38 Environment Artist jobs in the United States

Lead Environment Artist

60684 Chicago, Illinois Warner Bros. Discovery

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**_Welcome to Warner Bros. Discovery. the stuff dreams are made of._**
**Who We Are.**
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the _creators_ bringing them to your living rooms and the _dreamers_ creating what's next.
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Games family. With over 20 years of creation under our belts, NetherRealm's mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio's arcade room.
NetherRealm Studios is on the lookout for a Lead Environment Artist to help create standout, next-level game worlds. You'll work with the Art Director, Art Leads, and Tech Leads to set the look and feel for our environments, pushing both the art and tech boundaries. As Lead, you'll guide a team of artists and collaborate with external partners to make sure everything we create hits our high standards. We're looking for someone who's all about finding ways to make the game even better, values feedback and loves working in a team to bring amazing, and sometimes brutal, ideas to life.
**Please Note: Position is hybrid from studio in Chicago
+ Work with the Art Director, Art and Technical Leads to shape and maintain the overall vision for environments and environment-adjacent systems.
+ Mentor, support, and give regular feedback to build and maintain a strong, cohesive team.
+ Promote skill-sharing through training sessions, clear documentation, and both written and video tutorials.
+ Estimate tasks, coordinate with production, and ensure that environment goals align with other departments.
+ Collaborate closely with the team during prototyping to enable quick iterations on environment assets and game systems.
+ Create benchmark quality assets from concept art and breakouts to demonstrate visual and technical quality as a reference for the environment team.
+ Regularly review assets to maintain quality and ensure proper technical implementation.
**The Essentials**
+ At least 4-5 years of video games development experience with significant involvement in 2 published AAA games, with at least one project at the Lead level or equivalent experience.
+ Ability to quickly prototype and iterate in collaboration with other departments.
+ Strong skills in environmental design, layout, composition, and storytelling.
+ Great sense of scale and proportion.
+ Expert knowledge of Adobe Substance tools like Painter and Designer.
+ Knowledge of physically based rendering (PBR).
+ Experience with Unreal Engine 4 or newer
+ Self-motivated and proactive with a strong work ethic.
+ A creative, empathetic, and collaborative approach to teamwork.
+ Excellent oral and written communication skills.
**The Nice to Haves**
+ Familiar with Mortal Kombat, Injustice, and other fighting game properties
+ Experience with procedural content creation packages
**How We Get Things Done.**
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
**Championing Inclusion at WBD**
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page ( for instructions to submit your request.
In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $77,000.00 - $143,000.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.
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Senior 3D Environment Artist

33602 Tampa, Florida $100000 Annually WhatJobs

Posted 2 days ago

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full-time
Our client is seeking a highly skilled and imaginative Senior 3D Environment Artist to join their thriving, fully remote game development studio. This role is pivotal in crafting immersive and visually stunning game worlds that captivate players. You will be responsible for the complete creation of 3D environments, from initial block-out and level design to final asset production, texturing, lighting, and optimization. The Senior 3D Environment Artist will collaborate closely with level designers, art directors, and technical artists to ensure environments are not only aesthetically compelling but also technically sound and performant within the game engine. A strong understanding of art fundamentals, including composition, color theory, and lighting, is essential, as is mastery of industry-standard 3D modeling, texturing, and rendering software. The ability to create realistic and stylized assets, depending on project needs, is crucial. This position demands a keen eye for detail, a passion for world-building, and the ability to lead and mentor junior environment artists in a remote collaborative setting. This is a remote-first position, enabling you to contribute your artistic talents from anywhere in the United States.

