead, mentor, and manage a team of 3D environment artists, providing clear direction and constructive feedback.
- Oversee the creation of high-quality environment assets, including terrain, foliage, structures, props, and lighting.
- Collaborate closely with level designers, art directors, and technical artists to achieve the desired game experience.
- Develop and implement efficient workflows and pipelines for environment asset creation.
- Ensure artistic consistency, adherence to style guides, and optimization for performance.
- Conduct regular art reviews and provide actionable critiques.
- Stay current with cutting-edge techniques, tools, and trends in 3D environment art.
- Contribute hands-on to asset creation, demonstrating mastery of relevant software.
- Maintain strong communication within the art team and with other development departments.
- Bachelor's degree in Digital Art, Game Design, or a related field, or equivalent professional experience.
- 7+ years of experience in 3D environment art for video games, with a minimum of 2 years in a leadership or lead artist role.
- Exceptional portfolio showcasing AAA quality environment art and a strong understanding of composition, lighting, and form.
- Proficiency in industry-standard 3D modeling, sculpting, texturing, and rendering software (e.g., Maya, Blender, ZBrush, Substance Suite, Photoshop).
- Experience with modern game engines such as Unreal Engine or Unity.
- Demonstrated ability to lead and inspire a team effectively in a remote setting.
- Excellent communication, collaboration, and problem-solving skills.
- Strong understanding of art pipelines and optimization techniques for real-time graphics.
Senior 3D Environment Artist
Posted 5 days ago
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Job Description
Key Responsibilities:
- Create high-fidelity 3D environment assets, including props, structures, and natural elements, adhering to art style guides.
- Develop realistic and stylized textures using industry-standard software (e.g., Substance Painter, Photoshop).
- Implement PBR (Physically Based Rendering) workflows for materials and shaders.
- Assemble and dress environments within the game engine (e.g., Unreal Engine, Unity), ensuring visual appeal and narrative coherence.
- Optimize 3D models and textures for performance, balancing visual quality with frame rate requirements.
- Collaborate with level designers to block out and build game environments, ensuring gameplay flow and player experience.
- Work closely with the art director to maintain the overall aesthetic vision and quality bar of the game.
- Conduct research and gather reference materials to inform environment design.
- Provide constructive feedback to other artists and participate in art reviews.
- Stay current with the latest trends and advancements in 3D environment art and game development technologies.
- Bachelor's degree in Fine Arts, Game Design, Computer Graphics, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience as a 3D Environment Artist in the video game industry.
- A strong portfolio demonstrating expertise in creating game-ready environment assets and fully realized game environments.
- Proficiency in 3D modeling software (e.g., Maya, 3ds Max, Blender) and sculpting tools (e.g., ZBrush).
- Expertise in texturing software (e.g., Substance Designer, Substance Painter, Photoshop).
- Experience with game engines such as Unreal Engine or Unity.
- Solid understanding of lighting, composition, and color theory.
- Ability to optimize assets for real-time rendering.
- Excellent communication, collaboration, and problem-solving skills.
- Proven ability to work effectively and deliver high-quality results in a remote setting.
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Lead VR Environment Artist
Posted 7 days ago
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Job Description
Responsibilities will include:
- Leading the art team in the creation of high-fidelity, performant VR environments from concept to completion.
- Developing and maintaining a consistent art style and quality bar for all environmental assets.
- Directing and providing feedback on 3D modeling, texturing, lighting, and post-processing within VR engines.
- Collaborating with cross-functional teams to define the aesthetic vision and technical requirements of virtual spaces.
- Optimizing assets and scenes for real-time rendering performance in VR, balancing visual fidelity with frame rate targets.
- Mentoring and guiding junior environment artists, fostering their growth and skill development.
- Creating benchmark assets and establishing pipelines for efficient content creation.
- Staying abreast of the latest trends and technologies in VR development and digital art.
- Troubleshooting and resolving artistic and technical challenges in environment production.
- Contributing to art pipeline improvements and documentation.
The ideal candidate will possess a strong portfolio showcasing exceptional talent in 3D environment art, with a specific focus on VR or real-time applications. A deep understanding of art fundamentals, including composition, color theory, lighting, and form, is essential. Proficiency in industry-standard 3D software such as Maya, 3ds Max, Blender, and ZBrush is required. Extensive experience with game engines like Unity or Unreal Engine, including their environment creation tools and shaders, is mandatory. Experience with VR development platforms and best practices for VR asset creation is a significant plus. You should have demonstrable leadership experience, with the ability to inspire and manage a remote art team effectively. Excellent communication, collaboration, and problem-solving skills are crucial for this role, as is a passion for creating groundbreaking VR experiences. Join us in building the future of virtual reality from the comfort of your home, based in or near Sacramento, California, US .
Senior 3D Environment Artist
Posted 8 days ago
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Job Description
- Design, model, and texture high-quality 3D environment assets and scenes that align with the overall art direction.
- Create realistic or stylized environments, including terrain, architecture, props, and set dressing.
- Collaborate closely with Art Directors, Level Designers, and other artists to define and implement environment aesthetics and gameplay spaces.
- Optimize environment assets for performance across target platforms, managing polycounts, texture budgets, and draw calls.
- Implement environments within game engines (e.g., Unreal Engine, Unity), utilizing lighting, post-processing, and effects.
- Develop and maintain art pipelines, tools, and workflows to enhance efficiency and quality.
- Provide mentorship and guidance to junior environment artists, fostering a collaborative and productive team culture.
- Conduct art reviews and provide constructive feedback to ensure artistic consistency and quality.
- Stay updated on the latest industry trends, technologies, and best practices in 3D environment art.
- Troubleshoot technical issues related to environment art assets and implementation.
- Contribute creative ideas and solutions to enhance the visual appeal and immersion of game worlds.
- Bachelor's degree in Fine Arts, Game Design, Digital Art, or a related field, or equivalent professional experience.
- Minimum of 6 years of professional experience in 3D environment art for video games or interactive media, with a strong portfolio showcasing AAA-quality work.
- Expert proficiency in industry-standard 3D modeling software (e.g., Maya, 3ds Max, Blender) and sculpting tools (e.g., ZBrush).
- Advanced skills in texturing and material creation using software like Substance Painter/Designer, Photoshop, and Quixel Mixer.
- Proficiency with game engines such as Unreal Engine or Unity, including lighting, material setup, and level design tools.
- Strong understanding of architectural design, composition, color theory, and lighting principles.
- Experience with photogrammetry and scanning workflows is a plus.
- Excellent problem-solving skills and the ability to work independently in a remote setting.
- Strong communication, collaboration, and leadership skills.
- A keen eye for detail and a passion for creating believable and engaging game worlds.
- Ability to work effectively in a dynamic, deadline-driven environment.
Explore exciting Environment Artist jobs where creativity meets technical skill. These roles involve crafting immersive and visually stunning environments for video games, film, and virtual reality experiences. Environment artists are responsible for modeling, texturing, and lighting 3D environments, ensuring they are both aesthetically pleasing and optimized for performance. They collaborate closely with art directors, level designers, and other artists to bring virtual worlds to life.