247 Game Designer jobs in the United States
Lead Video Game Designer
Posted 6 days ago
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Key Responsibilities:
- Lead the conceptualization and design of core game mechanics, systems, and features.
- Develop and maintain detailed design documentation, including GDDs, flowcharts, and wireframes.
- Guide and mentor a team of game designers, providing constructive feedback and direction.
- Collaborate effectively with cross-functional teams (art, programming, audio, production) to ensure a cohesive game vision.
- Define and champion the overall player experience and narrative flow.
- Oversee the implementation of game design elements, ensuring they meet quality and design standards.
- Conduct playtesting sessions and analyze feedback to iterate and improve game design.
- Stay abreast of current trends and innovations in the video game industry.
- Contribute to the strategic planning and feature prioritization of game projects.
- Ensure design decisions align with project goals, target audience, and business objectives.
- Bachelor's degree in Game Design, Computer Science, Art, or a related field.
- Minimum of 7 years of experience in game design, with at least 3 years in a lead or senior designer role.
- Demonstrated experience designing and shipping successful video games across multiple platforms.
- Strong portfolio showcasing innovative game mechanics, level design, and system design.
- Proficiency with game engines (e.g., Unity, Unreal Engine) and relevant design tools.
- Excellent understanding of player psychology, game balance, and user experience (UX) principles.
- Strong leadership, communication, and interpersonal skills.
- Ability to articulate design vision and effectively communicate it to the team and stakeholders.
- Experience in mentoring junior designers and fostering a collaborative team environment.
- Passion for video games and a keen eye for detail.
Lead Video Game Designer
Posted 8 days ago
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Job Description
Senior Video Game Designer
Posted 17 days ago
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Job Description
Key Responsibilities:
- Conceptualize, design, and document core game mechanics and systems.
- Create detailed game design documents (GDDs) for features and content.
- Design engaging levels, puzzles, and player progression systems.
- Collaborate with artists and programmers to implement and refine game features.
- Prototype and test new game ideas and mechanics.
- Provide constructive feedback and direction to the design and development teams.
- Analyze player feedback and game data to iterate on designs.
- Ensure a cohesive and compelling player experience from start to finish.
- Contribute to the overall narrative and world-building of the game.
- Stay abreast of industry trends and emerging technologies in game development.
- Bachelor's degree in Game Design, Computer Science, Art, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience in video game design.
- A strong portfolio demonstrating exceptional game design skills across multiple titles or genres.
- In-depth knowledge of game design principles, player psychology, and engagement strategies.
- Experience with game engines such as Unity or Unreal Engine.
- Proficiency in scripting languages (e.g., C#, Lua) is a plus.
- Excellent written and verbal communication skills.
- Strong problem-solving and analytical abilities.
- Ability to work effectively in a collaborative team environment.
- Passion for playing and creating video games.
Lead Video Game Designer
Posted 20 days ago
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Job Description
The Lead Video Game Designer will be responsible for creating core game mechanics, level designs, narrative structures, and user interface flows. You will work closely with art, programming, and production teams to ensure that the game's vision is realized cohesively and effectively. This position requires a deep understanding of player psychology, game balance, and the ability to iterate rapidly based on feedback and playtesting. You will also play a key role in defining the player journey, designing progression systems, and ensuring that the game's systems are robust, scalable, and fun. The ideal candidate will have a passion for interactive entertainment, a keen eye for detail, and the ability to communicate complex ideas clearly and concisely.
Key Responsibilities:
- Lead the design vision for video game projects, ensuring a cohesive and compelling player experience.
- Create and maintain detailed game design documents (GDDs), including mechanics, systems, levels, and narrative.
- Direct and mentor a team of game designers, providing constructive feedback and guidance.
- Collaborate closely with artists, programmers, and producers to implement design features.
- Design and iterate on core gameplay loops, player progression, and economy systems.
- Develop compelling narratives and integrate them seamlessly into gameplay.
- Conduct playtests and analyze player feedback to refine game mechanics and features.
- Stay abreast of industry trends, emerging technologies, and competitor analysis.
- Champion the player's perspective throughout the development process.
- Proven experience as a Game Designer, with at least 5 years in a lead or senior role.
- A strong portfolio showcasing shipped titles or significant contributions to game projects.
- Expertise in game design principles, mechanics, and systems.
- Proficiency in industry-standard design tools and engines (e.g., Unity, Unreal Engine, relevant documentation software).
- Excellent leadership, communication, and interpersonal skills.
- Ability to manage multiple priorities and meet deadlines in a remote setting.
- A passion for video games and a deep understanding of diverse game genres.