Responsibilities:
  • Create high-quality 3D environment assets, including models, textures, and materials.
  • Build and assemble game levels from initial block-out to final polish.
  • Implement lighting, post-processing effects, and atmosphere to create immersive moods.
  • Optimize environment assets for real-time rendering performance.
  • Collaborate with level designers to ensure environments support gameplay mechanics.
  • Work closely with art directors to maintain artistic vision and quality standards.
  • Develop and refine environment art pipelines and workflows.
  • Mentor and guide junior environment artists.
  • Stay up-to-date with industry trends and cutting-edge environment art techniques.
  • Troubleshoot and resolve technical art issues related to environments.
Qualifications:
  • Bachelor's degree in Fine Arts, Computer Graphics, or a related field, or equivalent professional experience.
  • Minimum of 6 years of experience as a 3D Environment Artist in the game industry.
  • Strong portfolio showcasing exceptional environment art for games.
  • Proficiency in 3D modeling software (e.g., Maya, Blender, 3ds Max) and sculpting tools (e.g., ZBrush).
  • Expertise in texture creation using software like Substance Painter/Designer and Photoshop.
  • Experience with game engines such as Unreal Engine or Unity.
  • Solid understanding of lighting, composition, and color theory.
  • Ability to create both realistic and stylized assets.
  • Excellent communication and collaboration skills in a remote team environment.
  • Experience with asset optimization and performance tuning.
This is an outstanding opportunity for a talented artist to shape breathtaking game worlds for our client, working entirely remotely and contributing to impactful projects serving the Tampa, Florida, US area and beyond.
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Senior 3D Environment Artist

27513 Raleigh, North Carolina $80000 Annually WhatJobs

Posted 2 days ago

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full-time
Our client, a visionary game development studio, is seeking a highly talented and experienced Senior 3D Environment Artist to contribute to their next groundbreaking project in Raleigh, North Carolina, US . This role offers a hybrid work arrangement, combining the flexibility of remote work with essential in-office collaboration. You will be instrumental in crafting immersive and visually stunning game worlds, bringing environments to life with exceptional detail and artistic vision. Responsibilities include modeling, texturing, and lighting complex 3D environments, ensuring they meet high aesthetic and technical standards. The ideal candidate possesses a strong portfolio demonstrating proficiency in creating realistic or stylized environments for video games, with a keen eye for composition, color theory, and architectural detail. You will collaborate closely with game designers, art directors, and technical artists to realize the game's artistic direction. Experience with game engines such as Unreal Engine or Unity is essential. We are looking for an artist who can not only create beautiful assets but also optimize them for performance within the game engine. Strong problem-solving skills, the ability to take direction, and a passion for creating interactive experiences are key. This is an unparalleled opportunity to leave your mark on a highly anticipated title and work alongside a talented and passionate team. You will be challenged to push creative boundaries and contribute to the overall visual identity of the game. We foster a supportive and collaborative atmosphere where artistic expression and technical excellence are highly valued. Your contributions will directly shape the player's experience and the immersive quality of our virtual worlds.

Responsibilities:
  • Create high-quality 3D environment assets, including props, architecture, and terrain.
  • Model, sculpt, and texture game environments with meticulous attention to detail.
  • Implement and optimize assets within a game engine (Unreal Engine/Unity).
  • Collaborate with art directors and designers to establish and maintain environment art style.
  • Ensure environments are optimized for performance and adhere to technical requirements.
  • Develop tileable textures, materials, and shaders for various environmental elements.
  • Utilize PBR (Physically Based Rendering) workflows for realistic material creation.
  • Light game environments to establish mood, atmosphere, and visual clarity.
  • Participate in the review process, providing and receiving constructive feedback.
  • Stay current with industry trends, techniques, and emerging technologies in game art.
  • Troubleshoot and resolve technical issues related to environment art pipeline.
  • Mentor junior environment artists and share best practices.
Qualifications:
  • Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent experience.
  • Minimum of 5 years of professional experience in 3D environment art for video games.
  • Exceptional portfolio showcasing stunning game environments and assets.
  • Proficiency in industry-standard 3D modeling software (e.g., Maya, 3ds Max, ZBrush).
  • Expertise in texturing software (e.g., Substance Painter, Photoshop).
  • Strong understanding of game engines (Unreal Engine or Unity).
  • Knowledge of lighting, PBR materials, and shader creation.
  • Excellent sense of composition, color theory, and architectural detail.
  • Ability to work collaboratively in a team environment and communicate effectively.
  • Experience with performance optimization techniques for game assets.
  • A passion for video games and creating immersive worlds.
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Senior 3D Environment Artist

