23 Game Design jobs in the United States
Lecturer - Game Design & Development

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**Description**
**Lecturer - Game Design and Development (pool)**
**College of Engineering & Applied Science**
**Engage. Educate. Empower. Join UCCS as a Lecturer!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking **Lecturers in Computer Science - Game Design and Development** to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Range** : Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
**Summary**
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of **Lecturers** in **Game Design and Development** from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
+ Introduction to Game Development (using GameMaker Studio 2)
+ Introductory Programming for Game Developers (using C# and Unity)
+ Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
+ Game Design for Diverse Populations (using GameMaker Studio 2)
+ Special Topics in Game Design (various topics in game design and game art)
+ Special Topics in Game Programming (various topics in game programming)
**Essential Functions**
The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
+ Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
+ Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
+ Be familiar with learning management systems, such as Canvas.
+ Other duties as determined by the Department Chair.
**Tentative Search Timeline**
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. **Applications will be reviewed on a semester-by-semester basis as business needs arise.**
+ **Priority Application Dates** : Applications submitted by the following dates will receive priority consideration:
+ Fall Semester: May 1
+ Spring Semester: October 1
+ Summer Semester: March 1
+ **Interview Dates** : Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
+ **Potential Start Dates** : Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs ( . You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
+ At least 3 years of experience designing and developing video games is required.
+ At least four months teaching experience is preferred.
+ Commercial game development experience is preferred.
Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current resume/CV. Must include date ranges and whether the position was full time or part time. 2. A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position. 3. List of at least 3 professional references. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Part-time
**Posting Date** : Jun 24, 2025
**Unposting Date** : Ongoing Posting Contact Name: Shouhuai Xu Posting Contact Email: ( Position Number: 00470392
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Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Director, Game Design
Posted 3 days ago
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Get AI-powered advice on this job and more exclusive features. Direct message the job poster from Light & Wonder Manager, Content & Technology Recruitment Position Summary Now part of Light & Wonder, Grover Gaming brings a legacy of innovation, integrity, and game design excellence to our growing team. Known for its award-winning electronic gaming experiences and vibrant culture, Grover Gaming has built a reputation as a top workplace and a trusted name in the industry. Together, we’re expanding our impact and shaping the future of charitable gaming with even greater creativity, purpose, and reach. Job Summary: The Director of Game Design is a key leadership role responsible for managing a game development team consisting of engineers, game artists, mathematicians, and sound designers. They will be supporting the design, development, and delivery of gaming products that meet business objectives in the gaming industry. Essential Job Functions: Manage and lead a game development team of designers, engineers, artists, and producers. Drive the creative vision and direction for our games, in collaboration with game designers along with internal teams and external partners to bring ideas to life. Oversee the entire game development lifecycle, from concept and prototyping to production and launch. Establish and maintain best practices, processes, and workflows for game development, ensuring efficiency and quality. Collaborate with cross-functional teams to define requirements and drive product development. Identify and mitigate risks and issues, communicate them clearly to stakeholders, and develop mitigation plans. Develop and maintain a positive, collaborative, high-performance culture that encourages innovation, creativity, and accountability. Mentor and coach team members to foster their professional growth and development. Work closely with other departments, including QA, PMO, product management, marketing, and sales to ensure successful game launches and post-launch support. Qualifications Training and/or Experience: 15+ years of experience in software engineering, mathematics, and/or game development with at least 5 years in a leadership role Knowledge, Skills and Abilities: Proven track record of successfully leading and delivering high-quality games from concept to launch. Proven track record in managing and leading software engineering teams Strong problem-solving and analytical skills Strong understanding of game design principles, mechanics, and player psychology. Passion for gaming and a commitment to creating exceptional gaming experiences for players. Experience in working with artists, product managers and designers. Experience in building embedded applications. Strong interest in understanding game design principles, mechanics, and player psychology. Excellent leadership, communication, and interpersonal skills, with the ability to motivate and inspire a team. In office 5 days a week, and up to 20% travel required Education: Bachelor’s or Master’s degree in computer science, mathematics, or other game design related field Physical Requirements: The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this job, the employee is regularly required to sit, stand, walk, bend, use hands, operate a computer, and have specific vision abilities to include close and distance vision, and ability to adjust focus working with computer and business equipment Work Conditions: The work conditions are representative and typical of similar jobs in comparable organizations Some domestic and international travel required Light & Wonder and its affiliates (collectively, L&W) are engaged in highly regulated gaming businesses. As a result, certain L&W employees may, among other things, be required to obtain a gaming or other license(s), undergo background investigations or security checks, or meet certain standards dictated by law, regulation or contracts. In order to ensure L&W complies with its regulatory and contractual commitments, as a condition to hiring and continuing to employ its employees, L&W requires all of its employees to meet those requirements that are necessary to fulfill their individual roles. As a prerequisite to employment with L&W (to the extent permitted by law), you shall be asked to consent to L&W conducting a due diligence/background investigation on you. This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above. Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you’d like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster. Seniority level Seniority level Director Employment type Employment type Full-time Job function Job function Design, Art/Creative, and Information Technology Industries Gambling Facilities and Casinos Referrals increase your chances of interviewing at Light & Wonder by 2x Get notified about new Game Director jobs in Raleigh, NC . 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Game Design Mathematician
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About IGT
Within IGTs diverse product & services portfolio, our Global Gaming business is a world leader in the global gaming industry. In Gaming, the term innovation isnt just a cliche poster on a wall. It is the uniting force behind every interaction, idea, and decision, and is embodied by every single one of our team members. As an employer, our goal is to deliver an unrivaled career experience to you - one that constantly engages you as a player and drives your growth in the areas that matter most to you in life and at work.
