49 Technical Artist jobs in the United States
Senior Technical Artist, Game Development
Posted today
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Senior 3D Technical Artist - Game Development
Posted today
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Responsibilities:
- Develop and maintain efficient 3D art pipelines for game development.
- Create and optimize 3D models, textures, and materials for real-time rendering.
- Develop shaders, scripts, and tools to improve artistic workflow and asset performance.
- Collaborate with artists to ensure assets meet technical and artistic requirements.
- Work with engineers to integrate art assets and troubleshoot technical issues.
- Establish and enforce best practices for 3D asset creation and optimization.
- Provide technical support and guidance to the art team.
- Stay up-to-date with the latest game engine features and 3D art technologies.
- Bachelor's degree in Computer Graphics, Fine Arts, or a related field, or equivalent industry experience.
- Minimum of 5 years of experience as a 3D Technical Artist in the game development industry.
- Strong portfolio demonstrating high-quality 3D art assets and technical solutions.
- Expertise in industry-standard 3D software (Maya, 3ds Max, Blender) and game engines (Unreal Engine, Unity).
- Proficiency in scripting languages such as Python, MEL, or C#.
- Knowledge of shaders, materials, and rendering techniques.
- Excellent problem-solving, communication, and collaboration skills.
Senior 3D Technical Artist - Game Development
Posted today
Job Viewed
Job Description
Responsibilities:
- Develop, maintain, and optimize 3D asset creation pipelines for game development.
- Create and implement high-quality 3D models, textures, and materials adhering to technical constraints and artistic vision.
- Work with game engines (e.g., Unreal Engine, Unity) to integrate assets and ensure proper rendering and performance.
- Develop shaders, materials, and visual effects that enhance the game's aesthetic.
- Troubleshoot and resolve technical issues related to 3D assets, shaders, and rendering.
- Optimize asset performance for target platforms, managing polycounts, texture memory, and draw calls.
- Collaborate with lead artists and directors to establish and maintain visual style and quality.
- Create documentation and provide training for artists on pipeline tools and best practices.
- Stay current with industry trends and advancements in real-time rendering and asset creation technologies.
- Participate in art reviews and provide constructive feedback.
- Develop custom tools and scripts to improve workflow efficiency for the art team.
- Assist with character rigging, animation setup, and engine integration as needed.
Qualifications:
- Bachelor's degree in Fine Arts, Computer Graphics, or a related field, or equivalent professional experience.
- Minimum of 6 years of experience as a Technical Artist in the game development industry.
- Proficiency in 3D modeling software such as Maya, 3ds Max, or Blender.
- Expertise in texturing software like Substance Painter/Designer and Photoshop.
- Advanced knowledge of game engines, particularly Unreal Engine or Unity.
- Strong understanding of shader development (HLSL, GLSL) and material creation.
- Experience with scripting languages (e.g., Python, MEL) for pipeline development.
- Familiarity with real-time rendering techniques and performance optimization.
- Excellent artistic eye and a strong portfolio showcasing 3D art and technical skills.
- Strong problem-solving abilities and attention to detail.
- Effective communication and collaboration skills.
UI Technical Artist
Posted 17 days ago
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Job Description
2K's Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a fun, dedicated family of incredibly hardworking game developers. We have shipped games on almost every genre and platform, with a current focus on mobile games.
What We Need:
Using a combination of technical and traditional art skills, the UI Tech Artist plays a significant role in shaping the visual art to support the overall game design and user experience for our mobile titles.
What You Will Do:
- Translate UX design concepts and/or sketches into greybox/protypes for development using 3ds Max. If not proficient in Max a willingness and ability to ramp up quickly.
- Work closely with design, art, and development teams to ensure artistic unity is maintained and any changes in UX design are incorporated in all UI resources
- Sketch or concept ideas to contribute to the overall visual appeal for UI and presentation
- Use our proprietary tools and processes to create UI that elevates the quality of aesthetics and improves the overall user experience
- Create various 2D and 3D UI art resources, including wireframe skinning, icons, buttons, menu layouts, basic animations, and other assets as needed
- 3 years of proven experience in mobile game/app development
- Experience building UI with Unity or Unreal is a plus.