80901 Colorado Springs, Colorado $95000 Annually WhatJobs

Posted 3 days ago

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full-time
Our client is a leading video game development studio seeking a talented and experienced Senior 3D Environment Artist to contribute to the creation of immersive virtual worlds for their upcoming titles in **Colorado Springs, Colorado, US**. This role demands exceptional artistic skill, technical proficiency, and a keen eye for detail in crafting visually stunning and believable game environments. The Senior 3D Environment Artist will be responsible for the full lifecycle of environment asset creation, from initial blockout and modeling to texturing, lighting, and final integration into the game engine. You will collaborate closely with level designers, art directors, and other artists to ensure environmental storytelling and artistic vision are effectively realized. The ideal candidate will possess a strong portfolio showcasing high-quality 3D environment art across various art styles, with expertise in industry-standard software such as Maya, 3ds Max, ZBrush, Substance Painter, and Unreal Engine or Unity. This hybrid position offers a blend of in-studio collaboration and remote work flexibility. We are looking for an artist with a minimum of 5 years of experience in the game industry, with a proven ability to create detailed, optimized, and aesthetically compelling game environments. You will mentor junior artists, contribute to establishing art pipelines and best practices, and actively participate in art reviews. Your ability to interpret and execute on art direction, solve creative challenges, and maintain consistency across large environments will be essential. This is an exciting opportunity to work on cutting-edge projects, collaborate with a passionate team of game developers, and leave your artistic mark on memorable gaming experiences. You will be instrumental in building the virtual spaces that players will explore, interact with, and be captivated by, ensuring every detail contributes to an engaging and memorable gameplay experience. A strong understanding of composition, color theory, and architectural principles as applied to game environments is required.

Key Responsibilities:
  • Create high-quality 3D environment assets, including modeling, texturing, and material creation.
  • Develop realistic and stylized environments that align with game art direction.
  • Optimize assets for real-time rendering in game engines, ensuring performance and visual fidelity.
  • Collaborate with level designers to create compelling and playable game spaces.
  • Implement lighting and post-processing effects to enhance environmental mood and atmosphere.
  • Participate in art reviews, providing and receiving constructive feedback.
  • Mentor and guide junior environment artists.
  • Contribute to the development of art pipelines and best practices.
  • Stay current with industry trends and emerging technologies in 3D art and game development.
  • Ensure consistency in artistic quality and style across all environmental assets.

Qualifications:
  • Bachelor's degree in Fine Arts, Digital Art, Game Design, or a related field, or equivalent professional experience.
  • Minimum of 5 years of professional experience in 3D environment art for video games.
  • Strong portfolio demonstrating exceptional 3D modeling, texturing, and scene composition skills.
  • Proficiency in industry-standard 3D software (Maya, 3ds Max, ZBrush).
  • Expertise in texturing software (Substance Painter/Designer) and game engines (Unreal Engine, Unity).
  • Solid understanding of PBR (Physically Based Rendering) workflows.
  • Knowledge of lighting techniques and composition principles for game environments.
  • Excellent communication, collaboration, and problem-solving skills.
  • Ability to work effectively in a hybrid work environment.
Apply Now

Senior 3D Environment Artist

49501 Grand Rapids, Michigan $90000 Annually WhatJobs

Posted 3 days ago

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full-time
Our client, an award-winning game development studio, is seeking a highly talented and experienced Senior 3D Environment Artist to join their fully remote creative team. This role is integral to crafting immersive and visually stunning game worlds that captivate players. You will be responsible for creating high-quality 3D assets, textures, and environments that define the aesthetic and atmosphere of our projects. The ideal candidate possesses an exceptional artistic eye, advanced technical skills in 3D modeling, texturing, and lighting, and a passion for video games.