We are committed to making our employees feel respected, empowered, valued and heard as the basis for our mutual success. At IGT, we offer the things that matter most, like a high degree of work-life flexibility, a deeply connected community, a true place of belonging for all, and a long, growth-oriented career runway.
About You
Have you always dreamed of doing what you love and enjoying your work every day? We are seeking a passionate, adaptive, and pioneering Game Design Mathematician that is ready to take their creativity, passion, and skills to the next generation of interactive gaming. Blending expertise with innovation, this individual will help design games that will provide exciting, engaging, and immersive game experiences to a wide player audience. In this role you will be part of shaping the industry with your innovative solutions and creativity.
Responsibilities
- Participate in designing all aspects of a game design including entertainment, pacing, mathematical outcomes, and player communication.
- Actively work on multiple projects concurrently.
- Have meticulous attention to detail to achieve optimal designs, including math models, XML control files, par sheets and customer-facing communication.
- Test mathematical outcomes to assure quality and that accurate calculations are achieved (through excel and programming).
- Maintain active field research, analysis, and industry knowledge to clearly understand and convey player profiles to develop new features and products.
- Create and own all design documentation and deliverables for projects, including game concepts, in-game messaging, marketing communication, game rules, some game documentation, and pay tables.
- Generate initial and final excel-based math models, par sheets, and XML control files (or comparable code file/formats) used by the game engine.
- Play test all games in studio development with detailed verbal or written feedback around all aspects of the player experience: math, art, sound, messaging, game pacing and user interface.
- Jointly develop and adapt prototypes and simulators (XNA, C#, XML schema and Direct X) to play test, refine and troubleshoot calculations on game concepts.
- Analyze performance data from the marketplace to help identify future game mechanics and industry trends.
Qualifications
- Has a Bachelor's degree in Mathematics, Game Design, Engineering or equivalent experience.
- Has strong interest specifically in slot machine game design.
- Has solid expertise with Excel; mastery through VBA preferred.
- Has strong expertise in Combinatorics, Probability Theory and Statistics.
- Demonstrates ability to create well-structured, well-documented, maintainable programs in C/C++/C# (or comparable language).
- Demonstrates outstanding data analysis and presentation skills.
- Must work well with creative conflict in a consensus-based, collaborative environment.
- Has a passion for playing games of multiple genres and a solid background in slots and casino games.
- Can communicate effectively with engineering, art, production, and business personnel.
- Is a naturally curious mind interested in zeroing in on what existing and potential players and customers want.
Preferred:
- Has a minimum of 3 years of slot game proposition design.
- Has released one or more game titles in a lead game designer role.
Total Benefits
When we talk to our employees, what we hear time and time again is that they build some of the best relationships of their lives here and receive an exceptional return on their time. Beyond day-to-day fulfillment and learning at work we offer competitive pay and:
- Paid Holidays & Generous PTO is part of IGTs commitment to work-life flexibility. Here youll enjoy freedom and time to balance life activities you enjoy and are inspired by with your work responsibilities.
- Premium Health & Wellbeing Benefits including three different types of outstanding medical plan options, access to Teladoc options, free health coaching, discounted pet medication, gym membership reimbursement and more.
