246 Game Design jobs in the United States
Lecturer - Game Design & Development

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**Description**
**Lecturer - Game Design and Development (pool)**
**College of Engineering & Applied Science**
**Engage. Educate. Empower. Join UCCS as a Lecturer!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking **Lecturers in Computer Science - Game Design and Development** to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Range** : Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
**Summary**
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of **Lecturers** in **Game Design and Development** from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
+ Introduction to Game Development (using GameMaker Studio 2)
+ Introductory Programming for Game Developers (using C# and Unity)
+ Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
+ Game Design for Diverse Populations (using GameMaker Studio 2)
+ Special Topics in Game Design (various topics in game design and game art)
+ Special Topics in Game Programming (various topics in game programming)
**Essential Functions**
The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
+ Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
+ Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
+ Be familiar with learning management systems, such as Canvas.
+ Other duties as determined by the Department Chair.
**Tentative Search Timeline**
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. **Applications will be reviewed on a semester-by-semester basis as business needs arise.**
+ **Priority Application Dates** : Applications submitted by the following dates will receive priority consideration:
+ Fall Semester: May 1
+ Spring Semester: October 1
+ Summer Semester: March 1
+ **Interview Dates** : Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
+ **Potential Start Dates** : Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs ( . You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
+ At least 3 years of experience designing and developing video games is required.
+ At least four months teaching experience is preferred.
+ Commercial game development experience is preferred.
Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current resume/CV. Must include date ranges and whether the position was full time or part time. 2. A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position. 3. List of at least 3 professional references. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Part-time
**Posting Date** : Jun 24, 2025
**Unposting Date** : Ongoing Posting Contact Name: Shouhuai Xu Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Assistant Professor - Game Design and Development

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**Description**
**Assistant Professor - Game Design and Development**
**College of Engineering and Applied Science**
**Department of Computer Science**
**Elevate Your Career at UCCS: Innovate, Inspire, and Impact in the Rockies!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking an Assistant Professor to join our team! UCCS is committed to academic excellence, professional development, and fostering an environment that supports innovation and student success.
At the base of the Rocky Mountains, Colorado Springs ( is captivated by its stunning landscapes, making it a paradise for nature lovers. This city is more than its scenery-a mosaic of history, arts, and a vibrant tech scene. We invite you to join a community that cherishes outdoor adventure as much as forward-thinking growth, an exceptional setting for both career and lifestyle.
**Salary Range** : $96,000-102,000 per academic year. Compensation will be commensurate upon experience and qualifications. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : On-site
Benefits at a Glance ( UCCS, our employees are our most valued asset. We're proud to offer:
+ Robust Health Coverage: Our comprehensive medical plans cover preventative care at no cost, including a yearly mental health visit. Plus, benefit from affordable dental, vision plans, and competitive prescription drug prices.
+ Financial & Retirement Benefits: Take advantage of our health savings, flexible spending accounts, and life and disability insurance. Plan for your future with our retirement options.
+ Further Your Education: Avail nine waived credits per academic year for courses at any CU campus. We invest in your educational and professional growth.
+ Wellness & More: From wellness programs aimed at achieving your best self to various additional benefits through CU Advantage, we prioritize well-being and holistic development.
+ Want to know your total compensation? Use our calculator ( to get the complete picture!
**Summary**
An assistant professor in Computer Science will develop and teach undergraduate and graduate courses in computer science as assigned by the chair based on departmental needs, will possess a solid publication record, and be expected to develop or continue to develop a strong research group with an externally funded research program in one or more of the following areas:
+ Game design, development and related areas
+ Software engineering
+ Artificial intelligence/machine learning
+ Computing systems.
The Department of Computer Science at UCCS excels in preparing undergraduates for careers in the computing industry locally and nationally by providing ABET-accredited classes of high quality. The department has over 700 majors across several programs including graduate-level programs to suit the needs of full-time students and working individuals in the region.
The Department of Computer Science is an NSA/DHS designated National Center of Academic Excellence in Cyber Defense Education (CAE-CD) and in Research (CAE-R). We comprise 22 full-time faculty, including NSF CAREER, NIH MIRA, and AFOSR YIP winners, with approximately 600 undergraduates, 70 masters students, and 50 PhD students in two PhD programs---one in Computer Science and the other in Cybersecurity. In , the department averaged $650K in active funding per tenure track faculty member. We actively support students through NSF CyberCorps Scholarship for Service (SFS), DoD Cyber Scholarship Program (CySP), and DoD VICEROY grants. The department proudly advocates and pushes the university's efforts to continue to grow its high research activity.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Functions**
+ The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students.