Responsibilities:
  • Create high-fidelity 3D environment assets, including terrain, buildings, props, and foliage, adhering to art direction and technical requirements.
  • Develop detailed and PBR-compliant textures, materials, and shaders to bring environments to life.
  • Implement and optimize assets within the game engine (e.g., Unreal Engine, Unity), ensuring high performance and visual quality.
  • Collaborate closely with Art Directors, Lead Artists, and Level Designers to establish and maintain the artistic vision for environments.
  • Set up lighting, post-processing effects, and atmosphere to enhance the mood and storytelling of the game world.
  • Optimize 3D assets for performance, balancing visual fidelity with frame rate targets.
  • Contribute to the development and maintenance of the studio's asset library and art pipeline.
  • Provide constructive feedback and mentorship to junior environment artists.
  • Stay up-to-date with the latest industry trends, tools, and techniques in 3D environment art.
  • Participate in art reviews and contribute to problem-solving for art-related challenges.
Qualifications:
  • Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent professional experience.
  • Minimum of 5 years of professional experience as a 3D Environment Artist in the video game industry, with a strong portfolio showcasing diverse environmental work.
  • Expertise in 3D modeling software such as Maya, 3ds Max, or Blender.
  • Proficiency in texturing software such as Substance Painter/Designer, Photoshop, and Quixel Mixer.
  • Experience with game engines like Unreal Engine or Unity.
  • Strong understanding of form, composition, color theory, and lighting.
  • Familiarity with photogrammetry and asset optimization techniques.
  • Excellent communication, collaboration, and problem-solving skills.
  • Ability to work independently and manage time effectively in a remote work environment.
  • Passion for video games and a deep understanding of different art styles and genres.
This is a fantastic opportunity for a seasoned environment artist to contribute to exciting new projects and advance their career in a fully remote, creative, and collaborative studio.
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Lead 3D Environment Artist

75201 Dallas, Texas $95000 Annually WhatJobs

Posted 4 days ago

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full-time
Our client, an innovative game development studio renowned for its immersive worlds, is seeking a visionary Lead 3D Environment Artist to join their entirely remote team. This pivotal role involves guiding the creation of breathtaking game environments, ensuring artistic integrity and technical excellence. You will lead a team of talented artists, setting the artistic vision and overseeing the complete pipeline for environment asset creation, from concept to implementation in the game engine. The ideal candidate possesses a stunning portfolio, extensive experience in 3D environment art for games, and strong leadership capabilities. This position embraces a remote-first culture, fostering collaboration and creativity without geographical constraints.

Key Responsibilities:
  • Define and execute the artistic direction for all in-game environments.
  • Lead, mentor, and manage a team of 3D environment artists, providing clear direction and constructive feedback.
  • Oversee the creation of high-quality environment assets, including terrain, foliage, structures, props, and lighting.
  • Collaborate closely with level designers, art directors, and technical artists to achieve the desired game experience.
  • Develop and implement efficient workflows and pipelines for environment asset creation.
  • Ensure artistic consistency, adherence to style guides, and optimization for performance.
  • Conduct regular art reviews and provide actionable critiques.
  • Stay current with cutting-edge techniques, tools, and trends in 3D environment art.
  • Contribute hands-on to asset creation, demonstrating mastery of relevant software.
  • Maintain strong communication within the art team and with other development departments.
Qualifications:
  • Bachelor's degree in Digital Art, Game Design, or a related field, or equivalent professional experience.
  • 7+ years of experience in 3D environment art for video games, with a minimum of 2 years in a leadership or lead artist role.
  • Exceptional portfolio showcasing AAA quality environment art and a strong understanding of composition, lighting, and form.
  • Proficiency in industry-standard 3D modeling, sculpting, texturing, and rendering software (e.g., Maya, Blender, ZBrush, Substance Suite, Photoshop).
  • Experience with modern game engines such as Unreal Engine or Unity.
  • Demonstrated ability to lead and inspire a team effectively in a remote setting.
  • Excellent communication, collaboration, and problem-solving skills.
  • Strong understanding of art pipelines and optimization techniques for real-time graphics.
This is a remarkable opportunity to shape the visual landscape of groundbreaking video games while enjoying the freedom and flexibility of a fully remote position. If you are a passionate artist and a proven leader ready to bring stunning worlds to life, we encourage you to apply. The role is aligned with our client's operations near Dallas, Texas, US , but is 100% remote.
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Senior 3D Environment Artist