- Extensive Financial Support including a 401(k) Savings Plan with Company contributions that are fully vested upon time of hire, tuition reimbursement, adoption expense reimbursement, competitive life insurance and free identity theft insurance.
These are just a few of our offerings. Dont hesitate to ask a member of our team about other benefits that are available.
IGT is committed to sustaining a workforce that reflects the diversity of the global customers and communities we serve, creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to sex, race, color, religion, age, national origin or ancestry, disability, veteran status, sexual orientation, genetic information, gender identity or expression, and any other personal attributes protected by federal, state, or other laws. We thank all applicants for applying; however, only those selected to interview will be contacted.
IGT (NYSE: IGT) is the global leader in gaming. For more information, please visit
#J-18808-LjbffrGame Design Manager
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Founded in 2022 as Asmodee North Americas developmental studio, Office Dog works directly with community game designers and developers to bring fresh new titles to the Asmodee catalogue. With a passionate focus on the hobby market, Office Dog games aim to meet gamers where they are with relevant themes and engaging experiences. We work closely with other Asmodee teams and studios around the world to create amazing games.
Job SummaryA Game Design Manager is responsible for managing a team of tabletop game designers and leading the development of new Office Dog titles, created by freelance game designers. These games will include original franchises and licensed properties from top entertainment brands. The position will collaborate with Studio leaders in Creative, Production & Marketing, taking new games from an initial concept to market launch.
What will your role involve- Manage a team of tabletop game designers. Set project goals, maintain schedules, establish career growth pathways, approve PTO requests and conduct performance reviews.
- Lead development of Office Dog games. Create development goals, place games with appropriate developers, and keep in regular contact to ensure production deliverables.
- Ensure final game products are fun, inclusive, in the spirit of the intellectual property involved, and within the scope of the vision and budget of the product.
- Partner with Asmodee Distribution Units. Supply distribution teams with game prototypes, product overview presentations and answer localization questions.
- Contribute to Studio selections of new game systems, licenses and freelance game designers & developers.
- Manage the status and progress of all active, assigned projects to meet deadlines.
- Communicate and deliver project requirements to the Production Manager and Creative Director.
- Lead internal and external playtesting by providing all necessary test components, answering questions, collecting feedback, and analyzing it to improve the balance and usability of the games design, rules, and content.
- Provide documentation to other creative departments (Art, Graphic Design, Sculpting, etc.) using defined document specifications to detail what elements are required to support the game design.
- Collaborate with freelance contractors and review their content to ensure deliverables are up to standard and meet project deadlines.
- Maintain community and product life-cycle awareness for active game lines.
- Develop errata, FAQs, and tournament rules for active game lines.
- Work with Print Production partners to ensure our products are correctly translated and all questions and concerns are addressed in a timely manner.
- Work with game testing programs to upload game files and coordinate remote playtest sessions.
- Schedule and host game demo sessions to inform intra-company teams about future releases.
- All other assignments as required by management.
Position Skills & Qualifications
- Ability to provide game development direction to game designers and developers.
- Proficiency with Tabletop Simulator and/or other digital game playtesting software.
- Experience playing and appreciation of a broad variety of games categories.
- A deep understanding of hobby market trends and recent game design innovations.
- Knowledge of top entertainment franchises in the fantasy, sci-fi and horror genres.
- Ability to teach and demo new game products.
- Strong written and verbal communication skills.
- Proficiency in Microsoft and/or Google office suites.
- Ability to self-organize and multitask.
- Ability to self-motivate and work independently on projects.
- Detail oriented and dedicated to making great games.
- Ability to collaborate effectively with other teams and individuals.
Education/Experience
- Minimum of 5 years experience in game design, management and/or related experiences.
- Experience managing a team of game designers.
- Experience collaborating with freelance game designers and developers.
- Familiarity with the scheduling, deliverables and production of hobby games.
- At least 3 published game credits on tabletop board, card or RPG games.
Additional Qualifications
- In addition to the qualifications laid out above, an exceptional candidate will have some of the following qualifications:
- Experience with Tabletop Simulator prototype creation.
- Experience supporting demos and tournaments for industry conventions and trade shows.
- Experience using social media on game related topics.
- Experience with games developed and launched through crowdfunded platforms.
- Existing relationships with freelance game designers and game developers.