+ Maintain a funded research program.
+ Engage in service activities to support the University, city, state, region, nation and/or professional associations.
+ Provide mentorship to students and junior faculty.
+ Participate in curriculum development, implementation, and evaluation.
+ Participate in meetings and other activities that advance the mission and goals of the department and college.
+ Other duties as determined by the Dean and Department Chair.
**Tentative Search Timeline**
+ Priority will be given to applications submitted by: **October 8, 2025.**
+ Potential interview dates: weeks of **November 3 and November 10, 2025.**
+ Potential start date: **August 17, 2026.**
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ PhD in Computer Science or a related field at the time of employment is required (August 2026).
+ Applicants must have at least 4 months teaching experience at the post-secondary level as a teaching assistant, instructor of record or the equivalent.
Special Instructions to Applicants: *Applications submitted by October 8, 2025 will receive full consideration. *Applications submitted through email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 37533). *Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. Application Materials Required: Cover Letter, Resume/CV, Statement of Research Philosophy, Statement of Teaching Philosophy, Additional Attachments - Refer to Application Materials Instructions Below Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your CV includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current CV. Must include date ranges to include month and year (mm/yyy). 2. A cover letter that specifically addresses reasons for applying, and particularly how your experience meets the minimum preferred criteria. 3. Research Statement 4. Teaching statement 5. OPTIONAL - digital portfolio. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Full-time
**Posting Date** : Sep 2, 2025
**Unposting Date** : Ongoing Posting Contact Name: Sudhanshu Semwal Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Game Design - Content Review, Minecraft Online

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Why play? Well, play is at the heart of everything we do. It's the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
We are seeking a Game Design - Content Review to help drive the overall content strategy and objectives for the Minecraft Marketplace. This role serves as a critical bridge between partner designers and the Marketplace organization, ensuring that all content meets the highest quality standards. As a Content Review Designer, you will facilitate communication across design, engineering, and marketplace teams, while also providing guidance to engineers on workflow improvements and AI (Artificial Intelligence) integration. You'll be responsible for creating and maintaining clear documentation on Marketplace guidelines and best practices in game design, as well as authoring workflow optimization documents that explain both the "why" and "how" of ingestion processes for design teams. Additionally, you will work closely with partners to ensure their content aligns with Marketplace standards and policies, acting as a vital source of communication between the partner program and the broader organization. Simply put, you will play a key role in shaping the continued design evolution of the Minecraft Marketplace.
Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
In the end, it's the people of Mojang Studios that make this place truly special. When you join, you'll find yourself in the company of incredibly bright, warm, and creative individuals - all united and working toward a single goal. Come help us reach it!
**Responsibilities**
+ Act as the main point of contact for partner designers, supporting collaboration and feedback.
+ Co-develop andmaintaindocumentation onMarketplace policies and best design practices.
+ Guideinternaldesign teams on workflow improvements and integration of AI technologies.
+ Facilitate communication between design, engineering, andMarketplace teams.
+ Provide actionable feedback to designersregardingMarketplace submissions.
+ Attend scrum meetings to manage backlog andimplement feature creation.
+ Manageremotecontractors, helping to defineresponsibilities for both single and multiplayer content.
+ Embody our Culture ( & Values ( qualifications:**
+ Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field AND 2+ years experience in game development and design, systems design, content production, or related field OR Associate's Degree in Computer Science, Art, Writing, Behavioral Science, Game Design, or related field AND 4+ years experience in game development and design, systems design, content production, or related field
+ OR equivalent experience.
+ 2+ years experience taking a product, feature, or experience to market.
**Preferred qualifications:**
+ 2+years experiencetaking a product, feature, or experience to market (e.g., design, addressing product market fit, and launch, internal tool/framework).
+ 4+years experienceimproving product metrics for a product,feature, or experience in a market (e.g., growing customer base, expanding customer usage, avoiding customer churn).
+ 4+yearsexperiencedisrupting a market for a product, feature, or experience (e.g., competitive disruption, taking the place of an established competing product).
+ 1+ year(s) of experience reviewing Game content.
Game Design IC4 - The typical base pay range for this role across the U.S. is USD $100,600 - $99,000 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD 131,400 - 215,400 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: will accept applications for the role until October 26, 2025.
