10 Game Design jobs in the United States
Lecturer - Game Design & Development

Posted 3 days ago
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**Description**
**Lecturer - Game Design and Development (pool)**
**College of Engineering & Applied Science**
**Engage. Educate. Empower. Join UCCS as a Lecturer!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking **Lecturers in Computer Science - Game Design and Development** to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Range** : Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
**Summary**
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of **Lecturers** in **Game Design and Development** from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
+ Introduction to Game Development (using GameMaker Studio 2)
+ Introductory Programming for Game Developers (using C# and Unity)
+ Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
+ Game Design for Diverse Populations (using GameMaker Studio 2)
+ Special Topics in Game Design (various topics in game design and game art)
+ Special Topics in Game Programming (various topics in game programming)
**Essential Functions**
The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
+ Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
+ Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
+ Be familiar with learning management systems, such as Canvas.
+ Other duties as determined by the Department Chair.
**Tentative Search Timeline**
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. **Applications will be reviewed on a semester-by-semester basis as business needs arise.**
+ **Priority Application Dates** : Applications submitted by the following dates will receive priority consideration:
+ Fall Semester: May 1
+ Spring Semester: October 1
+ Summer Semester: March 1
+ **Interview Dates** : Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
+ **Potential Start Dates** : Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs ( . You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
+ At least 3 years of experience designing and developing video games is required.
+ At least four months teaching experience is preferred.
+ Commercial game development experience is preferred.
Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current resume/CV. Must include date ranges and whether the position was full time or part time. 2. A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position. 3. List of at least 3 professional references. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Part-time
**Posting Date** : Jun 24, 2025
**Unposting Date** : Ongoing Posting Contact Name: Shouhuai Xu Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Assistant Professor - Game Design and Development
Posted 2 days ago
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Job Description
**Description**
**Assistant Professor - Game Design and Development**
**College of Engineering and Applied Science**
**Department of Computer Science**
**Elevate Your Career at UCCS: Innovate, Inspire, and Impact in the Rockies!**
**Who We Are**
The University of Colorado Colorado Springs ( (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking an Assistant Professor to join our team! UCCS is committed to academic excellence, professional development, and fostering an environment that supports innovation and student success.
At the base of the Rocky Mountains, Colorado Springs ( is captivated by its stunning landscapes, making it a paradise for nature lovers. This city is more than its scenery-a mosaic of history, arts, and a vibrant tech scene. We invite you to join a community that cherishes outdoor adventure as much as forward-thinking growth, an exceptional setting for both career and lifestyle.
**Salary Range** : $96,000-102,000 per academic year. Compensation will be commensurate upon experience and qualifications. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
**Work Location** : On-site
Benefits at a Glance ( UCCS, our employees are our most valued asset. We're proud to offer:
+ Robust Health Coverage: Our comprehensive medical plans cover preventative care at no cost, including a yearly mental health visit. Plus, benefit from affordable dental, vision plans, and competitive prescription drug prices.
+ Financial & Retirement Benefits: Take advantage of our health savings, flexible spending accounts, and life and disability insurance. Plan for your future with our retirement options.
+ Further Your Education: Avail nine waived credits per academic year for courses at any CU campus. We invest in your educational and professional growth.
+ Wellness & More: From wellness programs aimed at achieving your best self to various additional benefits through CU Advantage, we prioritize well-being and holistic development.
+ Want to know your total compensation? Use our calculator ( to get the complete picture!
**Summary**
An assistant professor in Computer Science will develop and teach undergraduate and graduate courses in computer science as assigned by the chair based on departmental needs, will possess a solid publication record, and be expected to develop or continue to develop a strong research group with an externally funded research program in one or more of the following areas:
+ Game design, development and related areas
+ Software engineering
+ Artificial intelligence/machine learning
+ Computing systems.
The Department of Computer Science at UCCS excels in preparing undergraduates for careers in the computing industry locally and nationally by providing ABET-accredited classes of high quality. The department has over 700 majors across several programs including graduate-level programs to suit the needs of full-time students and working individuals in the region.