Hesitant to apply because you dont have all the experience or qualifications listed? Let us decide! The right candidate doesnt always match up perfectly on paper. We believe that diverse perspectives and experiences bring fresh ideas and innovation to our team. If youre passionate about this role and believe your unique background and skills could contribute to our mission, wed love to hear from you!
- 22 Days of PTO Annually
- 12 Paid Holidays
- Competitive 401K Match
- Flexible & Hybrid Schedules
- Extensive Game Discounts
- $250 Annually in Game Bucks
- Mental Health Programs
- Virtual Healthcare Options
- Employee Assistance Program
- Employee Referral Program
At Asmodee, we care about the health and wellbeing of our employees. Our commitment extends beyond the workplace, offering comprehensive healthcare and 401(k) retirement plans, as well as generous paid time off and hybrid schedules to support our team members in every aspect of their lives. We understand the importance of work-life balance, which is why we are proud to provide a competitive total rewards and compensation package, with several benefits listed below.
Actual compensation for this role is based on several factors, including but not limited to job-related skills, qualifications, experience, market conditions and specific work location. Base Salary Range: $5,000- 80,000.
Our Commitment
Asmodees purpose is Bringing People Together. To us that means all kinds of people, no matter their perceived differences.
We strive to create a workplace where everyone feels empowered to show up as their full and authentic selves. We seek to support our diverse community of players by creating representative gaming experiences that celebrate a variety of backgrounds, skills, and views. Diversity and Inclusion fuels our creativity and promotes internal and external equity which allows us to continue in our efforts to bring people together around the game table. Games are for everyone.
#J-18808-LjbffrSenior Game Design Director
Posted 3 days ago
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Locations : Los Angeles - Del Rey, California, United States of America
- Location: Redwood City
- Country: United States of America
- Location: Kirkland
- Country: United States of America
- Location: Austin
- Country: United States of America
- Location: Los Angeles - Del Rey
- Country: United States of America
- Location: Los Angeles - Chatsworth
- Country: United States of America
Role ID
209215
Worker Type
Regular Employee
Studio/Department
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Welcome to EA Mobile, home to developers working on iconic franchises such as Plants vs. Zombies, Design Home, Star Wars, Sim City, Golf Clash, Pogo, and more. At EA Mobile, we value creativity, continuous learning, data-driven decision-making, and strong product knowledge. We are looking for passionate individuals who thrive in a growth-oriented environment and are committed to collaborating in dynamic teams to deliver compelling experiences to millions of players worldwide.
About the Role:
As a Design Director, you'll be a pivotal leader, driving both the creative vision and the cultural tone of our project. Your mission is to create compelling player experiences while fostering a vibrant and innovative work environment.
Key Responsibilities:
- Leadership and Culture: Lead and direct the mobile prototyping team in the development of playable prototypes . Drive a culture centered on player enjoyment and business success.
- Vision and Strategy: Work with the Game Director to define and promote the design vision for our new mobile game, guiding it from concept to live operations.
- Team Collaboration: Partner with an elite game team to develop engaging and lasting play experiences.
- Design Team Management: Oversee and nurture the design team, focusing on recruitment, mentorship, and empowerment. Prioritize development and career growth.
- Cultural Direction: Shape the values and direction of the game design discipline.
- Feature Simplification: Convert complex ideas into streamlined features that enhance player experiences.
Qualifications & Experience:
- Demonstrated experience in mobile shooter prototyping.
- Experience hands-on tuning and tweaking gameplays and features in-engine (Unity experience a plus)
- Strong growth mindset with a passion for deep, social games.
- Data-focused and iterative design approach.
- Adept at simplifying complex visions into refined feature sets.
- Skilled in building consensus and motivating teams.
- Expertise in systems design with an emphasis on interactive game systems.
- Passionate about gaming across various genres.
- Over 5 years in a design leadership role in live service games.
- Experience leading prototype and mobile free-to-play live service teams.
- Knowledge of intellectual property processes.