#mojangjobs
#gamingjobs
Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations ( .
Lead Video Game Concept Artist
Posted 14 days ago
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Key Responsibilities:
- Lead the development of concept art for characters, environments, props, and visual effects.
- Establish and maintain the visual style and artistic direction for game projects.
- Create high-quality concept art that effectively communicates design ideas and inspires the development team.
- Mentor and guide a team of concept artists, providing feedback and technical direction.
- Collaborate with game designers and art directors to translate game mechanics and narrative into visual concepts.
- Develop detailed sketches, illustrations, and mood boards to define the game's aesthetic.
- Ensure visual consistency and quality throughout the game's development lifecycle.
- Stay updated on industry trends, artistic techniques, and emerging technologies in game art.
- Participate in art reviews and contribute to the overall creative vision of the game.
Qualifications:
- Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent professional experience.
- Minimum of 7 years of professional experience in concept art for video games, with at least 2 years in a lead or senior role.
- Exceptional portfolio demonstrating strong artistic fundamentals, creativity, and mastery of digital painting.
- Proficiency in Adobe Photoshop, Procreate, and other relevant 2D art software.
- Experience with 3D concepting software (e.g., ZBrush, Blender, Maya) is highly desirable.
- Strong understanding of character design, environment design, and visual storytelling.
- Excellent communication, collaboration, and leadership skills.
- Ability to work effectively in a fast-paced, team-oriented environment.
- Passion for video games and a keen eye for artistic trends in the industry.
Senior Lead Game Artist
Posted 19 days ago
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Responsibilities:
- Define and maintain the overall art style and direction for game projects.
- Lead, mentor, and manage a team of game artists, fostering a collaborative and productive environment.
- Create high-quality 2D and 3D art assets, including characters, environments, props, and UI elements.
- Oversee the art pipeline from concept to final implementation in the game engine.
- Ensure artistic consistency and quality across all game assets.
- Collaborate closely with game designers and programmers to integrate art into gameplay.
- Review and provide constructive feedback on art assets created by the team.
- Stay up-to-date with industry trends, technologies, and best practices in game art.
- Manage art team schedules and deliverables, ensuring projects are completed on time.
- Contribute to the artistic vision and creative problem-solving for game development.
- Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5-7 years of experience in game art production, with at least 2 years in a lead or supervisory role.
- Strong portfolio demonstrating exceptional artistic skills in 3D modeling, texturing, lighting, and concept art.
- Proficiency in industry-standard 3D art software (e.g., Maya, 3ds Max, Blender) and 2D art software (e.g., Photoshop, Substance Painter).
- Experience with game engines such as Unreal Engine or Unity.
- Excellent understanding of art fundamentals, including composition, color theory, and anatomy.
- Proven leadership and team management skills.
- Strong communication and collaboration abilities.
- Ability to provide clear and constructive feedback to artists.
Senior Game Writer (Narrative Design)
Posted 13 days ago
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Responsibilities:
- Develop and write high-quality narrative content, including storylines, character backstories, dialogue, item descriptions, and in-game text.
- Collaborate closely with the game design team to ensure narrative consistency and integration with gameplay mechanics.
- Create and maintain comprehensive narrative bibles and documentation for game worlds and lore.
- Brainstorm and pitch innovative story concepts and narrative approaches.
- Write clear and concise scripts for cinematic sequences and in-game events.
- Contribute to the overall thematic direction and emotional arc of the game.
- Work with voice actors and audio teams to ensure authentic performance of written content.
- Participate in playtesting and provide feedback on narrative elements and player experience.
- Mentor junior writers and provide guidance on narrative development.
- Stay current with trends in interactive storytelling and the video game industry.
Qualifications:
- Bachelor's degree in Creative Writing, English, Journalism, Game Design, or a related field, or equivalent professional experience.
- 5+ years of professional writing experience, with at least 3 years specifically in game narrative design or scriptwriting for interactive media.
- A strong portfolio showcasing exceptional writing samples, preferably including published game titles or significant indie projects.
- Deep understanding of narrative structure, character development, and world-building.
- Experience with game development tools and pipelines (e.g., Unreal Engine Blueprints, Unity TextMeshPro) is a plus.
- Excellent command of grammar, syntax, and style.
- Ability to adapt writing style to different genres and tones.
- Strong collaboration and communication skills, with the ability to articulate creative ideas clearly.
- Passion for video games and interactive entertainment.