The Department of Computer Science is an NSA/DHS designated National Center of Academic Excellence in Cyber Defense Education (CAE-CD) and in Research (CAE-R). We comprise 22 full-time faculty, including NSF CAREER, NIH MIRA, and AFOSR YIP winners, with approximately 600 undergraduates, 70 masters students, and 50 PhD students in two PhD programs---one in Computer Science and the other in Cybersecurity. In , the department averaged $650K in active funding per tenure track faculty member. We actively support students through NSF CyberCorps Scholarship for Service (SFS), DoD Cyber Scholarship Program (CySP), and DoD VICEROY grants. The department proudly advocates and pushes the university's efforts to continue to grow its high research activity.
Explore the Computer Science Department and undergraduate and graduate degrees: ( Functions**
+ The duties and responsibilities of the position include, but are not limited to:
+ Provide instruction to undergraduate/graduate students.
+ Maintain a funded research program.
+ Engage in service activities to support the University, city, state, region, nation and/or professional associations.
+ Provide mentorship to students and junior faculty.
+ Participate in curriculum development, implementation, and evaluation.
+ Participate in meetings and other activities that advance the mission and goals of the department and college.
+ Other duties as determined by the Dean and Department Chair.
**Tentative Search Timeline**
+ Priority will be given to applications submitted by: **October 2, 2025.**
+ Potential interview dates: weeks of **November 3 and November 10, 2025.**
+ Potential start date: **August 17, 2026.**
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
**Qualifications**
+ PhD in Computer Science or a related field at the time of employment is required (August 2026).
+ Applicants must have at least 4 months teaching experience at the post-secondary level as a teaching assistant, instructor of record or the equivalent.
Special Instructions to Applicants: *Applications submitted by October 2, 2025 will receive full consideration. *Applications submitted through email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 37533). *Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at #5 or ( . Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position. Application Materials Required: Cover Letter, Resume/CV, Statement of Research Philosophy, Statement of Teaching Philosophy, Additional Attachments - Refer to Application Materials Instructions Below Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your CV includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting. 1. A current CV. Must include date ranges to include month and year (mm/yyy). 2. A cover letter that specifically addresses reasons for applying, and particularly how your experience meets the minimum preferred criteria. 3. Research Statement 4. Teaching statement 5. OPTIONAL - digital portfolio. When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.
**Job Category** : Faculty
**Primary Location** : Colorado Springs Department: C0001 -- Colorado Springs Campus - 40045 - EAS-Computer Science
**Schedule** : Full-time
**Posting Date** : Sep 2, 2025
**Unposting Date** : Ongoing Posting Contact Name: Sudhanshu Semwal Posting Contact Email: ( Position Number:
Copyright 2025 Jobelephant.com Inc. All rights reserved.
Posted by the FREE value-added recruitment advertising agency ( University of Colorado does not discriminate on the basis of race, color, national origin, sex, age, pregnancy, disability, creed, religion, sexual orientation, gender identity, gender expression, veteran status, political affiliation, or political philosophy. All qualified individuals are encouraged to apply.
Internship: Game Design / QA Testing (Fall-Winter)
Posted 1 day ago
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Job Description
We're looking for great junior teammates that are willing to dive in, work hard, and learn. We are based in Redwood City, CA and planning for the internship to be in person. This is a 6+ month program.
You will be:
- Assisting in the creation of innovative game mechanics and features to improve player engagement and social interaction.
- Collaborating with the team to develop and balance in-game economies and progressions.
- Participating in the design, testing, and iteration of game mechanics, characters, and levels.
- Contributing to the creation of design documentation, including game concepts and systems, gameplay mechanics, and interface designs.
- Providing constructive feedback during gameplay tests and suggesting improvements or solutions.
You should take this job if you are:
- Passionate about playing games.
- Want to have visible, critical impact on a weekly basis.
- Enjoy minimal process, and being responsible for deciding what you create every week.
- Enjoy collaborating with other hard-working teammates.
- Portfolio demonstrates game design skills.
The ideal candidate for this position will have:
- Currently pursuing a Bachelor's or Master's degree in Game Design, Computer Science, or a related field.
- A strong passion for and understanding of MMOs, building games, and social games.
- Good written and verbal communication skills.
- Strong problem-solving skills and creativity.
- Ability to work well in a collaborative, team-based environment.
- Basic programming skills (C++, Python, etc.) is a plus.
- Familiarity with game design software (Unity, Unreal Engine, etc.) is a plus
Game Design - (Various Disciplines) - Talent Pool (N Americas)
Posted 6 days ago
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Job Description
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.
Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.
Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.