85004 Whispering Pines, Arizona $100000 Annually WhatJobs

Posted 5 days ago

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full-time
Our client is seeking a highly talented and experienced Senior 3D Environment Artist to join their fully remote creative team. This position is instrumental in crafting immersive and visually stunning game worlds that captivate players. The ideal candidate will possess exceptional artistic skills, a deep understanding of 3D modeling, texturing, and lighting techniques, and a strong portfolio showcasing their contributions to previous game titles. You will be responsible for creating high-quality environment assets, optimizing them for performance, and collaborating closely with level designers and art directors to bring virtual worlds to life. This role requires a proactive, self-motivated individual with excellent communication skills and the ability to work independently while contributing effectively to a remote team.

Key Responsibilities:
  • Create high-fidelity 3D environment assets, including props, structures, and natural elements, adhering to art style guides.
  • Develop realistic and stylized textures using industry-standard software (e.g., Substance Painter, Photoshop).
  • Implement PBR (Physically Based Rendering) workflows for materials and shaders.
  • Assemble and dress environments within the game engine (e.g., Unreal Engine, Unity), ensuring visual appeal and narrative coherence.
  • Optimize 3D models and textures for performance, balancing visual quality with frame rate requirements.
  • Collaborate with level designers to block out and build game environments, ensuring gameplay flow and player experience.
  • Work closely with the art director to maintain the overall aesthetic vision and quality bar of the game.
  • Conduct research and gather reference materials to inform environment design.
  • Provide constructive feedback to other artists and participate in art reviews.
  • Stay current with the latest trends and advancements in 3D environment art and game development technologies.
Qualifications:
  • Bachelor's degree in Fine Arts, Game Design, Computer Graphics, or a related field, or equivalent professional experience.
  • Minimum of 5 years of professional experience as a 3D Environment Artist in the video game industry.
  • A strong portfolio demonstrating expertise in creating game-ready environment assets and fully realized game environments.
  • Proficiency in 3D modeling software (e.g., Maya, 3ds Max, Blender) and sculpting tools (e.g., ZBrush).
  • Expertise in texturing software (e.g., Substance Designer, Substance Painter, Photoshop).
  • Experience with game engines such as Unreal Engine or Unity.
  • Solid understanding of lighting, composition, and color theory.
  • Ability to optimize assets for real-time rendering.
  • Excellent communication, collaboration, and problem-solving skills.
  • Proven ability to work effectively and deliver high-quality results in a remote setting.
This is an exciting opportunity for a talented artist to contribute to groundbreaking projects and shape the visual landscape of immersive entertainment.
Apply Now
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About the latest Environment artist Jobs in United States !

Lead VR Environment Artist

95814 Sacramento, California $95000 Annually WhatJobs

Posted 7 days ago

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full-time
Our client is seeking a highly skilled and innovative Lead VR Environment Artist to join our dynamic, fully remote team. This is an exceptional opportunity for a creative visionary to shape the immersive virtual worlds of our cutting-edge projects. As the Lead VR Environment Artist, you will be responsible for guiding the artistic direction and execution of all environmental assets, ensuring a cohesive and breathtaking visual experience for our users. You will collaborate closely with game designers, technical artists, and other art leads to translate concepts into stunning, interactive 3D spaces. Your role will involve mentoring junior artists, establishing best practices for asset creation, optimizing environments for peak performance in VR, and maintaining a high bar for visual quality across all projects.