- Skilled in Gunplay Mechanics, Systems Design Economy Design, and Design Tools.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* Washington (depending on location e.g. Seattle vs. Spokane) * $167,300 - $238,500 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Were proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
#J-18808-LjbffrSenior Game Design Director
Posted 3 days ago
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Job Description
Locations : Los Angeles - Del Rey, California, United States of America Location: Redwood City Country: United States of America Location: Kirkland Country: United States of America Location: Austin Country: United States of America Location: Los Angeles - Del Rey Country: United States of America Location: Los Angeles - Chatsworth Country: United States of America Role ID 209215 Worker Type Regular Employee Studio/Department Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Welcome to EA Mobile, home to developers working on iconic franchises such as Plants vs. Zombies, Design Home, Star Wars, Sim City, Golf Clash, Pogo, and more. At EA Mobile, we value creativity, continuous learning, data-driven decision-making, and strong product knowledge. We are looking for passionate individuals who thrive in a growth-oriented environment and are committed to collaborating in dynamic teams to deliver compelling experiences to millions of players worldwide. About the Role: As a Design Director, you'll be a pivotal leader, driving both the creative vision and the cultural tone of our project. Your mission is to create compelling player experiences while fostering a vibrant and innovative work environment. Key Responsibilities: Leadership and Culture: Lead and direct the mobile prototyping team in the development of playable prototypes . Drive a culture centered on player enjoyment and business success. Vision and Strategy: Work with the Game Director to define and promote the design vision for our new mobile game, guiding it from concept to live operations. Team Collaboration: Partner with an elite game team to develop engaging and lasting play experiences. Design Team Management: Oversee and nurture the design team, focusing on recruitment, mentorship, and empowerment. Prioritize development and career growth. Cultural Direction: Shape the values and direction of the game design discipline. Feature Simplification: Convert complex ideas into streamlined features that enhance player experiences. Qualifications & Experience: Demonstrated experience in mobile shooter prototyping. Experience hands-on tuning and tweaking gameplays and features in-engine (Unity experience a plus) Strong growth mindset with a passion for deep, social games. Data-focused and iterative design approach. Adept at simplifying complex visions into refined feature sets. Skilled in building consensus and motivating teams. Expertise in systems design with an emphasis on interactive game systems. Passionate about gaming across various genres. Over 5 years in a design leadership role in live service games. Experience leading prototype and mobile free-to-play live service teams. Knowledge of intellectual property processes. Skilled in Gunplay Mechanics, Systems Design Economy Design, and Design Tools. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * Washington (depending on location e.g. Seattle vs. Spokane) * $167,300 - $238,500 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr
Senior Game Design Director
Posted 3 days ago
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Join to apply for the Senior Game Design Director role at Glu Mobile 1 week ago Be among the first 25 applicants Join to apply for the Senior Game Design Director role at Glu Mobile Get AI-powered advice on this job and more exclusive features. Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Welcome to EA Mobile, home to developers working on iconic franchises such as Plants vs. Zombies, Design Home, Star Wars, Sim City, Golf Clash, Pogo, and more. At EA Mobile, we value creativity, continuous learning, data-driven decision-making, and strong product knowledge. We are looking for passionate individuals who thrive in a growth-oriented environment and are committed to collaborating in dynamic teams to deliver compelling experiences to millions of players worldwide. About The Role As a Design Director, you'll be a pivotal leader, driving both the creative vision and the cultural tone of our project. Your mission is to create compelling player experiences while fostering a vibrant and innovative work environment. Key Responsibilities Leadership and Culture: Lead and direct the mobile prototyping team in the development of playable prototypes. Drive a culture centered on player enjoyment and business success. Vision and Strategy: Work with the Game Director to define and promote the design vision for our new mobile game, guiding it from concept to live operations. Team Collaboration: Partner with an elite game team to develop engaging and lasting play experiences. Design Team Management: Oversee and nurture the design team, focusing on recruitment, mentorship, and empowerment. Prioritize development and career growth. Cultural Direction: Shape the values and direction of the game design discipline. Feature Simplification: Convert complex ideas into streamlined features that enhance player experiences. Qualifications & Experience Demonstrated experience in mobile shooter prototyping. Experience hands-on tuning and tweaking gameplays and features in-engine (Unity experience a plus) Strong growth mindset with a passion for deep, social games. Data-focused and iterative design approach. Adept at simplifying complex visions into refined feature sets. Skilled in building consensus and motivating teams. Expertise in systems design with an emphasis on interactive game systems. Extensive in-engine design implementation experience. Passionate about gaming across various genres. Over 5 years in a design leadership role in live service games. Experience leading prototype and mobile free-to-play live service teams. Knowledge of intellectual property processes. Skilled in Gunplay Mechanics, Systems Design Economy Design, and Design Tools. Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES California (depending on location e.g. Los Angeles vs. Sacramento) * $170,500 - $59,300 USD Washington (depending on location e.g. Seattle vs. Spokane) * 167,300 - 238,500 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Seniority level Seniority level Director Employment type Employment type Full-time Job function Job function Design, Art/Creative, and Information Technology Industries Computer Games Referrals increase your chances of interviewing at Glu Mobile by 2x Get notified about new Senior Design Director jobs in Kirkland, WA . Seattle, WA $1 8,400.00- 214,200.00 7 hours ago Seattle, WA 166,100.00- 274,600.00 2 weeks ago Seattle, WA 153,900.00- 223,250.00 9 hours ago Seattle, WA 200,000.00- 230,000.00 1 week ago Associate Creative Director, Amazon Private Brands Seattle, WA 127,100.00- 210,300.00 3 days ago Senior Creative Director, B2B Enterprise Seattle, WA 111,200.00- 249,100.00 2 weeks ago Seattle, WA 110,400.00- 234,100.00 2 days ago Seattle, WA 70,000.00- 90,000.00 22 hours ago Seattle, WA 108,400.00- 185,000.00 2 days ago Seattle, WA 127,100.00- 210,300.00 1 week ago Seattle, WA 216,400.00- 322,000.00 2 weeks ago Senior Director of Design, Document Cloud Seattle, WA 181,100.00- 368,900.00 5 days ago Associate Creative Director, B2B Enterprise Seattle, WA 84,200.00- 199,900.00 1 day ago Packaging Creative Director, Device Packaging Experience Seattle, WA 162,300.00- 268,400.00 1 week ago Packaging Creative Director, Device Packaging Experience Bellevue, WA 162,300.00- 268,400.00 1 week ago Bellevue, WA 243,166.84- 388,435.34 4 months ago Director of Creative Spaces - ( Staff | Office of the CIO | req2790 ) Seattle, WA 160,000.00- 190,000.00 1 week ago Seattle, WA 160,000.00- 190,000.00 2 weeks ago Senior Technology Director - Identity & Access Management Seattle, WA 223,100.00- 292,800.00 3 days ago Architectural Design Director - Luxury Residential Bellevue, WA 130,000.00- 150,000.00 1 month ago Seattle, WA 136,000.00- 170,000.00 2 weeks ago Redmond, WA 149,661.00- 224,491.00 1 day ago Seattle, WA 25,000.00- 30,000.00 2 months ago Greater Seattle Area 129,000.00- 212,000.00 1 month ago We’re unlocking community knowledge in a new way. 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Game Design - (Various Disciplines) - Talent Pool
Posted today
Job Viewed
Job Description
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.
Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.
Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.
Experience our side of life! For more information, visit
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Requirements
- Design, implement, and iterate on game mechanics, systems, levels, encounters, or narratives, depending on your specialization.
- Work closely with cross-disciplinary teams, including programmers, artists, and producers, to ensure seamless gameplay integration.
- Develop and maintain design documentation, prototypes, and iterative improvements based on internal testing and player feedback.
- Balance and refine gameplay mechanics to achieve engaging and rewarding player experiences.
- Analyze player behavior, feedback, and data to inform design decisions and enhance engagement.
- Participate in design reviews, offering and receiving constructive feedback to refine design implementations.
- Ensure consistency and alignment with the game's creative vision and project objectives.
Qualifications
- Experience :
- 3+ years of professional experience in game design (level design, combat design, worldbuilding, narrative design, technical design, or encounter design).
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
- Technical Skills :
- Proficiency with game engines such as Unreal Engine or Unity.
- Familiarity with scripting languages, visual scripting tools, or proprietary game design tools.
- Strong understanding of player psychology, game mechanics, pacing, and balance.
- Collaboration and Communication Skills :
- Ability to work effectively within a cross-functional team and integrate feedback into iterative design.
- Strong written and verbal communication skills to convey complex design ideas clearly.
- Passion for Game Design :
- Deep knowledge of game design principles, industry trends, and player expectations.
- Enthusiasm for problem-solving and pushing the boundaries of interactive experiences.
Preferred Skills
- Experience working on AAA titles.
- Knowledge of procedural design, emergent gameplay systems, or AI-driven gameplay mechanics.
- Background in narrative design, interactive storytelling, or dialogue systems.
- Experience with multiplayer, live-service, or co-op game design.
Note: Specific requirements may vary depending on project needs.
Benefits
- Competitive Salary.
- Dynamic, multicultural and fun environment.
- You will be working for the world's leading provider of game services.