- Proven understanding of the limitations of information display and interactivity on today's mobile devices
- Ability to break down asset requests and execute on specifics, with or without close direction
- Organized and detailed. File and layer names are as important as your family name
- Able to respond elegantly to difficult creative changes, often late in the process
- Self-motivated and resourceful in solving creative problems
- Ability to work with industry standard 2D graphics applications, including Photoshop, Illustrator, etc.
- Experience in a secondary area such as motion graphics, typography, animation, modeling, skinning, or lighting
- Strong traditional art experience with the ability to create assets from sketches all the way to final game art
- Familiarity with the following tools is a plus: Perforce, TestTrackPro (Perforce Helix ALM), and Favro
- A passion for games, especially WWE Supercard!
At Cat Daddy, we believe diversity of experience is fundamental to crafting accessible and fun gaming experiences for *all* of our players. We encourage everyone to consider being a part of our team.
The pay range for this position in Washington at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
We are an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.
By clicking on the link below, you consent to the processing of your personal information by 2K Games, Inc. and its affiliate Take-Two Interactive Software, Inc. in accordance with the Privacy Notice for Job Applicants (the "Privacy Notice"), available at The Notice provides information about how we use your data and how you can exercise your right of access, rectification or deletion. If you need more information, please contact the Privacy Contact identified in the Notice.
I have read the Notice consent to the collection, processing, transfer and use of my personal information by 2K Games and Take-Two.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
#LI-Hybrid
Principal Technical Artist

Posted 3 days ago
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Job Description
OURO Interactive is Oculus Studio's first in-house game studio dedicated exclusively to creating flagship games for Horizon Worlds. As a Principal Tech Artist for OURO Interactive, you'll be at the forefront of shipping cross-platform VR/MR and mobile experiences for the ever-expanding Horizon metaverse.
**Required Skills:**
Principal Technical Artist Responsibilities:
1. Develop and maintain art production workflows and pipelines by creating features, tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles
2. Provide input on the ongoing development of the primary game engine, editor, and tooling to our cross functional partners on other teams
3. Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced
4. Optimize environments to keep artistic fidelity as high as possible while maintaining performance
5. Support the ingestion of finished art to the game engine, assisting in asset performance and validation
6. Create and maintain technical documentation
7. Train and mentor other artists to grow their technical skills
8. Develop the team's shader tech and implement high-level features and maintain low-level shader code organization and optimization
9. Collaborate closely with graphics programming and our core tech teams on features that keep the game performant and achieve the highest artistic standards
10. Support the content team in debugging issues with tools, assets, or framerate
**Minimum Qualifications:**
Minimum Qualifications:
11. 7+ years of professional experience as a Technical Artist shipping a major title in a relevant role
12. Experienced with art and content pipelines and workflows for lighting, VFX, shaders, 2D and 3D art
13. Highly proficient communication skills and capacity to act as an ambassador between Art, Design, and Engineering
14. Experience in shader languages (GLSL, ShaderLab, HLSL)
15. Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools
16. Experience creating scripts and plugins for DCC's using Python, etc
17. Working knowledge of Blender and Substance Designer+Painter
18. Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation
19. Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting
20. Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising artistic quality
**Preferred Qualifications:**
Preferred Qualifications:
21. Experience working with TypeScript and React
22. Experience working on and supporting User Generated Content
23. Experience in Mixed Reality or Mobile pipelines
24. Experience with integrating AI models, or working with pipelines that have introduced AI integration
25. C++ graphics programming experience
26. Demonstrated in-depth experience with real-time graphics pipelines
27. Experience working in pushing high visual fidelity content in limited hardware
28. Experience in content creation software as a user or tools developer such as Houdini, Substance Designer, Blender, etc
**Public Compensation:**
$181,000/year to $250,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
Senior Technical Artist
Posted today
Job Viewed
Job Description
Responsibilities:
- Develop and maintain art pipelines for 3D assets, textures, and materials.