Responsibilities will include:
  • Leading the art team in the creation of high-fidelity, performant VR environments from concept to completion.
  • Developing and maintaining a consistent art style and quality bar for all environmental assets.
  • Directing and providing feedback on 3D modeling, texturing, lighting, and post-processing within VR engines.
  • Collaborating with cross-functional teams to define the aesthetic vision and technical requirements of virtual spaces.
  • Optimizing assets and scenes for real-time rendering performance in VR, balancing visual fidelity with frame rate targets.
  • Mentoring and guiding junior environment artists, fostering their growth and skill development.
  • Creating benchmark assets and establishing pipelines for efficient content creation.
  • Staying abreast of the latest trends and technologies in VR development and digital art.
  • Troubleshooting and resolving artistic and technical challenges in environment production.
  • Contributing to art pipeline improvements and documentation.

The ideal candidate will possess a strong portfolio showcasing exceptional talent in 3D environment art, with a specific focus on VR or real-time applications. A deep understanding of art fundamentals, including composition, color theory, lighting, and form, is essential. Proficiency in industry-standard 3D software such as Maya, 3ds Max, Blender, and ZBrush is required. Extensive experience with game engines like Unity or Unreal Engine, including their environment creation tools and shaders, is mandatory. Experience with VR development platforms and best practices for VR asset creation is a significant plus. You should have demonstrable leadership experience, with the ability to inspire and manage a remote art team effectively. Excellent communication, collaboration, and problem-solving skills are crucial for this role, as is a passion for creating groundbreaking VR experiences. Join us in building the future of virtual reality from the comfort of your home, based in or near Sacramento, California, US .
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Senior 3D Environment Artist

90012 Los Angeles, California $115000 Annually WhatJobs

Posted 8 days ago

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full-time
Our client is a renowned game development studio seeking a highly skilled and imaginative Senior 3D Environment Artist to join their world-class, fully remote team. This is an exceptional opportunity to contribute to visually stunning and immersive gaming experiences. You will be responsible for creating breathtaking 3D environments, from initial blockout to final polish, ensuring artistic integrity, technical performance, and adherence to project vision. Responsibilities:
  • Design, model, and texture high-quality 3D environment assets and scenes that align with the overall art direction.
  • Create realistic or stylized environments, including terrain, architecture, props, and set dressing.
  • Collaborate closely with Art Directors, Level Designers, and other artists to define and implement environment aesthetics and gameplay spaces.
  • Optimize environment assets for performance across target platforms, managing polycounts, texture budgets, and draw calls.
  • Implement environments within game engines (e.g., Unreal Engine, Unity), utilizing lighting, post-processing, and effects.
  • Develop and maintain art pipelines, tools, and workflows to enhance efficiency and quality.
  • Provide mentorship and guidance to junior environment artists, fostering a collaborative and productive team culture.
  • Conduct art reviews and provide constructive feedback to ensure artistic consistency and quality.
  • Stay updated on the latest industry trends, technologies, and best practices in 3D environment art.
  • Troubleshoot technical issues related to environment art assets and implementation.
  • Contribute creative ideas and solutions to enhance the visual appeal and immersion of game worlds.
Qualifications:
  • Bachelor's degree in Fine Arts, Game Design, Digital Art, or a related field, or equivalent professional experience.
  • Minimum of 6 years of professional experience in 3D environment art for video games or interactive media, with a strong portfolio showcasing AAA-quality work.
  • Expert proficiency in industry-standard 3D modeling software (e.g., Maya, 3ds Max, Blender) and sculpting tools (e.g., ZBrush).
  • Advanced skills in texturing and material creation using software like Substance Painter/Designer, Photoshop, and Quixel Mixer.
  • Proficiency with game engines such as Unreal Engine or Unity, including lighting, material setup, and level design tools.
  • Strong understanding of architectural design, composition, color theory, and lighting principles.
  • Experience with photogrammetry and scanning workflows is a plus.
  • Excellent problem-solving skills and the ability to work independently in a remote setting.
  • Strong communication, collaboration, and leadership skills.
  • A keen eye for detail and a passion for creating believable and engaging game worlds.
  • Ability to work effectively in a dynamic, deadline-driven environment.
If you are a passionate environment artist ready to craft unforgettable virtual worlds from the comfort of your home studio, we encourage you to apply.
Apply Now
 

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