Experience our side of life! For more information, visit
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Requirements
- Design, implement, and iterate on game mechanics, systems, levels, encounters, or narratives, depending on your specialization.
- Work closely with cross-disciplinary teams, including programmers, artists, and producers, to ensure seamless gameplay integration.
- Develop and maintain design documentation, prototypes, and iterative improvements based on internal testing and player feedback.
- Balance and refine gameplay mechanics to achieve engaging and rewarding player experiences.
- Analyze player behavior, feedback, and data to inform design decisions and enhance engagement.
- Participate in design reviews, offering and receiving constructive feedback to refine design implementations.
- Ensure consistency and alignment with the game's creative vision and project objectives.
Qualifications
- Experience :
- 3+ years of professional experience in game design (level design, combat design, worldbuilding, narrative design, technical design, or encounter design).
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
- Technical Skills :
- Proficiency with game engines such as Unreal Engine or Unity.
- Familiarity with scripting languages, visual scripting tools, or proprietary game design tools.
- Strong understanding of player psychology, game mechanics, pacing, and balance.
- Collaboration and Communication Skills :
- Ability to work effectively within a cross-functional team and integrate feedback into iterative design.
- Strong written and verbal communication skills to convey complex design ideas clearly.
- Passion for Game Design :
- Deep knowledge of game design principles, industry trends, and player expectations.
- Enthusiasm for problem-solving and pushing the boundaries of interactive experiences.
Preferred Skills
- Experience working on AAA titles.
- Knowledge of procedural design, emergent gameplay systems, or AI-driven gameplay mechanics.
- Background in narrative design, interactive storytelling, or dialogue systems.
- Experience with multiplayer, live-service, or co-op game design.
Note: Specific requirements may vary depending on project needs.
Benefits
- Competitive Salary.
- Dynamic, multicultural and fun environment.
- You will be working for the world's leading provider of game services.
- We empower our people and offer regular progression opportunities to ensure our employees flourish.
Sr. Manager, Technical Game Design - Unpublished R&D Product
Posted 5 days ago
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Job Description
As a Senior Manager, Technical Game Design at Riot Games, you will grow and lead a skilled team of Technical Designers on an exciting R&D project focused on immersive combat, deep progression systems, and innovative co-op gameplay. Your extensive knowledge of Unreal Engine and passion for delivering robust, high-quality player experiences will empower the design team to push the boundaries of genre-defining interactive entertainment.
You will partner closely with design leads and engineering leads to translate ambitious creative visions into actionable, scalable technical designs. Through a mix of mentorship and content reviews, you also ensure that local designers are building the game with strong technical rigor. Reporting directly to the Design Director, your leadership will foster collaboration and innovation, directly influencing the gameplay foundations of an ambitious project.
Responsibilities:
- Hire, lead and manage a team of Technical Designers, fostering their growth and technical skill development.
- Collaborate with engineering to define the technical strategy and execution of gameplay systems, mechanics, combat encounters, and player progression.
- Implement content as a vanguard in the most technical areas of design. Building out solutions to design problems that require a deep level of technical expertise and leaving those problems with the ability to teach others how to work in those spaces in the future.
- Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software without being cumbersome to rapid prototyping culture.
- Implement gameplay workflows and tools within Unreal Engine to enable designers and artists to rapidly prototype and iterate.
- Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders.
- Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability.
- 8+ years of professional experience in Technical Game Design or related technical design roles.
- Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows.
- 3+ years of experience managing and mentoring teams, with demonstrated success developing and growing direct reports.
- Experience with C++ and C#
- Deep understanding of gameplay system architecture, online networking, combat mechanics, and progression systems.
- Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design.
- Experience developing multiplayer, online, persistent gameplay systems.
- Familiarity with networked action-based combat systems, player ability systems, and enemy AI design.
- Passion for discovering, understanding, and adapting new technologies that can improve our workflows and sustainability of design teams.
- Experience with technical optimization and performance profiling within Unreal Engine.
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Senior Manager, Technical Game Design - Unpublished R&D Product
Posted 6 days ago
Job Viewed
Job Description
As a Senior Manager, Technical Game Design at Riot Games, you will grow and lead a skilled team of Technical Designers on an exciting R&D project focused on immersive combat, deep progression systems, and innovative co-op gameplay. Your extensive knowledge of Unreal Engine and passion for delivering robust, high-quality player experiences will empower the design team to push the boundaries of genre-defining interactive entertainment.