Senior Game Environment Artist
Posted 12 days ago
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- Designing and creating high-quality 3D environmental assets, including architecture, props, and natural elements, adhering to the project's art style and technical requirements.
- Developing and implementing efficient UV layouts and texturing workflows for environments, utilizing tools like Substance Painter and Photoshop.
- Utilizing game engines (e.g., Unreal Engine, Unity) to assemble, light, and optimize game environments, ensuring exceptional visual fidelity and performance.
- Collaborating with level designers to build functional and aesthetically pleasing game spaces that support gameplay mechanics.
- Contributing to the establishment and maintenance of style guides and best practices for environmental art.
- Mentoring junior environment artists, providing constructive feedback, and fostering a collaborative team atmosphere.
- Problem-solving technical challenges related to asset optimization, texture memory, and rendering performance.
- Researching and gathering reference materials to inform artistic decisions and ensure authenticity.
- Participating in regular team meetings and providing updates on progress and potential challenges.
- Proven experience as a Game Environment Artist, with a portfolio showcasing exceptional work in real-time environments.
- Proficiency in industry-standard 3D modeling software (e.g., Maya, 3ds Max, Blender).
- Expertise in texturing software (e.g., Substance Suite, Photoshop).
- Strong understanding of game engine pipelines (Unreal Engine or Unity).
- Excellent sense of composition, form, color, and lighting.
- Ability to create both high-poly and low-poly assets with efficient optimization techniques.
- Strong communication and collaboration skills, with experience working in a remote team environment.
- Passion for video games and a keen eye for detail.
- Ability to work independently, manage time effectively, and meet deadlines.
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Lead Video Game Designer
Posted 6 days ago
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Key Responsibilities:
- Lead the conceptualization and design of core game mechanics, systems, and features.
- Develop and maintain detailed design documentation, including GDDs, flowcharts, and wireframes.
- Guide and mentor a team of game designers, providing constructive feedback and direction.
- Collaborate effectively with cross-functional teams (art, programming, audio, production) to ensure a cohesive game vision.
- Define and champion the overall player experience and narrative flow.
- Oversee the implementation of game design elements, ensuring they meet quality and design standards.
- Conduct playtesting sessions and analyze feedback to iterate and improve game design.
- Stay abreast of current trends and innovations in the video game industry.
- Contribute to the strategic planning and feature prioritization of game projects.
- Ensure design decisions align with project goals, target audience, and business objectives.
- Bachelor's degree in Game Design, Computer Science, Art, or a related field.
- Minimum of 7 years of experience in game design, with at least 3 years in a lead or senior designer role.
- Demonstrated experience designing and shipping successful video games across multiple platforms.
- Strong portfolio showcasing innovative game mechanics, level design, and system design.
- Proficiency with game engines (e.g., Unity, Unreal Engine) and relevant design tools.
- Excellent understanding of player psychology, game balance, and user experience (UX) principles.
- Strong leadership, communication, and interpersonal skills.
- Ability to articulate design vision and effectively communicate it to the team and stakeholders.
- Experience in mentoring junior designers and fostering a collaborative team environment.
- Passion for video games and a keen eye for detail.
Lead Video Game Designer
Posted 8 days ago
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Senior Video Game Designer
Posted 17 days ago
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Job Description
Key Responsibilities:
- Conceptualize, design, and document core game mechanics and systems.
- Create detailed game design documents (GDDs) for features and content.
- Design engaging levels, puzzles, and player progression systems.
- Collaborate with artists and programmers to implement and refine game features.
- Prototype and test new game ideas and mechanics.
- Provide constructive feedback and direction to the design and development teams.
- Analyze player feedback and game data to iterate on designs.
- Ensure a cohesive and compelling player experience from start to finish.
- Contribute to the overall narrative and world-building of the game.
- Stay abreast of industry trends and emerging technologies in game development.
- Bachelor's degree in Game Design, Computer Science, Art, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience in video game design.
- A strong portfolio demonstrating exceptional game design skills across multiple titles or genres.
- In-depth knowledge of game design principles, player psychology, and engagement strategies.
- Experience with game engines such as Unity or Unreal Engine.
- Proficiency in scripting languages (e.g., C#, Lua) is a plus.
- Excellent written and verbal communication skills.
- Strong problem-solving and analytical abilities.
- Ability to work effectively in a collaborative team environment.
- Passion for playing and creating video games.