291 Technical Artist jobs in the United States

Technical Artist

99811 Juneau, Alaska Meta

Posted 1 day ago

Job Viewed

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Job Description

**Summary:**
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
View Now

Technical Artist

62762 Springfield, Illinois Meta

Posted 1 day ago

Job Viewed

Tap Again To Close

Job Description

**Summary:**
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
View Now

Technical Artist

80238 Denver, Colorado Meta

Posted 1 day ago

Job Viewed

Tap Again To Close

Job Description

**Summary:**
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
View Now

Technical Artist

96823 Honolulu, Hawaii Meta

Posted 1 day ago

Job Viewed

Tap Again To Close

Job Description

**Summary:**
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
View Now

Technical Artist

19904 Rising Sun, Maryland Meta

Posted 1 day ago

Job Viewed

Tap Again To Close

Job Description

**Summary:**
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
View Now

Technical Artist

06132 Hartford, Connecticut Meta

Posted 1 day ago

Job Viewed

Tap Again To Close

Job Description

**Summary:**
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
View Now

Technical Artist

72205 Little Rock, Arkansas Meta

Posted 1 day ago

Job Viewed

Tap Again To Close

Job Description

**Summary:**
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
View Now
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About the latest Technical artist Jobs in United States !

Technical Artist

32395 Tallahassee, Florida Meta

Posted 1 day ago

Job Viewed

Tap Again To Close

Job Description

**Summary:**
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
View Now

Technical Artist

85067 Phoenix, Arizona Meta

Posted 1 day ago

Job Viewed

Tap Again To Close

Job Description

**Summary:**
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
View Now

Technical Artist

90006 Los Angeles, California Insight Global

Posted 1 day ago

Job Viewed

Tap Again To Close

Job Description

Job Description
We are seeking a dedicated Technical Artist to serve as a crucial link between the Art and Technical teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging systems and tools aimed at leveling up the Avatar experience.
About the Role
As a Technical Artist, you will bridge the gap between artists and engineers, focusing on developing and supporting procedural character-based systems, rigging assets, and providing technical support for the Avatar Art team. You will work in a collaborative environment, contributing to the creation of innovative tools and workflows that enhance the Avatar experience.
Responsibilities
 - Improve procedural character-based systems and workflows
 - Rig assets for our Avatar system
 - Provide technical support for the Avatar Art team
 - Develop C++ based nodes for our proprietary system with AI assistance
We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy: and Requirements
- 3+ years of professional experience as a Technical Artist or equivalent
 - Solid rigging and pipeline-support background
 - Experience building tools, UIs, and workflows for artists
 - Experience with building dependency graph based procedural systems
 - Experience with developing for a game engine (real-time environment, ideally AAA gaming)
 - Proficiency in Python
 - Proficiency in Maya - Proficiency in C+ - Proficiency in USD
 - Proficiency in Houdini
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  31. emoji_events Graduate
  32. health_and_safety Healthcare
  33. beach_access Hospitality & Tourism
  34. groups Human Resources
  35. precision_manufacturing Industrial Engineering
  36. security Information Security
  37. handyman Installation & Maintenance
  38. policy Insurance
  39. code IT & Software
  40. gavel Legal
  41. sports_soccer Leisure & Sports
  42. inventory_2 Logistics & Warehousing
  43. supervisor_account Management
  44. supervisor_account Management Consultancy
  45. supervisor_account Manufacturing & Production
  46. campaign Marketing
  47. build Mechanical Engineering
  48. perm_media Media & PR
  49. local_hospital Medical
  50. local_hospital Military & Public Safety
  51. local_hospital Mining
  52. medical_services Nursing
  53. local_gas_station Oil & Gas
  54. biotech Pharmaceutical
  55. checklist_rtl Project Management
  56. shopping_bag Purchasing
  57. home_work Real Estate
  58. person_search Recruitment Consultancy
  59. store Retail
  60. point_of_sale Sales
  61. science Scientific Research & Development
  62. wifi Telecoms
  63. psychology Therapy
  64. pets Veterinary
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