- We empower our people and offer regular progression opportunities to ensure our employees flourish.
Manager, Game Design - Teamfight Tactics, Gameplay
Posted 3 days ago
Job Viewed
Job Description
Game Designers at Riot craft the systems, mechanics, and content that make up a resonant player experience. We push boundaries to build new and engaging moments for players.
As a Game Design Manager on the Teamfight Tactics team , you will report to the Design Director. You'll coach, support, and advocate for the designers who report to you, and you'll also work as an individual contributor on one of our design-involved initiatives - Gameplay and Cosmetics. Since TFT design managers do meaningful IC work, we expect them to manage no more than 5 designers (and ideally 3-4).
Knowledge of Teamfight Tactics will be crucial to understanding what appeals to our players. You'll also need strong leadership skills and an intense desire to build and refine your management craft; formal management experience, while desirable, is not required for this role.
Responsibilities:
- Diagnose and solve team problems quickly - this is a manager's most important responsibility
- Demonstrate and coach excellent design craft on your own IC work and that of direct reports
- Ensure that Design on Teamfight Tactics meets an elite performance standard
Successful candidates will need.
- .5+ years of professional game design experience or equivalent
- .1+ years of team leadership experience; craft or workstream leadership roles in which you evaluated and gave binding feedback on other designers' work meets this requirement
- .a deep understanding of TFT gameplay
- .demonstrated ability to mentor other designers leading to a promotion or substantial positive improvements in their work
- .strong interest in management craft and best practices
- .a high comfort level with sharing and asking for feedback
- .empathy with and understanding of many different player audiences
Bonus XP for.
- .formal management experience with direct reports
- .experience with performance management
- .experience with organization design or scaling teams
- .familiarity with implementing/scripting game content
- .experience designing mobile games
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters
- (Los Angeles Only) Base salary range between $166,600.00 - $232,800.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
Senior Game Design Director (Redwood City)
Posted 2 days ago
Job Viewed
Job Description
Locations : Los Angeles - Del Rey, California, United States of America
- Location: Redwood City
- Country: United States of America
- Location: Kirkland
- Country: United States of America
- Location: Austin
- Country: United States of America
- Location: Los Angeles - Del Rey
- Country: United States of America
- Location: Los Angeles - Chatsworth
- Country: United States of America
Role ID
209215
Worker Type
Regular Employee
Studio/Department
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Welcome to EA Mobile, home to developers working on iconic franchises such as Plants vs. Zombies, Design Home, Star Wars, Sim City, Golf Clash, Pogo, and more. At EA Mobile, we value creativity, continuous learning, data-driven decision-making, and strong product knowledge. We are looking for passionate individuals who thrive in a growth-oriented environment and are committed to collaborating in dynamic teams to deliver compelling experiences to millions of players worldwide.
About the Role:
As a Design Director, you'll be a pivotal leader, driving both the creative vision and the cultural tone of our project. Your mission is to create compelling player experiences while fostering a vibrant and innovative work environment.
Key Responsibilities:
- Leadership and Culture: Lead and direct the mobile prototyping team in the development of playable prototypes . Drive a culture centered on player enjoyment and business success.
- Vision and Strategy: Work with the Game Director to define and promote the design vision for our new mobile game, guiding it from concept to live operations.
- Team Collaboration: Partner with an elite game team to develop engaging and lasting play experiences.
- Design Team Management: Oversee and nurture the design team, focusing on recruitment, mentorship, and empowerment. Prioritize development and career growth.
- Cultural Direction: Shape the values and direction of the game design discipline.
- Feature Simplification: Convert complex ideas into streamlined features that enhance player experiences.
Qualifications & Experience:
- Demonstrated experience in mobile shooter prototyping.
- Experience hands-on tuning and tweaking gameplays and features in-engine (Unity experience a plus)
- Strong growth mindset with a passion for deep, social games.
- Data-focused and iterative design approach.
- Adept at simplifying complex visions into refined feature sets.
- Skilled in building consensus and motivating teams.
- Expertise in systems design with an emphasis on interactive game systems.
- Passionate about gaming across various genres.
- Over 5 years in a design leadership role in live service games.
- Experience leading prototype and mobile free-to-play live service teams.
- Knowledge of intellectual property processes.
- Skilled in Gunplay Mechanics, Systems Design Economy Design, and Design Tools.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* Washington (depending on location e.g. Seattle vs. Spokane) * $167,300 - $238,500 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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