You will partner closely with design leads and engineering leads to translate ambitious creative visions into actionable, scalable technical designs. Through a mix of mentorship and content reviews, you also ensure that local designers are building the game with strong technical rigor. Reporting directly to the Design Director, your leadership will foster collaboration and innovation, directly influencing the gameplay foundations of an ambitious project.
Responsibilities:
Hire, lead and manage a team of Technical Designers, fostering their growth and technical skill development.
Collaborate with engineering to define the technical strategy and execution of gameplay systems, mechanics, combat encounters, and player progression.
Implement content as a vanguard in the most technical areas of design. Building out solutions to design problems that require a deep level of technical expertise and leaving those problems with the ability to teach others how to work in those spaces in the future.
Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software without being cumbersome to rapid prototyping culture.
Implement gameplay workflows and tools within Unreal Engine to enable designers and artists to rapidly prototype and iterate.
Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders.
Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability.
Required Qualifications:
8+ years of professional experience in Technical Game Design or related technical design roles.
Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows.
3+ years of experience managing and mentoring teams, with demonstrated success developing and growing direct reports.
Experience with C++ and C#
Deep understanding of gameplay system architecture, online networking, combat mechanics, and progression systems.
Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design.
Desired Qualifications:
Experience developing multiplayer, online, persistent gameplay systems.
Familiarity with networked action-based combat systems, player ability systems, and enemy AI design.
Passion for discovering, understanding, and adapting new technologies that can improve our workflows and sustainability of design teams.
Experience with technical optimization and performance profiling within Unreal Engine.
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming .
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Los Angeles Only) Base salary range between $206,700.00 - $289,000.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
Product Manager, Game Systems Design
Posted 5 days ago
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Job Description
Fanatics Collectibles, part of the Fanatics global digital sports platform, operates at the intersection of collectibles and technology, leveraging extensive sports partnerships and audience reach to innovate within the collectibles industry. Topps Digital's apps include MLB BUNT, Star Wars Card Trader, Disney Collect, Marvel Collect, WWE SLAM, and an upcoming NBA digital trading card app.
The Topps Company, Inc., is a key player in sports and entertainment collectibles, fostering enduring connections between fans and their heroes through trading cards and memorabilia.
We are seeking a technically proficient Product Manager, Game Systems Design to drive player facing systems design, calibrate feature & systems economics, and feature optimization across our portfolio of live, free-to-play digital collectibles apps.
Responsibilities:
- Own technical requirements, including detailed system design specifications, platform integrations, and economy modeling to achieve KPI-driven business goals.
- Collaborate closely with data science, engineering, and platform teams to ensure technical feasibility, scalability, and performance of in-app economies and gamified systems.
- Design and manage complex systems leveraging Python, Excel and other tools for simulations and data modeling to balance game economies and probabilitiy-based, collectibles-driven features.
- Develop comprehensive technical specifications and design documentation, ensuring clarity for cross-functional teams including engineering, data science, and content teams.
- Continuously evaluate system performance data and metrics, optimizing for user engagement, monetization, technical performance, and user satisfaction.
- Collaborate with UI/UX designers to translate complex technical system designs into intuitive, accessible, and compelling user experiences.
- Serve as a key liaison between product, engineering, data science, and platform teams, ensuring alignment and efficient execution of technical system initiatives.
Qualifications:
- 8+ years of total relevant experience, combining:
- 35 years in a Product Manager or product focused PM-adjacent role (Producer, Project Manager, Analyst, etc.)
- 35 years in a relevant non-PM role such as Game Designer, Systems Designer, or Economy Designer for free-to-play mobile games or digital collectibles ecosystems.
- Proven expertise in game systems design, economy management, and technical system documentation.
- Demonstrated experience using advanced analytics and data science tools (e.g., Python, Looker/Tableau, Excel) to model, analyze, and optimize technical game systems.
- Ability to craft clear, impactful presentations and technical documentation for executive and engineering audiences.
- Passionate about crafting exceptional user experiences through technical innovation and committed to continual enhancement based on user feedback, technical metrics, and business goals.
- Enthusiasm and familiarity with digital collectibles, trading cards, and gaming culture.