Game Designer III
Posted today
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Job Description
BLUBERI VALUES:
- We Are the New School
- Clarity and Transparency
- Find It, Fix It, Own It
- Standard Operating Success
- Easiest Company to do Business With
- It's A Team Sport
- Celebrate Wins, But Never Be Satisfied
About the Company:
Welcome to Bluberi, where we're putting the FUN in gaming Driven by innovation and a dash of disruption, our team are masterminds of developing highly original software and technology solutions that spice up the gaming scene. Bluberi is rapidly expanding and offers 5 offices throughout North America - headquarters in Las Vegas, NV, and design studios located in Reno, NV: Drummondville, QC, Moncton, NB and our newest studio in Austin, TX. We bring over 30 years' industry experience and we're committed to delivering standout casino gaming experiences to players and operators alike. Our creative innovators are on a mission to shake things up with fun-driven products. At Bluberi, we dare to be bold, proud of our creativity, enjoy being disruptors and are always ready to add a little extra imagination with a twist into everything we do.
About the Team:
The Jackalope Studio leads the development of engaging land-based slot machines, contributing to Bluberi's dynamic R&D department in concert with other development teams across the U.S. and Canada. Our passionate team of seasoned professionals spans multiple disciplines, including mathematics, visual arts, software engineering, game design, audio engineering, and quality assurance. Operating in a hybrid model in Austin TX, we balance seamless collaboration on target hardware with the flexibility to foster creativity and efficiency.
Summary:
Bluberi is seeking a highly motivated individual who has a passion for game development to be part of our Austin team. The Game Designer III provides creative vision and leadership, guiding the game's direction from concept through implementation, while securing stakeholder buy-in. They collaborate across disciplines—including art, sound, engineering, math, product, and marketing—to deliver cohesive, high-quality experiences. They ensure games fit the market, our players, and our business needs. Grounded in player psychology and market trends, they champion innovations that resonate with players and drive performance.
Essential Functions:
- Game Design & Concept Development
- Drive idea generation efforts and lead team brainstorms, idea workshops, feature prototyping, and game concepting.
- Define technical and creative vision for game projects and prototypes, including playability, fun-factor, and unique features.
- Establish key math model targets and regularly review math data with mathematics team.
- Shepherd games through a feedback process that includes key touchpoints like player testing, focus groups, and internal milestone reviews. Distill feedback into action plans and lead teams through design changes.
- Play-test games to verify gameplay and math accuracy. Provide feedback for refinement and improvement.
- Collaboration & Communication
- Communicate design goals and product status across the organization.
- Foster a fun, creative environment for team contributions.
- Create and maintain detailed visual aids and design documents to communicate design intent. Support remote collaboration by recording walkthrough videos and presentations and tailor content for both synchronous and asynchronous workflows.
- Build strong relationships with designers across studios to exchange ideas, challenge conventions, and share our own learnings—driving best-in-class design and player experiences.
- Market Research
- Conduct competitive market research to inform design decisions and share learnings and recent findings with the studio.
- Ensure compliance with gaming regulations and standards. Stay current with new market requirements to deliver appropriate design solutions.
- Apply UX best practices and heuristics to design intuitive, engaging, and inclusive gaming experiences that reduce friction and cognitive load. Ensure features are accessible and enjoyable across a wide range of player demographics, abilities and play styles.
Work Environment:
OFFICE: Quiet and within a secured office location
Physical Demands:
- While performing the duties of this job, the employee is regularly required to talk or hear. The employee is also regularly required to stand, walk, sit, and use hands to finger, handle, or feel objects, tools or controls. The employee is occasionally required to reach with hands and arms, and to sit, climb or balance, and stoop, stretch, bend, kneel, crouch, or crawl
- Specific vision abilities required by this job include close vision, distance vision, peripheral vision, depth perception, ability to see color and the ability to adjust focus. Essential responsibilities include moderate physical ability such as lift or maneuver at least ten (10) pounds, and prolonged instances of sitting during the shift
Travel Required:
- Ability to travel 5-10% with some international travel (Canada)
Required Education & Experience:
- College diploma (DEC) or bachelor's degree in Mathematics, Statistics, Game Design, or equivalent professional experience
- Advanced knowledge of the casino gaming industry, with a focus on slot player behavior, market trends, and product features
- Proven experience directing and refining math model development using core principles of combinatorics, probability theory, and statistics
- Proven ability to communicate complex game choreography, supported by visual references such as wireframes, storyboards, and flowcharts
- Demonstrated success in pitching game concepts and leading them through development to market release.
- Good interpersonal and time management skills. Demonstrated success dealing with creative conflict in a consensus-based, collaborative environment.
Preferred Education & Experience:
- Advanced Excel skills for building and analyzing complex spreadsheets
- Working familiarity with data visualization tools such as Tableau
- Proficiency with version control systems (e.g., Git, Azure DevOps)
- Demonstrated dedication to continuous learning.