- Optimize art assets for performance and memory usage within the game engine.
- Create and implement shaders, materials, and lighting solutions.
- Develop and maintain Python scripts to automate art creation and integration tasks.
- Collaborate with artists and engineers to troubleshoot and resolve technical issues related to art assets.
- Establish and enforce art style guides and technical specifications.
- Create compelling visual effects (VFX) and particle systems.
- Provide technical guidance and mentorship to junior technical artists.
- Stay current with emerging technologies and best practices in game art and development.
- Contribute to the overall artistic vision and technical quality of projects.
Qualifications:
- Bachelor's degree in Computer Graphics, Art, or a related field, or equivalent professional experience.
- Minimum of 5 years of experience as a Technical Artist in the game development industry.
- Proficiency with industry-standard DCC tools (e.g., Maya, 3ds Max, Substance Painter).
- Expertise in game engines such as Unreal Engine or Unity.
- Strong scripting skills (e.g., Python, MEL) for pipeline automation.
- Solid understanding of 3D modeling, texturing, materials, and shaders.
- Experience with optimization techniques and performance profiling.
- Excellent problem-solving and debugging skills.
- Strong communication and collaboration abilities in a remote team environment.
- A portfolio demonstrating exceptional technical art skills and creativity.
Senior Graphics Technical Artist
Posted 3 days ago
Job Viewed
Job Description
Halo Studios is building the future of the blockbuster Halo series of video games with Unreal Engine. As part of Xbox Game Studios, the Halo franchise encompasses games, novels, comics, licensed collectibles, apparel, and more with a shared vision of heroism, mystery, and wonder. With multiple projects in development, join our team as we forge the next generation of games and experiences in our award-winning sci-fi universe.
Halo Studios is looking for an Senior Graphics Technical Artist who is passionate about solving complex technical challenges, thrives in a fast-paced environment, and is eager to push the boundaries of what is visually possible in games. In this role, you will serve as a bridge between artists and engineers, leveraging your deep technical expertise in rendering and optimization to ensure our projects achieve the highest graphical standards. Roles at our studio are flexible, and you can work from home up to two days a week in this role.
Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities
Responsibilities
-
Analyze and optimize game GPU/CPU/streaming performance and memory usage
-
Explore new techniques via proof-of-concept prototypes to identify better solutions and drive visual quality andcontent production productivity
-
Advocate for and implement scalability solutions for cross-platform development, targeting both high-end and lower-spec hardware
-
Serves as a liaison between Design/Art and Engineering teams by communicating artistic goals and technical practicalities to both audiences
-
Defining and documenting technical standards and content specifications
-
Embody our?Culture? ( ?&?Values ( ?
Qualifications
Qualifications
Required qualifications:
-
Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 4+ years technical art or industry-related design experience
-
OR Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry-related design experience
-
OR equivalent experience.
-
4+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite).
-
3+ years' experience working with rendering optimizations and technical art systemsinUnreal Engine
Other Requirements:
-
Ability to meet Microsoft, customer and/or government security screening requirements is required for this role. These requirements include, but are not limited to, the following specialized security screenings:
-
Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.
Preferred qualifications:
-
Experience shipping 2+ games end to end.
-
Demonstratedrecord of success to working effectively with multiple teams and stakeholders, managing conflicting priorities?
-
Ability to learn skills ad hoc to support disciplines across the art/engineering teams?
Technical Art IC4 - The typical base pay range for this role across the U.S. is USD $117,200 - $29,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD 153,600 - 250,200 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
Microsoft will accept applications for the role until August 18th, 2025
#gamingjobs #halo
Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations ( .