In Los Angeles, the salary range for this position is $144,000 - $80,000, which represents base pay only and does not include short-term or long-term incentive compensation. In New York City, the salary range is 160,000 - 200,000. These salary ranges are specific to Los Angeles or NYC and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training.
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[PRD] Senior Producer in Video Games - Multiplayer FPS
Posted 2 days ago
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Job Description
Location : Montreal Canada
Type : Full-time
We is looking for a Senior Producer with the leadership presence, organizational strength, and creative energy to help guide our team through the next stage of development. This isn’t just a producer role—it’s a springboard to Executive Producer-level ownership , for someone ready to grow into a bigger seat.
We're a small, scrappy team building a first-person multiplayer shooter in Unreal Engine 5 , designed to reward tactical creativity, risk-taking, and high-stakes decision-making. The experience is fast, player-driven, and shaped by user-generated content. We’re aiming for premium quality with independent agility , and we need a production leader who can match that ambition.
What You’ll Do
- Own production for a major area of the game, collaborating daily with art, design, engineering, and leadership to turn vision into executable plans .
- Create and manage development schedules that are clear, realistic, and aligned with team bandwidth and company goals.
- Keep the team focused and moving forward —tracking progress, solving problems, and adjusting to change without slowing momentum.
- Use lightweight, intentional process (yes, including Jira) to reduce friction , not create it.
- Help shape a culture of trust, accountability, and creativity —balancing structure with space for iteration and innovation.
- Champion tools and workflows that increase speed and effectiveness , especially in ways that reflect the evolving landscape of modern development
You Have.
Professor, Interactive Design and Game Development (Applied AI) ( {{city}})
Posted 3 days ago
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Job Description
SCAD Savannah seeks an experienced full-time professor of applied AI to use their in-depth knowledge of AI system design, agentic systems, and creative AI applications to instruct and inspire remarkable students as they prepare for careers at the intersection of artificial intelligence and creative industries.
With leading-edge technology and facilities as well as inspiring professors with outstanding professional and academic credentials, SCAD offers unparalleled opportunities for students seeking career preparation in designing AI systems for creative applications across architecture, advertising, fashion, experience design, entertainment, and more. As applied AI faculty member, you will work with a team of esteemed professional and academic colleagues in administering program curriculum and fostering a positive community for the next generation of AI designers.
The university seeks an experienced candidate that has worked in the AI industry or creative technology sector, has contributed to AI systems or projects in production, and can leverage this inside knowledge to instruct students how to design and implement AI solutions across various creative industries. The candidate should have at least one specialization and area of expertise related to applied AI, such as agentic AI systems design, creative AI applications, human-AI interaction design, or AI ethics and responsible deployment.
This position is responsible for teaching the principles of designing AI systems, especially agentic systems, to complete a variety of tasks across creative industries. The role focuses on the strategic design and implementation of intelligent systems rather than traditional computer science, computer engineering, or data analysis approaches.
Minimum Qualifications:
- Terminal degree in the discipline or in a related field.
- Experience in or knowledge of related professions.
- Academic and professional credentials to teach in a certain discipline.
Work Hours: As noted in the Employment Agreement.
ADA Tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Digital Video Content Creator / Games / Trailers
Posted 3 days ago
Job Viewed
Job Description
We are looking for a Content Creator to help and support the creation of exciting new projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we'll be able to find the most suitable role within our team.
The ideal candidate will create and develop online marketing materials, including videos, flyers, graphics, and unique content to increase brand awareness. This candidate will have previous content creation experience and be able to produce engaging and visually appealing content for the company's social media presence.
Our Orc tribe is a pool of brilliant Orcs from many disciplines, including 3D artists, concept artists, game developers, graphic designers, community moderators, front developers, and blockchain developers worldwide. We banded together to bring high-quality 3D content to the Meta Verse and NFT Space and self-publish our collections, games, and items.
WHO ARE WE LOOKING FORWARD TO HIRING?
Do you have experience in content creation, video production, graphic design, and/or social media marketing?
Do you have some projects to show experience with any of these skill sets listed or relevant to help with the continuation of improvement to our company?
Are you passionate and motivated about the future of gaming and driven with an entrepreneurial spirit?
Are you resourceful, innovative, forward-thinking, and committed?
Sounds like you? At 3MetaD, our people embrace these qualities, so if this sounds like you found the proper Horde!