Senior Game Designer
Posted 8 days ago
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Job Description
Key Responsibilities:
- Design and document core game mechanics, systems, and player experiences.
- Create detailed level designs, encounter designs, and narrative structures.
- Collaborate with cross-functional teams (art, programming, audio) to realize design vision.
- Prototype and iterate on gameplay features using various tools and engines.
- Provide clear and constructive feedback during playtesting sessions.
- Mentor and guide junior game designers.
- Stay current with industry trends and emerging technologies in game development.
- Contribute to the overall game vision and player engagement strategies.
Senior Game Designer
Posted 10 days ago
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Senior Game Designer
Posted 19 days ago
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Job Description
Responsibilities:
- Conceptualize, design, and implement core game mechanics and systems.
- Create detailed game design documentation, wireframes, and prototypes.
- Collaborate with art, engineering, and production teams to realize design vision.
- Lead design reviews and provide constructive feedback to team members.
- Mentor junior game designers and contribute to team growth.
- Analyze player data and feedback to iterate on game features.
- Ensure a cohesive and engaging player experience across all game elements.
- Stay current with industry trends and player expectations.
- Champion the game's vision and design principles throughout the development cycle.
- Bachelor's degree in Game Design, Computer Science, or a related field, or equivalent practical experience.
- 5+ years of experience in game design, with a proven track record of shipping successful titles.
- Deep understanding of game mechanics, systems design, and player psychology.
- Proficiency with industry-standard design tools and engines (e.g., Unity, Unreal Engine).
- Excellent written and verbal communication skills.
- Strong leadership and mentoring capabilities.
- Ability to work independently and collaboratively in a remote environment.
- A portfolio showcasing creative game design work.
Senior Game Designer
Posted 20 days ago
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Job Description
- Lead the design of core game mechanics, systems, and features.
- Develop detailed game design documents (GDDs) and specifications.
- Create engaging and balanced gameplay loops and progression systems.
- Collaborate with cross-functional teams to ensure design vision is realized.
- Prototype and iterate on game mechanics and user interfaces.
- Conduct playtesting sessions and analyze feedback for design improvements.
- Champion the player experience and ensure a high level of polish.
- Mentor junior designers and contribute to a creative and collaborative team culture.
- Stay current with industry trends, emerging technologies, and player expectations.
- Assist in defining the overall vision and direction for game projects.
Qualifications:
- Bachelor's degree in Game Design, Computer Science, or a related field, or equivalent industry experience.
- 5+ years of experience in game design, with at least one shipped title in a senior or lead role.
- Strong portfolio showcasing a deep understanding of game mechanics and systems design.
- Proficiency with game design documentation and prototyping tools.
- Excellent understanding of player psychology and motivation.
- Exceptional communication, collaboration, and leadership skills.
- Ability to articulate design ideas clearly and persuasively.
- Experience with various game genres and platforms.
- Passion for creating high-quality, engaging entertainment experiences.
- Experience working within an Agile or iterative development environment.
Lead Game Designer
Posted 20 days ago
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Job Description
Key Responsibilities:
- Conceptualize and design core game mechanics, systems, levels, and narrative elements.
- Lead and mentor a team of game designers, providing direction, feedback, and support.
- Develop detailed game design documents (GDDs), flowcharts, and wireframes to communicate design vision.
- Collaborate closely with art, programming, and production teams to ensure design integrity and feasibility.
- Prototype and iterate on gameplay features, conducting playtesting and analyzing feedback to improve player experience.
- Define and maintain the overall player experience, ensuring consistency in tone, theme, and engagement.
- Champion innovation in game design, exploring new technologies and emerging trends.
- Manage the game design schedule and deliverables, ensuring projects stay on track.
- Conduct market research and competitor analysis to identify opportunities and best practices.
- Provide creative leadership and problem-solving for complex design challenges.
- Contribute to the overall vision and strategic direction of the game studio.
- Review and approve design assets, ensuring they align with the GDD and artistic vision.
- Foster a positive and productive team culture.
The ideal candidate will have a Bachelor's degree in Game Design, Computer Science, Fine Arts, or a related field, or equivalent practical experience. A minimum of 7-10 years of experience in game design, with at least 3 years in a lead or senior design role, is required. Proven experience designing and shipping successful titles across multiple platforms (PC, console, mobile). Strong portfolio showcasing exceptional game design work. Deep understanding of various game genres and player psychology. Proficiency in game design tools (e.g., Unity, Unreal Engine, scripting languages) and documentation software. Excellent leadership, communication, and interpersonal skills. Ability to manage and inspire a creative team. Strong analytical and problem-solving abilities. This is a hybrid role based in San Jose, California, US , requiring a blend of remote flexibility and in-office collaboration.