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Technical Artist (Animation Systems)

Posted 2 days ago
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Job Description
A Technical Artist is the key bridge between artists and engineers, and we're seeking a passionate team member to closely work with a multidisciplinary team to develop cutting-edge technology that shapes the future of Avatars in social platforms such as Meta Horizon Worlds.
You'll have the opportunity to push the boundaries of what's possible in the world of the Avatars platform across VR and Mobile, with a focus on revolutionizing the avatar animation systems.
This journey promises innovation, creativity, and the opportunity to impact billions of users, shaping the future of Avatars in social platforms.
Technical Artist (Animation Systems) Responsibilities:
- Partner closely with Art, Design, and Engineering teams to define, develop and maintain avatars animation systems and pipeline technologies (e.g. Avatar data creation/retargeting for face and body, state machines, behavior trees, physics-based animations)
- Implement runtime logic within complex real-time environments, balancing performance limitations with creative vision
- Optimize systems for performance, sharing best practices with cross-functional partners
- Diagnose and fix bugs, and quickly resolve issues with cross-functional leads
We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy: and Requirements
Demonstrated expertise at understanding inner workings of a real-time game engine (Unity, Unreal, etc)
4+ years of experience with Python and C++ in complex real-time 3D applications and game engines
Experience with game/real-time profiling and optimization techniques
Portfolio showcasing character rigging experience in a DCC (e.g. Maya)
Experience working with version control systems (Git, Perforce, etc.)
Problem-solving skills - understanding the underlying technology and tools necessary to power an advanced avatar system
Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games
Experience working in a multidisciplinary environment solving complex problems
Experience communicating across team members including engineers and artists Proven track record for developing animation systems and pipelines
Knowledge of emerging technologies, including VR/MR, Face and Body Tracking, USD, AI
Experience optimizing for large scale games
Experience with JS, React null
We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal employment opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment without regard to race, color, ethnicity, religion,sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military oruniformed service member status, or any other status or characteristic protected by applicable laws, regulations, andordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request to
Senior Graphics Technical Artist
Posted 4 days ago
Job Viewed
Job Description
Halo Studios is looking for an Senior Graphics Technical Artist who is passionate about solving complex technical challenges, thrives in a fast-paced environment, and is eager to push the boundaries of what is visually possible in games. In this role, you will serve as a bridge between artists and engineers, leveraging your deep technical expertise in rendering and optimization to ensure our projects achieve the highest graphical standards. Roles at our studio are flexible, and you can work from home up to two days a week in this role.
Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
**Responsibilities**
**Responsibilities**
+ Analyze and optimize game GPU/CPU/streaming performance and memory usage
+ Explore new techniques via proof-of-concept prototypes to identify better solutions and drive visual quality andcontent production productivity
+ Advocate for and implement scalability solutions for cross-platform development, targeting both high-end and lower-spec hardware
+ Serves as a liaison between Design/Art and Engineering teams by communicating artistic goals and technical practicalities to both audiences
+ Defining and documenting technical standards and content specifications
+ Embody our Culture ( & Values (
**Qualifications**
**Qualifications**
**Required qualifications:**
+ Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 4+ years technical art or industry-related design experience
+ OR Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry-related design experience
+ OR equivalent experience.
+ 4+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite).
+ 3+ years' experience working with rendering optimizations and technical art systemsinUnreal Engine
**Other Requirements:**
+ Ability to meet Microsoft, customer and/or government security screening requirements is required for this role. These requirements include, but are not limited to, the following specialized security screenings:
+ Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.
**Preferred qualifications:**
+ Experience shipping 2+ games end to end.
+ Demonstratedrecord of success to working effectively with multiple teams and stakeholders, managing conflicting priorities.
+ Ability to learn skills ad hoc to support disciplines across the art/engineering teams.
Technical Art IC4 - The typical base pay range for this role across the U.S. is USD $117,200 - $29,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD 153,600 - 250,200 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: will accept applications for the role until August 18th, 2025
#gamingjobs #halo
Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations ( .
Senior Technical Artist (Remote)
Posted today
Job Viewed