HOW
We get better every day. Our technical abilities should always expand our ideas and direct our attention to the challenge; we question the status quo. We don't accept yesterday's answers to tomorrow's challenges.
We follow our moral compass. Our values guide our decisions.
We surround ourselves with people who believe in our mission.
We fail, learn, and grow. We want our successes and failures to contribute to the collective wisdom of our profession. We should learn from our successes and failures so that we can continue to make progress.
You know yours is better than ours because you have different clocks. You are expected to work 18 hours a week, with one day per weekend. The times were built around your availability and our team's hours.
COMPENSATION
Revenue-based / Percentage-based compensation model to its employees. , there is no upfront payment available at the moment.
This means that employees will receive a certain percentage of the company's profits as their salary. This compensation model is designed to incentivize employees to help the company succeed, as their personal success will be directly tied to its success.
Commission will depend on sales obtained to projects you contribute and distributed based on the contribution/output. Our default structure is a per collection/project basis and distributed at a department level.
This will be broken down to a individual level in the departments, each department will be assigned a % of all earnings, and all members of that department will receive a contribution based on the output and effort applied;
Department allocation: 20% / 4 (members of department) = equal load between department 5% percent of profits for that collection.
Equity:
We are also offering company equity as part of our long-term compensation package. This is an excellent opportunity for someone who wants to be a part of a growing company and have a real stake in its success.
You have the following skills:
Experience in content creation, graphic design, video editing, or social media marketing.
- Adobe Premiere Pro Best for professional game trailer and cinematic editing.
- Adobe After Effects Best for motion graphics, VFX, and title animations.
- OBS Studio (Free & Open Source) Best for high-quality screen recording with customizable settings.
- Adobe Audition Best for professional audio mixing and cleanup (or similar tools).
Interest and knowledge in the gaming industry.
Excellent US English skills (both written and verbal).
Precision and great attention to detail.
Ability to manage multiple tasks simultaneously.
Ability to work well individually and within a group.
Gameplay Content Capture & Editing
- Capture and edit high-quality gameplay footage to be used in trailers, walkthroughs, and story-driven videos.
- Focus on dynamic and engaging presentation, ensuring pacing keeps players interestedno overly long puzzle segments or slow exploration.
- Highlight key moments from puzzles, combat, and interactions to showcase the games mechanics and lore.
- Ensure footage is clean, glitch-free, and visually polished with smooth transitions.
Trailer & Cinematic Video Production
- Edit and produce game trailers that hype up new releases, updates, or lore-driven content.
- Craft story-driven cinematic videos that introduce players to the world, characters, and overarching narrative.
- Add dynamic motion graphics, sound design, and effects to enhance engagement.
- Work with the team to match the games tone and visual style with the videos.
Deliverables & Workflow
- Gameplay Content: Capture highlight-worthy moments rather than full puzzle walkthroughs.
- Trailers & Narrative Videos: Create high-energy, engaging trailers that sell the world and mechanics.
- File Organization: Maintain a well-structured video library, clearly labeling content for easy retrieval.
- Quality Standards: Ensure smooth, polished footage with cinematic presentation.
- 18 hours per week (part-time, flexible schedule).
Stress resistant, flexible.
Positive, optimistic, and perseverant.
Strong work ethic and commitment.
Ability to manage multiple projects at the same time and work with minimal supervision
Strong organizational skills and attention to detail
Ability to manage and lead a team of professionals
Excellent communication skills, both written and verbal
Ability to work independently and successfully as a member of a team
Ability to work well under pressure and handle change
Self-motivated and results-oriented
Proactive, driven and organized
Teamwork and collaboration
Qualifications
Bachelor's degree in Graphic Design, Media Production, or related field.
Excellent understanding of digital marketing concepts
Experience with business-to-customer social media and content generation
Strong creative and analytical skills
At least one year of content creation experience in a professional setting.
We review resumes from all applicants within two weeks. We will send you a small challenge if your profile matches our requirements. We'll reach out to you again to schedule the first interview based on the results.
We conduct one interview to assess your character, passions, skills, and interest in what we do. We also take the time to share our vision and values, as you are interviewing us as much as we are interviewing you.
We make our final decision within two weeks after the final interview and send details of our work together.
Seniority level- Seniority level Entry level
- Employment type Part-time
- Job function Marketing, Public Relations, and Writing/Editing
- Industries Computer Games
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